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-rw-r--r--src/jake2/game/GameMiscAdapters.java1016
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diff --git a/src/jake2/game/GameMiscAdapters.java b/src/jake2/game/GameMiscAdapters.java
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@@ -1,1016 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 26.02.2004 by RST.
-// $Id: GameMiscAdapters.java,v 1.3 2004-07-14 15:34:24 cawe Exp $
-
-package jake2.game;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.client.M;
-import jake2.util.Lib;
-import jake2.util.Math3D;
-
-import java.util.Calendar;
-
-public class GameMiscAdapters
-{
-
- /*QUAKED func_group (0 0 0) ?
- Used to group brushes together just for editor convenience.
- */
-
- //=====================================================
-
- public static EntUseAdapter Use_Areaportal = new EntUseAdapter()
- {
- public void use(edict_t ent, edict_t other, edict_t activator)
- {
- ent.count ^= 1; // toggle state
- // gi.dprintf ("portalstate: %i = %i\n", ent.style, ent.count);
- GameBase.gi.SetAreaPortalState(ent.style, ent.count != 0);
- }
- };
- /*QUAKED func_areaportal (0 0 0) ?
-
- This is a non-visible object that divides the world into
- areas that are seperated when this portal is not activated.
- Usually enclosed in the middle of a door.
- */
-
- static EntThinkAdapter SP_func_areaportal = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- ent.use = Use_Areaportal;
- ent.count = 0; // always start closed;
- return true;
- }
- };
- /*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) TELEPORT
- Target: next path corner
- Pathtarget: gets used when an entity that has
- this path_corner targeted touches it
- */
- public static EntTouchAdapter path_corner_touch = new EntTouchAdapter()
- {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
- float[] v = { 0, 0, 0 };
- edict_t next;
-
- if (other.movetarget != self)
- return;
-
- if (other.enemy != null)
- return;
-
- if (self.pathtarget != null)
- {
- String savetarget;
-
- savetarget = self.target;
- self.target = self.pathtarget;
- GameUtil.G_UseTargets(self, other);
- self.target = savetarget;
- }
-
- if (self.target != null)
- next = GameBase.G_PickTarget(self.target);
- else
- next = null;
-
- if ((next != null) && (next.spawnflags & 1) != 0)
- {
- Math3D.VectorCopy(next.s.origin, v);
- v[2] += next.mins[2];
- v[2] -= other.mins[2];
- Math3D.VectorCopy(v, other.s.origin);
- next = GameBase.G_PickTarget(next.target);
- other.s.event = Defines.EV_OTHER_TELEPORT;
- }
-
- other.goalentity = other.movetarget = next;
-
- if (self.wait != 0)
- {
- other.monsterinfo.pausetime = GameBase.level.time + self.wait;
- other.monsterinfo.stand.think(other);
- return;
- }
-
- if (other.movetarget == null)
- {
- other.monsterinfo.pausetime = GameBase.level.time + 100000000;
- other.monsterinfo.stand.think(other);
- }
- else
- {
- Math3D.VectorSubtract(other.goalentity.s.origin, other.s.origin, v);
- other.ideal_yaw = Math3D.vectoyaw(v);
- }
- }
- };
- /*QUAKED point_combat (0.5 0.3 0) (-8 -8 -8) (8 8 8) Hold
- Makes this the target of a monster and it will head here
- when first activated before going after the activator. If
- hold is selected, it will stay here.
