diff options
Diffstat (limited to 'src/jake2/game/M_Boss32.java')
-rw-r--r-- | src/jake2/game/M_Boss32.java | 3427 |
1 files changed, 1967 insertions, 1460 deletions
diff --git a/src/jake2/game/M_Boss32.java b/src/jake2/game/M_Boss32.java index 8ba4382..d46dd50 100644 --- a/src/jake2/game/M_Boss32.java +++ b/src/jake2/game/M_Boss32.java @@ -1,1469 +1,1976 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +// Created on 13.11.2003 by RST. +// $Id: M_Boss32.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ +package jake2.game; -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +import jake2.Defines; +import jake2.Globals; +import jake2.util.Lib; +import jake2.util.Math3D; -See the GNU General Public License for more details. +public class M_Boss32 { -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + public final static int FRAME_attak101 = 0; -*/ + public final static int FRAME_attak102 = 1; -// Created on 13.11.2003 by RST. -// $Id: M_Boss32.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ + public final static int FRAME_attak103 = 2; -package jake2.game; + public final static int FRAME_attak104 = 3; + + public final static int FRAME_attak105 = 4; + + public final static int FRAME_attak106 = 5; + + public final static int FRAME_attak107 = 6; + + public final static int FRAME_attak108 = 7; + + public final static int FRAME_attak109 = 8; + + public final static int FRAME_attak110 = 9; + + public final static int FRAME_attak111 = 10; + + public final static int FRAME_attak112 = 11; + + public final static int FRAME_attak113 = 12; + + public final static int FRAME_attak114 = 13; + + public final static int FRAME_attak115 = 14; + + public final static int FRAME_attak116 = 15; + + public final static int FRAME_attak117 = 16; + + public final static int FRAME_attak118 = 17; + + public final static int FRAME_attak201 = 18; + + public final static int FRAME_attak202 = 19; + + public final static int FRAME_attak203 = 20; + + public final static int FRAME_attak204 = 21; + + public final static int FRAME_attak205 = 22; + + public final static int FRAME_attak206 = 23; + + public final static int FRAME_attak207 = 24; + + public final static int FRAME_attak208 = 25; + + public final static int FRAME_attak209 = 26; + + public final static int FRAME_attak210 = 27; + + public final static int FRAME_attak211 = 28; + + public final static int FRAME_attak212 = 29; + + public final static int FRAME_attak213 = 30; + + public final static int FRAME_death01 = 31; + + public final static int FRAME_death02 = 32; + + public final static int FRAME_death03 = 33; + + public final static int FRAME_death04 = 34; + + public final static int FRAME_death05 = 35; + + public final static int FRAME_death06 = 36; + + public final static int FRAME_death07 = 37; + + public final static int FRAME_death08 = 38; + + public final static int FRAME_death09 = 39; + + public final static int FRAME_death10 = 40; + + public final static int FRAME_death11 = 41; + + public final static int FRAME_death12 = 42; + + public final static int FRAME_death13 = 43; + + public final static int FRAME_death14 = 44; + + public final static int FRAME_death15 = 45; + + public final static int FRAME_death16 = 46; + + public final static int FRAME_death17 = 47; + + public final static int FRAME_death18 = 48; + + public final static int FRAME_death19 = 49; + + public final static int FRAME_death20 = 50; + + public final static int FRAME_death21 = 51; + + public final static int FRAME_death22 = 52; + + public final static int FRAME_death23 = 53; + + public final static int FRAME_death24 = 54; + + public final static int FRAME_death25 = 55; + + public final static int FRAME_death26 = 56; + + public final static int FRAME_death27 = 57; + + public final static int FRAME_death28 = 58; + + public final static int FRAME_death29 = 59; + + public final static int FRAME_death30 = 60; + + public final static int FRAME_death31 = 61; + + public final static int FRAME_death32 = 62; + + public final static int FRAME_death33 = 63; + + public final static int FRAME_death34 = 64; + + public final static int FRAME_death35 = 65; + + public final static int FRAME_death36 = 66; + + public final static int FRAME_death37 = 67; + + public final static int FRAME_death38 = 68; + + public final static int FRAME_death39 = 69; + + public final static int FRAME_death40 = 70; + + public final static int FRAME_death41 = 71; + + public final static int FRAME_death42 = 72; + + public final static int FRAME_death43 = 73; + + public final static int FRAME_death44 = 74; + + public final static int FRAME_death45 = 75; + + public final static int FRAME_death46 = 76; + + public final static int FRAME_death47 = 77; + + public final static int FRAME_death48 = 78; + + public final static int FRAME_death49 = 79; + + public final static int FRAME_death50 = 80; + + public final static int FRAME_pain101 = 81; + + public final static int FRAME_pain102 = 82; + + public final static int FRAME_pain103 = 83; + + public final static int FRAME_pain201 = 84; + + public final static int FRAME_pain202 = 85; + + public final static int FRAME_pain203 = 86; + + public final static int FRAME_pain301 = 87; + + public final static int FRAME_pain302 = 88; + + public final static int FRAME_pain303 = 89; + + public final static int FRAME_pain304 = 90; + + public final static int FRAME_pain305 = 91; + + public final static int FRAME_pain306 = 92; + + public final static int FRAME_pain307 = 93; + + public final static int FRAME_pain308 = 94; + + public final static int FRAME_pain309 = 95; + + public final static int FRAME_pain310 = 96; + + public final static int FRAME_pain311 = 97; + + public final static int FRAME_pain312 = 98; + + public final static int FRAME_pain313 = 99; + + public final static int FRAME_pain314 = 100; + + public final static int FRAME_pain315 = 101; + + public final static int FRAME_pain316 = 102; + + public final static int FRAME_pain317 = 103; + + public final static int FRAME_pain318 = 104; + + public final static int FRAME_pain319 = 105; + + public final static int FRAME_pain320 = 106; + + public final static int FRAME_pain321 = 107; + + public final static int FRAME_pain322 = 108; + + public final static int FRAME_pain323 = 109; + + public final static int FRAME_pain324 = 110; + + public final static int FRAME_pain325 = 111; + + public final static int FRAME_stand01 = 112; + + public final static int FRAME_stand02 = 113; + + public final static int FRAME_stand03 = 114; + + public final static int FRAME_stand04 = 115; + + public final static int FRAME_stand05 = 116; + + public final static int FRAME_stand06 = 117; + + public final static int FRAME_stand07 = 118; + + public final static int FRAME_stand08 = 119; + + public final static int FRAME_stand09 = 120; + + public final static int FRAME_stand10 = 121; + + public final static int FRAME_stand11 = 122; + + public final static int FRAME_stand12 = 123; + + public final static int FRAME_stand13 = 124; + + public final static int FRAME_stand14 = 125; + + public final static int FRAME_stand15 = 126; + + public final static int FRAME_stand16 = 127; + + public final static int FRAME_stand17 = 128; + + public final static int FRAME_stand18 = 129; + + public final static int FRAME_stand19 = 130; + + public final static int FRAME_stand20 = 131; + + public final static int FRAME_stand21 = 132; + + public final static int FRAME_stand22 = 133; + + public final static int FRAME_stand23 = 134; + + public final static int FRAME_stand24 = 135; + + public final static int FRAME_stand25 = 136; + + public final static int FRAME_stand26 = 137; + + public final static int FRAME_stand27 = 138; + + public final static int FRAME_stand28 = 139; + + public final static int FRAME_stand29 = 140; + + public final static int FRAME_stand30 = 141; + + public final static int FRAME_stand31 = 142; + + public final static int FRAME_stand32 = 143; + + public final static int FRAME_stand33 = 144; + + public final static int FRAME_stand34 = 145; + + public final static int FRAME_stand35 = 146; + + public final static int FRAME_stand36 = 147; + + public final static int FRAME_stand37 = 148; + + public final static int FRAME_stand38 = 149; + + public final static int FRAME_stand39 = 150; + + public final static int FRAME_stand40 = 151; + + public final static int FRAME_stand41 = 152; + + public final static int FRAME_stand42 = 153; + + public final static int FRAME_stand43 = 154; + + public final static int FRAME_stand44 = 155; + + public final static int FRAME_stand45 = 156; + + public final static int FRAME_stand46 = 157; + + public final static int FRAME_stand47 = 158; + + public final static int FRAME_stand48 = 159; + + public final static int FRAME_stand49 = 160; + + public final static int FRAME_stand50 = 161; + + public final static int FRAME_stand51 = 162; + + public final static int FRAME_walk01 = 163; + + public final static int FRAME_walk02 = 164; + + public final static int FRAME_walk03 = 165; + + public final static int FRAME_walk04 = 166; + + public final static int FRAME_walk05 = 167; + + public final static int FRAME_walk06 = 168; + + public final static int FRAME_walk07 = 169; + + public final static int FRAME_walk08 = 170; + + public final static int FRAME_walk09 = 171; + + public final static int FRAME_walk10 = 172; + + public final static int FRAME_walk11 = 173; + + public final static int FRAME_walk12 = 174; + + public final static int FRAME_walk13 = 175; + + public final static int FRAME_walk14 = 176; + + public final static int FRAME_walk15 = 177; + + public final static int FRAME_walk16 = 178; + + public final static int FRAME_walk17 = 179; + + public final static int FRAME_walk18 = 180; + + public final static int FRAME_walk19 = 181; + + public final static int FRAME_walk20 = 182; + + public final static int FRAME_walk21 = 183; + + public final static int FRAME_walk22 = 184; + + public final static int FRAME_walk23 = 185; + + public final static int FRAME_walk24 = 186; + + public final static int FRAME_walk25 = 187; + + public final static int FRAME_active01 = 188; + + public final static int FRAME_active02 = 189; + + public final static int FRAME_active03 = 190; + + public final static int FRAME_active04 = 191; + + public final static int FRAME_active05 = 192; + + public final static int FRAME_active06 = 193; + + public final static int FRAME_active07 = 194; + + public final static int FRAME_active08 = 195; + + public final static int FRAME_active09 = 196; + + public final static int FRAME_active10 = 197; + + public final static int FRAME_active11 = 198; + + public final static int FRAME_active12 = 199; + + public final static int FRAME_active13 = 200; + + public final static int FRAME_attak301 = 201; + + public final static int FRAME_attak302 = 202; + + public final static int FRAME_attak303 = 