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Diffstat (limited to 'src/jake2/game/Cmd.java')
-rw-r--r--src/jake2/game/Cmd.java18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/jake2/game/Cmd.java b/src/jake2/game/Cmd.java
index d080958..7df0a96 100644
--- a/src/jake2/game/Cmd.java
+++ b/src/jake2/game/Cmd.java
@@ -2,7 +2,7 @@
* Cmd.java
* Copyright (C) 2003
*
- * $Id: Cmd.java,v 1.15 2005-11-16 22:24:52 salomo Exp $
+ * $Id: Cmd.java,v 1.16 2005-11-20 22:18:33 salomo Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -503,7 +503,7 @@ public final class Cmd {
if (give_all || 0 == Lib.Q_stricmp(name, "weapons")) {
for (i = 1; i < GameBase.game.num_items; i++) {
- it = GameItems.itemlist[i];
+ it = GameItemList.itemlist[i];
if (null == it.pickup)
continue;
if (0 == (it.flags & Defines.IT_WEAPON))
@@ -516,7 +516,7 @@ public final class Cmd {
if (give_all || 0 == Lib.Q_stricmp(name, "ammo")) {
for (i = 1; i < GameBase.game.num_items; i++) {
- it = GameItems.itemlist[i];
+ it = GameItemList.itemlist[i];
if (null == it.pickup)
continue;
if (0 == (it.flags & Defines.IT_AMMO))
@@ -559,7 +559,7 @@ public final class Cmd {
if (give_all) {
for (i = 1; i < GameBase.game.num_items; i++) {
- it = GameItems.itemlist[i];
+ it = GameItemList.itemlist[i];
if (it.pickup != null)
continue;
if ((it.flags & (Defines.IT_ARMOR | Defines.IT_WEAPON | Defines.IT_AMMO)) != 0)
@@ -798,7 +798,7 @@ public final class Cmd {
return;
}
- it = GameItems.itemlist[ent.client.pers.selected_item];
+ it = GameItemList.itemlist[ent.client.pers.selected_item];
if (it.use == null) {
SV_GAME
.PF_cprintf(ent, Defines.PRINT_HIGH,
@@ -834,7 +834,7 @@ public final class Cmd {
if (0 == cl.pers.inventory[index])
continue;
- it = GameItems.itemlist[index];
+ it = GameItemList.itemlist[index];
if (it.use == null)
continue;
@@ -875,7 +875,7 @@ public final class Cmd {
index++;
if (0 == cl.pers.inventory[index])
continue;
- it = GameItems.itemlist[index];
+ it = GameItemList.itemlist[index];
if (null == it.use)
continue;
if (0 == (it.flags & Defines.IT_WEAPON))
@@ -906,7 +906,7 @@ public final class Cmd {
index = GameItems.ITEM_INDEX(cl.pers.lastweapon);
if (0 == cl.pers.inventory[index])
return;
- it = GameItems.itemlist[index];
+ it = GameItemList.itemlist[index];
if (null == it.use)
return;
if (0 == (it.flags & Defines.IT_WEAPON))
@@ -931,7 +931,7 @@ public final class Cmd {
return;
}
- it = GameItems.itemlist[ent.client.pers.selected_item];
+ it = GameItemList.itemlist[ent.client.pers.selected_item];
if (it.drop == null) {
SV_GAME.PF_cprintf(ent, Defines.PRINT_HIGH,
"Item is not dropable.\n");