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authorCarsten Weisse <[email protected]>2006-10-07 19:46:59 +0000
committerCarsten Weisse <[email protected]>2006-10-07 19:46:59 +0000
commit49ad399158bbe8c9031842f27b3f06359604c6af (patch)
tree9b86a22b57ad9ee36286e404ba604c41b25f88d7 /test
parent5963b5a170a9e4fe82d42c6c516c084100e5e509 (diff)
only for testing
Diffstat (limited to 'test')
-rw-r--r--test/jake2/render/CommonGL.java815
1 files changed, 815 insertions, 0 deletions
diff --git a/test/jake2/render/CommonGL.java b/test/jake2/render/CommonGL.java
new file mode 100644
index 0000000..a42913a
--- /dev/null
+++ b/test/jake2/render/CommonGL.java
@@ -0,0 +1,815 @@
+package jake2.render;
+
+import java.nio.*;
+
+public interface CommonGL {
+
+ /* AccumOp */
+ public static final int GL_ACCUM = 0x0100;
+ public static final int GL_LOAD = 0x0101;
+ public static final int GL_RETURN = 0x0102;
+ public static final int GL_MULT = 0x0103;
+ public static final int GL_ADD = 0x0104;
+
+ /* AlphaFunction */
+ public static final int GL_NEVER = 0x0200;
+ public static final int GL_LESS = 0x0201;
+ public static final int GL_EQUAL = 0x0202;
+ public static final int GL_LEQUAL = 0x0203;
+ public static final int GL_GREATER = 0x0204;
+ public static final int GL_NOTEQUAL = 0x0205;
+ public static final int GL_GEQUAL = 0x0206;
+ public static final int GL_ALWAYS = 0x0207;
+
+ /* AttribMask */
+ public static final int GL_CURRENT_BIT = 0x00000001;
+ public static final int GL_POINT_BIT = 0x00000002;
+ public static final int GL_LINE_BIT = 0x00000004;
+ public static final int GL_POLYGON_BIT = 0x00000008;
+ public static final int GL_POLYGON_STIPPLE_BIT = 0x00000010;
+ public static final int GL_PIXEL_MODE_BIT = 0x00000020;
+ public static final int GL_LIGHTING_BIT = 0x00000040;
+ public static final int GL_FOG_BIT = 0x00000080;
+ public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
+ public static final int GL_ACCUM_BUFFER_BIT = 0x00000200;
+ public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
+ public static final int GL_VIEWPORT_BIT = 0x00000800;
+ public static final int GL_TRANSFORM_BIT = 0x00001000;
+ public static final int GL_ENABLE_BIT = 0x00002000;
+ public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
+ public static final int GL_HINT_BIT = 0x00008000;
+ public static final int GL_EVAL_BIT = 0x00010000;
+ public static final int GL_LIST_BIT = 0x00020000;
+ public static final int GL_TEXTURE_BIT = 0x00040000;
+ public static final int GL_SCISSOR_BIT = 0x00080000;
+ public static final int GL_ALL_ATTRIB_BITS = 0x000fffff;
+
+ /* BeginMode */
+ public static final int GL_POINTS = 0x0000;
+ public static final int GL_LINES = 0x0001;
+ public static final int GL_LINE_LOOP = 0x0002;
+ public static final int GL_LINE_STRIP = 0x0003;
+ public static final int GL_TRIANGLES = 0x0004;
+ public static final int GL_TRIANGLE_STRIP = 0x0005;
+ public static final int GL_TRIANGLE_FAN = 0x0006;
+ public static final int GL_QUADS = 0x0007;
+ public static final int GL_QUAD_STRIP = 0x0008;
+ public static final int GL_POLYGON = 0x0009;
+
+ /* BlendingFactorDest */
+ public static final int GL_ZERO = 0;
+ public static final int GL_ONE = 1;
+ public static final int GL_SRC_COLOR = 0x0300;
+ public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
+ public static final int GL_SRC_ALPHA = 0x0302;
+ public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
+ public static final int GL_DST_ALPHA = 0x0304;
+ public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
+
+ /* BlendingFactorSrc */
+ /* GL_ZERO */
+ /* GL_ONE */
+ public static final int GL_DST_COLOR = 0x0306;
+ public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
+ public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
+ public static final int GL_CONSTANT_COLOR = 0x8001;
+ public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
+ public static final int GL_CONSTANT_ALPHA = 0x8003;
+ public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
+
+ /* Boolean */
+ public static final int GL_TRUE = 1;
+ public static final int GL_FALSE = 0;
+
+ /* ClipPlaneName */
+ public static final int GL_CLIP_PLANE0 = 0x3000;
+ public static final int GL_CLIP_PLANE1 = 0x3001;
+ public static final int GL_CLIP_PLANE2 = 0x3002;
+ public static final int GL_CLIP_PLANE3 = 0x3003;
+ public static final int GL_CLIP_PLANE4 = 0x3004;