203; + + public final static int FRAME_attak304 = 204; + + public final static int FRAME_attak305 = 205; + + public final static int FRAME_attak306 = 206; + + public final static int FRAME_attak307 = 207; + + public final static int FRAME_attak308 = 208; + + public final static int FRAME_attak401 = 209; + + public final static int FRAME_attak402 = 210; + + public final static int FRAME_attak403 = 211; + + public final static int FRAME_attak404 = 212; + + public final static int FRAME_attak405 = 213; + + public final static int FRAME_attak406 = 214; + + public final static int FRAME_attak407 = 215; + + public final static int FRAME_attak408 = 216; + + public final static int FRAME_attak409 = 217; + + public final static int FRAME_attak410 = 218; + + public final static int FRAME_attak411 = 219; + + public final static int FRAME_attak412 = 220; + + public final static int FRAME_attak413 = 221; + + public final static int FRAME_attak414 = 222; + + public final static int FRAME_attak415 = 223; + + public final static int FRAME_attak416 = 224; + + public final static int FRAME_attak417 = 225; + + public final static int FRAME_attak418 = 226; + + public final static int FRAME_attak419 = 227; + + public final static int FRAME_attak420 = 228; + + public final static int FRAME_attak421 = 229; + + public final static int FRAME_attak422 = 230; + + public final static int FRAME_attak423 = 231; + + public final static int FRAME_attak424 = 232; + + public final static int FRAME_attak425 = 233; + + public final static int FRAME_attak426 = 234; + + public final static int FRAME_attak501 = 235; + + public final static int FRAME_attak502 = 236; + + public final static int FRAME_attak503 = 237; + + public final static int FRAME_attak504 = 238; + + public final static int FRAME_attak505 = 239; + + public final static int FRAME_attak506 = 240; + + public final static int FRAME_attak507 = 241; + + public final static int FRAME_attak508 = 242; + + public final static int FRAME_attak509 = 243; + + public final static int FRAME_attak510 = 244; + + public final static int FRAME_attak511 = 245; + + public final static int FRAME_attak512 = 246; + + public final static int FRAME_attak513 = 247; + + public final static int FRAME_attak514 = 248; + + public final static int FRAME_attak515 = 249; + + public final static int FRAME_attak516 = 250; + + public final static int FRAME_death201 = 251; + + public final static int FRAME_death202 = 252; + + public final static int FRAME_death203 = 253; + + public final static int FRAME_death204 = 254; + + public final static int FRAME_death205 = 255; + + public final static int FRAME_death206 = 256; + + public final static int FRAME_death207 = 257; + + public final static int FRAME_death208 = 258; + + public final static int FRAME_death209 = 259; + + public final static int FRAME_death210 = 260; + + public final static int FRAME_death211 = 261; + + public final static int FRAME_death212 = 262; + + public final static int FRAME_death213 = 263; + + public final static int FRAME_death214 = 264; + + public final static int FRAME_death215 = 265; + + public final static int FRAME_death216 = 266; + + public final static int FRAME_death217 = 267; + + public final static int FRAME_death218 = 268; + + public final static int FRAME_death219 = 269; + + public final static int FRAME_death220 = 270; + + public final static int FRAME_death221 = 271; + + public final static int FRAME_death222 = 272; + + public final static int FRAME_death223 = 273; + + public final static int FRAME_death224 = 274; + + public final static int FRAME_death225 = 275; + + public final static int FRAME_death226 = 276; + + public final static int FRAME_death227 = 277; + + public final static int FRAME_death228 = 278; + + public final static int FRAME_death229 = 279; + + public final static int FRAME_death230 = 280; + + public final static int FRAME_death231 = 281; + + public final static int FRAME_death232 = 282; + + public final static int FRAME_death233 = 283; + + public final static int FRAME_death234 = 284; + + public final static int FRAME_death235 = 285; + + public final static int FRAME_death236 = 286; + + public final static int FRAME_death237 = 287; + + public final static int FRAME_death238 = 288; + + public final static int FRAME_death239 = 289; + + public final static int FRAME_death240 = 290; + + public final static int FRAME_death241 = 291; + + public final static int FRAME_death242 = 292; + + public final static int FRAME_death243 = 293; + + public final static int FRAME_death244 = 294; + + public final static int FRAME_death245 = 295; + + public final static int FRAME_death246 = 296; + + public final static int FRAME_death247 = 297; + + public final static int FRAME_death248 = 298; + + public final static int FRAME_death249 = 299; + + public final static int FRAME_death250 = 300; + + public final static int FRAME_death251 = 301; + + public final static int FRAME_death252 = 302; + + public final static int FRAME_death253 = 303; + + public final static int FRAME_death254 = 304; + + public final static int FRAME_death255 = 305; + + public final static int FRAME_death256 = 306; + + public final static int FRAME_death257 = 307; + + public final static int FRAME_death258 = 308; + + public final static int FRAME_death259 = 309; + + public final static int FRAME_death260 = 310; + + public final static int FRAME_death261 = 311; + + public final static int FRAME_death262 = 312; + + public final static int FRAME_death263 = 313; + + public final static int FRAME_death264 = 314; + + public final static int FRAME_death265 = 315; + + public final static int FRAME_death266 = 316; + + public final static int FRAME_death267 = 317; + + public final static int FRAME_death268 = 318; + + public final static int FRAME_death269 = 319; + + public final static int FRAME_death270 = 320; + + public final static int FRAME_death271 = 321; + + public final static int FRAME_death272 = 322; + + public final static int FRAME_death273 = 323; + + public final static int FRAME_death274 = 324; + + public final static int FRAME_death275 = 325; + + public final static int FRAME_death276 = 326; + + public final static int FRAME_death277 = 327; + + public final static int FRAME_death278 = 328; + + public final static int FRAME_death279 = 329; + + public final static int FRAME_death280 = 330; + + public final static int FRAME_death281 = 331; + + public final static int FRAME_death282 = 332; + + public final static int FRAME_death283 = 333; + + public final static int FRAME_death284 = 334; + + public final static int FRAME_death285 = 335; + + public final static int FRAME_death286 = 336; + + public final static int FRAME_death287 = 337; + + public final static int FRAME_death288 = 338; + + public final static int FRAME_death289 = 339; + + public final static int FRAME_death290 = 340; + + public final static int FRAME_death291 = 341; + + public final static int FRAME_death292 = 342; + + public final static int FRAME_death293 = 343; + + public final static int FRAME_death294 = 344; + + public final static int FRAME_death295 = 345; + + public final static int FRAME_death301 = 346; + + public final static int FRAME_death302 = 347; + + public final static int FRAME_death303 = 348; + + public final static int FRAME_death304 = 349; + + public final static int FRAME_death305 = 350; + + public final static int FRAME_death306 = 351; + + public final static int FRAME_death307 = 352; + + public final static int FRAME_death308 = 353; + + public final static int FRAME_death309 = 354; + + public final static int FRAME_death310 = 355; + + public final static int FRAME_death311 = 356; + + public final static int FRAME_death312 = 357; + + public final static int FRAME_death313 = 358; + + public final static int FRAME_death314 = 359; + + public final static int FRAME_death315 = 360; + + public final static int FRAME_death316 = 361; + + public final static int FRAME_death317 = 362; + + public final static int FRAME_death318 = 363; + + public final static int FRAME_death319 = 364; + + public final static int FRAME_death320 = 365; + + public final static int FRAME_jump01 = 366; + + public final static int FRAME_jump02 = 367; + + public final static int FRAME_jump03 = 368; + + public final static int FRAME_jump04 = 369; + + public final static int FRAME_jump05 = 370; + + public final static int FRAME_jump06 = 371; + + public final static int FRAME_jump07 = 372; + + public final static int FRAME_jump08 = 373; + + public final static int FRAME_jump09 = 374; + + public final static int FRAME_jump10 = 375; + + public final static int FRAME_jump11 = 376; + + public final static int FRAME_jump12 = 377; + + public final static int FRAME_jump13 = 378; + + public final static int FRAME_pain401 = 379; + + public final static int FRAME_pain402 = 380; + + public final static int FRAME_pain403 = 381; + + public final static int FRAME_pain404 = 382; + + public final static int FRAME_pain501 = 383; + + public final static int FRAME_pain502 = 384; + + public final static int FRAME_pain503 = 385; + + public final static int FRAME_pain504 = 386; + + public final static int FRAME_pain601 = 387; + + public final static int FRAME_pain602 = 388; + + public final static int FRAME_pain603 = 389; + + public final static int FRAME_pain604 = 390; + + public final static int FRAME_pain605 = 391; + + public final static int FRAME_pain606 = 392; + + public final static int FRAME_pain607 = 393; + + public final static int FRAME_pain608 = 394; + + public final static int FRAME_pain609 = 395; + + public final static int FRAME_pain610 = 396; + + public final static int FRAME_pain611 = 397; + + public final static int FRAME_pain612 = 398; + + public final static int FRAME_pain613 = 399; + + public final static int FRAME_pain614 = 400; + + public final static int FRAME_pain615 = 401; + + public final static int FRAME_pain616 = 402; + + public final static int FRAME_pain617 = 403; + + public final static int FRAME_pain618 = 404; + + public final static int FRAME_pain619 = 405; + + public final static int FRAME_pain620 = 406; + + public final static int FRAME_pain621 = 407; + + public final static int FRAME_pain622 = 408; + + public final static int FRAME_pain623 = 409; + + public final static int FRAME_pain624 = 410; + + public final static int FRAME_pain625 = 411; + + public final static int FRAME_pain626 = 412; + + public final static int FRAME_pain627 = 413; + + public final static int FRAME_stand201 = 414; + + public final static int FRAME_stand202 = 415; + + public final static int FRAME_stand203 = 416; + + public final static int FRAME_stand204 = 417; + + public final static int FRAME_stand205 = 418; + + public final static int FRAME_stand206 = 419; + + public final static int FRAME_stand207 = 420; + + public final static int FRAME_stand208 = 421; + + public