diff options
Diffstat (limited to 'src/jake2/game/M_Boss2.java')
-rw-r--r-- | src/jake2/game/M_Boss2.java | 899 |
1 files changed, 899 insertions, 0 deletions
diff --git a/src/jake2/game/M_Boss2.java b/src/jake2/game/M_Boss2.java new file mode 100644 index 0000000..735a370 --- /dev/null +++ b/src/jake2/game/M_Boss2.java @@ -0,0 +1,899 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 13.11.2003 by RST. +// $Id: M_Boss2.java,v 1.1 2004-07-07 19:59:09 hzi Exp $ + +package jake2.game; + +import jake2.util.*; +import jake2.util.*; + +public class M_Boss2 extends GameWeapon { + + public final static int FRAME_stand30= 0; + public final static int FRAME_stand31= 1; + public final static int FRAME_stand32= 2; + public final static int FRAME_stand33= 3; + public final static int FRAME_stand34= 4; + public final static int FRAME_stand35= 5; + public final static int FRAME_stand36= 6; + public final static int FRAME_stand37= 7; + public final static int FRAME_stand38= 8; + public final static int FRAME_stand39= 9; + public final static int FRAME_stand40= 10; + public final static int FRAME_stand41= 11; + public final static int FRAME_stand42= 12; + public final static int FRAME_stand43= 13; + public final static int FRAME_stand44= 14; + public final static int FRAME_stand45= 15; + public final static int FRAME_stand46= 16; + public final static int FRAME_stand47= 17; + public final static int FRAME_stand48= 18; + public final static int FRAME_stand49= 19; + public final static int FRAME_stand50= 20; + public final static int FRAME_stand1= 21; + public final static int FRAME_stand2= 22; + public final static int FRAME_stand3= 23; + public final static int FRAME_stand4= 24; + public final static int FRAME_stand5= 25; + public final static int FRAME_stand6= 26; + public final static int FRAME_stand7= 27; + public final static int FRAME_stand8= 28; + public final static int FRAME_stand9= 29; + public final static int FRAME_stand10= 30; + public final static int FRAME_stand11= 31; + public final static int FRAME_stand12= 32; + public final static int FRAME_stand13= 33; + public final static int FRAME_stand14= 34; + public final static int FRAME_stand15= 35; + public final static int FRAME_stand16= 36; + public final static int FRAME_stand17= 37; + public final static int FRAME_stand18= 38; + public final static int FRAME_stand19= 39; + public final static int FRAME_stand20= 40; + public final static int FRAME_stand21= 41; + public final static int FRAME_stand22= 42; + public final static int FRAME_stand23= 43; + public final static int FRAME_stand24= 44; + public final static int FRAME_stand25= 45; + public final static int FRAME_stand26= 46; + public final static int FRAME_stand27= 47; + public final static int FRAME_stand28= 48; + public final static int FRAME_stand29= 49; + public final static int FRAME_walk1= 50; + public final static int FRAME_walk2= 51; + public final static int FRAME_walk3= 52; + public final static int FRAME_walk4= 53; + public final static int FRAME_walk5= 54; + public final static int FRAME_walk6= 55; + public final static int FRAME_walk7= 56; + public final static int FRAME_walk8= 57; + public final static int FRAME_walk9= 58; + public final static int FRAME_walk10= 59; + public final static int FRAME_walk11= 60; + public final static int FRAME_walk12= 61; + public final static int FRAME_walk13= 62; + public final static int FRAME_walk14= 63; + public final static int FRAME_walk15= 64; + public final static int FRAME_walk16= 65; + public final static int FRAME_walk17= 66; + public final static int FRAME_walk18= 67; + public final static int FRAME_walk19= 68; + public final static int FRAME_walk20= 69; + public final static int FRAME_attack1= 70; + public final static int FRAME_attack2= 71; + public final static int FRAME_attack3= 72; + public final static int FRAME_attack4= 73; + public final static int FRAME_attack5= 74; + public final static int FRAME_attack6= 75; + public final static int FRAME_attack7= 76; + public final static int FRAME_attack8= 77; + public final static int FRAME_attack9= 78; + public final static int FRAME_attack10= 79; + public final static int FRAME_attack11= 80; + public final static int FRAME_attack12= 