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-rw-r--r--src/jake2/game/M_Boss2.java408
1 files changed, 204 insertions, 204 deletions
diff --git a/src/jake2/game/M_Boss2.java b/src/jake2/game/M_Boss2.java
index 735a370..8743764 100644
--- a/src/jake2/game/M_Boss2.java
+++ b/src/jake2/game/M_Boss2.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Boss2.java,v 1.1 2004-07-07 19:59:09 hzi Exp $
+// $Id: M_Boss2.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
package jake2.game;
@@ -587,257 +587,257 @@ public class M_Boss2 extends GameWeapon {
static mframe_t boss2_frames_stand[]=
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static mmove_t boss2_move_stand=
new mmove_t(FRAME_stand30, FRAME_stand50, boss2_frames_stand, null);
static mframe_t boss2_frames_fidget[]=
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static mmove_t boss2_move_fidget=
new mmove_t(FRAME_stand1, FRAME_stand30, boss2_frames_fidget, null);
static mframe_t boss2_frames_walk[]=
new mframe_t[] {
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null),
- new mframe_t(ai_walk, 8, null)};
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null),
+ new mframe_t(GameAIAdapters.ai_walk, 8, null)};
static mmove_t boss2_move_walk= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_walk, null);
static mframe_t boss2_frames_run[]=
new mframe_t[] {
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 8, null)};
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null)};
static mmove_t boss2_move_run= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_run, null);
static mframe_t boss2_frames_attack_pre_mg[]=
new mframe_t[] {
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, boss2_attack_mg)};
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, boss2_attack_mg)};
static mmove_t boss2_move_attack_pre_mg=
new mmove_t(FRAME_attack1, FRAME_attack9, boss2_frames_attack_pre_mg, null);
// Loop this
static mframe_t boss2_frames_attack_mg[]=
new mframe_t[] {
- new mframe_t(ai_charge, 1, Boss2MachineGun),
- new mframe_t(ai_charge, 1, Boss2MachineGun),
- new mframe_t(ai_charge, 1, Boss2MachineGun),
- new mframe_t(ai_charge, 1, Boss2MachineGun),
- new mframe_t(ai_charge, 1, Boss2MachineGun),
- new mframe_t(ai_charge, 1, boss2_reattack_mg)};
+ new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun),
+ new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun),
+ new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun),
+ new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun),
+ new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun),
+ new mframe_t(GameAIAdapters.ai_charge, 1, boss2_reattack_mg)};
static mmove_t boss2_move_attack_mg=
new mmove_t(FRAME_attack10, FRAME_attack15, boss2_frames_attack_mg, null);
static mframe_t boss2_frames_attack_post_mg[]=
new mframe_t[] {
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null)};
static mmove_t boss2_move_attack_post_mg=
new mmove_t(FRAME_attack16, FRAME_attack19, boss2_frames_attack_post_mg, boss2_run);
static mframe_t boss2_frames_attack_rocket[]=
new mframe_t[] {
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_move, -20, Boss2Rocket),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null),
- new mframe_t(ai_charge, 1, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, -20, Boss2Rocket),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null),
+ new mframe_t(GameAIAdapters.ai_charge, 1, null)};
static mmove_t boss2_move_attack_rocket=
new mmove_t(FRAME_attack20, FRAME_attack40, boss2_frames_attack_rocket, boss2_run);
static mframe_t boss2_frames_pain_heavy[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t boss2_move_pain_heavy=
new mmove_t(FRAME_pain2, FRAME_pain19, boss2_frames_pain_heavy, boss2_run);
static mframe_t boss2_frames_pain_light[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t boss2_move_pain_light=
new mmove_t(FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run);
static mframe_t boss2_frames_death[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, BossExplode)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, GameAIAdapters.BossExplode)};
/*
static EntThinkAdapter xxx = new EntThinkAdapter()
@@ -894,6 +894,6 @@ public class M_Boss2 extends GameWeapon {
self.monsterinfo.currentmove= boss2_move_stand;
self.monsterinfo.scale= MODEL_SCALE;
- flymonster_start.think(self);
+ GameAIAdapters.flymonster_start.think(self);
}
}