diff options
Diffstat (limited to 'src/jake2/game/M_Boss2.java')
-rw-r--r-- | src/jake2/game/M_Boss2.java | 1943 |
1 files changed, 1053 insertions, 890 deletions
diff --git a/src/jake2/game/M_Boss2.java b/src/jake2/game/M_Boss2.java index 8743764..4290ba8 100644 --- a/src/jake2/game/M_Boss2.java +++ b/src/jake2/game/M_Boss2.java @@ -1,899 +1,1062 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +// Created on 13.11.2003 by RST. +// $Id: M_Boss2.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ +package jake2.game; -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +import jake2.Defines; +import jake2.util.Lib; +import jake2.util.Math3D; -See the GNU General Public License for more details. +public class M_Boss2 { -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + public final static int FRAME_stand30 = 0; -*/ + public final static int FRAME_stand31 = 1; -// Created on 13.11.2003 by RST. -// $Id: M_Boss2.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ + public final static int FRAME_stand32 = 2; -package jake2.game; + public final static int FRAME_stand33 = 3; + + public final static int FRAME_stand34 = 4; + + public final static int FRAME_stand35 = 5; + + public final static int FRAME_stand36 = 6; + + public final static int FRAME_stand37 = 7; + + public final static int FRAME_stand38 = 8; + + public final static int FRAME_stand39 = 9; + + public final static int FRAME_stand40 = 10; + + public final static int FRAME_stand41 = 11; + + public final static int FRAME_stand42 = 12; + + public final static int FRAME_stand43 = 13; + + public final static int FRAME_stand44 = 14; + + public final static int FRAME_stand45 = 15; + + public final static int FRAME_stand46 = 16; + + public final static int FRAME_stand47 = 17; + + public final static int FRAME_stand48 = 18; + + public final static int FRAME_stand49 = 19; + + public final static int FRAME_stand50 = 20; + + public final static int FRAME_stand1 = 21; + + public final static int FRAME_stand2 = 22; + + public final static int FRAME_stand3 = 23; + + public final static int FRAME_stand4 = 24; + + public final static int FRAME_stand5 = 25; + + public final static int FRAME_stand6 = 26; + + public final static int FRAME_stand7 = 27; + + public final static int FRAME_stand8 = 28; + + public final static int FRAME_stand9 = 29; + + public final static int FRAME_stand10 = 30; + + public final static int FRAME_stand11 = 31; + + public final static int FRAME_stand12 = 32; + + public final static int FRAME_stand13 = 33; + + public final static int FRAME_stand14 = 34; + + public final static int FRAME_stand15 = 35; + + public final static int FRAME_stand16 = 36; + + public final static int FRAME_stand17 = 37; + + public final static int FRAME_stand18 = 38; + + public final static int FRAME_stand19 = 39; + + public final static int FRAME_stand20 = 40; + + public final static int FRAME_stand21 = 41; + + public final static int FRAME_stand22 = 42; + + public final static int FRAME_stand23 = 43; + + public final static int FRAME_stand24 = 44; + + public final static int FRAME_stand25 = 45; + + public final static int FRAME_stand26 = 46; + + public final static int FRAME_stand27 = 47; + + public final static int FRAME_stand28 = 48; + + public final static int FRAME_stand29 = 49; + + public final static int FRAME_walk1 = 50; + + public final static int FRAME_walk2 = 51; + + public final static int FRAME_walk3 = 52; + + public final static int FRAME_walk4 = 53; + + public final static int FRAME_walk5 = 54; + + public final static int FRAME_walk6 = 55; + + public final static int FRAME_walk7 = 56; + + public final static int FRAME_walk8 = 57; + + public final static int FRAME_walk9 = 58; + + public final static int FRAME_walk10 = 59; + + public final static int FRAME_walk11 = 60; + + public final static int FRAME_walk12 = 61; + + public final static int FRAME_walk13 = 62; + + public final static int FRAME_walk14 = 63; + + public final static int FRAME_walk15 = 64; + + public final static int FRAME_walk16 = 65; + + public final static int FRAME_walk17 = 66; + + public final static int FRAME_walk18 = 67; + + public final static int FRAME_walk19 = 68; + + public final static int FRAME_walk20 = 69; + + public final static int FRAME_attack1 = 70; + + public final static int FRAME_attack2 = 71; + + public final static int FRAME_attack3 = 72; + + public final static int FRAME_attack4 = 73; + + public final static int FRAME_attack5 = 74; + + public final static int FRAME_attack6 = 75; + + public final static int FRAME_attack7 = 76; + + public final static int FRAME_attack8 = 77; + + public final static int FRAME_attack9 = 78; + + public final static int FRAME_attack10 = 79; + + public final static int FRAME_attack11 = 80; + + public final static int FRAME_attack12 = 81; + + public final static int FRAME_attack13 = 82; + + public final static int FRAME_attack14 = 83; + + public final static int FRAME_attack15 = 84; + + public final static int FRAME_attack16 = 85; + + public final static int FRAME_attack17 = 86; + + public final static int FRAME_attack18 = 87; + + public final static int FRAME_attack19 = 88; + + public final static int FRAME_attack20 = 89; + + public final static int FRAME_attack21 = 90; + + public final static int FRAME_attack22 = 91; + + public final static int FRAME_attack23 = 92; + + public final static int FRAME_attack24 = 93; + + public final static int FRAME_attack25 = 94; + + public final static int