diff options
Diffstat (limited to 'src/jake2/game/M_Boss31.java')
-rw-r--r-- | src/jake2/game/M_Boss31.java | 408 |
1 files changed, 204 insertions, 204 deletions
diff --git a/src/jake2/game/M_Boss31.java b/src/jake2/game/M_Boss31.java index 7350c3b..193ea3a 100644 --- a/src/jake2/game/M_Boss31.java +++ b/src/jake2/game/M_Boss31.java @@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. -// $Id: M_Boss31.java,v 1.1 2004-07-07 19:59:09 hzi Exp $ +// $Id: M_Boss31.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; @@ -652,82 +652,82 @@ public class M_Boss31 extends GameWeapon { static mframe_t jorg_frames_stand[]= new mframe_t[] { - new mframe_t(ai_stand, 0, jorg_idle), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, jorg_idle), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), // 10 - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), // 20 - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), // 30 - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 19, null), - new mframe_t(ai_stand, 11, jorg_step_left), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 6, null), - new mframe_t(ai_stand, 9, jorg_step_right), - new mframe_t(ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 19, null), + new mframe_t(GameAIAdapters.ai_stand, 11, jorg_step_left), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 6, null), + new mframe_t(GameAIAdapters.ai_stand, 9, jorg_step_right), + new mframe_t(GameAIAdapters.ai_stand, 0, null), // 40 - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, -2, null), - new mframe_t(ai_stand, -17, jorg_step_left), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, -12, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, -2, null), + new mframe_t(GameAIAdapters.ai_stand, -17, jorg_step_left), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, -12, null), // 50 - new mframe_t(ai_stand, -14, jorg_step_right) // 51 + new mframe_t(GameAIAdapters.ai_stand, -14, jorg_step_right) // 51 }; static mmove_t jorg_move_stand= new mmove_t(FRAME_stand01, FRAME_stand51, jorg_frames_stand, null); static mframe_t jorg_frames_run[]= new mframe_t[] { - new mframe_t(ai_run, 17, jorg_step_left), - new mframe_t(ai_run, 0, null), - new mframe_t(ai_run, 0, null), - new mframe_t(ai_run, 0, null), - new mframe_t(ai_run, 12, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 33, jorg_step_right), - new mframe_t(ai_run, 0, null), - new mframe_t(ai_run, 0, null), - new mframe_t(ai_run, 0, null), - new mframe_t(ai_run, 9, null), - new mframe_t(ai_run, 9, null), - new mframe_t(ai_run, 9, null)}; + new mframe_t(GameAIAdapters.ai_run, 17, jorg_step_left), + new mframe_t(GameAIAdapters.ai_run, 0, null), + new mframe_t(GameAIAdapters.ai_run, 0, null), + new mframe_t(GameAIAdapters.ai_run, 0, null), + new mframe_t(GameAIAdapters.ai_run, 12, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 33, jorg_step_right), + new mframe_t(GameAIAdapters.ai_run, 0, null), + new mframe_t(GameAIAdapters.ai_run, 0, null), + new mframe_t(GameAIAdapters.ai_run, 0, null), + new mframe_t(GameAIAdapters.ai_run, 9, null), + new mframe_t(GameAIAdapters.ai_run, 9, null), + new mframe_t(GameAIAdapters.ai_run, 9, null)}; static mmove_t jorg_move_run= new mmove_t(FRAME_walk06, FRAME_walk19, jorg_frames_run, null); // @@ -736,40 +736,40 @@ public class M_Boss31 extends GameWeapon { static mframe_t jorg_frames_start_walk[]= new mframe_t[] { - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 6, null), - new mframe_t(ai_walk, 7, null), - new mframe_t(ai_walk, 9, null), - new mframe_t(ai_walk, 15, null)}; + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 6, null), + new mframe_t(GameAIAdapters.ai_walk, 7, null), + new mframe_t(GameAIAdapters.ai_walk, 9, null), + new mframe_t(GameAIAdapters.ai_walk, 15, null)}; static mmove_t jorg_move_start_walk= new mmove_t(FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, null); static mframe_t jorg_frames_walk[]= new mframe_t[] { - new mframe_t(ai_walk, 17, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 12, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 10, null), - new mframe_t(ai_walk, 33, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 9, null), - new mframe_t(ai_walk, 9, null), - new mframe_t(ai_walk, 9, null)}; + new mframe_t(GameAIAdapters.ai_walk, 17, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 12, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 10, null), + new mframe_t(GameAIAdapters.ai_walk, 33, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 9, null), + new mframe_t(GameAIAdapters.ai_walk, 9, null), + new mframe_t(GameAIAdapters.ai_walk, 9, null)}; static mmove_t jorg_move_walk= new mmove_t(FRAME_walk06, FRAME_walk19, jorg_frames_walk, null); static mframe_t jorg_frames_end_walk[]= new mframe_t[] { - new mframe_t(ai_walk, 11, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 0, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, -8, null)}; + new mframe_t(GameAIAdapters.ai_walk, 11, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 0, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, -8, null)}; static mmove_t jorg_move_end_walk= new mmove_t(FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, null); @@ -792,108 +792,108 @@ public class M_Boss31 extends GameWeapon { static mframe_t jorg_frames_pain3[]= new mframe_t[] { - new mframe_t(ai_move, -28, null), - new mframe_t(ai_move, -6, null), - new mframe_t(ai_move, -3, jorg_step_left), - new mframe_t(ai_move, -9, null), - new mframe_t(ai_move, 0, jorg_step_right), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, -7, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, -11, null), - new mframe_t(ai_move, -4, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 10, null), - new mframe_t(ai_move, 11, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 10, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 10, null), - new mframe_t(ai_move, 7, jorg_step_left), - new mframe_t(ai_move, 17, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, jorg_step_right)}; + new mframe_t(GameAIAdapters.ai_move, -28, null), + new mframe_t(GameAIAdapters.ai_move, -6, null), + new mframe_t(GameAIAdapters.ai_move, -3, jorg_step_left), + new mframe_t(GameAIAdapters.ai_move, -9, null), + new mframe_t(GameAIAdapters.ai_move, 0, jorg_step_right), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, -7, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, -11, null), + new mframe_t(GameAIAdapters.ai_move, -4, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 10, null), + new mframe_t(GameAIAdapters.ai_move, 11, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 10, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 10, null), + new mframe_t(GameAIAdapters.ai_move, 7, jorg_step_left), + new mframe_t(GameAIAdapters.ai_move, 17, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, jorg_step_right)}; static mmove_t jorg_move_pain3= new mmove_t(FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run); static mframe_t jorg_frames_pain2[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t jorg_move_pain2= new mmove_t(FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run); static mframe_t jorg_frames_pain1[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t jorg_move_pain1= new mmove_t(FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run); static mframe_t jorg_frames_death1[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), // 10 - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), // 20 - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), // 30 - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), // 40 - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, M_Boss32.MakronToss), - new mframe_t(ai_move, 0, BossExplode) // 50 + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, M_Boss32.MakronToss), + new mframe_t(GameAIAdapters.ai_move, 0, GameAIAdapters.BossExplode) // 50 }; static mmove_t jorg_move_death= @@ -901,55 +901,55 @@ public class M_Boss31 extends GameWeapon { static mframe_t jorg_frames_attack2[]= new mframe_t[] { - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, jorgBFG), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, jorgBFG), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t jorg_move_attack2= new mmove_t(FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run); static mframe_t jorg_frames_start_attack1[]= new mframe_t[] { - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t jorg_move_start_attack1= new mmove_t(FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1); static mframe_t jorg_frames_attack1[]= new mframe_t[] { - new mframe_t(ai_charge, 0, jorg_firebullet), - new mframe_t(ai_charge, 0, jorg_firebullet), - new mframe_t(ai_charge, 0, jorg_firebullet), - new mframe_t(ai_charge, 0, jorg_firebullet), - new mframe_t(ai_charge, 0, jorg_firebullet), - new mframe_t(ai_charge, 0, jorg_firebullet)}; + new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), + new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), + new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), + new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), + new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), + new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet)}; static mmove_t jorg_move_attack1= new mmove_t(FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1); static mframe_t jorg_frames_end_attack1[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t jorg_move_end_attack1= new mmove_t(FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run); @@ -1006,7 +1006,7 @@ public class M_Boss31 extends GameWeapon { self.monsterinfo.currentmove= jorg_move_stand; self.monsterinfo.scale= MODEL_SCALE; - walkmonster_start.think(self); + GameAIAdapters.walkmonster_start.think(self); } } |