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authorcvs2svn <[email protected]>2004-09-04 19:08:32 +0000
committercvs2svn <[email protected]>2004-09-04 19:08:32 +0000
commit5483a5627904f143a3e2e00c96f7db6a188d1ec0 (patch)
treed94d3f8cfd96071374bbed8f37b62b0c7ab51361 /src/jake2
parent76230d5ab9be20bfc25de6f3e50504a4287575d0 (diff)
parent7e2f174f0dd1e9efe3b85b6c889b6a0b06dccfbb (diff)
This commit was manufactured by cvs2svn to create branch 'r_0_9'.
Diffstat (limited to 'src/jake2')
-rw-r--r--src/jake2/render/JoglBase.java375
-rw-r--r--src/jake2/util/QuakeFile.java180
2 files changed, 555 insertions, 0 deletions
diff --git a/src/jake2/render/JoglBase.java b/src/jake2/render/JoglBase.java
new file mode 100644
index 0000000..b0b3771
--- /dev/null
+++ b/src/jake2/render/JoglBase.java
@@ -0,0 +1,375 @@
+/*
+ * JoglCommon.java
+ * Copyright (C) 2004
+ *
+ * $Id: JoglBase.java,v 1.7 2004-08-23 20:49:12 hzi Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+package jake2.render;
+
+import jake2.Defines;
+import jake2.client.*;
+import jake2.game.cvar_t;
+import jake2.qcommon.Cbuf;
+import jake2.qcommon.xcommand_t;
+import jake2.sys.KBD;
+
+import java.awt.*;
+import java.awt.event.WindowAdapter;
+import java.awt.event.WindowEvent;
+import java.util.LinkedList;
+
+import javax.swing.JFrame;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.util.GLUT;
+
+/**
+ * JoglCommon
+ */
+public abstract class JoglBase implements GLEventListener {
+
+ // IMPORTED FUNCTIONS
+ protected GraphicsDevice device;
+ protected DisplayMode oldDisplayMode;
+ protected GLCanvas canvas;
+ JFrame window;
+
+ protected GL gl;
+ protected GLU glu;
+ protected GLUT glut = new GLUT();
+
+ // window position on the screen
+ int window_xpos, window_ypos;
+ protected viddef_t vid = new viddef_t();
+
+ // handles the post initialization with JoglRenderer
+ protected boolean post_init = false;
+ protected boolean contextInUse = false;
+ protected abstract boolean R_Init2();
+
+ protected final xcommand_t INIT_CALLBACK = new xcommand_t() {
+ public void execute() {
+ // only used for the first run (initialization)
+ // clear the screen
+ gl.glClearColor(0, 0, 0, 0);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+
+ //
+ // check the post init process
+ //
+ if (!post_init) {
+ VID.Printf(Defines.PRINT_ALL, "Missing multi-texturing for FastJOGL renderer\n");
+ }
+
+ GLimp_EndFrame();
+ }
+ };
+ protected xcommand_t callback = INIT_CALLBACK;
+
+ protected cvar_t vid_fullscreen;
+
+ // enum rserr_t
+ protected static final int rserr_ok = 0;
+ protected static final int rserr_invalid_fullscreen = 1;
+ protected static final int rserr_invalid_mode = 2;
+ protected static final int rserr_unknown = 3;
+
+ public DisplayMode[] getModeList() {
+ DisplayMode[] modes = device.getDisplayModes();
+ LinkedList l = new LinkedList();
+ l.add(oldDisplayMode);
+
+ for (int i = 0; i < modes.length; i++) {
+ DisplayMode m = modes[i];
+
+ if (m.getBitDepth() != oldDisplayMode.getBitDepth()) continue;
+ if (m.getRefreshRate() > oldDisplayMode.getRefreshRate()) continue;
+ if (m.getHeight() < 240 || m.getWidth() < 320) continue;
+
+ int j = 0;
+ DisplayMode ml = null;
+ for (j = 0; j < l.size(); j++) {
+ ml = (DisplayMode)l.get(j);
+ if (ml.getWidth() > m.getWidth()) break;
+ if (ml.getWidth() == m.getWidth() && ml.getHeight() >= m.getHeight()) break;
