diff options
author | Carsten Weisse <[email protected]> | 2005-10-24 22:41:12 +0000 |
---|---|---|
committer | Carsten Weisse <[email protected]> | 2005-10-24 22:41:12 +0000 |
commit | 317bc9f0639f06772b53e6d7253d15690138c190 (patch) | |
tree | 02a680b66b3c3e316781e6e54e7aa5c8fef6c7f8 /src/jake2 | |
parent | 4fab90dc0c6e4083e3be2f2b9d1822f922452319 (diff) |
now uses QGL interface for OpenGL calls
Diffstat (limited to 'src/jake2')
-rw-r--r-- | src/jake2/render/fastjogl/Base.java | 54 | ||||
-rw-r--r-- | src/jake2/render/fastjogl/Draw.java | 73 | ||||
-rw-r--r-- | src/jake2/render/fastjogl/Image.java | 156 | ||||
-rw-r--r-- | src/jake2/render/fastjogl/Light.java | 24 | ||||
-rw-r--r-- | src/jake2/render/fastjogl/Main.java | 183 | ||||
-rw-r--r-- | src/jake2/render/fastjogl/Mesh.java | 77 | ||||
-rw-r--r-- | src/jake2/render/fastjogl/Misc.java | 80 | ||||
-rw-r--r-- | src/jake2/render/fastjogl/Model.java | 13 | ||||
-rw-r--r-- | src/jake2/render/fastjogl/Surf.java | 131 | ||||
-rw-r--r-- | src/jake2/render/fastjogl/Warp.java | 7 |
10 files changed, 414 insertions, 384 deletions
diff --git a/src/jake2/render/fastjogl/Base.java b/src/jake2/render/fastjogl/Base.java index 1e487a5..9d56c7c 100644 --- a/src/jake2/render/fastjogl/Base.java +++ b/src/jake2/render/fastjogl/Base.java @@ -2,7 +2,7 @@ * Base.java * Copyright (C) 2003 * - * $Id: Base.java,v 1.3 2005-06-08 20:43:07 cawe Exp $ + * $Id: Base.java,v 1.3.4.1 2005-10-24 22:41:12 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -25,17 +25,20 @@ */ package jake2.render.fastjogl; -import jake2.render.JoglBase; -import net.java.games.jogl.GL; +import jake2.client.viddef_t; +import jake2.game.cvar_t; +import jake2.render.*; + +import java.awt.Dimension; /** * Base * * @author cwei */ -public abstract class Base extends JoglBase { +public abstract class Base implements QGLConst { - static final int GL_COLOR_INDEX8_EXT = GL.GL_COLOR_INDEX; + static final int GL_COLOR_INDEX8_EXT = GL_COLOR_INDEX; static final String REF_VERSION = "GL 0.01"; @@ -152,4 +155,45 @@ public abstract class Base extends JoglBase { static final int GL_RENDERER_MCD = 0x01000000; static final int GL_RENDERER_OTHER = 0x80000000; + + /* + * base members + */ + + protected viddef_t vid = new viddef_t(); + + protected cvar_t vid_fullscreen; + +// protected QGL gl = JoglGL.getInstance(); //DummyGL.getInstance(); + protected QGL gl = LwjglGL.getInstance(); //DummyGL.getInstance(); + + // enum rserr_t + protected static final int rserr_ok = 0; + + protected static final int rserr_invalid_fullscreen = 1; + + protected static final int rserr_invalid_mode = 2; + + protected static final int rserr_unknown = 3; + + protected abstract int GLimp_SetMode(Dimension dim, int mode, + boolean fullscreen); + + protected abstract void GLimp_Shutdown(); + + protected void GLimp_BeginFrame(float camera_separation) { + // do nothing + } + + protected void GLimp_AppActivate(boolean activate) { + // do nothing + } + + protected void GLimp_EnableLogging(boolean enable) { + // do nothing + } + + protected void GLimp_LogNewFrame() { + // do nothing + } }
\ No newline at end of file diff --git a/src/jake2/render/fastjogl/Draw.java b/src/jake2/render/fastjogl/Draw.java index d3c62b6..30574d8 100644 --- a/src/jake2/render/fastjogl/Draw.java +++ b/src/jake2/render/fastjogl/Draw.java @@ -2,7 +2,7 @@ * Draw.java * Copyright (C) 2003 * - * $Id: Draw.java,v 1.4 2004-08-22 14:25:14 salomo Exp $ + * $Id: Draw.java,v 1.4.12.1 2005-10-24 22:41:12 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -29,10 +29,11 @@ import jake2.Defines; import jake2.client.VID; import jake2.qcommon.Com; import jake2.render.image_t; +import jake2.util.Lib; import java.awt.Dimension; - -import net.java.games.jogl.GL; +import java.nio.ByteBuffer; +import java.nio.IntBuffer; /** * Draw @@ -51,8 +52,8 @@ public abstract class Draw extends Image { // load console characters (don't bilerp characters) draw_chars = GL_FindImage("pics/conchars.pcx", it_pic); GL_Bind(draw_chars.texnum); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } /* @@ -81,7 +82,7 @@ public abstract class Draw extends Image { GL_Bind(draw_chars.texnum); - gl.glBegin (GL.GL_QUADS); + gl.glBegin (GL_QUADS); gl.glTexCoord2f (fcol, frow); gl.glVertex2f (x, y); gl.glTexCoord2f (fcol + size, frow); @@ -146,10 +147,10 @@ public abstract class Draw extends Image { Scrap_Upload(); if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0) ) && !image.has_alpha) - gl.glDisable(GL.GL_ALPHA_TEST); + gl.glDisable(GL_ALPHA_TEST); GL_Bind(image.texnum); - gl.glBegin (GL.GL_QUADS); + gl.glBegin (GL_QUADS); gl.glTexCoord2f (image.sl, image.tl); gl.glVertex2f (x, y); gl.glTexCoord2f (image.sh, image.tl); @@ -161,7 +162,7 @@ public abstract class Draw extends Image { gl.glEnd (); if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) !=0 ) ) && !image.has_alpha) - gl.glEnable(GL.GL_ALPHA_TEST); + gl.glEnable(GL_ALPHA_TEST); } @@ -184,11 +185,11 @@ public abstract class Draw extends Image { Scrap_Upload(); if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) - gl.glDisable (GL.GL_ALPHA_TEST); + gl.glDisable (GL_ALPHA_TEST); GL_Bind(image.texnum); - gl.glBegin (GL.GL_QUADS); + gl.glBegin (GL_QUADS); gl.glTexCoord2f (image.sl, image.tl); gl.glVertex2f (x, y); gl.glTexCoord2f (image.sh, image.tl); @@ -200,7 +201,7 @@ public abstract class Draw extends Image { gl.glEnd (); if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) - gl.glEnable (GL.GL_ALPHA_TEST); + gl.glEnable (GL_ALPHA_TEST); } /* @@ -222,10 +223,10 @@ public abstract class Draw extends Image { } if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) - gl.glDisable(GL.GL_ALPHA_TEST); + gl.glDisable(GL_ALPHA_TEST); GL_Bind(image.texnum); - gl.glBegin (GL.GL_QUADS); + gl.glBegin (GL_QUADS); gl.glTexCoord2f(x/64.0f, y/64.0f); gl.glVertex2f (x, y); gl.glTexCoord2f( (x+w)/64.0f, y/64.0f); @@ -237,7 +238,7 @@ public abstract class Draw extends Image { gl.glEnd (); if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) - gl.glEnable(GL.GL_ALPHA_TEST); + gl.glEnable(GL_ALPHA_TEST); } @@ -253,7 +254,7 @@ public abstract class Draw extends Image { if ( colorIndex > 255) Com.Error(Defines.ERR_FATAL, "Draw_Fill: bad color"); - gl.glDisable(GL.GL_TEXTURE_2D); + gl.glDisable(GL_TEXTURE_2D); int color = d_8to24table[colorIndex]; @@ -263,7 +264,7 @@ public abstract class Draw extends Image { (byte)((color >> 16) & 0xff) // b ); - gl.glBegin (GL.GL_QUADS); + gl.glBegin (GL_QUADS); gl.glVertex2f(x,y); gl.glVertex2f(x+w, y); @@ -272,7 +273,7 @@ public abstract class Draw extends Image { gl.glEnd(); gl.glColor3f(1,1,1); - gl.glEnable(GL.GL_TEXTURE_2D); + gl.glEnable(GL_TEXTURE_2D); } //============================================================================= @@ -283,10 +284,10 @@ public abstract class Draw extends Image { ================ */ protected void Draw_FadeScreen() { - gl.glEnable(GL.GL_BLEND); - gl.glDisable(GL.GL_TEXTURE_2D); + gl.glEnable(GL_BLEND); + gl.glDisable(GL_TEXTURE_2D); gl.glColor4f(0, 0, 0, 0.8f); - gl.glBegin(GL.GL_QUADS); + gl.glBegin(GL_QUADS); gl.glVertex2f(0,0); gl.glVertex2f(vid.width, 0); @@ -295,12 +296,14 @@ public abstract class Draw extends Image { gl.glEnd(); gl.glColor4f(1,1,1,1); - gl.glEnable(GL.GL_TEXTURE_2D); - gl.glDisable(GL.GL_BLEND); + gl.glEnable(GL_TEXTURE_2D); + gl.glDisable(GL_BLEND); } // ==================================================================== + IntBuffer