diff options
Diffstat (limited to 'src/jake2/game/GameTurret.java')
-rw-r--r-- | src/jake2/game/GameTurret.java | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/jake2/game/GameTurret.java b/src/jake2/game/GameTurret.java index 1c95050..a72a48e 100644 --- a/src/jake2/game/GameTurret.java +++ b/src/jake2/game/GameTurret.java @@ -19,7 +19,7 @@ */ // Created on 28.12.2003 by RST. -// $Id: GameTurret.java,v 1.5 2005-11-16 22:24:53 salomo Exp $ +// $Id: GameTurret.java,v 1.6 2005-11-20 22:18:34 salomo Exp $ package jake2.game; import jake2.*; @@ -179,7 +179,7 @@ public class GameTurret { } static EntBlockedAdapter turret_blocked = new EntBlockedAdapter() { - + public String getID() { return "turret_blocked"; } public void blocked(edict_t self, edict_t other) { edict_t attacker; @@ -196,6 +196,7 @@ public class GameTurret { }; static EntThinkAdapter turret_breach_think = new EntThinkAdapter() { + public String getID() { return "turret_breach_think"; } public boolean think(edict_t self) { edict_t ent; @@ -313,6 +314,7 @@ public class GameTurret { }; static EntThinkAdapter turret_breach_finish_init = new EntThinkAdapter() { + public String getID() { return "turret_breach_finish_init"; } public boolean think(edict_t self) { // get and save info for muzzle location @@ -339,6 +341,7 @@ public class GameTurret { * turret_breach. */ static EntDieAdapter turret_driver_die = new EntDieAdapter() { + public String getID() { return "turret_driver_die"; } public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { @@ -364,6 +367,7 @@ public class GameTurret { }; static EntThinkAdapter turret_driver_think = new EntThinkAdapter() { + public String getID() { return "turret_driver_think"; } public boolean think(edict_t self) { float[] target = { 0, 0, 0 }; @@ -416,6 +420,7 @@ public class GameTurret { }; public static EntThinkAdapter turret_driver_link = new EntThinkAdapter() { + public String getID() { return "turret_driver_link"; } public boolean think(edict_t self) { float[] vec = { 0, 0, 0 }; |