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-rw-r--r--src/jake2/game/GameFuncAdapters.java1151
1 files changed, 477 insertions, 674 deletions
diff --git a/src/jake2/game/GameFuncAdapters.java b/src/jake2/game/GameFuncAdapters.java
index 5d48a6e..a381091 100644
--- a/src/jake2/game/GameFuncAdapters.java
+++ b/src/jake2/game/GameFuncAdapters.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 26.02.2004 by RST.
-// $Id: GameFuncAdapters.java,v 1.1 2004-07-08 15:58:44 hzi Exp $
+// $Id: GameFuncAdapters.java,v 1.2 2004-08-22 14:25:11 salomo Exp $
package jake2.game;
@@ -30,8 +30,7 @@ import jake2.Globals;
import jake2.util.*;
import jake2.util.*;
-public class GameFuncAdapters
-{
+public class GameFuncAdapters {
/*
=========================================================
@@ -67,66 +66,58 @@ public class GameFuncAdapters
=========================================================
*/
- public final static int PLAT_LOW_TRIGGER = 1;
- public final static int STATE_TOP = 0;
- public final static int STATE_BOTTOM = 1;
- public final static int STATE_UP = 2;
- public final static int STATE_DOWN = 3;
- public final static int DOOR_START_OPEN = 1;
- public final static int DOOR_REVERSE = 2;
- public final static int DOOR_CRUSHER = 4;
- public final static int DOOR_NOMONSTER = 8;
- public final static int DOOR_TOGGLE = 32;
- public final static int DOOR_X_AXIS = 64;
- public final static int DOOR_Y_AXIS = 128;
+ public final static int PLAT_LOW_TRIGGER= 1;
+ public final static int STATE_TOP= 0;
+ public final static int STATE_BOTTOM= 1;
+ public final static int STATE_UP= 2;
+ public final static int STATE_DOWN= 3;
+ public final static int DOOR_START_OPEN= 1;
+ public final static int DOOR_REVERSE= 2;
+ public final static int DOOR_CRUSHER= 4;
+ public final static int DOOR_NOMONSTER= 8;
+ public final static int DOOR_TOGGLE= 32;
+ public final static int DOOR_X_AXIS= 64;
+ public final static int DOOR_Y_AXIS= 128;
//
// Support routines for movement (changes in origin using velocity)
//
- static EntThinkAdapter Move_Done = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+ static EntThinkAdapter Move_Done= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
Math3D.VectorClear(ent.velocity);
ent.moveinfo.endfunc.think(ent);
return true;
}
};
- static EntThinkAdapter Move_Final = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+ static EntThinkAdapter Move_Final= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
- if (ent.moveinfo.remaining_distance == 0)
- {
+ if (ent.moveinfo.remaining_distance == 0) {
Move_Done.think(ent);
return true;
}
Math3D.VectorScale(ent.moveinfo.dir, ent.moveinfo.remaining_distance / Defines.FRAMETIME, ent.velocity);
- ent.think = Move_Done;
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ ent.think= Move_Done;
+ ent.nextthink= GameBase.level.time + Defines.FRAMETIME;
return true;
}
};
- static EntThinkAdapter Move_Begin = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+ static EntThinkAdapter Move_Begin= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
float frames;
- if ((ent.moveinfo.speed * Defines.FRAMETIME) >= ent.moveinfo.remaining_distance)
- {
+ if ((ent.moveinfo.speed * Defines.FRAMETIME) >= ent.moveinfo.remaining_distance) {
Move_Final.think(ent);
return true;
}
Math3D.VectorScale(ent.moveinfo.dir, ent.moveinfo.speed, ent.velocity);
- frames = (float) Math.floor((ent.moveinfo.remaining_distance / ent.moveinfo.speed) / Defines.FRAMETIME);
+ frames= (float) Math.floor((ent.moveinfo.remaining_distance / ent.moveinfo.speed) / Defines.FRAMETIME);
ent.moveinfo.remaining_distance -= frames * ent.moveinfo.speed * Defines.FRAMETIME;
- ent.nextthink = GameBase.level.time + (frames * Defines.FRAMETIME);
- ent.think = Move_Final;
+ ent.nextthink= GameBase.level.time + (frames * Defines.FRAMETIME);
+ ent.think= Move_Final;
return true;
}
};
@@ -134,44 +125,37 @@ public class GameFuncAdapters
// Support routines for angular movement (changes in angle using avelocity)
//
- static EntThinkAdapter AngleMove_Done = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+ static EntThinkAdapter AngleMove_Done= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
Math3D.VectorClear(ent.avelocity);
ent.moveinfo.endfunc.think(ent);
return true;
}
};
- static EntThinkAdapter AngleMove_Final = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- float[] move = { 0, 0, 0 };
+ static EntThinkAdapter AngleMove_Final= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ float[] move= { 0, 0, 0 };
if (ent.moveinfo.state == STATE_UP)
Math3D.VectorSubtract(ent.moveinfo.end_angles, ent.s.angles, move);
else
Math3D.VectorSubtract(ent.moveinfo.start_angles, ent.s.angles, move);
- if (Math3D.VectorCompare(move, Globals.vec3_origin) != 0)
- {
+ if (Math3D.VectorCompare(move, Globals.vec3_origin) != 0) {
AngleMove_Done.think(ent);
return true;
}
Math3D.VectorScale(move, 1.0f / Defines.FRAMETIME, ent.avelocity);
- ent.think = AngleMove_Done;
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ ent.think= AngleMove_Done;
+ ent.nextthink= GameBase.level.time + Defines.FRAMETIME;
return true;
}
};
- static EntThinkAdapter AngleMove_Begin = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- float[] destdelta = { 0, 0, 0 };
+ static EntThinkAdapter AngleMove_Begin= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ float[] destdelta= { 0, 0, 0 };
float len;
float traveltime;
float frames;
@@ -183,32 +167,29 @@ public class GameFuncAdapters
Math3D.VectorSubtract(ent.moveinfo.start_angles, ent.s.angles, destdelta);
// calculate length of vector
- len = Math3D.VectorLength(destdelta);
+ len= Math3D.VectorLength(destdelta);
// divide by speed to get time to reach dest
- traveltime = len / ent.moveinfo.speed;
+ traveltime= len / ent.moveinfo.speed;
- if (traveltime < Defines.FRAMETIME)
- {
+ if (traveltime < Defines.FRAMETIME) {
AngleMove_Final.think(ent);
return true;
}
- frames = (float) (Math.floor(traveltime / Defines.FRAMETIME));
+ frames= (float) (Math.floor(traveltime / Defines.FRAMETIME));
// scale the destdelta vector by the time spent traveling to get velocity
Math3D.VectorScale(destdelta, 1.0f / traveltime, ent.avelocity);
// set nextthink to trigger a think when dest is reached
- ent.nextthink = GameBase.level.time + frames * Defines.FRAMETIME;
- ent.think = AngleMove_Final;
+ ent.nextthink= GameBase.level.time + frames * Defines.FRAMETIME;
+ ent.think= AngleMove_Final;
return true;
}
};
- static EntThinkAdapter Think_AccelMove = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+ static EntThinkAdapter Think_AccelMove= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
ent.moveinfo.remaining_distance -= ent.moveinfo.current_speed;
if (ent.moveinfo.current_speed == 0) // starting or blocked
@@ -217,24 +198,20 @@ public class GameFuncAdapters
GameFunc.plat_Accelerate(ent.moveinfo);
// will the entire move complete on next frame?