- */
- public static EntTouchAdapter point_combat_touch = new EntTouchAdapter()
- {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
- edict_t activator;
-
- if (other.movetarget != self)
- return;
-
- if (self.target != null)
- {
- other.target = self.target;
- other.goalentity = other.movetarget = GameBase.G_PickTarget(other.target);
- if (null == other.goalentity)
- {
- GameBase.gi.dprintf(
- self.classname + " at " + Lib.vtos(self.s.origin) + " target " + self.target + " does not exist\n");
- other.movetarget = self;
- }
- self.target = null;
- }
- else if ((self.spawnflags & 1) != 0 && 0 == (other.flags & (Defines.FL_SWIM | Defines.FL_FLY)))
- {
- other.monsterinfo.pausetime = GameBase.level.time + 100000000;
- other.monsterinfo.aiflags |= Defines.AI_STAND_GROUND;
- other.monsterinfo.stand.think(other);
- }
-
- if (other.movetarget == self)
- {
- other.target = null;
- other.movetarget = null;
- other.goalentity = other.enemy;
- other.monsterinfo.aiflags &= ~Defines.AI_COMBAT_POINT;
- }
-
- if (self.pathtarget != null)
- {
- String savetarget;
-
- savetarget = self.target;
- self.target = self.pathtarget;
- if (other.enemy != null && other.enemy.client != null)
- activator = other.enemy;
- else if (other.oldenemy != null && other.oldenemy.client != null)
- activator = other.oldenemy;
- else if (other.activator != null && other.activator.client != null)
- activator = other.activator;
- else
- activator = other;
- GameUtil.G_UseTargets(self, activator);
- self.target = savetarget;
- }
- }
- };
- /*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8)
- Just for the debugging level. Don't use
- */
- public static EntThinkAdapter TH_viewthing = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- ent.s.frame = (ent.s.frame + 1) % 7;
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
- return true;
- }
- };
- /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
- Non-displayed light.
- Default light value is 300.
- Default style is 0.
- If targeted, will toggle between on and off.
- Default _cone value is 10 (used to set size of light for spotlights)
- */
-
- public static final int START_OFF = 1;
- public static EntUseAdapter light_use = new EntUseAdapter()
- {
-
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- if ((self.spawnflags & START_OFF) != 0)
- {
- GameBase.gi.configstring(Defines.CS_LIGHTS + self.style, "m");
- self.spawnflags &= ~START_OFF;
- }
- else
- {
- GameBase.gi.configstring(Defines.CS_LIGHTS + self.style, "a");
- self.spawnflags |= START_OFF;
- }
- }
- };
- /*QUAKED func_wall (0 .5 .8) ? TRIGGER_SPAWN TOGGLE START_ON ANIMATED ANIMATED_FAST
- This is just a solid wall if not inhibited
-
- TRIGGER_SPAWN the wall will not be present until triggered
- it will then blink in to existance; it will
- kill anything that was in it's way
-
- TOGGLE only valid for TRIGGER_SPAWN walls
- this allows the wall to be turned on and off
-
- START_ON only valid for TRIGGER_SPAWN walls
- the wall will initially be present
- */
-
- static EntUseAdapter func_wall_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- if (self.solid == Defines.SOLID_NOT)
- {
- self.solid = Defines.SOLID_BSP;
- self.svflags &= ~Defines.SVF_NOCLIENT;
- GameUtil.KillBox(self);
- }
- else
- {
- self.solid = Defines.SOLID_NOT;
- self.svflags |= Defines.SVF_NOCLIENT;
- }
- GameBase.gi.linkentity(self);
-
- if (0 == (self.spawnflags & 2))
- self.use = null;
- }
- };
- /*QUAKED func_object (0 .5 .8) ? TRIGGER_SPAWN ANIMATED ANIMATED_FAST
- This is solid bmodel that will fall if it's support it removed.