+ public static final int GL_CLIP_PLANE5 = 0x3005;
+
+ /* DataType */
+ public static final int GL_BYTE = 0x1400;
+ public static final int GL_UNSIGNED_BYTE = 0x1401;
+ public static final int GL_SHORT = 0x1402;
+ public static final int GL_UNSIGNED_SHORT = 0x1403;
+ public static final int GL_INT = 0x1404;
+ public static final int GL_UNSIGNED_INT = 0x1405;
+ public static final int GL_FLOAT = 0x1406;
+ public static final int GL_2_BYTES = 0x1407;
+ public static final int GL_3_BYTES = 0x1408;
+ public static final int GL_4_BYTES = 0x1409;
+ public static final int GL_DOUBLE = 0x140A;
+
+ /* DrawBufferMode */
+ public static final int GL_NONE = 0;
+ public static final int GL_FRONT_LEFT = 0x0400;
+ public static final int GL_FRONT_RIGHT = 0x0401;
+ public static final int GL_BACK_LEFT = 0x0402;
+ public static final int GL_BACK_RIGHT = 0x0403;
+ public static final int GL_FRONT = 0x0404;
+ public static final int GL_BACK = 0x0405;
+ public static final int GL_LEFT = 0x0406;
+ public static final int GL_RIGHT = 0x0407;
+ public static final int GL_FRONT_AND_BACK = 0x0408;
+ public static final int GL_AUX0 = 0x0409;
+ public static final int GL_AUX1 = 0x040A;
+ public static final int GL_AUX2 = 0x040B;
+ public static final int GL_AUX3 = 0x040C;
+
+ /* ErrorCode */
+ public static final int GL_NO_ERROR = 0;
+ public static final int GL_INVALID_ENUM = 0x0500;
+ public static final int GL_INVALID_VALUE = 0x0501;
+ public static final int GL_INVALID_OPERATION = 0x0502;
+ public static final int GL_STACK_OVERFLOW = 0x0503;
+ public static final int GL_STACK_UNDERFLOW = 0x0504;
+ public static final int GL_OUT_OF_MEMORY = 0x0505;
+
+ /* FeedBackMode */
+ public static final int GL_2D = 0x0600;
+ public static final int GL_3D = 0x0601;
+ public static final int GL_3D_COLOR = 0x0602;
+ public static final int GL_3D_COLOR_TEXTURE = 0x0603;
+ public static final int GL_4D_COLOR_TEXTURE = 0x0604;
+
+ /* FeedBackToken */
+ public static final int GL_PASS_THROUGH_TOKEN = 0x0700;
+ public static final int GL_POINT_TOKEN = 0x0701;
+ public static final int GL_LINE_TOKEN = 0x0702;
+ public static final int GL_POLYGON_TOKEN = 0x0703;
+ public static final int GL_BITMAP_TOKEN = 0x0704;
+ public static final int GL_DRAW_PIXEL_TOKEN = 0x0705;
+ public static final int GL_COPY_PIXEL_TOKEN = 0x0706;
+ public static final int GL_LINE_RESET_TOKEN = 0x0707;
+
+ /* FogMode */
+ /* GL_LINEAR */
+ public static final int GL_EXP = 0x0800;
+ public static final int GL_EXP2 = 0x0801;
+
+ /* FrontFaceDirection */
+ public static final int GL_CW = 0x0900;
+ public static final int GL_CCW = 0x0901;
+
+ /* GetMapTarget */
+ public static final int GL_COEFF = 0x0A00;
+ public static final int GL_ORDER = 0x0A01;
+ public static final int GL_DOMAIN = 0x0A02;
+
+ /* GetTarget */
+ public static final int GL_CURRENT_COLOR = 0x0B00;
+ public static final int GL_CURRENT_INDEX = 0x0B01;
+ public static final int GL_CURRENT_NORMAL = 0x0B02;
+ public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
+ public static final int GL_CURRENT_RASTER_COLOR = 0x0B04;
+ public static final int GL_CURRENT_RASTER_INDEX = 0x0B05;
+ public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06;
+ public static final int GL_CURRENT_RASTER_POSITION = 0x0B07;
+ public static final int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08;
+ public static final int GL_CURRENT_RASTER_DISTANCE = 0x0B09;
+ public static final int GL_POINT_SMOOTH = 0x0B10;
+ public static final int GL_POINT_SIZE = 0x0B11;
+ public static final int GL_POINT_SIZE_RANGE = 0x0B12;
+ public static final int GL_POINT_SIZE_GRANULARITY = 0x0B13;
+ public static final int GL_LINE_SMOOTH = 0x0B20;
+ public static final int GL_LINE_WIDTH = 0x0B21;
+ public static final int GL_LINE_WIDTH_RANGE = 0x0B22;
+ public static final int GL_LINE_WIDTH_GRANULARITY = 0x0B23;
+ public static final int GL_LINE_STIPPLE = 0x0B24;
+ public static final int GL_LINE_STIPPLE_PATTERN = 0x0B25;
+ public static final int GL_LINE_STIPPLE_REPEAT = 0x0B26;
+ public static final int GL_LIST_MODE = 0x0B30;
+ public static final int GL_MAX_LIST_NESTING = 0x0B31;
+ public static final int GL_LIST_BASE = 0x0B32;
+ public static final int GL_LIST_INDEX = 0x0B33;
+ public static final int GL_POLYGON_MODE = 0x0B40;
+ public static final int GL_POLYGON_SMOOTH = 0x0B41;
