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-rw-r--r--src/jake2/game/M_Boss31.java1012
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diff --git a/src/jake2/game/M_Boss31.java b/src/jake2/game/M_Boss31.java
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+++ b/src/jake2/game/M_Boss31.java
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 13.11.2003 by RST.
+// $Id: M_Boss31.java,v 1.1 2004-07-07 19:59:09 hzi Exp $
+
+package jake2.game;
+
+import jake2.util.*;
+import jake2.util.*;
+
+public class M_Boss31 extends GameWeapon {
+
+ public final static int FRAME_attak101= 0;
+ public final static int FRAME_attak102= 1;
+ public final static int FRAME_attak103= 2;
+ public final static int FRAME_attak104= 3;
+ public final static int FRAME_attak105= 4;
+ public final static int FRAME_attak106= 5;
+ public final static int FRAME_attak107= 6;
+ public final static int FRAME_attak108= 7;
+ public final static int FRAME_attak109= 8;
+ public final static int FRAME_attak110= 9;
+ public final static int FRAME_attak111= 10;
+ public final static int FRAME_attak112= 11;
+ public final static int FRAME_attak113= 12;
+ public final static int FRAME_attak114= 13;
+ public final static int FRAME_attak115= 14;
+ public final static int FRAME_attak116= 15;
+ public final static int FRAME_attak117= 16;
+ public final static int FRAME_attak118= 17;
+ public final static int FRAME_attak201= 18;
+ public final static int FRAME_attak202= 19;
+ public final static int FRAME_attak203= 20;
+ public final static int FRAME_attak204= 21;
+ public final static int FRAME_attak205= 22;
+ public final static int FRAME_attak206= 23;
+ public final static int FRAME_attak207= 24;
+ public final static int FRAME_attak208= 25;
+ public final static int FRAME_attak209= 26;
+ public final static int FRAME_attak210= 27;
+ public final static int FRAME_attak211= 28;
+ public final static int FRAME_attak212= 29;
+ public final static int FRAME_attak213= 30;
+ public final static int FRAME_death01= 31;
+ public final static int FRAME_death02= 32;
+ public final static int FRAME_death03= 33;
+ public final static int FRAME_death04= 34;
+ public final static int FRAME_death05= 35;
+ public final static int FRAME_death06= 36;
+ public final static int FRAME_death07= 37;
+ public final static int FRAME_death08= 38;
+ public final static int FRAME_death09= 39;
+ public final static int FRAME_death10= 40;
+ public final static int FRAME_death11= 41;
+ public final static int FRAME_death12= 42;
+ public final static int FRAME_death13= 43;
+ public final static int FRAME_death14= 44;
+ public final static int FRAME_death15= 45;
+ public final static int FRAME_death16= 46;
+ public final static int FRAME_death17= 47;
+ public final static int FRAME_death18= 48;
+ public final static int FRAME_death19= 49;
+ public final static int FRAME_death20= 50;
+ public final static int FRAME_death21= 51;
+ public final static int FRAME_death22= 52;
+ public final static int FRAME_death23= 53;
+ public final static int FRAME_death24= 54;
+ public final static int FRAME_death25= 55;
+ public final static int FRAME_death26= 56;
+ public final static int FRAME_death27= 57;
+ public final static int FRAME_death28= 58;
+ public final static int FRAME_death29= 59;
+ public final static int FRAME_death30= 60;
+ public final static int FRAME_death31= 61;
+ public final static int FRAME_death32= 62;
+ public final static int FRAME_death33= 63;
+ public final static int FRAME_death34= 64;
+ public final static int FRAME_death35= 65;
+ public final static int FRAME_death36= 66;
+ public final static int FRAME_death37= 67;
+ public final static int FRAME_death38= 68;
+ public final static int FRAME_death39= 69;
+ public final static int FRAME_death40= 70;
+ public final static int FRAME_death41= 71;
+ public final static int FRAME_death42= 72;
+ public final static int FRAME_death43= 73;
+ public final static int FRAME_death44= 74;
+ public final static int FRAME_death45= 75;
+ public final static int FRAME_death46= 76;
+ public final static int FRAME_death47= 77;
+ public final static int FRAME_death48= 78;
+ public final static int FRAME_death49= 79;
+ public final static int FRAME_death50= 80;
+ public final static int FRAME_pain101= 81;
+ public final static int FRAME_pain102= 82;