- if (ent.moveinfo.remaining_distance <= ent.moveinfo.current_speed)
- {
+ if (ent.moveinfo.remaining_distance <= ent.moveinfo.current_speed) {
Move_Final.think(ent);
return true;
}
Math3D.VectorScale(ent.moveinfo.dir, ent.moveinfo.current_speed * 10, ent.velocity);
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
- ent.think = Think_AccelMove;
+ ent.nextthink= GameBase.level.time + Defines.FRAMETIME;
+ ent.think= Think_AccelMove;
return true;
}
};
- static EntThinkAdapter plat_hit_top = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- if (0 == (ent.flags & Defines.FL_TEAMSLAVE))
- {
+ static EntThinkAdapter plat_hit_top= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ if (0 == (ent.flags & Defines.FL_TEAMSLAVE)) {
if (ent.moveinfo.sound_end != 0)
GameBase.gi.sound(
ent,
@@ -243,22 +220,19 @@ public class GameFuncAdapters
1,
Defines.ATTN_STATIC,
0);
- ent.s.sound = 0;
+ ent.s.sound= 0;
}
- ent.moveinfo.state = STATE_TOP;
+ ent.moveinfo.state= STATE_TOP;
- ent.think = plat_go_down;
- ent.nextthink = GameBase.level.time + 3;
+ ent.think= plat_go_down;
+ ent.nextthink= GameBase.level.time + 3;
return true;
}
};
- static EntThinkAdapter plat_hit_bottom = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+ static EntThinkAdapter plat_hit_bottom= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
- if (0 == (ent.flags & Defines.FL_TEAMSLAVE))
- {
+ if (0 == (ent.flags & Defines.FL_TEAMSLAVE)) {
if (ent.moveinfo.sound_end != 0)
GameBase.gi.sound(
ent,
@@ -267,18 +241,15 @@ public class GameFuncAdapters
1,
Defines.ATTN_STATIC,
0);
- ent.s.sound = 0;
+ ent.s.sound= 0;
}
- ent.moveinfo.state = STATE_BOTTOM;
+ ent.moveinfo.state= STATE_BOTTOM;
return true;
}
};
- static EntThinkAdapter plat_go_down = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- if (0 == (ent.flags & Defines.FL_TEAMSLAVE))
- {
+ static EntThinkAdapter plat_go_down= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ if (0 == (ent.flags & Defines.FL_TEAMSLAVE)) {
if (ent.moveinfo.sound_start != 0)
GameBase.gi.sound(
ent,
@@ -287,19 +258,16 @@ public class GameFuncAdapters
1,
Defines.ATTN_STATIC,
0);
- ent.s.sound = ent.moveinfo.sound_middle;
+ ent.s.sound= ent.moveinfo.sound_middle;
}
- ent.moveinfo.state = STATE_DOWN;
+ ent.moveinfo.state= STATE_DOWN;
GameFunc.Move_Calc(ent, ent.moveinfo.end_origin, plat_hit_bottom);
return true;
}
};
- static EntBlockedAdapter plat_blocked = new EntBlockedAdapter()
- {
- public void blocked(edict_t self, edict_t other)
- {
- if (0 == (other.svflags & Defines.SVF_MONSTER) && (null == other.client))
- {
+ static EntBlockedAdapter plat_blocked= new EntBlockedAdapter() {
+ public void blocked(edict_t self, edict_t other) {
+ if (0 == (other.svflags & Defines.SVF_MONSTER) && (null == other.client)) {
// give it a chance to go away on it's own terms (like gibs)
GameUtil.T_Damage(
other,
@@ -337,31 +305,26 @@ public class GameFuncAdapters
}
};
- static EntUseAdapter Use_Plat = new EntUseAdapter()
- {
- public void use(edict_t ent, edict_t other, edict_t activator)
- {
+ static EntUseAdapter Use_Plat= new EntUseAdapter() {
+ public void use(edict_t ent, edict_t other, edict_t activator) {
if (ent.think != null)
return; // already down
plat_go_down.think(ent);
}
};
- static EntTouchAdapter Touch_Plat_Center = new EntTouchAdapter()
- {
- public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf)
- {
+ static EntTouchAdapter Touch_Plat_Center= new EntTouchAdapter() {
+ public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf) {
if (other.client == null)
return;
if (other.health <= 0)
return;
- ent = ent.enemy; // now point at the plat, not the trigger
+ ent= ent.enemy; // now point at the plat, not the trigger
if (ent.moveinfo.state == STATE_BOTTOM)
GameFunc.plat_go_up(ent);
- else if (ent.moveinfo.state == STATE_TOP)
- {
- ent.nextthink = GameBase.level.time + 1; // the player is still on the plat, so delay going down
+ else if (ent.moveinfo.state == STATE_TOP) {
+ ent.nextthink= GameBase.level.time + 1; // the player is still on the plat, so delay going down
}
}
};
@@ -379,10 +342,8 @@ public class GameFuncAdapters
STOP mean it will stop moving instead of pushing entities
*/
- static EntBlockedAdapter rotating_blocked = new EntBlockedAdapter()
- {
- public void blocked(edict_t self, edict_t other)
- {
+ static EntBlockedAdapter rotating_blocked= new EntBlockedAdapter() {
+ public void blocked(edict_t self, edict_t other) {
GameUtil.T_Damage(
other,
self,
@@ -396,10 +357,8 @@ public class GameFuncAdapters
Defines.MOD_CRUSH);
}
};
- static EntTouchAdapter rotating_touch = new EntTouchAdapter()
- {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
+ static EntTouchAdapter rotating_touch= new EntTouchAdapter() {
+ public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
if (self.avelocity[0] != 0 || self.avelocity[1] != 0 || self.avelocity[2] != 0)
GameUtil.T_Damage(
other,
@@ -414,58 +373,52 @@ public class GameFuncAdapters
Defines.MOD_CRUSH);
}
};
- static EntUseAdapter rotating_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- if (0 == Math3D.VectorCompare(self.avelocity, Globals.vec3_origin))
- {
- self.s.sound = 0;
+ static EntUseAdapter rotating_use= new EntUseAdapter() {
+ public void use(edict_t self, edict_t other, edict_t activator) {
+ if (0 == Math3D.VectorCompare(self.avelocity, Globals.vec3_origin)) {
+ self.s.sound= 0;
Math3D.VectorClear(self.avelocity);
- self.touch = null;
+ self.touch= null;
}
- else
- {
- self.s.sound = self.moveinfo.sound_middle;
+ else {
+ self.s.sound= self.moveinfo.sound_middle;
Math3D.VectorScale(self.movedir, self.speed, self.avelocity);
if ((self.spawnflags & 16) != 0)
- self.touch = rotating_touch;
+ self.touch= rotating_touch;
}
}
};
- static EntThinkAdapter SP_func_rotating = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- ent.solid = Defines.SOLID_BSP;
+ static EntThinkAdapter SP_func_rotating= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ ent.solid= Defines.SOLID_BSP;
if ((ent.spawnflags & 32) != 0)
- ent.movetype = Defines.MOVETYPE_STOP;
+ ent.movetype= Defines.MOVETYPE_STOP;
else
- ent.movetype = Defines.MOVETYPE_PUSH;
+ ent.movetype= Defines.MOVETYPE_PUSH;
// set the axis of rotation
Math3D.VectorClear(ent.movedir);
if ((ent.spawnflags & 4) != 0)
- ent.movedir[2] = 1.0f;
+ ent.movedir[2]= 1.0f;
else if ((ent.spawnflags & 8) != 0)
- ent.movedir[0] = 1.0f;
+ ent.movedir[0]= 1.0f;
else // Z_AXIS
- ent.movedir[1] = 1.0f;
+ ent.movedir[1]= 1.0f;
// check for reverse rotation
if ((ent.spawnflags & 2) != 0)
Math3D.VectorNegate(ent.movedir, ent.movedir);
if (0 == ent.speed)
- ent.speed = 100;
+ ent.speed= 100;
if (0 == ent.dmg)
- ent.dmg = 2;
+ ent.dmg= 2;
// ent.moveinfo.sound_middle = "doors/hydro1.wav";
- ent.use = rotating_use;
+ ent.use= rotating_use;
if (ent.dmg != 0)
- ent.blocked = rotating_blocked;
+ ent.blocked= rotating_blocked;
if ((ent.spawnflags & 1) != 0)
ent.use.use(ent, null, null);
@@ -505,58 +458,49 @@ public class GameFuncAdapters
5) in-out
*/
- static EntThinkAdapter button_done = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ static EntThinkAdapter button_done= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