81; + public final static int FRAME_attack13= 82; + public final static int FRAME_attack14= 83; + public final static int FRAME_attack15= 84; + public final static int FRAME_attack16= 85; + public final static int FRAME_attack17= 86; + public final static int FRAME_attack18= 87; + public final static int FRAME_attack19= 88; + public final static int FRAME_attack20= 89; + public final static int FRAME_attack21= 90; + public final static int FRAME_attack22= 91; + public final static int FRAME_attack23= 92; + public final static int FRAME_attack24= 93; + public final static int FRAME_attack25= 94; + public final static int FRAME_attack26= 95; + public final static int FRAME_attack27= 96; + public final static int FRAME_attack28= 97; + public final static int FRAME_attack29= 98; + public final static int FRAME_attack30= 99; + public final static int FRAME_attack31= 100; + public final static int FRAME_attack32= 101; + public final static int FRAME_attack33= 102; + public final static int FRAME_attack34= 103; + public final static int FRAME_attack35= 104; + public final static int FRAME_attack36= 105; + public final static int FRAME_attack37= 106; + public final static int FRAME_attack38= 107; + public final static int FRAME_attack39= 108; + public final static int FRAME_attack40= 109; + public final static int FRAME_pain2= 110; + public final static int FRAME_pain3= 111; + public final static int FRAME_pain4= 112; + public final static int FRAME_pain5= 113; + public final static int FRAME_pain6= 114; + public final static int FRAME_pain7= 115; + public final static int FRAME_pain8= 116; + public final static int FRAME_pain9= 117; + public final static int FRAME_pain10= 118; + public final static int FRAME_pain11= 119; + public final static int FRAME_pain12= 120; + public final static int FRAME_pain13= 121; + public final static int FRAME_pain14= 122; + public final static int FRAME_pain15= 123; + public final static int FRAME_pain16= 124; + public final static int FRAME_pain17= 125; + public final static int FRAME_pain18= 126; + public final static int FRAME_pain19= 127; + public final static int FRAME_pain20= 128; + public final static int FRAME_pain21= 129; + public final static int FRAME_pain22= 130; + public final static int FRAME_pain23= 131; + public final static int FRAME_death2= 132; + public final static int FRAME_death3= 133; + public final static int FRAME_death4= 134; + public final static int FRAME_death5= 135; + public final static int FRAME_death6= 136; + public final static int FRAME_death7= 137; + public final static int FRAME_death8= 138; + public final static int FRAME_death9= 139; + public final static int FRAME_death10= 140; + public final static int FRAME_death11= 141; + public final static int FRAME_death12= 142; + public final static int FRAME_death13= 143; + public final static int FRAME_death14= 144; + public final static int FRAME_death15= 145; + public final static int FRAME_death16= 146; + public final static int FRAME_death17= 147; + public final static int FRAME_death18= 148; + public final static int FRAME_death19= 149; + public final static int FRAME_death20= 150; + public final static int FRAME_death21= 151; + public final static int FRAME_death22= 152; + public final static int FRAME_death23= 153; + public final static int FRAME_death24= 154; + public final static int FRAME_death25= 155; + public final static int FRAME_death26= 156; + public final static int FRAME_death27= 157; + public final static int FRAME_death28= 158; + public final static int FRAME_death29= 159; + public final static int FRAME_death30= 160; + public final static int FRAME_death31= 161; + public final static int FRAME_death32= 162; + public final static int FRAME_death33= 163; + public final static int FRAME_death34= 164; + public final static int FRAME_death35= 165; + public final static int FRAME_death36= 166; + public final static int FRAME_death37= 167; + public final static int FRAME_death38= 168; + public final static int FRAME_death39= 169; + public final static int FRAME_death40= 170; + public final static int FRAME_death41= 171; + public final static int FRAME_death42= 172; + public final static int FRAME_death43= 173; + public final static