+ public final static int FRAME_pain103= 83;
+ public final static int FRAME_pain201= 84;
+ public final static int FRAME_pain202= 85;
+ public final static int FRAME_pain203= 86;
+ public final static int FRAME_pain301= 87;
+ public final static int FRAME_pain302= 88;
+ public final static int FRAME_pain303= 89;
+ public final static int FRAME_pain304= 90;
+ public final static int FRAME_pain305= 91;
+ public final static int FRAME_pain306= 92;
+ public final static int FRAME_pain307= 93;
+ public final static int FRAME_pain308= 94;
+ public final static int FRAME_pain309= 95;
+ public final static int FRAME_pain310= 96;
+ public final static int FRAME_pain311= 97;
+ public final static int FRAME_pain312= 98;
+ public final static int FRAME_pain313= 99;
+ public final static int FRAME_pain314= 100;
+ public final static int FRAME_pain315= 101;
+ public final static int FRAME_pain316= 102;
+ public final static int FRAME_pain317= 103;
+ public final static int FRAME_pain318= 104;
+ public final static int FRAME_pain319= 105;
+ public final static int FRAME_pain320= 106;
+ public final static int FRAME_pain321= 107;
+ public final static int FRAME_pain322= 108;
+ public final static int FRAME_pain323= 109;
+ public final static int FRAME_pain324= 110;
+ public final static int FRAME_pain325= 111;
+ public final static int FRAME_stand01= 112;
+ public final static int FRAME_stand02= 113;
+ public final static int FRAME_stand03= 114;
+ public final static int FRAME_stand04= 115;
+ public final static int FRAME_stand05= 116;
+ public final static int FRAME_stand06= 117;
+ public final static int FRAME_stand07= 118;
+ public final static int FRAME_stand08= 119;
+ public final static int FRAME_stand09= 120;
+ public final static int FRAME_stand10= 121;
+ public final static int FRAME_stand11= 122;
+ public final static int FRAME_stand12= 123;
+ public final static int FRAME_stand13= 124;
+ public final static int FRAME_stand14= 125;
+ public final static int FRAME_stand15= 126;
+ public final static int FRAME_stand16= 127;
+ public final static int FRAME_stand17= 128;
+ public final static int FRAME_stand18= 129;
+ public final static int FRAME_stand19= 130;
+ public final static int FRAME_stand20= 131;
+ public final static int FRAME_stand21= 132;
+ public final static int FRAME_stand22= 133;
+ public final static int FRAME_stand23= 134;
+ public final static int FRAME_stand24= 135;
+ public final static int FRAME_stand25= 136;
+ public final static int FRAME_stand26= 137;
+ public final static int FRAME_stand27= 138;
+ public final static int FRAME_stand28= 139;
+ public final static int FRAME_stand29= 140;
+ public final static int FRAME_stand30= 141;
+ public final static int FRAME_stand31= 142;
+ public final static int FRAME_stand32= 143;
+ public final static int FRAME_stand33= 144;
+ public final static int FRAME_stand34= 145;
+ public final static int FRAME_stand35= 146;
+ public final static int FRAME_stand36= 147;
+ public final static int FRAME_stand37= 148;
+ public final static int FRAME_stand38= 149;
+ public final static int FRAME_stand39= 150;
+ public final static int FRAME_stand40= 151;
+ public final static int FRAME_stand41= 152;
+ public final static int FRAME_stand42= 153;
+ public final static int FRAME_stand43= 154;
+ public final static int FRAME_stand44= 155;
+ public final static int FRAME_stand45= 156;
+ public final static int FRAME_stand46= 157;
+ public final static int FRAME_stand47= 158;
+ public final static int FRAME_stand48= 159;
+ public final static int FRAME_stand49= 160;
+ public final static int FRAME_stand50= 161;
+ public final static int FRAME_stand51= 162;
+ public final static int FRAME_walk01= 163;
+ public final static int FRAME_walk02= 164;
+ public final static int FRAME_walk03= 165;
+ public final static int FRAME_walk04= 166;
+ public final static int FRAME_walk05= 167;
+ public final static int FRAME_walk06= 168;
+ public final static int FRAME_walk07= 169;
+ public final static int FRAME_walk08= 170;
+ public final static int FRAME_walk09= 171;
+ public final static int FRAME_walk10= 172;
+ public final static int FRAME_walk11= 173;
+ public final static int FRAME_walk12= 174;
+ public final static int FRAME_walk13= 175;
+ public final static int FRAME_walk14= 176;