+ public static final int GL_POLYGON_STIPPLE = 0x0B42;
+ public static final int GL_EDGE_FLAG = 0x0B43;
+ public static final int GL_CULL_FACE = 0x0B44;
+ public static final int GL_CULL_FACE_MODE = 0x0B45;
+ public static final int GL_FRONT_FACE = 0x0B46;
+ public static final int GL_LIGHTING = 0x0B50;
+ public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51;
+ public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
+ public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
+ public static final int GL_SHADE_MODEL = 0x0B54;
+ public static final int GL_COLOR_MATERIAL_FACE = 0x0B55;
+ public static final int GL_COLOR_MATERIAL_PARAMETER = 0x0B56;
+ public static final int GL_COLOR_MATERIAL = 0x0B57;
+ public static final int GL_FOG = 0x0B60;
+ public static final int GL_FOG_INDEX = 0x0B61;
+ public static final int GL_FOG_DENSITY = 0x0B62;
+ public static final int GL_FOG_START = 0x0B63;
+ public static final int GL_FOG_END = 0x0B64;
+ public static final int GL_FOG_MODE = 0x0B65;
+ public static final int GL_FOG_COLOR = 0x0B66;
+ public static final int GL_DEPTH_RANGE = 0x0B70;
+ public static final int GL_DEPTH_TEST = 0x0B71;
+ public static final int GL_DEPTH_WRITEMASK = 0x0B72;
+ public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
+ public static final int GL_DEPTH_FUNC = 0x0B74;
+ public static final int GL_ACCUM_CLEAR_VALUE = 0x0B80;
+ public static final int GL_STENCIL_TEST = 0x0B90;
+ public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
+ public static final int GL_STENCIL_FUNC = 0x0B92;
+ public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
+ public static final int GL_STENCIL_FAIL = 0x0B94;
+ public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
+ public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
+ public static final int GL_STENCIL_REF = 0x0B97;
+ public static final int GL_STENCIL_WRITEMASK = 0x0B98;
+ public static final int GL_MATRIX_MODE = 0x0BA0;
+ public static final int GL_NORMALIZE = 0x0BA1;
+ public static final int GL_VIEWPORT = 0x0BA2;
+ public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
+ public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
+ public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
+ public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
+ public static final int GL_PROJECTION_MATRIX = 0x0BA7;
+ public static final int GL_TEXTURE_MATRIX = 0x0BA8;
+ public static final int GL_ATTRIB_STACK_DEPTH = 0x0BB0;
+ public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1;
+ public static final int GL_ALPHA_TEST = 0x0BC0;
+ public static final int GL_ALPHA_TEST_FUNC = 0x0BC1;
+ public static final int GL_ALPHA_TEST_REF = 0x0BC2;
+ public static final int GL_DITHER = 0x0BD0;
+ public static final int GL_BLEND_DST = 0x0BE0;
+ public static final int GL_BLEND_SRC = 0x0BE1;
+ public static final int GL_BLEND = 0x0BE2;
+ public static final int GL_LOGIC_OP_MODE = 0x0BF0;
+ public static final int GL_INDEX_LOGIC_OP = 0x0BF1;
+ public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
+ public static final int GL_AUX_BUFFERS = 0x0C00;
+ public static final int GL_DRAW_BUFFER = 0x0C01;
+ public static final int GL_READ_BUFFER = 0x0C02;
+ public static final int GL_SCISSOR_BOX = 0x0C10;
+ public static final int GL_SCISSOR_TEST = 0x0C11;
+ public static final int GL_INDEX_CLEAR_VALUE = 0x0C20;
+ public static final int GL_INDEX_WRITEMASK = 0x0C21;
+ public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
+ public static final int GL_COLOR_WRITEMASK = 0x0C23;
+ public static final int GL_INDEX_MODE = 0x0C30;
+ public static final int GL_RGBA_MODE = 0x0C31;
+ public static final int GL_DOUBLEBUFFER = 0x0C32;
+ public static final int GL_STEREO = 0x0C33;
+ public static final int GL_RENDER_MODE = 0x0C40;
+ public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
+ public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
+ public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
+ public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
+ public static final int GL_FOG_HINT = 0x0C54;
+ public static final int GL_TEXTURE_GEN_S = 0x0C60;
+ public static final int GL_TEXTURE_GEN_T = 0x0C61;
+ public static final int GL_TEXTURE_GEN_R = 0x0C62;
+ public static final int GL_TEXTURE_GEN_Q = 0x0C63;
+ public static final int GL_PIXEL_MAP_I_TO_I = 0x0C70;
