diff options
Diffstat (limited to 'src/jake2/game/GamePWeapon.java')
-rw-r--r-- | src/jake2/game/GamePWeapon.java | 2786 |
1 files changed, 1395 insertions, 1391 deletions
diff --git a/src/jake2/game/GamePWeapon.java b/src/jake2/game/GamePWeapon.java index 0020633..ca183e1 100644 --- a/src/jake2/game/GamePWeapon.java +++ b/src/jake2/game/GamePWeapon.java @@ -1,26 +1,25 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ // Created on 16.11.2003 by RST. -// $Id: GamePWeapon.java,v 1.5 2004-09-12 19:54:29 hzi Exp $ - +// $Id: GamePWeapon.java,v 1.6 2004-09-22 19:22:03 salomo Exp $ package jake2.game; import jake2.Defines; @@ -30,1374 +29,1379 @@ import jake2.util.Math3D; public class GamePWeapon { - public static EntThinkAdapter Weapon_Grenade= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - if ((ent.client.newweapon != null) && (ent.client.weaponstate == Defines.WEAPON_READY)) { - GamePWeapon.ChangeWeapon(ent); - return true; - } - - if (ent.client.weaponstate == Defines.WEAPON_ACTIVATING) { - ent.client.weaponstate= Defines.WEAPON_READY; - ent.client.ps.gunframe= 16; - return true; - } - - if (ent.client.weaponstate == Defines.WEAPON_READY) { - if (((ent.client.latched_buttons | ent.client.buttons) & Defines.BUTTON_ATTACK) != 0) { - ent.client.latched_buttons &= ~Defines.BUTTON_ATTACK; - if (0 != ent.client.pers.inventory[ent.client.ammo_index]) { - ent.client.ps.gunframe= 1; - ent.client.weaponstate= Defines.WEAPON_FIRING; - ent.client.grenade_time= 0; - } else { - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound( - ent, - Defines.CHAN_VOICE, - GameBase.gi.soundindex("weapons/noammo.wav"), - 1, - Defines.ATTN_NORM, - 0); - ent.pain_debounce_time= GameBase.level.time + 1; - } - GamePWeapon.NoAmmoWeaponChange(ent); - } - return true; - } - - if ((ent.client.ps.gunframe == 29) - || (ent.client.ps.gunframe == 34) - || (ent.client.ps.gunframe == 39) - || (ent.client.ps.gunframe == 48)) { - if ((Lib.rand() & 15) != 0) - return true; - } - - if (++ent.client.ps.gunframe > 48) - ent.client.ps.gunframe= 16; - return true; - } - - if (ent.client.weaponstate == Defines.WEAPON_FIRING) { - if (ent.client.ps.gunframe == 5) - GameBase.gi.sound( - ent, - Defines.CHAN_WEAPON, - GameBase.gi.soundindex("weapons/hgrena1b.wav"), - 1, - Defines.ATTN_NORM, - 0); - - if (ent.client.ps.gunframe == 11) { - if (0 == ent.client.grenade_time) { - ent.client.grenade_time= GameBase.level.time + Defines.GRENADE_TIMER + 0.2f; - ent.client.weapon_sound= GameBase.gi.soundindex("weapons/hgrenc1b.wav"); - } - - // they waited too long, detonate it in their hand - if (!ent.client.grenade_blew_up && GameBase.level.time >= ent.client.grenade_time) { - ent.client.weapon_sound= 0; - GamePWeapon.weapon_grenade_fire(ent, true); - ent.client.grenade_blew_up= true; - } - - if ((ent.client.buttons & Defines.BUTTON_ATTACK) != 0) - return true; - - if (ent.client.grenade_blew_up) { - if (GameBase.level.time >= ent.client.grenade_time) { - ent.client.ps.gunframe= 15; - ent.client.grenade_blew_up= false; - } else { - return true; - } - } - } - - if (ent.client.ps.gunframe == 12) { - ent.client.weapon_sound= 0; - GamePWeapon.weapon_grenade_fire(ent, false); - } - - if ((ent.client.ps.gunframe == 15) && (GameBase.level.time < ent.client.grenade_time)) - return true; - - ent.client.ps.gunframe++; - - if (ent.client.ps.gunframe == 16) { - ent.client.grenade_time= 0; - ent.client.weaponstate= Defines.WEAPON_READY; - } - } - return true; - } - }; - /* - ====================================================================== - - GRENADE LAUNCHER - - ====================================================================== - */ - - public static EntThinkAdapter weapon_grenadelauncher_fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - float[] offset= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - float[] start= { 0, 0, 0 }; - int damage= 120; - float radius; - - radius= damage + 40; - if (GamePWeapon.is_quad) - damage *= 4; - - Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - GamePWeapon.P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0]= -1; - - Fire.fire_grenade(ent, start, forward, damage, 600, 2.5f, radius); - - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_GRENADE | GamePWeapon.is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - return true; - } - }; - public static EntThinkAdapter Weapon_GrenadeLauncher= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int pause_frames[]= { 34, 51, 59, 0 }; - int fire_frames[]= { 6, 0 }; - - GamePWeapon.Weapon_Generic( - ent, - 5, - 16, - 59, - 64, - pause_frames, - fire_frames, - weapon_grenadelauncher_fire); - return true; - } - }; - /* - ====================================================================== - - ROCKET - - ====================================================================== - */ - - public static EntThinkAdapter Weapon_RocketLauncher_Fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] offset= { 0, 0, 0 }, start= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - int damage; - float damage_radius; - int radius_damage; - - damage= 100 + (int) (Lib.random() * 20.0); - radius_damage= 120; - damage_radius= 120; - if (GamePWeapon.is_quad) { - damage *= 4; - radius_damage *= 4; - } - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0]= -1; - - Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); - GamePWeapon.P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - Fire.fire_rocket(ent, start, forward, damage, 650, damage_radius, radius_damage); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_ROCKET | GamePWeapon.is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - return true; - } - }; - public static EntThinkAdapter Weapon_RocketLauncher= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int pause_frames[]= { 25, 33, 42, 50, 0 }; - int fire_frames[]= { 5, 0 }; - - GamePWeapon.Weapon_Generic( - ent, - 4, - 12, - 50, - 54, - pause_frames, - fire_frames, - Weapon_RocketLauncher_Fire); - return true; - } - }; - public static EntThinkAdapter Weapon_Blaster_Fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int damage; - - if (GameBase.deathmatch.value != 0) - damage= 15; - else - damage= 10; - GamePWeapon.Blaster_Fire(ent, Globals.vec3_origin, damage, false, Defines.EF_BLASTER); - ent.client.ps.gunframe++; - return true; - } - }; - public static EntThinkAdapter Weapon_Blaster= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int pause_frames[]= { 19, 32, 0 }; - int fire_frames[]= { 5, 0 }; - - GamePWeapon.Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); - return true; - } - }; - public static EntThinkAdapter Weapon_HyperBlaster_Fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - float rotation; - float[] offset= { 0, 0, 0 }; - int effect; - int damage; - - ent.client.weapon_sound= GameBase.gi.soundindex("weapons/hyprbl1a.wav"); - - if (0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) { - ent.client.ps.gunframe++; - } else { - if (0 == ent.client.pers.inventory[ent.client.ammo_index]) { - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound( - ent, - Defines.CHAN_VOICE, - GameBase.gi.soundindex("weapons/noammo.wav"), - 1, - Defines.ATTN_NORM, - 0); - ent.pain_debounce_time= GameBase.level.time + 1; - } - GamePWeapon.NoAmmoWeaponChange(ent); - } else { - rotation= (float) ((ent.client.ps.gunframe - 5) * 2 * Math.PI / 6); - offset[0]= (float) (-4 * Math.sin(rotation)); - offset[1]= 0f; - offset[2]= (float) (4 * Math.cos(rotation)); - - if ((ent.client.ps.gunframe == 6) || (ent.client.ps.gunframe == 9)) - effect= Defines.EF_HYPERBLASTER; - else - effect= 0; - if (GameBase.deathmatch.value != 0) - damage= 15; - else - damage= 20; - GamePWeapon.Blaster_Fire(ent, offset, damage, true, effect); - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - ent.client.anim_priority= Defines.ANIM_ATTACK; - if ((ent.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0) { - ent.s.frame= M_Player.FRAME_crattak1 - 1; - ent.client.anim_end= M_Player.FRAME_crattak9; - } else { - ent.s.frame= M_Player.FRAME_attack1 - 1; - ent.client.anim_end= M_Player.FRAME_attack8; - } - } - - ent.client.ps.gunframe++; - if (ent.client.ps.gunframe == 12 - && 0 != ent.client.pers.inventory[ent.client.ammo_index]) - ent.client.ps.gunframe= 6; - } - - if (ent.client.ps.gunframe == 12) { - GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi.soundindex("weapons/hyprbd1a.wav"), 1, Defines.ATTN_NORM, 0); - ent.client.weapon_sound= 0; - } - - return true; - - } - }; - public static EntThinkAdapter Weapon_HyperBlaster= new EntThinkAdapter() { - public boolean think(edict_t ent) { - - int pause_frames[]= { 0 }; - int fire_frames[]= { 6, 7, 8, 9, 10, 11, 0 }; - - GamePWeapon.Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); - return true; - } - }; - public static EntThinkAdapter Weapon_Machinegun= new EntThinkAdapter() { - public boolean think(edict_t ent) { - - int pause_frames[]= { 23, 45, 0 }; - int fire_frames[]= { 4, 5, 0 }; - - GamePWeapon.Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, GamePWeapon.Machinegun_Fire); - return true; - } - }; - public static EntThinkAdapter Weapon_Chaingun= new EntThinkAdapter() { - public boolean think(edict_t ent) { - - int pause_frames[]= { 38, 43, 51, 61, 0 }; - int fire_frames[]= { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 0 }; - - GamePWeapon.Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, GamePWeapon.Chaingun_Fire); - return true; - } - }; - /* - ====================================================================== - - SHOTGUN / SUPERSHOTGUN - - ====================================================================== - */ - - public static EntThinkAdapter weapon_shotgun_fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] start= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - float[] offset= { 0, 0, 0 }; - int damage= 4; - int kick= 8; - - if (ent.client.ps.gunframe == 9) { - ent.client.ps.gunframe++; - return true; - } - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0]= -2; - - Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8); - GamePWeapon.P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - - if (GamePWeapon.is_quad) { - damage *= 4; - kick *= 4; - } - - if (GameBase.deathmatch.value != 0) - Fire.fire_shotgun( - ent, - start, - forward, - damage, - kick, - 500, - 500, - Defines.DEFAULT_DEATHMATCH_SHOTGUN_COUNT, - Defines.MOD_SHOTGUN); - else - Fire.fire_shotgun( - ent, - start, - forward, - damage, - kick, - 500, - 500, - Defines.DEFAULT_SHOTGUN_COUNT, - Defines.MOD_SHOTGUN); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_SHOTGUN | GamePWeapon.is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - return true; - } - }; - public static EntThinkAdapter Weapon_Shotgun= new EntThinkAdapter() { - public boolean think(edict_t ent) { - int pause_frames[]= { 22, 28, 34, 0 }; - int fire_frames[]= { 8, 9, 0 }; - - GamePWeapon.Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); - return true; - } - }; - public static EntThinkAdapter weapon_supershotgun_fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] start= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - float[] offset= { 0, 0, 0 }; - float[] v= { 0, 0, 0 }; - int damage= 6; - int kick= 12; - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0]= -2; - - Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8); - GamePWeapon.P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - - if (GamePWeapon.is_quad) { - damage *= 4; - kick *= 4; - } - - v[Defines.PITCH]= ent.client.v_angle[Defines.PITCH]; - v[Defines.YAW]= ent.client.v_angle[Defines.YAW] - 5; - v[Defines.ROLL]= ent.client.v_angle[Defines.ROLL]; - Math3D.AngleVectors(v, forward, null, null); - Fire.fire_shotgun( - ent, - start, - forward, - damage, - kick, - Defines.DEFAULT_SHOTGUN_HSPREAD, - Defines.DEFAULT_SHOTGUN_VSPREAD, - Defines.DEFAULT_SSHOTGUN_COUNT / 2, - Defines.MOD_SSHOTGUN); - v[Defines.YAW]= ent.client.v_angle[Defines.YAW] + 5; - Math3D.AngleVectors(v, forward, null, null); - Fire.fire_shotgun( - ent, - start, - forward, - damage, - kick, - Defines.DEFAULT_SHOTGUN_HSPREAD, - Defines.DEFAULT_SHOTGUN_VSPREAD, - Defines.DEFAULT_SSHOTGUN_COUNT / 2, - Defines.MOD_SSHOTGUN); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_SSHOTGUN | GamePWeapon.is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index] -= 2; - - return true; - } - }; - public static EntThinkAdapter Weapon_SuperShotgun= new EntThinkAdapter() { - public boolean think(edict_t ent) { - - int pause_frames[]= { 29, 42, 57, 0 }; - int fire_frames[]= { 7, 0 }; - - GamePWeapon.Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); - return true; - } - }; - /* - ====================================================================== - - RAILGUN - - ====================================================================== - */ - public static EntThinkAdapter weapon_railgun_fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] start= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - float[] offset= { 0, 0, 0 }; - int damage; - int kick; - - if (GameBase.deathmatch.value != 0) { // normal damage is too extreme in dm - damage= 100; - kick= 200; - } else { - damage= 150; - kick= 250; - } - - if (GamePWeapon.is_quad) { - damage *= 4; - kick *= 4; - } - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -3, ent.client.kick_origin); - ent.client.kick_angles[0]= -3; - - Math3D.VectorSet(offset, 0, 7, ent.viewheight - 8); - GamePWeapon.P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - Fire.fire_rail(ent, start, forward, damage, kick); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_RAILGUN | GamePWeapon.is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - return true; - } - }; - public static EntThinkAdapter Weapon_Railgun= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int pause_frames[]= { 56, 0 }; - int fire_frames[]= { 4, 0 }; - GamePWeapon.Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); - return true; - } - }; - /* - ====================================================================== - - BFG10K - - ====================================================================== - */ - - public static EntThinkAdapter weapon_bfg_fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - float[] offset= { 0, 0, 0 }, start= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - int damage; - float damage_radius= 1000; - - if (GameBase.deathmatch.value != 0) - damage= 200; - else - damage= 500; - - if (ent.client.ps.gunframe == 9) { - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_BFG | GamePWeapon.is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - ent.client.ps.gunframe++; - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - return true; - } - - // cells can go down during windup (from power armor hits), so - // check again and abort firing if we don't have enough now - if (ent.client.pers.inventory[ent.client.ammo_index] < 50) { - ent.client.ps.gunframe++; - return true; - } - - if (GamePWeapon.is_quad) - damage *= 4; - - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - - // make a big pitch kick with an inverse fall - ent.client.v_dmg_pitch= -40; - ent.client.v_dmg_roll= Lib.crandom() * 8; - ent.client.v_dmg_time= GameBase.level.time + Defines.DAMAGE_TIME; - - Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); - GamePWeapon.P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - Fire.fire_bfg(ent, start, forward, damage, 400, damage_radius); - - ent.client.ps.gunframe++; - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index] -= 50; - - return true; - } - }; - public static EntThinkAdapter Weapon_BFG= new EntThinkAdapter() { - public boolean think(edict_t ent) { - - GamePWeapon.Weapon_Generic(ent, 8, 32, 55, 58, GamePWeapon.pause_frames, GamePWeapon.fire_frames, weapon_bfg_fire); - return true; - } - }; - public static boolean is_quad; - public static byte is_silenced; - public static EntInteractAdapter Pickup_Weapon= new EntInteractAdapter() { - public boolean interact(edict_t ent, edict_t other) { - int index; - gitem_t ammo; - - index= GameUtil.ITEM_INDEX(ent.item); - - if ((((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0 || GameBase.coop.value != 0) - && 0 != other.client.pers.inventory[index]) { - if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) - return false; // leave the weapon for others to pickup - } - - other.client.pers.inventory[index]++; - - if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) { - // give them some ammo with it - ammo= GameUtil.FindItem(ent.item.ammo); - if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) - GameAI.Add_Ammo(other, ammo, 1000); - else - GameAI.Add_Ammo(other, ammo, ammo.quantity); - - if (0 == (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM)) { - if (GameBase.deathmatch.value != 0) { - if (((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0) - ent.flags |= Defines.FL_RESPAWN; - else - GameUtil.SetRespawn(ent, 30); - } - if (GameBase.coop.value != 0) - ent.flags |= Defines.FL_RESPAWN; - } - } - - if (other.client.pers.weapon != ent.item - && (other.client.pers.inventory[index] == 1) - && (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameUtil.FindItem("blaster"))) - other.client.newweapon= ent.item; - - return true; - } - }; - /* - ================ - Use_Weapon - - Make the weapon ready if there is ammo - ================ - */ - public static ItemUseAdapter Use_Weapon= new ItemUseAdapter() { - - public void use(edict_t ent, gitem_t item) { - int ammo_index; - gitem_t ammo_item; - - // see if we're already using it - if (item == ent.client.pers.weapon) - return; - - if (item.ammo != null && 0 == GameBase.g_select_empty.value && 0 == (item.flags & Defines.IT_AMMO)) { - ammo_item= GameUtil.FindItem(item.ammo); - ammo_index= GameUtil.ITEM_INDEX(ammo_item); - - if (0 == ent.client.pers.inventory[ammo_index]) { - GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "No " + ammo_item.pickup_name + " for " + item.pickup_name + ".