FRAME_attack26 = 95; + + public final static int FRAME_attack27 = 96; + + public final static int FRAME_attack28 = 97; + + public final static int FRAME_attack29 = 98; + + public final static int FRAME_attack30 = 99; + + public final static int FRAME_attack31 = 100; + + public final static int FRAME_attack32 = 101; + + public final static int FRAME_attack33 = 102; + + public final static int FRAME_attack34 = 103; + + public final static int FRAME_attack35 = 104; + + public final static int FRAME_attack36 = 105; + + public final static int FRAME_attack37 = 106; + + public final static int FRAME_attack38 = 107; + + public final static int FRAME_attack39 = 108; + + public final static int FRAME_attack40 = 109; + + public final static int FRAME_pain2 = 110; + + public final static int FRAME_pain3 = 111; + + public final static int FRAME_pain4 = 112; + + public final static int FRAME_pain5 = 113; + + public final static int FRAME_pain6 = 114; + + public final static int FRAME_pain7 = 115; + + public final static int FRAME_pain8 = 116; + + public final static int FRAME_pain9 = 117; + + public final static int FRAME_pain10 = 118; + + public final static int FRAME_pain11 = 119; + + public final static int FRAME_pain12 = 120; + + public final static int FRAME_pain13 = 121; + + public final static int FRAME_pain14 = 122; + + public final static int FRAME_pain15 = 123; + + public final static int FRAME_pain16 = 124; + + public final static int FRAME_pain17 = 125; + + public final static int FRAME_pain18 = 126; + + public final static int FRAME_pain19 = 127; + + public final static int FRAME_pain20 = 128; + + public final static int FRAME_pain21 = 129; + + public final static int FRAME_pain22 = 130; + + public final static int FRAME_pain23 = 131; + + public final static int FRAME_death2 = 132; + + public final static int FRAME_death3 = 133; + + public final static int FRAME_death4 = 134; + + public final static int FRAME_death5 = 135; + + public final static int FRAME_death6 = 136; + + public final static int FRAME_death7 = 137; + + public final static int FRAME_death8 = 138; + + public final static int FRAME_death9 = 139; + + public final static int FRAME_death10 = 140; + + public final static int FRAME_death11 = 141; + + public final static int FRAME_death12 = 142; + + public final static int FRAME_death13 = 143; + + public final static int FRAME_death14 = 144; + + public final static int FRAME_death15 = 145; + + public final static int FRAME_death16 = 146; + + public final static int FRAME_death17 = 147; + + public final static int FRAME_death18 = 148; + + public final static int FRAME_death19 = 149; + + public final static int FRAME_death20 = 150; + + public final static int FRAME_death21 = 151; + + public final static int FRAME_death22 = 152; + + public final static int FRAME_death23 = 153; + + public final static int FRAME_death24 = 154; + + public final static int FRAME_death25 = 155; + + public final static int FRAME_death26 = 156; + + public final static int FRAME_death27 = 157; + + public final static int FRAME_death28 = 158; + + public final static int FRAME_death29 = 159; + + public final static int FRAME_death30 = 160; + + public final static int FRAME_death31 = 161; + + public final static int FRAME_death32 = 162; + + public final static int FRAME_death33 = 163; + + public final static int FRAME_death34 = 164; + + public final static int FRAME_death35 = 165; + + public final static int FRAME_death36 = 166; + + public final static int FRAME_death37 = 167; + + public final static int FRAME_death38 = 168; + + public final static int FRAME_death39 = 169; + + public final static int FRAME_death40 = 170; + + public final static int FRAME_death41 = 171; + + public final static int FRAME_death42 = 172; + + public final static int FRAME_death43 = 173; + + public final static int FRAME_death44 = 174; + + public final static int FRAME_death45 = 175; + + public final static int FRAME_death46 = 176; + + public final static int FRAME_death47 = 177; + + public final static int FRAME_death48 = 178; + + public final static int FRAME_death49 = 179; + + public final static int FRAME_death50 = 180; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_pain1; + + static int sound_pain2; + + static int sound_pain3; + + static int sound_death; + + static int sound_search1; + + static EntThinkAdapter boss2_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = boss2_move_stand; + return true; + } + }; + + static EntThinkAdapter boss2_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = boss2_move_stand; + else + self.monsterinfo.currentmove = boss2_move_run; + return true; + } + }; + + static EntThinkAdapter boss2_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = boss2_move_stand; + + self.monsterinfo.currentmove = boss2_move_walk; + return true; + } + }; + + static EntThinkAdapter boss2_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec = { 0, 0, 0 }; + + float range; + + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); + range = Math3D.VectorLength(vec); -import jake2.util.*; -import jake2.util.