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authorHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
committerHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
commit6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch)
tree46ecc6d0255c874ba4cd26dc3d0733f785019896 /test/jake2/render/TestMap.java
import of Jake2 version sunrisesunrise
Diffstat (limited to 'test/jake2/render/TestMap.java')
-rw-r--r--test/jake2/render/TestMap.java623
1 files changed, 623 insertions, 0 deletions
diff --git a/test/jake2/render/TestMap.java b/test/jake2/render/TestMap.java
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+++ b/test/jake2/render/TestMap.java
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+/*
+ * TestMap.java
+ * Copyright (C) 2003
+ *
+ * $Id: TestMap.java,v 1.1 2004-07-07 19:59:59 hzi Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render;
+
+import jake2.Defines;
+import jake2.Globals;
+import jake2.client.*;
+import jake2.game.Cmd;
+import jake2.game.cvar_t;
+import jake2.qcommon.*;
+import jake2.sys.IN;
+import jake2.sys.KBD;
+import jake2.util.*;
+
+import java.awt.Dimension;
+import java.util.*;
+
+/**
+ * TestMap
+ *
+ * @author cwei
+ */
+public class TestMap
+{
+
+ static final float INSTANT_PARTICLE = -10000.0f;
+ static final float PARTICLE_GRAVITY = 40.0f;
+
+ String[] args;
+
+ refexport_t re;
+ refimport_t ri;
+ viddef_t viddef;
+ int framecount = 0;
+
+ public TestMap(String[] args)
+ {
+ this.args = args;
+ }
+
+ public static void main(String[] args)
+ {
+
+ TestMap test = new TestMap(args);
+ test.init();
+ test.run();
+ }
+
+ void init()
+ {
+
+ // only for testing
+ // a simple refimport_t implementation
+ ri = new refimport_t()
+ {
+ public void Sys_Error(int err_level, String str)
+ {
+ VID.Error(err_level, str, null);
+ }
+
+ public void Sys_Error(int err_level, String str, Vargs vargs)
+ {
+ VID.Error(err_level, str, vargs);
+ }
+
+ public void Cmd_AddCommand(String name, xcommand_t cmd)
+ {
+ Cmd.AddCommand(name, cmd);
+ }
+
+ public void Cmd_RemoveCommand(String name)
+ {
+ Cmd.RemoveCommand(name);
+ }
+
+ public int Cmd_Argc()
+ {
+ return Cmd.Argc();
+ }
+
+ public String Cmd_Argv(int i)
+ {
+ return Cmd.Argv(i);
+ }
+
+ public void Cmd_ExecuteText(int exec_when, String text)
+ {
+ Cbuf.ExecuteText(exec_when, text);
+ }
+
+ public void Con_Printf(int print_level, String str)
+ {
+ VID.Printf(print_level, str, null);
+ }
+
+ public void Con_Printf(int print_level, String str, Vargs vargs)
+ {
+ VID.Printf(print_level, str, vargs);
+ }
+
+ public byte[] FS_LoadFile(String name)
+ {
+ return FS.LoadFile(name);
+ }
+
+ public int FS_FileLength(String name)
+ {
+ return FS.FileLength(name);
+ }
+
+ public void FS_FreeFile(byte[] buf)
+ {
+ FS.FreeFile(buf);
+ }
+
+ public String FS_Gamedir()
+ {
+ return FS.Gamedir();
+ }
+
+ public cvar_t Cvar_Get(String name, String value, int flags)
+ {
+ return Cvar.Get(name, value, flags);
+ }
+
+ public cvar_t Cvar_Set(String name, String value)
+ {
+ return Cvar.Set(name, value);
+ }
+
+ public void Cvar_SetValue(String name, float value)
+ {
+ Cvar.SetValue(name, value);
+ }
+
+ public boolean Vid_GetModeInfo(Dimension dim, int mode)
+ {
+ return VID.GetModeInfo(dim, mode);
+ }
+
+ public void Vid_MenuInit()
+ {
+ VID.MenuInit();
+ }
+
+ public void Vid_NewWindow(int width, int height)
+ {
+ VID.NewWindow(width, height);
+ }
+
+ public void updateScreenCallback()
+ {
+ TestMap.this.updateScreen();
+ }
+ };
+
+ Qcommon.InitForTestMap(new String[] { "TestMap $Id: TestMap.java,v 1.1 2004-07-07 19:59:59 hzi Exp $" });
+ // sehr wichtig !!!