\n"); - return; - } - - if (ent.client.pers.inventory[ammo_index] < item.quantity) { - GameBase.gi.cprintf( - ent, - Defines.PRINT_HIGH, - "Not enough " + ammo_item.pickup_name + " for " + item.pickup_name + ".\n"); - return; - } - } - - // change to this weapon when down - ent.client.newweapon= item; - } - }; - /* - ================ - Drop_Weapon - ================ - */ - - public static ItemDropAdapter Drop_Weapon= new ItemDropAdapter() { - public void drop(edict_t ent, gitem_t item) { - int index; - - if (0 != ((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY)) - return; - - index= GameUtil.ITEM_INDEX(item); - // see if we're already using it - if (((item == ent.client.pers.weapon) || (item == ent.client.newweapon)) - && (ent.client.pers.inventory[index] == 1)) { - GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "Can't drop current weapon\n"); - return; - } - - GameUtil.Drop_Item(ent, item); - ent.client.pers.inventory[index]--; - } - }; - /* - ====================================================================== - - MACHINEGUN / CHAINGUN - - ====================================================================== - */ - - public static EntThinkAdapter Machinegun_Fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int i; - float[] start= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - float[] angles= { 0, 0, 0 }; - int damage= 8; - int kick= 2; - float[] offset= { 0, 0, 0 }; - - if (0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) { - ent.client.machinegun_shots= 0; - ent.client.ps.gunframe++; - return true; - } - - if (ent.client.ps.gunframe == 5) - ent.client.ps.gunframe= 4; - else - ent.client.ps.gunframe= 5; - - if (ent.client.pers.inventory[ent.client.ammo_index] < 1) { - ent.client.ps.gunframe= 6; - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi.soundindex("weapons/noammo.wav"), 1, Defines.ATTN_NORM, 0); - ent.pain_debounce_time= GameBase.level.time + 1; - } - NoAmmoWeaponChange(ent); - return true; - } - - if (is_quad) { - damage *= 4; - kick *= 4; - } - - for (i= 1; i < 3; i++) { - ent.client.kick_origin[i]= Lib.crandom() * 0.35f; - ent.client.kick_angles[i]= Lib.crandom() * 0.7f; - } - ent.client.kick_origin[0]= Lib.crandom() * 0.35f; - ent.client.kick_angles[0]= ent.client.machinegun_shots * -1.5f; - - // raise the gun as it is firing - if (0 == GameBase.deathmatch.value) { - ent.client.machinegun_shots++; - if (ent.client.machinegun_shots > 9) - ent.client.machinegun_shots= 9; - } - - // get start / end positions - Math3D.VectorAdd(ent.client.v_angle, ent.client.kick_angles, angles); - Math3D.AngleVectors(angles, forward, right, null); - Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - Fire.fire_bullet( - ent, - start, - forward, - damage, - kick, - Defines.DEFAULT_BULLET_HSPREAD, - Defines.DEFAULT_BULLET_VSPREAD, - Defines.MOD_MACHINEGUN); - - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte(Defines.MZ_MACHINEGUN | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - ent.client.anim_priority= Defines.ANIM_ATTACK; - if ((ent.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0) { - ent.s.frame= M_Player.FRAME_crattak1 - (int) (Lib.random() + 0.25); - ent.client.anim_end= M_Player.FRAME_crattak9; - } else { - ent.s.frame= M_Player.FRAME_attack1 - (int) (Lib.random() + 0.25); - ent.client.anim_end= M_Player.FRAME_attack8; - } - return true; - } - }; - public static EntThinkAdapter Chaingun_Fire= new EntThinkAdapter() { - - public boolean think(edict_t ent) { - - int i; - int shots; - float[] start= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, up= { 0, 0, 0 }; - float r, u; - float[] offset= { 0, 0, 0 }; - int damage; - int kick= 2; - - if (GameBase.deathmatch.value != 0) - damage= 6; - else - damage= 8; - - if (ent.client.ps.gunframe == 5) - GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi.soundindex("weapons/chngnu1a.wav"), 1, Defines.ATTN_IDLE, 0); - - if ((ent.client.ps.gunframe == 14) && 0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) { - ent.client.ps.gunframe= 32; - ent.client.weapon_sound= 0; - return true; - } else if ( - (ent.client.ps.gunframe == 21) - && (ent.client.buttons & Defines.BUTTON_ATTACK) != 0 - && 0 != ent.client.pers.inventory[ent.client.ammo_index]) { - ent.client.ps.gunframe= 15; - } else { - ent.client.ps.gunframe++; - } - - if (ent.client.ps.gunframe == 22) { - ent.client.weapon_sound= 0; - GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi.soundindex("weapons/chngnd1a.wav"), 1, Defines.ATTN_IDLE, 0); - } else { - ent.client.weapon_sound= GameBase.gi.soundindex("weapons/chngnl1a.wav"); - } - - ent.client.anim_priority= Defines.ANIM_ATTACK; - if ((ent.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0) { - ent.s.frame= M_Player.FRAME_crattak1 - (ent.client.ps.gunframe & 1); - ent.client.anim_end= M_Player.FRAME_crattak9; - } else { - ent.s.frame= M_Player.FRAME_attack1 - (ent.client.ps.gunframe & 1); - ent.client.anim_end= M_Player.FRAME_attack8; - } - - if (ent.client.ps.gunframe <= 9) - shots= 1; - else if (ent.client.ps.gunframe <= 14) { - if ((ent.client.buttons & Defines.BUTTON_ATTACK) != 0) - shots= 2; - else - shots= 1; - } else - shots= 3; - - if (ent.client.pers.inventory[ent.client.ammo_index] < shots) - shots= ent.client.pers.inventory[ent.client.ammo_index]; - - if (0 == shots) { - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi.soundindex("weapons/noammo.wav"), 1, Defines.ATTN_NORM, 0); - ent.pain_debounce_time= GameBase.level.time + 1; - } - NoAmmoWeaponChange(ent); - return true; - } - - if (is_quad) { - damage *= 4; - kick *= 4; - } - - for (i= 0; i < 3; i++) { - ent.client.kick_origin[i]= Lib.crandom() * 0.35f; - ent.client.kick_angles[i]= Lib.crandom() * 0.7f; - } - - for (i= 0; i < shots; i++) { - // get start / end positions - Math3D.AngleVectors(ent.client.v_angle, forward, right, up); - r= 7 + Lib.crandom() * 4; - u= Lib.crandom() * 4; - Math3D.VectorSet(offset, 0, r, u + ent.viewheight - 8); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - - Fire.fire_bullet( - ent, - start, - forward, - damage, - kick, - Defines.DEFAULT_BULLET_HSPREAD, - Defines.DEFAULT_BULLET_VSPREAD, - Defines.MOD_CHAINGUN); - } - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - - GameBase.gi.WriteShort(ent.index); - GameBase.gi.WriteByte((Defines.MZ_CHAINGUN1 + shots - 1) | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index] -= shots; - - return true; - } - }; - public static int pause_frames[]= { 39, 45, 50, 55, 0 }; - public static int fire_frames[]= { 9, 17, 0 }; - public static void P_ProjectSource( - gclient_t client, - float[] point, - float[] distance, - float[] forward, - float[] right, - float[] result) { - float[] _distance= { 0, 0, 0 }; - - Math3D.VectorCopy(distance, _distance); - if (client.pers.hand == Defines.LEFT_HANDED) - _distance[1] *= -1; - else if (client.pers.hand == Defines.CENTER_HANDED) - _distance[1]= 0; - Math3D.G_ProjectSource(point, _distance, forward, right, result); - } - /* - =============== - ChangeWeapon - - The old weapon has been dropped all the way, so make the new one - current - =============== - */ - public static void ChangeWeapon(edict_t ent) { - int i; - - if (ent.client.grenade_time != 0) { - ent.client.grenade_time= GameBase.level.time; - ent.client.weapon_sound= 0; - weapon_grenade_fire(ent, false); - ent.client.grenade_time= 0; - } - - ent.client.pers.lastweapon= ent.client.pers.weapon; - ent.client.pers.weapon= ent.client.newweapon; - ent.client.newweapon= null; - ent.client.machinegun_shots= 0; - - // set visible model - if (ent.s.modelindex == 255) { - if (ent.client.pers.weapon != null) - i= ((ent.client.pers.weapon.weapmodel & 0xff) << 8); - else - i= 0; - ent.s.skinnum= (ent.index - 1) | i; - } - - if (ent.client.pers.weapon != null && ent.client.pers.weapon.ammo != null) - ent.client.ammo_index= GameUtil.ITEM_INDEX(GameUtil.FindItem(ent.client.pers.weapon.ammo)); - else - ent.client.ammo_index= 0; - - if (ent.client.pers.weapon == null) { // dead - ent.client.ps.gunindex= 0; - return; - } - - ent.client.weaponstate= Defines.WEAPON_ACTIVATING; - ent.client.ps.gunframe= 0; - ent.client.ps.gunindex= GameBase.gi.modelindex(ent.client.pers.weapon.view_model); - - ent.client.anim_priority= Defines.ANIM_PAIN; - if ((ent.