+ public final static int FRAME_walk15= 177;
+ public final static int FRAME_walk16= 178;
+ public final static int FRAME_walk17= 179;
+ public final static int FRAME_walk18= 180;
+ public final static int FRAME_walk19= 181;
+ public final static int FRAME_walk20= 182;
+ public final static int FRAME_walk21= 183;
+ public final static int FRAME_walk22= 184;
+ public final static int FRAME_walk23= 185;
+ public final static int FRAME_walk24= 186;
+ public final static int FRAME_walk25= 187;
+
+ public final static float MODEL_SCALE= 1.000000f;
+
+ /*
+ ==============================================================================
+
+ jorg
+
+ ==============================================================================
+ */
+
+ static int sound_pain1;
+ static int sound_pain2;
+ static int sound_pain3;
+ static int sound_idle;
+ static int sound_death;
+ static int sound_search1;
+ static int sound_search2;
+ static int sound_search3;
+ static int sound_attack1;
+ static int sound_attack2;
+ static int sound_firegun;
+ static int sound_step_left;
+ static int sound_step_right;
+ static int sound_death_hit;
+
+ /*
+ static EntThinkAdapter xxx = new EntThinkAdapter()
+ {
+ public boolean think(edict_t self)
+ {
+ return true;
+ }
+ };
+ */
+
+ static EntThinkAdapter jorg_search= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float r;
+
+ r= Lib.random();
+
+ if (r <= 0.3)
+ gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
+ else if (r <= 0.6)
+ gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
+ else
+ gi.sound(self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_idle= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_death_hit= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_step_left= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_step_right= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_stand= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= jorg_move_stand;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_reattack1= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (visible(self, self.enemy))
+ if (Lib.random() < 0.9)
+ self.monsterinfo.currentmove= jorg_move_attack1;
+ else {
+ self.s.sound= 0;
+ self.monsterinfo.currentmove= jorg_move_end_attack1;
+ }
+ else {
+ self.s.sound= 0;
+ self.monsterinfo.currentmove= jorg_move_end_attack1;
+ }
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_attack1= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= jorg_move_attack1;
+ return true;
+ }
+ };
+
+ static EntPainAdapter jorg_pain= new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum= 1;
+
+ self.s.sound= 0;
+
+ if (level.time < self.pain_debounce_time)
+ return;
+
+ // Lessen the chance of him going into his pain frames if he takes little damage
+ if (damage <= 40)
+ if (Lib.random() <= 0.6)
+ return;
+
+ /*
+ If he's entering his attack1 or using attack1, lessen the chance of him
+ going into pain
+ */
+
+ if ((self.s.frame >= FRAME_attak101) && (self.s.frame <= FRAME_attak108))
+ if (Lib.random() <= 0.005)
+ return;
+
+ if ((self.s.frame >= FRAME_attak109) && (self.s.frame <= FRAME_attak114))
+ if (Lib.random() <= 0.00005)
+ return;
+
+ if ((self.s.frame >= FRAME_attak201) && (self.s.frame <= FRAME_attak208))
+ if (Lib.random() <= 0.005)
+ return;
+
+ self.pain_debounce_time= level.time + 3;
+ if (skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (damage <= 50) {
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ self.monsterinfo.currentmove= jorg_move_pain1;
+ } else if (damage <= 100) {
+ gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
+ self.monsterinfo.currentmove= jorg_move_pain2;
+ } else {
+ if (Lib.random() <= 0.3) {
+ gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
+ self.monsterinfo.currentmove= jorg_move_pain3;
+ }
+ }
+
+ }
+ };
+
+ static EntThinkAdapter jorgBFG= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
+
+ float[] start= { 0, 0, 0 };
+ float[] dir= { 0, 0, 0 };
+ float[] vec= { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_JORG_BFG_1],
+ forward,
+ right,
+ start);
+
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, dir);
+ Math3D.VectorNormalize(dir);
+ gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
+ /*void monster_fire_bfg (edict_t self,
+ float [] start,
+ float [] aimdir,
+ int damage,
+ int speed,
+ int kick,