*; - -public class M_Boss2 extends GameWeapon { - - public final static int FRAME_stand30= 0; - public final static int FRAME_stand31= 1; - public final static int FRAME_stand32= 2; - public final static int FRAME_stand33= 3; - public final static int FRAME_stand34= 4; - public final static int FRAME_stand35= 5; - public final static int FRAME_stand36= 6; - public final static int FRAME_stand37= 7; - public final static int FRAME_stand38= 8; - public final static int FRAME_stand39= 9; - public final static int FRAME_stand40= 10; - public final static int FRAME_stand41= 11; - public final static int FRAME_stand42= 12; - public final static int FRAME_stand43= 13; - public final static int FRAME_stand44= 14; - public final static int FRAME_stand45= 15; - public final static int FRAME_stand46= 16; - public final static int FRAME_stand47= 17; - public final static int FRAME_stand48= 18; - public final static int FRAME_stand49= 19; - public final static int FRAME_stand50= 20; - public final static int FRAME_stand1= 21; - public final static int FRAME_stand2= 22; - public final static int FRAME_stand3= 23; - public final static int FRAME_stand4= 24; - public final static int FRAME_stand5= 25; - public final static int FRAME_stand6= 26; - public final static int FRAME_stand7= 27; - public final static int FRAME_stand8= 28; - public final static int FRAME_stand9= 29; - public final static int FRAME_stand10= 30; - public final static int FRAME_stand11= 31; - public final static int FRAME_stand12= 32; - public final static int FRAME_stand13= 33; - public final static int FRAME_stand14= 34; - public final static int FRAME_stand15= 35; - public final static int FRAME_stand16= 36; - public final static int FRAME_stand17= 37; - public final static int FRAME_stand18= 38; - public final static int FRAME_stand19= 39; - public final static int FRAME_stand20= 40; - public final static int FRAME_stand21= 41; - public final static int FRAME_stand22= 42; - public final static int FRAME_stand23= 43; - public final static int FRAME_stand24= 44; - public final static int FRAME_stand25= 45; - public final static int FRAME_stand26= 46; - public final static int FRAME_stand27= 47; - public final static int FRAME_stand28= 48; - public final static int FRAME_stand29= 49; - public final static int FRAME_walk1= 50; - public final static int FRAME_walk2= 51; - public final static int FRAME_walk3= 52; - public final static int FRAME_walk4= 53; - public final static int FRAME_walk5= 54; - public final static int FRAME_walk6= 55; - public final static int FRAME_walk7= 56; - public final static int FRAME_walk8= 57; - public final static int FRAME_walk9= 58; - public final static int FRAME_walk10= 59; - public final static int FRAME_walk11= 60; - public final static int FRAME_walk12= 61; - public final static int FRAME_walk13= 62; - public final static int FRAME_walk14= 63; - public final static int FRAME_walk15= 64; - public final static int FRAME_walk16= 65; - public final static int FRAME_walk17= 66; - public final static int FRAME_walk18= 67; - public final static int FRAME_walk19= 68; - public final static int FRAME_walk20= 69; - public final static int FRAME_attack1= 70; - public final static int FRAME_attack2= 71; - public final static int FRAME_attack3= 72; - public final static int FRAME_attack4= 73; - public final static int FRAME_attack5= 74; - public final static int FRAME_attack6= 75; - public final static int FRAME_attack7= 76; - public final static int FRAME_attack8= 77; - public final static int FRAME_attack9= 78; - public final static int FRAME_attack10= 79; - public final static int FRAME_attack11= 80; - public final static int FRAME_attack12= 81; - public final static int FRAME_attack13= 82; - public final static int FRAME_attack14= 83; - public final static int FRAME_attack15= 84; - public final static int FRAME_attack16= 85; - public final static int FRAME_attack17= 86; - public final static int FRAME_attack18= 87; - public final static int FRAME_attack19= 88; - public final static int FRAME_attack20= 89; - public final static int FRAME_attack21= 90; - public final static int FRAME_attack22= 91; - public final static int FRAME_attack23= 92; - public final static int FRAME_attack24= 93; - public final static int FRAME_attack25= 94; - public final static int FRAME_attack26= 95; - public final static int FRAME_attack27= 96; - public final static int FRAME_attack28= 97; - public final static int FRAME_attack29= 98; - public final static int FRAME_attack30= 99; - public final static int FRAME_attack31= 100; - public final static int FRAME_attack32= 101; - public final static int FRAME_attack33= 102; - public final static int FRAME_attack34= 103; - public final static int FRAME_attack35= 104; - public final static int FRAME_attack36= 105; - public final static int FRAME_attack37= 106; - public final static int FRAME_attack38= 107; - public final static int FRAME_attack39= 108; - public final static int FRAME_attack40= 109; - public final static int FRAME_pain2= 110; - public final static int FRAME_pain3= 111; - public final static int FRAME_pain4= 112; - public final static int FRAME_pain5= 113; - public final static int FRAME_pain6= 114; - public final static int FRAME_pain7= 115; - public final static int FRAME_pain8= 116; - public final static int FRAME_pain9= 117; - public final static int FRAME_pain10= 118; - public final static int FRAME_pain11= 119; - public final static int FRAME_pain12= 120; - public final static int FRAME_pain13= 121; - public final static int FRAME_pain14= 122; - public final static int FRAME_pain15= 123; - public final static int FRAME_pain16= 124; - public final static int FRAME_pain17= 125; - public final static int FRAME_pain18= 126; - public final static int FRAME_pain19= 127; - public final static int FRAME_pain20= 128; - public final static int