+ public static final int GL_PIXEL_MAP_S_TO_S = 0x0C71;
+ public static final int GL_PIXEL_MAP_I_TO_R = 0x0C72;
+ public static final int GL_PIXEL_MAP_I_TO_G = 0x0C73;
+ public static final int GL_PIXEL_MAP_I_TO_B = 0x0C74;
+ public static final int GL_PIXEL_MAP_I_TO_A = 0x0C75;
+ public static final int GL_PIXEL_MAP_R_TO_R = 0x0C76;
+ public static final int GL_PIXEL_MAP_G_TO_G = 0x0C77;
+ public static final int GL_PIXEL_MAP_B_TO_B = 0x0C78;
+ public static final int GL_PIXEL_MAP_A_TO_A = 0x0C79;
+ public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0;
+ public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1;
+ public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2;
+ public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3;
+ public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4;
+ public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5;
+ public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6;
+ public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7;
+ public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8;
+ public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9;
+ public static final int GL_UNPACK_SWAP_BYTES = 0x0CF0;
+ public static final int GL_UNPACK_LSB_FIRST = 0x0CF1;
+ public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2;
+ public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3;
+ public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
+ public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
+ public static final int GL_PACK_SWAP_BYTES = 0x0D00;
+ public static final int GL_PACK_LSB_FIRST = 0x0D01;
+ public static final int GL_PACK_ROW_LENGTH = 0x0D02;
+ public static final int GL_PACK_SKIP_ROWS = 0x0D03;
+ public static final int GL_PACK_SKIP_PIXELS = 0x0D04;
+ public static final int GL_PACK_ALIGNMENT = 0x0D05;
+ public static final int GL_MAP_COLOR = 0x0D10;
+ public static final int GL_MAP_STENCIL = 0x0D11;
+ public static final int GL_INDEX_SHIFT = 0x0D12;
+ public static final int GL_INDEX_OFFSET = 0x0D13;
+ public static final int GL_RED_SCALE = 0x0D14;
+ public static final int GL_RED_BIAS = 0x0D15;
+ public static final int GL_ZOOM_X = 0x0D16;
+ public static final int GL_ZOOM_Y = 0x0D17;
+ public static final int GL_GREEN_SCALE = 0x0D18;
+ public static final int GL_GREEN_BIAS = 0x0D19;
+ public static final int GL_BLUE_SCALE = 0x0D1A;
+ public static final int GL_BLUE_BIAS = 0x0D1B;
+ public static final int GL_ALPHA_SCALE = 0x0D1C;
+ public static final int GL_ALPHA_BIAS = 0x0D1D;
+ public static final int GL_DEPTH_SCALE = 0x0D1E;
+ public static final int GL_DEPTH_BIAS = 0x0D1F;
+ public static final int GL_MAX_EVAL_ORDER = 0x0D30;
+ public static final int GL_MAX_LIGHTS = 0x0D31;
+ public static final int GL_MAX_CLIP_PLANES = 0x0D32;
+ public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
+ public static final int GL_MAX_PIXEL_MAP_TABLE = 0x0D34;
+ public static final int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35;
+ public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
+ public static final int GL_MAX_NAME_STACK_DEPTH = 0x0D37;
+ public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
+ public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
+ public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
+ public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B;
+ public static final int GL_SUBPIXEL_BITS = 0x0D50;
+ public static final int GL_INDEX_BITS = 0x0D51;
+ public static final int GL_RED_BITS = 0x0D52;
+ public static final int GL_GREEN_BITS = 0x0D53;
+ public static final int GL_BLUE_BITS = 0x0D54;
+ public static final int GL_ALPHA_BITS = 0x0D55;
+ public static final int GL_DEPTH_BITS = 0x0D56;
+ public static final int GL_STENCIL_BITS = 0x0D57;
+ public static final int GL_ACCUM_RED_BITS = 0x0D58;
+ public static final int GL_ACCUM_GREEN_BITS = 0x0D59;
+ public static final int GL_ACCUM_BLUE_BITS = 0x0D5A;
+ public static final int GL_ACCUM_ALPHA_BITS = 0x0D5B;
+ public static final int GL_NAME_STACK_DEPTH = 0x0D70;
+ public static final int GL_AUTO_NORMAL = 0x0D80;
+ public static final int GL_MAP1_COLOR_4 = 0x0D90;
+ public static final int GL_MAP1_INDEX = 0x0D91;
+ public static final int GL_MAP1_NORMAL = 0x0D92;
+ public static final int GL_MAP1_TEXTURE_COORD_1 = 0x0D93;
+ public static final int GL_MAP1_TEXTURE_COORD_2 = 0x0D94;
