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authorHolger Zickner <[email protected]>2004-10-11 14:04:16 +0000
committerHolger Zickner <[email protected]>2004-10-11 14:04:16 +0000
commit7d77a7e744a884e328e33b2bce82ac8e21300ef3 (patch)
tree5f86d56eeeb6946002ffd0bb3365adfff12aed86 /src
parent5a89f0f1e1bc7abd8e75b02fb26fb93f39006e96 (diff)
remove some unreferenced functions
Diffstat (limited to 'src')
-rw-r--r--src/jake2/client/CL.java14
-rw-r--r--src/jake2/client/CL_ents.java64
-rw-r--r--src/jake2/client/CL_fx.java76
-rw-r--r--src/jake2/client/CL_newfx.java176
-rw-r--r--src/jake2/client/CL_tent.java25
5 files changed, 21 insertions, 334 deletions
diff --git a/src/jake2/client/CL.java b/src/jake2/client/CL.java
index 2eb20f0..5b6fae5 100644
--- a/src/jake2/client/CL.java
+++ b/src/jake2/client/CL.java
@@ -2,7 +2,7 @@
* CL.java
* Copyright (C) 2004
*
- * $Id: CL.java,v 1.12 2004-10-04 12:50:37 hzi Exp $
+ * $Id: CL.java,v 1.13 2004-10-11 14:04:16 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -877,18 +877,6 @@ public final class CL {
Com.Printf("Unknown command.\n");
}
- /*
- * ================= CL_DumpPackets
- *
- * A vain attempt to help bad TCP stacks that cause problems when they
- * overflow =================
- */
- static void DumpPackets() {
- while (NET.GetPacket(Defines.NS_CLIENT, Globals.net_from,
- Globals.net_message)) {
- Com.Printf("dumping a packet\n");
- }
- }
/*
* ================= CL_ReadPackets =================
diff --git a/src/jake2/client/CL_ents.java b/src/jake2/client/CL_ents.java
index df189fa..4e23e74 100644
--- a/src/jake2/client/CL_ents.java
+++ b/src/jake2/client/CL_ents.java
@@ -2,7 +2,7 @@
* java
* Copyright (C) 2004
*
- * $Id: CL_ents.java,v 1.6 2004-09-22 19:22:07 salomo Exp $
+ * $Id: CL_ents.java,v 1.7 2004-10-11 14:04:16 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -27,13 +27,8 @@ package jake2.client;
import jake2.Defines;
import jake2.Globals;
-import jake2.game.entity_state_t;
-import jake2.game.player_state_t;
-import jake2.game.pmove_t;
-import jake2.qcommon.Com;
-import jake2.qcommon.FS;
-import jake2.qcommon.MSG;
-import jake2.render.model_t;
+import jake2.game.*;
+import jake2.qcommon.*;
import jake2.util.Math3D;
/**
@@ -588,58 +583,9 @@ public class CL_ents {
* ==========================================================================
*/
- public static model_t S_RegisterSexedModel(entity_state_t ent, String base) {
- int n;
- model_t mdl;
- String model;
- String buffer;
-
- // determine what model the client is using
- model = "";
-
- n = Defines.CS_PLAYERSKINS + ent.number - 1;
-
- if (Globals.cl.configstrings[n].length() > 0) {
-
- int pos = Globals.cl.configstrings[n].indexOf('\\');
- if (pos != -1) {
- pos++;
- model = Globals.cl.configstrings[n].substring(pos);
- pos = model.indexOf('/');
- if (pos != -1)
- model = model.substring(0, pos);
- }
- }
- // if we can't figure it out, they're male
- if (model.length() == 0)
- model = "male";
-
- buffer = "players/" + model + "/" + base + 1;
- mdl = Globals.re.RegisterModel(buffer);
- if (mdl == null) {
- // not found, try default weapon model