final static int FRAME_stand209 = 422; + + public final static int FRAME_stand210 = 423; + + public final static int FRAME_stand211 = 424; + + public final static int FRAME_stand212 = 425; + + public final static int FRAME_stand213 = 426; + + public final static int FRAME_stand214 = 427; + + public final static int FRAME_stand215 = 428; + + public final static int FRAME_stand216 = 429; + + public final static int FRAME_stand217 = 430; + + public final static int FRAME_stand218 = 431; + + public final static int FRAME_stand219 = 432; + + public final static int FRAME_stand220 = 433; + + public final static int FRAME_stand221 = 434; + + public final static int FRAME_stand222 = 435; + + public final static int FRAME_stand223 = 436; + + public final static int FRAME_stand224 = 437; + + public final static int FRAME_stand225 = 438; + + public final static int FRAME_stand226 = 439; + + public final static int FRAME_stand227 = 440; + + public final static int FRAME_stand228 = 441; + + public final static int FRAME_stand229 = 442; + + public final static int FRAME_stand230 = 443; + + public final static int FRAME_stand231 = 444; + + public final static int FRAME_stand232 = 445; + + public final static int FRAME_stand233 = 446; + + public final static int FRAME_stand234 = 447; + + public final static int FRAME_stand235 = 448; + + public final static int FRAME_stand236 = 449; + + public final static int FRAME_stand237 = 450; + + public final static int FRAME_stand238 = 451; + + public final static int FRAME_stand239 = 452; + + public final static int FRAME_stand240 = 453; + + public final static int FRAME_stand241 = 454; + + public final static int FRAME_stand242 = 455; + + public final static int FRAME_stand243 = 456; + + public final static int FRAME_stand244 = 457; + + public final static int FRAME_stand245 = 458; + + public final static int FRAME_stand246 = 459; + + public final static int FRAME_stand247 = 460; + + public final static int FRAME_stand248 = 461; + + public final static int FRAME_stand249 = 462; + + public final static int FRAME_stand250 = 463; + + public final static int FRAME_stand251 = 464; + + public final static int FRAME_stand252 = 465; + + public final static int FRAME_stand253 = 466; + + public final static int FRAME_stand254 = 467; + + public final static int FRAME_stand255 = 468; + + public final static int FRAME_stand256 = 469; + + public final static int FRAME_stand257 = 470; + + public final static int FRAME_stand258 = 471; + + public final static int FRAME_stand259 = 472; + + public final static int FRAME_stand260 = 473; + + public final static int FRAME_walk201 = 474; + + public final static int FRAME_walk202 = 475; + + public final static int FRAME_walk203 = 476; + + public final static int FRAME_walk204 = 477; + + public final static int FRAME_walk205 = 478; + + public final static int FRAME_walk206 = 479; + + public final static int FRAME_walk207 = 480; + + public final static int FRAME_walk208 = 481; + + public final static int FRAME_walk209 = 482; + + public final static int FRAME_walk210 = 483; + + public final static int FRAME_walk211 = 484; + + public final static int FRAME_walk212 = 485; + + public final static int FRAME_walk213 = 486; + + public final static int FRAME_walk214 = 487; + + public final static int FRAME_walk215 = 488; + + public final static int FRAME_walk216 = 489; + + public final static int FRAME_walk217 = 490; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_pain4; + + static int sound_pain5; + + static int sound_pain6; + + static int sound_death; + + static int sound_step_left; + + static int sound_step_right; + + static int sound_attack_bfg; + + static int sound_brainsplorch; + + static int sound_prerailgun; + + static int sound_popup; + + static int sound_taunt1; + + static int sound_taunt2; + + static int sound_taunt3; + + static int sound_hit; + + static EntThinkAdapter makron_taunt = new EntThinkAdapter() { + public boolean think(edict_t self) { + float r; + + r = Lib.random(); + if (r <= 0.3) + GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt1, 1, + Defines.ATTN_NONE, 0); + else if (r <= 0.6) + GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt2, 1, + Defines.ATTN_NONE, 0); + else + GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt3, 1, + Defines.ATTN_NONE, 0); + return true; + } + }; -import jake2.util.*; -import jake2.util.*; - -public class M_Boss32 extends GameWeapon { - - public final static int FRAME_attak101= 0; - public final static int FRAME_attak102= 1; - public final static int FRAME_attak103= 2; - public final static int FRAME_attak104= 3; - public final static int FRAME_attak105= 4; - public final static int FRAME_attak106= 5; - public final static int FRAME_attak107= 6; - public final static int FRAME_attak108= 7; - public final static int FRAME_attak109= 8; - public final static int FRAME_attak110= 9; - public final static int FRAME_attak111= 10; - public final static int FRAME_attak112= 11; - public final static int FRAME_attak113= 12; - public final static int FRAME_attak114= 13; - public final static int FRAME_attak115= 14; - public final static int FRAME_attak116= 15; - public final static int FRAME_attak117= 16; - public final static int FRAME_attak118= 17; - public final static int FRAME_attak201= 18; - public final static int FRAME_attak202= 19; - public final static int FRAME_attak203= 20; - public final static int FRAME_attak204= 21; - public final static int FRAME_attak205= 22; - public final static int FRAME_attak206= 23; - public final static int FRAME_attak207= 24; - public final static int FRAME_attak208= 25; - public final static int FRAME_attak209= 26; - public final static int FRAME_attak210= 27; - public final static int FRAME_attak211= 28; - public final static int FRAME_attak212= 29; - public final static int FRAME_attak213= 30; - public final static int FRAME_death01= 31; - public final static int FRAME_death02= 32; - public final static int FRAME_death03= 33; - public final static int FRAME_death04= 34; - public final static int FRAME_death05= 35; - public final static int FRAME_death06= 36; - public final static int FRAME_death07= 37; - public final static int FRAME_death08= 38; - public final static int FRAME_death09= 39; - public final static int FRAME_death10= 40; - public final static int FRAME_death11= 41; - public final static int FRAME_death12= 42; - public final static int FRAME_death13= 43; - public final static int FRAME_death14= 44; - public final static int FRAME_death15= 45; - public final static int FRAME_death16= 46; - public final static int FRAME_death17= 47; - public final static int FRAME_death18= 48; - public final static int FRAME_death19= 49; - public final static int FRAME_death20= 50; - public final static int FRAME_death21= 51; - public final static int FRAME_death22= 52; - public final static int FRAME_death23= 53; - public final static int FRAME_death24= 54; - public final static int FRAME_death25= 55; - public final static int FRAME_death26= 56; - public final static int FRAME_death27= 57; - public final static int FRAME_death28= 58; - public final static int FRAME_death29= 59; - public final static int FRAME_death30= 60; - public final static int FRAME_death31= 61; - public final static int FRAME_death32= 62; - public final static int FRAME_death33= 63; - public final static int FRAME_death34= 64; - public final static int FRAME_death35= 65; - public final static int FRAME_death36= 66; - public final static int FRAME_death37= 67; - public final static int FRAME_death38= 68; - public final static int FRAME_death39= 69; - public final static int FRAME_death40= 70; - public final static int FRAME_death41= 71; - public final static int FRAME_death42= 72; - public final static int FRAME_death43= 73; - public final static int FRAME_death44= 74; - public final static int FRAME_death45= 75; - public final static int FRAME_death46= 76; - public final static int FRAME_death47= 77; - public final static int FRAME_death48= 78; - public final static int FRAME_death49= 79; - public final static int FRAME_death50= 80; - public final static int FRAME_pain101= 81; - public final static int FRAME_pain102= 82; - public final static int FRAME_pain103= 83; - public final static int FRAME_pain201= 84; - public final static int FRAME_pain202= 85; - public final static int FRAME_pain203= 86; - public final static int FRAME_pain301= 87; - public final static int FRAME_pain302= 88; - public final static int FRAME_pain303= 89; - public final static int FRAME_pain304= 90; - public final static int FRAME_pain305= 91; - public final static int FRAME_pain306= 92; - public final static int FRAME_pain307= 93; - public final static int FRAME_pain308= 94; - public final static int FRAME_pain309= 95; - public final static int FRAME_pain310= 96; - public final static int FRAME_pain311= 97; - public final static int FRAME_pain312= 98; - public final static int FRAME_pain313= 99; - public final static int FRAME_pain314= 100; - public final static int FRAME_pain315= 101; - public final static int FRAME_pain316= 102; - public final static int FRAME_pain317= 103; - public final static int FRAME_pain318= 104; - public final static int FRAME_pain319= 105; - public final static int FRAME_pain320= 106; - public final static int FRAME_pain321= 107; - public final static int FRAME_pain322= 108; - public final static int FRAME_pain323= 109; - public final static int FRAME_pain324= 110; - public final static int FRAME_pain325= 111; - public final static int FRAME_stand01= 112; - public final static int FRAME_stand02= 113; - public final static int FRAME_stand03= 114; - public final static int FRAME_stand04= 115; - public final static int FRAME_stand05= 116; - public final static int FRAME_stand06= 117; - public final static int FRAME_stand07= 118; - public final static int FRAME_stand08= 119; - public final static int FRAME_stand09= 120; - public final static int FRAME_stand10= 121; - public final static int FRAME_stand11= 122; - public final static int FRAME_stand12= 123; - public final static int FRAME_stand13= 124; - public final static int FRAME_stand14= 125; - public final static int FRAME_stand15= 126; - public final static int FRAME_stand16= 127; - public final static int FRAME_stand17= 128; - public final static int FRAME_stand18= 129; - public final static int FRAME_stand19= 130; - public final static int FRAME_stand20= 131; - public final static int FRAME_stand21= 132; - public final static int FRAME_stand22= 133; - public final static int FRAME_stand23= 134; - public final static int FRAME_stand24= 135; - public final static int FRAME_stand25= 136; - public final static int FRAME_stand26= 137; - public final static int FRAME_stand27= 138; - public final static int FRAME_stand28= 139; - public final static int FRAME_stand29= 140; - public