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-rw-r--r--src/jake2/client/CL.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jake2/client/CL.java b/src/jake2/client/CL.java
index 125cedd..b1231f8 100644
--- a/src/jake2/client/CL.java
+++ b/src/jake2/client/CL.java
@@ -2,7 +2,7 @@
* CL.java
* Copyright (C) 2004
*
- * $Id: CL.java,v 1.5 2004-07-09 06:50:50 hzi Exp $
+ * $Id: CL.java,v 1.6 2004-07-30 06:03:40 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -249,7 +249,7 @@ public final class CL extends CL_pred {
public void execute() {
// never pause in multiplayer
- if (Cvar.VariableValue("maxclients") > 1 || Com.ServerState() == 0) {
+ if (Cvar.VariableValue("maxclients") > 1 || Globals.server_state == 0) {
Cvar.SetValue("paused", 0);
return;
}
@@ -312,7 +312,7 @@ public final class CL extends CL_pred {
// if the local server is running and we aren't
// then connect
- if (cls.state == ca_disconnected && Com.ServerState() != 0) {
+ if (cls.state == ca_disconnected && Globals.server_state != 0) {
cls.state = ca_connecting;
cls.servername = "localhost";
// we don't need a challenge on the localhost
@@ -358,7 +358,7 @@ public final class CL extends CL_pred {
return;
}
- if (Com.ServerState() != 0) {
+ if (Globals.server_state != 0) {
// if running a local server, kill it and reissue
SV_MAIN.SV_Shutdown("Server quit\n", false);
} else {