+ }
+ if (j == l.size()) {
+ l.addLast(m);
+ } else if (ml.getWidth() > m.getWidth() || ml.getHeight() > m.getHeight()) {
+ l.add(j, m);
+ } else if (m.getRefreshRate() > ml.getRefreshRate()){
+ l.remove(j);
+ l.add(j, m);
+ }
+ }
+ DisplayMode[] ma = new DisplayMode[l.size()];
+ l.toArray(ma);
+ return ma;
+ }
+
+ DisplayMode findDisplayMode(Dimension dim) {
+ DisplayMode mode = null;
+ DisplayMode m = null;
+ DisplayMode[] modes = getModeList();
+ int w = dim.width;
+ int h = dim.height;
+
+ for (int i = 0; i < modes.length; i++) {
+ m = modes[i];
+ if (m.getWidth() == w && m.getHeight() == h) {
+ mode = m;
+ break;
+ }
+ }
+ if (mode == null) mode = oldDisplayMode;
+ return mode;
+ }
+
+ String getModeString(DisplayMode m) {
+ StringBuffer sb = new StringBuffer();
+ sb.append(m.getWidth());
+ sb.append('x');
+ sb.append(m.getHeight());
+ sb.append('x');
+ sb.append(m.getBitDepth());
+ sb.append('@');
+ sb.append(m.getRefreshRate());
+ sb.append("Hz");
+ return sb.toString();
+ }
+
+ /**
+ * @param dim
+ * @param mode
+ * @param fullscreen
+ * @return enum rserr_t
+ */
+ protected int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen) {
+
+ Dimension newDim = new Dimension();
+
+ VID.Printf(Defines.PRINT_ALL, "Initializing OpenGL display\n");
+
+ VID.Printf(Defines.PRINT_ALL, "...setting mode " + mode + ":");
+
+ /*
+ * fullscreen handling
+ */
+ GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
+ device = env.getDefaultScreenDevice();
+
+ if (oldDisplayMode == null) {
+ oldDisplayMode = device.getDisplayMode();
+ }
+
+ if (!VID.GetModeInfo(newDim, mode)) {
+ VID.Printf(Defines.PRINT_ALL, " invalid mode\n");
+ return rserr_invalid_mode;
+ }
+
+ VID.Printf(Defines.PRINT_ALL, " " + newDim.width + " " + newDim.height + '\n');
+
+ // destroy the existing window
+ GLimp_Shutdown();
+
+ window = new JFrame("Jake2");
+ GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
+
+ // we want keypressed events for TAB key
+ canvas.setFocusTraversalKeysEnabled(false);
+
+ // TODO Use debug pipeline
+ //canvas.setGL(new DebugGL(canvas.getGL()));
+
+ canvas.setNoAutoRedrawMode(true);
+// TODO this and a new JOGL-release solves the flickering bug (Loading)
+// change also GLimp_EndFrame()
+// canvas.setAutoSwapBufferMode(false);
+ canvas.addGLEventListener(this);
+
+ window.getContentPane().add(canvas);
+ canvas.setSize(newDim.width, newDim.height);
+
+ // register event listener
+ window.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ Cbuf.ExecuteText(Defines.EXEC_APPEND, "quit");
+ }
+ });
+
+ // D I F F E R E N T J A K E 2 E V E N T P R O C E S S I N G
+ window.addComponentListener(KBD.listener);
+ canvas.addKeyListener(KBD.listener);
+ canvas.addMouseListener(KBD.listener);
+ canvas.addMouseMotionListener(KBD.listener);
+
+ if (fullscreen) {
+
+ DisplayMode displayMode = findDisplayMode(newDim);
+
+ newDim.width = displayMode.getWidth();
+ newDim.height = displayMode.getHeight();
+ window.setUndecorated(true);
+ window.setResizable(false);
+
+ device.setFullScreenWindow(window);
+
+ if (device.isFullScreenSupported())
+ device.setDisplayMode(displayMode);
+
+ window.setLocation(0, 0);
+ window.setSize(displayMode.getWidth(), displayMode.getHeight());
+ canvas.setSize(displayMode.getWidth(), displayMode.getHeight());
+