- */
- static EntTouchAdapter func_object_touch = new EntTouchAdapter()
- {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
- // only squash thing we fall on top of
- if (plane == null)
- return;
- if (plane.normal[2] < 1.0)
- return;
- if (other.takedamage == Defines.DAMAGE_NO)
- return;
- GameUtil.T_Damage(
- other,
- self,
- self,
- Globals.vec3_origin,
- self.s.origin,
- Globals.vec3_origin,
- self.dmg,
- 1,
- 0,
- Defines.MOD_CRUSH);
- }
- };
- static EntThinkAdapter func_object_release = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.movetype = Defines.MOVETYPE_TOSS;
- self.touch = func_object_touch;
- return true;
- }
- };
- static EntUseAdapter func_object_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- self.solid = Defines.SOLID_BSP;
- self.svflags &= ~Defines.SVF_NOCLIENT;
- self.use = null;
- GameUtil.KillBox(self);
- func_object_release.think(self);
- }
- };
- /*QUAKED func_explosive (0 .5 .8) ? Trigger_Spawn ANIMATED ANIMATED_FAST
- Any brush that you want to explode or break apart. If you want an
- ex0plosion, set dmg and it will do a radius explosion of that amount
- at the center of the bursh.
-
- If targeted it will not be shootable.
-
- health defaults to 100.
-
- mass defaults to 75. This determines how much debris is emitted when
- it explodes. You get one large chunk per 100 of mass (up to 8) and
- one small chunk per 25 of mass (up to 16). So 800 gives the most.
- */
- public static EntDieAdapter func_explosive_explode = new EntDieAdapter()
- {
-
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
- float[] origin = { 0, 0, 0 };
- float[] chunkorigin = { 0, 0, 0 };
- float[] size = { 0, 0, 0 };
- int count;
- int mass;
-
- // bmodel origins are (0 0 0), we need to adjust that here
- Math3D.VectorScale(self.size, 0.5f, size);
- Math3D.VectorAdd(self.absmin, size, origin);
- Math3D.VectorCopy(origin, self.s.origin);
-
- self.takedamage = Defines.DAMAGE_NO;
-
- if (self.dmg != 0)
- GameUtil.T_RadiusDamage(self, attacker, self.dmg, null, self.dmg + 40, Defines.MOD_EXPLOSIVE);
-
- Math3D.VectorSubtract(self.s.origin, inflictor.s.origin, self.velocity);
- Math3D.VectorNormalize(self.velocity);
- Math3D.VectorScale(self.velocity, 150, self.velocity);
-
- // start chunks towards the center
- Math3D.VectorScale(size, 0.5f, size);
-
- mass = self.mass;
- if (0 == mass)
- mass = 75;
-
- // big chunks
- if (mass >= 100)
- {
- count = mass / 100;
- if (count > 8)
- count = 8;
- while (count-- != 0)
- {
- chunkorigin[0] = origin[0] + Lib.crandom() * size[0];
- chunkorigin[1] = origin[1] + Lib.crandom() * size[1];
- chunkorigin[2] = origin[2] + Lib.crandom() * size[2];
- GameAI.ThrowDebris(self, "models/objects/debris1/tris.md2", 1, chunkorigin);
- }
- }
-
- // small chunks
- count = mass / 25;
- if (count > 16)
- count = 16;
- while (count-- != 0)
- {
- chunkorigin[0] = origin[0] + Lib.crandom() * size[0];
- chunkorigin[1] = origin[1] + Lib.crandom() * size[1];
- chunkorigin[2] = origin[2] + Lib.crandom() * size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", 2, chunkorigin);
- }
-
- GameUtil.G_UseTargets(self, attacker);
-
- if (self.dmg != 0)
- GameAI.BecomeExplosion1(self);
- else
- GameUtil.G_FreeEdict(self);
- }
- };
- public static EntUseAdapter func_explosive_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- func_explosive_explode.die(self, self, other, self.health, Globals.vec3_origin);
- }
- };
- public static EntUseAdapter func_explosive_spawn = new EntUseAdapter()
- {
-
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- self.solid = Defines.SOLID_BSP;
- self.svflags &= ~Defines.SVF_NOCLIENT;
- self.use = null;
- GameUtil.KillBox(self);
- GameBase.gi.linkentity(self);
- }
- };
- /*QUAKED misc_explobox (0 .5 .8) (-16 -16 0) (16 16 40)
- Large exploding box. You can override its mass (100),
- health (80), and dmg (150).