FRAME_pain21= 129; - public final static int FRAME_pain22= 130; - public final static int FRAME_pain23= 131; - public final static int FRAME_death2= 132; - public final static int FRAME_death3= 133; - public final static int FRAME_death4= 134; - public final static int FRAME_death5= 135; - public final static int FRAME_death6= 136; - public final static int FRAME_death7= 137; - public final static int FRAME_death8= 138; - public final static int FRAME_death9= 139; - public final static int FRAME_death10= 140; - public final static int FRAME_death11= 141; - public final static int FRAME_death12= 142; - public final static int FRAME_death13= 143; - public final static int FRAME_death14= 144; - public final static int FRAME_death15= 145; - public final static int FRAME_death16= 146; - public final static int FRAME_death17= 147; - public final static int FRAME_death18= 148; - public final static int FRAME_death19= 149; - public final static int FRAME_death20= 150; - public final static int FRAME_death21= 151; - public final static int FRAME_death22= 152; - public final static int FRAME_death23= 153; - public final static int FRAME_death24= 154; - public final static int FRAME_death25= 155; - public final static int FRAME_death26= 156; - public final static int FRAME_death27= 157; - public final static int FRAME_death28= 158; - public final static int FRAME_death29= 159; - public final static int FRAME_death30= 160; - public final static int FRAME_death31= 161; - public final static int FRAME_death32= 162; - public final static int FRAME_death33= 163; - public final static int FRAME_death34= 164; - public final static int FRAME_death35= 165; - public final static int FRAME_death36= 166; - public final static int FRAME_death37= 167; - public final static int FRAME_death38= 168; - public final static int FRAME_death39= 169; - public final static int FRAME_death40= 170; - public final static int FRAME_death41= 171; - public final static int FRAME_death42= 172; - public final static int FRAME_death43= 173; - public final static int FRAME_death44= 174; - public final static int FRAME_death45= 175; - public final static int FRAME_death46= 176; - public final static int FRAME_death47= 177; - public final static int FRAME_death48= 178; - public final static int FRAME_death49= 179; - public final static int FRAME_death50= 180; - - public final static float MODEL_SCALE= 1.000000f; - - static int sound_pain1; - static int sound_pain2; - static int sound_pain3; - static int sound_death; - static int sound_search1; - - static EntThinkAdapter boss2_stand= new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove= boss2_move_stand; - return true; - } - }; - - static EntThinkAdapter boss2_run= new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) - self.monsterinfo.currentmove= boss2_move_stand; - else - self.monsterinfo.currentmove= boss2_move_run; - return true; - } - }; - - static EntThinkAdapter boss2_walk= new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove= boss2_move_stand; - - self.monsterinfo.currentmove= boss2_move_walk; - return true; - } - }; - static EntThinkAdapter boss2_attack= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] vec= { 0, 0, 0 }; - - float range; - - Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); - range= Math3D.VectorLength(vec); - - if (range <= 125) { - self.monsterinfo.currentmove= boss2_move_attack_pre_mg; - } else { - if (Lib.random() <= 0.6) - self.monsterinfo.currentmove= boss2_move_attack_pre_mg; - else - self.monsterinfo.currentmove= boss2_move_attack_rocket; - } - return true; - } - }; - - static EntThinkAdapter boss2_attack_mg= new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove= boss2_move_attack_mg; - return true; - } - }; - - static EntThinkAdapter boss2_reattack_mg= new EntThinkAdapter() { - public boolean think(edict_t self) { - if (infront(self, self.enemy)) - if (Lib.random() <= 0.7) - self.monsterinfo.currentmove= boss2_move_attack_mg; - else - self.monsterinfo.currentmove= boss2_move_attack_post_mg; - else - self.monsterinfo.currentmove= boss2_move_attack_post_mg; - return true; - } - }; - - static EntPainAdapter boss2_pain= new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - if (self.health < (self.max_health / 2)) - self.s.skinnum= 1; - - if (level.time < self.pain_debounce_time) - return; - - self.pain_debounce_time= level.time + 3; - // American wanted these at no attenuation - if (damage < 10) { - gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NONE, 0); - self.monsterinfo.currentmove= boss2_move_pain_light; - } else if (damage < 30) { - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NONE, 0); - self.monsterinfo.currentmove= boss2_move_pain_light; - } else { - gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NONE, 0); - self.monsterinfo.currentmove= boss2_move_pain_heavy; - } - } - }; - - static EntThinkAdapter boss2_dead= new EntThinkAdapter() { - public boolean think(edict_t self) { - Math3D.VectorSet(self.mins, -56, -56, 0); - Math3D.VectorSet(self.maxs, 56, 56, 80); - self.movetype= MOVETYPE_TOSS; - self.svflags |= SVF_DEADMONSTER; - self.nextthink= 0; - gi.linkentity(self); - return true; - } - }; - - static EntDieAdapter boss2_die= new EntDieAdapter() { - public void die( - edict_t self, - edict_t inflictor, - edict_t attacker, - int damage, - float[] point) { - gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); - self.deadflag= DEAD_DEAD; - self.takedamage= DAMAGE_NO; - self.count= 