- self.moveinfo.state = STATE_BOTTOM;
+ self.moveinfo.state= STATE_BOTTOM;
self.s.effects &= ~Defines.EF_ANIM23;
self.s.effects |= Defines.EF_ANIM01;
return true;
}
};
- static EntThinkAdapter button_return = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.moveinfo.state = STATE_DOWN;
+ static EntThinkAdapter button_return= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.moveinfo.state= STATE_DOWN;
GameFunc.Move_Calc(self, self.moveinfo.start_origin, button_done);
- self.s.frame = 0;
+ self.s.frame= 0;
if (self.health != 0)
- self.takedamage = Defines.DAMAGE_YES;
+ self.takedamage= Defines.DAMAGE_YES;
return true;
}
};
- static EntThinkAdapter button_wait = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.moveinfo.state = STATE_TOP;
+ static EntThinkAdapter button_wait= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.moveinfo.state= STATE_TOP;
self.s.effects &= ~Defines.EF_ANIM01;
self.s.effects |= Defines.EF_ANIM23;
GameUtil.G_UseTargets(self, self.activator);
- self.s.frame = 1;
- if (self.moveinfo.wait >= 0)
- {
- self.nextthink = GameBase.level.time + self.moveinfo.wait;
- self.think = button_return;
+ self.s.frame= 1;
+ if (self.moveinfo.wait >= 0) {
+ self.nextthink= GameBase.level.time + self.moveinfo.wait;
+ self.think= button_return;
}
return true;
}
};
- static EntThinkAdapter button_fire = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ static EntThinkAdapter button_fire= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
if (self.moveinfo.state == STATE_UP || self.moveinfo.state == STATE_TOP)
return true;
- self.moveinfo.state = STATE_UP;
+ self.moveinfo.state= STATE_UP;
if (self.moveinfo.sound_start != 0 && 0 == (self.flags & Defines.FL_TEAMSLAVE))
GameBase.gi.sound(
self,
@@ -569,93 +513,84 @@ public class GameFuncAdapters
return true;
}
};
- static EntUseAdapter button_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- self.activator = activator;
+ static EntUseAdapter button_use= new EntUseAdapter() {
+ public void use(edict_t self, edict_t other, edict_t activator) {
+ self.activator= activator;
button_fire.think(self);
return;
}
};
- static EntTouchAdapter button_touch = new EntTouchAdapter()
- {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
+ static EntTouchAdapter button_touch= new EntTouchAdapter() {
+ public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
if (null == other.client)
return;
if (other.health <= 0)
return;
- self.activator = other;
+ self.activator= other;
button_fire.think(self);
}
};
- static EntDieAdapter button_killed = new EntDieAdapter()
- {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
- self.activator = attacker;
- self.health = self.max_health;
- self.takedamage = Defines.DAMAGE_NO;
+ static EntDieAdapter button_killed= new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
+ self.activator= attacker;
+ self.health= self.max_health;
+ self.takedamage= Defines.DAMAGE_NO;
button_fire.think(self);
}
};
- static EntThinkAdapter SP_func_button = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- float[] abs_movedir = { 0, 0, 0 };
+ static EntThinkAdapter SP_func_button= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ float[] abs_movedir= { 0, 0, 0 };
float dist;
GameBase.G_SetMovedir(ent.s.angles, ent.movedir);
- ent.movetype = Defines.MOVETYPE_STOP;
- ent.solid = Defines.SOLID_BSP;
+ ent.movetype= Defines.MOVETYPE_STOP;
+ ent.solid= Defines.SOLID_BSP;
GameBase.gi.setmodel(ent, ent.model);
if (ent.sounds != 1)
- ent.moveinfo.sound_start = GameBase.gi.soundindex("switches/butn2.wav");
+ ent.moveinfo.sound_start= GameBase.gi.soundindex("switches/butn2.wav");
if (0 == ent.speed)
- ent.speed = 40;
+ ent.speed= 40;
if (0 == ent.accel)
- ent.accel = ent.speed;
+ ent.accel= ent.speed;
if (0 == ent.decel)
- ent.decel = ent.speed;
+ ent.decel= ent.speed;
if (0 == ent.wait)
- ent.wait = 3;
+ ent.wait= 3;
if (0 == GameBase.st.lip)
- GameBase.st.lip = 4;
+ GameBase.st.lip= 4;
Math3D.VectorCopy(ent.s.origin, ent.pos1);
- abs_movedir[0] = (float) Math.abs(ent.movedir[0]);
- abs_movedir[1] = (float) Math.abs(ent.movedir[1]);
- abs_movedir[2] = (float) Math.abs(ent.movedir[2]);
- dist = abs_movedir[0] * ent.size[0] + abs_movedir[1] * ent.size[1] + abs_movedir[2] * ent.size[2] - GameBase.st.lip;
+ abs_movedir[0]= (float) Math.abs(ent.movedir[0]);
+ abs_movedir[1]= (float) Math.abs(ent.movedir[1]);
+ abs_movedir[2]= (float) Math.abs(ent.movedir[2]);
+ dist= abs_movedir[0] * ent.size[0] + abs_movedir[1] * ent.size[1] + abs_movedir[2] * ent.size[2] - GameBase.st.lip;
Math3D.VectorMA(ent.pos1, dist, ent.movedir, ent.pos2);
- ent.use = button_use;
+ ent.use= button_use;
ent.s.effects |= Defines.EF_ANIM01;
- if (ent.health != 0)
- {
- ent.max_health = ent.health;
- ent.die = button_killed;
- ent.takedamage = Defines.DAMAGE_YES;
+ if (ent.health != 0) {
+ ent.max_health= ent.health;
+ ent.die= button_killed;
+ ent.takedamage= Defines.DAMAGE_YES;
}
else if (null == ent.targetname)
- ent.touch = button_touch;
+ ent.touch= button_touch;
- ent.moveinfo.state = STATE_BOTTOM;
+ ent.moveinfo.state= STATE_BOTTOM;
- ent.moveinfo.speed = ent.speed;
- ent.moveinfo.accel = ent.accel;
- ent.moveinfo.decel = ent.decel;
- ent.moveinfo.wait = ent.wait;
+ ent.moveinfo.speed= ent.speed;
+ ent.moveinfo.accel= ent.accel;
+ ent.moveinfo.decel= ent.decel;
+ ent.moveinfo.wait= ent.wait;
Math3D.VectorCopy(ent.pos1, ent.moveinfo.start_origin);
Math3D.VectorCopy(ent.s.angles, ent.moveinfo.start_angles);
Math3D.VectorCopy(ent.pos2, ent.moveinfo.end_origin);
@@ -665,12 +600,9 @@ public class GameFuncAdapters
return true;
}
};
- static EntThinkAdapter door_hit_top = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (0 == (self.flags & Defines.FL_TEAMSLAVE))
- {
+ static EntThinkAdapter door_hit_top= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (0 == (self.flags & Defines.FL_TEAMSLAVE)) {
if (self.moveinfo.sound_end != 0)
GameBase.gi.sound(
self,
@@ -679,25 +611,21 @@ public class GameFuncAdapters
1,
Defines.ATTN_STATIC,
0);
- self.s.sound = 0;
+ self.s.sound= 0;
}
- self.moveinfo.state = STATE_TOP;
+ self.moveinfo.state= STATE_TOP;
if ((self.spawnflags & DOOR_TOGGLE) != 0)
return true;
- if (self.moveinfo.wait >= 0)
- {
- self.think = door_go_down;
- self.nextthink = GameBase.level.time + self.moveinfo.wait;
+ if (self.moveinfo.wait >= 0) {
+ self.think= door_go_down;
+ self.nextthink= GameBase.level.time + self.moveinfo.wait;
}
return true;
}
};
- static EntThinkAdapter door_hit_bottom = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (0 == (self.flags & Defines.FL_TEAMSLAVE))
- {
+ static EntThinkAdapter door_hit_bottom= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (0 == (self.flags & Defines.FL_TEAMSLAVE)) {
if (self.moveinfo.sound_end != 0)
GameBase.gi.sound(
self,
@@ -706,19 +634,16 @@ public class GameFuncAdapters
1,
Defines.ATTN_STATIC,
0);
- self.s.sound = 0;
+ self.s.sound= 0;
}
- self.moveinfo.state = STATE_BOTTOM;
+ self.moveinfo.state= STATE_BOTTOM;
GameFunc.door_use_areaportals(self, false);
return true;
}
};
- static EntThinkAdapter door_go_down = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (0 == (self.flags & Defines.FL_TEAMSLAVE))