+ float damage_radius,
+ int flashtype)*/
+ Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_firebullet_right= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 };
+ float[] start= { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_JORG_MACHINEGUN_R1],
+ forward,
+ right,
+ start);
+
+ Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target);
+ target[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(target, start, forward);
+ Math3D.VectorNormalize(forward);
+
+ Monster.monster_fire_bullet(
+ self,
+ start,
+ forward,
+ 6,
+ 4,
+ DEFAULT_BULLET_HSPREAD,
+ DEFAULT_BULLET_VSPREAD,
+ MZ2_JORG_MACHINEGUN_R1);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter xxx= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_firebullet_left= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 };
+ float[] start= { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_JORG_MACHINEGUN_L1],
+ forward,
+ right,
+ start);
+
+ Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target);
+ target[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(target, start, forward);
+ Math3D.VectorNormalize(forward);
+
+ Monster.monster_fire_bullet(
+ self,
+ start,
+ forward,
+ 6,
+ 4,
+ DEFAULT_BULLET_HSPREAD,
+ DEFAULT_BULLET_VSPREAD,
+ MZ2_JORG_MACHINEGUN_L1);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_firebullet= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ jorg_firebullet_left.think(self);
+ jorg_firebullet_right.think(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_attack= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] vec= { 0, 0, 0 };
+ float range= 0;
+
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
+ range= Math3D.VectorLength(vec);
+
+ if (Lib.random() <= 0.75) {
+ gi.sound(self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM, 0);
+ self.s.sound= gi.soundindex("boss3/w_loop.wav");
+ self.monsterinfo.currentmove= jorg_move_start_attack1;
+ } else {
+ gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
+ self.monsterinfo.currentmove= jorg_move_attack2;
+ }
+ return true;
+ }
+ };
+
+ /** Was disabled. RST. */
+ static EntThinkAdapter jorg_dead= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ /*
+ edict_t tempent;
+
+ //VectorSet (self.mins, -16, -16, -24);
+ //VectorSet (self.maxs, 16, 16, -8);
+ // Jorg is on modelindex2. Do not clear him.
+ VectorSet(
+ self.mins,
+ -60,
+ -60,
+ 0);
+ VectorSet(self.maxs, 60, 60, 72);
+ self.movetype= MOVETYPE_TOSS;
+ self.nextthink= 0;
+ gi.linkentity(self);
+
+ tempent= G_Spawn();
+ VectorCopy(self.s.origin, tempent.s.origin);
+ VectorCopy(self.s.angles, tempent.s.angles);
+ tempent.killtarget= self.killtarget;
+ tempent.target= self.target;
+ tempent.activator= self.enemy;
+ self.killtarget= 0;
+ self.target= 0;
+ SP_monster_makron(tempent);
+
+ */
+ return true;
+ }
+ };
+
+ static EntDieAdapter jorg_die= new EntDieAdapter() {
+ public void die(
+ edict_t self,
+ edict_t inflictor,
+ edict_t attacker,
+ int damage,
+ float[] point) {
+ gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
+ self.deadflag= DEAD_DEAD;
+ self.takedamage= DAMAGE_NO;
+ self.s.sound= 0;
+ self.count= 0;
+ self.monsterinfo.currentmove= jorg_move_death;
+ return;
+ }
+ };
+
+ static EntThinkAdapter Jorg_CheckAttack= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 };
+ float[] temp= { 0, 0, 0 };
+ float chance;
+ trace_t tr;
+ boolean enemy_infront;
+ int enemy_range;
+ float enemy_yaw;
+
+ if (self.enemy.health > 0) {
+ // see if any entities are in the way of the shot
+ Math3D.VectorCopy(self.s.origin, spot1);
+ spot1[2] += self.viewheight;
+ Math3D.VectorCopy(self.enemy.s.origin, spot2);
+ spot2[2] += self.enemy.viewheight;
+
+ tr=
+ gi.trace(
+ spot1,
+ null,
+ null,
+ spot2,
+ self,
+ CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
+
+ // do we have a clear shot?
+ if (tr.ent != self.enemy)
+ return false;
+ }
+
+ enemy_infront= infront(self, self.enemy);
+ enemy_range= range(self, self.enemy);
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
+ enemy_yaw= Math3D.vectoyaw(temp);
+
+ self.ideal_yaw= enemy_yaw;
+
+ // melee attack
+ if (enemy_range == RANGE_MELEE) {
+ if (self.monsterinfo.melee != null)
+ self.monsterinfo.attack_state= AS_MELEE;
+ else
+ self.monsterinfo.attack_state= AS_MISSILE;
+ return true;
+ }
+
+ // missile attack ?
