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-rw-r--r--src/jake2/client/CL_fx.java76
1 files changed, 8 insertions, 68 deletions
diff --git a/src/jake2/client/CL_fx.java b/src/jake2/client/CL_fx.java
index 3032f81..b3926e1 100644
--- a/src/jake2/client/CL_fx.java
+++ b/src/jake2/client/CL_fx.java
@@ -2,7 +2,7 @@
* java
* Copyright (C) 2004
*
- * $Id: CL_fx.java,v 1.6 2004-09-22 19:22:08 salomo Exp $
+ * $Id: CL_fx.java,v 1.7 2004-10-11 14:04:16 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -51,7 +51,6 @@ public class CL_fx {
float die; // stop lighting after this time
- //float decay; // drop this each second
float minlight; // don't add when contributing less
void clear() {
@@ -230,23 +229,10 @@ public class CL_fx {
return dl;
}
- /*
- * =============== CL_NewDlight ===============
- */
- static void NewDlight(int key, float x, float y, float z, float radius, float time) {
- cdlight_t dl;
-
- dl = AllocDlight(key);
- dl.origin[0] = x;
- dl.origin[1] = y;
- dl.origin[2] = z;
- dl.radius = radius;
- dl.die = Globals.cl.time + time;
- }
/*
- * =============== CL_RunDLights
- *
+ * ===============
+ * CL_RunDLights
* ===============
*/
static void RunDLights() {
@@ -261,14 +247,13 @@ public class CL_fx {
dl.radius = 0.0f;
return;
}
- //dl[i].radius -= cls.frametime * dl[i].decay;
- //if (dl[i].radius < 0)
- // dl[i].radius = 0;
}
}
/*
- * ============== CL_ParseMuzzleFlash ==============
+ * ==============
+ * CL_ParseMuzzleFlash
+ * ==============
*/
static void ParseMuzzleFlash() {
float[] fv = new float[3];
@@ -1369,55 +1354,10 @@ public class CL_fx {
}
}
- /*
- * =============== CL_QuadTrail
- *
- * ===============
- */
- static void QuadTrail(float[] start, float[] end) {
- float[] move = new float[3];
- float[] vec = new float[3];
- float len;
- int j;
- cparticle_t p;
- int dec;
-
- Math3D.VectorCopy(start, move);
- Math3D.VectorSubtract(end, start, vec);
- len = Math3D.VectorNormalize(vec);
-
- dec = 5;
- Math3D.VectorScale(vec, 5, vec);
-
- while (len > 0) {
- len -= dec;
-
- if (free_particles == null)
- return;
- p = free_particles;
- free_particles = p.next;
- p.next = active_particles;
- active_particles = p;
- Math3D.VectorClear(p.accel);
-
- p.time = Globals.cl.time;
-
- p.alpha = 1.0f;
- p.alphavel = -1.0f / (0.8f + Globals.rnd.nextFloat() * 0.2f);
- p.color = 115;
- for (j = 0; j < 3; j++) {
- p.org[j] = move[j] + Lib.crand() * 16;
- p.vel[j] = Lib.crand() * 5;
- p.accel[j] = 0;
- }
-
- Math3D.VectorAdd(move, vec, move);
- }
- }
/*
- * =============== CL_FlagTrail
- *
+ * ===============
+ * CL_FlagTrail
* ===============
*/
static void FlagTrail(float[] start, float[] end, float color) {