+ VID.Shutdown();
+
+ this.re = Renderer.getDriver("jogl", ri);
+
+ re.Init(0, 0);
+
+ // init keyboard
+ Cmd.AddCommand("+tforward", forward_down);
+ Cmd.AddCommand("-tforward", forward_up);
+ Cbuf.AddText("bind UPARROW +tforward");
+ Cbuf.Execute();
+ Cmd.AddCommand("+tbackward", backward_down);
+ Cmd.AddCommand("-tbackward", backward_up);
+ Cbuf.AddText("bind DOWNARROW +tbackward");
+ Cbuf.Execute();
+ Cmd.AddCommand("+tleft", left_down);
+ Cmd.AddCommand("-tleft", left_up);
+ Cbuf.AddText("bind LEFTARROW +tleft");
+ Cbuf.Execute();
+ Cmd.AddCommand("+tright", right_down);
+ Cmd.AddCommand("-tright", right_up);
+ Cbuf.AddText("bind RIGHTARROW +tright");
+ Cbuf.Execute();
+ Cmd.AddCommand("togglemouse", togglemouse);
+ Cbuf.AddText("bind t togglemouse");
+ Cbuf.Execute();
+ Globals.cls.key_dest = Defines.key_game;
+ Globals.cls.state = Defines.ca_active;
+
+ viddef = Globals.viddef;
+ }
+
+ float fps = 0.0f;
+ long start = 0;
+ long startTime;
+
+ void run()
+ {
+ startTime = System.currentTimeMillis();
+ while (true)
+ {
+ re.updateScreen(null);
+ KBD.Update();
+ Cbuf.Execute();
+ }
+ }
+
+ int currentState = 0;
+
+ void updateScreen()
+ {
+ re.BeginFrame(0.0f);
+
+ switch (currentState)
+ {
+ case 0 :
+ re.DrawStretchPic(0, 0, viddef.width, viddef.height, "conback");
+ re.DrawPic(viddef.width / 2 - 50, viddef.height / 2, "loading");
+ currentState = 1;
+ break;
+ case 1 :
+ // register the map
+ re.SetSky("space1", 0, new float[]{ 0, 0, 0 });
+ re.BeginRegistration("base1");
+ re.EndRegistration();
+ currentState = 2;
+ //break;
+ default :
+ if (framecount % 500 == 0)
+ {
+ long time = System.currentTimeMillis();
+ fps = 500000.0f / (time - start);
+ start = time;
+ }
+ String text = fps + " fps";
+
+ testMap();
+
+ drawString(10, viddef.height - 16, text);
+ }
+
+ re.EndFrame();
+ framecount++;
+ }
+
+ // ===================================================================
+
+
+ static final int FORWARD = 2;
+ static final int FORWARD_MASK = ~FORWARD;
+ static final int BACKWARD = 4;
+ static final int BACKWARD_MASK = ~BACKWARD;
+ static final int LEFT = 8;
+ static final int LEFT_MASK = ~LEFT;
+ static final int RIGHT = 16;
+ static final int RIGHT_MASK = ~RIGHT;
+
+
+ int movePlayer = 0;
+
+ // forward
+ xcommand_t forward_down = new xcommand_t() {
+ public void execute() {
+ movePlayer |= FORWARD;
+ movePlayer &= BACKWARD_MASK;
+ }
+ };
+ xcommand_t forward_up = new xcommand_t() {
+ public void execute() {
+ movePlayer &= FORWARD_MASK;
+ }
+ };
+ // backward
+ xcommand_t backward_down = new xcommand_t() {
+ public void execute() {
+ movePlayer |= BACKWARD;
+ movePlayer &= FORWARD_MASK;
+ }
+ };
+ xcommand_t backward_up = new xcommand_t() {
+ public void execute() {
+ movePlayer &= BACKWARD_MASK;
+ }
+ };
+ // left
+ xcommand_t left_down = new xcommand_t() {
+ public void execute() {
+ movePlayer |= LEFT;
+ movePlayer &= RIGHT_MASK;
+ }
+ };
+ xcommand_t left_up = new xcommand_t() {
+ public void execute() {
+ movePlayer &= LEFT_MASK;
+ }
+ };
+ // right
+ xcommand_t right_down = new xcommand_t() {
+ public void execute() {
+ movePlayer |= RIGHT;
+ movePlayer &= LEFT_MASK;
+ }
+ };
+ xcommand_t right_up = new xcommand_t() {
+ public void execute() {
+ movePlayer &= RIGHT_MASK;
+ }
+ };
+
+ private float yaw = 0;
+
+ private float fov_x = 90;
+
+ private refdef_t refdef;
