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authorRene Stoeckel <[email protected]>2005-02-19 21:22:34 +0000
committerRene Stoeckel <[email protected]>2005-02-19 21:22:34 +0000
commit7a0fb114c20563e83b49d72e5dec72ab67aed572 (patch)
tree50ab9395de1c589136572d62527debb8a1ac2527 /src
parente8fe61aaf5b09c76a354828ce103b0190844cc84 (diff)
wrong error message fixed when loading a game failes
Diffstat (limited to 'src')
-rw-r--r--src/jake2/server/SV_CCMDS.java6
-rw-r--r--src/jake2/server/SV_MAIN.java6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/jake2/server/SV_CCMDS.java b/src/jake2/server/SV_CCMDS.java
index 18a7f91..e84762f 100644
--- a/src/jake2/server/SV_CCMDS.java
+++ b/src/jake2/server/SV_CCMDS.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 18.01.2004 by RST.
-// $Id: SV_CCMDS.java,v 1.13 2004-10-07 14:13:07 hzi Exp $
+// $Id: SV_CCMDS.java,v 1.14 2005-02-19 21:21:19 salomo Exp $
package jake2.server;
@@ -465,7 +465,7 @@ public class SV_CCMDS {
==============
*/
public static void SV_ReadServerFile() {
- String filename, name = "", string, comment, mapcmd;
+ String filename="", name = "", string, comment, mapcmd;
try {
QuakeFile f;
@@ -507,7 +507,7 @@ public class SV_CCMDS {
GameSave.ReadGame(filename);
}
catch (Exception e) {
- Com.Printf("Couldn't read file " + name + "\n");
+ Com.Printf("Couldn't read file " + filename + "\n");
e.printStackTrace();
}
}
diff --git a/src/jake2/server/SV_MAIN.java b/src/jake2/server/SV_MAIN.java
index ea2a8ad..ef3bef2 100644
--- a/src/jake2/server/SV_MAIN.java
+++ b/src/jake2/server/SV_MAIN.java
@@ -19,7 +19,7 @@
*/
// Created on 13.01.2004 by RST.
-// $Id: SV_MAIN.java,v 1.9 2004-10-17 21:31:32 cawe Exp $
+// $Id: SV_MAIN.java,v 1.10 2005-02-19 21:22:34 salomo Exp $
package jake2.server;
import jake2.Defines;
@@ -993,13 +993,13 @@ public class SV_MAIN {
// send it twice
// stagger the packets to crutch operating system limited buffers
- for (i = 0; i < SV_MAIN.maxclients.value; i++) {
+ for (i = 0; i < SV_INIT.svs.clients.length; i++) {
cl = SV_INIT.svs.clients[i];
if (cl.state >= Defines.cs_connected)
Netchan.Transmit(cl.netchan, Globals.net_message.cursize,
Globals.net_message.data);
}
- for (i = 0; i < SV_MAIN.maxclients.value; i++) {
+ for (i = 0; i < SV_INIT.svs.clients.length; i++) {
cl = SV_INIT.svs.clients[i];
if (cl.state >= Defines.cs_connected)
Netchan.Transmit(cl.netchan, Globals.net_message.cursize,