diff options
author | cvs2svn <[email protected]> | 2004-09-04 19:08:32 +0000 |
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committer | cvs2svn <[email protected]> | 2004-09-04 19:08:32 +0000 |
commit | 5483a5627904f143a3e2e00c96f7db6a188d1ec0 (patch) | |
tree | d94d3f8cfd96071374bbed8f37b62b0c7ab51361 /src/jake2 | |
parent | 76230d5ab9be20bfc25de6f3e50504a4287575d0 (diff) | |
parent | 7e2f174f0dd1e9efe3b85b6c889b6a0b06dccfbb (diff) |
This commit was manufactured by cvs2svn to create branch 'r_0_9'.
Diffstat (limited to 'src/jake2')
-rw-r--r-- | src/jake2/render/JoglBase.java | 375 | ||||
-rw-r--r-- | src/jake2/util/QuakeFile.java | 180 |
2 files changed, 555 insertions, 0 deletions
diff --git a/src/jake2/render/JoglBase.java b/src/jake2/render/JoglBase.java new file mode 100644 index 0000000..b0b3771 --- /dev/null +++ b/src/jake2/render/JoglBase.java @@ -0,0 +1,375 @@ +/* + * JoglCommon.java + * Copyright (C) 2004 + * + * $Id: JoglBase.java,v 1.7 2004-08-23 20:49:12 hzi Exp $ + */ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +package jake2.render; + +import jake2.Defines; +import jake2.client.*; +import jake2.game.cvar_t; +import jake2.qcommon.Cbuf; +import jake2.qcommon.xcommand_t; +import jake2.sys.KBD; + +import java.awt.*; +import java.awt.event.WindowAdapter; +import java.awt.event.WindowEvent; +import java.util.LinkedList; + +import javax.swing.JFrame; + +import net.java.games.jogl.*; +import net.java.games.jogl.util.GLUT; + +/** + * JoglCommon + */ +public abstract class JoglBase implements GLEventListener { + + // IMPORTED FUNCTIONS + protected GraphicsDevice device; + protected DisplayMode oldDisplayMode; + protected GLCanvas canvas; + JFrame window; + + protected GL gl; + protected GLU glu; + protected GLUT glut = new GLUT(); + + // window position on the screen + int window_xpos, window_ypos; + protected viddef_t vid = new viddef_t(); + + // handles the post initialization with JoglRenderer + protected boolean post_init = false; + protected boolean contextInUse = false; + protected abstract boolean R_Init2(); + + protected final xcommand_t INIT_CALLBACK = new xcommand_t() { + public void execute() { + // only used for the first run (initialization) + // clear the screen + gl.glClearColor(0, 0, 0, 0); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + + // + // check the post init process + // + if (!post_init) { + VID.Printf(Defines.PRINT_ALL, "Missing multi-texturing for FastJOGL renderer\n"); + } + + GLimp_EndFrame(); + } + }; + protected xcommand_t callback = INIT_CALLBACK; + + protected cvar_t vid_fullscreen; + + // enum rserr_t + protected static final int rserr_ok = 0; + protected static final int rserr_invalid_fullscreen = 1; + protected static final int rserr_invalid_mode = 2; + protected static final int rserr_unknown = 3; + + public DisplayMode[] getModeList() { + DisplayMode[] modes = device.getDisplayModes(); + LinkedList l = new LinkedList(); + l.add(oldDisplayMode); + + for (int i = 0; i < modes.length; i++) { + DisplayMode m = modes[i]; + + if (m.getBitDepth() != oldDisplayMode.getBitDepth()) continue; + if (m.getRefreshRate() > oldDisplayMode.getRefreshRate()) continue; + if (m.getHeight() < 240 || m.getWidth() < 320) continue; + + int j = 0; + DisplayMode ml = null; + for (j = 0; j < l.size(); j++) { + ml = (DisplayMode)l.get(j); + if (ml.getWidth() > m.getWidth()) break; + if (ml.getWidth() == m.getWidth() && ml.getHeight() >= m.getHeight()) break; + } + if (j == l.size()) { + l.addLast(m); + } else if (ml.getWidth() > m.getWidth() || ml.getHeight() > m.getHeight()) { + l.add(j, m); + } else if (m.getRefreshRate() > ml.getRefreshRate()){ + l.remove(j); + l.add(j, m); + } + } + DisplayMode[] ma = new DisplayMode[l.size()]; + l.toArray(ma); + return ma; + } + + DisplayMode findDisplayMode(Dimension dim) { + DisplayMode mode = null; + DisplayMode m = null; + DisplayMode[] modes = getModeList(); + int w = dim.width; + int h = dim.height; + + for (int i = 0; i < modes.length; i++) { + m = modes[i]; + if (m.getWidth() == w && m.getHeight() == h) { + mode = m; + break; + } + } + if (mode == null) mode = oldDisplayMode; + return mode; + } + + String getModeString(DisplayMode m) { + StringBuffer sb = new StringBuffer(); + sb.append(m.getWidth()); + sb.append('x'); + sb.append(m.getHeight()); + sb.append('x'); + sb.append(m.getBitDepth()); + sb.append('@'); + sb.append(m.getRefreshRate()); + sb.append("Hz"); + return