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diff --git a/src/jake2/game/GameSVCmds.java b/src/jake2/game/GameSVCmds.java
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 01.02.2004 by RST.
+// $Id: GameSVCmds.java,v 1.1 2004-07-07 19:59:00 hzi Exp $
+
+package jake2.game;
+
+import java.io.IOException;
+import java.io.RandomAccessFile;
+import java.util.StringTokenizer;
+
+import com.sun.corba.se.internal.ior.ByteBuffer;
+
+import jake2.*;
+import jake2.client.*;
+import jake2.qcommon.*;
+import jake2.render.*;
+import jake2.server.*;
+
+public class GameSVCmds extends GameSpawn {
+
+ public static void Svcmd_Test_f() {
+ gi.cprintf(null, PRINT_HIGH, "Svcmd_Test_f()\n");
+ }
+
+ /*
+ ==============================================================================
+
+ PACKET FILTERING
+
+
+ You can add or remove addresses from the filter list with:
+
+ addip <ip>
+ removeip <ip>
+
+ The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
+
+ Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
+
+ listip
+ Prints the current list of filters.
+
+ writeip
+ Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
+
+ filterban <0 or 1>
+
+ If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
+
+ If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
+
+
+ ==============================================================================
+ */
+
+ public static class ipfilter_t {
+ int mask;
+ int compare;
+ };
+
+ public static final int MAX_IPFILTERS = 1024;
+
+ static ipfilter_t ipfilters[] = new ipfilter_t[MAX_IPFILTERS];
+ static {
+ for (int n = 0; n < MAX_IPFILTERS; n++)
+ ipfilters[n] = new ipfilter_t();
+ }
+
+ static int numipfilters;
+
+ /*
+ =================
+ StringToFilter
+ =================
+ */
+ static boolean StringToFilter(String s, ipfilter_t f) {
+ //char num[128];
+ String num;
+ int i, j;
+ byte b[] = { 0, 0, 0, 0 };
+ byte m[] = { 0, 0, 0, 0 };
+
+ try {
+ StringTokenizer tk = new StringTokenizer(s, ". ");
+
+ for (int n = 0; n < 4; n++) {
+ b[n] = (byte) atoi(tk.nextToken());
+ if (b[n] != 0)
+ m[n] = -1;
+ }
+
+ f.mask = java.nio.ByteBuffer.wrap(m).getInt();
+ f.compare = java.nio.ByteBuffer.wrap(b).getInt();
+ }
+ catch (Exception e) {
+ gi.cprintf(null, PRINT_HIGH, "Bad filter address: " + s + "\n");
+ return false;
+ }
+
+ return true;
+ }
+
+ /*
+ =================
+ SV_FilterPacket
+ =================
+ */
+ static boolean SV_FilterPacket(String from) {
+ int i;
+ int in;
+ int m[] = {0,0,0,0};
+
+ int p=0;
+ char c;
+
+ i = 0;
+
+ while (p < from.length() && i < 4) {
+ m[i] = 0;
+
+
+ c = from.charAt(p);
+ while(c >= '0' && c <= '9') {
+ m[i] = m[i] * 10 + (c - '0');
+ c = from.charAt(p++);
+ }
+ if (p == from.length() || c == ':')
+ break;
+
+ i++;
+ p++;
+ }
+
+ in =(m[0] & 0xff) | ((m[1] & 0xff) << 8) | ((m[2] & 0xff) << 16) | ((m[3] & 0xff) << 24);
+
+ for (i = 0; i < numipfilters; i++)
+ if ((in & ipfilters[i].mask) == ipfilters[i].compare)
+ return ((int) filterban.value)!=0;
+
+ return ((int) 1-filterban.value)!=0;
+ }
+
+ /*
+ =================
+ SV_AddIP_f
+ =================
+ */
+ static void SVCmd_AddIP_f() {