- {
+ static EntThinkAdapter door_go_down= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (0 == (self.flags & Defines.FL_TEAMSLAVE)) {
if (self.moveinfo.sound_start != 0)
GameBase.gi.sound(
self,
@@ -727,15 +652,14 @@ public class GameFuncAdapters
1,
Defines.ATTN_STATIC,
0);
- self.s.sound = self.moveinfo.sound_middle;
+ self.s.sound= self.moveinfo.sound_middle;
}
- if (self.max_health != 0)
- {
- self.takedamage = Defines.DAMAGE_YES;
- self.health = self.max_health;
+ if (self.max_health != 0) {
+ self.takedamage= Defines.DAMAGE_YES;
+ self.health= self.max_health;
}
- self.moveinfo.state = STATE_DOWN;
+ self.moveinfo.state= STATE_DOWN;
if (Lib.strcmp(self.classname, "func_door") == 0)
GameFunc.Move_Calc(self, self.moveinfo.start_origin, door_hit_bottom);
else if (Lib.strcmp(self.classname, "func_door_rotating") == 0)
@@ -743,24 +667,19 @@ public class GameFuncAdapters
return true;
}
};
- static EntUseAdapter door_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
+ static EntUseAdapter door_use= new EntUseAdapter() {
+ public void use(edict_t self, edict_t other, edict_t activator) {
edict_t ent;
if ((self.flags & Defines.FL_TEAMSLAVE) != 0)
return;
- if ((self.spawnflags & DOOR_TOGGLE) != 0)
- {
- if (self.moveinfo.state == STATE_UP || self.moveinfo.state == STATE_TOP)
- {
+ if ((self.spawnflags & DOOR_TOGGLE) != 0) {
+ if (self.moveinfo.state == STATE_UP || self.moveinfo.state == STATE_TOP) {
// trigger all paired doors
- for (ent = self; ent != null; ent = ent.teamchain)
- {
- ent.message = null;
- ent.touch = null;
+ for (ent= self; ent != null; ent= ent.teamchain) {
+ ent.message= null;
+ ent.touch= null;
door_go_down.think(ent);
}
return;
@@ -768,18 +687,15 @@ public class GameFuncAdapters
}
// trigger all paired doors
- for (ent = self; ent != null; ent = ent.teamchain)
- {
- ent.message = null;
- ent.touch = null;
+ for (ent= self; ent != null; ent= ent.teamchain) {
+ ent.message= null;
+ ent.touch= null;
GameFunc.door_go_up(ent, activator);
}
}
};
- static EntTouchAdapter Touch_DoorTrigger = new EntTouchAdapter()
- {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
+ static EntTouchAdapter Touch_DoorTrigger= new EntTouchAdapter() {
+ public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
if (other.health <= 0)
return;
@@ -791,15 +707,13 @@ public class GameFuncAdapters
if (GameBase.level.time < self.touch_debounce_time)
return;
- self.touch_debounce_time = GameBase.level.time + 1.0f;
+ self.touch_debounce_time= GameBase.level.time + 1.0f;
door_use.use(self.owner, other, other);
}
};
- static EntThinkAdapter Think_CalcMoveSpeed = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ static EntThinkAdapter Think_CalcMoveSpeed= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
edict_t ent;
float min;
float time;
@@ -811,41 +725,37 @@ public class GameFuncAdapters
return true; // only the team master does this
// find the smallest distance any member of the team will be moving
- min = Math.abs(self.moveinfo.distance);
- for (ent = self.teamchain; ent != null; ent = ent.teamchain)
- {
- dist = Math.abs(ent.moveinfo.distance);
+ min= Math.abs(self.moveinfo.distance);
+ for (ent= self.teamchain; ent != null; ent= ent.teamchain) {
+ dist= Math.abs(ent.moveinfo.distance);
if (dist < min)
- min = dist;
+ min= dist;
}
- time = min / self.moveinfo.speed;
+ time= min / self.moveinfo.speed;
// adjust speeds so they will all complete at the same time
- for (ent = self; ent != null; ent = ent.teamchain)
- {
- newspeed = Math.abs(ent.moveinfo.distance) / time;
- ratio = newspeed / ent.moveinfo.speed;
+ for (ent= self; ent != null; ent= ent.teamchain) {
+ newspeed= Math.abs(ent.moveinfo.distance) / time;
+ ratio= newspeed / ent.moveinfo.speed;
if (ent.moveinfo.accel == ent.moveinfo.speed)
- ent.moveinfo.accel = newspeed;
+ ent.moveinfo.accel= newspeed;
else
ent.moveinfo.accel *= ratio;
if (ent.moveinfo.decel == ent.moveinfo.speed)
- ent.moveinfo.decel = newspeed;
+ ent.moveinfo.decel= newspeed;
else
ent.moveinfo.decel *= ratio;
- ent.moveinfo.speed = newspeed;
+ ent.moveinfo.speed= newspeed;
}
return true;
}
};
-
- static EntThinkAdapter Think_SpawnDoorTrigger = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+
+ static EntThinkAdapter Think_SpawnDoorTrigger= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
edict_t other;
- float[] mins = { 0, 0, 0 }, maxs = { 0, 0, 0 };
+ float[] mins= { 0, 0, 0 }, maxs= { 0, 0, 0 };
if ((ent.flags & Defines.FL_TEAMSLAVE) != 0)
return true; // only the team leader spawns a trigger
@@ -853,8 +763,7 @@ public class GameFuncAdapters
Math3D.VectorCopy(ent.absmin, mins);
Math3D.VectorCopy(ent.absmax, maxs);
- for (other = ent.teamchain; other != null; other = other.teamchain)
- {
+ for (other= ent.teamchain; other != null; other= other.teamchain) {
GameBase.AddPointToBounds(other.absmin, mins, maxs);
GameBase.AddPointToBounds(other.absmax, mins, maxs);
}
@@ -865,13 +774,13 @@ public class GameFuncAdapters
maxs[0] += 60;
maxs[1] += 60;
- other = GameUtil.G_Spawn();
+ other= GameUtil.G_Spawn();
Math3D.VectorCopy(mins, other.mins);
Math3D.VectorCopy(maxs, other.maxs);
- other.owner = ent;
- other.solid = Defines.SOLID_TRIGGER;
- other.movetype = Defines.MOVETYPE_NONE;
- other.touch = Touch_DoorTrigger;
+ other.owner= ent;
+ other.solid= Defines.SOLID_TRIGGER;
+ other.movetype= Defines.MOVETYPE_NONE;
+ other.touch= Touch_DoorTrigger;
GameBase.gi.linkentity(other);
if ((ent.spawnflags & DOOR_START_OPEN) != 0)
@@ -881,14 +790,11 @@ public class GameFuncAdapters
return true;
}
};
- static EntBlockedAdapter door_blocked = new EntBlockedAdapter()
- {
- public void blocked(edict_t self, edict_t other)
- {
+ static EntBlockedAdapter door_blocked= new EntBlockedAdapter() {
+ public void blocked(edict_t self, edict_t other) {
edict_t ent;
- if (0 == (other.svflags & Defines.SVF_MONSTER) && (null == other.client))
- {
+ if (0 == (other.svflags & Defines.SVF_MONSTER) && (null == other.client)) {
// give it a chance to go away on it's own terms (like gibs)
GameUtil.T_Damage(
other,
@@ -924,124 +830,110 @@ public class GameFuncAdapters
// if a door has a negative wait, it would never come back if blocked,
// so let it just squash the object to death real fast
- if (self.moveinfo.wait >= 0)
- {
- if (self.moveinfo.state == STATE_DOWN)
- {
- for (ent = self.teammaster; ent != null; ent = ent.teamchain)
+ if (self.moveinfo.wait >= 0) {
+ if (self.moveinfo.state == STATE_DOWN) {
+ for (ent= self.teammaster; ent != null; ent= ent.teamchain)
GameFunc.door_go_up(ent, ent.activator);
}
- else
- {
- for (ent = self.teammaster; ent != null; ent = ent.teamchain)
+ else {
+ for (ent= self.teammaster; ent != null; ent= ent.teamchain)
door_go_down.think(ent);
}
}
}
};
- static EntDieAdapter door_killed = new EntDieAdapter()
- {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
+ static EntDieAdapter door_killed= new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
edict_t ent;
- for (ent = self.teammaster; ent != null; ent = ent.teamchain)
- {
- ent.health = ent.max_health;
- ent.takedamage = Defines.DAMAGE_NO;