+
+ private entity_t ent;
+
+ float[] vpn = {0, 0, 0};
+ float[] vright = {0, 0, 0};
+ float[] vup = {0, 0, 0};
+
+ private void testMap()
+ {
+
+ if ( refdef == null ) {
+ refdef = new refdef_t();
+
+ refdef.x = 0;
+ refdef.y = 0;
+ refdef.width = viddef.width;
+ refdef.height = viddef.height;
+ refdef.fov_x = (Globals.fov == null) ? this.fov_x : Globals.fov.value;
+ refdef.fov_x = this.fov_x;
+ refdef.fov_y = Math3D.CalcFov(refdef.fov_x, refdef.width, refdef.height);
+ refdef.vieworg = new float[] {140, -140, 50};
+ refdef.viewangles = new float[] {0, 0, 0};
+
+ refdef.blend = new float[] { 0.0f, 0.0f, 0.0f, 0.0f };
+
+ refdef.areabits = null; // draw all
+// refdef.areabits = new byte[Defines.MAX_MAP_AREAS / 8];
+// Arrays.fill(refdef.areabits, (byte) 0xFF);
+
+ // load a monster
+ ent = new entity_t();
+
+ model_t weapon = re.RegisterModel("models/monsters/soldier/tris.md2");
+ image_t weaponSkin = re.RegisterSkin("models/monsters/soldier/skin.pcx");
+
+ ent.model = weapon;
+ ent.skin = weaponSkin;
+ ent.origin = new float[] { -60, 80, 25 };
+ Math3D.VectorCopy(ent.origin, ent.oldorigin);
+ ent.angles = new float[] { 0, 300, 0 };
+
+ refdef.num_entities = 1;
+ refdef.entities = new entity_t[] {ent};
+
+ lightstyle_t light = new lightstyle_t();
+ light.rgb = new float[] {1.0f, 1.0f, 1.0f};
+ light.white = 3.0f;
+
+ refdef.lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES];
+ for (int i = 0; i < Defines.MAX_LIGHTSTYLES; i++) {
+ refdef.lightstyles[i] = new lightstyle_t();
+ refdef.lightstyles[i].rgb = new float[] {1.0f, 1.0f, 1.0f};
+ refdef.lightstyles[i].white = 3.0f; // r + g + b
+ }
+
+ refdef.viewangles[1] = 130;
+ // set the start time
+ refdef.time = time() * 0.001f;
+ }
+
+ refdef.viewangles[0] += KBD.my * 0.1f;
+ refdef.viewangles[1] -= KBD.mx * 0.1f; // 90 + 180 * (float)Math.sin(time() * 0.0001f);
+
+ float dt = time() * 0.001f - refdef.time;
+
+ if (movePlayer != 0) {
+
+ float velocity = 150f * dt;
+ Math3D.AngleVectors(refdef.viewangles, vpn, vright, vup);
+
+ // forward
+ if ((movePlayer & FORWARD_MASK) != 0)
+ Math3D.VectorMA(refdef.vieworg, -velocity, vpn, refdef.vieworg);
+ // backward
+ if ((movePlayer & BACKWARD_MASK) != 0)
+ Math3D.VectorMA(refdef.vieworg, velocity, vpn, refdef.vieworg);
+ // left
+ if ((movePlayer & LEFT_MASK) != 0)
+ Math3D.VectorMA(refdef.vieworg, velocity, vright, refdef.vieworg);
+ // right
+ if ((movePlayer & RIGHT_MASK) != 0)
+ Math3D.VectorMA(refdef.vieworg, -velocity, vright, refdef.vieworg);
+
+ // wichtig da aufloesung 1/8
+ // --> ebenen schneiden nie genau die sicht
+ refdef.vieworg[0] += 1.0f / 16;
+ refdef.vieworg[1] += 1.0f / 16;
+ refdef.vieworg[2] += 1.0f / 16;
+ }
+
+ refdef.time = time() * 0.001f;
+
+ // particle init
+ particles.clear();
+
+ // check the enemy distance
+ float[] diff = {0, 0, 0};
+ Math3D.VectorSubtract( refdef.vieworg, ent.origin, diff);
+
+ if (Math3D.VectorLength(diff) < 250 && active_particles.size() == 0) {
+ RailTrail(ent.origin, refdef.vieworg);
+ } else {
+ // monster and partice animation
+ if (active_particles.size() > 0) {
+ // monster
+ ent.frame = (int)((time() * 0.013f) % 15);
+ // monster look at you :-)
+ Math3D.VectorNormalize(diff);
+ Math3D.vectoangles(diff, ent.angles);
+
+ // particles
+ animateParticles();
+
+ particle_t[] tmp = new particle_t[particles.size()];