final static int FRAME_stand30= 141; - public final static int FRAME_stand31= 142; - public final static int FRAME_stand32= 143; - public final static int FRAME_stand33= 144; - public final static int FRAME_stand34= 145; - public final static int FRAME_stand35= 146; - public final static int FRAME_stand36= 147; - public final static int FRAME_stand37= 148; - public final static int FRAME_stand38= 149; - public final static int FRAME_stand39= 150; - public final static int FRAME_stand40= 151; - public final static int FRAME_stand41= 152; - public final static int FRAME_stand42= 153; - public final static int FRAME_stand43= 154; - public final static int FRAME_stand44= 155; - public final static int FRAME_stand45= 156; - public final static int FRAME_stand46= 157; - public final static int FRAME_stand47= 158; - public final static int FRAME_stand48= 159; - public final static int FRAME_stand49= 160; - public final static int FRAME_stand50= 161; - public final static int FRAME_stand51= 162; - public final static int FRAME_walk01= 163; - public final static int FRAME_walk02= 164; - public final static int FRAME_walk03= 165; - public final static int FRAME_walk04= 166; - public final static int FRAME_walk05= 167; - public final static int FRAME_walk06= 168; - public final static int FRAME_walk07= 169; - public final static int FRAME_walk08= 170; - public final static int FRAME_walk09= 171; - public final static int FRAME_walk10= 172; - public final static int FRAME_walk11= 173; - public final static int FRAME_walk12= 174; - public final static int FRAME_walk13= 175; - public final static int FRAME_walk14= 176; - public final static int FRAME_walk15= 177; - public final static int FRAME_walk16= 178; - public final static int FRAME_walk17= 179; - public final static int FRAME_walk18= 180; - public final static int FRAME_walk19= 181; - public final static int FRAME_walk20= 182; - public final static int FRAME_walk21= 183; - public final static int FRAME_walk22= 184; - public final static int FRAME_walk23= 185; - public final static int FRAME_walk24= 186; - public final static int FRAME_walk25= 187; - public final static int FRAME_active01= 188; - public final static int FRAME_active02= 189; - public final static int FRAME_active03= 190; - public final static int FRAME_active04= 191; - public final static int FRAME_active05= 192; - public final static int FRAME_active06= 193; - public final static int FRAME_active07= 194; - public final static int FRAME_active08= 195; - public final static int FRAME_active09= 196; - public final static int FRAME_active10= 197; - public final static int FRAME_active11= 198; - public final static int FRAME_active12= 199; - public final static int FRAME_active13= 200; - public final static int FRAME_attak301= 201; - public final static int FRAME_attak302= 202; - public final static int FRAME_attak303= 203; - public final static int FRAME_attak304= 204; - public final static int FRAME_attak305= 205; - public final static int FRAME_attak306= 206; - public final static int FRAME_attak307= 207; - public final static int FRAME_attak308= 208; - public final static int FRAME_attak401= 209; - public final static int FRAME_attak402= 210; - public final static int FRAME_attak403= 211; - public final static int FRAME_attak404= 212; - public final static int FRAME_attak405= 213; - public final static int FRAME_attak406= 214; - public final static int FRAME_attak407= 215; - public final static int FRAME_attak408= 216; - public final static int FRAME_attak409= 217; - public final static int FRAME_attak410= 218; - public final static int FRAME_attak411= 219; - public final static int FRAME_attak412= 220; - public final static int FRAME_attak413= 221; - public final static int FRAME_attak414= 222; - public final static int FRAME_attak415= 223; - public final static int FRAME_attak416= 224; - public final static int FRAME_attak417= 225; - public final static int FRAME_attak418= 226; - public final static int FRAME_attak419= 227; - public final static int FRAME_attak420= 228; - public final static int FRAME_attak421= 229; - public final static int FRAME_attak422= 230; - public final static int FRAME_attak423= 231; - public final static int FRAME_attak424= 232; - public final static int FRAME_attak425= 233; - public final static int FRAME_attak426= 234; - public final static int FRAME_attak501= 235; - public final static int FRAME_attak502= 236; - public final static int FRAME_attak503= 237; - public final static int FRAME_attak504= 238; - public final static int FRAME_attak505= 239; - public final static int FRAME_attak506= 240; - public final static int FRAME_attak507= 241; - public final static int FRAME_attak508= 242; - public final static int FRAME_attak509= 243; - public final static int FRAME_attak510= 244; - public final static int FRAME_attak511= 245; - public final static int FRAME_attak512= 246; - public final static int FRAME_attak513= 247; - public final static int FRAME_attak514= 248; - public final static int FRAME_attak515= 249; - public final static int FRAME_attak516= 250; - public final static int FRAME_death201= 251; - public final static int FRAME_death202= 252; - public final static int FRAME_death203= 253; - public final static int FRAME_death204= 254; - public final static int FRAME_death205= 255; - public final static int FRAME_death206= 256; - public final static int FRAME_death207= 257; - public final static int FRAME_death208= 258; - public final static int FRAME_death209= 259; - public final static int FRAME_death210= 260; - public final static int FRAME_death211= 261; - public final static int FRAME_death212= 262; - public final static int FRAME_death213= 263; - public final static int FRAME_death214= 264; - public final static int FRAME_death215= 265; - public final static int FRAME_death216= 266; - public final static int FRAME_death217= 267; - public final static int FRAME_death218= 268; - public final static int FRAME_death219= 269; - public final static int FRAME_death220= 270; - public final static int FRAME_death221= 271; - public final static int FRAME_death222= 272; - public final static int FRAME_death223= 273; - public final static int FRAME_death224= 274; - public final static int FRAME_death225= 275; - public final static int FRAME_death226= 276; - public final static int FRAME_death227= 277; - public final static int FRAME_death228= 278; - public final static int FRAME_death229= 279; - public final static int FRAME_death230= 280; - public final static int FRAME_death231= 281; - public final static int FRAME_death232= 282; - public final static int FRAME_death233= 283; - public final static int FRAME_death234= 284; - public final static int FRAME_death235= 285; - public final static int FRAME_death236= 286; - public final static int FRAME_death237= 287; - public final static int FRAME_death238= 288; - public final static int FRAME_death239= 289; - public final static int FRAME_death240= 290; - public final static int FRAME_death241= 291; - public final static int FRAME_death242= 292; - public final static int FRAME_death243= 293; - public final static int FRAME_death244= 294; - public final static int FRAME_death245= 295; - public final static int FRAME_death246= 296; - public final static int FRAME_death247= 297; - public final static int FRAME_death248= 298; - public final static int FRAME_death249= 299; - public final static int FRAME_death250= 300; - public final static int FRAME_death251= 301; - public final static int FRAME_death252= 302; - public final static int FRAME_death253= 303; - public final static int FRAME_death254= 304; - public final static int FRAME_death255= 305; - public final static int FRAME_death256= 306; - public final static int FRAME_death257= 307; - public final static int FRAME_death258= 308; - public final static int FRAME_death259= 309; - public final static int FRAME_death260= 310; - public final static int FRAME_death261= 311; - public final static int FRAME_death262= 312; - public final static int FRAME_death263= 313; - public final static int FRAME_death264= 314; - public final static int FRAME_death265= 315; - public final static int FRAME_death266= 316; - public final static int FRAME_death267= 317; - public final static int FRAME_death268= 318; - public final static int FRAME_death269= 319; - public final static int FRAME_death270= 320; - public final static int FRAME_death271= 321; - public final static int FRAME_death272= 322; - public final static int FRAME_death273= 323; - public final static int FRAME_death274= 324; - public final static int FRAME_death275= 325; - public final static int FRAME_death276= 326; - public final static int FRAME_death277= 327; - public final static int FRAME_death278= 328; - public final static int FRAME_death279= 329; - public final static int FRAME_death280= 330; - public final static int FRAME_death281= 331; - public final static int FRAME_death282= 332; - public final static int FRAME_death283= 333; - public final static int FRAME_death284= 334; - public final static int FRAME_death285= 335; - public final static int FRAME_death286= 336; - public final static int FRAME_death287= 337; - public final static int FRAME_death288= 338; - public final static int FRAME_death289= 339; - public final static int FRAME_death290= 340; - public final static int FRAME_death291= 341; - public final static int FRAME_death292= 342; - public final static int FRAME_death293= 343; - public final static int FRAME_death294= 344; - public final static int FRAME_death295= 345; - public final static int FRAME_death301= 346; - public final static int FRAME_death302= 347; - public final static int FRAME_death303= 348; - public final static int FRAME_death304= 349; - public final static int FRAME_death305= 350; - public final static int FRAME_death306= 351; - public final static int FRAME_death307= 352; - public final static int FRAME_death308= 353; - public final static int FRAME_death309= 354; - public final static int FRAME_death310= 355; - public final static int FRAME_death311= 356; - public final static int FRAME_death312= 357; - public final static int FRAME_death313= 358; - public final static int FRAME_death314= 359; - public final static int FRAME_death315= 360; - public final static int FRAME_death316= 361; - public final static int FRAME_death317= 362; - public final static int FRAME_death318= 363; - public final static int FRAME_death319= 364; - public final static int FRAME_death320= 365; - public final static int FRAME_jump01= 366; - public final static int FRAME_jump02= 367; - public final static int FRAME_jump03= 368; - public final static int FRAME_jump04= 369; - public final static int FRAME_jump05= 370; - public final static int FRAME_jump06= 371; - public final static int FRAME_jump07= 372; - public final static int FRAME_jump08= 