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-rw-r--r--src/jake2/game/GameSVCmds.java583
1 files changed, 294 insertions, 289 deletions
diff --git a/src/jake2/game/GameSVCmds.java b/src/jake2/game/GameSVCmds.java
index 1d1c244..050b507 100644
--- a/src/jake2/game/GameSVCmds.java
+++ b/src/jake2/game/GameSVCmds.java
@@ -1,300 +1,305 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
// Created on 01.02.2004 by RST.
-// $Id: GameSVCmds.java,v 1.2 2004-07-09 06:50:49 hzi Exp $
-
+// $Id: GameSVCmds.java,v 1.3 2004-09-22 19:22:05 salomo Exp $
package jake2.game;
+import jake2.Defines;
import jake2.qcommon.Com;
+import jake2.util.Lib;
import java.io.IOException;
import java.io.RandomAccessFile;
+import java.nio.ByteBuffer;
import java.util.StringTokenizer;
-public class GameSVCmds extends GameSpawn {
-
- public static void Svcmd_Test_f() {
- gi.cprintf(null, PRINT_HIGH, "Svcmd_Test_f()\n");
- }
-
- /*
- ==============================================================================
-
- PACKET FILTERING
-
-
- You can add or remove addresses from the filter list with:
-
- addip <ip>
- removeip <ip>
-
- The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
-
- Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
-
- listip
- Prints the current list of filters.
-
- writeip
- Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
-
- filterban <0 or 1>
-
- If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
-
- If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
-
-
- ==============================================================================
- */
-
- public static class ipfilter_t {
- int mask;
- int compare;
- };
-
- public static final int MAX_IPFILTERS = 1024;
-
- static ipfilter_t ipfilters[] = new ipfilter_t[MAX_IPFILTERS];
- static {
- for (int n = 0; n < MAX_IPFILTERS; n++)
- ipfilters[n] = new ipfilter_t();
- }
-
- static int numipfilters;
-
- /*
- =================
- StringToFilter
- =================
- */
- static boolean StringToFilter(String s, ipfilter_t f) {
- //char num[128];
- String num;
- int i, j;
- byte b[] = { 0, 0, 0, 0 };
- byte m[] = { 0, 0, 0, 0 };
-
- try {
- StringTokenizer tk = new StringTokenizer(s, ". ");
-
- for (int n = 0; n < 4; n++) {
- b[n] = (byte) atoi(tk.nextToken());
- if (b[n] != 0)
- m[n] = -1;
- }
-
- f.mask = java.nio.ByteBuffer.wrap(m).getInt();
- f.compare = java.nio.ByteBuffer.wrap(b).getInt();
- }
- catch (Exception e) {
- gi.cprintf(null, PRINT_HIGH, "Bad filter address: " + s + "\n");
- return false;
- }
-
- return true;
- }
-
- /*
- =================
- SV_FilterPacket
- =================
- */
- static boolean SV_FilterPacket(String from) {
- int i;
- int in;
- int m[] = {0,0,0,0};
-
- int p=0;
- char c;
-
- i = 0;
-
- while (p < from.length() && i < 4) {
- m[i] = 0;
-
-
- c = from.charAt(p);
- while(c >= '0' && c <= '9') {
- m[i] = m[i] * 10 + (c - '0');
- c = from.charAt(p++);
- }
- if (p == from.length() || c == ':')
- break;
-
- i++;
- p++;
- }
-
- in =(m[0] & 0xff) | ((m[1] & 0xff) << 8) | ((m[2] & 0xff) << 16) | ((m[3] & 0xff) << 24);
-
- for (i = 0; i < numipfilters; i++)
- if ((in & ipfilters[i].mask) == ipfilters[i].compare)
- return ((int) filterban.value)!=0;
-
- return ((int) 1-filterban.value)!=0;
- }
-
- /*
- =================
- SV_AddIP_f
- =================
- */
- static void SVCmd_AddIP_f() {
- int i;
-
- if (gi.argc() < 3) {
- gi.cprintf(null, PRINT_HIGH, "Usage: addip <ip-mask>\n");
