diff options
-rw-r--r-- | src/jake2/client/CL.java | 8 | ||||
-rw-r--r-- | src/jake2/client/CL_parse.java | 5 | ||||
-rw-r--r-- | src/jake2/client/Console.java | 4 | ||||
-rw-r--r-- | src/jake2/client/Menu.java | 8 |
4 files changed, 13 insertions, 12 deletions
diff --git a/src/jake2/client/CL.java b/src/jake2/client/CL.java index 125cedd..b1231f8 100644 --- a/src/jake2/client/CL.java +++ b/src/jake2/client/CL.java @@ -2,7 +2,7 @@ * CL.java * Copyright (C) 2004 * - * $Id: CL.java,v 1.5 2004-07-09 06:50:50 hzi Exp $ + * $Id: CL.java,v 1.6 2004-07-30 06:03:40 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -249,7 +249,7 @@ public final class CL extends CL_pred { public void execute() { // never pause in multiplayer - if (Cvar.VariableValue("maxclients") > 1 || Com.ServerState() == 0) { + if (Cvar.VariableValue("maxclients") > 1 || Globals.server_state == 0) { Cvar.SetValue("paused", 0); return; } @@ -312,7 +312,7 @@ public final class CL extends CL_pred { // if the local server is running and we aren't // then connect - if (cls.state == ca_disconnected && Com.ServerState() != 0) { + if (cls.state == ca_disconnected && Globals.server_state != 0) { cls.state = ca_connecting; cls.servername = "localhost"; // we don't need a challenge on the localhost @@ -358,7 +358,7 @@ public final class CL extends CL_pred { return; } - if (Com.ServerState() != 0) { + if (Globals.server_state != 0) { // if running a local server, kill it and reissue SV_MAIN.SV_Shutdown("Server quit\n", false); } else { diff --git a/src/jake2/client/CL_parse.java b/src/jake2/client/CL_parse.java index 130e89f..432df25 100644 --- a/src/jake2/client/CL_parse.java +++ b/src/jake2/client/CL_parse.java @@ -2,7 +2,7 @@ * CL_parse.java * Copyright (C) 2004 * - * $Id: CL_parse.java,v 1.7 2004-07-23 22:38:51 hzi Exp $ + * $Id: CL_parse.java,v 1.8 2004-07-30 06:03:40 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -26,6 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. package jake2.client; import jake2.Defines; +import jake2.Globals; import jake2.game.Cmd; import jake2.game.entity_state_t; import jake2.qcommon.*; @@ -315,7 +316,7 @@ public class CL_parse extends CL_view { cls.serverProtocol = i; // BIG HACK to let demos from release work with the 3.0x patch!!! - if (Com.ServerState() != 0 && PROTOCOL_VERSION == 34) { + if (Globals.server_state != 0 && PROTOCOL_VERSION == 34) { } else if (i != PROTOCOL_VERSION) Com.Error(ERR_DROP, "Server returned version " + i + ", not " + PROTOCOL_VERSION); diff --git a/src/jake2/client/Console.java b/src/jake2/client/Console.java index 4010eaf..b37a1f8 100644 --- a/src/jake2/client/Console.java +++ b/src/jake2/client/Console.java @@ -2,7 +2,7 @@ * Con.java * Copyright (C) 2003 * - * $Id: Console.java,v 1.3 2004-07-19 19:20:22 hzi Exp $ + * $Id: Console.java,v 1.4 2004-07-30 06:03:40 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -66,7 +66,7 @@ public final class Console extends Globals { Menu.ForceMenuOff(); Globals.cls.key_dest = Defines.key_console; - if (Cvar.VariableValue("maxclients") == 1 && Com.ServerState()!= 0) + if (Cvar.VariableValue("maxclients") == 1 && Globals.server_state!= 0) Cvar.Set("paused", "1"); } } diff --git a/src/jake2/client/Menu.java b/src/jake2/client/Menu.java index c6c7606..6e451b9 100644 --- a/src/jake2/client/Menu.java +++ b/src/jake2/client/Menu.java @@ -2,7 +2,7 @@ * Menu.java * Copyright (C) 2004 * - * $Id: Menu.java,v 1.5 2004-07-23 10:02:49 hzi Exp $ + * $Id: Menu.java,v 1.6 2004-07-30 06:03:40 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -158,7 +158,7 @@ public final class Menu extends Key { static void PushMenu(xcommand_t draw, keyfunc_t key) { //, String(*key) (int k) ) { int i; - if (Cvar.VariableValue("maxclients") == 1 && Com.ServerState() != 0) + if (Cvar.VariableValue("maxclients") == 1 && Globals.server_state != 0) Cvar.Set("paused", "1"); // if this menu is already present, drop back to that level @@ -2475,7 +2475,7 @@ public final class Menu extends Key { } }; static void Menu_SaveGame_f() { - if (0 == Com.ServerState()) + if (0 == Globals.server_state) return; // not playing a game SaveGame_MenuInit(); @@ -2800,7 +2800,7 @@ public final class Menu extends Key { } if (spot != null) { - if (Com.ServerState() != 0) + if (Globals.server_state != 0) Cbuf.AddText("disconnect\n"); Cbuf.AddText("gamemap \"*" + startmap + "$" + spot + "\"\n"); } |