373; - public final static int FRAME_jump09= 374; - public final static int FRAME_jump10= 375; - public final static int FRAME_jump11= 376; - public final static int FRAME_jump12= 377; - public final static int FRAME_jump13= 378; - public final static int FRAME_pain401= 379; - public final static int FRAME_pain402= 380; - public final static int FRAME_pain403= 381; - public final static int FRAME_pain404= 382; - public final static int FRAME_pain501= 383; - public final static int FRAME_pain502= 384; - public final static int FRAME_pain503= 385; - public final static int FRAME_pain504= 386; - public final static int FRAME_pain601= 387; - public final static int FRAME_pain602= 388; - public final static int FRAME_pain603= 389; - public final static int FRAME_pain604= 390; - public final static int FRAME_pain605= 391; - public final static int FRAME_pain606= 392; - public final static int FRAME_pain607= 393; - public final static int FRAME_pain608= 394; - public final static int FRAME_pain609= 395; - public final static int FRAME_pain610= 396; - public final static int FRAME_pain611= 397; - public final static int FRAME_pain612= 398; - public final static int FRAME_pain613= 399; - public final static int FRAME_pain614= 400; - public final static int FRAME_pain615= 401; - public final static int FRAME_pain616= 402; - public final static int FRAME_pain617= 403; - public final static int FRAME_pain618= 404; - public final static int FRAME_pain619= 405; - public final static int FRAME_pain620= 406; - public final static int FRAME_pain621= 407; - public final static int FRAME_pain622= 408; - public final static int FRAME_pain623= 409; - public final static int FRAME_pain624= 410; - public final static int FRAME_pain625= 411; - public final static int FRAME_pain626= 412; - public final static int FRAME_pain627= 413; - public final static int FRAME_stand201= 414; - public final static int FRAME_stand202= 415; - public final static int FRAME_stand203= 416; - public final static int FRAME_stand204= 417; - public final static int FRAME_stand205= 418; - public final static int FRAME_stand206= 419; - public final static int FRAME_stand207= 420; - public final static int FRAME_stand208= 421; - public final static int FRAME_stand209= 422; - public final static int FRAME_stand210= 423; - public final static int FRAME_stand211= 424; - public final static int FRAME_stand212= 425; - public final static int FRAME_stand213= 426; - public final static int FRAME_stand214= 427; - public final static int FRAME_stand215= 428; - public final static int FRAME_stand216= 429; - public final static int FRAME_stand217= 430; - public final static int FRAME_stand218= 431; - public final static int FRAME_stand219= 432; - public final static int FRAME_stand220= 433; - public final static int FRAME_stand221= 434; - public final static int FRAME_stand222= 435; - public final static int FRAME_stand223= 436; - public final static int FRAME_stand224= 437; - public final static int FRAME_stand225= 438; - public final static int FRAME_stand226= 439; - public final static int FRAME_stand227= 440; - public final static int FRAME_stand228= 441; - public final static int FRAME_stand229= 442; - public final static int FRAME_stand230= 443; - public final static int FRAME_stand231= 444; - public final static int FRAME_stand232= 445; - public final static int FRAME_stand233= 446; - public final static int FRAME_stand234= 447; - public final static int FRAME_stand235= 448; - public final static int FRAME_stand236= 449; - public final static int FRAME_stand237= 450; - public final static int FRAME_stand238= 451; - public final static int FRAME_stand239= 452; - public final static int FRAME_stand240= 453; - public final static int FRAME_stand241= 454; - public final static int FRAME_stand242= 455; - public final static int FRAME_stand243= 456; - public final static int FRAME_stand244= 457; - public final static int FRAME_stand245= 458; - public final static int FRAME_stand246= 459; - public final static int FRAME_stand247= 460; - public final static int FRAME_stand248= 461; - public final static int FRAME_stand249= 462; - public final static int FRAME_stand250= 463; - public final static int FRAME_stand251= 464; - public final static int FRAME_stand252= 465; - public final static int FRAME_stand253= 466; - public final static int FRAME_stand254= 467; - public final static int FRAME_stand255= 468; - public final static int FRAME_stand256= 469; - public final static int FRAME_stand257= 470; - public final static int FRAME_stand258= 471; - public final static int FRAME_stand259= 472; - public final static int FRAME_stand260= 473; - public final static int FRAME_walk201= 474; - public final static int FRAME_walk202= 475; - public final static int FRAME_walk203= 476; - public final static int FRAME_walk204= 477; - public final static int FRAME_walk205= 478; - public final static int FRAME_walk206= 479; - public final static int FRAME_walk207= 480; - public final static int FRAME_walk208= 481; - public final static int FRAME_walk209= 482; - public final static int FRAME_walk210= 483; - public final static int FRAME_walk211= 484; - public final static int FRAME_walk212= 485; - public final static int FRAME_walk213= 486; - public final static int FRAME_walk214= 487; - public final static int FRAME_walk215= 488; - public final static int FRAME_walk216= 489; - public final static int FRAME_walk217= 490; - - public final static float MODEL_SCALE= 1.000000f; - - static int sound_pain4; - static int sound_pain5; - static int sound_pain6; - static int sound_death; - static int sound_step_left; - static int sound_step_right; - static int sound_attack_bfg; - static int sound_brainsplorch; - static int sound_prerailgun; - static int sound_popup; - static int sound_taunt1; - static int sound_taunt2; - static int sound_taunt3; - static int sound_hit; - - static EntThinkAdapter makron_taunt= new EntThinkAdapter() { - public boolean think(edict_t self) { - float r; - - r= Lib.random(); - if (r <= 0.3) - gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0); - else if (r <= 0.6) - gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0); - else - gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0); - return true; - } - }; - - // - // stand - // - static EntThinkAdapter makron_stand= new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove= makron_move_stand; - return true; - } - }; - - /* - static EntThinkAdapter xxx = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - return true; - } - }; - */ - - static EntThinkAdapter makron_hit= new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0); - return true; - } - }; - - static EntThinkAdapter makron_popup= new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0); - return true; - } - }; - - static EntThinkAdapter makron_step_left= new EntThinkAdapter() { - - public boolean think(edict_t self) { - gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter makron_step_right= new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter makron_brainsplorch= new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter makron_prerailgun= new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0); - return true; - } - }; - - static mframe_t makron_frames_stand[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 10 - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 20 - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 30 - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 40 - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 50 - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null) // 60 - }; - - static mmove_t makron_move_stand= - new mmove_t(FRAME_stand201, FRAME_stand260, makron_frames_stand, null); - - static mframe_t makron_frames_run[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 3, makron_step_left), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, null), - new mframe_t(GameAIAdapters.ai_run, 8, makron_step_right), - new mframe_t(GameAIAdapters.ai_run, 6, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 9, null), - new mframe_t(GameAIAdapters.ai_run, 6, null), - new mframe_t(GameAIAdapters.ai_run, 12, null)}; - - static mmove_t makron_move_run= - new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null); - - static mframe_t makron_frames_walk[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 3, makron_step_left), - new mframe_t(GameAIAdapters.ai_walk, 12, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, null), - new mframe_t(GameAIAdapters.ai_walk, 8, makron_step_right), - new mframe_t(GameAIAdapters.ai_walk, 6, null), - new mframe_t(GameAIAdapters.ai_walk, 12, null), - new mframe_t(GameAIAdapters.ai_walk, 9, null), - new mframe_t(GameAIAdapters.ai_walk, 6, null), - new mframe_t(GameAIAdapters.ai_walk, 12, null)}; - - static mmove_t makron_move_walk= - new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null); - - // - // death - // - static EntThinkAdapter makron_dead= new EntThinkAdapter() { - public boolean think(edict_t self) { - Math3D.VectorSet(self.mins, -60, -60, 0); - Math3D.VectorSet(self.maxs, 60, 60, 72); - self.movetype= MOVETYPE_TOSS; - self.svflags |= SVF_DEADMONSTER; - self.nextthink= 0; - gi.linkentity(self); - return true; - } - }; - - static EntThinkAdapter makron_walk= new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove= makron_move_walk; - return true; - } - }; - - static EntThinkAdapter makron_run= new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) - self.monsterinfo.currentmove= makron_move_stand; - else - self.monsterinfo.currentmove= makron_move_run; - return true; - } - }; - - static mframe_t makron_frames_pain6[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - // 10 - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, makron_popup), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - // 20 - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, makron_taunt), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t makron_move_pain6= - new mmove_t(FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run); - - static mframe_t makron_frames_pain5[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - - static mmove_t makron_move_pain5= - new mmove_t(FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run); - - static mframe_t makron_frames_pain4[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t makron_move_pain4= - new mmove_t(FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run); - - static mframe_t makron_frames_death2[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, -15, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, -12, null), - new mframe_t(GameAIAdapters.ai_move, 0, makron_step_left), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - // 10 - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 11, null), - new