+ for (ent= self.teammaster; ent != null; ent= ent.teamchain) {
+ ent.health= ent.max_health;
+ ent.takedamage= Defines.DAMAGE_NO;
}
door_use.use(self.teammaster, attacker, attacker);
}
};
- static EntTouchAdapter door_touch = new EntTouchAdapter()
- {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
+ static EntTouchAdapter door_touch= new EntTouchAdapter() {
+ public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
if (null == other.client)
return;
if (GameBase.level.time < self.touch_debounce_time)
return;
- self.touch_debounce_time = GameBase.level.time + 5.0f;
+ self.touch_debounce_time= GameBase.level.time + 5.0f;
GameBase.gi.centerprintf(other, self.message);
GameBase.gi.sound(other, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/talk1.wav"), 1, Defines.ATTN_NORM, 0);
}
};
- static EntThinkAdapter SP_func_door = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- float[] abs_movedir = { 0, 0, 0 };
-
- if (ent.sounds != 1)
- {
- ent.moveinfo.sound_start = GameBase.gi.soundindex("doors/dr1_strt.wav");
- ent.moveinfo.sound_middle = GameBase.gi.soundindex("doors/dr1_mid.wav");
- ent.moveinfo.sound_end = GameBase.gi.soundindex("doors/dr1_end.wav");
+ static EntThinkAdapter SP_func_door= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ float[] abs_movedir= { 0, 0, 0 };
+
+ if (ent.sounds != 1) {
+ ent.moveinfo.sound_start= GameBase.gi.soundindex("doors/dr1_strt.wav");
+ ent.moveinfo.sound_middle= GameBase.gi.soundindex("doors/dr1_mid.wav");
+ ent.moveinfo.sound_end= GameBase.gi.soundindex("doors/dr1_end.wav");
}
GameBase.G_SetMovedir(ent.s.angles, ent.movedir);
- ent.movetype = Defines.MOVETYPE_PUSH;
- ent.solid = Defines.SOLID_BSP;
+ ent.movetype= Defines.MOVETYPE_PUSH;
+ ent.solid= Defines.SOLID_BSP;
GameBase.gi.setmodel(ent, ent.model);
- ent.blocked = door_blocked;
- ent.use = door_use;
+ ent.blocked= door_blocked;
+ ent.use= door_use;
if (0 == ent.speed)
- ent.speed = 100;
+ ent.speed= 100;
if (GameBase.deathmatch.value != 0)
ent.speed *= 2;
if (0 == ent.accel)
- ent.accel = ent.speed;
+ ent.accel= ent.speed;
if (0 == ent.decel)
- ent.decel = ent.speed;
+ ent.decel= ent.speed;
if (0 == ent.wait)
- ent.wait = 3;
+ ent.wait= 3;
if (0 == GameBase.st.lip)
- GameBase.st.lip = 8;
+ GameBase.st.lip= 8;
if (0 == ent.dmg)
- ent.dmg = 2;
+ ent.dmg= 2;
// calculate second position
Math3D.VectorCopy(ent.s.origin, ent.pos1);
- abs_movedir[0] = Math.abs(ent.movedir[0]);
- abs_movedir[1] = Math.abs(ent.movedir[1]);
- abs_movedir[2] = Math.abs(ent.movedir[2]);
- ent.moveinfo.distance =
+ abs_movedir[0]= Math.abs(ent.movedir[0]);
+ abs_movedir[1]= Math.abs(ent.movedir[1]);
+ abs_movedir[2]= Math.abs(ent.movedir[2]);
+ ent.moveinfo.distance=
abs_movedir[0] * ent.size[0] + abs_movedir[1] * ent.size[1] + abs_movedir[2] * ent.size[2] - GameBase.st.lip;
Math3D.VectorMA(ent.pos1, ent.moveinfo.distance, ent.movedir, ent.pos2);
// if it starts open, switch the positions
- if ((ent.spawnflags & DOOR_START_OPEN) != 0)
- {
+ if ((ent.spawnflags & DOOR_START_OPEN) != 0) {
Math3D.VectorCopy(ent.pos2, ent.s.origin);
Math3D.VectorCopy(ent.pos1, ent.pos2);
Math3D.VectorCopy(ent.s.origin, ent.pos1);
}
- ent.moveinfo.state = STATE_BOTTOM;
+ ent.moveinfo.state= STATE_BOTTOM;
- if (ent.health != 0)
- {
- ent.takedamage = Defines.DAMAGE_YES;
- ent.die = door_killed;
- ent.max_health = ent.health;
+ if (ent.health != 0) {
+ ent.takedamage= Defines.DAMAGE_YES;
+ ent.die= door_killed;
+ ent.max_health= ent.health;
}
- else if (ent.targetname != null && ent.message != null)
- {
+ else if (ent.targetname != null && ent.message != null) {
GameBase.gi.soundindex("misc/talk.wav");
- ent.touch = door_touch;
+ ent.touch= door_touch;
}
- ent.moveinfo.speed = ent.speed;
- ent.moveinfo.accel = ent.accel;
- ent.moveinfo.decel = ent.decel;
- ent.moveinfo.wait = ent.wait;
+ ent.moveinfo.speed= ent.speed;
+ ent.moveinfo.accel= ent.accel;
+ ent.moveinfo.decel= ent.decel;
+ ent.moveinfo.wait= ent.wait;
Math3D.VectorCopy(ent.pos1, ent.moveinfo.start_origin);
Math3D.VectorCopy(ent.s.angles, ent.moveinfo.start_angles);
Math3D.VectorCopy(ent.pos2, ent.moveinfo.end_origin);
@@ -1054,15 +946,15 @@ public class GameFuncAdapters
// to simplify logic elsewhere, make non-teamed doors into a team of one
if (null == ent.team)
- ent.teammaster = ent;
+ ent.teammaster= ent;
GameBase.gi.linkentity(ent);
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ ent.nextthink= GameBase.level.time + Defines.FRAMETIME;
if (ent.health != 0 || ent.targetname != null)
- ent.think = Think_CalcMoveSpeed;
+ ent.think= Think_CalcMoveSpeed;
else
- ent.think = Think_SpawnDoorTrigger;
+ ent.think= Think_SpawnDoorTrigger;
return true;
}
};
@@ -1095,88 +987,81 @@ public class GameFuncAdapters
4) heavy
*/
- static EntThinkAdapter SP_func_door_rotating = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+ static EntThinkAdapter SP_func_door_rotating= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
Math3D.VectorClear(ent.s.angles);
// set the axis of rotation
Math3D.VectorClear(ent.movedir);
if ((ent.spawnflags & DOOR_X_AXIS) != 0)
- ent.movedir[2] = 1.0f;
+ ent.movedir[2]= 1.0f;
else if ((ent.spawnflags & DOOR_Y_AXIS) != 0)
- ent.movedir[0] = 1.0f;
+ ent.movedir[0]= 1.0f;
else // Z_AXIS
- ent.movedir[1] = 1.0f;
+ ent.movedir[1]= 1.0f;
// check for reverse rotation
if ((ent.spawnflags & DOOR_REVERSE) != 0)
Math3D.VectorNegate(ent.movedir, ent.movedir);
- if (0 == GameBase.st.distance)
- {
+ if (0 == GameBase.st.distance) {
GameBase.gi.dprintf(ent.classname + " at " + Lib.vtos(ent.s.origin) + " with no distance set\n");
- GameBase.st.distance = 90;
+ GameBase.st.distance= 90;
}
Math3D.VectorCopy(ent.s.angles, ent.pos1);
Math3D.VectorMA(ent.s.angles, GameBase.st.distance, ent.movedir, ent.pos2);
- ent.moveinfo.distance = GameBase.st.distance;
+ ent.moveinfo.distance= GameBase.st.distance;
- ent.movetype = Defines.MOVETYPE_PUSH;
- ent.solid = Defines.SOLID_BSP;
+ ent.movetype= Defines.MOVETYPE_PUSH;
+ ent.solid= Defines.SOLID_BSP;
GameBase.gi.setmodel(ent, ent.model);
- ent.blocked = door_blocked;
- ent.use = door_use;
+ ent.blocked= door_blocked;
+ ent.use= door_use;
if (0 == ent.speed)
- ent.speed = 100;
+ ent.speed= 100;
if (0 == ent.accel)
- ent.accel = ent.speed;
+ ent.accel= ent.speed;
if (0 == ent.decel)
- ent.decel = ent.speed;
+ ent.decel= ent.speed;
if (0 == ent.wait)
- ent.wait = 3;
+ ent.wait= 3;
if (0 == ent.dmg)
- ent.dmg = 2;
+ ent.dmg= 2;
- if (ent.sounds != 1)
- {
- ent.moveinfo.sound_start = GameBase.gi.soundindex("doors/dr1_strt.wav");
- ent.moveinfo.sound_middle = GameBase.gi.soundindex("doors/dr1_mid.wav");
- ent.moveinfo.sound_end = GameBase.gi.soundindex("doors/dr1_end.wav");
+ if (ent.sounds != 1) {
+ ent.moveinfo.sound_start= GameBase.gi.soundindex("doors/dr1_strt.wav");
+ ent.moveinfo.sound_middle= GameBase.gi.soundindex("doors/dr1_mid.wav");
+ ent.moveinfo.sound_end= GameBase.gi.soundindex("doors/dr1_end.wav");
}
// if it starts open, switch the positions
- if ((ent.spawnflags & DOOR_START_OPEN) != 0)
- {
+ if ((ent.spawnflags & DOOR_START_OPEN) != 0) {
Math3D.VectorCopy(ent.pos2, ent.s.angles);
Math3D.VectorCopy(ent.pos1, ent.pos2);