+ if (self.monsterinfo.attack == null)
+ return false;
+
+ if (level.time < self.monsterinfo.attack_finished)
+ return false;
+
+ if (enemy_range == RANGE_FAR)
+ return false;
+
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) {
+ chance= 0.4f;
+ } else if (enemy_range == RANGE_MELEE) {
+ chance= 0.8f;
+ } else if (enemy_range == RANGE_NEAR) {
+ chance= 0.4f;
+ } else if (enemy_range == RANGE_MID) {
+ chance= 0.2f;
+ } else {
+ return false;
+ }
+
+ if (Lib.random() < chance) {
+ self.monsterinfo.attack_state= AS_MISSILE;
+ self.monsterinfo.attack_finished= level.time + 2 * Lib.random();
+ return true;
+ }
+
+ if ((self.flags & FL_FLY) != 0) {
+ if (Lib.random() < 0.3)
+ self.monsterinfo.attack_state= AS_SLIDING;
+ else
+ self.monsterinfo.attack_state= AS_STRAIGHT;
+ }
+
+ return false;
+ }
+ };
+
+ //
+ // stand
+ //
+
+ static mframe_t jorg_frames_stand[]=
+ new mframe_t[] {
+ new mframe_t(ai_stand, 0, jorg_idle),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ // 10
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ // 20
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ // 30
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 19, null),
+ new mframe_t(ai_stand, 11, jorg_step_left),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 6, null),
+ new mframe_t(ai_stand, 9, jorg_step_right),
+ new mframe_t(ai_stand, 0, null),
+ // 40
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, -2, null),
+ new mframe_t(ai_stand, -17, jorg_step_left),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, -12, null),
+ // 50
+ new mframe_t(ai_stand, -14, jorg_step_right) // 51
+ };
+ static mmove_t jorg_move_stand=
+ new mmove_t(FRAME_stand01, FRAME_stand51, jorg_frames_stand, null);
+
+ static mframe_t jorg_frames_run[]=
+ new mframe_t[] {
+ new mframe_t(ai_run, 17, jorg_step_left),
+ new mframe_t(ai_run, 0, null),
+ new mframe_t(ai_run, 0, null),
+ new mframe_t(ai_run, 0, null),
+ new mframe_t(ai_run, 12, null),
+ new mframe_t(ai_run, 8, null),
+ new mframe_t(ai_run, 10, null),
+ new mframe_t(ai_run, 33, jorg_step_right),
+ new mframe_t(ai_run, 0, null),
+ new mframe_t(ai_run, 0, null),
+ new mframe_t(ai_run, 0, null),
+ new mframe_t(ai_run, 9, null),
+ new mframe_t(ai_run, 9, null),
+ new mframe_t(ai_run, 9, null)};
+ static mmove_t jorg_move_run= new mmove_t(FRAME_walk06, FRAME_walk19, jorg_frames_run, null);
+
+ //
+ // walk
+ //
+
+ static mframe_t jorg_frames_start_walk[]=
+ new mframe_t[] {
+ new mframe_t(ai_walk, 5, null),
+ new mframe_t(ai_walk, 6, null),
+ new mframe_t(ai_walk, 7, null),
+ new mframe_t(ai_walk, 9, null),
+ new mframe_t(ai_walk, 15, null)};
+ static mmove_t jorg_move_start_walk=
+ new mmove_t(FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, null);
+
+ static mframe_t jorg_frames_walk[]=
+ new mframe_t[] {
+ new mframe_t(ai_walk, 17, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 12, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 10, null),
+ new mframe_t(ai_walk, 33, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 9, null),
+ new mframe_t(ai_walk, 9, null),
+ new mframe_t(ai_walk, 9, null)};
+ static mmove_t jorg_move_walk= new mmove_t(FRAME_walk06, FRAME_walk19, jorg_frames_walk, null);
+
+ static mframe_t jorg_frames_end_walk[]=
+ new mframe_t[] {
+ new mframe_t(ai_walk, 11, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, -8, null)};
+ static mmove_t jorg_move_end_walk=
+ new mmove_t(FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, null);
+
+ static EntThinkAdapter jorg_walk= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove= jorg_move_walk;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter jorg_run= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove= jorg_move_stand;
+ else
+ self.monsterinfo.currentmove= jorg_move_run;
+ return true;
+ }
+ };
+
+ static mframe_t jorg_frames_pain3[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, -28, null),
+ new mframe_t(ai_move, -6, null),
+ new mframe_t(ai_move, -3, jorg_step_left),
+ new mframe_t(ai_move, -9, null),
+ new mframe_t(ai_move, 0, jorg_step_right),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, -7, null),
+ new mframe_t(ai_move, 1, null),
+ new mframe_t(ai_move, -11, null),
+ new mframe_t(ai_move, -4, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 10, null),