mframe_t(GameAIAdapters.ai_move, 12, null), - new mframe_t(GameAIAdapters.ai_move, 11, makron_step_right), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - // 20 - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - // 30 - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 5, null), - new mframe_t(GameAIAdapters.ai_move, 7, null), - new mframe_t(GameAIAdapters.ai_move, 6, makron_step_left), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - // 40 - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - // 50 - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -6, null), - new mframe_t(GameAIAdapters.ai_move, -4, null), - new mframe_t(GameAIAdapters.ai_move, -6, makron_step_right), - new mframe_t(GameAIAdapters.ai_move, -4, null), - new mframe_t(GameAIAdapters.ai_move, -4, makron_step_left), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - // 60 - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, -5, null), - new mframe_t(GameAIAdapters.ai_move, -3, makron_step_right), - new mframe_t(GameAIAdapters.ai_move, -8, null), - new mframe_t(GameAIAdapters.ai_move, -3, makron_step_left), - new mframe_t(GameAIAdapters.ai_move, -7, null), - new mframe_t(GameAIAdapters.ai_move, -4, null), - new mframe_t(GameAIAdapters.ai_move, -4, makron_step_right), - // 70 - new mframe_t(GameAIAdapters.ai_move, -6, null), - new mframe_t(GameAIAdapters.ai_move, -7, null), - new mframe_t(GameAIAdapters.ai_move, 0, makron_step_left), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - // 80 - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - // 90 - new mframe_t(GameAIAdapters.ai_move, 27, makron_hit), - new mframe_t(GameAIAdapters.ai_move, 26, null), - new mframe_t(GameAIAdapters.ai_move, 0, makron_brainsplorch), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null) // 95 - }; - - static mmove_t makron_move_death2= - new mmove_t(FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead); - - static mframe_t makron_frames_death3[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t makron_move_death3= - new mmove_t(FRAME_death301, FRAME_death320, makron_frames_death3, null); - - static mframe_t makron_frames_sight[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t makron_move_sight= - new mmove_t(FRAME_active01, FRAME_active13, makron_frames_sight, makron_run); - - static EntThinkAdapter makronBFG= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - - float[] start= { 0, 0, 0 }; - float[] dir= { 0, 0, 0 }; - float[] vec= { 0, 0, 0 }; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource( - self.s.origin, - monster_flash_offset[MZ2_MAKRON_BFG], - forward, - right, - start); - - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, dir); - Math3D.VectorNormalize(dir); - gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0); - Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG); - return true; - } - }; - - static EntThinkAdapter MakronSaveloc= new EntThinkAdapter() { - public boolean think(edict_t self) { - Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for aiming the shot - self.pos1[2] += self.enemy.viewheight; - return true; - } - }; - - // FIXME: He's not firing from the proper Z - - static EntThinkAdapter MakronRailgun= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] start= { 0, 0, 0 }; - float[] dir= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource( - self.s.origin, - monster_flash_offset[MZ2_MAKRON_RAILGUN_1], - forward, - right, - start); - - // calc direction to where we targted - Math3D.VectorSubtract(self.pos1, start, dir); - Math3D.VectorNormalize(dir); - - Monster.monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1); - - return true; - } - }; - - // FIXME: This is all wrong. He's not firing at the proper angles. - - static EntThinkAdapter MakronHyperblaster= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] dir= { 0, 0, 0 }; - float[] vec= { 0, 0, 0 }; - float[] start= { 0, 0, 0 }; - float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; - int flash_number; - - flash_number= MZ2_MAKRON_BLASTER_1 + (self.s.frame - FRAME_attak405); - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource( - self.s.origin, - monster_flash_offset[flash_number], - forward, - right, - start); - - if (self.enemy != null) { - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, vec); - Math3D.vectoangles(vec, vec); - dir[0]= vec[0]; - } else { - dir[0]= 0; - } - if (self.s.frame <= FRAME_attak413) - dir[1]= self.s.angles[1] - 10 * (self.s.frame - FRAME_attak413); - else - dir[1]= self.s.angles[1] + 10 * (self.s.frame - FRAME_attak421); - dir[2]= 0; - - Math3D.AngleVectors(dir, forward, null, null); - - Monster.monster_fire_blaster(self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER); - - return true; - } - }; - - static EntPainAdapter makron_pain= new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - - if (self.health < (self.max_health / 2)) - self.s.skinnum= 1; - - if (level.time < self.pain_debounce_time) - return; - - // Lessen the chance of him going into his pain frames - if (damage <= 25) - if (Lib.random() < 0.2) - return; - - self.pain_debounce_time= level.time + 3; - if (skill.value == 3) - return; // no pain anims in nightmare - - if (damage <= 40) { - gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0); - self.monsterinfo.currentmove= makron_move_pain4; - } else if (damage <= 110) { - gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0); - self.monsterinfo.currentmove= makron_move_pain5; - } else { - if (damage <= 150) - if (Lib.random() <= 0.45) { - gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); - self.monsterinfo.currentmove= makron_move_pain6; - } else if (Lib.random() <= 0.35) { - gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); - self.monsterinfo.currentmove= makron_move_pain6; - } - } - } - - }; - - static EntInteractAdapter makron_sight= new EntInteractAdapter() { - public boolean interact(edict_t self, edict_t other) { - self.monsterinfo.currentmove= makron_move_sight; - return true; - } - }; - - static EntThinkAdapter makron_attack= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] vec= { 0, 0, 0 }; - float range; - float r; - - r= Lib.random(); - - Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); - range= Math3D.VectorLength(vec); - - if (r <= 0.3) - self.monsterinfo.currentmove= makron_move_attack3; - else if (r <= 0.6) - self.monsterinfo.currentmove= makron_move_attack4; - else - self.monsterinfo.currentmove= makron_move_attack5; - - return true; - } - }; - - /* - --- - Makron Torso. This needs to be spawned in - --- - */ - - static EntThinkAdapter makron_torso_think= new EntThinkAdapter() { - public boolean think(edict_t self) { - if (++self.s.frame < 365) - self.nextthink= level.time + FRAMETIME; - else { - self.s.frame= 346; - self.nextthink= level.time + FRAMETIME; - } - return true; - } - }; - - static EntThinkAdapter makron_torso= new EntThinkAdapter() { - public boolean think(edict_t ent) { - ent.movetype= MOVETYPE_NONE; - ent.solid= SOLID_NOT; - Math3D.VectorSet(ent.mins, -8, -8, 0); - Math3D.VectorSet(ent.maxs, 8, 8, 8); - ent.s.frame= 346; - ent.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2"); - ent.think= makron_torso_think; - ent.nextthink= level.time + 2 * FRAMETIME; - ent.s.sound= gi.soundindex("makron/spine.wav"); - gi.linkentity(ent); - return true; - } - }; - - static EntDieAdapter makron_die= new EntDieAdapter() { - public void die( - edict_t self, - edict_t inflictor, - edict_t attacker, - int damage, - float[] point) { - edict_t tempent; - - int n; - - self.s.sound= 0; - // check for gib - if (self.health <= self.gib_health) { - gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n= 0; n < 1 /*4*/; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - for (n= 0; n < 4; n++) - ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); - ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); - self.deadflag= DEAD_DEAD; - return; - } - - if (self.deadflag == DEAD_DEAD) - return; - - // regular death - gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); - self.deadflag= DEAD_DEAD; - self.takedamage= DAMAGE_YES; - - tempent= G_Spawn(); - Math3D.VectorCopy(self.s.origin, tempent.s.origin); - Math3D.VectorCopy(self.s.angles, tempent.s.angles); - tempent.s.origin[1] -= 84; - makron_torso.think(tempent); - - self.monsterinfo.currentmove= makron_move_death2; - } - }; - - static EntThinkAdapter Makron_CheckAttack= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 }; - float[] temp= { 0, 0, 0 }; - float chance; - trace_t tr; - boolean enemy_infront; - int enemy_range; - float enemy_yaw; - - if (self.enemy.health > 0) { - // see if any entities are in the way of the shot - Math3D.VectorCopy(self.s.origin, spot1); - spot1[2] += self.viewheight; - Math3D.VectorCopy(self.enemy.s.origin, spot2); - spot2[2] += self.enemy.viewheight; - - tr= - gi.trace( - spot1, - null, - null, - spot2, - self, - CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA); - - // do we have a clear shot? - if (tr.ent != self.enemy) - return false; - } - - enemy_infront= infront(self, self.enemy); - enemy_range= range(self, self.enemy); - Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); - enemy_yaw= Math3D.vectoyaw(temp); - - self.ideal_yaw= enemy_yaw; - - // melee attack - if (enemy_range == RANGE_MELEE) { - if (self.monsterinfo.melee != null) - self.monsterinfo.attack_state= AS_MELEE; - else - self.monsterinfo.attack_state= AS_MISSILE; - return true; - } - - // missile attack - if (null != self.monsterinfo.attack) - return false; - - if (level.time < self.monsterinfo.attack_finished) - return false; - - if (enemy_range == RANGE_FAR) - return false; - - if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { - chance= 0.4f; - } else if (enemy_range == RANGE_MELEE) { - chance= 0.8f; - } else if (enemy_range == RANGE_NEAR) { - chance= 0.4f; - } else if (enemy_range == RANGE_MID) { - chance= 0.2f; - } else { - return false; - } - - if (Lib.random() < chance) { - self.monsterinfo.attack_state= AS_MISSILE; - self.monsterinfo.attack_finished= level.time + 2 * Lib.random(); - return true; - } - - if ((self.flags & FL_FLY) != 0) { - if (Lib.random() < 0.3) - self.monsterinfo.attack_state= AS_SLIDING; - else - self.monsterinfo.attack_state= AS_STRAIGHT; - } - - return false; - } - }; - - // - // monster_makron - // - - static void MakronPrecache() { - sound_pain4= gi.soundindex("makron/pain3.wav"); - sound_pain5= gi.soundindex("makron/pain2.wav"); - sound_pain6= gi.soundindex("makron/pain1.wav"); - sound_death= gi.soundindex("makron/death.wav"); - sound_step_left= gi.soundindex("makron/step1.wav"); - sound_step_right= gi.soundindex("makron/step2.wav"); - sound_attack_bfg= gi.soundindex("makron/bfg_fire.wav"); - sound_brainsplorch= gi.soundindex("makron/brain1.wav"); - sound_prerailgun= gi.soundindex("makron/rail_up.wav"); - sound_popup= gi.soundindex("makron/popup.wav"); - sound_taunt1= gi.soundindex("makron/voice4.wav"); - sound_taunt2= gi.soundindex("makron/voice3.wav"); - sound_taunt3= gi.soundindex("makron/voice.wav"); - sound_hit= gi.soundindex("makron/bhit.wav"); - - gi.modelindex("models/monsters/boss3/rider/tris.md2"); - } - - static mframe_t makron_frames_attack3[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, makronBFG), - // FIXME: BFG Attack here - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - - static mmove_t makron_move_attack3= - new mmove_t(FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run); - - static mframe_t makron_frames_attack4[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), - // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t makron_move_attack4= - new mmove_t(FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run); - - static mframe_t makron_frames_attack5[]= - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, makron_prerailgun), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, MakronSaveloc), - new mframe_t(GameAIAdapters.ai_move, 0, MakronRailgun), - // Fire railgun - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - - static mmove_t makron_move_attack5= - new mmove_t(FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run); - - /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight - */ - static void SP_monster_makron(edict_t self) { - if (deathmatch.value != 0) { - G_FreeEdict(self); - return; - } - - MakronPrecache(); - - self.movetype= MOVETYPE_STEP; - self.solid= SOLID_BBOX; - self.