Math3D.VectorCopy(ent.s.angles, ent.pos1);
Math3D.VectorNegate(ent.movedir, ent.movedir);
}
- if (ent.health != 0)
- {
- ent.takedamage = Defines.DAMAGE_YES;
- ent.die = door_killed;
- ent.max_health = ent.health;
+ if (ent.health != 0) {
+ ent.takedamage= Defines.DAMAGE_YES;
+ ent.die= door_killed;
+ ent.max_health= ent.health;
}
- if (ent.targetname != null && ent.message != null)
- {
+ if (ent.targetname != null && ent.message != null) {
GameBase.gi.soundindex("misc/talk.wav");
- ent.touch = door_touch;
+ ent.touch= door_touch;
}
- ent.moveinfo.state = STATE_BOTTOM;
- ent.moveinfo.speed = ent.speed;
- ent.moveinfo.accel = ent.accel;
- ent.moveinfo.decel = ent.decel;
- ent.moveinfo.wait = ent.wait;
+ ent.moveinfo.state= STATE_BOTTOM;
+ ent.moveinfo.speed= ent.speed;
+ ent.moveinfo.accel= ent.accel;
+ ent.moveinfo.decel= ent.decel;
+ ent.moveinfo.wait= ent.wait;
Math3D.VectorCopy(ent.s.origin, ent.moveinfo.start_origin);
Math3D.VectorCopy(ent.pos1, ent.moveinfo.start_angles);
Math3D.VectorCopy(ent.s.origin, ent.moveinfo.end_origin);
@@ -1187,21 +1072,21 @@ public class GameFuncAdapters
// to simplify logic elsewhere, make non-teamed doors into a team of one
if (ent.team == null)
- ent.teammaster = ent;
+ ent.teammaster= ent;
GameBase.gi.linkentity(ent);
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ ent.nextthink= GameBase.level.time + Defines.FRAMETIME;
if (ent.health != 0 || ent.targetname != null)
- ent.think = Think_CalcMoveSpeed;
+ ent.think= Think_CalcMoveSpeed;
else
- ent.think = Think_SpawnDoorTrigger;
+ ent.think= Think_SpawnDoorTrigger;
return true;
}
};
- public final static int TRAIN_START_ON = 1;
- public final static int TRAIN_TOGGLE = 2;
- public final static int TRAIN_BLOCK_STOPS = 4;
+ public final static int TRAIN_START_ON= 1;
+ public final static int TRAIN_TOGGLE= 2;
+ public final static int TRAIN_BLOCK_STOPS= 4;
/*QUAKED func_train (0 .5 .8) ? START_ON TOGGLE BLOCK_STOPS
Trains are moving platforms that players can ride.
The targets origin specifies the min point of the train at each corner.
@@ -1213,13 +1098,10 @@ public class GameFuncAdapters
*/
- static EntBlockedAdapter train_blocked = new EntBlockedAdapter()
- {
+ static EntBlockedAdapter train_blocked= new EntBlockedAdapter() {
- public void blocked(edict_t self, edict_t other)
- {
- if (0 == (other.svflags & Defines.SVF_MONSTER) && (null == other.client))
- {
+ public void blocked(edict_t self, edict_t other) {
+ if (0 == (other.svflags & Defines.SVF_MONSTER) && (null == other.client)) {
// give it a chance to go away on it's own terms (like gibs)
GameUtil.T_Damage(
other,
@@ -1243,7 +1125,7 @@ public class GameFuncAdapters
if (self.dmg == 0)
return;
- self.touch_debounce_time = GameBase.level.time + 0.5f;
+ self.touch_debounce_time= GameBase.level.time + 0.5f;
GameUtil.T_Damage(
other,
self,
@@ -1257,43 +1139,37 @@ public class GameFuncAdapters
Defines.MOD_CRUSH);
}
};
- static EntThinkAdapter train_wait = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (self.target_ent.pathtarget != null)
- {
+ static EntThinkAdapter train_wait= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.target_ent.pathtarget != null) {
String savetarget;
edict_t ent;
- ent = self.target_ent;
- savetarget = ent.target;
- ent.target = ent.pathtarget;
+ ent= self.target_ent;
+ savetarget= ent.target;
+ ent.target= ent.pathtarget;
GameUtil.G_UseTargets(ent, self.activator);
- ent.target = savetarget;
+ ent.target= savetarget;
// make sure we didn't get killed by a killtarget
if (!self.inuse)
return true;
}
- if (self.moveinfo.wait != 0)
- {
- if (self.moveinfo.wait > 0)
- {
- self.nextthink = GameBase.level.time + self.moveinfo.wait;
- self.think = train_next;
+ if (self.moveinfo.wait != 0) {
+ if (self.moveinfo.wait > 0) {
+ self.nextthink= GameBase.level.time + self.moveinfo.wait;
+ self.think= train_next;
}
else if (0 != (self.spawnflags & TRAIN_TOGGLE)) // && wait < 0
- {
+ {
train_next.think(self);
self.spawnflags &= ~TRAIN_START_ON;
Math3D.VectorClear(self.velocity);
- self.nextthink = 0;
+ self.nextthink= 0;
}
- if (0 == (self.flags & Defines.FL_TEAMSLAVE))
- {
+ if (0 == (self.flags & Defines.FL_TEAMSLAVE)) {
if (self.moveinfo.sound_end != 0)
GameBase.gi.sound(
self,
@@ -1302,66 +1178,57 @@ public class GameFuncAdapters
1,
Defines.ATTN_STATIC,
0);
- self.s.sound = 0;
+ self.s.sound= 0;
}
}
- else
- {
+ else {
train_next.think(self);
}
return true;
}
};
- static EntThinkAdapter train_next = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- edict_t ent = null;
- float[] dest = { 0, 0, 0 };
+ static EntThinkAdapter train_next= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ edict_t ent= null;
+ float[] dest= { 0, 0, 0 };
boolean first;
- first = true;
+ first= true;
- boolean dogoto = true;
- while (dogoto)
- {
- if (null == self.target)
- {
+ boolean dogoto= true;
+ while (dogoto) {
+ if (null == self.target) {
// gi.dprintf ("train_next: no next target\n");
return true;
}
- ent = GameBase.G_PickTarget(self.target);
- if (null == ent)
- {
+ ent= GameBase.G_PickTarget(self.target);
+ if (null == ent) {
GameBase.gi.dprintf("train_next: bad target " + self.target + "\n");
return true;
}
- self.target = ent.target;
- dogoto = false;
+ self.target= ent.target;
+ dogoto= false;
// check for a teleport path_corner
- if ((ent.spawnflags & 1) != 0)
- {
- if (!first)
- {
+ if ((ent.spawnflags & 1) != 0) {
+ if (!first) {
GameBase.gi.dprintf(
"connected teleport path_corners, see " + ent.classname + " at " + Lib.vtos(ent.s.origin) + "\n");
return true;
}
- first = false;
+ first= false;
Math3D.VectorSubtract(ent.s.origin, self.mins, self.s.origin);
Math3D.VectorCopy(self.s.origin, self.s.old_origin);
- self.s.event = Defines.EV_OTHER_TELEPORT;
+ self.s.event= Defines.EV_OTHER_TELEPORT;
GameBase.gi.linkentity(self);
- dogoto = true;
+ dogoto= true;
}
}
- self.moveinfo.wait = ent.wait;
- self.target_ent = ent;
+ self.moveinfo.wait= ent.wait;
+ self.target_ent= ent;
- if (0 == (self.flags & Defines.FL_TEAMSLAVE))
- {
+ if (0 == (self.flags & Defines.FL_TEAMSLAVE)) {
if (self.moveinfo.sound_start != 0)
GameBase.gi.sound(
self,
@@ -1370,11 +1237,11 @@ public class GameFuncAdapters
1,
Defines.ATTN_STATIC,
0);
- self.s.sound = self.moveinfo.sound_middle;
+ self.s.sound= self.moveinfo.sound_middle;
}
Math3D.VectorSubtract(ent.s.origin, self.mins, dest);
- self.moveinfo.state = STATE_TOP;
+ self.moveinfo.state= STATE_TOP;
Math3D.VectorCopy(self.s.origin, self.moveinfo.start_origin);
Math3D.VectorCopy(dest, self.moveinfo.end_origin);
GameFunc.Move_Calc(self, dest, train_wait);
@@ -1382,24 +1249,20 @@ public class GameFuncAdapters
return true;
}
};
- public static EntThinkAdapter func_train_find = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ public static EntThinkAdapter func_train_find= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
edict_t ent;
- if (null == self.target)
- {
+ if (null == self.target) {
GameBase.gi.dprintf("train_find: no target\n");
return true;
}
- ent = GameBase.G_PickTarget(self.target);
- if (null == ent)
- {
+ ent= GameBase.G_PickTarget(self.target);
+ if (null == ent) {
GameBase.gi.dprintf("train_find: target " + self.target + " not found\n");