image32=Lib.newIntBuffer(256*256); + ByteBuffer image8=Lib.newByteBuffer(256*256); /* ============= @@ -332,7 +335,6 @@ public abstract class Draw extends Image { if ( !qglColorTableEXT ) { - int[] image32 = new int[256*256]; int destIndex = 0; for (i=0 ; i<trows ; i++) @@ -346,15 +348,14 @@ public abstract class Draw extends Image { frac = fracstep >> 1; for (j=0 ; j<256 ; j++) { - image32[destIndex + j] = r_rawpalette[data[sourceIndex + (frac>>16)] & 0xff]; + image32.put(destIndex + j, r_rawpalette[data[sourceIndex + (frac>>16)] & 0xff]); frac += fracstep; } } - gl.glTexImage2D (GL.GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, image32); + gl.glTexImage2D (GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, image32); } else { - byte[] image8 = new byte[256*256]; int destIndex = 0;; for (i=0 ; i<trows ; i++) @@ -368,27 +369,27 @@ public abstract class Draw extends Image { frac = fracstep >> 1; for (j=0 ; j<256 ; j++) { - image8[destIndex + j] = data[sourceIndex + (frac>>16)]; + image8.put(destIndex + j, data[sourceIndex + (frac>>16)]); frac += fracstep; } } - gl.glTexImage2D( GL.GL_TEXTURE_2D, + gl.glTexImage2D( GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, - GL.GL_COLOR_INDEX, - GL.GL_UNSIGNED_BYTE, + GL_COLOR_INDEX, + GL_UNSIGNED_BYTE, image8 ); } - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) - gl.glDisable (GL.GL_ALPHA_TEST); + gl.glDisable (GL_ALPHA_TEST); - gl.glBegin (GL.GL_QUADS); + gl.glBegin (GL_QUADS); gl.glTexCoord2f (0, 0); gl.glVertex2f (x, y); gl.glTexCoord2f (1, 0); @@ -400,7 +401,7 @@ public abstract class Draw extends Image { gl.glEnd (); if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) - gl.glEnable (GL.GL_ALPHA_TEST); + gl.glEnable (GL_ALPHA_TEST); } } diff --git a/src/jake2/render/fastjogl/Image.java b/src/jake2/render/fastjogl/Image.java index 48c206a..4ed1343 100644 --- a/src/jake2/render/fastjogl/Image.java +++ b/src/jake2/render/fastjogl/Image.java @@ -2,7 +2,7 @@ * Image.java * Copyright (C) 2003 * - * $Id: Image.java,v 1.8 2004-11-10 20:35:36 cawe Exp $ + * $Id: Image.java,v 1.8.8.1 2005-10-24 22:41:11 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -38,7 +38,6 @@ import java.awt.Dimension; import java.nio.*; import java.util.Arrays; -import net.java.games.jogl.GL; /** * Image @@ -69,9 +68,9 @@ public abstract class Image extends Main { int gl_tex_alpha_format = 4; - int gl_filter_min = GL.GL_LINEAR_MIPMAP_NEAREST; + int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; - int gl_filter_max = GL.GL_LINEAR; + int gl_filter_max = GL_LINEAR; Image() { // init the texture cache @@ -85,33 +84,31 @@ public abstract class Image extends Main { assert (palette != null && palette.length == 256) : "int palette[256] bug"; - int i; - byte[] temptable = new byte[768]; - if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) { - for (i = 0; i < 256; i++) { - temptable[i * 3 + 0] = (byte) ((palette[i] >> 0) & 0xff); - temptable[i * 3 + 1] = (byte) ((palette[i] >> 8) & 0xff); - temptable[i * 3 + 2] = (byte) ((palette[i] >> 16) & 0xff); + ByteBuffer temptable = Lib.newByteBuffer(768); + for (int i = 0; i < 256; i++) { + temptable.put(i * 3 + 0, (byte) ((palette[i] >> 0) & 0xff)); + temptable.put(i * 3 + 1, (byte) ((palette[i] >> 8) & 0xff)); + temptable.put(i * 3 + 2, (byte) ((palette[i] >> 16) & 0xff)); } - gl.glColorTableEXT(GL.GL_SHARED_TEXTURE_PALETTE_EXT, GL.GL_RGB, - 256, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, temptable); + gl.glColorTable(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, + 256, GL_RGB, GL_UNSIGNED_BYTE, temptable); } } void GL_EnableMultitexture(boolean enable) { if (enable) { GL_SelectTexture(GL_TEXTURE1); - gl.glEnable(GL.GL_TEXTURE_2D); - GL_TexEnv(GL.GL_REPLACE); + gl.glEnable(GL_TEXTURE_2D); + GL_TexEnv(GL_REPLACE); } else { GL_SelectTexture(GL_TEXTURE1); - gl.glDisable(GL.GL_TEXTURE_2D); - GL_TexEnv(GL.GL_REPLACE); + gl.glDisable(GL_TEXTURE_2D); + GL_TexEnv(GL_REPLACE); } GL_SelectTexture(GL_TEXTURE0); - GL_TexEnv(GL.GL_REPLACE); + GL_TexEnv(GL_REPLACE); } void GL_SelectTexture(int texture) { @@ -134,7 +131,7 @@ public abstract class Image extends Main { void GL_TexEnv(int mode) { if (mode != lastmodes[gl_state.currenttmu]) { - gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, mode); + gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode); lastmodes[gl_state.currenttmu] = mode; } } @@ -149,7 +146,7 @@ public abstract class Image extends Main { return; gl_state.currenttextures[gl_state.currenttmu] = texnum; - gl.glBindTexture(GL.GL_TEXTURE_2D, texnum); + gl.glBindTexture(GL_TEXTURE_2D, texnum); } void GL_MBind(int target, int texnum) { @@ -178,16 +175,16 @@ public abstract class Image extends Main { } static final glmode_t modes[] = { - new glmode_t("GL_NEAREST", GL.GL_NEAREST, GL.GL_NEAREST), - new glmode_t("GL_LINEAR", GL.GL_LINEAR, GL.GL_LINEAR), + new glmode_t("GL_NEAREST", GL_NEAREST, GL_NEAREST), + new glmode_t("GL_LINEAR", GL_LINEAR, GL_LINEAR), new glmode_t("GL_NEAREST_MIPMAP_NEAREST", - GL.GL_NEAREST_MIPMAP_NEAREST, GL.GL_NEAREST), + GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST), new glmode_t("GL_LINEAR_MIPMAP_NEAREST", - GL.GL_LINEAR_MIPMAP_NEAREST, GL.GL_LINEAR), + GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR), new glmode_t("GL_NEAREST_MIPMAP_LINEAR", - GL.GL_NEAREST_MIPMAP_LINEAR, GL.GL_NEAREST), - new glmode_t("GL_LINEAR_MIPMAP_LINEAR", GL.GL_LINEAR_MIPMAP_LINEAR, - GL.GL_LINEAR) }; + GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST), + new glmode_t("GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, + GL_LINEAR) }; static final int NUM_GL_MODES = modes.length; @@ -204,21 +201,21 @@ public abstract class Image extends Main { } static final gltmode_t[] gl_alpha_modes = { new gltmode_t("default", 4), - new gltmode_t("GL_RGBA", GL.GL_RGBA), - new gltmode_t("GL_RGBA8", GL.GL_RGBA8), - new gltmode_t("GL_RGB5_A1", GL.GL_RGB5_A1), - new gltmode_t("GL_RGBA4", GL.GL_RGBA4), - new gltmode_t("GL_RGBA2", GL.GL_RGBA2), }; + new gltmode_t("GL_RGBA", GL_RGBA), + new gltmode_t("GL_RGBA8", GL_RGBA8), + new gltmode_t("GL_RGB5_A1", GL_RGB5_A1), + new gltmode_t("GL_RGBA4", GL_RGBA4), + new gltmode_t("GL_RGBA2", GL_RGBA2), }; static final int NUM_GL_ALPHA_MODES = gl_alpha_modes.length; static final gltmode_t[] gl_solid_modes = { new gltmode_t("default", 3), - new gltmode_t("GL_RGB", GL.GL_RGB), - new gltmode_t("GL_RGB8", GL.GL_RGB8), - new gltmode_t("GL_RGB5", GL.GL_RGB5), - new gltmode_t("GL_RGB4", GL.GL_RGB4), - new gltmode_t("GL_R3_G3_B2", GL.GL_R3_G3_B2), - new gltmode_t("GL_RGB2", GL.GL_RGB2_EXT) }; + new gltmode_t("GL_RGB", GL_RGB), + new gltmode_t("GL_RGB8", GL_RGB8), + new gltmode_t("GL_RGB5", GL_RGB5), + new gltmode_t("GL_RGB4", GL_RGB4), + new gltmode_t("GL_R3_G3_B2", GL_R3_G3_B2) }; + /* new gltmode_t("GL_RGB2", GL_RGB2_EXT) */ static final int NUM_GL_SOLID_MODES = gl_solid_modes.length; @@ -250,9 +247,9 @@ public abstract class Image extends Main { if (glt.type != it_pic && glt.type != it_sky) { GL_Bind(glt.texnum); - gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, + gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); - gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, + gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } @@ -979,7 +976,7 @@ public abstract class Image extends Main { * * Returns has_alpha */ - void GL_BuildPalettedTexture(byte[] paletted_texture, int[] scaled, + void GL_BuildPalettedTexture(ByteBuffer paletted_texture, int[] scaled, int scaled_width, int scaled_height) { int r, g, b, c; @@ -993,7 +990,7 @@ public abstract class Image extends Main { c = r | (g << 5) | (b << 11); - paletted_texture[i] = gl_state.d_16to8table[c]; + paletted_texture.put(i, gl_state.d_16to8table[c]); } } @@ -1003,7 +1000,7 @@ public abstract class Image extends Main { int[] scaled = new int[256 * 256]; - byte[] paletted_texture = new byte[256 * 256]; + ByteBuffer paletted_texture = Lib.newByteBuffer(256*256); IntBuffer tex = Lib.newIntBuffer(512 * 256, ByteOrder.LITTLE_ENDIAN); @@ -1019,7 +1016,8 @@ public abstract class Image extends Main { int comp; Arrays.fill(scaled, 0); - Arrays.fill(paletted_texture, (byte) 0); + paletted_texture.clear(); + for (int j=0; j<256*256; j++) paletted_texture.put(j,(byte)0); uploaded_paletted = false; @@ -1086,16 +1084,16 @@ public abstract class Image extends Main { uploaded_paletted = true; GL_BuildPalettedTexture(paletted_texture, data, scaled_width, scaled_height); - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, + gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, - scaled_height, 0, GL.GL_COLOR_INDEX, - GL.GL_UNSIGNED_BYTE, paletted_texture); + scaled_height, 0, GL_COLOR_INDEX, + GL_UNSIGNED_BYTE, paletted_texture); } else { - tex.rewind(); - tex.put(data, 0, scaled_width * scaled_height); - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, comp, - scaled_width, scaled_height, 0, GL.GL_RGBA, - GL.GL_UNSIGNED_BYTE, tex); + tex.clear(); + tex.put(data, 0, scaled_width * scaled_height).flip(); + gl.glTexImage2D(GL_TEXTURE_2D, 0, comp, + scaled_width, scaled_height, 0, GL_RGBA, + GL_UNSIGNED_BYTE, tex); } //goto done; throw new longjmpException(); @@ -1113,14 +1111,14 @@ public abstract class Image extends Main { uploaded_paletted = true; GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width, scaled_height); - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, - scaled_width, scaled_height, 0, GL.GL_COLOR_INDEX, - GL.GL_UNSIGNED_BYTE, paletted_texture); + gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, + scaled_width, scaled_height, 0, GL_COLOR_INDEX, + GL_UNSIGNED_BYTE, paletted_texture); } else { - tex.rewind(); - tex.put(scaled, 0, scaled_width * scaled_height); - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, comp, scaled_width, - scaled_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, tex); + tex.clear(); + tex.put(scaled, 0, scaled_width * scaled_height).flip(); + gl.glTexImage2D(GL_TEXTURE_2D, 0, comp, scaled_width, + scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex); } if (mipmap) { @@ -1142,16 +1140,16 @@ public abstract class Image extends Main { uploaded_paletted = true; GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width, scaled_height); - gl.glTexImage2D(GL.GL_TEXTURE_2D, miplevel, + gl.glTexImage2D(GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, - scaled_height, 0, GL.GL_COLOR_INDEX, - GL.GL_UNSIGNED_BYTE, paletted_texture); + scaled_height, 0, GL_COLOR_INDEX, + GL_UNSIGNED_BYTE, paletted_texture); } else { - tex.rewind(); - tex.put(scaled, 0, scaled_width * scaled_height); - gl.glTexImage2D(GL.GL_TEXTURE_2D, miplevel, comp, - scaled_width, scaled_height, 0, GL.GL_RGBA, - GL.GL_UNSIGNED_BYTE, tex); + tex.clear(); + tex.put(scaled, 0, scaled_width * scaled_height).flip(); + gl.glTexImage2D(GL_TEXTURE_2D, miplevel, comp, + scaled_width, scaled_height, 0, GL_RGBA, + GL_UNSIGNED_BYTE, tex); } } } @@ -1161,14 +1159,14 @@ public abstract class Image extends Main { } if (mipmap) { - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } @@ -1193,12 +1191,12 @@ public abstract class Image extends Main { Com.Error(Defines.ERR_DROP, "GL_Upload8: too large"); if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && is_sky) { - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, width, - height, 0, GL.GL_COLOR_INDEX, GL.GL_UNSIGNED_BYTE, data); + gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, width, + height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, ByteBuffer.wrap(data)); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); return false; @@ -1458,6 +1456,8 @@ public abstract class Image extends Main { return GL_FindImage(name, it_skin); } + private IntBuffer texnum = Lib.newIntBuffer(1); + /* * GL_FreeUnusedImages * @@ -1484,7 +1484,8 @@ public abstract class Image extends Main { continue; // free it - gl.glDeleteTextures(1, new int[] { image.texnum }); + texnum.put(0, image.texnum); + gl.glDeleteTextures(texnum); image.clear(); } } @@ -1584,7 +1585,8 @@ public abstract class Image extends Main { if (image.registration_sequence == 0) continue; // free image_t slot // free it - gl.glDeleteTextures(1, new int[] { image.texnum }); + texnum.put(0, image.texnum); + gl.glDeleteTextures(texnum); image.clear(); } } diff --git a/src/jake2/render/fastjogl/Light.java b/src/jake2/render/fastjogl/Light.java index 685b8d5..6ea4427 100644 --- a/src/jake2/render/fastjogl/Light.java +++ b/src/jake2/render/fastjogl/Light.java @@ -2,7 +2,7 @@ * Light.java * Copyright (C) 2003 * - * $Id: Light.java,v 1.12 2005-05-07 17:17:48 cawe Exp $ + * $Id: Light.java,v 1.12.6.1 2005-10-24 22:41:12 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -38,8 +38,6 @@ import java.nio.ByteBuffer; import java.nio.IntBuffer; import java.util.Arrays; -import net.java.games.jogl.GL; - /** * Light * @@ -65,7 +63,7 @@ public abstract class Light extends Warp { float[] v = Vec3Cache.get(); Math3D.VectorSubtract(light.origin, r_origin, v); - gl.glBegin(GL.GL_TRIANGLE_FAN); + gl.glBegin(GL_TRIANGLE_FAN); gl.glColor3f(light.color[0] * 0.2f, light.color[1] * 0.2f, light.color[2] * 0.2f); for (int i = 0; i < 3; i++) @@ -95,19 +93,19 @@ public abstract class Light extends Warp { r_dlightframecount = r_framecount + 1; // because the count hasn't // advanced yet for this frame gl.glDepthMask(false); - gl.glDisable(GL.GL_TEXTURE_2D); - gl.glShadeModel(GL.GL_SMOOTH); - gl.glEnable(GL.GL_BLEND); - gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE); + gl.glDisable(GL_TEXTURE_2D); + gl.glShadeModel(GL_SMOOTH); + gl.glEnable(GL_BLEND); + gl.glBlendFunc(GL_ONE, GL_ONE); for (int i = 0; i < r_newrefdef.num_dlights; i++) { R_RenderDlight(r_newrefdef.dlights[i]); } gl.glColor3f(1, 1, 1); - gl.glDisable(GL.GL_BLEND); - gl.glEnable(GL.GL_TEXTURE_2D); - gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); + gl.glDisable(GL_BLEND); + gl.glEnable(GL_TEXTURE_2D); + gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl.glDepthMask(true); } @@ -606,8 +604,6 @@ public abstract class Light extends Warp { if (monolightmap == '0') { for (i = 0; i < tmax; i++, destp += stride) { - //dest.position(destp); - for (j = 0; j < smax; j++) { r = (int) bl[blp++]; @@ -657,8 +653,6 @@ public abstract class Light extends Warp { } } else { for (i = 0; i < tmax; i++, destp += stride) { - //dest.position(destp); - for (j = 0; j < smax; j++) { r = (int) bl[blp++]; diff --git a/src/jake2/render/fastjogl/Main.java b/src/jake2/render/fastjogl/Main.java index cc3ed27..c5df8c9 100644 --- a/src/jake2/render/fastjogl/Main.java +++ b/src/jake2/render/fastjogl/Main.java @@ -2,7 +2,7 @@ * Main.java * Copyright (C) 2003 * - * $Id: Main.java,v 1.8 2005-05-07 18:23:26 cawe Exp $ + * $Id: Main.java,v 1.8.6.1 2005-10-24 22:41:12 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -33,6 +33,7 @@ import jake2.game.cplane_t; import jake2.game.cvar_t; import jake2.qcommon.