- buffer = "players/" + model + "/weapon.md2";
- mdl = Globals.re.RegisterModel(buffer);
- if (mdl == null) {
- // no, revert to the male model
- buffer = "players/male/" + base + 1;
- mdl = Globals.re.RegisterModel(buffer);
- if (mdl == null) {
- // last try, default male weapon.md2
- buffer = "players/male/weapon.md2";
- mdl = Globals.re.RegisterModel(buffer);
- }
- }
- }
-
- return mdl;
- }
-
- // PMM - used in shell code
-
/*
- * =============== CL_AddPacketEntities
- *
+ * ===============
+ * CL_AddPacketEntities
* ===============
*/
static void AddPacketEntities(frame_t frame) {
diff --git a/src/jake2/client/CL_fx.java b/src/jake2/client/CL_fx.java
index 3032f81..b3926e1 100644
--- a/src/jake2/client/CL_fx.java
+++ b/src/jake2/client/CL_fx.java
@@ -2,7 +2,7 @@
* java
* Copyright (C) 2004
*
- * $Id: CL_fx.java,v 1.6 2004-09-22 19:22:08 salomo Exp $
+ * $Id: CL_fx.java,v 1.7 2004-10-11 14:04:16 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -51,7 +51,6 @@ public class CL_fx {
float die; // stop lighting after this time
- //float decay; // drop this each second
float minlight; // don't add when contributing less
void clear() {
@@ -230,23 +229,10 @@ public class CL_fx {
return dl;
}
- /*
- * =============== CL_NewDlight ===============
- */
- static void NewDlight(int key, float x, float y, float z, float radius, float time) {
- cdlight_t dl;
-
- dl = AllocDlight(key);
- dl.origin[0] = x;
- dl.origin[1] = y;
- dl.origin[2] = z;
- dl.radius = radius;
- dl.die = Globals.cl.time + time;
- }
/*
- * =============== CL_RunDLights
- *
+ * ===============
+ * CL_RunDLights
* ===============
*/
static void RunDLights() {
@@ -261,14 +247,13 @@ public class CL_fx {
dl.radius = 0.0f;
return;
}
- //dl[i].radius -= cls.frametime * dl[i].decay;
- //if (dl[i].radius < 0)
- // dl[i].radius = 0;
}
}
/*
- * ============== CL_ParseMuzzleFlash ==============
+ * ==============
+ * CL_ParseMuzzleFlash
+ * ==============
*/
static void ParseMuzzleFlash() {
float[] fv = new float[3];
@@ -1369,55 +1354,10 @@ public class CL_fx {
}
}
- /*
- * =============== CL_QuadTrail
- *
- * ===============
- */
- static void QuadTrail(float[] start, float[] end) {
- float[] move = new float[3];
- float[] vec = new float[3];
- float len;
- int j;
- cparticle_t p;
- int dec;
-
- Math3D.VectorCopy(start, move);
- Math3D.VectorSubtract(end, start, vec);
- len = Math3D.VectorNormalize(vec);
-
- dec = 5;
- Math3D.VectorScale(vec, 5, vec);
-
- while (len > 0) {
- len -= dec;
-
- if (free_particles == null)
- return;
- p = free_particles;
- free_particles = p.next;
- p.next = active_particles;
- active_particles = p;
- Math3D.VectorClear(p.accel);
-
- p.time = Globals.cl.time;
-
- p.alpha = 1.0f;
- p.alphavel = -1.0f / (0.8f + Globals.rnd.nextFloat() * 0.2f);
- p.color = 115;
- for (j = 0; j < 3; j++) {
- p.org[j] = move[j] + Lib.crand() * 16;
- p.vel[j] = Lib.crand() * 5;
- p.accel[j] = 0;
- }
-
- Math3D.VectorAdd(move, vec, move);
- }
- }
/*
- * =============== CL_FlagTrail
- *
+ * ===============
+ * CL_FlagTrail
* ===============
*/