- */
-
- public static EntTouchAdapter barrel_touch = new EntTouchAdapter()
- {
-
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
- float ratio;
- float[] v = { 0, 0, 0 };
-
- if ((null == other.groundentity) || (other.groundentity == self))
- return;
-
- ratio = (float) other.mass / (float) self.mass;
- Math3D.VectorSubtract(self.s.origin, other.s.origin, v);
- M.M_walkmove(self, Math3D.vectoyaw(v), 20 * ratio * Defines.FRAMETIME);
- }
- };
- public static EntThinkAdapter barrel_explode = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
-
- float[] org = { 0, 0, 0 };
- float spd;
- float[] save = { 0, 0, 0 };
-
- GameUtil.T_RadiusDamage(self, self.activator, self.dmg, null, self.dmg + 40, Defines.MOD_BARREL);
-
- Math3D.VectorCopy(self.s.origin, save);
- Math3D.VectorMA(self.absmin, 0.5f, self.size, self.s.origin);
-
- // a few big chunks
- spd = 1.5f * (float) self.dmg / 200.0f;
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris1/tris.md2", spd, org);
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris1/tris.md2", spd, org);
-
- // bottom corners
- spd = 1.75f * (float) self.dmg / 200.0f;
- Math3D.VectorCopy(self.absmin, org);
- GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org);
- Math3D.VectorCopy(self.absmin, org);
- org[0] += self.size[0];
- GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org);
- Math3D.VectorCopy(self.absmin, org);
- org[1] += self.size[1];
- GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org);
- Math3D.VectorCopy(self.absmin, org);
- org[0] += self.size[0];
- org[1] += self.size[1];
- GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org);
-
- // a bunch of little chunks
- spd = 2 * self.dmg / 200;
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
- org[0] = self.s.origin[0] + Lib.crandom() * self.size[0];
- org[1] = self.s.origin[1] + Lib.crandom() * self.size[1];
- org[2] = self.s.origin[2] + Lib.crandom() * self.size[2];
- GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org);
-
- Math3D.VectorCopy(save, self.s.origin);
- if (self.groundentity != null)
- GameAI.BecomeExplosion2(self);
- else
- GameAI.BecomeExplosion1(self);
-
- return true;
- }
- };
- public static EntDieAdapter barrel_delay = new EntDieAdapter()
- {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
-
- self.takedamage = Defines.DAMAGE_NO;
- self.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME;
- self.think = barrel_explode;
- self.activator = attacker;
- }
- };
- //
- // miscellaneous specialty items
- //
-
- /*QUAKED misc_blackhole (1 .5 0) (-8 -8 -8) (8 8 8)
- */
-
- static EntUseAdapter misc_blackhole_use = new EntUseAdapter()
- {
- public void use(edict_t ent, edict_t other, edict_t activator)
- {
- /*
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_BOSSTPORT);
- gi.WritePosition (ent.s.origin);
- gi.multicast (ent.s.origin, MULTICAST_PVS);
- */
- GameUtil.G_FreeEdict(ent);
- }
- };
- static EntThinkAdapter misc_blackhole_think = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
-
- if (++self.s.frame < 19)
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- else
- {
- self.s.frame = 0;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- }
- return true;
- }
- };
- /*QUAKED misc_eastertank (1 .5 0) (-32 -32 -16) (32 32 32)
- */
-
- static EntThinkAdapter misc_eastertank_think = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (++self.s.frame < 293)
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- else
- {
- self.s.frame = 254;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- }
- return true;
- }
- };
- /*QUAKED misc_easterchick (1 .5 0) (-32 -32 0) (32 32 32)
- */
-
- static EntThinkAdapter misc_easterchick_think = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (++self.s.frame < 247)
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- else
- {
- self.s.frame = 208;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- }
- return true;
- }
- };
- /*QUAKED misc_easterchick2 (1 .5 0) (-32 -32 0) (32 32 32)
- */
- static EntThinkAdapter misc_easterchick2_think = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (++self.s.frame < 287)
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- else
- {
- self.s.frame = 248;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- }
- return true;
- }
- };
- /*QUAKED monster_commander_body (1 .5 0) (-32 -32 0) (32 32 48)
- Not really a monster, this is the Tank Commander's decapitated body.
