diff options
author | Carsten Weisse <[email protected]> | 2005-06-08 20:43:07 +0000 |
---|---|---|
committer | Carsten Weisse <[email protected]> | 2005-06-08 20:43:07 +0000 |
commit | e60f6980d62e169ebb8131e9dded3fee82edeaad (patch) | |
tree | 9ad55b5a486f4240e5bc56addf360289ccf93d17 /src | |
parent | 208726eafe79124ce581c52db6d5de164a611bd2 (diff) |
code cleanup
Diffstat (limited to 'src')
-rw-r--r-- | src/jake2/render/fastjogl/Base.java | 418 |
1 files changed, 139 insertions, 279 deletions
diff --git a/src/jake2/render/fastjogl/Base.java b/src/jake2/render/fastjogl/Base.java index 563b16a..1e487a5 100644 --- a/src/jake2/render/fastjogl/Base.java +++ b/src/jake2/render/fastjogl/Base.java @@ -2,27 +2,27 @@ * Base.java * Copyright (C) 2003 * - * $Id: Base.java,v 1.2 2004-07-15 14:37:33 hzi Exp $ + * $Id: Base.java,v 1.3 2005-06-08 20:43:07 cawe Exp $ */ /* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ + Copyright (C) 1997-2001 Id Software, Inc. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + + See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + */ package jake2.render.fastjogl; import jake2.render.JoglBase; @@ -30,266 +30,126 @@ import net.java.games.jogl.GL; /** * Base - * + * * @author cwei */ public abstract class Base extends JoglBase { - - static final int GL_COLOR_INDEX8_EXT = GL.GL_COLOR_INDEX; - static final String REF_VERSION = "GL 0.01"; - - // up / down - static final int PITCH = 0; - // left / right - static final int YAW = 1; - // fall over - static final int ROLL = 2; - - /* - skins will be outline flood filled and mip mapped - pics and sprites with alpha will be outline flood filled - pic won't be mip mapped - - model skin - sprite frame - wall texture - pic - */ - // enum imagetype_t - static final int it_skin = 0; - static final int it_sprite = 1; - static final int it_wall = 2; - static final int it_pic = 3; - static final int it_sky = 4; - - // enum modtype_t - static final int mod_bad = 0; - static final int mod_brush = 1; - static final int mod_sprite = 2; - static final int mod_alias = 3; - - static final int TEXNUM_LIGHTMAPS = 1024; - static final int TEXNUM_SCRAPS = 1152; - static final int TEXNUM_IMAGES = 1153; - - static final int MAX_GLTEXTURES = 1024; - -// =================================================================== - -// -// #include "gl_model.h" -// -// void GL_BeginRendering (int *x, int *y, int *width, int *height); -// void GL_EndRendering (void); -// -// void GL_SetDefaultState( void ); -// void GL_UpdateSwapInterval( void ); - - static class glvert_t { - float x, y, z; - float s, t; - float r, g, b; - } - - static final int MAX_LBM_HEIGHT = 480; - - static final float BACKFACE_EPSILON = 0.01f; - -// ==================================================== -// -// void R_TranslatePlayerSkin (int playernum); -// void GL_Bind (int texnum); -// void GL_MBind( GLenum target, int texnum ); -// void GL_TexEnv( GLenum value ); -// void GL_EnableMultitexture( qboolean enable ); -// void GL_SelectTexture( GLenum ); -// -// void R_LightPoint (vec3_t p, vec3_t color); -// void R_PushDlights (void); -// - -// ==================================================================== -// -// extern int registration_sequence; -// -// -// void V_AddBlend (float r, float g, float b, float a, float *v_blend); -// -// int R_Init( void *hinstance, void *hWnd ); -// void R_Shutdown( void ); -// -// void R_RenderView (refdef_t *fd); -// void GL_ScreenShot_f (void); -// void R_DrawAliasModel (entity_t *e); -// void R_DrawBrushModel (entity_t *e); -// void R_DrawSpriteModel (entity_t *e); -// void R_DrawBeam( entity_t *e ); -// void R_DrawWorld (void); -// void R_RenderDlights (void); -// void R_DrawAlphaSurfaces (void); -// void R_RenderBrushPoly (msurface_t *fa); -// void R_InitParticleTexture (void); -// void Draw_InitLocal (void); -// void GL_SubdivideSurface (msurface_t *fa); -// qboolean R_CullBox (vec3_t mins, vec3_t maxs); -// void R_RotateForEntity (entity_t *e); -// void R_MarkLeaves (void); -// -// glpoly_t *WaterWarpPolyVerts (glpoly_t *p); -// void EmitWaterPolys (msurface_t *fa); -// void R_AddSkySurface (msurface_t *fa); -// void R_ClearSkyBox (void); -// void R_DrawSkyBox (void); -// void R_MarkLights (dlight_t *light, int bit, mnode_t *node); -// -// -// void COM_StripExtension (char *in, char *out); -// -// void Draw_GetPicSize (int *w, int *h, char *name); -// void Draw_Pic (int x, int y, char *name); -// void Draw_StretchPic (int x, int y, int w, int h, char *name); -// void Draw_Char (int x, int y, int c); -// void Draw_TileClear (int x, int y, int w, int h, char *name); -// void Draw_Fill (int x, int y, int w, int h, int c); -// void Draw_FadeScreen (void); -// void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data); -// -// void R_BeginFrame( float camera_separation ); -// void R_SwapBuffers( int ); -// void R_SetPalette ( const unsigned char *palette); -// -// int Draw_GetPalette (void); -// -// void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight); -// -// struct image_s *R_RegisterSkin (char *name); -// -// void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height); -// image_t *GL_LoadPic (char *name, byte *pic, int width, int height, imagetype_t type, int bits); -// image_t *GL_FindImage (char *name, imagetype_t type); -// void GL_TextureMode( char *string ); -// void GL_ImageList_f (void); -// -// void GL_SetTexturePalette( unsigned palette[256] ); -// -// void GL_InitImages (void); -// void GL_ShutdownImages (void); -// -// void GL_FreeUnusedImages (void); -// -// void GL_TextureAlphaMode( char *string ); -// void GL_TextureSolidMode( char *string ); -// -// /* -// ** GL extension emulation functions -// */ -// void GL_DrawParticles( int n, const particle_t particles[], const unsigned colortable[768] ); -// - - /* - ** GL config stuff - */ - static final int GL_RENDERER_VOODOO = 0x00000001; - static final int GL_RENDERER_VOODOO2 = 0x00000002; - static final int GL_RENDERER_VOODOO_RUSH = 0x00000004; - static final int GL_RENDERER_BANSHEE = 0x00000008; - static final int GL_RENDERER_3DFX = 0x0000000F; - - static final int GL_RENDERER_PCX1 = 0x00000010; - static final int GL_RENDERER_PCX2 = 0x00000020; - static final int GL_RENDERER_PMX = 0x00000040; - static final int GL_RENDERER_POWERVR = 0x00000070; - - static final int GL_RENDERER_PERMEDIA2 = 0x00000100; - static final int GL_RENDERER_GLINT_MX = 0x00000200; - static final int GL_RENDERER_GLINT_TX = 0x00000400; - static final int GL_RENDERER_3DLABS_MISC = 0x00000800; - static final int GL_RENDERER_3DLABS = 0x00000F00; - - static final int GL_RENDERER_REALIZM = 0x00001000; - static final int GL_RENDERER_REALIZM2 = 0x00002000; - static final int GL_RENDERER_INTERGRAPH = 0x00003000; - - static final int GL_RENDERER_3DPRO = 0x00004000; - static final int GL_RENDERER_REAL3D = 0x00008000; - static final int GL_RENDERER_RIVA128 = 0x00010000; - static final int GL_RENDERER_DYPIC = 0x00020000; - - static final int GL_RENDERER_V1000 = 0x00040000; - static final int GL_RENDERER_V2100 = 0x00080000; - static final int GL_RENDERER_V2200 = 0x00100000; - static final int GL_RENDERER_RENDITION = 0x001C0000; - - static final int GL_RENDERER_O2 = 0x00100000; - static final int GL_RENDERER_IMPACT = 0x00200000; - static final int GL_RENDERER_RE = 0x00400000; - static final int GL_RENDERER_IR = 0x00800000; - static final int GL_RENDERER_SGI = 0x00F00000; - - static final int GL_RENDERER_MCD = 0x01000000; - static final int GL_RENDERER_OTHER = 0x80000000; - - -// typedef struct -// { -// int renderer; -// const char *renderer_string; -// const char *vendor_string; -// const char *version_string; -// const char *extensions_string; -// -// qboolean allow_cds; -// } glconfig_t; -// -// typedef struct -// { -// float inverse_intensity; -// qboolean fullscreen; -// -// int prev_mode; -// -// unsigned char *d_16to8table; -// -// int lightmap_textures; -// -// int