+ int i;
+
+ if (gi.argc() < 3) {
+ gi.cprintf(null, PRINT_HIGH, "Usage: addip <ip-mask>\n");
+ return;
+ }
+
+ for (i = 0; i < numipfilters; i++)
+ if (ipfilters[i].compare == 0xffffffff)
+ break; // free spot
+ if (i == numipfilters) {
+ if (numipfilters == MAX_IPFILTERS) {
+ gi.cprintf(null, PRINT_HIGH, "IP filter list is full\n");
+ return;
+ }
+ numipfilters++;
+ }
+
+ if (!StringToFilter(gi.argv(2), ipfilters[i]))
+ ipfilters[i].compare = 0xffffffff;
+ }
+
+ /*
+ =================
+ SV_RemoveIP_f
+ =================
+ */
+ static void SVCmd_RemoveIP_f() {
+ ipfilter_t f = new ipfilter_t();
+ int i, j;
+
+ if (gi.argc() < 3) {
+ gi.cprintf(null, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
+ return;
+ }
+
+ if (!StringToFilter(gi.argv(2), f))
+ return;
+
+ for (i = 0; i < numipfilters; i++)
+ if (ipfilters[i].mask == f.mask && ipfilters[i].compare == f.compare) {
+ for (j = i + 1; j < numipfilters; j++)
+ ipfilters[j - 1] = ipfilters[j];
+ numipfilters--;
+ gi.cprintf(null, PRINT_HIGH, "Removed.\n");
+ return;
+ }
+ gi.cprintf(null, PRINT_HIGH, "Didn't find " + gi.argv(2) + ".\n");
+ }
+
+ /*
+ =================
+ SV_ListIP_f
+ =================
+ */
+ static void SVCmd_ListIP_f() {
+ int i;
+ byte b[];
+
+ gi.cprintf(null, PRINT_HIGH, "Filter list:\n");
+ for (i = 0; i < numipfilters; i++) {
+ b = getIntBytes(ipfilters[i].compare);
+ gi.cprintf(null, PRINT_HIGH, (b[0] & 0xff) + "." + (b[1] & 0xff) + "." + (b[2] & 0xff) + "." + (b[3] & 0xff));
+ }
+ }
+
+ /*
+ =================
+ SV_WriteIP_f
+ =================
+ */
+ static void SVCmd_WriteIP_f() {
+ RandomAccessFile f;
+ //char name[MAX_OSPATH];
+ String name;
+ byte b[];
+
+ int i;
+ cvar_t game;
+
+ game = gi.cvar("game", "", 0);
+
+ if (game.string == null)
+ name = GAMEVERSION + "/listip.cfg";
+ else
+ name = game.string + "/listip.cfg";
+
+ gi.cprintf(null, PRINT_HIGH, "Writing " + name + ".\n");
+
+ f = fopen(name, "rw");
+ if (f == null) {
+ gi.cprintf(null, PRINT_HIGH, "Couldn't open " + name + "\n");
+ return;
+ }
+
+ try {
+ f.writeChars("set filterban " + (int) filterban.value + "\n");
+
+ for (i = 0; i < numipfilters; i++) {
+ b = getIntBytes(ipfilters[i].compare);
+ f.writeChars("sv addip " + (b[0] & 0xff) + "." + (b[1] & 0xff) + "." + (b[2] & 0xff) + "." + (b[3] & 0xff) + "\n");
+ }
+
+ }
+ catch (IOException e) {
+ Com.Printf("IOError in SVCmd_WriteIP_f:" + e);
+ }
+
+ fclose(f);
+ }
+
+ /*
+ =================
+ ServerCommand
+
+ ServerCommand will be called when an "sv" command is issued.
+ The game can issue gi.argc() / gi.argv() commands to get the rest
+ of the parameters
+ =================
+ */
+ public static void ServerCommand() {
+ String cmd;
+
+ cmd = gi.argv(1);
+ if (Q_stricmp(cmd, "test") == 0)
+ Svcmd_Test_f();
+ else if (Q_stricmp(cmd, "addip") == 0)
+ SVCmd_AddIP_f();
+ else if (Q_stricmp(cmd, "removeip") == 0)
+ SVCmd_RemoveIP_f();
+ else if (Q_stricmp(cmd, "listip") == 0)
+ SVCmd_ListIP_f();
+ else if (Q_stricmp(cmd, "writeip") == 0)
+ SVCmd_WriteIP_f();
+ else
+ gi.cprintf(null, PRINT_HIGH, "Unknown server command \"" + cmd + "\"\n");
+ }
+
+}