- There should be a item_commander_head that has this as it's target.
- */
-
- public static EntThinkAdapter commander_body_think = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- if (++self.s.frame < 24)
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- else
- self.nextthink = 0;
-
- if (self.s.frame == 22)
- GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("tank/thud.wav"), 1, Defines.ATTN_NORM, 0);
- return true;
- }
- };
- public static EntUseAdapter commander_body_use = new EntUseAdapter()
- {
-
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- self.think = commander_body_think;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("tank/pain.wav"), 1, Defines.ATTN_NORM, 0);
- }
- };
- public static EntThinkAdapter commander_body_drop = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.movetype = Defines.MOVETYPE_TOSS;
- self.s.origin[2] += 2;
- return true;
- }
- };
- /*QUAKED misc_banner (1 .5 0) (-4 -4 -4) (4 4 4)
- The origin is the bottom of the banner.
- The banner is 128 tall.
- */
- static EntThinkAdapter misc_banner_think = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- ent.s.frame = (ent.s.frame + 1) % 16;
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
- return true;
- }
- };
- /*QUAKED misc_deadsoldier (1 .5 0) (-16 -16 0) (16 16 16) ON_BACK ON_STOMACH BACK_DECAP FETAL_POS SIT_DECAP IMPALED
- This is the dead player model. Comes in 6 exciting different poses!
- */
- static EntDieAdapter misc_deadsoldier_die = new EntDieAdapter()
- {
-
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
- int n;
-
- if (self.health > -80)
- return;
-
- GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
- for (n = 0; n < 4; n++)
- GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
- GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC);
- }
- };
- /*QUAKED misc_viper (1 .5 0) (-16 -16 0) (16 16 32)
- This is the Viper for the flyby bombing.
- It is trigger_spawned, so you must have something use it for it to show up.
- There must be a path for it to follow once it is activated.
-
- "speed" How fast the Viper should fly
- */
-
- static EntUseAdapter misc_viper_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- self.svflags &= ~Defines.SVF_NOCLIENT;
- self.use = GameFuncAdapters.train_use;
- GameFuncAdapters.train_use.use(self, other, activator);
- }
- };
- /*QUAKED misc_viper_bomb (1 0 0) (-8 -8 -8) (8 8 8)
- "dmg" how much boom should the bomb make?
- */
- static EntTouchAdapter misc_viper_bomb_touch = new EntTouchAdapter()
- {
-
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
- GameUtil.G_UseTargets(self, self.activator);
-
- self.s.origin[2] = self.absmin[2] + 1;
- GameUtil.T_RadiusDamage(self, self, self.dmg, null, self.dmg + 40, Defines.MOD_BOMB);
- GameAI.BecomeExplosion2(self);
- }
- };
- static EntThinkAdapter misc_viper_bomb_prethink = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
-
- float[] v = { 0, 0, 0 };
- float diff;
-
- self.groundentity = null;
-
- diff = self.timestamp - GameBase.level.time;
- if (diff < -1.0)
- diff = -1.0f;
-
- Math3D.VectorScale(self.moveinfo.dir, 1.0f + diff, v);
- v[2] = diff;
-
- diff = self.s.angles[2];
- Math3D.vectoangles(v, self.s.angles);
- self.s.angles[2] = diff + 10;
-
- return true;
- }
- };
- static EntUseAdapter misc_viper_bomb_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- edict_t viper = null;
-
- self.solid = Defines.SOLID_BBOX;
- self.svflags &= ~Defines.SVF_NOCLIENT;
- self.s.effects |= Defines.EF_ROCKET;
- self.use = null;
- self.movetype = Defines.MOVETYPE_TOSS;
- self.prethink = misc_viper_bomb_prethink;
- self.touch = misc_viper_bomb_touch;
- self.activator = activator;
-
- EdictIterator es = null;
-
- es = GameBase.G_Find(es, GameBase.findByClass, "misc_viper");
- if (es != null)
- viper = es.o;
-
- Math3D.VectorScale(viper.moveinfo.dir, viper.moveinfo.speed, self.velocity);
-
- self.timestamp = GameBase.level.time;
- Math3D.VectorCopy(viper.moveinfo.dir, self.moveinfo.dir);
- }
- };
- /*QUAKED misc_strogg_ship (1 .5 0) (-16 -16 0) (16 16 32)
- This is a Storgg ship for the flybys.