- return;
- }
-
- for (i = 0; i < numipfilters; i++)
- if (ipfilters[i].compare == 0xffffffff)
- break; // free spot
- if (i == numipfilters) {
- if (numipfilters == MAX_IPFILTERS) {
- gi.cprintf(null, PRINT_HIGH, "IP filter list is full\n");
- return;
- }
- numipfilters++;
- }
-
- if (!StringToFilter(gi.argv(2), ipfilters[i]))
- ipfilters[i].compare = 0xffffffff;
- }
-
- /*
- =================
- SV_RemoveIP_f
- =================
- */
- static void SVCmd_RemoveIP_f() {
- ipfilter_t f = new ipfilter_t();
- int i, j;
-
- if (gi.argc() < 3) {
- gi.cprintf(null, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
- return;
- }
-
- if (!StringToFilter(gi.argv(2), f))
- return;
-
- for (i = 0; i < numipfilters; i++)
- if (ipfilters[i].mask == f.mask && ipfilters[i].compare == f.compare) {
- for (j = i + 1; j < numipfilters; j++)
- ipfilters[j - 1] = ipfilters[j];
- numipfilters--;
- gi.cprintf(null, PRINT_HIGH, "Removed.\n");
- return;
- }
- gi.cprintf(null, PRINT_HIGH, "Didn't find " + gi.argv(2) + ".\n");
- }
-
- /*
- =================
- SV_ListIP_f
- =================
- */
- static void SVCmd_ListIP_f() {
- int i;
- byte b[];
-
- gi.cprintf(null, PRINT_HIGH, "Filter list:\n");
- for (i = 0; i < numipfilters; i++) {
- b = getIntBytes(ipfilters[i].compare);
- gi.cprintf(null, PRINT_HIGH, (b[0] & 0xff) + "." + (b[1] & 0xff) + "." + (b[2] & 0xff) + "." + (b[3] & 0xff));
- }
- }
-
- /*
- =================
- SV_WriteIP_f
- =================
- */
- static void SVCmd_WriteIP_f() {
- RandomAccessFile f;
- //char name[MAX_OSPATH];
- String name;
- byte b[];
-
- int i;
- cvar_t game;
-
- game = gi.cvar("game", "", 0);
-
- if (game.string == null)
- name = GAMEVERSION + "/listip.cfg";
- else
- name = game.string + "/listip.cfg";
-
- gi.cprintf(null, PRINT_HIGH, "Writing " + name + ".\n");
-
- f = fopen(name, "rw");
- if (f == null) {
- gi.cprintf(null, PRINT_HIGH, "Couldn't open " + name + "\n");
- return;
- }
-
- try {
- f.writeChars("set filterban " + (int) filterban.value + "\n");
-
- for (i = 0; i < numipfilters; i++) {
- b = getIntBytes(ipfilters[i].compare);
- f.writeChars("sv addip " + (b[0] & 0xff) + "." + (b[1] & 0xff) + "." + (b[2] & 0xff) + "." + (b[3] & 0xff) + "\n");
- }
-
- }
- catch (IOException e) {
- Com.Printf("IOError in SVCmd_WriteIP_f:" + e);
- }
-
- fclose(f);
- }
-
- /*
- =================
- ServerCommand
-
- ServerCommand will be called when an "sv" command is issued.
- The game can issue gi.argc() / gi.argv() commands to get the rest
- of the parameters
- =================
- */
- public static void ServerCommand() {
- String cmd;
-
- cmd = gi.argv(1);
- if (Q_stricmp(cmd, "test") == 0)
- Svcmd_Test_f();
- else if (Q_stricmp(cmd, "addip") == 0)
- SVCmd_AddIP_f();
- else if (Q_stricmp(cmd, "removeip") == 0)
- SVCmd_RemoveIP_f();
- else if (Q_stricmp(cmd, "listip") == 0)
- SVCmd_ListIP_f();
- else if (Q_stricmp(cmd, "writeip") == 0)
- SVCmd_WriteIP_f();
- else
- gi.cprintf(null, PRINT_HIGH, "Unknown server command \"" + cmd + "\"\n");
- }
-
-}
+public class GameSVCmds {
+
+ /*
+ * ==============================================================================
+ *
+ * PACKET FILTERING
+ *
+ *
+ * You can add or remove addresses from the filter list with:
+ *
+ * addip <ip> removeip <ip>
+ *
+ * The ip address is specified in dot format, and any unspecified digits
+ * will match any value, so you can specify an entire class C network with
+ * "addip 192.246.40".