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0) { - ent.s.frame= M_Player.FRAME_crpain1; - ent.client.anim_end= M_Player.FRAME_crpain4; - } else { - ent.s.frame= M_Player.FRAME_pain301; - ent.client.anim_end= M_Player.FRAME_pain304; - - } - } - /* - ================= - NoAmmoWeaponChange - ================= - */ - public static void NoAmmoWeaponChange(edict_t ent) { - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("slugs"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("railgun"))]) { - ent.client.newweapon= GameUtil.FindItem("railgun"); - return; - } - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("cells"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("hyperblaster"))]) { - ent.client.newweapon= GameUtil.FindItem("hyperblaster"); - return; - } - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("bullets"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("chaingun"))]) { - ent.client.newweapon= GameUtil.FindItem("chaingun"); - return; - } - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("bullets"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("machinegun"))]) { - ent.client.newweapon= GameUtil.FindItem("machinegun"); - return; - } - if (ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("shells"))] > 1 - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("super shotgun"))]) { - ent.client.newweapon= GameUtil.FindItem("super shotgun"); - return; - } - if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("shells"))] - && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil.FindItem("shotgun"))]) { - ent.client.newweapon= GameUtil.FindItem("shotgun"); - return; - } - ent.client.newweapon= GameUtil.FindItem("blaster"); - } - /* - ================= - Think_Weapon - - Called by ClientBeginServerFrame and ClientThink - ================= - */ - public static void Think_Weapon(edict_t ent) { - // if just died, put the weapon away - if (ent.health < 1) { - ent.client.newweapon= null; - ChangeWeapon(ent); - } - - // call active weapon think routine - if (null != ent.client.pers.weapon && null != ent.client.pers.weapon.weaponthink) { - is_quad= (ent.client.quad_framenum > GameBase.level.framenum); - if (ent.client.silencer_shots != 0) - is_silenced= (byte) Defines.MZ_SILENCED; - else - is_silenced= 0; - ent.client.pers.weapon.weaponthink.think(ent); - } - } - /* - ================ - Weapon_Generic - - A generic function to handle the basics of weapon thinking - ================ - */ - - public static void Weapon_Generic( - edict_t ent, - int FRAME_ACTIVATE_LAST, - int FRAME_FIRE_LAST, - int FRAME_IDLE_LAST, - int FRAME_DEACTIVATE_LAST, - int pause_frames[], - int fire_frames[], - EntThinkAdapter fire) { - int FRAME_FIRE_FIRST= (FRAME_ACTIVATE_LAST + 1); - int FRAME_IDLE_FIRST= (FRAME_FIRE_LAST + 1); - int FRAME_DEACTIVATE_FIRST= (FRAME_IDLE_LAST + 1); - - int n; - - if (ent.deadflag != 0 || ent.s.modelindex != 255) // VWep animations screw up corpses - { - return; - } - - if (ent.client.weaponstate == Defines.WEAPON_DROPPING) { - if (ent.client.ps.gunframe == FRAME_DEACTIVATE_LAST) { - ChangeWeapon(ent); - return; - } else if ((FRAME_DEACTIVATE_LAST - ent.client.ps.gunframe) == 4) { - ent.client.anim_priority= Defines.ANIM_REVERSE; - if ((ent.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0) { - ent.s.frame= M_Player.FRAME_crpain4 + 1; - ent.client.anim_end= M_Player.FRAME_crpain1; - } else { - ent.s.frame= M_Player.FRAME_pain304 + 1; - ent.client.anim_end= M_Player.FRAME_pain301; - - } - } - - ent.client.ps.gunframe++; - return; - } - - if (ent.client.weaponstate == Defines.WEAPON_ACTIVATING) { - if (ent.client.ps.gunframe == FRAME_ACTIVATE_LAST) { - ent.client.weaponstate= Defines.WEAPON_READY; - ent.client.ps.gunframe= FRAME_IDLE_FIRST; - return; - } - - ent.client.ps.gunframe++; - return; - } - - if ((ent.client.newweapon != null) && (ent.client.weaponstate != Defines.WEAPON_FIRING)) { - ent.client.weaponstate= Defines.WEAPON_DROPPING; - ent.client.ps.gunframe= FRAME_DEACTIVATE_FIRST; - - if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) { - ent.client.anim_priority= Defines.ANIM_REVERSE; - if ((ent.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0) { - ent.s.frame= M_Player.FRAME_crpain4 + 1; - ent.client.anim_end= M_Player.FRAME_crpain1; - } else { - ent.s.frame= M_Player.FRAME_pain304 + 1; - ent.client.anim_end= M_Player.FRAME_pain301; - - } - } - return; - } - - if (ent.client.weaponstate == Defines.WEAPON_READY) { - if (((ent.client.latched_buttons | ent.client.buttons) & Defines.BUTTON_ATTACK) != 0) { - ent.client.latched_buttons &= ~Defines.BUTTON_ATTACK; - if ((0 == ent.client.ammo_index) - || (ent.client.pers.inventory[ent.client.ammo_index] - >= ent.client.pers.weapon.quantity)) { - ent.client.ps.gunframe= FRAME_FIRE_FIRST; - ent.client.weaponstate= Defines.WEAPON_FIRING; - - // start the animation - ent.client.anim_priority= Defines.ANIM_ATTACK; - if ((ent.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0) { - ent.s.frame= M_Player.FRAME_crattak1 - 1; - ent.client.anim_end= M_Player.FRAME_crattak9; - } else { - ent.s.frame= M_Player.FRAME_attack1 - 1; - ent.client.anim_end= M_Player.FRAME_attack8; - } - } else { - if (GameBase.level.time >= ent.pain_debounce_time) { - GameBase.gi.sound( - ent, - Defines.CHAN_VOICE, - GameBase.gi.soundindex("weapons/noammo.wav"), - 1, - Defines.ATTN_NORM, - 0); - ent.pain_debounce_time= GameBase.level.time + 1; - } - NoAmmoWeaponChange(ent); - } - } else { - if (ent.client.ps.gunframe == FRAME_IDLE_LAST) { - ent.client.ps.gunframe= FRAME_IDLE_FIRST; - return; - } - - if (pause_frames != null) { - for (n= 0; pause_frames[n] != 0; n++) { - if (ent.client.ps.gunframe == pause_frames[n]) { - if ((Lib.rand() & 15) != 0) - return; - } - } - } - - ent.client.ps.gunframe++; - return; - } - } - - if (ent.client.weaponstate == Defines.WEAPON_FIRING) { - for (n= 0; fire_frames[n] != 0; n++) { - if (ent.client.ps.gunframe == fire_frames[n]) { - if (ent.client.quad_framenum > GameBase.level.framenum) - GameBase.gi.sound( - ent, - Defines.CHAN_ITEM, - GameBase.gi.soundindex("items/damage3.wav"), - 1, - Defines.ATTN_NORM, - 0); - - fire.think(ent); - break; - } - } - - if (0 == fire_frames[n]) - ent.client.ps.gunframe++; - - if (ent.client.ps.gunframe == FRAME_IDLE_FIRST + 1) - ent.client.weaponstate= Defines.WEAPON_READY; - } - } - /* - ====================================================================== - - GRENADE - - ====================================================================== - */ - - public static void weapon_grenade_fire(edict_t ent, boolean held) { - float[] offset= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - float[] start= { 0, 0, 0 }; - int damage= 125; - float timer; - int speed; - float radius; - - radius= damage + 40; - if (is_quad) - damage *= 4; - - Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - - timer= ent.client.grenade_time - GameBase.level.time; - speed= - (int) (Defines.GRENADE_MINSPEED - + (Defines.GRENADE_TIMER - timer) * ((Defines.GRENADE_MAXSPEED - Defines.GRENADE_MINSPEED) / Defines.GRENADE_TIMER)); - Fire.fire_grenade2(ent, start, forward, damage, speed, timer, radius, held); - - if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) - ent.client.pers.inventory[ent.client.ammo_index]--; - - ent.client.grenade_time= GameBase.level.time + 1.0f; - - if (ent.deadflag != 0 || ent.s.modelindex != 255) // VWep animations screw up corpses - { - return; - } - - if (ent.health <= 0) - return; - - if ((ent.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0) { - ent.client.anim_priority= Defines.ANIM_ATTACK; - ent.s.frame= M_Player.FRAME_crattak1 - 1; - ent.client.anim_end= M_Player.FRAME_crattak3; - } else { - ent.client.anim_priority= Defines.ANIM_REVERSE; - ent.s.frame= M_Player.FRAME_wave08; - ent.client.anim_end= M_Player.FRAME_wave01; - } - } - /* - ====================================================================== - - BLASTER / HYPERBLASTER - - ====================================================================== - */ - - public static void Blaster_Fire( - edict_t ent, - float[] g_offset, - int damage, - boolean hyper, - int effect) { - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - float[] start= { 0, 0, 0 }; - float[] offset= { 0, 0, 0 }; - - if (is_quad) - damage *= 4; - Math3D.AngleVectors(ent.client.v_angle, forward, right, null); - Math3D.VectorSet(offset, 24, 8, ent.viewheight - 8); - Math3D.VectorAdd(offset, g_offset, offset); - P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); - - Math3D.VectorScale(forward, -2, ent.client.kick_origin); - ent.client.kick_angles[0]= -1; - - Fire.fire_blaster(ent, start, forward, damage, 1000, effect, hyper); - - // send muzzle flash - GameBase.gi.WriteByte(Defines.svc_muzzleflash); - GameBase.gi.WriteShort(ent.index); - if (hyper) - GameBase.gi.WriteByte(Defines.MZ_HYPERBLASTER | is_silenced); - else - GameBase.gi.WriteByte(Defines.MZ_BLASTER | is_silenced); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - - GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); - } -} + public static EntThinkAdapter Weapon_Grenade = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + if ((ent.client.newweapon != null) + && (ent.client.weaponstate == Defines.WEAPON_READY)) { + ChangeWeapon(ent); + return true; + } + + if (ent.client.weaponstate == Defines.WEAPON_ACTIVATING) { + ent.client.weaponstate = Defines.WEAPON_READY; + ent.client.ps.gunframe = 16; + return true; + } + + if (ent.client.weaponstate == Defines.WEAPON_READY) { + if (((ent.client.latched_buttons | ent.client.buttons) & Defines.BUTTON_ATTACK) != 0) { + ent.client.latched_buttons &= ~Defines.BUTTON_ATTACK; + if (0 != ent.client.pers.inventory[ent.client.ammo_index]) { + ent.client.ps.gunframe = 1; + ent.client.weaponstate = Defines.WEAPON_FIRING; + ent.client.grenade_time = 0; + } else { + if (GameBase.level.time >= ent.pain_debounce_time) { + GameBase.gi.sound(ent, Defines.CHAN_VOICE, + GameBase.gi + .soundindex("weapons/noammo.wav"), + 1, Defines.ATTN_NORM, 0); + ent.pain_debounce_time = GameBase.level.time + 1; + } + NoAmmoWeaponChange(ent); + } + return true; + } + + if ((ent.client.ps.gunframe == 29) + || (ent.client.ps.gunframe == 34) + || (ent.client.ps.gunframe == 39) + || (ent.client.ps.gunframe == 48)) { + if ((Lib.rand() & 15) != 0) + return true; + } + + if (++ent.client.ps.gunframe > 48) + ent.client.ps.gunframe = 16; + return true; + } + + if (ent.client.weaponstate == Defines.WEAPON_FIRING) { + if (ent.client.ps.gunframe == 5) + GameBase.gi.sound(ent, Defines.CHAN_WEAPON, GameBase.gi + .soundindex("weapons/hgrena1b.wav"), 1, + Defines.ATTN_NORM, 0); + + if (ent.client.ps.gunframe == 11) { + if (0 == ent.client.grenade_time) { + ent.client.grenade_time = GameBase.level.time + + Defines.GRENADE_TIMER + 0.2f; + ent.client.weapon_sound = GameBase.gi + .soundindex("weapons/hgrenc1b.wav"); + } + + // they waited too long, detonate it in their hand + if (!ent.client.grenade_blew_up + && GameBase.level.time >= ent.client.grenade_time) { + ent.client.weapon_sound = 0; + weapon_grenade_fire(ent, true); + ent.client.grenade_blew_up = true; + } + + if ((ent.client.buttons & Defines.BUTTON_ATTACK) != 0) + return true; + + if (ent.client.grenade_blew_up) { + if (GameBase.level.time >= ent.client.grenade_time) { + ent.client.ps.gunframe = 15; + ent.client.grenade_blew_up = false; + } else { + return true; + } + } + } + + if (ent.client.ps.gunframe == 12) { + ent.client.weapon_sound = 0; + weapon_grenade_fire(ent, false); + } + + if ((ent.client.ps.gunframe == 15) + && (GameBase.level.time < ent.client.grenade_time)) + return true; + + ent.client.ps.gunframe++; + + if (ent.client.ps.gunframe == 16) { + ent.client.grenade_time = 0; + ent.client.weaponstate = Defines.WEAPON_READY; + } + } + return true; + } + }; + + /* + * ====================================================================== + * + * GRENADE LAUNCHER + * + * ====================================================================== + */ + + public static EntThinkAdapter weapon_grenadelauncher_fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + float[] offset = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + int damage = 120; + float radius; + + radius = damage + 40; + if (is_quad) + damage *= 4; + + Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); + Math3D.AngleVectors(ent.client.v_angle, forward, right, null); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, + start); + + Math3D.VectorScale(forward, -2, ent.client.kick_origin); + ent.client.kick_angles[0] = -1; + + Fire.fire_grenade(ent, start, forward, damage, 600, 2.5f, radius); + + GameBase.gi.WriteByte(Defines.svc_muzzleflash); + GameBase.gi.WriteShort(ent.index); + GameBase.gi.WriteByte(Defines.MZ_GRENADE | is_silenced); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + + ent.client.ps.gunframe++; + + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index]--; + + return true; + } + }; + + public static EntThinkAdapter Weapon_GrenadeLauncher = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + int pause_frames[] = { 34, 51, 59, 0 }; + int fire_frames[] = { 6, 0 }; + + Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, + weapon_grenadelauncher_fire); + return true; + } + }; + + /* + * ====================================================================== + * + * ROCKET + * + * ====================================================================== + */ + + public static EntThinkAdapter Weapon_RocketLauncher_Fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + int damage; + float damage_radius; + int radius_damage; + + damage = 100 + (int) (Lib.random() * 20.0); + radius_damage = 120; + damage_radius = 120; + if (is_quad) { + damage *= 4; + radius_damage *= 4; + } + + Math3D.AngleVectors(ent.client.v_angle, forward, right, null); + + Math3D.VectorScale(forward, -2, ent.client.kick_origin); + ent.client.kick_angles[0] = -1; + + Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, + start); + Fire.fire_rocket(ent, start, forward, damage, 650, damage_radius, + radius_damage); + + // send muzzle flash + GameBase.gi.WriteByte(Defines.svc_muzzleflash); + + GameBase.gi.WriteShort(ent.index); + GameBase.gi.WriteByte(Defines.MZ_ROCKET | is_silenced); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + + ent.client.ps.gunframe++; + + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index]--; + + return true; + } + }; + + public static EntThinkAdapter Weapon_RocketLauncher = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + int pause_frames[] = { 25, 33, 42, 50, 0 }; + int fire_frames[] = { 5, 0 }; + + Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, + Weapon_RocketLauncher_Fire); + return true; + } + }; + + public static EntThinkAdapter Weapon_Blaster_Fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + int damage; + + if (GameBase.deathmatch.value != 0) + damage = 15; + else + damage = 10; + Blaster_Fire(ent, Globals.vec3_origin, damage, false, + Defines.EF_BLASTER); + ent.client.ps.gunframe++; + return true; + } + }; + + public static EntThinkAdapter Weapon_Blaster = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + int pause_frames[] = { 19, 32, 0 }; + int fire_frames[] = { 5, 0 }; + + Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, + Weapon_Blaster_Fire); + return true; + } + }; + + public static EntThinkAdapter Weapon_HyperBlaster_Fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + float rotation; + float[] offset = { 0, 0, 0 }; + int effect; + int damage; + + ent.client.weapon_sound = GameBase.gi + .soundindex("weapons/hyprbl1a.wav"); + + if (0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) { + ent.client.ps.gunframe++; + } else { + if (0 == ent.client.pers.inventory[ent.client.ammo_index]) { + if (GameBase.level.time >= ent.pain_debounce_time) { + GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi + .soundindex("weapons/noammo.wav"), 1, + Defines.ATTN_NORM, 0); + ent.pain_debounce_time = GameBase.level.time + 1; + } + NoAmmoWeaponChange(ent); + } else { + rotation = (float) ((ent.client.ps.gunframe - 5) * 2 + * Math.PI / 6); + offset[0] = (float) (-4 * Math.sin(rotation)); + offset[1] = 0f; + offset[2] = (float) (4 * Math.cos(rotation)); + + if ((ent.client.ps.gunframe == 6) + || (ent.client.ps.gunframe == 9)) + effect = Defines.EF_HYPERBLASTER; + else + effect = 0; + if (GameBase.deathmatch.value != 0) + damage = 15; + else + damage = 20; + Blaster_Fire(ent, offset, damage, true, effect); + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index]--; + + ent.client.anim_priority = Defines.ANIM_ATTACK; + if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { + ent.s.frame = M_Player.FRAME_crattak1 - 1; + ent.client.anim_end = M_Player.FRAME_crattak9; + } else { + ent.s.frame = M_Player.FRAME_attack1 - 1; + ent.client.anim_end = M_Player.FRAME_attack8; + } + } + + ent.client.ps.gunframe++; + if (ent.client.ps.gunframe == 12 + && 0 != ent.client.pers.inventory[ent.client.ammo_index]) + ent.client.ps.gunframe = 6; + } + + if (ent.client.ps.gunframe == 12) { + GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi + .soundindex("weapons/hyprbd1a.wav"), 1, + Defines.ATTN_NORM, 0); + ent.client.weapon_sound = 0; + } + + return true; + + } + }; + + public static EntThinkAdapter Weapon_HyperBlaster = new EntThinkAdapter() { + public boolean think(edict_t ent) { + + int pause_frames[] = { 0 }; + int fire_frames[] = { 6, 7, 8, 9, 10, 11, 0 }; + + Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, + Weapon_HyperBlaster_Fire); + return true; + } + }; + + public static EntThinkAdapter Weapon_Machinegun = new EntThinkAdapter() { + public boolean think(edict_t ent) { + + int pause_frames[] = { 23, 45, 0 }; + int fire_frames[] = { 4, 5, 0 }; + + Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, + Machinegun_Fire); + return true; + } + }; + + public static EntThinkAdapter Weapon_Chaingun = new EntThinkAdapter() { + public boolean think(edict_t ent) { + + int pause_frames[] = { 38, 43, 51, 61, 0 }; + int fire_frames[] = { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 17, 18, 19, 20, 21, 0 }; + + Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, + Chaingun_Fire); + return true; + } + }; + + /* + * ====================================================================== + * + * SHOTGUN / SUPERSHOTGUN + * + * ====================================================================== + */ + + public static EntThinkAdapter weapon_shotgun_fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] offset = { 0, 0, 0 }; + int damage = 4; + int kick = 8; + + if (ent.client.ps.gunframe == 9) { + ent.client.ps.gunframe++; + return true; + } + + Math3D.AngleVectors(ent.client.v_angle, forward, right, null); + + Math3D.VectorScale(forward, -2, ent.client.kick_origin); + ent.client.kick_angles[0] = -2; + + Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, + start); + + if (is_quad) { + damage *= 4; + kick *= 4; + } + + if (GameBase.deathmatch.value != 0) + Fire.fire_shotgun(ent, start, forward, damage, kick, 500, 500, + Defines.DEFAULT_DEATHMATCH_SHOTGUN_COUNT, + Defines.MOD_SHOTGUN); + else + Fire.fire_shotgun(ent, start, forward, damage, kick, 500, 500, + Defines.DEFAULT_SHOTGUN_COUNT, Defines.MOD_SHOTGUN); + + // send muzzle flash + GameBase.gi.WriteByte(Defines.svc_muzzleflash); + + GameBase.gi.WriteShort(ent.index); + GameBase.gi.WriteByte(Defines.MZ_SHOTGUN | is_silenced); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + + ent.client.ps.gunframe++; + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index]--; + + return true; + } + }; + + public static EntThinkAdapter Weapon_Shotgun = new EntThinkAdapter() { + public boolean think(edict_t ent) { + int pause_frames[] = { 22, 28, 34, 0 }; + int fire_frames[] = { 8, 9, 0 }; + + Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, + weapon_shotgun_fire); + return true; + } + }; + + public static EntThinkAdapter weapon_supershotgun_fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] offset = { 0, 0, 0 }; + float[] v = { 0, 0, 0 }; + int damage = 6; + int kick = 12; + + Math3D.AngleVectors(ent.client.v_angle, forward, right, null); + + Math3D.VectorScale(forward, -2, ent.client.kick_origin); + ent.client.kick_angles[0] = -2; + + Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, + start); + + if (is_quad) { + damage *= 4; + kick *= 4; + } + + v[Defines.PITCH] = ent.client.v_angle[Defines.PITCH]; + v[Defines.YAW] = ent.client.v_angle[Defines.YAW] - 5; + v[Defines.ROLL] = ent.client.v_angle[Defines.ROLL]; + Math3D.AngleVectors(v, forward, null, null); + Fire.fire_shotgun(ent, start, forward, damage, kick, + Defines.DEFAULT_SHOTGUN_HSPREAD, + Defines.DEFAULT_SHOTGUN_VSPREAD, + Defines.DEFAULT_SSHOTGUN_COUNT / 2, Defines.MOD_SSHOTGUN); + v[Defines.YAW] = ent.client.v_angle[Defines.YAW] + 5; + Math3D.AngleVectors(v, forward, null, null); + Fire.fire_shotgun(ent, start, forward, damage, kick, + Defines.DEFAULT_SHOTGUN_HSPREAD, + Defines.DEFAULT_SHOTGUN_VSPREAD, + Defines.DEFAULT_SSHOTGUN_COUNT / 2, Defines.MOD_SSHOTGUN); + + // send muzzle flash + GameBase.gi.WriteByte(Defines.svc_muzzleflash); + + GameBase.gi.WriteShort(ent.index); + GameBase.gi.WriteByte(Defines.MZ_SSHOTGUN | is_silenced); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + + ent.client.ps.gunframe++; + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index] -= 2; + + return true; + } + }; + + public static EntThinkAdapter Weapon_SuperShotgun = new EntThinkAdapter() { + public boolean think(edict_t ent) { + + int pause_frames[] = { 29, 42, 57, 0 }; + int fire_frames[] = { 7, 0 }; + + Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, + weapon_supershotgun_fire); + return true; + } + }; + + /* + * ====================================================================== + * + * RAILGUN + * + * ====================================================================== + */ + public static EntThinkAdapter weapon_railgun_fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] offset = { 0, 0, 0 }; + int damage; + int kick; + + if (GameBase.deathmatch.value != 0) { // normal damage is too + // extreme in dm + damage = 100; + kick = 200; + } else { + damage = 150; + kick = 250; + } + + if (is_quad) { + damage *= 4; + kick *= 4; + } + + Math3D.AngleVectors(ent.client.v_angle, forward, right, null); + + Math3D.VectorScale(forward, -3, ent.client.kick_origin); + ent.client.kick_angles[0] = -3; + + Math3D.VectorSet(offset, 0, 7, ent.viewheight - 8); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, + start); + Fire.fire_rail(ent, start, forward, damage, kick); + + // send muzzle flash + GameBase.gi.WriteByte(Defines.svc_muzzleflash); + + GameBase.gi.WriteShort(ent.index); + GameBase.gi.WriteByte(Defines.MZ_RAILGUN | is_silenced); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + + ent.client.ps.gunframe++; + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index]--; + + return true; + } + }; + + public static EntThinkAdapter Weapon_Railgun = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + int pause_frames[] = { 56, 0 }; + int fire_frames[] = { 4, 0 }; + Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, + weapon_railgun_fire); + return true; + } + }; + + /* + * ====================================================================== + * + * BFG10K + * + * ====================================================================== + */ + + public static EntThinkAdapter weapon_bfg_fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + int damage; + float damage_radius = 1000; + + if (GameBase.deathmatch.value != 0) + damage = 200; + else + damage = 500; + + if (ent.client.ps.gunframe == 9) { + // send muzzle flash + GameBase.gi.WriteByte(Defines.svc_muzzleflash); + + GameBase.gi.WriteShort(ent.index); + GameBase.gi.WriteByte(Defines.MZ_BFG | is_silenced); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + + ent.client.ps.gunframe++; + + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + return true; + } + + // cells can go down during windup (from power armor hits), so + // check again and abort firing if we don't have enough now + if (ent.client.pers.inventory[ent.client.ammo_index] < 50) { + ent.client.ps.gunframe++; + return true; + } + + if (is_quad) + damage *= 4; + + Math3D.AngleVectors(ent.client.v_angle, forward, right, null); + + Math3D.VectorScale(forward, -2, ent.client.kick_origin); + + // make a big pitch kick with an inverse fall + ent.client.v_dmg_pitch = -40; + ent.client.v_dmg_roll = Lib.crandom() * 8; + ent.client.v_dmg_time = GameBase.level.time + Defines.DAMAGE_TIME; + + Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, + start); + Fire.fire_bfg(ent, start, forward, damage, 400, damage_radius); + + ent.client.ps.gunframe++; + + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index] -= 50; + + return true; + } + }; + + public static EntThinkAdapter Weapon_BFG = new EntThinkAdapter() { + public boolean think(edict_t ent) { + + Weapon_Generic(ent, 8, 32, 55, 58, pause_frames, fire_frames, + weapon_bfg_fire); + return true; + } + }; + + public static boolean is_quad; + + public static byte is_silenced; + + public static EntInteractAdapter Pickup_Weapon = new EntInteractAdapter() { + public boolean interact(edict_t ent, edict_t other) { + int index; + gitem_t ammo; + + index = GameUtil.ITEM_INDEX(ent.item); + + if ((((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0 || GameBase.coop.value != 0) + && 0 != other.client.pers.inventory[index]) { + if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) + return false; // leave the weapon for others to pickup + } + + other.client.pers.inventory[index]++; + + if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) { + // give them some ammo with it + ammo = GameUtil.FindItem(ent.item.ammo); + if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) + GameAI.Add_Ammo(other, ammo, 1000); + else + GameAI.Add_Ammo(other, ammo, ammo.quantity); + + if (0 == (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM)) { + if (GameBase.deathmatch.value != 0) { + if (((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY) != 0) + ent.flags |= Defines.FL_RESPAWN; + else + GameUtil.SetRespawn(ent, 30); + } + if (GameBase.coop.value != 0) + ent.flags |= Defines.FL_RESPAWN; + } + } + + if (other.client.pers.weapon != ent.item + && (other.client.pers.inventory[index] == 1) + && (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameUtil + .FindItem("blaster"))) + other.client.newweapon = ent.item; + + return true; + } + }; + + /* + * ================ Use_Weapon + * + * Make the weapon ready if there is ammo ================ + */ + public static ItemUseAdapter Use_Weapon = new ItemUseAdapter() { + + public void use(edict_t ent, gitem_t item) { + int ammo_index; + gitem_t ammo_item; + + // see if we're already using it + if (item == ent.client.pers.weapon) + return; + + if (item.ammo != null && 0 == GameBase.g_select_empty.value + && 0 == (item.flags & Defines.IT_AMMO)) { + ammo_item = GameUtil.FindItem(item.ammo); + ammo_index = GameUtil.ITEM_INDEX(ammo_item); + + if (0 == ent.client.pers.inventory[ammo_index]) { + GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "No " + + ammo_item.pickup_name + " for " + + item.pickup_name + ".