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2"); - Math3D.VectorSet(self.mins, -30, -30, 0); - Math3D.VectorSet(self.maxs, 30, 30, 90); - - self.health= 3000; - self.gib_health= -2000; - self.mass= 500; - - self.pain= makron_pain; - self.die= makron_die; - self.monsterinfo.stand= makron_stand; - self.monsterinfo.walk= makron_walk; - self.monsterinfo.run= makron_run; - self.monsterinfo.dodge= null; - self.monsterinfo.attack= makron_attack; - self.monsterinfo.melee= null; - self.monsterinfo.sight= makron_sight; - self.monsterinfo.checkattack= Makron_CheckAttack; - - gi.linkentity(self); - - // self.monsterinfo.currentmove = &makron_move_stand; - self.monsterinfo.currentmove= makron_move_sight; - self.monsterinfo.scale= MODEL_SCALE; - - GameAIAdapters.walkmonster_start.think(self); - } - - /* - ================= - MakronSpawn - - ================= - */ - static EntThinkAdapter MakronSpawn= new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] vec= { 0, 0, 0 }; - - edict_t player; - - SP_monster_makron(self); - - // jump at player - player= level.sight_client; - if (player == null) - return true; - - Math3D.VectorSubtract(player.s.origin, self.s.origin, vec); - self.s.angles[YAW]= Math3D.vectoyaw(vec); - Math3D.VectorNormalize(vec); - Math3D.VectorMA(vec3_origin, 400, vec, self.velocity); - self.velocity[2]= 200; - self.groundentity= null; - - return true; - } - }; - - static EntThinkAdapter MakronToss= new EntThinkAdapter() { - public boolean think(edict_t self) { - edict_t ent; - - ent= G_Spawn(); - ent.nextthink= level.time + 0.8f; - ent.think= MakronSpawn; - ent.target= self.target; - Math3D.VectorCopy(self.s.origin, ent.s.origin); - return true; - } - }; - -} + // + // stand + // + static EntThinkAdapter makron_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = makron_move_stand; + return true; + } + }; + + /* + * static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean + * think(edict_t self) { return true; } }; + */ + + static EntThinkAdapter makron_hit = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_hit, 1, + Defines.ATTN_NONE, 0); + return true; + } + }; + + static EntThinkAdapter makron_popup = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_BODY, sound_popup, 1, + Defines.ATTN_NONE, 0); + return true; + } + }; + + static EntThinkAdapter makron_step_left = new EntThinkAdapter() { + + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_left, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter makron_step_right = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_right, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter makron_brainsplorch = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_brainsplorch, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter makron_prerailgun = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_prerailgun, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static mframe_t makron_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 10 + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 20 + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 30 + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 40 + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 50 + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) // 60 + }; + + static mmove_t makron_move_stand = new mmove_t(FRAME_stand201, + FRAME_stand260, makron_frames_stand, null); + + static mframe_t makron_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 3, makron_step_left), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 8, makron_step_right), + new mframe_t(GameAI.ai_run, 6, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 9, null), + new mframe_t(GameAI.ai_run, 6, null), + new mframe_t(GameAI.ai_run, 12, null) }; + + static mmove_t makron_move_run = new mmove_t(FRAME_walk204, FRAME_walk213, + makron_frames_run, null); + + static mframe_t makron_frames_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 3, makron_step_left), + new mframe_t(GameAI.ai_walk, 12, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, null), + new mframe_t(GameAI.ai_walk, 8, makron_step_right), + new mframe_t(GameAI.ai_walk, 6, null), + new mframe_t(GameAI.ai_walk, 12, null), + new mframe_t(GameAI.ai_walk, 9, null), + new mframe_t(GameAI.ai_walk, 6, null), + new mframe_t(GameAI.ai_walk, 12, null) }; + + static mmove_t makron_move_walk = new mmove_t(FRAME_walk204, FRAME_walk213, + makron_frames_run, null); + + // + // death + // + static EntThinkAdapter makron_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -60, -60, 0); + Math3D.VectorSet(self.maxs, 60, 60, 72); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static EntThinkAdapter makron_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = makron_move_walk; + return true; + } + }; + + static EntThinkAdapter makron_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = makron_move_stand; + else + self.monsterinfo.currentmove = makron_move_run; + return true; + } + }; + + static mframe_t makron_frames_pain6[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 10 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, makron_popup), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 20 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, makron_taunt), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t makron_move_pain6 = new mmove_t(FRAME_pain601, + FRAME_pain627, makron_frames_pain6, makron_run); + + static mframe_t makron_frames_pain5[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t makron_move_pain5 = new mmove_t(FRAME_pain501, + FRAME_pain504, makron_frames_pain5, makron_run); + + static mframe_t makron_frames_pain4[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t makron_move_pain4 = new mmove_t(FRAME_pain401, + FRAME_pain404, makron_frames_pain4, makron_run); + + static mframe_t makron_frames_death2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -15, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, -12, null), + new mframe_t(GameAI.ai_move, 0, makron_step_left), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 10 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 11, null), + new mframe_t(GameAI.ai_move, 12, null), + new mframe_t(GameAI.ai_move, 11, makron_step_right), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 20 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 30 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 5, null), + new mframe_t(GameAI.ai_move, 7, null), + new mframe_t(GameAI.ai_move, 6, makron_step_left), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, 2, null), + // 40 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 50 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -6, null), + new mframe_t(GameAI.ai_move, -4, null), + new mframe_t(GameAI.ai_move, -6, makron_step_right), + new mframe_t(GameAI.ai_move, -4, null), + new mframe_t(GameAI.ai_move, -4, makron_step_left), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 60 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, -5, null), + new mframe_t(GameAI.ai_move, -3, makron_step_right), + new mframe_t(GameAI.ai_move, -8, null), + new mframe_t(GameAI.ai_move, -3, makron_step_left), + new mframe_t(GameAI.ai_move, -7, null), + new mframe_t(GameAI.ai_move, -4, null), + new mframe_t(GameAI.ai_move, -4, makron_step_right), + // 70 + new mframe_t(GameAI.ai_move, -6, null), + new mframe_t(GameAI.ai_move, -7, null), + new mframe_t(GameAI.ai_move, 0, makron_step_left), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 80 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + // 90 + new mframe_t(GameAI.ai_move, 27, makron_hit), + new mframe_t(GameAI.ai_move, 26, null), + new mframe_t(GameAI.ai_move, 0, makron_brainsplorch), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) // 95 + }; + + static mmove_t makron_move_death2 = new mmove_t(FRAME_death201, + FRAME_death295, makron_frames_death2, makron_dead); + + static mframe_t makron_frames_death3[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t makron_move_death3 = new mmove_t(FRAME_death301, + FRAME_death320, makron_frames_death3, null); + + static mframe_t makron_frames_sight[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t makron_move_sight = new mmove_t(FRAME_active01, + FRAME_active13, makron_frames_sight, makron_run); + + static EntThinkAdapter makronBFG = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + + float[] start = { 0, 0, 0 }; + float[] dir = { 0, 0, 0 }; + float[] vec = { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_BFG], + forward, right, start); + + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_attack_bfg, 1, + Defines.ATTN_NORM, 0); + Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300, + Defines.MZ2_MAKRON_BFG); + return true; + } + }; + + static EntThinkAdapter MakronSaveloc = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for + // aiming the + // shot + self.pos1[2] += self.enemy.viewheight; + return true; + } + }; + + // FIXME: He's not firing from the proper Z + + static EntThinkAdapter MakronRailgun = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] start = { 0, 0, 0 }; + float[] dir = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_RAILGUN_1], + forward, right, start); + + // calc direction to where we targted + Math3D.VectorSubtract(self.pos1, start, dir); + Math3D.VectorNormalize(dir); + + Monster.monster_fire_railgun(self, start, dir, 50, 100, + Defines.MZ2_MAKRON_RAILGUN_1); + + return true; + } + }; + + // FIXME: This is all wrong. He's not firing at the proper angles. + + static EntThinkAdapter MakronHyperblaster = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] dir = { 0, 0, 0 }; + float[] vec = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + int flash_number; + + flash_number = Defines.MZ2_MAKRON_BLASTER_1 + + (self.s.frame - FRAME_attak405); + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[flash_number], forward, right, + start); + + if (self.enemy != null) { + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, vec); + Math3D.vectoangles(vec, vec); + dir[0] = vec[0]; + } else { + dir[0] = 0; + } + if (self.s.frame <= FRAME_attak413) + dir[1] = self.s.angles[1] - 10 + * (self.s.frame - FRAME_attak413); + else + dir[1] = self.s.angles[1] + 10 + * (self.s.frame - FRAME_attak421); + dir[2] = 0; + + Math3D.AngleVectors(dir, forward, null, null); + + Monster.monster_fire_blaster(self, start, forward, 15, 1000, + Defines.MZ2_MAKRON_BLASTER_1, Defines.EF_BLASTER); + + return true; + } + }; + + static EntPainAdapter makron_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + // Lessen the chance of him going into his pain frames + if (damage <= 25) + if (Lib.random() < 0.2) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + if (damage <= 40) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain4, 1, + Defines.ATTN_NONE, 0); + self.monsterinfo.currentmove = makron_move_pain4; + } else if (damage <= 110) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain5, 1, + Defines.ATTN_NONE, 0); + self.monsterinfo.currentmove = makron_move_pain5; + } else { + if (damage <= 150) + if (Lib.random() <= 0.45) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, + sound_pain6, 1, Defines.ATTN_NONE, 0); + self.monsterinfo.currentmove = makron_move_pain6; + } else if (Lib.random() <= 0.35) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, + sound_pain6, 1, Defines.ATTN_NONE, 0); + self.monsterinfo.currentmove = makron_move_pain6; + } + } + } + + }; + + static EntInteractAdapter makron_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + self.monsterinfo.currentmove = makron_move_sight; + return true; + } + }; + + static EntThinkAdapter makron_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec = { 0, 0, 0 }; + float range; + float r; + + r = Lib.random(); + + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); + range = Math3D.VectorLength(vec); + + if (r <= 0.3) + self.monsterinfo.currentmove = makron_move_attack3; + else if (r <= 0.6) + self.monsterinfo.currentmove = makron_move_attack4; + else + self.monsterinfo.currentmove = makron_move_attack5; + + return true; + } + }; + + /* + * --- Makron Torso. This needs to be spawned in --- + */ + + static EntThinkAdapter makron_torso_think = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (++self.s.frame < 365) + self.nextthink = GameBase.level.time + Defines.FRAMETIME; + else { + self.s.frame = 346; + self.nextthink = GameBase.level.time + Defines.FRAMETIME; + } + return true; + } + }; + + static EntThinkAdapter makron_torso = new EntThinkAdapter() { + public boolean think(edict_t ent) { + ent.movetype = Defines.MOVETYPE_NONE; + ent.solid = Defines.SOLID_NOT; + Math3D.VectorSet(ent.mins, -8, -8, 0); + Math3D.VectorSet(ent.maxs, 8, 8, 8); + ent.s.frame = 346; + ent.s.modelindex = GameBase.gi + .modelindex("models/monsters/boss3/rider/tris.md2"); + ent.think = makron_torso_think; + ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME; + ent.s.sound = GameBase.gi.soundindex("makron/spine.wav"); + GameBase.gi.linkentity(ent); + return true; + } + }; + + static EntDieAdapter makron_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + edict_t tempent; + + int n; + + self.s.sound = 0; + // check for gib + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_NORM, 0); + for (n = 0; n < 1 /* 4 */; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_metal/tris.md2", damage, + Defines.GIB_METALLIC); + GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", + damage, Defines.GIB_METALLIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + // regular death + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, + Defines.ATTN_NONE, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + + tempent = GameUtil.G_Spawn(); + Math3D.VectorCopy(self.s.origin, tempent.s.origin); + Math3D.VectorCopy(self.s.angles, tempent.s.angles); + tempent.s.origin[1] -= 84; + makron_torso.think(tempent); + + self.monsterinfo.currentmove = makron_move_death2; + } + }; + + static EntThinkAdapter Makron_CheckAttack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] spot1 = { 0, 0, 0 }, spot2 = { 0, 0, 0 }; + float[] temp = { 0, 0, 0 }; + float chance; + trace_t tr; + boolean enemy_infront; + int enemy_range; + float enemy_yaw; + + if (self.enemy.health > 0) { + // see if any entities are in the way of the shot + Math3D.VectorCopy(self.s.origin, spot1); + spot1[2] += self.viewheight; + Math3D.VectorCopy(self.enemy.s.origin, spot2); + spot2[2] += self.enemy.viewheight; + + tr = GameBase.gi.trace(spot1, null, null, spot2, self, + Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER + | Defines.CONTENTS_SLIME + | Defines.CONTENTS_LAVA); + + // do we have a clear shot? + if (tr.ent != self.enemy) + return false; + } + + enemy_infront = GameUtil.infront(self, self.enemy); + enemy_range = GameUtil.range(self, self.enemy); + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); + enemy_yaw = Math3D.vectoyaw(temp); + + self.ideal_yaw = enemy_yaw; + + // melee attack + if (enemy_range == Defines.RANGE_MELEE) { + if (self.monsterinfo.melee != null) + self.monsterinfo.attack_state = Defines.AS_MELEE; + else + self.monsterinfo.attack_state = Defines.AS_MISSILE; + return true; + } + + // missile attack + if (null != self.monsterinfo.attack) + return false; + + if (GameBase.level.time < self.monsterinfo.attack_finished) + return false; + + if (enemy_range == Defines.RANGE_FAR) + return false; + + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) { + chance = 0.4f; + } else if (enemy_range == Defines.RANGE_MELEE) { + chance = 0.8f; + } else if (enemy_range == Defines.RANGE_NEAR) { + chance = 0.4f; + } else if (enemy_range == Defines.RANGE_MID) { + chance = 0.2f; + } else { + return false; + } + + if (Lib.random() < chance) { + self.monsterinfo.attack_state = Defines.AS_MISSILE; + self.monsterinfo.attack_finished = GameBase.level.time + 2 + * Lib.random(); + return true; + } + + if ((self.flags & Defines.FL_FLY) != 0) { + if (Lib.random() < 0.3) + self.monsterinfo.attack_state = Defines.AS_SLIDING; + else + self.monsterinfo.attack_state = Defines.AS_STRAIGHT; + } + + return false; + } + }; + + static mframe_t makron_frames_attack3[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, makronBFG), + // FIXME: BFG Attack here + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t makron_move_attack3 = new mmove_t(FRAME_attak301, + FRAME_attak308, makron_frames_attack3, makron_run); + + static mframe_t makron_frames_attack4[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), + // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t makron_move_attack4 = new mmove_t(FRAME_attak401, + FRAME_attak426, makron_frames_attack4, makron_run); + + static mframe_t makron_frames_attack5[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, makron_prerailgun), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, MakronSaveloc), + new mframe_t(GameAI.ai_move, 0, MakronRailgun), + // Fire railgun + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t makron_move_attack5 = new mmove_t(FRAME_attak501, + FRAME_attak516, makron_frames_attack5, makron_run); + + /* + * ================= MakronSpawn + * + * ================= + */ + static EntThinkAdapter MakronSpawn = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec = { 0, 0, 0 }; + + edict_t player; + + SP_monster_makron(self); + + // jump at player + player = GameBase.level.sight_client; + if (player == null) + return true; + + Math3D.VectorSubtract(player.s.origin, self.s.origin, vec); + self.s.angles[Defines.YAW] = Math3D.vectoyaw(vec); + Math3D.VectorNormalize(vec); + Math3D.VectorMA(Globals.vec3_origin, 400, vec, self.velocity); + self.velocity[2] = 200; + self.groundentity = null; + + return true; + } + }; + + static EntThinkAdapter MakronToss = new EntThinkAdapter() { + public boolean think(edict_t self) { + edict_t ent; + + ent = GameUtil.G_Spawn(); + ent.nextthink = GameBase.level.time + 0.8f; + ent.think = MakronSpawn; + ent.target = self.target; + Math3D.VectorCopy(self.s.origin, ent.s.origin); + return true; + } + }; + + // + // monster_makron + // + + static void MakronPrecache() { + sound_pain4 = GameBase.gi.soundindex("makron/pain3.wav"); + sound_pain5 = GameBase.gi.soundindex("makron/pain2.wav"); + sound_pain6 = GameBase.gi.soundindex("makron/pain1.wav"); + sound_death = GameBase.gi.soundindex("makron/death.wav"); + sound_step_left = GameBase.gi.soundindex("makron/step1.wav"); + sound_step_right = GameBase.gi.soundindex("makron/step2.wav"); + sound_attack_bfg = GameBase.gi.soundindex("makron/bfg_fire.wav"); + sound_brainsplorch = GameBase.gi.soundindex("makron/brain1.wav"); + sound_prerailgun = GameBase.gi.soundindex("makron/rail_up.wav"); + sound_popup = GameBase.gi.soundindex("makron/popup.wav"); + sound_taunt1 = GameBase.gi.soundindex("makron/voice4.wav"); + sound_taunt2 = GameBase.gi.soundindex("makron/voice3.wav"); + sound_taunt3 = GameBase.gi.soundindex("makron/voice.wav"); + sound_hit = GameBase.gi.soundindex("makron/bhit.wav"); + + GameBase.gi.modelindex("models/monsters/boss3/rider/tris.md2"); + } + + /* + * QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush + * Trigger_Spawn Sight + */ + static void SP_monster_makron(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return; + } + + MakronPrecache(); + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/boss3/rider/tris.md2"); + Math3D.VectorSet(self.mins, -30, -30, 0); + Math3D.VectorSet(self.maxs, 30, 30, 90); + + self.health = 3000; + self.gib_health = -2000; + self.mass = 500; + + self.pain = makron_pain; + self.die = makron_die; + self.monsterinfo.stand = makron_stand; + self.monsterinfo.walk = makron_walk; + self.monsterinfo.run = makron_run; + self.monsterinfo.dodge = null; + self.monsterinfo.attack = makron_attack; + self.monsterinfo.melee = null; + self.monsterinfo.sight = makron_sight; + self.monsterinfo.checkattack = Makron_CheckAttack; + + GameBase.gi.linkentity(self); + + // self.monsterinfo.currentmove = &makron_move_stand; + self.monsterinfo.currentmove = makron_move_sight; + self.monsterinfo.scale = MODEL_SCALE; + + GameAI.walkmonster_start.think(self); + } +}
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