diff options
author | Carsten Weisse <[email protected]> | 2004-10-25 21:57:49 +0000 |
---|---|---|
committer | Carsten Weisse <[email protected]> | 2004-10-25 21:57:49 +0000 |
commit | 9db92c11ce4d047e1661707378dd574626ec038f (patch) | |
tree | 72a256d7a89e30148efaac667f00f08b5fe6da19 /src | |
parent | dbf7fe54e41a0c9dccd01a34bbe8c98091185e7f (diff) |
downladed files will be stored in level directory
(save games and config.cfg put to .jake2)
Diffstat (limited to 'src')
-rw-r--r-- | src/jake2/client/CL_parse.java | 8 | ||||
-rw-r--r-- | src/jake2/qcommon/FS.java | 12 |
2 files changed, 13 insertions, 7 deletions
diff --git a/src/jake2/client/CL_parse.java b/src/jake2/client/CL_parse.java index d7716e2..2cf562b 100644 --- a/src/jake2/client/CL_parse.java +++ b/src/jake2/client/CL_parse.java @@ -2,7 +2,7 @@ * CL_parse.java * Copyright (C) 2004 * - * $Id: CL_parse.java,v 1.14 2004-10-24 23:48:22 cawe Exp $ + * $Id: CL_parse.java,v 1.15 2004-10-25 21:57:49 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -56,11 +56,7 @@ public class CL_parse { // ============================================================================= public static String DownloadFileName(String fn) { - return FS.Gamedir() + "/" + fn; -// if (fn.startsWith("players")) -// return Globals.BASEDIRNAME + "/" + fn; -// else -// return FS.Gamedir() + "/" + fn; + return FS.BaseGamedir() + "/" + fn; } /* diff --git a/src/jake2/qcommon/FS.java b/src/jake2/qcommon/FS.java index 2eb591c..434bd97 100644 --- a/src/jake2/qcommon/FS.java +++ b/src/jake2/qcommon/FS.java @@ -2,7 +2,7 @@ * FS.java * Copyright (C) 2003 * - * $Id: FS.java,v 1.9 2004-10-19 17:23:20 cawe Exp $ + * $Id: FS.java,v 1.10 2004-10-25 21:57:48 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -633,12 +633,22 @@ public final class FS extends Globals { * Gamedir * * Called to find where to write a file (demos, savegames, etc) + * this is modified to <user.home>/.jake2 */ public static String Gamedir() { return (fs_userdir != null) ? fs_userdir : Globals.BASEDIRNAME; } /* + * BaseGamedir + * + * Called to find where to write a downloaded file + */ + public static String BaseGamedir() { + return (fs_gamedir != null) ? fs_gamedir : Globals.BASEDIRNAME; + } + + /* * ExecAutoexec */ public static void ExecAutoexec() { |