diff options
-rw-r--r-- | src/jake2/render/fastjogl/Warp.java | 34 | ||||
-rw-r--r-- | src/jake2/render/jogl/Warp.java | 41 | ||||
-rw-r--r-- | src/jake2/render/lwjgl/Warp.java | 70 |
3 files changed, 50 insertions, 95 deletions
diff --git a/src/jake2/render/fastjogl/Warp.java b/src/jake2/render/fastjogl/Warp.java index bfaf6b4..9d5f1c2 100644 --- a/src/jake2/render/fastjogl/Warp.java +++ b/src/jake2/render/fastjogl/Warp.java @@ -2,7 +2,7 @@ * Warp.java * Copyright (C) 2003 * - * $Id: Warp.java,v 1.5 2005-01-09 22:36:30 cawe Exp $ + * $Id: Warp.java,v 1.6 2005-01-10 00:05:23 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -28,13 +28,8 @@ package jake2.render.fastjogl; import jake2.Defines; import jake2.Globals; import jake2.qcommon.Com; -import jake2.render.glpoly_t; -import jake2.render.image_t; -import jake2.render.msurface_t; +import jake2.render.*; import jake2.util.Math3D; - -import java.nio.FloatBuffer; - import net.java.games.jogl.GL; /** @@ -229,7 +224,6 @@ public abstract class Warp extends Model { poly.s1(0, total_s * scale); poly.t1(0, total_t * scale); - // memcpy (poly.verts[i+1], poly.verts[1], sizeof(poly.verts[0])); poly.x(i + 1, poly.x(1)); poly.y(i + 1, poly.y(1)); poly.z(i + 1, poly.z(1)); @@ -240,27 +234,23 @@ public abstract class Warp extends Model { } /* - * ================ GL_SubdivideSurface + * GL_SubdivideSurface * * Breaks a polygon up along axial 64 unit boundaries so that turbulent and - * sky warps can be done reasonably. ================ + * sky warps can be done reasonably. */ - void GL_SubdivideSurface(msurface_t fa) { - float[][] verts = new float[64][3]; + float[][] tmpVerts = new float[64][3]; - int numverts; - int i; - int lindex; + void GL_SubdivideSurface(msurface_t fa) { + float[][] verts = tmpVerts; float[] vec; - warpface = fa; - // // convert edges back to a normal polygon // - numverts = 0; - for (i = 0; i < fa.numedges; i++) { - lindex = loadmodel.surfedges[fa.firstedge + i]; + int numverts = 0; + for (int i = 0; i < fa.numedges; i++) { + int lindex = loadmodel.surfedges[fa.firstedge + i]; if (lindex > 0) vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position; @@ -269,7 +259,6 @@ public abstract class Warp extends Model { Math3D.VectorCopy(vec, verts[numverts]); numverts++; } - SubdividePolygon(numverts, verts); } @@ -289,7 +278,6 @@ public abstract class Warp extends Model { */ void EmitWaterPolys(msurface_t fa) { glpoly_t p, bp; - int i; float s = 0; float t = 0; float os, ot; @@ -306,7 +294,7 @@ public abstract class Warp extends Model { p = bp; gl.glBegin(GL.GL_TRIANGLE_FAN); - for (i = 0; i < p.numverts; i++) { + for (int i = 0; i < p.numverts; i++) { os = p.s1(i); ot = p.t1(i); diff --git a/src/jake2/render/jogl/Warp.java b/src/jake2/render/jogl/Warp.java index 58c5081..7ad3b64 100644 --- a/src/jake2/render/jogl/Warp.java +++ b/src/jake2/render/jogl/Warp.java @@ -2,7 +2,7 @@ * Warp.java * Copyright (C) 2003 * - * $Id: Warp.java,v 1.8 2005-01-09 22:34:21 cawe Exp $ + * $Id: Warp.java,v 1.9 2005-01-10 00:05:23 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -28,9 +28,7 @@ package jake2.render.jogl; import jake2.Defines; import jake2.Globals; import jake2.qcommon.Com; -import jake2.render.glpoly_t; -import jake2.render.image_t; -import jake2.render.msurface_t; +import jake2.render.*; import jake2.util.Math3D; import net.java.games.jogl.GL; @@ -205,7 +203,6 @@ public abstract class Warp extends Model { total_s = 0; total_t = 0; for (i = 0; i < numverts; i++) { - //Math3D.VectorCopy(verts[i], poly.verts[i + 1]); poly.x(i + 1, verts[i][0]); poly.y(i + 1, verts[i][1]); poly.z(i + 1, verts[i][2]); @@ -227,9 +224,6 @@ public abstract class Warp extends Model { poly.s1(0, total_s * scale); poly.t1(0, total_t * scale); - // memcpy (poly.verts[i+1], poly.verts[1], sizeof(poly.verts[0])); -// System.arraycopy(poly.verts[1], 0, poly.verts[i + 1], 0, -// poly.verts[1].length); // :-) poly.x(i + 1, poly.x(1)); poly.y(i + 1, poly.y(1)); poly.z(i + 1, poly.z(1)); @@ -240,27 +234,23 @@ public abstract class Warp extends Model { } /* - * ================ GL_SubdivideSurface + * GL_SubdivideSurface * * Breaks a polygon up along axial 64 unit boundaries so that turbulent and - * sky warps can be done reasonably. ================ + * sky warps can be done reasonably. */ - void GL_SubdivideSurface(msurface_t