+ particles.toArray(tmp);
+
+ refdef.particles = tmp;
+ refdef.num_particles = tmp.length;
+ }
+ else {
+ ent.frame = 0;
+ refdef.num_particles = 0;
+ }
+ }
+
+ re.RenderFrame(refdef);
+ }
+
+ private Vector particles = new Vector(1024); // = new particle_t[20];
+ private LinkedList active_particles = new LinkedList();
+ private boolean explode = false;
+ private float[] target;
+
+ private boolean initParticles = true;
+
+ private void animateParticles()
+ {
+ cparticle_t p;
+ float alpha;
+ float time, time2;
+ float[] org = {0, 0, 0};
+ int color;
+ particle_t particle;
+
+ time = 0.0f;
+
+ for (Iterator it = active_particles.iterator(); it.hasNext();)
+ {
+ p = (cparticle_t) it.next();
+
+ // PMM - added INSTANT_PARTICLE handling for heat beam
+ if (p.alphavel != INSTANT_PARTICLE)
+ {
+ time = (time() - p.time) * 0.001f;
+ alpha = p.alpha + time*p.alphavel;
+ if (alpha <= 0)
+ { // faded out
+ it.remove();
+ continue;
+ }
+ }
+ else
+ {
+ alpha = p.alpha;
+ }
+
+ if (alpha > 1.0)
+ alpha = 1;
+ color = (int)p.color;
+
+ time2 = time*time;
+
+ org[0] = p.org[0] + p.vel[0]*time + p.accel[0]*time2;
+ org[1] = p.org[1] + p.vel[1]*time + p.accel[1]*time2;
+ org[2] = p.org[2] + p.vel[2]*time + p.accel[2]*time2;
+
+ particle = new particle_t();
+ particle.alpha = alpha;
+ Math3D.VectorCopy(org, particle.origin);
+ particle.color = color;
+
+ particles.add(particle);
+
+ // PMM
+ if (p.alphavel == INSTANT_PARTICLE)
+ {
+ p.alphavel = 0.0f;
+ p.alpha = 0.0f;
+ }
+ }
+ }
+
+ private void RailTrail(float[] start, float[] end)
+ {
+ float[] move = {0, 0, 0};
+ float[] vec = {0, 0, 0};
+ float len;
+ int j;
+ cparticle_t p;
+ float dec;
+ float[] right = {0, 0, 0};
+ float[] up = {0, 0, 0};
+ int i;
+ float d, c, s;
+ float[] dir = {0, 0, 0};
+
+ Math3D.VectorCopy (start, move);
+ Math3D.VectorSubtract (end, start, vec);
+ len = Math3D.VectorNormalize(vec);
+
+ Math3D.MakeNormalVectors(vec, right, up);
+
+ for (i=0 ; i<len ; i++)
+ {
+
+ p = new cparticle_t();
+ p.time = time();
+ Math3D.VectorClear (p.accel);
+
+ d = i * 0.1f;
+ c = (float)Math.cos(d);
+ s = (float)Math.sin(d);
+
+ Math3D.VectorScale (right, c, dir);
+ Math3D.VectorMA (dir, s, up, dir);
+
+ p.alpha = 1.0f;
+ p.alphavel = -1.0f / (1 + Lib.frand() * 0.2f);
+ p.color = 0x74 + (Lib.rand() & 7);
+ for (j=0 ; j<3 ; j++)
+ {
+ p.org[j] = move[j] + dir[j]*3;
+ p.vel[j] = dir[j]*6;
+ }
+
+ Math3D.VectorAdd (move, vec, move);
+
+ active_particles.add(p);
+ }
+
+ dec = 0.75f;
+ Math3D.VectorScale (vec, dec, vec);
+ Math3D.VectorCopy (start, move);
+
+ while (len > 0)
+ {
+ len -= dec;
+
+ p = new cparticle_t();
+
+ p.time = time();
+ Math3D.VectorClear (p.accel);
+
+ p.alpha = 1.0f;
+ p.alphavel = -1.0f / (0.6f + Lib.frand() * 0.2f);
+ p.color = 0x0 + Lib.rand()&15;
+
+ for (j=0 ; j<3 ; j++)
+ {
+ p.org[j] = move[j] + Lib.crand()*3;
+ p.vel[j] = Lib.crand()*3;
+ p.accel[j] = 0;
+ }
+
+ Math3D.VectorAdd (move, vec, move);
+ active_particles.add(p);
+ }
+ }
+
+ private void drawString(int x, int y, String text)
+ {
+ for (int i = 0; i < text.length(); i++)
+ {
+ re.DrawChar(x + 8 * i, y, (int) text.charAt(i));
+ }
+ }
+
+ private final int time()
+ {
+ return (int) (System.currentTimeMillis() - startTime);
+ }
+
+ static xcommand_t togglemouse = new xcommand_t() {
+ public void execute() {
+ IN.toggleMouse();
+ }
+ };
+}