*; import jake2.render.*; +import jake2.util.*; import jake2.util.Math3D; import jake2.util.Vargs; @@ -40,7 +41,6 @@ import java.awt.Dimension; import java.nio.FloatBuffer; import java.nio.IntBuffer; -import net.java.games.jogl.GL; import net.java.games.jogl.Version; /** @@ -112,10 +112,6 @@ public abstract class Main extends Base { ==================================================================== */ - int GL_TEXTURE0 = GL.GL_TEXTURE0; - int GL_TEXTURE1 = GL.GL_TEXTURE1; - - model_t r_worldmodel; float gldepthmin, gldepthmax; @@ -146,7 +142,7 @@ public abstract class Main extends Base { float[] vright = { 0, 0, 0 }; float[] r_origin = { 0, 0, 0 }; - float r_world_matrix[] = new float[16]; + FloatBuffer r_world_matrix = Lib.newFloatBuffer(16); float r_base_world_matrix[] = new float[16]; // @@ -288,20 +284,20 @@ public abstract class Main extends Base { alpha = e.alpha; if (alpha != 1.0F) - gl.glEnable(GL.GL_BLEND); + gl.glEnable(GL_BLEND); gl.glColor4f(1, 1, 1, alpha); GL_Bind(currentmodel.skins[e.frame].texnum); - GL_TexEnv(GL.GL_MODULATE); + GL_TexEnv(GL_MODULATE); if (alpha == 1.0) - gl.glEnable(GL.GL_ALPHA_TEST); + gl.glEnable(GL_ALPHA_TEST); else - gl.glDisable(GL.GL_ALPHA_TEST); + gl.glDisable(GL_ALPHA_TEST); - gl.glBegin(GL.GL_QUADS); + gl.glBegin(GL_QUADS); gl.glTexCoord2f(0, 1); Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); @@ -325,11 +321,11 @@ public abstract class Main extends Base { gl.glEnd(); - gl.glDisable(GL.GL_ALPHA_TEST); - GL_TexEnv(GL.GL_REPLACE); + gl.glDisable(GL_ALPHA_TEST); + GL_TexEnv(GL_REPLACE); if (alpha != 1.0F) - gl.glDisable(GL.GL_BLEND); + gl.glDisable(GL_BLEND); gl.glColor4f(1, 1, 1, 1); } @@ -357,14 +353,13 @@ public abstract class Main extends Base { gl.glPushMatrix(); R_RotateForEntity(currententity); - gl.glDisable(GL.GL_TEXTURE_2D); + gl.glDisable(GL_TEXTURE_2D); gl.glColor3f(shadelight[0], shadelight[1], shadelight[2]); // this replaces the TRIANGLE_FAN - glut.glutWireCube(gl, 20); + //glut.glutWireCube(gl, 20); - /* - gl.glBegin(GL.GL_TRIANGLE_FAN); + gl.glBegin(GL_TRIANGLE_FAN); gl.glVertex3f(0, 0, -16); int i; for (i=0 ; i<=4 ; i++) { @@ -372,16 +367,16 @@ public abstract class Main extends Base { } gl.glEnd(); - gl.glBegin(GL.GL_TRIANGLE_FAN); + gl.glBegin(GL_TRIANGLE_FAN); gl.glVertex3f (0, 0, 16); for (i=4 ; i>=0 ; i--) { gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f); } gl.glEnd(); - */ + gl.glColor3f(1, 1, 1); gl.glPopMatrix(); - gl.glEnable(GL.GL_TEXTURE_2D); + gl.glEnable(GL_TEXTURE_2D); } /* @@ -480,10 +475,10 @@ public abstract class Main extends Base { GL_Bind(r_particletexture.texnum); gl.glDepthMask(false); // no z buffering - gl.glEnable(GL.GL_BLEND); - GL_TexEnv(GL.GL_MODULATE); + gl.glEnable(GL_BLEND); + GL_TexEnv(GL_MODULATE); - gl.glBegin(GL.GL_TRIANGLES); + gl.glBegin(GL_TRIANGLES); FloatBuffer sourceVertices = particle_t.vertexArray; IntBuffer sourceColors = particle_t.colorArray; @@ -520,10 +515,10 @@ public abstract class Main extends Base { } gl.glEnd(); - gl.glDisable(GL.GL_BLEND); + gl.glDisable(GL_BLEND); gl.glColor4f(1, 1, 1, 1); gl.glDepthMask(true); // back to normal Z buffering - GL_TexEnv(GL.GL_REPLACE); + GL_TexEnv(GL_REPLACE); } /* @@ -535,25 +530,25 @@ public abstract class Main extends Base { if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) { - //gl.glEnableClientState(GL.GL_VERTEX_ARRAY); - gl.glVertexPointer(3, GL.GL_FLOAT, 0, particle_t.vertexArray); - gl.glEnableClientState(GL.GL_COLOR_ARRAY); - gl.glColorPointer(4, GL.GL_UNSIGNED_BYTE, 0, particle_t.colorArray); + //gl.glEnableClientState(GL_VERTEX_ARRAY); + gl.glVertexPointer(3, 0, particle_t.vertexArray); + gl.glEnableClientState(GL_COLOR_ARRAY); + gl.glColorPointer(4, true, 0, particle_t.getColorAsByteBuffer()); gl.glDepthMask(false); - gl.glEnable(GL.GL_BLEND); - gl.glDisable(GL.GL_TEXTURE_2D); + gl.glEnable(GL_BLEND); + gl.glDisable(GL_TEXTURE_2D); gl.glPointSize(gl_particle_size.value); - gl.glDrawArrays(GL.GL_POINTS, 0, r_newrefdef.num_particles); + gl.glDrawArrays(GL_POINTS, 0, r_newrefdef.num_particles); - gl.glDisableClientState(GL.GL_COLOR_ARRAY); - //gl.glDisableClientState(GL.GL_VERTEX_ARRAY); + gl.glDisableClientState(GL_COLOR_ARRAY); + //gl.glDisableClientState(GL_VERTEX_ARRAY); - gl.glDisable(GL.GL_BLEND); + gl.glDisable(GL_BLEND); gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); gl.glDepthMask(true); - gl.glEnable(GL.GL_TEXTURE_2D); + gl.glEnable(GL_TEXTURE_2D); } else { @@ -573,10 +568,10 @@ public abstract class Main extends Base { if (v_blend[3] == 0.0f) return; - gl.glDisable(GL.GL_ALPHA_TEST); - gl.glEnable(GL.GL_BLEND); - gl.glDisable(GL.GL_DEPTH_TEST); - gl.glDisable(GL.GL_TEXTURE_2D); + gl.glDisable(GL_ALPHA_TEST); + gl.glEnable(GL_BLEND); + gl.glDisable(GL_DEPTH_TEST); + gl.glDisable(GL_TEXTURE_2D); gl.glLoadIdentity(); @@ -586,7 +581,7 @@ public abstract class Main extends Base { gl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]); - gl.glBegin(GL.GL_QUADS); + gl.glBegin(GL_QUADS); gl.glVertex3f(10, 100, 100); gl.glVertex3f(10, -100, 100); @@ -594,9 +589,9 @@ public abstract class Main extends Base { gl.glVertex3f(10, 100, -100); gl.glEnd(); - gl.glDisable(GL.GL_BLEND); - gl.glEnable(GL.GL_TEXTURE_2D); - gl.glEnable(GL.GL_ALPHA_TEST); + gl.glDisable(GL_BLEND); + gl.glEnable(GL_TEXTURE_2D); + gl.glEnable(GL_ALPHA_TEST); gl.glColor4f(1, 1, 1, 1); } @@ -683,16 +678,16 @@ public abstract class Main extends Base { // clear out the portion of the screen that the NOWORLDMODEL defines if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) { - gl.glEnable(GL.GL_SCISSOR_TEST); + gl.glEnable(GL_SCISSOR_TEST); gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f); gl.glScissor( r_newrefdef.x, vid.height - r_newrefdef.height - r_newrefdef.y, r_newrefdef.width, r_newrefdef.height); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gl.glClearColor(1.0f, 0.0f, 0.5f, 0.5f); - gl.glDisable(GL.GL_SCISSOR_TEST); + gl.glDisable(GL_SCISSOR_TEST); } } @@ -739,13 +734,13 @@ public abstract class Main extends Base { // set up projection matrix // float screenaspect = (float) r_newrefdef.width / r_newrefdef.height; - gl.glMatrixMode(GL.GL_PROJECTION); + gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096); - gl.glCullFace(GL.GL_FRONT); + gl.glCullFace(GL_FRONT); - gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); gl.glRotatef(-90, 1, 0, 0); // put Z going up @@ -755,19 +750,19 @@ public abstract class Main extends Base { gl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1); gl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]); - gl.glGetFloatv(GL.GL_MODELVIEW_MATRIX, r_world_matrix); + gl.glGetFloat(GL_MODELVIEW_MATRIX, r_world_matrix); // // set drawing parms // if (gl_cull.value != 0.0f) - gl.glEnable(GL.GL_CULL_FACE); + gl.glEnable(GL_CULL_FACE); else - gl.glDisable(GL.GL_CULL_FACE); + gl.glDisable(GL_CULL_FACE); - gl.glDisable(GL.GL_BLEND); - gl.glDisable(GL.GL_ALPHA_TEST); - gl.glEnable(GL.GL_DEPTH_TEST); + gl.glDisable(GL_BLEND); + gl.glDisable(GL_ALPHA_TEST); + gl.glEnable(GL_DEPTH_TEST); } /* @@ -781,30 +776,30 @@ public abstract class Main extends Base { if (gl_ztrick.value != 0.0f) { if (gl_clear.value != 0.0f) { - gl.glClear(GL.GL_COLOR_BUFFER_BIT); + gl.glClear(GL_COLOR_BUFFER_BIT); } trickframe++; if ((trickframe & 1) != 0) { gldepthmin = 0; gldepthmax = 0.49999f; - gl.glDepthFunc(GL.GL_LEQUAL); + gl.glDepthFunc(GL_LEQUAL); } else { gldepthmin = 1; gldepthmax = 0.5f; - gl.glDepthFunc(GL.GL_GEQUAL); + gl.glDepthFunc(GL_GEQUAL); } } else { if (gl_clear.value != 0.0f) - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); else - gl.glClear(GL.GL_DEPTH_BUFFER_BIT); + gl.glClear(GL_DEPTH_BUFFER_BIT); gldepthmin = 0; gldepthmax = 1; - gl.glDepthFunc(GL.GL_LEQUAL); + gl.glDepthFunc(GL_LEQUAL); } gl.glDepthRange(gldepthmin, gldepthmax); } @@ -876,15 +871,15 @@ public abstract class Main extends Base { void R_SetGL2D() { // set 2D virtual screen size gl.glViewport(0, 0, vid.width, vid.height); - gl.glMatrixMode(GL.GL_PROJECTION); + gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999); - gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); - gl.glDisable(GL.GL_DEPTH_TEST); - gl.glDisable(GL.GL_CULL_FACE); - gl.glDisable(GL.GL_BLEND); - gl.glEnable(GL.GL_ALPHA_TEST); + gl.glDisable(GL_DEPTH_TEST); + gl.glDisable(GL_CULL_FACE); + gl.glDisable(GL_BLEND); + gl.glEnable(GL_ALPHA_TEST); gl.glColor4f(1, 1, 1, 1); } @@ -1079,7 +1074,11 @@ public abstract class Main extends Base { */ float[] r_turbsin = new float[256]; - protected boolean R_Init(int vid_xpos, int vid_ypos) { + protected boolean R_Init() { + return R_Init(0, 0); + } + + protected boolean R_Init(int vid_xpos, int vid_ypos) { assert(Warp.SIN.length == 256) : "warpsin table bug"; @@ -1112,13 +1111,13 @@ public abstract class Main extends Base { ** get our various GL strings */ VID.Printf(Defines.PRINT_ALL, "JOGL_VERSION: " + Version.getVersion() + '\n'); - gl_config.vendor_string = gl.glGetString(GL.GL_VENDOR); + gl_config.vendor_string = gl.glGetString(GL_VENDOR); VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n'); - gl_config.renderer_string = gl.glGetString(GL.GL_RENDERER); + gl_config.renderer_string = gl.glGetString(GL_RENDERER); VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n'); - gl_config.version_string = gl.glGetString(GL.GL_VERSION); + gl_config.version_string = gl.glGetString(GL_VERSION); VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n'); - gl_config.extensions_string = gl.glGetString(GL.GL_EXTENSIONS); + gl_config.extensions_string = gl.glGetString(GL_EXTENSIONS); VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n'); gl_config.parseOpenGLVersion(); @@ -1273,8 +1272,8 @@ public abstract class Main extends Base { if (gl_config.extensions_string.indexOf("GL_ARB_multitexture") >= 0) { VID.Printf(Defines.PRINT_ALL, "...using GL_ARB_multitexture\n"); qglActiveTextureARB = true; - GL_TEXTURE0 = GL.GL_TEXTURE0_ARB; - GL_TEXTURE1 = GL.GL_TEXTURE1_ARB; +// TEXTURE0 = GL_TEXTURE0_ARB; +// TEXTURE1 = GL_TEXTURE1_ARB; } else { VID.Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n"); @@ -1291,7 +1290,7 @@ public abstract class Main extends Base { Draw_InitLocal(); int err = gl.glGetError(); - if (err != GL.GL_NO_ERROR) + if (err != GL_NO_ERROR) VID.Printf( Defines.PRINT_ALL, "glGetError() = 0x%x\n\t%s\n", @@ -1380,15 +1379,15 @@ public abstract class Main extends Base { ** go into 2D mode */ gl.glViewport(0, 0, vid.width, vid.height); - gl.glMatrixMode(GL.GL_PROJECTION); + gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999); - gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); - gl.glDisable(GL.GL_DEPTH_TEST); - gl.glDisable(GL.GL_CULL_FACE); - gl.glDisable(GL.GL_BLEND); - gl.glEnable(GL.GL_ALPHA_TEST); + gl.glDisable(GL_DEPTH_TEST); + gl.glDisable(GL_CULL_FACE); + gl.glDisable(GL_BLEND); + gl.glEnable(GL_ALPHA_TEST); gl.glColor4f(1, 1, 1, 1); /* @@ -1399,9 +1398,9 @@ public abstract class Main extends Base { if (gl_state.camera_separation == 0 || !gl_state.stereo_enabled) { if (gl_drawbuffer.string.equalsIgnoreCase("GL_FRONT")) - gl.glDrawBuffer(GL.GL_FRONT); + gl.glDrawBuffer(GL_FRONT); else - gl.glDrawBuffer(GL.GL_BACK); + gl.glDrawBuffer(GL_BACK); } } @@ -1465,7 +1464,7 @@ public abstract class Main extends Base { GL_SetTexturePalette(r_rawpalette); gl.glClearColor(0, 0, 0, 0); - gl.glClear(GL.GL_COLOR_BUFFER_BIT); + gl.glClear(GL_COLOR_BUFFER_BIT); gl.glClearColor(1f, 0f, 0.5f, 0.5f); } @@ -1518,8 +1517,8 @@ public abstract class Main extends Base { Math3D.VectorAdd(start_points[i], direction, end_points[i]); } - gl.glDisable(GL.GL_TEXTURE_2D); - gl.glEnable(GL.GL_BLEND); + gl.glDisable(GL_TEXTURE_2D); + gl.glEnable(GL_BLEND); gl.glDepthMask(false); r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF; @@ -1532,7 +1531,7 @@ public abstract class Main extends Base { gl.glColor4f(r, g, b, e.alpha); - gl.glBegin(GL.GL_TRIANGLE_STRIP); + gl.glBegin(GL_TRIANGLE_STRIP); float[] v; @@ -1548,8 +1547,8 @@ public abstract class Main extends Base { } gl.glEnd(); - gl.glEnable(GL.GL_TEXTURE_2D); - gl.glDisable(GL.GL_BLEND); + gl.glEnable(GL_TEXTURE_2D); + gl.glDisable(GL_BLEND); gl.glDepthMask(true); } diff --git a/src/jake2/render/fastjogl/Mesh.java b/src/jake2/render/fastjogl/Mesh.java index 0b52ad8..f774d13 100644 --- a/src/jake2/render/fastjogl/Mesh.java +++ b/src/jake2/render/fastjogl/Mesh.java @@ -2,7 +2,7 @@ * Mesh.java * Copyright (C) 2003 * - * $Id: Mesh.java,v 1.12 2005-06-09 07:59:58 cawe Exp $ + * $Id: Mesh.java,v 1.12.4.1 2005-10-24 22:41:11 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -30,15 +30,11 @@ import jake2.client.VID; import jake2.client.entity_t; import jake2.qcommon.qfiles; import jake2.render.image_t; -import jake2.util.Math3D; -import jake2.util.Vec3Cache; +import jake2.util.*; import java.nio.FloatBuffer; import java.nio.IntBuffer; -import net.java.games.jogl.GL; -import net.java.games.jogl.util.BufferUtils; - /** * Mesh * @@ -107,14 +103,11 @@ public abstract class Mesh extends Light { } } - FloatBuffer colorArrayBuf = BufferUtils - .newFloatBuffer(qfiles.MAX_VERTS * 4); + FloatBuffer colorArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 4); - FloatBuffer vertexArrayBuf = BufferUtils - .newFloatBuffer(qfiles.MAX_VERTS * 3); + FloatBuffer vertexArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 3); - FloatBuffer textureArrayBuf = BufferUtils - .newFloatBuffer(qfiles.MAX_VERTS * 2); + FloatBuffer textureArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 2); boolean isFilled = false; @@ -152,7 +145,7 @@ public abstract class Mesh extends Light { if ((currententity.flags & (Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) - gl.glDisable(GL.GL_TEXTURE_2D); + gl.glDisable(GL_TEXTURE_2D); float frontlerp = 1.0f - backlerp; @@ -183,8 +176,8 @@ public abstract class Mesh extends Light { Vec3Cache.release(3); // frontv, move, backv - //gl.glEnableClientState( GL.GL_VERTEX_ARRAY ); - gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertexArrayBuf); + //gl.glEnableClientState( GL_VERTEX_ARRAY ); + gl.glVertexPointer(3, 0, vertexArrayBuf); // PMM - added double damage shell if ((currententity.flags & (Defines.RF_SHELL_RED @@ -192,8 +185,8 @@ public abstract class Mesh extends Light { | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) { gl.glColor4f(shadelight[0], shadelight[1], shadelight[2], alpha); } else { - gl.glEnableClientState(GL.GL_COLOR_ARRAY); - gl.glColorPointer(4, GL.GL_FLOAT, 0, colorArrayBuf); + gl.glEnableClientState(GL_COLOR_ARRAY); + gl.glColorPointer(4, 0, colorArrayBuf); // // pre light everything @@ -212,8 +205,8 @@ public abstract class Mesh extends Light { } gl.glClientActiveTextureARB(GL_TEXTURE0); - gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, textureArrayBuf); - //gl.glEnableClientState( GL.GL_TEXTURE_COORD_ARRAY); + gl.glTexCoordPointer(2, 0, textureArrayBuf); + //gl.glEnableClientState( GL_TEXTURE_COORD_ARRAY); int pos = 0; int[] counts = paliashdr.counts; @@ -235,9 +228,9 @@ public abstract class Mesh extends Light { srcIndexBuf = paliashdr.indexElements[j]; - int mode = GL.GL_TRIANGLE_STRIP; + int mode = GL_TRIANGLE_STRIP; if (count < 0) { - mode = GL.GL_TRIANGLE_FAN; + mode = GL_TRIANGLE_FAN; count = -count; } srcIndex = pos << 1; @@ -249,7 +242,7 @@ public abstract class Mesh extends Light { .put(dstIndex, srcTextureCoords.get(srcIndex++)); } - gl.glDrawElements(mode, count, GL.GL_UNSIGNED_INT, srcIndexBuf); + gl.glDrawElements(mode, srcIndexBuf); pos += count; } @@ -258,9 +251,9 @@ public abstract class Mesh extends Light { if ((currententity.flags & (Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) - gl.glEnable(GL.GL_TEXTURE_2D); + gl.glEnable(GL_TEXTURE_2D); - gl.glDisableClientState(GL.GL_COLOR_ARRAY); + gl.glDisableClientState(GL_COLOR_ARRAY); } @@ -296,9 +289,9 @@ public abstract class Mesh extends Light { break; // done if (count < 0) { count = -count; - gl.glBegin(GL.GL_TRIANGLE_FAN); + gl.glBegin(GL_TRIANGLE_FAN); } else - gl.glBegin(GL.GL_TRIANGLE_STRIP); + gl.glBegin(GL_TRIANGLE_STRIP); do { index = order[orderIndex + 2] * 3; @@ -594,15 +587,15 @@ public abstract class Mesh extends Light { if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0 && (r_lefthand.value == 1.0f)) { - gl.glMatrixMode(GL.GL_PROJECTION); + gl.glMatrixMode(GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glScalef(-1, 1, 1); MYgluPerspective(r_newrefdef.fov_y, (float) r_newrefdef.width / r_newrefdef.height, 4, 4096); - gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glMatrixMode(GL_MODELVIEW); - gl.glCullFace(GL.GL_BACK); + gl.glCullFace(GL_BACK); } gl.glPushMatrix(); @@ -628,11 +621,11 @@ public abstract class Mesh extends Light { // draw it - gl.glShadeModel(GL.GL_SMOOTH); + gl.glShadeModel(GL_SMOOTH); - GL_TexEnv(GL.GL_MODULATE); + GL_TexEnv(GL_MODULATE); if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) { - gl.glEnable(GL.GL_BLEND); + gl.glEnable(GL_BLEND); } if ((currententity.frame >= paliashdr.num_frames) @@ -658,21 +651,21 @@ public abstract class Mesh extends Light { GL_DrawAliasFrameLerp(paliashdr, currententity.backlerp); - GL_TexEnv(GL.GL_REPLACE); - gl.glShadeModel(GL.GL_FLAT); + GL_TexEnv(GL_REPLACE); + gl.glShadeModel(GL_FLAT); gl.glPopMatrix(); if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0 && (r_lefthand.value == 1.0F)) { - gl.glMatrixMode(GL.GL_PROJECTION); + gl.glMatrixMode(GL_PROJECTION); gl.glPopMatrix(); - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glCullFace(GL.GL_FRONT); + gl.glMatrixMode(GL_MODELVIEW); + gl.glCullFace(GL_FRONT); } if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) { - gl.glDisable(GL.GL_BLEND); + gl.glDisable(GL_BLEND); } if ((currententity.flags & Defines.RF_DEPTHHACK) != 0) @@ -682,12 +675,12 @@ public abstract class Mesh extends Light { && (currententity.flags & (Defines.RF_TRANSLUCENT | Defines.RF_WEAPONMODEL)) == 0) { gl.glPushMatrix(); R_RotateForEntity(e); - gl.glDisable(GL.GL_TEXTURE_2D); - gl.glEnable(GL.GL_BLEND); + gl.glDisable(GL_TEXTURE_2D); + gl.glEnable(GL_BLEND); gl.glColor4f(0, 0, 0, 0.5f); GL_DrawAliasShadow(paliashdr, currententity.frame); - gl.glEnable(GL.GL_TEXTURE_2D); - gl.glDisable(GL.GL_BLEND); + gl.glEnable(GL_TEXTURE_2D); + gl.glDisable(GL_BLEND); gl.glPopMatrix(); } gl.glColor4f(1, 1, 1, 1); diff --git a/src/jake2/render/fastjogl/Misc.java b/src/jake2/render/fastjogl/Misc.java index e0e78ee..c79677a 100644 --- a/src/jake2/render/fastjogl/Misc.java +++ b/src/jake2/render/fastjogl/Misc.java @@ -2,7 +2,7 @@ * Misc.java * Copyright (C) 2003 * - * $Id: Misc.java,v 1.7 2005-05-11 21:44:55 cawe Exp $ + * $Id: Misc.java,v 1.7.6.1 2005-10-24 22:41:11 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -29,13 +29,12 @@ import jake2.Defines; import jake2.client.VID; import jake2.qcommon.FS; import jake2.qcommon.xcommand_t; +import jake2.util.Lib; import java.io.*; -import java.nio.ByteBuffer; -import java.nio.MappedByteBuffer; +import java.nio.*; import java.nio.channels.FileChannel; -import net.java.games.jogl.GL; import net.java.games.jogl.WGL; /** @@ -113,11 +112,12 @@ public abstract class Misc extends Mesh { * GL_ScreenShot_f */ void GL_ScreenShot_f() { - if (contextInUse) { - screenshot_f(); - } else { - updateScreen(screenshotCall); - } + // TODO GL_ScreenShot_f() wieder aktivieren +// if (contextInUse) { +// screenshot_f(); +// } else { +// updateScreen(screenshotCall); +// } } private xcommand_t screenshotCall = new xcommand_t() { @@ -166,7 +166,7 @@ public abstract class Misc extends Mesh { // change pixel alignment for reading if (vid.width % 4 != 0) { - gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); + gl.glPixelStorei(GL_PACK_ALIGNMENT, 1); } // OpenGL 1.2+ supports the GL_BGR color format @@ -174,10 +174,10 @@ public abstract class Misc extends Mesh { // e.g.: 1.5.2 NVIDIA 66.29 if (gl_config.getOpenGLVersion() >= 1.2f) { // read the BGR values into the image buffer - gl.glReadPixels(0, 0, vid.width, vid.height, GL.GL_BGR, GL.GL_UNSIGNED_BYTE, rgb); + gl.glReadPixels(0, 0, vid.width, vid.height, GL_BGR, GL_UNSIGNED_BYTE, rgb); } else { // read the RGB values into the image buffer - gl.glReadPixels(0, 0, vid.width, vid.height, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, rgb); + gl.glReadPixels(0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, rgb); // flip RGB to BGR byte tmp; for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) { @@ -187,7 +187,7 @@ public abstract class Misc extends Mesh { } } // reset to default alignment - gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 4); + gl.glPixelStorei(GL_PACK_ALIGNMENT, 4); // close the file channel ch.close(); } catch (IOException e) { @@ -213,46 +213,52 @@ public abstract class Misc extends Mesh { void GL_SetDefaultState() { gl.glClearColor(1f, 0f, 0.5f, 0.5f); // original quake2 //gl.glClearColor(0, 0, 0, 0); // replaced with black - gl.glCullFace(GL.GL_FRONT); - gl.glEnable(GL.GL_TEXTURE_2D); + gl.glCullFace(GL_FRONT); + gl.glEnable(GL_TEXTURE_2D); - gl.glEnable(GL.GL_ALPHA_TEST); - gl.glAlphaFunc(GL.GL_GREATER, 0.666f); + gl.glEnable(GL_ALPHA_TEST); + gl.glAlphaFunc(GL_GREATER, 0.666f); - gl.glDisable(GL.GL_DEPTH_TEST); - gl.glDisable(GL.GL_CULL_FACE); - gl.glDisable(GL.GL_BLEND); + gl.glDisable(GL_DEPTH_TEST); + gl.glDisable(GL_CULL_FACE); + gl.glDisable(GL_BLEND); gl.glColor4f(1, 1, 1, 1); - gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL); - gl.glShadeModel(GL.GL_FLAT); + gl.