+ VID.Printf(Defines.PRINT_ALL, "...setting fullscreen " + getModeString(displayMode) + '\n');
+
+ } else {
+ window.setLocation(window_xpos, window_ypos);
+ window.pack();
+ window.setResizable(false);
+ window.setVisible(true);
+ }
+
+ while (!canvas.isDisplayable()) {
+ try {
+ Thread.sleep(50);
+ } catch (InterruptedException e) {}
+ }
+ canvas.requestFocus();
+
+ this.canvas = canvas;
+
+ vid.width = newDim.width;
+ vid.height = newDim.height;
+
+ // let the sound and input subsystems know about the new window
+ VID.NewWindow(vid.width, vid.height);
+
+ return rserr_ok;
+ }
+
+ protected void GLimp_Shutdown() {
+ if (oldDisplayMode != null && device.getFullScreenWindow() != null) {
+ try {
+ if (device.isFullScreenSupported())
+ device.setDisplayMode(oldDisplayMode);
+ device.setFullScreenWindow(null);
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ }
+ if (this.window != null) {
+ window.dispose();
+ }
+ post_init = false;
+ callback = INIT_CALLBACK;
+ }
+
+ /**
+ * @return true
+ */
+ protected boolean GLimp_Init(int xpos, int ypos) {
+ // do nothing
+ window_xpos = xpos;
+ window_ypos = ypos;
+ return true;
+ }
+
+ protected void GLimp_EndFrame() {
+ gl.glFlush();
+ // swap buffer
+// TODO this and a new JOGL-release solves the flickering bug (Loading)
+// canvas.swapBuffers();
+ }
+ protected void GLimp_BeginFrame(float camera_separation) {
+ // do nothing
+ }
+
+ protected void GLimp_AppActivate(boolean activate) {
+ // do nothing
+ }
+
+ protected void GLimp_EnableLogging(boolean enable) {
+ // doesn't need jogl logging
+ // do nothing
+ }
+
+ protected void GLimp_LogNewFrame() {
+ // doesn't need jogl logging
+ // do nothing
+ }
+
+ /*
+ * @see jake2.client.refexport_t#updateScreen()
+ */
+ public void updateScreen() {
+ this.callback = INIT_CALLBACK;
+ canvas.display();
+ }
+
+ public void updateScreen(xcommand_t callback) {
+ this.callback = callback;
+ canvas.display();
+ }
+ // ============================================================================
+ // GLEventListener interface
+ // ============================================================================
+
+ /*
+ * @see net.java.games.jogl.GLEventListener#init(net.java.games.jogl.GLDrawable)
+ */
+ public void init(GLDrawable drawable) {
+ this.gl = drawable.getGL();
+ this.glu = drawable.getGLU();
+
+ // this is a hack to run R_init() in gl context
+ post_init = R_Init2();
+ }
+
+ /*
+ * @see net.java.games.jogl.GLEventListener#display(net.java.games.jogl.GLDrawable)
+ */
+ public void display(GLDrawable drawable) {
+ this.gl = drawable.getGL();
+ this.glu = drawable.getGLU();
+
+ contextInUse = true;
+ callback.execute();
+ contextInUse = false;
+ }
+
+ /*
+ * @see net.java.games.jogl.GLEventListener#displayChanged(net.java.games.jogl.GLDrawable, boolean, boolean)
+ */
+ public void displayChanged(GLDrawable drawable, boolean arg1, boolean arg2) {
+ // do nothing
+ }
+
+ /*
+ * @see net.java.games.jogl.GLEventListener#reshape(net.java.games.jogl.GLDrawable, int, int, int, int)
+ */
+ public void reshape(GLDrawable drawable, int x, int y, int width, int height) {
+ // do nothing
+ }
+
+}
diff --git a/src/jake2/util/QuakeFile.java b/src/jake2/util/QuakeFile.java
new file mode 100644
index 0000000..969248c
--- /dev/null
+++ b/src/jake2/util/QuakeFile.java
@@ -0,0 +1,180 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 24.07.2004 by RST.