+ public static final int GL_MAP1_TEXTURE_COORD_3 = 0x0D95;
+ public static final int GL_MAP1_TEXTURE_COORD_4 = 0x0D96;
+ public static final int GL_MAP1_VERTEX_3 = 0x0D97;
+ public static final int GL_MAP1_VERTEX_4 = 0x0D98;
+ public static final int GL_MAP2_COLOR_4 = 0x0DB0;
+ public static final int GL_MAP2_INDEX = 0x0DB1;
+ public static final int GL_MAP2_NORMAL = 0x0DB2;
+ public static final int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3;
+ public static final int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4;
+ public static final int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5;
+ public static final int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6;
+ public static final int GL_MAP2_VERTEX_3 = 0x0DB7;
+ public static final int GL_MAP2_VERTEX_4 = 0x0DB8;
+ public static final int GL_MAP1_GRID_DOMAIN = 0x0DD0;
+ public static final int GL_MAP1_GRID_SEGMENTS = 0x0DD1;
+ public static final int GL_MAP2_GRID_DOMAIN = 0x0DD2;
+ public static final int GL_MAP2_GRID_SEGMENTS = 0x0DD3;
+ public static final int GL_TEXTURE_1D = 0x0DE0;
+ public static final int GL_TEXTURE_2D = 0x0DE1;
+ public static final int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0;
+ public static final int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1;
+ public static final int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2;
+ public static final int GL_SELECTION_BUFFER_POINTER = 0x0DF3;
+ public static final int GL_SELECTION_BUFFER_SIZE = 0x0DF4;
+
+ /* GetTextureParameter */
+ /* GL_TEXTURE_MAG_FILTER */
+ /* GL_TEXTURE_MIN_FILTER */
+ /* GL_TEXTURE_WRAP_S */
+ /* GL_TEXTURE_WRAP_T */
+ public static final int GL_TEXTURE_WIDTH = 0x1000;
+ public static final int GL_TEXTURE_HEIGHT = 0x1001;
+ public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
+ public static final int GL_TEXTURE_BORDER_COLOR = 0x1004;
+ public static final int GL_TEXTURE_BORDER = 0x1005;
+ /* GL_TEXTURE_RED_SIZE */
+ /* GL_TEXTURE_GREEN_SIZE */
+ /* GL_TEXTURE_BLUE_SIZE */
+ /* GL_TEXTURE_ALPHA_SIZE */
+ /* GL_TEXTURE_LUMINANCE_SIZE */
+ /* GL_TEXTURE_INTENSITY_SIZE */
+ /* GL_TEXTURE_PRIORITY */
+ /* GL_TEXTURE_RESIDENT */
+
+ /* HintMode */
+ public static final int GL_DONT_CARE = 0x1100;
+ public static final int GL_FASTEST = 0x1101;
+ public static final int GL_NICEST = 0x1102;
+
+ /* LightName */
+ public static final int GL_LIGHT0 = 0x4000;
+ public static final int GL_LIGHT1 = 0x4001;
+ public static final int GL_LIGHT2 = 0x4002;
+ public static final int GL_LIGHT3 = 0x4003;
+ public static final int GL_LIGHT4 = 0x4004;
+ public static final int GL_LIGHT5 = 0x4005;
+ public static final int GL_LIGHT6 = 0x4006;
+ public static final int GL_LIGHT7 = 0x4007;
+
+ /* LightParameter */
+ public static final int GL_AMBIENT = 0x1200;
+ public static final int GL_DIFFUSE = 0x1201;
+ public static final int GL_SPECULAR = 0x1202;
+ public static final int GL_POSITION = 0x1203;
+ public static final int GL_SPOT_DIRECTION = 0x1204;
+ public static final int GL_SPOT_EXPONENT = 0x1205;
+ public static final int GL_SPOT_CUTOFF = 0x1206;
+ public static final int GL_CONSTANT_ATTENUATION = 0x1207;
+ public static final int GL_LINEAR_ATTENUATION = 0x1208;
+ public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
+
+ /* ListMode */
+ public static final int GL_COMPILE = 0x1300;
+ public static final int GL_COMPILE_AND_EXECUTE = 0x1301;
+
+ /* LogicOp */
+ public static final int GL_CLEAR = 0x1500;
+ public static final int GL_AND = 0x1501;
+ public static final int GL_AND_REVERSE = 0x1502;
+ public static final int GL_COPY = 0x1503;
+ public static final int GL_AND_INVERTED = 0x1504;
+ public static final int GL_NOOP = 0x1505;
+ public static final int GL_XOR = 0x1506;
+ public static final int GL_OR = 0x1507;
+ public static final int GL_NOR = 0x1508;
+ public static final int GL_EQUIV = 0x1509;
+ public static final int GL_INVERT = 0x150A;
+ public static final int GL_OR_REVERSE = 0x150B;
+ public static final int GL_COPY_INVERTED = 0x150C;
+ public static final int GL_OR_INVERTED = 0x150D;
+ public static final int GL_NAND = 0x150E;
+ public static final int GL_SET = 0x150F;
+
+ /* MaterialParameter */
+ public static final int GL_EMISSION = 0x1600;
+ public static final int GL_SHININESS = 0x1601;
+ public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
+ public static final int GL_COLOR_INDEXES = 0x1603;