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gl.glShadeModel(GL_FLAT); GL_TextureMode(gl_texturemode.string); GL_TextureAlphaMode(gl_texturealphamode.string); GL_TextureSolidMode(gl_texturesolidmode.string); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, gl_filter_min); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, gl_filter_max); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); + gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - GL_TexEnv(GL.GL_REPLACE); + GL_TexEnv(GL_REPLACE); if (qglPointParameterfEXT) { - float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value }; - - gl.glEnable(GL.GL_POINT_SMOOTH); - gl.glPointParameterfEXT(GL.GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value); - gl.glPointParameterfEXT(GL.GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value); - gl.glPointParameterfvEXT(GL.GL_DISTANCE_ATTENUATION_EXT, attenuations); + + //float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value }; + + FloatBuffer att_buffer=Lib.newFloatBuffer(4); + att_buffer.put(0,gl_particle_att_a.value); + att_buffer.put(1,gl_particle_att_b.value); + att_buffer.put(2,gl_particle_att_c.value); + + gl.glEnable(GL_POINT_SMOOTH); + gl.glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value); + gl.glPointParameterfEXT(GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value); + gl.glPointParameterEXT(GL_DISTANCE_ATTENUATION_EXT, att_buffer); } if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) { - gl.glEnable(GL.GL_SHARED_TEXTURE_PALETTE_EXT); + gl.glEnable(GL_SHARED_TEXTURE_PALETTE_EXT); GL_SetTexturePalette(d_8to24table); } @@ -262,9 +268,9 @@ public abstract class Misc extends Mesh { /* * vertex array extension */ - gl.glEnableClientState(GL.GL_VERTEX_ARRAY); + gl.glEnableClientState(GL_VERTEX_ARRAY); gl.glClientActiveTextureARB(GL_TEXTURE0); - gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); + gl.glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void GL_UpdateSwapInterval() { diff --git a/src/jake2/render/fastjogl/Model.java b/src/jake2/render/fastjogl/Model.java index ae47135..787b7fe 100644 --- a/src/jake2/render/fastjogl/Model.java +++ b/src/jake2/render/fastjogl/Model.java @@ -2,7 +2,7 @@ * Model.java * Copyright (C) 2003 * - * $Id: Model.java,v 1.12 2005-05-15 16:06:15 cawe Exp $ + * $Id: Model.java,v 1.12.6.1 2005-10-24 22:41:11 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -31,15 +31,12 @@ import jake2.game.cplane_t; import jake2.game.cvar_t; import jake2.qcommon.*; import jake2.render.*; -import jake2.util.Math3D; -import jake2.util.Vargs; +import jake2.util.*; import java.nio.*; import java.util.Arrays; import java.util.Vector; -import net.java.games.jogl.util.BufferUtils; - /** * Model * @@ -1195,11 +1192,9 @@ public abstract class Model extends Surf { */ static final int MODEL_BUFFER_SIZE = 50000; - static FloatBuffer globalModelTextureCoordBuf = BufferUtils - .newFloatBuffer(MODEL_BUFFER_SIZE * 2); + static FloatBuffer globalModelTextureCoordBuf = Lib.newFloatBuffer(MODEL_BUFFER_SIZE * 2); - static IntBuffer globalModelVertexIndexBuf = BufferUtils - .newIntBuffer(MODEL_BUFFER_SIZE); + static IntBuffer globalModelVertexIndexBuf = Lib.newIntBuffer(MODEL_BUFFER_SIZE); void precompileGLCmds(qfiles.dmdl_t model) { model.textureCoordBuf = globalModelTextureCoordBuf.slice(); diff --git a/src/jake2/render/fastjogl/Surf.java b/src/jake2/render/fastjogl/Surf.java index 5c90ed4..ed4065c 100644 --- a/src/jake2/render/fastjogl/Surf.java +++ b/src/jake2/render/fastjogl/Surf.java @@ -2,7 +2,7 @@ * Surf.java * Copyright (C) 2003 * - * $Id: Surf.java,v 1.10 2005-06-08 21:27:09 cawe Exp $ + * $Id: Surf.java,v 1.10.4.1 2005-10-24 22:41:12 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -37,9 +37,6 @@ import jake2.util.Math3D; import java.nio.*; import java.util.Arrays; -import net.java.games.jogl.GL; -import net.java.games.jogl.util.BufferUtils; - /** * Surf * @@ -68,7 +65,7 @@ public abstract class Surf extends Draw { int c_visible_textures; - static final int GL_LIGHTMAP_FORMAT = GL.GL_RGBA; + static final int GL_LIGHTMAP_FORMAT = GL_RGBA; static class gllightmapstate_t { int internal_format; @@ -152,7 +149,7 @@ public abstract class Surf extends Draw { * ================ DrawGLPoly ================ */ void DrawGLPoly(glpoly_t p) { - gl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts); } // ============ @@ -168,7 +165,7 @@ public abstract class Surf extends Draw { scroll = -64.0f; p.beginScrolling(scroll); - gl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts); p.endScrolling(); } @@ -182,15 +179,15 @@ public abstract class Surf extends Draw { if (gl_showtris.value == 0) return; - gl.glDisable(GL.GL_TEXTURE_2D); - gl.glDisable(GL.GL_DEPTH_TEST); + gl.glDisable(GL_TEXTURE_2D); + gl.glDisable(GL_DEPTH_TEST); gl.glColor4f(1, 1, 1, 1); for (int i = 0; i < MAX_LIGHTMAPS; i++) { for (msurface_t surf = gl_lms.lightmap_surfaces[i]; surf != null; surf = surf.lightmapchain) { for (glpoly_t p = surf.polys; p != null; p = p.chain) { for (int j = 2; j < p.numverts; j++) { - gl.glBegin(GL.GL_LINE_STRIP); + gl.glBegin(GL_LINE_STRIP); gl.glVertex3f(p.x(0), p.y(0), p.z(0)); gl.glVertex3f(p.x(j-1), p.y(j-1), p.z(j-1)); gl.glVertex3f(p.x(j), p.y(j), p.z(j)); @@ -201,8 +198,8 @@ public abstract class Surf extends Draw { } } - gl.glEnable(GL.GL_DEPTH_TEST); - gl.glEnable(GL.GL_TEXTURE_2D); + gl.glEnable(GL_DEPTH_TEST); + gl.glEnable(GL_TEXTURE_2D); } private IntBuffer temp2 = Lib @@ -224,17 +221,17 @@ public abstract class Surf extends Draw { GL_Bind(image.texnum); // warp texture, no lightmaps - GL_TexEnv(GL.GL_MODULATE); + GL_TexEnv(GL_MODULATE); gl.glColor4f(gl_state.inverse_intensity, gl_state.inverse_intensity, gl_state.inverse_intensity, 1.0F); EmitWaterPolys(fa); - GL_TexEnv(GL.GL_REPLACE); + GL_TexEnv(GL_REPLACE); return; } else { GL_Bind(image.texnum); - GL_TexEnv(GL.GL_REPLACE); + GL_TexEnv(GL_REPLACE); } // ====== @@ -288,8 +285,8 @@ public abstract class Surf extends Draw { GL_Bind(gl_state.lightmap_textures + fa.lightmaptexturenum); - gl.glTexSubImage2D(GL.GL_TEXTURE_2D, 0, fa.light_s, fa.light_t, - smax, tmax, GL_LIGHTMAP_FORMAT, GL.GL_UNSIGNED_BYTE, + gl.glTexSubImage2D(GL_TEXTURE_2D, 0, fa.light_s, fa.light_t, + smax, tmax, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, temp2); fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum]; @@ -318,16 +315,16 @@ public abstract class Surf extends Draw { // // go back to the world matrix // - gl.glLoadMatrixf(r_world_matrix); + gl.glLoadMatrix(r_world_matrix); - gl.glEnable(GL.GL_BLEND); - GL_TexEnv(GL.GL_MODULATE); + gl.glEnable(GL_BLEND); + GL_TexEnv(GL_MODULATE); // the textures are prescaled up for a better lighting range, // so scale it back down intens = gl_state.inverse_intensity; - gl.glInterleavedArrays(GL.GL_T2F_V3F, Polygon.BYTE_STRIDE, + gl.glInterleavedArrays(GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf); for (s = r_alpha_surfaces; s != null; s = s.texturechain) { @@ -348,9 +345,9 @@ public abstract class Surf extends Draw { DrawGLPoly(s.polys); } - GL_TexEnv(GL.GL_REPLACE); + GL_TexEnv(GL_REPLACE); gl.glColor4f(1, 1, 1, 1); - gl.glDisable(GL.GL_BLEND); + gl.glDisable(GL_BLEND); r_alpha_surfaces = null; } @@ -398,7 +395,7 @@ public abstract class Surf extends Draw { image.texturechain = null; } - GL_TexEnv(GL.GL_REPLACE); + GL_TexEnv(GL_REPLACE); } // direct buffer @@ -459,9 +456,9 @@ public abstract class Surf extends Draw { lmtex = surf.lightmaptexturenum; - gl.glTexSubImage2D(GL.GL_TEXTURE_2D, 0, surf.light_s, + gl.glTexSubImage2D(GL_TEXTURE_2D, 