return true;
}
- self.target = ent.target;
+ self.target= ent.target;
Math3D.VectorSubtract(ent.s.origin, self.mins, self.s.origin);
GameBase.gi.linkentity(self);
@@ -1408,31 +1271,26 @@ public class GameFuncAdapters
if (null == self.targetname)
self.spawnflags |= TRAIN_START_ON;
- if ((self.spawnflags & TRAIN_START_ON) != 0)
- {
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- self.think = train_next;
- self.activator = self;
+ if ((self.spawnflags & TRAIN_START_ON) != 0) {
+ self.nextthink= GameBase.level.time + Defines.FRAMETIME;
+ self.think= train_next;
+ self.activator= self;
}
return true;
}
};
- public static EntUseAdapter train_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- self.activator = activator;
-
- if ((self.spawnflags & TRAIN_START_ON) != 0)
- {
+ public static EntUseAdapter train_use= new EntUseAdapter() {
+ public void use(edict_t self, edict_t other, edict_t activator) {
+ self.activator= activator;
+
+ if ((self.spawnflags & TRAIN_START_ON) != 0) {
if (0 == (self.spawnflags & TRAIN_TOGGLE))
return;
self.spawnflags &= ~TRAIN_START_ON;
Math3D.VectorClear(self.velocity);
- self.nextthink = 0;
+ self.nextthink= 0;
}
- else
- {
+ else {
if (self.target_ent != null)
GameFunc.train_resume(self);
else
@@ -1442,68 +1300,56 @@ public class GameFuncAdapters
};
/*QUAKED trigger_elevator (0.3 0.1 0.6) (-8 -8 -8) (8 8 8)
*/
- static EntUseAdapter trigger_elevator_use = new EntUseAdapter()
- {
+ static EntUseAdapter trigger_elevator_use= new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
+ public void use(edict_t self, edict_t other, edict_t activator) {
edict_t target;
- if (0 != self.movetarget.nextthink)
- {
+ if (0 != self.movetarget.nextthink) {
// gi.dprintf("elevator busy\n");
return;
}
- if (null == other.pathtarget)
- {
+ if (null == other.pathtarget) {
GameBase.gi.dprintf("elevator used with no pathtarget\n");
return;
}
- target = GameBase.G_PickTarget(other.pathtarget);
- if (null == target)
- {
+ target= GameBase.G_PickTarget(other.pathtarget);
+ if (null == target) {
GameBase.gi.dprintf("elevator used with bad pathtarget: " + other.pathtarget + "\n");
return;
}
- self.movetarget.target_ent = target;
+ self.movetarget.target_ent= target;
GameFunc.train_resume(self.movetarget);
}
};
- static EntThinkAdapter trigger_elevator_init = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (null == self.target)
- {
+ static EntThinkAdapter trigger_elevator_init= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (null == self.target) {
GameBase.gi.dprintf("trigger_elevator has no target\n");
return true;
}
- self.movetarget = GameBase.G_PickTarget(self.target);
- if (null == self.movetarget)
- {
+ self.movetarget= GameBase.G_PickTarget(self.target);
+ if (null == self.movetarget) {
GameBase.gi.dprintf("trigger_elevator unable to find target " + self.target + "\n");
return true;
}
- if (Lib.strcmp(self.movetarget.classname, "func_train") != 0)
- {
+ if (Lib.strcmp(self.movetarget.classname, "func_train") != 0) {
GameBase.gi.dprintf("trigger_elevator target " + self.target + " is not a train\n");
return true;
}
- self.use = trigger_elevator_use;
- self.svflags = Defines.SVF_NOCLIENT;
+ self.use= trigger_elevator_use;
+ self.svflags= Defines.SVF_NOCLIENT;
return true;
}
};
- static EntThinkAdapter SP_trigger_elevator = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.think = trigger_elevator_init;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ static EntThinkAdapter SP_trigger_elevator= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.think= trigger_elevator_init;
+ self.nextthink= GameBase.level.time + Defines.FRAMETIME;
return true;
}
};
@@ -1522,31 +1368,26 @@ public class GameFuncAdapters
These can used but not touched.
*/
- static EntThinkAdapter func_timer_think = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ static EntThinkAdapter func_timer_think= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
GameUtil.G_UseTargets(self, self.activator);
- self.nextthink = GameBase.level.time + self.wait + Lib.crandom() * self.random;
+ self.nextthink= GameBase.level.time + self.wait + Lib.crandom() * self.random;
return true;
}
};
- static EntUseAdapter func_timer_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- self.activator = activator;
+ static EntUseAdapter func_timer_use= new EntUseAdapter() {
+ public void use(edict_t self, edict_t other, edict_t activator) {
+ self.activator= activator;
// if on, turn it off
- if (self.nextthink != 0)
- {
- self.nextthink = 0;
+ if (self.nextthink != 0) {
+ self.nextthink= 0;
return;
}
// turn it on
if (self.delay != 0)
- self.nextthink = GameBase.level.time + self.delay;
+ self.nextthink= GameBase.level.time + self.delay;
else
func_timer_think.think(self);
}
@@ -1557,43 +1398,36 @@ public class GameFuncAdapters
speed default 100
*/
- static EntUseAdapter func_conveyor_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- if ((self.spawnflags & 1) != 0)
- {
- self.speed = 0;
+ static EntUseAdapter func_conveyor_use= new EntUseAdapter() {
+ public void use(edict_t self, edict_t other, edict_t activator) {
+ if ((self.spawnflags & 1) != 0) {
+ self.speed= 0;
self.spawnflags &= ~1;
}
- else
- {
- self.speed = self.count;
+ else {
+ self.speed= self.count;
self.spawnflags |= 1;
}
if (0 == (self.spawnflags & 2))
- self.count = 0;
+ self.count= 0;
}
};
- static EntThinkAdapter SP_func_conveyor = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ static EntThinkAdapter SP_func_conveyor= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
if (0 == self.speed)
- self.speed = 100;
+ self.speed= 100;
- if (0 == (self.spawnflags & 1))
- {
- self.count = (int) self.speed;
- self.speed = 0;
+ if (0 == (self.spawnflags & 1)) {
+ self.count= (int) self.speed;
+ self.speed= 0;
}
- self.use = func_conveyor_use;
+ self.use= func_conveyor_use;
GameBase.gi.setmodel(self, self.model);
- self.solid = Defines.SOLID_BSP;
+ self.solid= Defines.SOLID_BSP;
GameBase.gi.linkentity(self);
return true;
}
@@ -1611,14 +1445,12 @@ public class GameFuncAdapters
"wait" how long to hold in the open position (default 5, -1 means hold)
*/
- public final static int SECRET_ALWAYS_SHOOT = 1;
- public final static int SECRET_1ST_LEFT = 2;
- public final static int SECRET_1ST_DOWN = 4;
- static EntUseAdapter door_secret_use = new EntUseAdapter()
- {
+ public final static int SECRET_ALWAYS_SHOOT= 1;
+ public final static int SECRET_1ST_LEFT= 2;
+ public final static int SECRET_1ST_DOWN= 4;
+ static EntUseAdapter door_secret_use= new EntUseAdapter() {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
+ public void use(edict_t self, edict_t other, edict_t activator) {
// make sure we're not already moving
if (0 == Math3D.VectorCompare(self.s.origin, Globals.vec3_origin))
return;
@@ -1627,80 +1459,62 @@ public class GameFuncAdapters
GameFunc.door_use_areaportals(self, true);
}
};
- static EntThinkAdapter door_secret_move1 = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.nextthink = GameBase.level.time + 1.0f;
- self.think = door_secret_move2;
+ static EntThinkAdapter door_secret_move1= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.nextthink= GameBase.level.time + 1.0f;