+// $Id: QuakeFile.java,v 1.2 2004-09-04 19:08:30 salomo Exp $
+
+package jake2.util;
+
+import jake2.game.Game;
+import jake2.game.SuperAdapter;
+import jake2.game.edict_t;
+import jake2.game.gitem_t;
+import jake2.qcommon.Com;
+
+import java.io.*;
+
+/** RandomAccessFile, bur handles readString/WriteString specially and
+ * offers other helper functions */
+public class QuakeFile extends RandomAccessFile
+{
+
+ /** Standard Constructor.*/
+ public QuakeFile(String filename, String mode) throws FileNotFoundException
+ {
+ super(filename, mode);
+ }
+
+ /** Writes a Vector to a RandomAccessFile. */
+ public void writeVector(float v[]) throws IOException
+ {
+ for (int n= 0; n < 3; n++)
+ writeFloat(v[n]);
+ }
+
+ /** Writes a Vector to a RandomAccessFile. */
+ public float[] readVector() throws IOException
+ {
+ float res[]= { 0, 0, 0 };
+ for (int n= 0; n < 3; n++)
+ res[n]= readFloat();
+
+ return res;
+ }
+
+ /** Reads a length specified string from a file. */
+ public String readString() throws IOException
+ {
+ int len= readInt();
+
+ if (len == -1)
+ return null;
+
+ if (len == 0)
+ return "";
+
+ byte bb[]= new byte[len];
+
+ super.read(bb, 0, len);
+
+ return new String(bb, 0, len);
+ }
+
+ /** Writes a length specified string to a file. */
+ public void writeString(String s) throws IOException
+ {
+ if (s == null)
+ {
+ writeInt(-1);
+ return;
+ }
+
+ writeInt(s.length());
+ if (s.length() != 0)
+ writeBytes(s);
+ }
+
+ /** Writes the edict reference. */
+ public void writeEdictRef(edict_t ent) throws IOException
+ {
+ if (ent == null)
+ writeInt(-1);
+ else
+ {
+ writeInt(ent.s.number);
+ }
+ }
+
+ /**
+ * Reads an edict index from a file and returns the edict.
+ */
+
+ public edict_t readEdictRef() throws IOException
+ {
+ int i= readInt();
+
+ // handle -1
+ if (i < 0)
+ return null;
+
+ if (i > Game.g_edicts.length)
+ {
+ Com.DPrintf("jake2: illegal edict num:" + i + "\n");
+ return null;
+ }
+
+ // valid edict.
+ return Game.g_edicts[i];
+ }
+
+ /** Writes the Adapter-ID to the file. */
+ public void writeAdapter(SuperAdapter a) throws IOException
+ {
+ writeInt(3988);
+ if (a == null)
+ writeString(null);
+ else
+ {
+ String str= a.getID();
+ if (a == null)
+ {
+ Com.DPrintf("writeAdapter: invalid Adapter id for " + a + "\n");
+ }
+ writeString(str);
+ }
+ }
+
+ /** Reads the adapter id and returns the adapter. */
+ public SuperAdapter readAdapter() throws IOException
+ {
+ if (readInt() != 3988)
+ Com.DPrintf("wrong read position: readadapter 3988 \n");
+
+ String id= readString();
+
+ if (id == null)
+ {
+ // null adapter. :-)
+ return null;
+ }
+
+ return SuperAdapter.getFromID(id);
+ }
+
+ /** Writes an item reference. */
+ public void writeItem(gitem_t item) throws IOException
+ {
+ if (item == null)
+ writeInt(-1);
+ else
+ writeInt(item.index);
+ }
+
+ /** Reads the item index and returns the game item. */
+ public gitem_t readItem() throws IOException
+ {
+ int ndx= readInt();
+ if (ndx == -1)
+ return null;
+ else
+ return Game.itemlist[ndx];
+ }
+
+}