+ /* GL_AMBIENT */
+ /* GL_DIFFUSE */
+ /* GL_SPECULAR */
+
+ /* MatrixMode */
+ public static final int GL_MODELVIEW = 0x1700;
+ public static final int GL_PROJECTION = 0x1701;
+ public static final int GL_TEXTURE = 0x1702;
+
+ /* PixelCopyType */
+ public static final int GL_COLOR = 0x1800;
+ public static final int GL_DEPTH = 0x1801;
+ public static final int GL_STENCIL = 0x1802;
+
+ /* PixelFormat */
+ public static final int GL_COLOR_INDEX = 0x1900;
+ public static final int GL_STENCIL_INDEX = 0x1901;
+ public static final int GL_DEPTH_COMPONENT = 0x1902;
+ public static final int GL_RED = 0x1903;
+ public static final int GL_GREEN = 0x1904;
+ public static final int GL_BLUE = 0x1905;
+ public static final int GL_ALPHA = 0x1906;
+ public static final int GL_RGB = 0x1907;
+ public static final int GL_RGBA = 0x1908;
+ public static final int GL_LUMINANCE = 0x1909;
+ public static final int GL_LUMINANCE_ALPHA = 0x190A;
+
+ /* PixelType */
+ public static final int GL_BITMAP = 0x1A00;
+ /* GL_BYTE */
+ /* GL_UNSIGNED_BYTE */
+ /* GL_SHORT */
+ /* GL_UNSIGNED_SHORT */
+ /* GL_INT */
+ /* GL_UNSIGNED_INT */
+ /* GL_FLOAT */
+
+ /* PolygonMode */
+ public static final int GL_POINT = 0x1B00;
+ public static final int GL_LINE = 0x1B01;
+ public static final int GL_FILL = 0x1B02;
+
+ /* RenderingMode */
+ public static final int GL_RENDER = 0x1C00;
+ public static final int GL_FEEDBACK = 0x1C01;
+ public static final int GL_SELECT = 0x1C02;
+
+ /* ShadingModel */
+ public static final int GL_FLAT = 0x1D00;
+ public static final int GL_SMOOTH = 0x1D01;
+
+ /* StencilOp */
+ /* GL_ZERO */
+ public static final int GL_KEEP = 0x1E00;
+ public static final int GL_REPLACE = 0x1E01;
+ public static final int GL_INCR = 0x1E02;
+ public static final int GL_DECR = 0x1E03;
+ /* GL_INVERT */
+
+ /* StringName */
+ public static final int GL_VENDOR = 0x1F00;
+ public static final int GL_RENDERER = 0x1F01;
+ public static final int GL_VERSION = 0x1F02;
+ public static final int GL_EXTENSIONS = 0x1F03;
+
+ /* TextureCoordName */
+ public static final int GL_S = 0x2000;
+ public static final int GL_T = 0x2001;
+ public static final int GL_R = 0x2002;
+ public static final int GL_Q = 0x2003;
+
+ /* TexCoordPointerType */
+ /* GL_SHORT */
+ /* GL_INT */
+ /* GL_FLOAT */
+ /* GL_DOUBLE */
+
+ /* TextureEnvMode */
+ public static final int GL_MODULATE = 0x2100;
+ public static final int GL_DECAL = 0x2101;
+ /* GL_BLEND */
+ /* GL_REPLACE */
+
+ /* TextureEnvParameter */
+ public static final int GL_TEXTURE_ENV_MODE = 0x2200;
+ public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
+
+ /* TextureEnvTarget */
+ public static final int GL_TEXTURE_ENV = 0x2300;
+
+ /* TextureGenMode */
+ public static final int GL_EYE_LINEAR = 0x2400;
+ public static final int GL_OBJECT_LINEAR = 0x2401;
+ public static final int GL_SPHERE_MAP = 0x2402;
+
+ /* TextureGenParameter */
+ public static final int GL_TEXTURE_GEN_MODE = 0x2500;
+ public static final int GL_OBJECT_PLANE = 0x2501;
+ public static final int GL_EYE_PLANE = 0x2502;
+
+ /* TextureMagFilter */
+ public static final int GL_NEAREST = 0x2600;
+ public static final int GL_LINEAR = 0x2601;
+
+ /* TextureMinFilter */
+ /* GL_NEAREST */
+ /* GL_LINEAR */
+ public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
+ public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
+ public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
+ public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
+
+ /* TextureParameterName */
+ public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
+ public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
+ public static final int GL_TEXTURE_WRAP_S = 0x2802;
+ public static final int GL_TEXTURE_WRAP_T = 0x2803;
+ /* GL_TEXTURE_BORDER_COLOR */
+ /* GL_TEXTURE_PRIORITY */
+
+ /* TextureWrapMode */
+ public static final int GL_CLAMP = 0x2900;
+ public static final int GL_REPEAT = 0x2901;
+
+ /* ClientAttribMask */
+ public static final int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
+ public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
+ public static final int GL_ALL_CLIENT_ATTRIB_BITS = 0xffffffff;
+
+ /* polygon_offset */
+ public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
+ public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