fa) { - float[][] verts = new float[64][3]; + float[][] tmpVerts = new float[64][3]; - int numverts; - int i; - int lindex; + void GL_SubdivideSurface(msurface_t fa) { + float[][] verts = tmpVerts; float[] vec; - warpface = fa; - // // convert edges back to a normal polygon // - numverts = 0; - for (i = 0; i < fa.numedges; i++) { - lindex = loadmodel.surfedges[fa.firstedge + i]; + int numverts = 0; + for (int i = 0; i < fa.numedges; i++) { + int lindex = loadmodel.surfedges[fa.firstedge + i]; if (lindex > 0) vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position; @@ -269,7 +259,6 @@ public abstract class Warp extends Model { Math3D.VectorCopy(vec, verts[numverts]); numverts++; } - SubdividePolygon(numverts, verts); } @@ -519,16 +508,12 @@ public abstract class Warp extends Model { float[][] verts = new float[MAX_CLIP_VERTS][3]; /* - * ================= R_AddSkySurface ================= + * R_AddSkySurface */ void R_AddSkySurface(msurface_t fa) { - int i; - glpoly_t p; - // calculate vertex values for sky box - for (p = fa.polys; p != null; p = p.next) { - for (i = 0; i < p.numverts; i++) { - //Math3D.VectorSubtract(p.verts[i], r_origin, verts[i]); + for (glpoly_t p = fa.polys; p != null; p = p.next) { + for (int i = 0; i < p.numverts; i++) { verts[i][0] = p.x(i) - r_origin[0]; verts[i][1] = p.y(i) - r_origin[1]; verts[i][2] = p.z(i) - r_origin[2]; diff --git a/src/jake2/render/lwjgl/Warp.java b/src/jake2/render/lwjgl/Warp.java index 1c96980..57e25d5 100644 --- a/src/jake2/render/lwjgl/Warp.java +++ b/src/jake2/render/lwjgl/Warp.java @@ -2,7 +2,7 @@ * Warp.java * Copyright (C) 2003 * - * $Id: Warp.java,v 1.3 2005-01-09 22:35:31 cawe Exp $ + * $Id: Warp.java,v 1.4 2005-01-10 00:05:22 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -28,15 +28,9 @@ package jake2.render.lwjgl; import jake2.Defines; import jake2.Globals; import jake2.qcommon.Com; -import jake2.render.glpoly_t; -import jake2.render.image_t; -import jake2.render.msurface_t; +import jake2.render.*; import jake2.util.Math3D; -import java.nio.FloatBuffer; - -import net.java.games.jogl.GL; - import org.lwjgl.opengl.GL11; /** @@ -225,7 +219,6 @@ public abstract class Warp extends Model { poly.s1(0, total_s * scale); poly.t1(0, total_t * scale); - // memcpy (poly.verts[i+1], poly.verts[1], sizeof(poly.verts[0])); poly.x(i + 1, poly.x(1)); poly.y(i + 1, poly.y(1)); poly.z(i + 1, poly.z(1)); @@ -244,35 +237,28 @@ public abstract class Warp extends Model { can be done reasonably. ================ */ - void GL_SubdivideSurface(msurface_t fa) - { - float[][] verts = new float[64][3]; - - int numverts; - int i; - int lindex; - float[] vec; - - warpface = fa; - - // - // convert edges back to a normal polygon - // - numverts = 0; - for (i=0 ; i < fa.numedges ; i++) - { - lindex = loadmodel.surfedges[fa.firstedge + i]; - - if (lindex > 0) - vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position; - else - vec = loadmodel.vertexes[loadmodel.edges[-lindex].v[1]].position; - Math3D.VectorCopy(vec, verts[numverts]); - numverts++; - } - - SubdividePolygon(numverts, verts); - } + float[][] tmpVerts = new float[64][3]; + + void GL_SubdivideSurface(msurface_t fa) { + float[][] verts = tmpVerts; + float[] vec; + warpface = fa; + // + // convert edges back to a normal polygon + // + int numverts = 0; + for (int i = 0; i < fa.numedges; i++) { + int lindex = loadmodel.surfedges[fa.firstedge + i]; + + if (lindex > 0) + vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position; + else + vec = loadmodel.vertexes[loadmodel.edges[-lindex].v[1]].position; + Math3D.VectorCopy(vec, verts[numverts]); + numverts++; + } + SubdividePolygon(numverts, verts); + } // ========================================================= @@ -559,7 +545,7 @@ public abstract class Warp extends Model { */ void R_AddSkySurface(msurface_t fa) { - // calculate vertex values for sky box + // calculate vertex values for sky box for (glpoly_t p = fa.polys; p != null; p = p.next) { for (int i = 0; i < p.numverts; i++) { verts[i][0] = p.x(i) - r_origin[0]; @@ -578,9 +564,7 @@ public abstract class Warp extends Model { */ void R_ClearSkyBox() { - int i; - - for (i=0 ; i<6 ; i++) + for (int i=0 ; i<6 ; i++) { skymins[0][i] = skymins[1][i] = 9999; skymaxs[0][i] = skymaxs[1][i] = -9999; @@ -729,6 +713,4 @@ public abstract class Warp extends Model { } } } - - } |