- It is trigger_spawned, so you must have something use it for it to show up.
- There must be a path for it to follow once it is activated.
-
- "speed" How fast it should fly
- */
-
- static EntUseAdapter misc_strogg_ship_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- self.svflags &= ~Defines.SVF_NOCLIENT;
- self.use = GameFuncAdapters.train_use;
- GameFuncAdapters.train_use.use(self, other, activator);
- }
- };
- /*QUAKED misc_satellite_dish (1 .5 0) (-64 -64 0) (64 64 128)
- */
- static EntThinkAdapter misc_satellite_dish_think = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.s.frame++;
- if (self.s.frame < 38)
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- return true;
- }
- };
- static EntUseAdapter misc_satellite_dish_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- self.s.frame = 0;
- self.think = misc_satellite_dish_think;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
- }
- };
- /*QUAKED target_string (0 0 1) (-8 -8 -8) (8 8 8)
- */
-
- static EntUseAdapter target_string_use = new EntUseAdapter()
- {
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- edict_t e;
- int n, l;
- char c;
-
- l = self.message.length();
- for (e = self.teammaster; e != null; e = e.teamchain)
- {
- if (e.count == 0)
- continue;
- n = e.count - 1;
- if (n >= l)
- {
- e.s.frame = 12;
- continue;
- }
-
- c = self.message.charAt(n);
- if (c >= '0' && c <= '9')
- e.s.frame = c - '0';
- else if (c == '-')
- e.s.frame = 10;
- else if (c == ':')
- e.s.frame = 11;
- else
- e.s.frame = 12;
- }
- }
- };
- /*QUAKED func_clock (0 0 1) (-8 -8 -8) (8 8 8) TIMER_UP TIMER_DOWN START_OFF MULTI_USE
- target a target_string with this
-
- The default is to be a time of day clock
-
- TIMER_UP and TIMER_DOWN run for "count" seconds and the fire "pathtarget"
- If START_OFF, this entity must be used before it starts
-
- "style" 0 "xx"
- 1 "xx:xx"
- 2 "xx:xx:xx"
- */
-
- public static final int CLOCK_MESSAGE_SIZE = 16;
- public static EntThinkAdapter func_clock_think = new EntThinkAdapter()
- {
-
- public boolean think(edict_t self)
- {
- if (null == self.enemy)
- {
-
- EdictIterator es = null;
-
- es = GameBase.G_Find(es, GameBase.findByTarget, self.target);
- if (es != null)
- self.enemy = es.o;
- if (self.enemy == null)
- return true;
- }
-
- if ((self.spawnflags & 1) != 0)
- {
- GameMisc.func_clock_format_countdown(self);
- self.health++;
- }
- else if ((self.spawnflags & 2) != 0)
- {
- GameMisc.func_clock_format_countdown(self);
- self.health--;
- }
- else
- {
- Calendar c = Calendar.getInstance();
- self.message = "" + c.get(Calendar.HOUR_OF_DAY) + ":" + c.get(Calendar.MINUTE) + ":" + c.get(Calendar.SECOND);
-
- /*
- struct tm * ltime;
- time_t gmtime;
-
- time(& gmtime);
- ltime = localtime(& gmtime);
- Com_sprintf(self.message, CLOCK_MESSAGE_SIZE, "%2i:%2i:%2i", ltime.tm_hour, ltime.tm_min, ltime.tm_sec);
- if (self.message[3] == ' ')
- self.message[3] = '0';
- if (self.message[6] == ' ')
- self.message[6] = '0';
- */
- }
-
- self.enemy.message = self.message;