+ *
+ * Removeip will only remove an address specified exactly the same way. You
+ * cannot addip a subnet, then removeip a single host.
+ *
+ * listip Prints the current list of filters.
+ *
+ * writeip Dumps "addip <ip>" commands to listip.cfg so it can be execed at
+ * a later date. The filter lists are not saved and restored by default,
+ * because I beleive it would cause too much confusion.
+ *
+ * filterban <0 or 1>
+ *
+ * If 1 (the default), then ip addresses matching the current list will be
+ * prohibited from entering the game. This is the default setting.
+ *
+ * If 0, then only addresses matching the list will be allowed. This lets
+ * you easily set up a private game, or a game that only allows players from
+ * your local network.
+ *
+ *
+ * ==============================================================================
+ */
+
+ public static class ipfilter_t {
+ int mask;
+
+ int compare;
+ };
+
+ public static void Svcmd_Test_f() {
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH, "Svcmd_Test_f()\n");
+ }
+
+ public static final int MAX_IPFILTERS = 1024;
+
+ static GameSVCmds.ipfilter_t ipfilters[] = new GameSVCmds.ipfilter_t[MAX_IPFILTERS];
+
+ static int numipfilters;
+ static {
+ for (int n = 0; n < GameSVCmds.MAX_IPFILTERS; n++)
+ GameSVCmds.ipfilters[n] = new ipfilter_t();
+ }
+
+ /*
+ * ================= StringToFilter =================
+ */
+ static boolean StringToFilter(String s, GameSVCmds.ipfilter_t f) {
+ //char num[128];
+ String num;
+ int i, j;
+ byte b[] = { 0, 0, 0, 0 };
+ byte m[] = { 0, 0, 0, 0 };
+
+ try {
+ StringTokenizer tk = new StringTokenizer(s, ". ");
+
+ for (int n = 0; n < 4; n++) {
+ b[n] = (byte) Lib.atoi(tk.nextToken());
+ if (b[n] != 0)
+ m[n] = -1;
+ }
+
+ f.mask = ByteBuffer.wrap(m).getInt();
+ f.compare = ByteBuffer.wrap(b).getInt();
+ } catch (Exception e) {
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH,
+ "Bad filter address: " + s + "\n");
+ return false;
+ }
+
+ return true;
+ }
+
+ /*
+ * ================= SV_FilterPacket =================
+ */
+ static boolean SV_FilterPacket(String from) {
+ int i;
+ int in;
+ int m[] = { 0, 0, 0, 0 };
+
+ int p = 0;
+ char c;
+
+ i = 0;
+
+ while (p < from.length() && i < 4) {
+ m[i] = 0;
+
+ c = from.charAt(p);
+ while (c >= '0' && c <= '9') {
+ m[i] = m[i] * 10 + (c - '0');
+ c = from.charAt(p++);
+ }
+ if (p == from.length() || c == ':')
+ break;
+
+ i++;
+ p++;
+ }
+
+ in = (m[0] & 0xff) | ((m[1] & 0xff) << 8) | ((m[2] & 0xff) << 16)
+ | ((m[3] & 0xff) << 24);
+
+ for (i = 0; i < numipfilters; i++)
+ if ((in & ipfilters[i].mask) == ipfilters[i].compare)
+ return ((int) GameBase.filterban.value) != 0;
+
+ return ((int) 1 - GameBase.filterban.value) != 0;
+ }
+
+ /*
+ * ================= SV_AddIP_f =================
+ */
+ static void SVCmd_AddIP_f() {
+ int i;
+
+ if (GameBase.gi.argc() < 3) {
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH,
+ "Usage: addip <ip-mask>\n");
+ return;
+ }
+
+ for (i = 0; i < numipfilters; i++)
+ if (ipfilters[i].compare == 0xffffffff)
+ break; // free spot
+ if (i == numipfilters) {
+ if (numipfilters == MAX_IPFILTERS) {
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH,
