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authorRene Stoeckel <[email protected]>2005-12-05 00:11:47 +0000
committerRene Stoeckel <[email protected]>2005-12-05 00:11:47 +0000
commit8c12a9547e61079872828768117192b775663f02 (patch)
tree57944d8bb054ecb5c57e019335179daf450b1cfa /src
parentcb8a1184a7ca4c970a934965a9ebc26a0590eb7b (diff)
fixed bug with ending server in coop mode (always tried to load base1)
Diffstat (limited to 'src')
-rw-r--r--src/jake2/server/SV_INIT.java27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/jake2/server/SV_INIT.java b/src/jake2/server/SV_INIT.java
index 63dbbd9..3d95e6a 100644
--- a/src/jake2/server/SV_INIT.java
+++ b/src/jake2/server/SV_INIT.java
@@ -19,7 +19,7 @@
*/
// Created on 14.01.2004 by RST.
-// $Id: SV_INIT.java,v 1.15 2005-12-04 23:35:20 salomo Exp $
+// $Id: SV_INIT.java,v 1.16 2005-12-05 00:11:47 salomo Exp $
package jake2.server;
import jake2.Defines;
@@ -391,6 +391,8 @@ public class SV_INIT {
}
}
+ private static String firstmap = "";
+
/*
* ====================== SV_Map
*
@@ -431,26 +433,25 @@ public class SV_INIT {
int c = level.indexOf('+');
if (c != -1) {
- Cvar.Set("nextserver", "gamemap \"" + level.substring(c + 1)
- + "\"");
+ Cvar.Set("nextserver", "gamemap \"" + level.substring(c + 1) + "\"");
level = level.substring(0, c);
} else {
Cvar.Set("nextserver", "");
}
- // rst: base1 works for full, damo1 works for demo, so we need to check the
- // dedicated_start variable
- String nextlevel = "base1";
- String dedicated_start = Cvar.VariableString("dedicated_start");
-
- String tmp[] = dedicated_start.split(" ");
-
- if (tmp.length == 2)
- nextlevel = tmp[1];
+ // rst: base1 works for full, damo1 works for demo, so we need to store first map.
+ if (firstmap.length() == 0)
+ {
+ if (!levelstring.endsWith(".cin") && !levelstring.endsWith(".pcx") && !levelstring.endsWith(".dm2"))
+ {
+ int pos = levelstring.indexOf('+');
+ firstmap = levelstring.substring(pos + 1);
+ }
+ }
//ZOID special hack for end game screen in coop mode
if (Cvar.VariableValue("coop") != 0 && level.equals("victory.pcx"))
- Cvar.Set("nextserver", "gamemap \"*" + nextlevel + "\"");
+ Cvar.Set("nextserver", "gamemap \"*" + firstmap + "\"");
// if there is a $, use the remainder as a spawnpoint
int pos = level.indexOf('$');