0; - self.monsterinfo.currentmove= boss2_move_death; - - } - }; - - static EntThinkAdapter Boss2_CheckAttack= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 }; - float[] temp= { 0, 0, 0 }; - float chance; - trace_t tr; - boolean enemy_infront; - int enemy_range; - float enemy_yaw; - - if (self.enemy.health > 0) { - // see if any entities are in the way of the shot - Math3D.VectorCopy(self.s.origin, spot1); - spot1[2] += self.viewheight; - Math3D.VectorCopy(self.enemy.s.origin, spot2); - spot2[2] += self.enemy.viewheight; - - tr= - gi.trace( - spot1, - null, - null, - spot2, - self, - CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA); - - // do we have a clear shot? - if (tr.ent != self.enemy) - return false; - } - - enemy_infront= infront(self, self.enemy); - enemy_range= range(self, self.enemy); - Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); - enemy_yaw= Math3D.vectoyaw(temp); - - self.ideal_yaw= enemy_yaw; - - // melee attack - if (enemy_range == RANGE_MELEE) { - if (self.monsterinfo.melee != null) - self.monsterinfo.attack_state= AS_MELEE; - else - self.monsterinfo.attack_state= AS_MISSILE; - return true; - } - - // missile attack - if (self.monsterinfo.attack == null) - return false; - - if (level.time < self.monsterinfo.attack_finished) - return false; - - if (enemy_range == RANGE_FAR) - return false; - - if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { - chance= 0.4f; - } else if (enemy_range == RANGE_MELEE) { - chance= 0.8f; - } else if (enemy_range == RANGE_NEAR) { - chance= 0.8f; - } else if (enemy_range == RANGE_MID) { - chance= 0.8f; - } else { - return false; - } - - if (Lib.random() < chance) { - self.monsterinfo.attack_state= AS_MISSILE; - self.monsterinfo.attack_finished= level.time + 2 * Lib.random(); - return true; - } - - if ((self.flags & FL_FLY) != 0) { - if (Lib.random() < 0.3) - self.monsterinfo.attack_state= AS_SLIDING; - else - self.monsterinfo.attack_state= AS_STRAIGHT; - } - - return false; - } - }; - - static EntThinkAdapter boss2_search= new EntThinkAdapter() { - public boolean think(edict_t self) { - if (Lib.random() < 0.5) - gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NONE, 0); - return true; - } - }; - - static EntThinkAdapter Boss2Rocket= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - float[] start= { 0, 0, 0 }; - float[] dir= { 0, 0, 0 }; - float[] vec= { 0, 0, 0 }; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - - // 1 - Math3D.G_ProjectSource( - self.s.origin, - monster_flash_offset[MZ2_BOSS2_ROCKET_1], - forward, - right, - start); - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, dir); - Math3D.VectorNormalize(dir); - Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_1); - - // 2 - Math3D.G_ProjectSource( - self.s.origin, - monster_flash_offset[MZ2_BOSS2_ROCKET_2], - forward, - right, - start); - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, dir); - Math3D.VectorNormalize(dir); - Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_2); - - // 3 - Math3D.G_ProjectSource( - self.s.origin, - monster_flash_offset[MZ2_BOSS2_ROCKET_3], - forward, - right, - start); - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, dir); - Math3D.VectorNormalize(dir); - Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_3); - - // 4 - Math3D.G_ProjectSource( - self.s.origin, - monster_flash_offset[MZ2_BOSS2_ROCKET_4], - forward, - right, - start); - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, dir); - Math3D.VectorNormalize(dir); - Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_4); - return true; - } - }; - - static EntThinkAdapter boss2_firebullet_right= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 }; - float[] start= { 0, 0, 0 }; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource( - self.s.origin, - monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], - forward, - right, - start); - - Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target); - target[2] += self.enemy.viewheight; - Math3D.VectorSubtract(target, start, forward); - Math3D.VectorNormalize(forward); - - Monster.monster_fire_bullet( - self, - start, - forward, - 6, - 4, - DEFAULT_BULLET_HSPREAD, - DEFAULT_BULLET_VSPREAD, - MZ2_BOSS2_MACHINEGUN_R1); - - return true; - } - }; - - static EntThinkAdapter boss2_firebullet_left= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 }; - float[] start= { 0, 0, 0 }; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource( - self.s.origin, - monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], - forward, - right, - start); - - Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target); - - target[2] += self.enemy.viewheight; - Math3D.VectorSubtract(target, start, forward); - Math3D.VectorNormalize(forward); - - Monster.monster_fire_bullet( - self, - start, - forward, - 6, - 4, - DEFAULT_BULLET_HSPREAD, - DEFAULT_BULLET_VSPREAD, - MZ2_BOSS2_MACHINEGUN_L1); - - return true; - } - }; - - static EntThinkAdapter Boss2MachineGun= new EntThinkAdapter() { - public boolean think(edict_t self) { - /* - * RST: this was disabled ! - * float[] forward={0,0,0}, right={0,0,0}; - float[] start={0,0,0}; - float[] dir={0,0,0}; - float[] vec={0,0,0}; - int flash_number; - - AngleVectors (self.s.angles, forward, right, null); - - flash_number = MZ2_BOSS2_MACHINEGUN_1 + (self.s.frame - FRAME_attack10); - G_ProjectSource (self.s.origin, monster_flash_offset[flash_number], forward, right, start); - - VectorCopy (self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - VectorSubtract (vec, start, dir); - VectorNormalize (dir); - monster_fire_bullet (self, start, dir, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); - */ - boss2_firebullet_left.think(self); - boss2_firebullet_right.think(self); - return true; - } - }; - - static mframe_t boss2_frames_stand[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - static mmove_t boss2_move_stand= - new mmove_t(FRAME_stand30, FRAME_stand50, boss2_frames_stand, null); - - static mframe_t boss2_frames_fidget[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - static mmove_t boss2_move_fidget= - new mmove_t(FRAME_stand1, FRAME_stand30, boss2_frames_fidget, null); - - static mframe_t boss2_frames_walk[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null)}; - static mmove_t boss2_move_walk= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_walk, null); - - static mframe_t boss2_frames_run[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null)}; - static mmove_t boss2_move_run= new mmove_t(FRAME_walk1, FRAME_walk20, boss2_frames_run, null); - - static mframe_t boss2_frames_attack_pre_mg[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, boss2_attack_mg)}; - static mmove_t boss2_move_attack_pre_mg= - new mmove_t(FRAME_attack1, FRAME_attack9, boss2_frames_attack_pre_mg, null); - - // Loop this - static mframe_t boss2_frames_attack_mg[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), - new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), - new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), - new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), - new mframe_t(GameAIAdapters.ai_charge, 1, Boss2MachineGun), - new mframe_t(GameAIAdapters.ai_charge, 1, boss2_reattack_mg)}; - static mmove_t boss2_move_attack_mg= - new mmove_t(FRAME_attack10, FRAME_attack15, boss2_frames_attack_mg, null); - - static mframe_t boss2_frames_attack_post_mg[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null)}; - static mmove_t boss2_move_attack_post_mg= - new mmove_t(FRAME_attack16, FRAME_attack19, boss2_frames_attack_post_mg, boss2_run); - - static mframe_t boss2_frames_attack_rocket[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_move, -20, Boss2Rocket), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null)}; - static mmove_t boss2_move_attack_rocket= - new mmove_t(FRAME_attack20, FRAME_attack40, boss2_frames_attack_rocket, boss2_run); - - static mframe_t boss2_frames_pain_heavy[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t boss2_move_pain_heavy= - new mmove_t(FRAME_pain2, FRAME_pain19, boss2_frames_pain_heavy, boss2_run); - - static mframe_t boss2_frames_pain_light[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t boss2_move_pain_light= - new mmove_t(FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run); - - static mframe_t boss2_frames_death[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, GameAIAdapters.BossExplode)}; - - /* - static EntThinkAdapter xxx = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - return true; - } - }; - */ - - static mmove_t boss2_move_death= - new mmove_t(FRAME_death2, FRAME_death50, boss2_frames_death, boss2_dead); - - /*QUAKED monster_boss2 (1 .5 0) (-56 -56 0) (56 56 80) Ambush Trigger_Spawn Sight - */ - static void SP_monster_boss2(edict_t self) { - if (deathmatch.value != 0) { - G_FreeEdict(self); - return; - } - - sound_pain1= gi.soundindex("bosshovr/bhvpain1.wav"); - sound_pain2= gi.soundindex("bosshovr/bhvpain2.wav"); - sound_pain3= gi.soundindex("bosshovr/bhvpain3.wav"); - sound_death= gi.soundindex("bosshovr/bhvdeth1.wav"); - sound_search1= gi.soundindex("bosshovr/bhvunqv1.wav"); - - self.s.sound= gi.soundindex("bosshovr/bhvengn1.wav"); - - self.movetype= MOVETYPE_STEP; - self.solid= SOLID_BBOX; - self.s.modelindex= gi.modelindex("models/monsters/boss2/tris.md2"); - Math3D.VectorSet(self.mins, -56, -56, 0); - Math3D.VectorSet(self.maxs, 56, 56, 80); - - self.health= 2000; - self.gib_health= -200; - self.mass= 1000; - - self.flags |= FL_IMMUNE_LASER; - - self.pain= boss2_pain; - self.die= boss2_die; - - self.monsterinfo.stand= boss2_stand; - self.monsterinfo.walk= boss2_walk; - self.monsterinfo.run= boss2_run; - self.monsterinfo.attack= boss2_attack; - self.monsterinfo.search= boss2_search; - self.monsterinfo.checkattack= Boss2_CheckAttack; - gi.linkentity(self); - - self.monsterinfo.currentmove= boss2_move_stand; - self.monsterinfo.scale= MODEL_SCALE; - - GameAIAdapters.flymonster_start.think(self); - } -} + if (range <= 125) { + self.monsterinfo.currentmove = boss2_move_attack_pre_mg; + } else { + if (Lib.random() <= 0.6) + self.monsterinfo.currentmove = boss2_move_attack_pre_mg; + else + self.monsterinfo.currentmove = boss2_move_attack_rocket; + } + return true; + } + }; + + static EntThinkAdapter boss2_attack_mg = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = boss2_move_attack_mg; + return true; + } + }; + + static EntThinkAdapter boss2_reattack_mg = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameUtil.infront(self, self.enemy)) + if (Lib.random() <= 0.7) + self.monsterinfo.currentmove = boss2_move_attack_mg; + else + self.monsterinfo.currentmove = boss2_move_attack_post_mg; + else + self.monsterinfo.currentmove = boss2_move_attack_post_mg; + return true; + } + }; + + static EntPainAdapter boss2_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + // American wanted these at no attenuation + if (damage < 10) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain3, 