0, surf.light_s, surf.light_t, smax, tmax, GL_LIGHTMAP_FORMAT, - GL.GL_UNSIGNED_BYTE, temp); + GL_UNSIGNED_BYTE, temp); } else { smax = (surf.extents[0] >> 4) + 1; @@ -473,9 +470,9 @@ public abstract class Surf extends Draw { lmtex = 0; - gl.glTexSubImage2D(GL.GL_TEXTURE_2D, 0, surf.light_s, + gl.glTexSubImage2D(GL_TEXTURE_2D, 0, surf.light_s, surf.light_t, smax, tmax, GL_LIGHTMAP_FORMAT, - GL.GL_UNSIGNED_BYTE, temp); + GL_UNSIGNED_BYTE, temp); } @@ -496,12 +493,12 @@ public abstract class Surf extends Draw { for (p = surf.polys; p != null; p = p.chain) { p.beginScrolling(scroll); - gl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts); p.endScrolling(); } } else { for (p = surf.polys; p != null; p = p.chain) { - gl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts); } } // PGM @@ -524,14 +521,14 @@ public abstract class Surf extends Draw { for (p = surf.polys; p != null; p = p.chain) { p.beginScrolling(scroll); - gl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts); p.endScrolling(); } } else { // PGM // ========== for (p = surf.polys; p != null; p = p.chain) { - gl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + gl.glDrawArrays(GL_POLYGON, p.pos, p.numverts); } // ========== @@ -568,9 +565,9 @@ public abstract class Surf extends Draw { //psurf = surfaces[psurfp]; if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) { - gl.glEnable(GL.GL_BLEND); + gl.glEnable(GL_BLEND); gl.glColor4f(1, 1, 1, 0.25f); - GL_TexEnv(GL.GL_MODULATE); + GL_TexEnv(GL_MODULATE); } // @@ -601,9 +598,9 @@ public abstract class Surf extends Draw { } if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) { - gl.glDisable(GL.GL_BLEND); + gl.glDisable(GL_BLEND); gl.glColor4f(1, 1, 1, 1); - GL_TexEnv(GL.GL_REPLACE); + GL_TexEnv(GL_REPLACE); } } @@ -673,19 +670,19 @@ public abstract class Surf extends Draw { GL_EnableMultitexture(true); GL_SelectTexture(GL_TEXTURE0); - GL_TexEnv(GL.GL_REPLACE); - gl.glInterleavedArrays(GL.GL_T2F_V3F, Polygon.BYTE_STRIDE, + GL_TexEnv(GL_REPLACE); + gl.glInterleavedArrays(GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf); GL_SelectTexture(GL_TEXTURE1); - GL_TexEnv(GL.GL_MODULATE); - gl.glTexCoordPointer(2, GL.GL_FLOAT, Polygon.BYTE_STRIDE, + GL_TexEnv(GL_MODULATE); + gl.glTexCoordPointer(2, Polygon.BYTE_STRIDE, globalPolygonTexCoord1Buf); - gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); + gl.glEnableClientState(GL_TEXTURE_COORD_ARRAY); R_DrawInlineBModel(); gl.glClientActiveTextureARB(GL_TEXTURE1); - gl.glDisableClientState(GL.GL_TEXTURE_COORD_ARRAY); + gl.glDisableClientState(GL_TEXTURE_COORD_ARRAY); GL_EnableMultitexture(false); @@ -850,23 +847,23 @@ public abstract class Surf extends Draw { GL_EnableMultitexture(true); GL_SelectTexture(GL_TEXTURE0); - GL_TexEnv(GL.GL_REPLACE); - gl.glInterleavedArrays(GL.GL_T2F_V3F, Polygon.BYTE_STRIDE, + GL_TexEnv(GL_REPLACE); + gl.glInterleavedArrays(GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf); GL_SelectTexture(GL_TEXTURE1); - gl.glTexCoordPointer(2, GL.GL_FLOAT, Polygon.BYTE_STRIDE, + gl.glTexCoordPointer(2, Polygon.BYTE_STRIDE, globalPolygonTexCoord1Buf); - gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); + gl.glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (gl_lightmap.value != 0) - GL_TexEnv(GL.GL_REPLACE); + GL_TexEnv(GL_REPLACE); else - GL_TexEnv(GL.GL_MODULATE); + GL_TexEnv(GL_MODULATE); R_RecursiveWorldNode(r_worldmodel.nodes[0]); // root node gl.glClientActiveTextureARB(GL_TEXTURE1); - gl.glDisableClientState(GL.GL_TEXTURE_COORD_ARRAY); + gl.glDisableClientState(GL_TEXTURE_COORD_ARRAY); GL_EnableMultitexture(false); @@ -978,10 +975,10 @@ public abstract class Surf extends Draw { } GL_Bind(gl_state.lightmap_textures + texture); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, - GL.GL_LINEAR); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, - GL.GL_LINEAR); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + gl_lms.lightmap_buffer.rewind(); if (dynamic) { int i; @@ -991,18 +988,18 @@ public abstract class Surf extends Draw { height = gl_lms.allocated[i]; } - gl.glTexSubImage2D(GL.GL_TEXTURE_2D, 0, 0, 0, BLOCK_WIDTH, height, - GL_LIGHTMAP_FORMAT, GL.GL_UNSIGNED_BYTE, + gl.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, BLOCK_WIDTH, height, + GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer); } else { - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, gl_lms.internal_format, + gl.glTexImage2D(GL_TEXTURE_2D, 0, gl_lms.internal_format, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT, - GL.GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer); + GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer); if (++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS) Com.Error(Defines.ERR_DROP, "LM_UploadBlock() - MAX_LIGHTMAPS exceeded\n"); - //debugLightmap(gl_lms.lightmap_buffer, 128, 128, 4); + // debugLightmap(gl_lms.lightmap_buffer, 128, 128, 4); } } @@ -1152,7 +1149,7 @@ public abstract class Surf extends Draw { lightstyle_t[] lightstyles; - IntBuffer dummy = BufferUtils.newIntBuffer(128 * 128); + IntBuffer dummy = Lib.newIntBuffer(128 * 128); /* * ================== GL_BeginBuildingLightmaps @@ -1218,9 +1215,9 @@ public abstract class Surf extends Draw { else if (format == 'C') { gl_lms.internal_format = gl_tex_alpha_format; } else if (format == 'I') { - gl_lms.internal_format = GL.GL_INTENSITY8; + gl_lms.internal_format = GL_INTENSITY8; } else if (format == 'L') { - gl_lms.internal_format = GL.GL_LUMINANCE8; + gl_lms.internal_format = GL_LUMINANCE8; } else { gl_lms.internal_format = gl_tex_solid_format; } @@ -1229,13 +1226,13 @@ public abstract class Surf extends Draw { * * initialize the dynamic lightmap texture */ GL_Bind(gl_state.lightmap_textures + 0); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, - GL.GL_LINEAR); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, - GL.GL_LINEAR); - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, gl_lms.internal_format, + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR); + gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + GL_LINEAR); + gl.glTexImage2D(GL_TEXTURE_2D, 0, gl_lms.internal_format, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT, - GL.GL_UNSIGNED_BYTE, dummy); + GL_UNSIGNED_BYTE, dummy); } /* diff --git a/src/jake2/render/fastjogl/Warp.java b/src/jake2/render/fastjogl/Warp.java index d8687a4..e31db67 100644 --- a/src/jake2/render/fastjogl/Warp.java +++ b/src/jake2/render/fastjogl/Warp.java @@ -2,7 +2,7 @@ * Warp.java * Copyright (C) 2003 * - * $Id: Warp.java,v 1.7 2005-01-16 15:24:50 cawe Exp $ + * $Id: Warp.java,v 1.7.6.1 2005-10-24 22:41:11 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -31,7 +31,6 @@ import jake2.qcommon.Com; import jake2.render.*; import jake2.util.Math3D; import jake2.util.Vec3Cache; -import net.java.games.jogl.GL; /** * Warp @@ -294,7 +293,7 @@ public abstract class Warp extends Model { for (bp = fa.polys; bp != null; bp = bp.next) { p = bp; - gl.glBegin(GL.GL_TRIANGLE_FAN); + gl.glBegin(GL_TRIANGLE_FAN); for (int i = 0; i < p.numverts; i++) { os = p.s1(i); ot = p.t1(i); @@ -608,7 +607,7 @@ public abstract class Warp extends Model { GL_Bind(sky_images[skytexorder[i]].texnum); - gl.glBegin(GL.GL_QUADS); + gl.glBegin(GL_QUADS); MakeSkyVec(skymins[0][i], skymins[1][i], i); MakeSkyVec(skymins[0][i], skymaxs[1][i], i); MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i); |