+ self.think= door_secret_move2;
return true;
}
};
- static EntThinkAdapter door_secret_move2 = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ static EntThinkAdapter door_secret_move2= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
GameFunc.Move_Calc(self, self.pos2, door_secret_move3);
return true;
}
};
- static EntThinkAdapter door_secret_move3 = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ static EntThinkAdapter door_secret_move3= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
if (self.wait == -1)
return true;
- self.nextthink = GameBase.level.time + self.wait;
- self.think = door_secret_move4;
+ self.nextthink= GameBase.level.time + self.wait;
+ self.think= door_secret_move4;
return true;
}
};
- static EntThinkAdapter door_secret_move4 = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ static EntThinkAdapter door_secret_move4= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
GameFunc.Move_Calc(self, self.pos1, door_secret_move5);
return true;
}
};
- static EntThinkAdapter door_secret_move5 = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.nextthink = GameBase.level.time + 1.0f;
- self.think = door_secret_move6;
+ static EntThinkAdapter door_secret_move5= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.nextthink= GameBase.level.time + 1.0f;
+ self.think= door_secret_move6;
return true;
}
};
- static EntThinkAdapter door_secret_move6 = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ static EntThinkAdapter door_secret_move6= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
GameFunc.Move_Calc(self, Globals.vec3_origin, door_secret_done);
return true;
}
};
- static EntThinkAdapter door_secret_done = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (null == (self.targetname) || 0 != (self.spawnflags & SECRET_ALWAYS_SHOOT))
- {
- self.health = 0;
- self.takedamage = Defines.DAMAGE_YES;
+ static EntThinkAdapter door_secret_done= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (null == (self.targetname) || 0 != (self.spawnflags & SECRET_ALWAYS_SHOOT)) {
+ self.health= 0;
+ self.takedamage= Defines.DAMAGE_YES;
}
GameFunc.door_use_areaportals(self, false);
return true;
}
};
- static EntBlockedAdapter door_secret_blocked = new EntBlockedAdapter()
- {
+ static EntBlockedAdapter door_secret_blocked= new EntBlockedAdapter() {
- public void blocked(edict_t self, edict_t other)
- {
- if (0 == (other.svflags & Defines.SVF_MONSTER) && (null == other.client))
- {
+ public void blocked(edict_t self, edict_t other) {
+ if (0 == (other.svflags & Defines.SVF_MONSTER) && (null == other.client)) {
// give it a chance to go away on it's own terms (like gibs)
GameUtil.T_Damage(
other,
@@ -1721,7 +1535,7 @@ public class GameFuncAdapters
if (GameBase.level.time < self.touch_debounce_time)
return;
- self.touch_debounce_time = GameBase.level.time + 0.5f;
+ self.touch_debounce_time= GameBase.level.time + 0.5f;
GameUtil.T_Damage(
other,
@@ -1736,77 +1550,70 @@ public class GameFuncAdapters
Defines.MOD_CRUSH);
}
};
- static EntDieAdapter door_secret_die = new EntDieAdapter()
- {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
- self.takedamage = Defines.DAMAGE_NO;
+ static EntDieAdapter door_secret_die= new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
+ self.takedamage= Defines.DAMAGE_NO;
door_secret_use.use(self, attacker, attacker);
}
};
- static EntThinkAdapter SP_func_door_secret = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 };
+ static EntThinkAdapter SP_func_door_secret= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, up= { 0, 0, 0 };
float side;
float width;
float length;
- ent.moveinfo.sound_start = GameBase.gi.soundindex("doors/dr1_strt.wav");
- ent.moveinfo.sound_middle = GameBase.gi.soundindex("doors/dr1_mid.wav");
- ent.moveinfo.sound_end = GameBase.gi.soundindex("doors/dr1_end.wav");
+ ent.moveinfo.sound_start= GameBase.gi.soundindex("doors/dr1_strt.wav");
+ ent.moveinfo.sound_middle= GameBase.gi.soundindex("doors/dr1_mid.wav");
+ ent.moveinfo.sound_end= GameBase.gi.soundindex("doors/dr1_end.wav");
- ent.movetype = Defines.MOVETYPE_PUSH;
- ent.solid = Defines.SOLID_BSP;
+ ent.movetype= Defines.MOVETYPE_PUSH;
+ ent.solid= Defines.SOLID_BSP;
GameBase.gi.setmodel(ent, ent.model);
- ent.blocked = door_secret_blocked;
- ent.use = door_secret_use;
+ ent.blocked= door_secret_blocked;
+ ent.use= door_secret_use;
- if (null == (ent.targetname) || 0 != (ent.spawnflags & SECRET_ALWAYS_SHOOT))
- {
- ent.health = 0;
- ent.takedamage = Defines.DAMAGE_YES;
- ent.die = door_secret_die;
+ if (null == (ent.targetname) || 0 != (ent.spawnflags & SECRET_ALWAYS_SHOOT)) {
+ ent.health= 0;
+ ent.takedamage= Defines.DAMAGE_YES;
+ ent.die= door_secret_die;
}
if (0 == ent.dmg)
- ent.dmg = 2;
+ ent.dmg= 2;
if (0 == ent.wait)
- ent.wait = 5;
+ ent.wait= 5;
- ent.moveinfo.accel = ent.moveinfo.decel = ent.moveinfo.speed = 50;
+ ent.moveinfo.accel= ent.moveinfo.decel= ent.moveinfo.speed= 50;
// calculate positions
Math3D.AngleVectors(ent.s.angles, forward, right, up);
Math3D.VectorClear(ent.s.angles);
- side = 1.0f - (ent.spawnflags & SECRET_1ST_LEFT);
+ side= 1.0f - (ent.spawnflags & SECRET_1ST_LEFT);
if ((ent.spawnflags & SECRET_1ST_DOWN) != 0)
- width = Math.abs(Math3D.DotProduct(up, ent.size));
+ width= Math.abs(Math3D.DotProduct(up, ent.size));
else
- width = Math.abs(Math3D.DotProduct(right, ent.size));
- length = Math.abs(Math3D.DotProduct(forward, ent.size));
+ width= Math.abs(Math3D.DotProduct(right, ent.size));
+ length= Math.abs(Math3D.DotProduct(forward, ent.size));
if ((ent.spawnflags & SECRET_1ST_DOWN) != 0)
Math3D.VectorMA(ent.s.origin, -1 * width, up, ent.pos1);
else
Math3D.VectorMA(ent.s.origin, side * width, right, ent.pos1);
Math3D.VectorMA(ent.pos1, length, forward, ent.pos2);
- if (ent.health != 0)
- {
- ent.takedamage = Defines.DAMAGE_YES;
- ent.die = door_killed;
- ent.max_health = ent.health;
+ if (ent.health != 0) {
+ ent.takedamage= Defines.DAMAGE_YES;
+ ent.die= door_killed;
+ ent.max_health= ent.health;
}
- else if (ent.targetname != null && ent.message != null)
- {
+ else if (ent.targetname != null && ent.message != null) {
GameBase.gi.soundindex("misc/talk.wav");
- ent.touch = door_touch;
+ ent.touch= door_touch;
}
- ent.classname = "func_door";
+ ent.classname= "func_door";
GameBase.gi.linkentity(ent);
return true;
@@ -1815,20 +1622,16 @@ public class GameFuncAdapters
/*QUAKED func_killbox (1 0 0) ?
Kills everything inside when fired, irrespective of protection.
*/
- static EntUseAdapter use_killbox = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
+ static EntUseAdapter use_killbox= new EntUseAdapter() {
+ public void use(edict_t self, edict_t other, edict_t activator) {
GameUtil.KillBox(self);
}
};
- static EntThinkAdapter SP_func_killbox = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+ static EntThinkAdapter SP_func_killbox= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
GameBase.gi.setmodel(ent, ent.model);
- ent.use = use_killbox;
- ent.svflags = Defines.SVF_NOCLIENT;
+ ent.use= use_killbox;
+ ent.svflags= Defines.SVF_NOCLIENT;
return true;
}
};