diff options
author | Holger Zickner <[email protected]> | 2004-10-31 19:55:07 +0000 |
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committer | Holger Zickner <[email protected]> | 2004-10-31 19:55:07 +0000 |
commit | 24284e5926af9dd90414ac57fe7c764128ffe13c (patch) | |
tree | dbb0461b5c8ab3c80c3568be886b20247b19889e /src | |
parent | 3b7d1bc0b4c5c49401b517a266b1c6d48d476000 (diff) |
manually swap buffer with jogl version 1.1
Diffstat (limited to 'src')
-rw-r--r-- | src/jake2/render/JoglBase.java | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/jake2/render/JoglBase.java b/src/jake2/render/JoglBase.java index e4dcc1d..e489a74 100644 --- a/src/jake2/render/JoglBase.java +++ b/src/jake2/render/JoglBase.java @@ -2,7 +2,7 @@ * JoglCommon.java * Copyright (C) 2004 * - * $Id: JoglBase.java,v 1.10 2004-10-28 00:38:29 cawe Exp $ + * $Id: JoglBase.java,v 1.11 2004-10-31 19:55:07 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -95,6 +95,8 @@ public abstract class JoglBase implements GLEventListener { protected static final int rserr_invalid_mode = 2; protected static final int rserr_unknown = 3; + private boolean swap = false; + public DisplayMode[] getModeList() { DisplayMode[] modes = device.getDisplayModes(); LinkedList l = new LinkedList(); @@ -206,9 +208,12 @@ public abstract class JoglBase implements GLEventListener { //canvas.setGL(new DebugGL(canvas.getGL())); canvas.setNoAutoRedrawMode(true); -// TODO this and a new JOGL-release solves the flickering bug (Loading) -// change also GLimp_EndFrame() -// canvas.setAutoSwapBufferMode(false); + + if (net.java.games.jogl.Version.getVersion().startsWith("1.1")) { + swap=true; + canvas.setAutoSwapBufferMode(false); + } + canvas.addGLEventListener(this); window.getContentPane().add(canvas); @@ -307,9 +312,9 @@ public abstract class JoglBase implements GLEventListener { protected void GLimp_EndFrame() { gl.glFlush(); + // swap buffer -// TODO this and a new JOGL-release solves the flickering bug (Loading) -// canvas.swapBuffers(); + if (swap) canvas.swapBuffers(); } protected void GLimp_BeginFrame(float camera_separation) { // do nothing |