1, + Defines.ATTN_NONE, 0); + self.monsterinfo.currentmove = boss2_move_pain_light; + } else if (damage < 30) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NONE, 0); + self.monsterinfo.currentmove = boss2_move_pain_light; + } else { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, + Defines.ATTN_NONE, 0); + self.monsterinfo.currentmove = boss2_move_pain_heavy; + } + } + }; + + static EntThinkAdapter boss2_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -56, -56, 0); + Math3D.VectorSet(self.maxs, 56, 56, 80); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static EntDieAdapter boss2_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, + Defines.ATTN_NONE, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_NO; + self.count = 0; + self.monsterinfo.currentmove = boss2_move_death; + + } + }; + + static EntThinkAdapter Boss2_CheckAttack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] spot1 = { 0, 0, 0 }, spot2 = { 0, 0, 0 }; + float[] temp = { 0, 0, 0 }; + float chance; + trace_t tr; + boolean enemy_infront; + int enemy_range; + float enemy_yaw; + + if (self.enemy.health > 0) { + // see if any entities are in the way of the shot + Math3D.VectorCopy(self.s.origin, spot1); + spot1[2] += self.viewheight; + Math3D.VectorCopy(self.enemy.s.origin, spot2); + spot2[2] += self.enemy.viewheight; + + tr = GameBase.gi.trace(spot1, null, null, spot2, self, + Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER + | Defines.CONTENTS_SLIME + | Defines.CONTENTS_LAVA); + + // do we have a clear shot? + if (tr.ent != self.enemy) + return false; + } + + enemy_infront = GameUtil.infront(self, self.enemy); + enemy_range = GameUtil.range(self, self.enemy); + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); + enemy_yaw = Math3D.vectoyaw(temp); + + self.ideal_yaw = enemy_yaw; + + // melee attack + if (enemy_range == Defines.RANGE_MELEE) { + if (self.monsterinfo.melee != null) + self.monsterinfo.attack_state = Defines.AS_MELEE; + else + self.monsterinfo.attack_state = Defines.AS_MISSILE; + return true; + } + + // missile attack + if (self.monsterinfo.attack == null) + return false; + + if (GameBase.level.time < self.monsterinfo.attack_finished) + return false; + + if (enemy_range == Defines.RANGE_FAR) + return false; + + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) { + chance = 0.4f; + } else if (enemy_range == Defines.RANGE_MELEE) { + chance = 0.8f; + } else if (enemy_range == Defines.RANGE_NEAR) { + chance = 0.8f; + } else if (enemy_range == Defines.RANGE_MID) { + chance = 0.8f; + } else { + return false; + } + + if (Lib.random() < chance) { + self.monsterinfo.attack_state = Defines.AS_MISSILE; + self.monsterinfo.attack_finished = GameBase.level.time + 2 + * Lib.random(); + return true; + } + + if ((self.flags & Defines.FL_FLY) != 0) { + if (Lib.random() < 0.3) + self.monsterinfo.attack_state = Defines.AS_SLIDING; + else + self.monsterinfo.attack_state = Defines.AS_STRAIGHT; + } + + return false; + } + }; + + static EntThinkAdapter boss2_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() < 0.5) + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search1, 1, + Defines.ATTN_NONE, 0); + return true; + } + }; + + static EntThinkAdapter Boss2Rocket = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] dir = { 0, 0, 0 }; + float[] vec = { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + + // 1 + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[Defines.MZ2_BOSS2_ROCKET_1], + forward, right, start); + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + Monster.monster_fire_rocket(self, start, dir, 50, 500, + Defines.MZ2_BOSS2_ROCKET_1); + + // 2 + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[Defines.MZ2_BOSS2_ROCKET_2], + forward, right, start); + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + Monster.monster_fire_rocket(self, start, dir, 50, 500, + Defines.MZ2_BOSS2_ROCKET_2); + + // 3 + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[Defines.MZ2_BOSS2_ROCKET_3], + forward, right, start); + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + Monster.monster_fire_rocket(self, start, dir, 50, 500, + Defines.MZ2_BOSS2_ROCKET_3); + + // 4 + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[Defines.MZ2_BOSS2_ROCKET_4], + forward, right, start); + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + Monster.monster_fire_rocket(self, start, dir, 50, 500, + Defines.MZ2_BOSS2_ROCKET_4); + return true; + } + }; + + static EntThinkAdapter boss2_firebullet_right = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, target = { 0, + 0, 0 }; + float[] start = { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D + .G_ProjectSource( + self.s.origin, + M_Flash.monster_flash_offset[Defines.MZ2_BOSS2_MACHINEGUN_R1], + forward, right, start); + + Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, + target); + target[2] += self.enemy.viewheight; + Math3D.VectorSubtract(target, start, forward); + Math3D.VectorNormalize(forward); + + Monster.monster_fire_bullet(self, start, forward, 6, 4, + Defines.DEFAULT_BULLET_HSPREAD, + Defines.DEFAULT_BULLET_VSPREAD, + Defines.MZ2_BOSS2_MACHINEGUN_R1); + + return true; + } + }; + + static EntThinkAdapter boss2_firebullet_left = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }, target = { 0, + 0, 0 }; + float[] start = { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D + .G_ProjectSource( + self.s.origin, + M_Flash.monster_flash_offset[Defines.MZ2_BOSS2_MACHINEGUN_L1], + forward, right, start); + + Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, + target); + + target[2] += self.enemy.viewheight; + Math3D.VectorSubtract(target, start, forward); + Math3D.VectorNormalize(forward); + + Monster.monster_fire_bullet(self, start, forward, 6, 4, + Defines.DEFAULT_BULLET_HSPREAD, + Defines.DEFAULT_BULLET_VSPREAD, + Defines.MZ2_BOSS2_MACHINEGUN_L1); + + return true; + } + }; + + static EntThinkAdapter Boss2MachineGun = new EntThinkAdapter() { + public boolean think(edict_t self) { + /* + * RST: this was disabled ! float[] forward={0,0,0}, right={0,0,0}; + * float[] start={0,0,0}; float[] dir={0,0,0}; float[] vec={0,0,0}; + * int flash_number; + * + * AngleVectors (self.s.angles, forward, right, null); + * + * flash_number = MZ2_BOSS2_MACHINEGUN_1 + (self.s.frame - + * FRAME_attack10); G_ProjectSource (self.s.origin, + * monster_flash_offset[flash_number], forward, right, start); + * + * VectorCopy (self.enemy.s.origin, vec); vec[2] += + * self.enemy.viewheight; VectorSubtract (vec, start, dir); + * VectorNormalize (dir); monster_fire_bullet (self, start, dir, 3, + * 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); + */ + boss2_firebullet_left.think(self); + boss2_firebullet_right.think(self); + return true; + } + }; + + static mframe_t boss2_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t boss2_move_stand = new mmove_t(FRAME_stand30, FRAME_stand50, + boss2_frames_stand, null); + + static mframe_t boss2_frames_fidget[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t boss2_move_fidget = new mmove_t(FRAME_stand1, FRAME_stand30, + boss2_frames_fidget, null); + + static mframe_t boss2_frames_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null) }; + + static mmove_t boss2_move_walk = new mmove_t(FRAME_walk1, FRAME_walk20, + boss2_frames_walk, null); + + static mframe_t boss2_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null) }; + + static mmove_t boss2_move_run = new mmove_t(FRAME_walk1, FRAME_walk20, + boss2_frames_run, null); + + static mframe_t boss2_frames_attack_pre_mg[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, boss2_attack_mg) }; + + static mmove_t boss2_move_attack_pre_mg = new mmove_t(FRAME_attack1, + FRAME_attack9, boss2_frames_attack_pre_mg, null); + + // Loop this + static mframe_t boss2_frames_attack_mg[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAI.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAI.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAI.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAI.ai_charge, 1, Boss2MachineGun), + new mframe_t(GameAI.ai_charge, 1, boss2_reattack_mg) }; + + static mmove_t boss2_move_attack_mg = new mmove_t(FRAME_attack10, + FRAME_attack15, boss2_frames_attack_mg, null); + + static mframe_t boss2_frames_attack_post_mg[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null) }; + + static mmove_t boss2_move_attack_post_mg = new mmove_t(FRAME_attack16, + FRAME_attack19, boss2_frames_attack_post_mg, boss2_run); + + static mframe_t boss2_frames_attack_rocket[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_move, -20, Boss2Rocket), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null) }; + + static mmove_t boss2_move_attack_rocket = new mmove_t(FRAME_attack20, + FRAME_attack40, boss2_frames_attack_rocket, boss2_run); + + static mframe_t boss2_frames_pain_heavy[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t boss2_move_pain_heavy = new mmove_t(FRAME_pain2, + FRAME_pain19, boss2_frames_pain_heavy, boss2_run); + + static mframe_t boss2_frames_pain_light[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t boss2_move_pain_light = new mmove_t(FRAME_pain20, + FRAME_pain23, boss2_frames_pain_light, boss2_run); + + static mframe_t boss2_frames_death[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, GameAI.BossExplode) }; + + /* + * static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean + * think(edict_t self) { return true; } }; + */ + + static mmove_t boss2_move_death = new mmove_t(FRAME_death2, FRAME_death50, + boss2_frames_death, boss2_dead); + + /* + * QUAKED monster_boss2 (1 .5 0) (-56 -56 0) (56 56 80) Ambush Trigger_Spawn + * Sight + */ + static void SP_monster_boss2(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return; + } + + sound_pain1 = GameBase.gi.soundindex("bosshovr/bhvpain1.wav"); + sound_pain2 = GameBase.gi.soundindex("bosshovr/bhvpain2.wav"); + sound_pain3 = GameBase.gi.soundindex("bosshovr/bhvpain3.wav"); + sound_death = GameBase.gi.soundindex("bosshovr/bhvdeth1.wav"); + sound_search1 = GameBase.gi.soundindex("bosshovr/bhvunqv1.wav"); + + self.s.sound = GameBase.gi.soundindex("bosshovr/bhvengn1.wav"); + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/boss2/tris.md2"); + Math3D.VectorSet(self.mins, -56, -56, 0); + Math3D.VectorSet(self.maxs, 56, 56, 80); + + self.health = 2000; + self.gib_health = -200; + self.mass = 1000; + + self.flags |= Defines.FL_IMMUNE_LASER; + + self.pain = boss2_pain; + self.die = boss2_die; + + self.monsterinfo.stand = boss2_stand; + self.monsterinfo.walk = boss2_walk; + self.monsterinfo.run = boss2_run; + self.monsterinfo.attack = boss2_attack; + self.monsterinfo.search = boss2_search; + self.monsterinfo.checkattack = Boss2_CheckAttack; + GameBase.gi.linkentity(self); + + self.monsterinfo.currentmove = boss2_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + GameAI.flymonster_start.think(self); + } +}
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