currenttextures[2]; -// int currenttmu; -// -// float camera_separation; -// qboolean stereo_enabled; -// -// unsigned char originalRedGammaTable[256]; -// unsigned char originalGreenGammaTable[256]; -// unsigned char originalBlueGammaTable[256]; -// } glstate_t; -// -// /* -// ==================================================================== -// -// IMPORTED FUNCTIONS -// -// ==================================================================== -// */ -// -// extern refimport_t ri; -// -// -// /* -// ==================================================================== -// -// IMPLEMENTATION SPECIFIC FUNCTIONS -// -// ==================================================================== -// */ -// -// void GLimp_BeginFrame( float camera_separation ); -// void GLimp_EndFrame( void ); -// int GLimp_Init( void *hinstance, void *hWnd ); -// void GLimp_Shutdown( void ); -// int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen ); -// void GLimp_AppActivate( qboolean active ); -// void GLimp_EnableLogging( qboolean enable ); -// void GLimp_LogNewFrame( void ); -// - -} + + static final int GL_COLOR_INDEX8_EXT = GL.GL_COLOR_INDEX; + + static final String REF_VERSION = "GL 0.01"; + + // up / down + static final int PITCH = 0; + + // left / right + static final int YAW = 1; + + // fall over + static final int ROLL = 2; + + /* + * skins will be outline flood filled and mip mapped pics and sprites with + * alpha will be outline flood filled pic won't be mip mapped + * + * model skin sprite frame wall texture pic + */ + // enum imagetype_t + static final int it_skin = 0; + + static final int it_sprite = 1; + + static final int it_wall = 2; + + static final int it_pic = 3; + + static final int it_sky = 4; + + // enum modtype_t + static final int mod_bad = 0; + + static final int mod_brush = 1; + + static final int mod_sprite = 2; + + static final int mod_alias = 3; + + static final int TEXNUM_LIGHTMAPS = 1024; + + static final int TEXNUM_SCRAPS = 1152; + + static final int TEXNUM_IMAGES = 1153; + + static final int MAX_GLTEXTURES = 1024; + + static final int MAX_LBM_HEIGHT = 480; + + static final float BACKFACE_EPSILON = 0.01f; + + /* + * * GL config stuff + */ + static final int GL_RENDERER_VOODOO = 0x00000001; + + static final int GL_RENDERER_VOODOO2 = 0x00000002; + + static final int GL_RENDERER_VOODOO_RUSH = 0x00000004; + + static final int GL_RENDERER_BANSHEE = 0x00000008; + + static final int GL_RENDERER_3DFX = 0x0000000F; + + static final int GL_RENDERER_PCX1 = 0x00000010; + + static final int GL_RENDERER_PCX2 = 0x00000020; + + static final int GL_RENDERER_PMX = 0x00000040; + + static final int GL_RENDERER_POWERVR = 0x00000070; + + static final int GL_RENDERER_PERMEDIA2 = 0x00000100; + + static final int GL_RENDERER_GLINT_MX = 0x00000200; + + static final int GL_RENDERER_GLINT_TX = 0x00000400; + + static final int GL_RENDERER_3DLABS_MISC = 0x00000800; + + static final int GL_RENDERER_3DLABS = 0x00000F00; + + static final int GL_RENDERER_REALIZM = 0x00001000; + + static final int GL_RENDERER_REALIZM2 = 0x00002000; + + static final int GL_RENDERER_INTERGRAPH = 0x00003000; + + static final int GL_RENDERER_3DPRO = 0x00004000; + + static final int GL_RENDERER_REAL3D = 0x00008000; + + static final int GL_RENDERER_RIVA128 = 0x00010000; + + static final int GL_RENDERER_DYPIC = 0x00020000; + + static final int GL_RENDERER_V1000 = 0x00040000; + + static final int GL_RENDERER_V2100 = 0x00080000; + + static final int GL_RENDERER_V2200 = 0x00100000; + + static final int GL_RENDERER_RENDITION = 0x001C0000; + + static final int GL_RENDERER_O2 = 0x00100000; + + static final int GL_RENDERER_IMPACT = 0x00200000; + + static final int GL_RENDERER_RE = 0x00400000; + + static final int GL_RENDERER_IR = 0x00800000; + + static final int GL_RENDERER_SGI = 0x00F00000; + + static final int GL_RENDERER_MCD = 0x01000000; + + static final int GL_RENDERER_OTHER = 0x80000000; +}
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