+ new mframe_t(ai_move, 11, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 10, null),
+ new mframe_t(ai_move, 3, null),
+ new mframe_t(ai_move, 10, null),
+ new mframe_t(ai_move, 7, jorg_step_left),
+ new mframe_t(ai_move, 17, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, jorg_step_right)};
+
+ static mmove_t jorg_move_pain3=
+ new mmove_t(FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run);
+
+ static mframe_t jorg_frames_pain2[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+
+ static mmove_t jorg_move_pain2=
+ new mmove_t(FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run);
+
+ static mframe_t jorg_frames_pain1[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t jorg_move_pain1=
+ new mmove_t(FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run);
+
+ static mframe_t jorg_frames_death1[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 10
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 20
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 30
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ // 40
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, M_Boss32.MakronToss),
+ new mframe_t(ai_move, 0, BossExplode) // 50
+ };
+
+ static mmove_t jorg_move_death=
+ new mmove_t(FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead);
+
+ static mframe_t jorg_frames_attack2[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, jorgBFG),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+
+ static mmove_t jorg_move_attack2=
+ new mmove_t(FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run);
+
+ static mframe_t jorg_frames_start_attack1[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null)};
+
+ static mmove_t jorg_move_start_attack1=
+ new mmove_t(FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1);
+
+ static mframe_t jorg_frames_attack1[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, jorg_firebullet),
+ new mframe_t(ai_charge, 0, jorg_firebullet),
+ new mframe_t(ai_charge, 0, jorg_firebullet),
+ new mframe_t(ai_charge, 0, jorg_firebullet),
+ new mframe_t(ai_charge, 0, jorg_firebullet),
+ new mframe_t(ai_charge, 0, jorg_firebullet)};
+
+ static mmove_t jorg_move_attack1=
+ new mmove_t(FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1);
+
+ static mframe_t jorg_frames_end_attack1[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+
+ static mmove_t jorg_move_end_attack1=
+ new mmove_t(FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run);
+
+ /*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight
+ */
+ static void SP_monster_jorg(edict_t self) {
+ if (deathmatch.value != 0) {
+ G_FreeEdict(self);
+ return;
+ }
+
+ sound_pain1= gi.soundindex("boss3/bs3pain1.wav");
+ sound_pain2= gi.soundindex("boss3/bs3pain2.wav");
+ sound_pain3= gi.soundindex("boss3/bs3pain3.wav");
+ sound_death= gi.soundindex("boss3/bs3deth1.wav");
+ sound_attack1= gi.soundindex("boss3/bs3atck1.wav");
+ sound_attack2= gi.soundindex("boss3/bs3atck2.wav");
+ sound_search1= gi.soundindex("boss3/bs3srch1.wav");
+ sound_search2= gi.soundindex("boss3/bs3srch2.wav");
+ sound_search3= gi.soundindex("boss3/bs3srch3.wav");
+ sound_idle= gi.soundindex("boss3/bs3idle1.wav");
+ sound_step_left= gi.soundindex("boss3/step1.wav");
+ sound_step_right= gi.soundindex("boss3/step2.wav");
+ sound_firegun= gi.soundindex("boss3/xfire.wav");
+ sound_death_hit= gi.soundindex("boss3/d_hit.wav");
+
+ M_Boss32.MakronPrecache();
+
+ self.movetype= MOVETYPE_STEP;
+ self.solid= SOLID_BBOX;
+ self.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2");
+ self.s.modelindex2= gi.modelindex("models/monsters/boss3/jorg/tris.md2");
+ Math3D.VectorSet(self.mins, -80, -80, 0);
+ Math3D.VectorSet(self.maxs, 80, 80, 140);
+
+ self.health= 3000;
+ self.gib_health= -2000;
+ self.mass= 1000;
+
+ self.pain= jorg_pain;
+ self.die= jorg_die;
+ self.monsterinfo.stand= jorg_stand;
+ self.monsterinfo.walk= jorg_walk;
+ self.monsterinfo.run= jorg_run;
+ self.monsterinfo.dodge= null;
+ self.monsterinfo.attack= jorg_attack;
+ self.monsterinfo.search= jorg_search;
+ self.monsterinfo.melee= null;
+ self.monsterinfo.sight= null;
+ self.monsterinfo.checkattack= Jorg_CheckAttack;
+ gi.linkentity(self);
+
+ self.monsterinfo.currentmove= jorg_move_stand;
+ self.monsterinfo.scale= MODEL_SCALE;
+
+ walkmonster_start.think(self);
+ }
+
+}