diff options
-rw-r--r-- | src/jake2/game/GameTrigger.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jake2/game/GameTrigger.java b/src/jake2/game/GameTrigger.java index 00964e7..440d8df 100644 --- a/src/jake2/game/GameTrigger.java +++ b/src/jake2/game/GameTrigger.java @@ -19,7 +19,7 @@ */ // Created on 27.12.2003 by RST. -// $Id: GameTrigger.java,v 1.3 2004-09-22 19:22:06 salomo Exp $ +// $Id: GameTrigger.java,v 1.4 2005-02-20 21:49:46 salomo Exp $ package jake2.game; import jake2.*; @@ -33,7 +33,7 @@ import jake2.util.Math3D; public class GameTrigger { public static void InitTrigger(edict_t self) { - if (Math3D.VectorCompare(self.s.angles, Globals.vec3_origin) != 0) + if (!Math3D.VectorEquals(self.s.angles, Globals.vec3_origin)) GameBase.G_SetMovedir(self.s.angles, self.movedir); self.solid = Defines.SOLID_TRIGGER; @@ -87,7 +87,7 @@ public class GameTrigger { ent.use = GameTrigger.Use_Multi; } - if (0 == Math3D.VectorCompare(ent.s.angles, Globals.vec3_origin)) + if (!Math3D.VectorEquals(ent.s.angles, Globals.vec3_origin)) GameBase.G_SetMovedir(ent.s.angles, ent.movedir); GameBase.gi.setmodel(ent, ent.model); @@ -267,7 +267,7 @@ public class GameTrigger { } else return; - if (0 == Math3D.VectorCompare(self.movedir, Globals.vec3_origin)) { + if (!Math3D.VectorEquals(self.movedir, Globals.vec3_origin)) { float[] forward = { 0, 0, 0 }; Math3D.AngleVectors(other.s.angles, forward, null, null); |