int FRAME_death44= 174; + public final static int FRAME_death45= 175; + public final static int FRAME_death46= 176; + public final static int FRAME_death47= 177; + public final static int FRAME_death48= 178; + public final static int FRAME_death49= 179; + public final static int FRAME_death50= 180; + + public final static float MODEL_SCALE= 1.000000f; + + static int sound_pain1; + static int sound_pain2; + static int sound_pain3; + static int sound_death; + static int sound_search1; + + static EntThinkAdapter boss2_stand= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove= boss2_move_stand; + return true; + } + }; + + static EntThinkAdapter boss2_run= new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove= boss2_move_stand; + else + self.monsterinfo.currentmove= boss2_move_run; + return true; + } + }; + + static EntThinkAdapter boss2_walk= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove= boss2_move_stand; + + self.monsterinfo.currentmove= boss2_move_walk; + return true; + } + }; + static EntThinkAdapter boss2_attack= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec= { 0, 0, 0 }; + + float range; + + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); + range= Math3D.VectorLength(vec); + + if (range <= 125) { + self.monsterinfo.currentmove= boss2_move_attack_pre_mg; + } else { + if (Lib.random() <= 0.6) + self.monsterinfo.currentmove= boss2_move_attack_pre_mg; + else + self.monsterinfo.currentmove= boss2_move_attack_rocket; + } + return true; + } + }; + + static EntThinkAdapter boss2_attack_mg= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove= boss2_move_attack_mg; + return true; + } + }; + + static EntThinkAdapter boss2_reattack_mg= new EntThinkAdapter() { + public boolean think(edict_t self) { + if (infront(self, self.enemy)) + if (Lib.random() <= 0.7) + self.monsterinfo.currentmove= boss2_move_attack_mg; + else + self.monsterinfo.currentmove= boss2_move_attack_post_mg; + else + self.monsterinfo.currentmove= boss2_move_attack_post_mg; + return true; + } + }; + + static EntPainAdapter boss2_pain= new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum= 1; + + if (level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time= level.time + 3; + // American wanted these at no attenuation + if (damage < 10) { + gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NONE, 0); + self.monsterinfo.currentmove= boss2_move_pain_light; + } else if (damage < 30) { + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NONE, 0); + self.monsterinfo.currentmove= boss2_move_pain_light; + } else { + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NONE, 0); + self.monsterinfo.currentmove= boss2_move_pain_heavy; + } + } + }; + + static EntThinkAdapter boss2_dead= new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -56, -56, 0); + Math3D.VectorSet(self.maxs, 56, 56, 80); + self.movetype= MOVETYPE_TOSS; + self.svflags |= SVF_DEADMONSTER; + self.nextthink= 0; + gi.linkentity(self); + return true; + } + }; + + static EntDieAdapter boss2_die= new EntDieAdapter() { + public void die( + edict_t self, + edict_t inflictor, + edict_t attacker, + int damage, + float[] point) { + gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); + self.deadflag= DEAD_DEAD; + self.takedamage= DAMAGE_NO; + self.count= 0; + self.monsterinfo.currentmove= boss2_move_death; + + } + }; + + static EntThinkAdapter Boss2_CheckAttack= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 }; + float[] temp= { 0, 0, 0 }; + float chance; + trace_t tr; + boolean enemy_infront; + int enemy_range; + float enemy_yaw; + + if (self.enemy.health > 0) { + // see if any entities are in the way of the shot + Math3D.VectorCopy(self.s.origin, spot1); + spot1[2] += self.viewheight; + Math3D.VectorCopy(self.enemy.s.origin, spot2); + spot2[2] += self.enemy.viewheight; + + tr= + gi.trace( + spot1, + null, + null, + spot2, + self, + CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA); + + // do we have a clear shot? + if (tr.ent != self.enemy) + return false; + } + + enemy_infront= infront(self, self.enemy); + enemy_range= range(self, self.enemy); + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); + enemy_yaw= Math3D.vectoyaw(temp); + + self.ideal_yaw= enemy_yaw; + + // melee