+ public static final int GL_POLYGON_OFFSET_POINT = 0x2A01;
+ public static final int GL_POLYGON_OFFSET_LINE = 0x2A02;
+ public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
+
+ /* texture */
+ public static final int GL_ALPHA4 = 0x803B;
+ public static final int GL_ALPHA8 = 0x803C;
+ public static final int GL_ALPHA12 = 0x803D;
+ public static final int GL_ALPHA16 = 0x803E;
+ public static final int GL_LUMINANCE4 = 0x803F;
+ public static final int GL_LUMINANCE8 = 0x8040;
+ public static final int GL_LUMINANCE12 = 0x8041;
+ public static final int GL_LUMINANCE16 = 0x8042;
+ public static final int GL_LUMINANCE4_ALPHA4 = 0x8043;
+ public static final int GL_LUMINANCE6_ALPHA2 = 0x8044;
+ public static final int GL_LUMINANCE8_ALPHA8 = 0x8045;
+ public static final int GL_LUMINANCE12_ALPHA4 = 0x8046;
+ public static final int GL_LUMINANCE12_ALPHA12 = 0x8047;
+ public static final int GL_LUMINANCE16_ALPHA16 = 0x8048;
+ public static final int GL_INTENSITY = 0x8049;
+ public static final int GL_INTENSITY4 = 0x804A;
+ public static final int GL_INTENSITY8 = 0x804B;
+ public static final int GL_INTENSITY12 = 0x804C;
+ public static final int GL_INTENSITY16 = 0x804D;
+ public static final int GL_R3_G3_B2 = 0x2A10;
+ public static final int GL_RGB4 = 0x804F;
+ public static final int GL_RGB5 = 0x8050;
+ public static final int GL_RGB8 = 0x8051;
+ public static final int GL_RGB10 = 0x8052;
+ public static final int GL_RGB12 = 0x8053;
+ public static final int GL_RGB16 = 0x8054;
+ public static final int GL_RGBA2 = 0x8055;
+ public static final int GL_RGBA4 = 0x8056;
+ public static final int GL_RGB5_A1 = 0x8057;
+ public static final int GL_RGBA8 = 0x8058;
+ public static final int GL_RGB10_A2 = 0x8059;
+ public static final int GL_RGBA12 = 0x805A;
+ public static final int GL_RGBA16 = 0x805B;
+ public static final int GL_TEXTURE_RED_SIZE = 0x805C;
+ public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;
+ public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;
+ public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;
+ public static final int GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
+ public static final int GL_TEXTURE_INTENSITY_SIZE = 0x8061;
+ public static final int GL_PROXY_TEXTURE_1D = 0x8063;
+ public static final int GL_PROXY_TEXTURE_2D = 0x8064;
+
+ /* texture_object */
+ public static final int GL_TEXTURE_PRIORITY = 0x8066;
+ public static final int GL_TEXTURE_RESIDENT = 0x8067;
+ public static final int GL_TEXTURE_BINDING_1D = 0x8068;
+ public static final int GL_TEXTURE_BINDING_2D = 0x8069;
+
+ /* vertex_array */
+ public static final int GL_VERTEX_ARRAY = 0x8074;
+ public static final int GL_NORMAL_ARRAY = 0x8075;
+ public static final int GL_COLOR_ARRAY = 0x8076;
+ public static final int GL_INDEX_ARRAY = 0x8077;
+ public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
+ public static final int GL_EDGE_FLAG_ARRAY = 0x8079;
+ public static final int GL_VERTEX_ARRAY_SIZE = 0x807A;
+ public static final int GL_VERTEX_ARRAY_TYPE = 0x807B;
+ public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C;
+ public static final int GL_NORMAL_ARRAY_TYPE = 0x807E;
+ public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F;
+ public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
+ public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
+ public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
+ public static final int GL_INDEX_ARRAY_TYPE = 0x8085;
+ public static final int GL_INDEX_ARRAY_STRIDE = 0x8086;
+ public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
+ public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
+ public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
+ public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C;
+ public static final int GL_VERTEX_ARRAY_POINTER = 0x808E;
+ public static final int GL_NORMAL_ARRAY_POINTER = 0x808F;
+ public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
+ public static final int GL_INDEX_ARRAY_POINTER = 0x8091;
+ public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
+ public static final int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
+ public static final int GL_V2F = 0x2A20;
+ public static final int GL_V3F = 0x2A21;
+ public static final int GL_C4UB_V2F = 0x2A22;
+ public static final int GL_C4UB_V3F = 0x2A23;
+ public static final int GL_C3F_V3F = 0x2A24;