sb.toString(); + } + + /** + * @param dim + * @param mode + * @param fullscreen + * @return enum rserr_t + */ + protected int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen) { + + Dimension newDim = new Dimension(); + + VID.Printf(Defines.PRINT_ALL, "Initializing OpenGL display\n"); + + VID.Printf(Defines.PRINT_ALL, "...setting mode " + mode + ":"); + + /* + * fullscreen handling + */ + GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment(); + device = env.getDefaultScreenDevice(); + + if (oldDisplayMode == null) { + oldDisplayMode = device.getDisplayMode(); + } + + if (!VID.GetModeInfo(newDim, mode)) { + VID.Printf(Defines.PRINT_ALL, " invalid mode\n"); + return rserr_invalid_mode; + } + + VID.Printf(Defines.PRINT_ALL, " " + newDim.width + " " + newDim.height + '\n'); + + // destroy the existing window + GLimp_Shutdown(); + + window = new JFrame("Jake2"); + GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); + + // we want keypressed events for TAB key + canvas.setFocusTraversalKeysEnabled(false); + + // TODO Use debug pipeline + //canvas.setGL(new DebugGL(canvas.getGL())); + + canvas.setNoAutoRedrawMode(true); +// TODO this and a new JOGL-release solves the flickering bug (Loading) +// change also GLimp_EndFrame() +// canvas.setAutoSwapBufferMode(false); + canvas.addGLEventListener(this); + + window.getContentPane().add(canvas); + canvas.setSize(newDim.width, newDim.height); + + // register event listener + window.addWindowListener(new WindowAdapter() { + public void windowClosing(WindowEvent e) { + Cbuf.ExecuteText(Defines.EXEC_APPEND, "quit"); + } + }); + + // D I F F E R E N T J A K E 2 E V E N T P R O C E S S I N G + window.addComponentListener(KBD.listener); + canvas.addKeyListener(KBD.listener); + canvas.addMouseListener(KBD.listener); + canvas.addMouseMotionListener(KBD.listener); + + if (fullscreen) { + + DisplayMode displayMode = findDisplayMode(newDim); + + newDim.width = displayMode.getWidth(); + newDim.height = displayMode.getHeight(); + window.setUndecorated(true); + window.setResizable(false); + + device.setFullScreenWindow(window); + + if (device.isFullScreenSupported()) + device.setDisplayMode(displayMode); + + window.setLocation(0, 0); + window.setSize(displayMode.getWidth(), displayMode.getHeight()); + canvas.setSize(displayMode.getWidth(), displayMode.getHeight()); + + VID.Printf(Defines.PRINT_ALL, "...setting fullscreen " + getModeString(displayMode) + '\n'); + + } else { + window.setLocation(window_xpos, window_ypos); + window.pack(); + window.setResizable(false); + window.setVisible(true); + } + + while (!canvas.isDisplayable()) { + try { + Thread.sleep(50); + } catch (InterruptedException e) {} + } + canvas.requestFocus(); + + this.canvas = canvas; + + vid.width = newDim.width; + vid.height = newDim.height; + + // let the sound and input subsystems know about the new window + VID.NewWindow(vid.width, vid.height); + + return rserr_ok; + } + + protected void GLimp_Shutdown() { + if (oldDisplayMode != null && device.getFullScreenWindow() != null) { + try { + if (device.isFullScreenSupported()) + device.setDisplayMode(oldDisplayMode); + device.setFullScreenWindow(null); + } catch (Exception e) { + e.printStackTrace(); + } + } + if (this.window != null) { + window.dispose(); + } + post_init = false; + callback = INIT_CALLBACK; + } + + /** + * @return true + */ + protected boolean GLimp_Init(int xpos, int ypos) { + // do nothing + window_xpos = xpos; + window_ypos = ypos; + return true; + } + + protected void GLimp_EndFrame() { + gl.glFlush(); + // swap buffer +// TODO this and a new JOGL-release solves the flickering bug (Loading) +// canvas.swapBuffers(); + } + protected void GLimp_BeginFrame(float camera_separation) { + // do nothing + } + + protected void GLimp_AppActivate(boolean activate) { + // do nothing + } + + protected void GLimp_EnableLogging(boolean enable) { + // doesn't need jogl logging + // do nothing + } + + protected void GLimp_LogNewFrame() { + // doesn't need jogl logging + // do nothing + } + + /* + * @see jake2.client.refexport_t#updateScreen() + */ + public void updateScreen() { + this.callback = INIT_CALLBACK; + canvas.display(); + } + + public void updateScreen(xcommand_t callback) { + this.callback = callback; + canvas.display(); + } + // ============================================================================ + // GLEventListener interface + // ============================================================================ + + /* + * @see net.java.games.jogl.GLEventListener#init(net.java.games.jogl.GLDrawable) + */ + public void init(GLDrawable drawable) { + this.gl = drawable.getGL(); + this.glu = drawable.getGLU(); + + // this is a hack to run R_init() in gl context + post_init = R_Init2(); + } + + /* + * @see net.java.games.jogl.GLEventListener#display(net.java.games.jogl.GLDrawable) + */ + public void display(GLDrawable drawable) { + this.gl = drawable.getGL(); + this.glu = drawable.getGLU(); + + contextInUse = true; + callback.execute(); + contextInUse = false; + } + + /* + * @see net.java.games.jogl.GLEventListener#displayChanged(net.java.games.jogl.GLDrawable, boolean, boolean) + */ + public void displayChanged(GLDrawable drawable, boolean arg1, boolean arg2) { + // do nothing + } + + /* + * @see net.java.games.jogl.GLEventListener#reshape(net.java.games.jogl.GLDrawable, int, int, int, int) + */ + public void reshape(GLDrawable drawable, int x, int y, int width, int height) { + // do nothing + } + +} diff --git a/src/jake2/util/QuakeFile.java b/src/jake2/util/QuakeFile.java new file mode 100644 index 0000000..969248c --- /dev/null +++ b/src/jake2/util/QuakeFile.java @@ -0,0 +1,180 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 24.07.2004 by RST. +// $Id: QuakeFile.java,v 1.2 2004-09-04 19:08:30 salomo Exp $ + +package jake2.util; + +import jake2.game.Game; +import jake2.game.SuperAdapter; +import jake2.game.edict_t; +import jake2.game.gitem_t; +import jake2.qcommon.Com; + +import java.io.*; + +/** RandomAccessFile, bur handles readString/WriteString specially and + * offers other helper functions */ +public class QuakeFile extends RandomAccessFile +{ + + /** Standard Constructor.*/ + public QuakeFile(String filename, String mode) throws FileNotFoundException + { + super(filename, mode); + } + + /** Writes a Vector to a RandomAccessFile. */ + public void writeVector(float v[]) throws IOException + { + for (int n= 0; n < 3; n++) + writeFloat(v[n]); + } + + /** Writes a Vector to a RandomAccessFile. */ + public float[] readVector() throws IOException + { + float res[]= { 0, 0, 0 }; + for (int n= 0; n < 3; n++) + res[n]= readFloat(); + + return res; + } + + /** Reads a length specified string from a file. */ + public String readString() throws IOException + { + int len= readInt(); + + if (len == -1) + return null; + + if (len == 0) + return ""; + + byte bb[]= new byte[len]; + + super.read(bb, 0, len); + + return new String(bb, 0, len); + } + + /** Writes a length specified string to a file. */ + public void writeString(String s) throws IOException + { + if (s == null) + { + writeInt(-1); + return; + } + + writeInt(s.length()); + if (s.length() != 0) + writeBytes(s); + } + + /** Writes the edict reference. */ + public void writeEdictRef(edict_t ent) throws IOException + { + if (ent == null) + writeInt(-1); + else + { + writeInt(ent.s.number); + } + } + + /** + * Reads an edict index from a file and returns the edict. + */ + + public edict_t readEdictRef() throws IOException + { + int i= readInt(); + + // handle -1 + if (i < 0) + return null; + + if (i > Game.g_edicts.length) + { + Com.DPrintf("jake2: illegal edict num:" + i + "\n"); + return null; + } + + // valid edict. + return Game.g_edicts[i]; + } + + /** Writes the Adapter-ID to the file. */ + public void writeAdapter(SuperAdapter a) throws IOException + { + writeInt(3988); + if (a == null) + writeString(null); + else + { + String str= a.getID(); + if (a == null) + { + Com.DPrintf("writeAdapter: invalid Adapter id for " + a + "\n"); + } + writeString(str); + } + } + + /** Reads the adapter id and returns the adapter. */ + public SuperAdapter readAdapter() throws IOException + { + if (readInt() != 3988) + Com.DPrintf("wrong read position: readadapter 3988 \n"); + + String id= readString(); + + if (id == null) + { + // null adapter. :-) + return null; + } + + return SuperAdapter.getFromID(id); + } + + /** Writes an item reference. */ + public void writeItem(gitem_t item) throws IOException + { + if (item == null) + writeInt(-1); + else + writeInt(item.index); + } + + /** Reads the item index and returns the game item. */ + public gitem_t readItem() throws IOException + { + int ndx= readInt(); + if (ndx == -1) + return null; + else + return Game.itemlist[ndx]; + } + +} |