+ "IP filter list is full\n");
+ return;
+ }
+ numipfilters++;
+ }
+
+ if (!StringToFilter(GameBase.gi.argv(2), ipfilters[i]))
+ ipfilters[i].compare = 0xffffffff;
+ }
+
+ /*
+ * ================= SV_RemoveIP_f =================
+ */
+ static void SVCmd_RemoveIP_f() {
+ GameSVCmds.ipfilter_t f = new GameSVCmds.ipfilter_t();
+ int i, j;
+
+ if (GameBase.gi.argc() < 3) {
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH,
+ "Usage: sv removeip <ip-mask>\n");
+ return;
+ }
+
+ if (!StringToFilter(GameBase.gi.argv(2), f))
+ return;
+
+ for (i = 0; i < numipfilters; i++)
+ if (ipfilters[i].mask == f.mask
+ && ipfilters[i].compare == f.compare) {
+ for (j = i + 1; j < numipfilters; j++)
+ ipfilters[j - 1] = ipfilters[j];
+ numipfilters--;
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH, "Removed.\n");
+ return;
+ }
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH, "Didn't find "
+ + GameBase.gi.argv(2) + ".\n");
+ }
+
+ /*
+ * ================= SV_ListIP_f =================
+ */
+ static void SVCmd_ListIP_f() {
+ int i;
+ byte b[];
+
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH, "Filter list:\n");
+ for (i = 0; i < numipfilters; i++) {
+ b = Lib.getIntBytes(ipfilters[i].compare);
+ GameBase.gi
+ .cprintf(null, Defines.PRINT_HIGH, (b[0] & 0xff) + "."
+ + (b[1] & 0xff) + "." + (b[2] & 0xff) + "."
+ + (b[3] & 0xff));
+ }
+ }
+
+ /*
+ * ================= SV_WriteIP_f =================
+ */
+ static void SVCmd_WriteIP_f() {
+ RandomAccessFile f;
+ //char name[MAX_OSPATH];
+ String name;
+ byte b[];
+
+ int i;
+ cvar_t game;
+
+ game = GameBase.gi.cvar("game", "", 0);
+
+ if (game.string == null)
+ name = Defines.GAMEVERSION + "/listip.cfg";
+ else
+ name = game.string + "/listip.cfg";
+
+ GameBase.gi
+ .cprintf(null, Defines.PRINT_HIGH, "Writing " + name + ".\n");
+
+ f = Lib.fopen(name, "rw");
+ if (f == null) {
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH, "Couldn't open "
+ + name + "\n");
+ return;
+ }
+
+ try {
+ f.writeChars("set filterban " + (int) GameBase.filterban.value
+ + "\n");
+
+ for (i = 0; i < numipfilters; i++) {
+ b = Lib.getIntBytes(ipfilters[i].compare);
+ f.writeChars("sv addip " + (b[0] & 0xff) + "." + (b[1] & 0xff)
+ + "." + (b[2] & 0xff) + "." + (b[3] & 0xff) + "\n");
+ }
+
+ } catch (IOException e) {
+ Com.Printf("IOError in SVCmd_WriteIP_f:" + e);
+ }
+
+ Lib.fclose(f);
+ }
+
+ /*
+ * ================= ServerCommand
+ *
+ * ServerCommand will be called when an "sv" command is issued. The game can
+ * issue gi.argc() / gi.argv() commands to get the rest of the parameters
+ * =================
+ */
+ public static void ServerCommand() {
+ String cmd;
+
+ cmd = GameBase.gi.argv(1);
+ if (Lib.Q_stricmp(cmd, "test") == 0)
+ Svcmd_Test_f();
+ else if (Lib.Q_stricmp(cmd, "addip") == 0)
+ SVCmd_AddIP_f();
+ else if (Lib.Q_stricmp(cmd, "removeip") == 0)
+ SVCmd_RemoveIP_f();
+ else if (Lib.Q_stricmp(cmd, "listip") == 0)
+ SVCmd_ListIP_f();
+ else if (Lib.Q_stricmp(cmd, "writeip") == 0)
+ SVCmd_WriteIP_f();
+ else
+ GameBase.gi.cprintf(null, Defines.PRINT_HIGH,
+ "Unknown server command \"" + cmd + "\"\n");
+ }
+} \ No newline at end of file