aboutsummaryrefslogtreecommitdiffstats
path: root/src/jake2/game/GameUtil.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/jake2/game/GameUtil.java')
-rw-r--r--src/jake2/game/GameUtil.java50
1 files changed, 26 insertions, 24 deletions
diff --git a/src/jake2/game/GameUtil.java b/src/jake2/game/GameUtil.java
index c8bf185..346355b 100644
--- a/src/jake2/game/GameUtil.java
+++ b/src/jake2/game/GameUtil.java
@@ -19,7 +19,7 @@
*/
// Created on 01.11.2003 by RST.
-// $Id: GameUtil.java,v 1.11 2005-02-19 23:32:01 salomo Exp $
+// $Id: GameUtil.java,v 1.12 2005-02-20 16:38:36 salomo Exp $
package jake2.game;
import jake2.Defines;
@@ -1009,13 +1009,15 @@ public class GameUtil {
boolean heardit;
int r;
- if ((self.monsterinfo.aiflags & Defines.AI_GOOD_GUY) != 0) {
+ if ((self.monsterinfo.aiflags & Defines.AI_GOOD_GUY) != 0)
+ {
if (self.goalentity != null && self.goalentity.inuse
- && self.goalentity.classname != null) {
+ && self.goalentity.classname != null)
+ {
if (self.goalentity.classname.equals("target_actor"))
return false;
}
-
+
//FIXME look for monsters?
return false;
}
@@ -1036,10 +1038,9 @@ public class GameUtil {
heardit = false;
if ((GameBase.level.sight_entity_framenum >= (GameBase.level.framenum - 1))
&& 0 == (self.spawnflags & 1)) {
- client = GameBase.level.sight_entity;
- if (client.enemy == self.enemy) {
- return false;
- }
+ client = GameBase.level.sight_entity;
+ if (client.enemy == self.enemy)
+ return false;
} else if (GameBase.level.sound_entity_framenum >= (GameBase.level.framenum - 1)) {
client = GameBase.level.sound_entity;
heardit = true;
@@ -1058,9 +1059,6 @@ public class GameUtil {
if (!client.inuse)
return false;
- if (client == self.enemy)
- return true; // JDC false;
-
if (client.client != null) {
if ((client.flags & Defines.FL_NOTARGET) != 0)
return false;
@@ -1081,27 +1079,28 @@ public class GameUtil {
if (r == Defines.RANGE_FAR)
return false;
- // this is where we would check invisibility
-
+ // this is where we would check invisibility
// is client in an spot too dark to be seen?
+
if (client.light_level <= 5)
return false;
- if (!visible(self, client)) {
+ if (!visible(self, client))
return false;
- }
+
if (r == Defines.RANGE_NEAR) {
if (client.show_hostile < GameBase.level.time
- && !infront(self, client)) {
- return false;
- }
+ && !infront(self, client))
+ return false;
} else if (r == Defines.RANGE_MID) {
- if (!infront(self, client)) {
- return false;
- }
+ if (!infront(self, client))
+ return false;
}
+ if (client == self.enemy)
+ return true; // JDC false;
+
self.enemy = client;
if (!self.enemy.classname.equals("player_noise")) {
@@ -1130,9 +1129,8 @@ public class GameUtil {
Math3D.VectorSubtract(client.s.origin, self.s.origin, temp);
if (Math3D.VectorLength(temp) > 1000) // too far to hear
- {
return false;
- }
+
// check area portals - if they are different and not connected then
// we can't hear it
@@ -1145,7 +1143,11 @@ public class GameUtil {
// hunt the sound for a bit; hopefully find the real player
self.monsterinfo.aiflags |= Defines.AI_SOUND_TARGET;
- self.enemy = client;
+
+ if (client == self.enemy)
+ return true; // JDC false;
+
+ self.enemy = client;
}
//