attack + if (enemy_range == RANGE_MELEE) { + if (self.monsterinfo.melee != null) + self.monsterinfo.attack_state= AS_MELEE; + else + self.monsterinfo.attack_state= AS_MISSILE; + return true; + } + + // missile attack + if (self.monsterinfo.attack == null) + return false; + + if (level.time < self.monsterinfo.attack_finished) + return false; + + if (enemy_range == RANGE_FAR) + return false; + + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { + chance= 0.4f; + } else if (enemy_range == RANGE_MELEE) { + chance= 0.8f; + } else if (enemy_range == RANGE_NEAR) { + chance= 0.8f; + } else if (enemy_range == RANGE_MID) { + chance= 0.8f; + } else { + return false; + } + + if (Lib.random() < chance) { + self.monsterinfo.attack_state= AS_MISSILE; + self.monsterinfo.attack_finished= level.time + 2 * Lib.random(); + return true; + } + + if ((self.flags & FL_FLY) != 0) { + if (Lib.random() < 0.3) + self.monsterinfo.attack_state= AS_SLIDING; + else + self.monsterinfo.attack_state= AS_STRAIGHT; + } + + return false; + } + }; + + static EntThinkAdapter boss2_search= new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() < 0.5) + gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NONE, 0); + return true; + } + }; + + static EntThinkAdapter Boss2Rocket= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; + float[] start= { 0, 0, 0 }; + float[] dir= { 0, 0, 0 }; + float[] vec= { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + + // 1 + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[MZ2_BOSS2_ROCKET_1], + forward, + right, + start); + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_1); + + // 2 + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[MZ2_BOSS2_ROCKET_2], + forward, + right, + start); + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_2); + + // 3 + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[MZ2_BOSS2_ROCKET_3], + forward, + right, + start); + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_3); + + // 4 + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[MZ2_BOSS2_ROCKET_4], + forward, + right, + start); + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_4); + return true; + } + }; + + static EntThinkAdapter boss2_firebullet_right= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 }; + float[] start= { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], + forward, + right, + start); + + Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target); + target[2] += self.enemy.viewheight; + Math3D.VectorSubtract(target, start, forward); + Math3D.VectorNormalize(forward); + + Monster.monster_fire_bullet( + self, + start, + forward, + 6, + 4, + DEFAULT_BULLET_HSPREAD, + DEFAULT_BULLET_VSPREAD, + MZ2_BOSS2_MACHINEGUN_R1); + + return true; + } + }; + + static EntThinkAdapter boss2_firebullet_left= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 }; + float[] start= { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], + forward, + right, + start); + + Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target); + + target[2] += self.enemy.viewheight; + Math3D.VectorSubtract(target, start, forward); + Math3D.VectorNormalize(forward); + + Monster.monster_fire_bullet( + self, + start, + forward, + 6, + 4, + DEFAULT_BULLET_HSPREAD, + DEFAULT_BULLET_VSPREAD, + MZ2_BOSS2_MACHINEGUN_L1); + + return true; + } + }; + + static EntThinkAdapter Boss2MachineGun= new EntThinkAdapter() { + public boolean think(edict_t self) { + /* + * RST: this was disabled ! + * float[] forward={0,0,0}, right={0,0,0}; + float[] start={0,0,0}; + float[] dir={0,0,0}; + float[] vec={0,0,0}; + int flash_number; + + AngleVectors (self.s.angles, forward, right, null); + + flash_number = MZ2_BOSS2_MACHINEGUN_1 + (self.s.frame - FRAME_attack10); + G_ProjectSource (self.s.origin, monster_flash_offset[flash_number], forward, right, start); + + VectorCopy (self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + VectorSubtract (vec, start, dir); + VectorNormalize (dir); + monster_fire_bullet (self, start, dir, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); + */ + boss2_firebullet_left.think(self); + boss2_firebullet_right.think(self); + return true; + } + }; + + static mframe_t