+ public static final int GL_N3F_V3F = 0x2A25;
+ public static final int GL_C4F_N3F_V3F = 0x2A26;
+ public static final int GL_T2F_V3F = 0x2A27;
+ public static final int GL_T4F_V4F = 0x2A28;
+ public static final int GL_T2F_C4UB_V3F = 0x2A29;
+ public static final int GL_T2F_C3F_V3F = 0x2A2A;
+ public static final int GL_T2F_N3F_V3F = 0x2A2B;
+ public static final int GL_T2F_C4F_N3F_V3F = 0x2A2C;
+ public static final int GL_T4F_C4F_N3F_V4F = 0x2A2D;
+
+ public static final int GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB;
+
+
+ /*
+ * sub set of OpenGL functions for Jake2
+ */
+
+// void glAlphaFunc(int func, float ref);
+//
+// void glBegin(int mode);
+//
+// void glBindTexture(int target, int texture);
+//
+// void glBlendFunc(int sfactor, int dfactor);
+//
+// void glClear(int mask);
+//
+// void glClearColor(float red, float green, float blue, float alpha);
+//
+// void glColor3f(float red, float green, float blue);
+//
+// void glColor3ub(byte red, byte green, byte blue);
+//
+// void glColor4f(float red, float green, float blue, float alpha);
+//
+// void glColor4ub(byte red, byte green, byte blue, byte alpha);
+//
+// void glColorPointer(int size, boolean unsigned, int stride,
+// ByteBuffer pointer);
+//
+// void glColorPointer(int size, int stride, FloatBuffer pointer);
+//
+// void glCullFace(int mode);
+//
+// void glDeleteTextures(IntBuffer textures);
+//
+// void glDepthFunc(int func);
+//
+// void glDepthMask(boolean flag);
+//
+// void glDepthRange(double zNear, double zFar);
+//
+// void glDisable(int cap);
+//
+// void glDisableClientState(int cap);
+//
+// void glDrawArrays(int mode, int first, int count);
+//
+// void glDrawBuffer(int mode);
+//
+// void glDrawElements(int mode, IntBuffer indices);
+//
+// void glEnable(int cap);
+//
+// void glEnableClientState(int cap);
+//
+// void glEnd();
+//
+// void glFinish();
+//
+// void glFlush();
+//
+// void glFrustum(double left, double right, double bottom, double top,
+// double zNear, double zFar);
+//
+// int glGetError();
+//
+// void glGetFloat(int pname, FloatBuffer params);
+//
+// String glGetString(int name);
+//
+// void glInterleavedArrays(int format, int stride, FloatBuffer pointer);
+//
+// void glLoadIdentity();
+//
+// void glLoadMatrix(FloatBuffer m);
+//
+// void glMatrixMode(int mode);
+//
+// void glOrtho(double left, double right, double bottom, double top,
+// double zNear, double zFar);
+//
+// void glPixelStorei(int pname, int param);
+//
+// void glPointSize(float size);
+//
+// void glPolygonMode(int face, int mode);
+//
+// void glPopMatrix();
+//
+// void glPushMatrix();
+//
+// void glReadPixels(int x, int y, int width, int height, int format,
+// int type, ByteBuffer pixels);
+//
+// void glRotatef(float angle, float x, float y, float z);
+//
+// void glScalef(float x, float y, float z);
+//
+// void glScissor(int x, int y, int width, int height);
+//
+// void glShadeModel(int mode);
+//
+// void glTexCoord2f(float s, float t);
+//
+// void glTexCoordPointer(int size, int stride, FloatBuffer pointer);
+//
+// void glTexEnvi(int target, int pname, int param);
+//
+// void glTexImage2D(int target, int level, int internalformat, int width,
+// int height, int border, int format, int type, ByteBuffer pixels);
+//
+// void glTexImage2D(int target, int level, int internalformat, int width,
+// int height, int border, int format, int type, IntBuffer pixels);
+//
+// void glTexParameterf(int target, int pname, float param);
+//
+// void glTexParameteri(int target, int pname, int param);
+//
+// void glTexSubImage2D(int target, int level, int xoffset, int yoffset,
+// int width, int height, int format, int type, IntBuffer pixels);
+//
+// void glTranslatef(float x, float y, float z);
+//
+// void glVertex2f(float x, float y);
+//
+// void glVertex3f(float x, float y, float z);
+//
+// void glVertexPointer(int size, int stride, FloatBuffer pointer);
+//
+// void glViewport(int x, int y, int width, int height);
+//
+// void glColorTable(int target, int internalFormat, int width, int format,
+// int type, ByteBuffer data);
+//
+// void glActiveTextureARB(int texture);
+//
+// void glClientActiveTextureARB(int texture);
+//
+// void glPointParameterEXT(int pname, FloatBuffer pfParams);
+//
+// void glPointParameterfEXT(int pname, float param);
+
+} \ No newline at end of file