\n"); + return; + } + + if (ent.client.pers.inventory[ammo_index] < item.quantity) { + GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "Not enough " + + ammo_item.pickup_name + " for " + + item.pickup_name + ".\n"); + return; + } + } + + // change to this weapon when down + ent.client.newweapon = item; + } + }; + + /* + * ================ Drop_Weapon ================ + */ + + public static ItemDropAdapter Drop_Weapon = new ItemDropAdapter() { + public void drop(edict_t ent, gitem_t item) { + int index; + + if (0 != ((int) (GameBase.dmflags.value) & Defines.DF_WEAPONS_STAY)) + return; + + index = GameUtil.ITEM_INDEX(item); + // see if we're already using it + if (((item == ent.client.pers.weapon) || (item == ent.client.newweapon)) + && (ent.client.pers.inventory[index] == 1)) { + GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, + "Can't drop current weapon\n"); + return; + } + + GameUtil.Drop_Item(ent, item); + ent.client.pers.inventory[index]--; + } + }; + + /* + * ====================================================================== + * + * MACHINEGUN / CHAINGUN + * + * ====================================================================== + */ + + public static EntThinkAdapter Machinegun_Fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + int i; + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] angles = { 0, 0, 0 }; + int damage = 8; + int kick = 2; + float[] offset = { 0, 0, 0 }; + + if (0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) { + ent.client.machinegun_shots = 0; + ent.client.ps.gunframe++; + return true; + } + + if (ent.client.ps.gunframe == 5) + ent.client.ps.gunframe = 4; + else + ent.client.ps.gunframe = 5; + + if (ent.client.pers.inventory[ent.client.ammo_index] < 1) { + ent.client.ps.gunframe = 6; + if (GameBase.level.time >= ent.pain_debounce_time) { + GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi + .soundindex("weapons/noammo.wav"), 1, + Defines.ATTN_NORM, 0); + ent.pain_debounce_time = GameBase.level.time + 1; + } + NoAmmoWeaponChange(ent); + return true; + } + + if (is_quad) { + damage *= 4; + kick *= 4; + } + + for (i = 1; i < 3; i++) { + ent.client.kick_origin[i] = Lib.crandom() * 0.35f; + ent.client.kick_angles[i] = Lib.crandom() * 0.7f; + } + ent.client.kick_origin[0] = Lib.crandom() * 0.35f; + ent.client.kick_angles[0] = ent.client.machinegun_shots * -1.5f; + + // raise the gun as it is firing + if (0 == GameBase.deathmatch.value) { + ent.client.machinegun_shots++; + if (ent.client.machinegun_shots > 9) + ent.client.machinegun_shots = 9; + } + + // get start / end positions + Math3D + .VectorAdd(ent.client.v_angle, ent.client.kick_angles, + angles); + Math3D.AngleVectors(angles, forward, right, null); + Math3D.VectorSet(offset, 0, 8, ent.viewheight - 8); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, + start); + Fire.fire_bullet(ent, start, forward, damage, kick, + Defines.DEFAULT_BULLET_HSPREAD, + Defines.DEFAULT_BULLET_VSPREAD, Defines.MOD_MACHINEGUN); + + GameBase.gi.WriteByte(Defines.svc_muzzleflash); + + GameBase.gi.WriteShort(ent.index); + GameBase.gi.WriteByte(Defines.MZ_MACHINEGUN | is_silenced); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index]--; + + ent.client.anim_priority = Defines.ANIM_ATTACK; + if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { + ent.s.frame = M_Player.FRAME_crattak1 + - (int) (Lib.random() + 0.25); + ent.client.anim_end = M_Player.FRAME_crattak9; + } else { + ent.s.frame = M_Player.FRAME_attack1 + - (int) (Lib.random() + 0.25); + ent.client.anim_end = M_Player.FRAME_attack8; + } + return true; + } + }; + + public static EntThinkAdapter Chaingun_Fire = new EntThinkAdapter() { + + public boolean think(edict_t ent) { + + int i; + int shots; + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, up = { 0, 0, 0 }; + float r, u; + float[] offset = { 0, 0, 0 }; + int damage; + int kick = 2; + + if (GameBase.deathmatch.value != 0) + damage = 6; + else + damage = 8; + + if (ent.client.ps.gunframe == 5) + GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi + .soundindex("weapons/chngnu1a.wav"), 1, + Defines.ATTN_IDLE, 0); + + if ((ent.client.ps.gunframe == 14) + && 0 == (ent.client.buttons & Defines.BUTTON_ATTACK)) { + ent.client.ps.gunframe = 32; + ent.client.weapon_sound = 0; + return true; + } else if ((ent.client.ps.gunframe == 21) + && (ent.client.buttons & Defines.BUTTON_ATTACK) != 0 + && 0 != ent.client.pers.inventory[ent.client.ammo_index]) { + ent.client.ps.gunframe = 15; + } else { + ent.client.ps.gunframe++; + } + + if (ent.client.ps.gunframe == 22) { + ent.client.weapon_sound = 0; + GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi + .soundindex("weapons/chngnd1a.wav"), 1, + Defines.ATTN_IDLE, 0); + } else { + ent.client.weapon_sound = GameBase.gi + .soundindex("weapons/chngnl1a.wav"); + } + + ent.client.anim_priority = Defines.ANIM_ATTACK; + if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { + ent.s.frame = M_Player.FRAME_crattak1 + - (ent.client.ps.gunframe & 1); + ent.client.anim_end = M_Player.FRAME_crattak9; + } else { + ent.s.frame = M_Player.FRAME_attack1 + - (ent.client.ps.gunframe & 1); + ent.client.anim_end = M_Player.FRAME_attack8; + } + + if (ent.client.ps.gunframe <= 9) + shots = 1; + else if (ent.client.ps.gunframe <= 14) { + if ((ent.client.buttons & Defines.BUTTON_ATTACK) != 0) + shots = 2; + else + shots = 1; + } else + shots = 3; + + if (ent.client.pers.inventory[ent.client.ammo_index] < shots) + shots = ent.client.pers.inventory[ent.client.ammo_index]; + + if (0 == shots) { + if (GameBase.level.time >= ent.pain_debounce_time) { + GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi + .soundindex("weapons/noammo.wav"), 1, + Defines.ATTN_NORM, 0); + ent.pain_debounce_time = GameBase.level.time + 1; + } + NoAmmoWeaponChange(ent); + return true; + } + + if (is_quad) { + damage *= 4; + kick *= 4; + } + + for (i = 0; i < 3; i++) { + ent.client.kick_origin[i] = Lib.crandom() * 0.35f; + ent.client.kick_angles[i] = Lib.crandom() * 0.7f; + } + + for (i = 0; i < shots; i++) { + // get start / end positions + Math3D.AngleVectors(ent.client.v_angle, forward, right, up); + r = 7 + Lib.crandom() * 4; + u = Lib.crandom() * 4; + Math3D.VectorSet(offset, 0, r, u + ent.viewheight - 8); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, + right, start); + + Fire.fire_bullet(ent, start, forward, damage, kick, + Defines.DEFAULT_BULLET_HSPREAD, + Defines.DEFAULT_BULLET_VSPREAD, Defines.MOD_CHAINGUN); + } + + // send muzzle flash + GameBase.gi.WriteByte(Defines.svc_muzzleflash); + + GameBase.gi.WriteShort(ent.index); + GameBase.gi.WriteByte((Defines.MZ_CHAINGUN1 + shots - 1) + | is_silenced); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index] -= shots; + + return true; + } + }; + + public static int pause_frames[] = { 39, 45, 50, 55, 0 }; + + public static int fire_frames[] = { 9, 17, 0 }; + + public static void P_ProjectSource(gclient_t client, float[] point, + float[] distance, float[] forward, float[] right, float[] result) { + float[] _distance = { 0, 0, 0 }; + + Math3D.VectorCopy(distance, _distance); + if (client.pers.hand == Defines.LEFT_HANDED) + _distance[1] *= -1; + else if (client.pers.hand == Defines.CENTER_HANDED) + _distance[1] = 0; + Math3D.G_ProjectSource(point, _distance, forward, right, result); + } + + /* + * =============== ChangeWeapon + * + * The old weapon has been dropped all the way, so make the new one current + * =============== + */ + public static void ChangeWeapon(edict_t ent) { + int i; + + if (ent.client.grenade_time != 0) { + ent.client.grenade_time = GameBase.level.time; + ent.client.weapon_sound = 0; + weapon_grenade_fire(ent, false); + ent.client.grenade_time = 0; + } + + ent.client.pers.lastweapon = ent.client.pers.weapon; + ent.client.pers.weapon = ent.client.newweapon; + ent.client.newweapon = null; + ent.client.machinegun_shots = 0; + + // set visible model + if (ent.s.modelindex == 255) { + if (ent.client.pers.weapon != null) + i = ((ent.client.pers.weapon.weapmodel & 0xff) << 8); + else + i = 0; + ent.s.skinnum = (ent.index - 1) | i; + } + + if (ent.client.pers.weapon != null + && ent.client.pers.weapon.ammo != null) + ent.client.ammo_index = GameUtil.ITEM_INDEX(GameUtil + .FindItem(ent.client.pers.weapon.ammo)); + else + ent.client.ammo_index = 0; + + if (ent.client.pers.weapon == null) { // dead + ent.client.ps.gunindex = 0; + return; + } + + ent.client.weaponstate = Defines.WEAPON_ACTIVATING; + ent.client.ps.gunframe = 0; + ent.client.ps.gunindex = GameBase.gi + .modelindex(ent.client.pers.weapon.view_model); + + ent.client.anim_priority = Defines.ANIM_PAIN; + if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { + ent.s.frame = M_Player.FRAME_crpain1; + ent.client.anim_end = M_Player.FRAME_crpain4; + } else { + ent.s.frame = M_Player.FRAME_pain301; + ent.client.anim_end = M_Player.FRAME_pain304; + + } + } + + /* + * ================= NoAmmoWeaponChange ================= + */ + public static void NoAmmoWeaponChange(edict_t