- self.enemy.use.use(self.enemy, self, self);
-
- if (((self.spawnflags & 1) != 0 && (self.health > self.wait))
- || ((self.spawnflags & 2) != 0 && (self.health < self.wait)))
- {
- if (self.pathtarget != null)
- {
- String savetarget;
- String savemessage;
-
- savetarget = self.target;
- savemessage = self.message;
- self.target = self.pathtarget;
- self.message = null;
- GameUtil.G_UseTargets(self, self.activator);
- self.target = savetarget;
- self.message = savemessage;
- }
-
- if (0 == (self.spawnflags & 8))
- return true;
-
- GameMisc.func_clock_reset(self);
-
- if ((self.spawnflags & 4) != 0)
- return true;
- }
-
- self.nextthink = GameBase.level.time + 1;
- return true;
-
- }
- };
- public static EntUseAdapter func_clock_use = new EntUseAdapter()
- {
-
- public void use(edict_t self, edict_t other, edict_t activator)
- {
- if (0 == (self.spawnflags & 8))
- self.use = null;
- if (self.activator != null)
- return;
- self.activator = activator;
- self.think.think(self);
- }
- };
- //=================================================================================
-
- static EntTouchAdapter teleporter_touch = new EntTouchAdapter()
- {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
- edict_t dest;
- int i;
-
- if (other.client == null)
- return;
-
- EdictIterator es = null;
- dest = GameBase.G_Find(null, GameBase.findByTarget, self.target).o;
-
- if (dest == null)
- {
- GameBase.gi.dprintf("Couldn't find destination\n");
- return;
- }
-
- // unlink to make sure it can't possibly interfere with KillBox
- GameBase.gi.unlinkentity(other);
-
- Math3D.VectorCopy(dest.s.origin, other.s.origin);
- Math3D.VectorCopy(dest.s.origin, other.s.old_origin);
- other.s.origin[2] += 10;
-
- // clear the velocity and hold them in place briefly
- Math3D.VectorClear(other.velocity);
- other.client.ps.pmove.pm_time = 160 >> 3; // hold time
- other.client.ps.pmove.pm_flags |= Defines.PMF_TIME_TELEPORT;
-
- // draw the teleport splash at source and on the player
- self.owner.s.event = Defines.EV_PLAYER_TELEPORT;
- other.s.event = Defines.EV_PLAYER_TELEPORT;
-
- // set angles
- for (i = 0; i < 3; i++)
- {
- other.client.ps.pmove.delta_angles[i] = (short) Math3D.ANGLE2SHORT(dest.s.angles[i] - other.client.resp.cmd_angles[i]);
- }
-
- Math3D.VectorClear(other.s.angles);
- Math3D.VectorClear(other.client.ps.viewangles);
- Math3D.VectorClear(other.client.v_angle);
-
- // kill anything at the destination
- GameUtil.KillBox(other);
-
- GameBase.gi.linkentity(other);
- }
- };
- /*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
- Point teleporters at these.
- */
-
- public static EntThinkAdapter SP_misc_teleporter_dest = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
- GameBase.gi.setmodel(ent, "models/objects/dmspot/tris.md2");
- ent.s.skinnum = 0;
- ent.solid = Defines.SOLID_BBOX;
- // ent.s.effects |= EF_FLIES;
- Math3D.VectorSet(ent.mins, -32, -32, -24);
- Math3D.VectorSet(ent.maxs, 32, 32, -16);
- GameBase.gi.linkentity(ent);
- return true;
- }
- };
-}