static void FlagTrail(float[] start, float[] end, float color) {
diff --git a/src/jake2/client/CL_newfx.java b/src/jake2/client/CL_newfx.java
index fa83c7b..1808751 100644
--- a/src/jake2/client/CL_newfx.java
+++ b/src/jake2/client/CL_newfx.java
@@ -2,7 +2,7 @@
* CL_newfx.java
* Copyright (C) 2004
*
- * $Id: CL_newfx.java,v 1.5 2004-10-04 12:50:37 hzi Exp $
+ * $Id: CL_newfx.java,v 1.6 2004-10-11 14:04:16 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -133,50 +133,6 @@ public class CL_newfx {
}
- /*
- * =============== CL_SmokeTrail ===============
- */
- static void SmokeTrail(float[] start, float[] end, int colorStart,
- int colorRun, int spacing) {
- float[] move = new float[3];
- float[] vec = new float[3];
- float len;
- int j;
- cparticle_t p;
-
- Math3D.VectorCopy(start, move);
- Math3D.VectorSubtract(end, start, vec);
- len = Math3D.VectorNormalize(vec);
-
- Math3D.VectorScale(vec, spacing, vec);
-
- // FIXME: this is a really silly way to have a loop
- while (len > 0) {
- len -= spacing;
-
- if (CL_fx.free_particles == null)
- return;
- p = CL_fx.free_particles;
- CL_fx.free_particles = p.next;
- p.next = CL_fx.active_particles;
- CL_fx.active_particles = p;
- Math3D.VectorClear(p.accel);
-
- p.time = Globals.cl.time;
-
- p.alpha = 1.0f;
- p.alphavel = -1.0f / (1 + Globals.rnd.nextFloat() * 0.5f);
- p.color = colorStart + (Lib.rand() % colorRun);
- for (j = 0; j < 3; j++) {
- p.org[j] = move[j] + Lib.crand() * 3;
- p.accel[j] = 0;
- }
- p.vel[2] = 20 + Lib.crand() * 5;
-
- Math3D.VectorAdd(move, vec, move);
- }
- }
-
static void ForceWall(float[] start, float[] end, int color) {
float[] move = new float[3];
float[] vec = new float[3];
@@ -223,99 +179,6 @@ public class CL_newfx {
}
}
- // static void FlameEffects(centity_t ent, float[] origin) {
- // int n, count;
- // int j;
- // cparticle_t p;
- //
- // count = rand() & 0xF;
- //
- // for (n = 0; n < count; n++) {
- // if (free_particles == null)
- // return;
- //
- // p = free_particles;
- // free_particles = p.next;
- // p.next = active_particles;
- // active_particles = p;
- //
- // VectorClear(p.accel);
- // p.time = cl.time;
- //
- // p.alpha = 1.0f;
- // p.alphavel = -1.0f / (1 + frand() * 0.2f);
- // p.color = 226 + (rand() % 4);
- // for (j = 0; j < 3; j++) {
- // p.org[j] = origin[j] + crand() * 5;
- // p.vel[j] = crand() * 5;
- // }
- // p.vel[2] = crand() * -10;
- // p.accel[2] = -PARTICLE_GRAVITY;
- // }
- //
- // count = rand() & 0x7;
- //
- // for (n = 0; n < count; n++) {
- // if (free_particles == null)
- // return;
- // p = free_particles;
- // free_particles = p.next;
- // p.next = active_particles;
- // active_particles = p;
- // VectorClear(p.accel);
- //
- // p.time = cl.time;
- //
- // p.alpha = 1.0f;
- // p.alphavel = -1.0f / (1 + frand() * 0.5f);
- // p.color = 0 + (rand() % 4);
- // for (j = 0; j < 3; j++) {
- // p.org[j] = origin[j] + crand() * 3;
- // }
- // p.vel[2] = 20 + crand() * 5;
- // }
- //
- // }
-
- /*
- * =============== CL_GenericParticleEffect ===============
- */
- static void GenericParticleEffect(float[] org, float[] dir, int color,
- int count, int numcolors, int dirspread, float alphavel) {