ent) { + if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("slugs"))] + && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("railgun"))]) { + ent.client.newweapon = GameUtil.FindItem("railgun"); + return; + } + if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("cells"))] + && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("hyperblaster"))]) { + ent.client.newweapon = GameUtil.FindItem("hyperblaster"); + return; + } + if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("bullets"))] + && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("chaingun"))]) { + ent.client.newweapon = GameUtil.FindItem("chaingun"); + return; + } + if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("bullets"))] + && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("machinegun"))]) { + ent.client.newweapon = GameUtil.FindItem("machinegun"); + return; + } + if (ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("shells"))] > 1 + && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("super shotgun"))]) { + ent.client.newweapon = GameUtil.FindItem("super shotgun"); + return; + } + if (0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("shells"))] + && 0 != ent.client.pers.inventory[GameUtil.ITEM_INDEX(GameUtil + .FindItem("shotgun"))]) { + ent.client.newweapon = GameUtil.FindItem("shotgun"); + return; + } + ent.client.newweapon = GameUtil.FindItem("blaster"); + } + + /* + * ================= Think_Weapon + * + * Called by ClientBeginServerFrame and ClientThink ================= + */ + public static void Think_Weapon(edict_t ent) { + // if just died, put the weapon away + if (ent.health < 1) { + ent.client.newweapon = null; + ChangeWeapon(ent); + } + + // call active weapon think routine + if (null != ent.client.pers.weapon + && null != ent.client.pers.weapon.weaponthink) { + is_quad = (ent.client.quad_framenum > GameBase.level.framenum); + if (ent.client.silencer_shots != 0) + is_silenced = (byte) Defines.MZ_SILENCED; + else + is_silenced = 0; + ent.client.pers.weapon.weaponthink.think(ent); + } + } + + /* + * ================ Weapon_Generic + * + * A generic function to handle the basics of weapon thinking + * ================ + */ + + public static void Weapon_Generic(edict_t ent, int FRAME_ACTIVATE_LAST, + int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, + int FRAME_DEACTIVATE_LAST, int pause_frames[], int fire_frames[], + EntThinkAdapter fire) { + int FRAME_FIRE_FIRST = (FRAME_ACTIVATE_LAST + 1); + int FRAME_IDLE_FIRST = (FRAME_FIRE_LAST + 1); + int FRAME_DEACTIVATE_FIRST = (FRAME_IDLE_LAST + 1); + + int n; + + if (ent.deadflag != 0 || ent.s.modelindex != 255) // VWep animations + // screw up corpses + { + return; + } + + if (ent.client.weaponstate == Defines.WEAPON_DROPPING) { + if (ent.client.ps.gunframe == FRAME_DEACTIVATE_LAST) { + ChangeWeapon(ent); + return; + } else if ((FRAME_DEACTIVATE_LAST - ent.client.ps.gunframe) == 4) { + ent.client.anim_priority = Defines.ANIM_REVERSE; + if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { + ent.s.frame = M_Player.FRAME_crpain4 + 1; + ent.client.anim_end = M_Player.FRAME_crpain1; + } else { + ent.s.frame = M_Player.FRAME_pain304 + 1; + ent.client.anim_end = M_Player.FRAME_pain301; + + } + } + + ent.client.ps.gunframe++; + return; + } + + if (ent.client.weaponstate == Defines.WEAPON_ACTIVATING) { + if (ent.client.ps.gunframe == FRAME_ACTIVATE_LAST) { + ent.client.weaponstate = Defines.WEAPON_READY; + ent.client.ps.gunframe = FRAME_IDLE_FIRST; + return; + } + + ent.client.ps.gunframe++; + return; + } + + if ((ent.client.newweapon != null) + && (ent.client.weaponstate != Defines.WEAPON_FIRING)) { + ent.client.weaponstate = Defines.WEAPON_DROPPING; + ent.client.ps.gunframe = FRAME_DEACTIVATE_FIRST; + + if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) { + ent.client.anim_priority = Defines.ANIM_REVERSE; + if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { + ent.s.frame = M_Player.FRAME_crpain4 + 1; + ent.client.anim_end = M_Player.FRAME_crpain1; + } else { + ent.s.frame = M_Player.FRAME_pain304 + 1; + ent.client.anim_end = M_Player.FRAME_pain301; + + } + } + return; + } + + if (ent.client.weaponstate == Defines.WEAPON_READY) { + if (((ent.client.latched_buttons | ent.client.buttons) & Defines.BUTTON_ATTACK) != 0) { + ent.client.latched_buttons &= ~Defines.BUTTON_ATTACK; + if ((0 == ent.client.ammo_index) + || (ent.client.pers.inventory[ent.client.ammo_index] >= ent.client.pers.weapon.quantity)) { + ent.client.ps.gunframe = FRAME_FIRE_FIRST; + ent.client.weaponstate = Defines.WEAPON_FIRING; + + // start the animation + ent.client.anim_priority = Defines.ANIM_ATTACK; + if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { + ent.s.frame = M_Player.FRAME_crattak1 - 1; + ent.client.anim_end = M_Player.FRAME_crattak9; + } else { + ent.s.frame = M_Player.FRAME_attack1 - 1; + ent.client.anim_end = M_Player.FRAME_attack8; + } + } else { + if (GameBase.level.time >= ent.pain_debounce_time) { + GameBase.gi.sound(ent, Defines.CHAN_VOICE, GameBase.gi + .soundindex("weapons/noammo.wav"), 1, + Defines.ATTN_NORM, 0); + ent.pain_debounce_time = GameBase.level.time + 1; + } + NoAmmoWeaponChange(ent); + } + } else { + if (ent.client.ps.gunframe == FRAME_IDLE_LAST) { + ent.client.ps.gunframe = FRAME_IDLE_FIRST; + return; + } + + if (pause_frames != null) { + for (n = 0; pause_frames[n] != 0; n++) { + if (ent.client.ps.gunframe == pause_frames[n]) { + if ((Lib.rand() & 15) != 0) + return; + } + } + } + + ent.client.ps.gunframe++; + return; + } + } + + if (ent.client.weaponstate == Defines.WEAPON_FIRING) { + for (n = 0; fire_frames[n] != 0; n++) { + if (ent.client.ps.gunframe == fire_frames[n]) { + if (ent.client.quad_framenum > GameBase.level.framenum) + GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi + .soundindex("items/damage3.wav"), 1, + Defines.ATTN_NORM, 0); + + fire.think(ent); + break; + } + } + + if (0 == fire_frames[n]) + ent.client.ps.gunframe++; + + if (ent.client.ps.gunframe == FRAME_IDLE_FIRST + 1) + ent.client.weaponstate = Defines.WEAPON_READY; + } + } + + /* + * ====================================================================== + * + * GRENADE + * + * ====================================================================== + */ + + public static void weapon_grenade_fire(edict_t ent, boolean held) { + float[] offset = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + int damage = 125; + float timer; + int speed; + float radius; + + radius = damage + 40; + if (is_quad) + damage *= 4; + + Math3D.VectorSet(offset, 8, 8, ent.viewheight - 8); + Math3D.AngleVectors(ent.client.v_angle, forward, right, null); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); + + timer = ent.client.grenade_time - GameBase.level.time; + speed = (int) (Defines.GRENADE_MINSPEED + (Defines.GRENADE_TIMER - timer) + * ((Defines.GRENADE_MAXSPEED - Defines.GRENADE_MINSPEED) / Defines.GRENADE_TIMER)); + Fire.fire_grenade2(ent, start, forward, damage, speed, timer, radius, + held); + + if (0 == ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO)) + ent.client.pers.inventory[ent.client.ammo_index]--; + + ent.client.grenade_time = GameBase.level.time + 1.0f; + + if (ent.deadflag != 0 || ent.s.modelindex != 255) // VWep animations + // screw up corpses + { + return; + } + + if (ent.health <= 0) + return; + + if ((ent.client.ps.pmove.pm_flags & pmove_t.PMF_DUCKED) != 0) { + ent.client.anim_priority = Defines.ANIM_ATTACK; + ent.s.frame = M_Player.FRAME_crattak1 - 1; + ent.client.anim_end = M_Player.FRAME_crattak3; + } else { + ent.client.anim_priority = Defines.ANIM_REVERSE; + ent.s.frame = M_Player.FRAME_wave08; + ent.client.anim_end = M_Player.FRAME_wave01; + } + } + + /* + * ====================================================================== + * + * BLASTER / HYPERBLASTER + * + * ====================================================================== + */ + + public static void Blaster_Fire(edict_t ent, float[] g_offset, int damage, + boolean hyper, int effect) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] offset = { 0, 0, 0 }; + + if (is_quad) + damage *= 4; + Math3D.AngleVectors(ent.client.v_angle, forward, right, null); + Math3D.VectorSet(offset, 24, 8, ent.viewheight - 8); + Math3D.VectorAdd(offset, g_offset, offset); + P_ProjectSource(ent.client, ent.s.origin, offset, forward, right, start); + + Math3D.VectorScale(forward, -2, ent.client.kick_origin); + ent.client.kick_angles[0] = -1; + + Fire.fire_blaster(ent, start, forward, damage, 1000, effect, hyper); + + // send muzzle flash + GameBase.gi.WriteByte(Defines.svc_muzzleflash); + GameBase.gi.WriteShort(ent.index); + if (hyper) + GameBase.gi.WriteByte(Defines.MZ_HYPERBLASTER | is_silenced); + else + GameBase.gi.WriteByte(Defines.MZ_BLASTER | is_silenced); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + + GameWeapon.PlayerNoise(ent, start, Defines.PNOISE_WEAPON); + } +}
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