boss2_frames_stand[]= + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + static mmove_t boss2_move_stand= + new mmove_t(FRAME_stand30, FRAME_stand50, boss2_frames_stand, null); + + static mframe_t boss2_frames_fidget[]= + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + static mmove_t boss2_move_fidget= + new mmove_t(FRAME_stand1, FRAME_stand30, boss2_frames_fidget, null); + + static mframe_t boss2_frames_walk[]= + new mframe_t[] { + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 8, null)}; + static mmove_t boss2_move_walk= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_walk, null); + + static mframe_t boss2_frames_run[]= + new mframe_t[] { + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null), + new mframe_t(ai_run, 8, null)}; + static mmove_t boss2_move_run= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_run, null); + + static mframe_t boss2_frames_attack_pre_mg[]= + new mframe_t[] { + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, boss2_attack_mg)}; + static mmove_t boss2_move_attack_pre_mg= + new mmove_t(FRAME_attack1, FRAME_attack9, boss2_frames_attack_pre_mg, null); + + // Loop this + static mframe_t boss2_frames_attack_mg[]= + new mframe_t[] { + new mframe_t(ai_charge, 1, Boss2MachineGun), + new mframe_t(ai_charge, 1, Boss2MachineGun), + new mframe_t(ai_charge, 1, Boss2MachineGun), + new mframe_t(ai_charge, 1, Boss2MachineGun), + new mframe_t(ai_charge, 1, Boss2MachineGun), + new mframe_t(ai_charge, 1, boss2_reattack_mg)}; + static mmove_t boss2_move_attack_mg= + new mmove_t(FRAME_attack10, FRAME_attack15, boss2_frames_attack_mg, null); + + static mframe_t boss2_frames_attack_post_mg[]= + new mframe_t[] { + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null)}; + static mmove_t boss2_move_attack_post_mg= + new mmove_t(FRAME_attack16, FRAME_attack19, boss2_frames_attack_post_mg, boss2_run); + + static mframe_t boss2_frames_attack_rocket[]= + new mframe_t[] { + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_move, -20, Boss2Rocket), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 1, null)}; + static mmove_t boss2_move_attack_rocket= + new mmove_t(FRAME_attack20, FRAME_attack40, boss2_frames_attack_rocket, boss2_run); + + static mframe_t boss2_frames_pain_heavy[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t boss2_move_pain_heavy= + new mmove_t(FRAME_pain2, FRAME_pain19, boss2_frames_pain_heavy, boss2_run); + + static mframe_t boss2_frames_pain_light[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t boss2_move_pain_light= + new mmove_t(FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run); + + static mframe_t boss2_frames_death[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, BossExplode)}; + + /* + static EntThinkAdapter xxx = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + return true; + } + }; + */ + + static mmove_t boss2_move_death= + new mmove_t(FRAME_death2, FRAME_death50, boss2_frames_death, boss2_dead); + + /*QUAKED monster_boss2 (1 .5 0) (-56 -56 0) (56 56 80) Ambush Trigger_Spawn Sight + */ + static void SP_monster_boss2(edict_t self) { + if (deathmatch.value != 0) { + G_FreeEdict(self); + return; + } + + sound_pain1= gi.soundindex("bosshovr/bhvpain1.wav"); + sound_pain2= gi.soundindex("bosshovr/bhvpain2.wav"); + sound_pain3= gi.soundindex("bosshovr/bhvpain3.wav"); + sound_death= gi.soundindex("bosshovr/bhvdeth1.wav"); + sound_search1= gi.soundindex("bosshovr/bhvunqv1.wav"); + + self.s.sound= gi.soundindex("bosshovr/bhvengn1.wav"); + + self.movetype= MOVETYPE_STEP; + self.solid= SOLID_BBOX; + self.s.modelindex= gi.modelindex("models/monsters/boss2/tris.md2"); + Math3D.VectorSet(self.mins, -56, -56, 0); + Math3D.VectorSet(self.maxs, 56, 56, 80); + + self.health= 2000; + self.gib_health= -200; + self.mass= 1000; + + self.flags |= FL_IMMUNE_LASER; + + self.pain= boss2_pain; + self.die= boss2_die; + + self.monsterinfo.stand= boss2_stand; + self.monsterinfo.walk= boss2_walk; + self.monsterinfo.run= boss2_run; + self.monsterinfo.attack= boss2_attack; + self.monsterinfo.search= boss2_search; + self.monsterinfo.checkattack= Boss2_CheckAttack; + gi.linkentity(self); + + self.monsterinfo.currentmove= boss2_move_stand; + self.monsterinfo.scale= MODEL_SCALE; + + flymonster_start.think(self); + } +} |