- int i, j;
- cparticle_t p;
- float d;
-
- for (i = 0; i < count; i++) {
- if (CL_fx.free_particles == null)
- return;
- p = CL_fx.free_particles;
- CL_fx.free_particles = p.next;
- p.next = CL_fx.active_particles;
- CL_fx.active_particles = p;
-
- p.time = Globals.cl.time;
- if (numcolors > 1)
- p.color = color + (Lib.rand() & numcolors);
- else
- p.color = color;
-
- d = Lib.rand() & dirspread;
- for (j = 0; j < 3; j++) {
- p.org[j] = org[j] + ((Lib.rand() & 7) - 4) + d * dir[j];
- p.vel[j] = Lib.crand() * 20;
- }
-
- p.accel[0] = p.accel[1] = 0;
- p.accel[2] = -CL_fx.PARTICLE_GRAVITY;
- // VectorCopy (accel, p.accel);
- p.alpha = 1.0f;
-
- p.alphavel = -1.0f / (0.5f + Globals.rnd.nextFloat() * alphavel);
- // p.alphavel = alphavel;
- }
- }
-
/*
* =============== CL_BubbleTrail2 (lets you control the # of bubbles by
* setting the distance between the spawns)
@@ -772,42 +635,9 @@ public class CL_newfx {
}
- static void Tracker_Explode(float[] origin) {
- float[] dir = new float[3];
- float[] backdir = new float[3];
- int i;
- cparticle_t p;
-
- for (i = 0; i < 300; i++) {
- if (CL_fx.free_particles == null)
- return;
- p = CL_fx.free_particles;
- CL_fx.free_particles = p.next;
- p.next = CL_fx.active_particles;
- CL_fx.active_particles = p;
- Math3D.VectorClear(p.accel);
-
- p.time = Globals.cl.time;
-
- p.alpha = 1.0f;
- p.alphavel = -1.0f;
- p.color = 0;
-
- dir[0] = Lib.crand();
- dir[1] = Lib.crand();
- dir[2] = Lib.crand();
- Math3D.VectorNormalize(dir);
- Math3D.VectorScale(dir, -1, backdir);
-
- Math3D.VectorMA(origin, 64, dir, p.org);
- Math3D.VectorScale(backdir, 64, p.vel);
- }
-
- }
-
/*
- * =============== CL_TagTrail
- *
+ * ===============
+ * CL_TagTrail
* ===============
*/
static void TagTrail(float[] start, float[] end, float color) {
diff --git a/src/jake2/client/CL_tent.java b/src/jake2/client/CL_tent.java
index cb05e12..f6d9bec 100644
--- a/src/jake2/client/CL_tent.java
+++ b/src/jake2/client/CL_tent.java
@@ -2,7 +2,7 @@
* java
* Copyright (C) 2004
*
- * $Id: CL_tent.java,v 1.6 2004-10-04 12:50:37 hzi Exp $
+ * $Id: CL_tent.java,v 1.7 2004-10-11 14:04:16 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -385,25 +385,9 @@ public class CL_tent {
}
/*
- * ================= CL_ParseParticles =================
- */
- static void ParseParticles() {
- int color, count;
- float[] pos = new float[3];
- float[] dir = new float[3];
-
- MSG.ReadPos(Globals.net_message, pos);
- MSG.ReadDir(Globals.net_message, dir);
-
- color = MSG.ReadByte(Globals.net_message);
-
- count = MSG.ReadByte(Globals.net_message);
-
- CL_fx.ParticleEffect(pos, dir, color, count);
- }
-
- /*
- * ================= CL_ParseBeam =================
+ * =================
+ * CL_ParseBeam
+ * =================
*/
static int ParseBeam(model_t model) {
int ent;
@@ -1280,7 +1264,6 @@ public class CL_tent {
MSG.ReadPos(Globals.net_message, pos);
CL_newfx.ColorFlash(pos, 0, 150, -1, -1, -1);
CL_newfx.ColorExplosionParticles(pos, 0, 1);
- // CL_Tracker_Explode (pos);
S.StartSound(pos, 0, 0, cl_sfx_disrexp, 1, Defines.ATTN_NORM, 0);
break;