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-rw-r--r--src/jake2/client/CL.java8
-rw-r--r--src/jake2/client/CL_parse.java5
-rw-r--r--src/jake2/client/Console.java4
-rw-r--r--src/jake2/client/Menu.java8
4 files changed, 13 insertions, 12 deletions
diff --git a/src/jake2/client/CL.java b/src/jake2/client/CL.java
index 125cedd..b1231f8 100644
--- a/src/jake2/client/CL.java
+++ b/src/jake2/client/CL.java
@@ -2,7 +2,7 @@
* CL.java
* Copyright (C) 2004
*
- * $Id: CL.java,v 1.5 2004-07-09 06:50:50 hzi Exp $
+ * $Id: CL.java,v 1.6 2004-07-30 06:03:40 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -249,7 +249,7 @@ public final class CL extends CL_pred {
public void execute() {
// never pause in multiplayer
- if (Cvar.VariableValue("maxclients") > 1 || Com.ServerState() == 0) {
+ if (Cvar.VariableValue("maxclients") > 1 || Globals.server_state == 0) {
Cvar.SetValue("paused", 0);
return;
}
@@ -312,7 +312,7 @@ public final class CL extends CL_pred {
// if the local server is running and we aren't
// then connect
- if (cls.state == ca_disconnected && Com.ServerState() != 0) {
+ if (cls.state == ca_disconnected && Globals.server_state != 0) {
cls.state = ca_connecting;
cls.servername = "localhost";
// we don't need a challenge on the localhost
@@ -358,7 +358,7 @@ public final class CL extends CL_pred {
return;
}
- if (Com.ServerState() != 0) {
+ if (Globals.server_state != 0) {
// if running a local server, kill it and reissue
SV_MAIN.SV_Shutdown("Server quit\n", false);
} else {
diff --git a/src/jake2/client/CL_parse.java b/src/jake2/client/CL_parse.java
index 130e89f..432df25 100644
--- a/src/jake2/client/CL_parse.java
+++ b/src/jake2/client/CL_parse.java
@@ -2,7 +2,7 @@
* CL_parse.java
* Copyright (C) 2004
*
- * $Id: CL_parse.java,v 1.7 2004-07-23 22:38:51 hzi Exp $
+ * $Id: CL_parse.java,v 1.8 2004-07-30 06:03:40 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -26,6 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
package jake2.client;
import jake2.Defines;
+import jake2.Globals;
import jake2.game.Cmd;
import jake2.game.entity_state_t;
import jake2.qcommon.*;
@@ -315,7 +316,7 @@ public class CL_parse extends CL_view {
cls.serverProtocol = i;
// BIG HACK to let demos from release work with the 3.0x patch!!!
- if (Com.ServerState() != 0 && PROTOCOL_VERSION == 34) {
+ if (Globals.server_state != 0 && PROTOCOL_VERSION == 34) {
}
else if (i != PROTOCOL_VERSION)
Com.Error(ERR_DROP, "Server returned version " + i + ", not " + PROTOCOL_VERSION);
diff --git a/src/jake2/client/Console.java b/src/jake2/client/Console.java
index 4010eaf..b37a1f8 100644
--- a/src/jake2/client/Console.java
+++ b/src/jake2/client/Console.java
@@ -2,7 +2,7 @@
* Con.java
* Copyright (C) 2003
*
- * $Id: Console.java,v 1.3 2004-07-19 19:20:22 hzi Exp $
+ * $Id: Console.java,v 1.4 2004-07-30 06:03:40 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -66,7 +66,7 @@ public final class Console extends Globals {
Menu.ForceMenuOff();
Globals.cls.key_dest = Defines.key_console;
- if (Cvar.VariableValue("maxclients") == 1 && Com.ServerState()!= 0)
+ if (Cvar.VariableValue("maxclients") == 1 && Globals.server_state!= 0)
Cvar.Set("paused", "1");
}
}
diff --git a/src/jake2/client/Menu.java b/src/jake2/client/Menu.java
index c6c7606..6e451b9 100644
--- a/src/jake2/client/Menu.java
+++ b/src/jake2/client/Menu.java
@@ -2,7 +2,7 @@
* Menu.java
* Copyright (C) 2004
*
- * $Id: Menu.java,v 1.5 2004-07-23 10:02:49 hzi Exp $
+ * $Id: Menu.java,v 1.6 2004-07-30 06:03:40 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -158,7 +158,7 @@ public final class Menu extends Key {
static void PushMenu(xcommand_t draw, keyfunc_t key) { //, String(*key) (int k) ) {
int i;
- if (Cvar.VariableValue("maxclients") == 1 && Com.ServerState() != 0)
+ if (Cvar.VariableValue("maxclients") == 1 && Globals.server_state != 0)
Cvar.Set("paused", "1");
// if this menu is already present, drop back to that level
@@ -2475,7 +2475,7 @@ public final class Menu extends Key {
}
};
static void Menu_SaveGame_f() {
- if (0 == Com.ServerState())
+ if (0 == Globals.server_state)
return; // not playing a game
SaveGame_MenuInit();
@@ -2800,7 +2800,7 @@ public final class Menu extends Key {
}
if (spot != null) {
- if (Com.ServerState() != 0)
+ if (Globals.server_state != 0)
Cbuf.AddText("disconnect\n");
Cbuf.AddText("gamemap \"*" + startmap + "$" + spot + "\"\n");
}