diff options
Diffstat (limited to 'src/jake2/game/M_Chick.java')
-rw-r--r-- | src/jake2/game/M_Chick.java | 428 |
1 files changed, 214 insertions, 214 deletions
diff --git a/src/jake2/game/M_Chick.java b/src/jake2/game/M_Chick.java index 0fd006c..5e577fb 100644 --- a/src/jake2/game/M_Chick.java +++ b/src/jake2/game/M_Chick.java @@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. -// $Id: M_Chick.java,v 1.1 2004-07-07 19:59:11 hzi Exp $ +// $Id: M_Chick.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; @@ -347,36 +347,36 @@ public class M_Chick extends GameWeapon { static mframe_t chick_frames_fidget[]= new mframe_t[] { - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, ChickMoan), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null)}; + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, ChickMoan), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static EntThinkAdapter chick_stand= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= chick_move_stand; @@ -398,36 +398,36 @@ public class M_Chick extends GameWeapon { static mframe_t chick_frames_stand[]= new mframe_t[] { - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, chick_fidget), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, chick_fidget), }; static mmove_t chick_move_stand= new mmove_t(FRAME_stand101, FRAME_stand130, chick_frames_stand, null); @@ -451,46 +451,46 @@ public class M_Chick extends GameWeapon { static mframe_t chick_frames_start_run[]= new mframe_t[] { - new mframe_t(ai_run, 1, null), - new mframe_t(ai_run, 0, null), - new mframe_t(ai_run, 0, null), - new mframe_t(ai_run, -1, null), - new mframe_t(ai_run, -1, null), - new mframe_t(ai_run, 0, null), - new mframe_t(ai_run, 1, null), - new mframe_t(ai_run, 3, null), - new mframe_t(ai_run, 6, null), - new mframe_t(ai_run, 3, null)}; + new mframe_t(GameAIAdapters.ai_run, 1, null), + new mframe_t(GameAIAdapters.ai_run, 0, null), + new mframe_t(GameAIAdapters.ai_run, 0, null), + new mframe_t(GameAIAdapters.ai_run, -1, null), + new mframe_t(GameAIAdapters.ai_run, -1, null), + new mframe_t(GameAIAdapters.ai_run, 0, null), + new mframe_t(GameAIAdapters.ai_run, 1, null), + new mframe_t(GameAIAdapters.ai_run, 3, null), + new mframe_t(GameAIAdapters.ai_run, 6, null), + new mframe_t(GameAIAdapters.ai_run, 3, null)}; static mmove_t chick_move_start_run= new mmove_t(FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run); static mframe_t chick_frames_run[]= new mframe_t[] { - new mframe_t(ai_run, 6, null), - new mframe_t(ai_run, 8, null), - new mframe_t(ai_run, 13, null), - new mframe_t(ai_run, 5, null), - new mframe_t(ai_run, 7, null), - new mframe_t(ai_run, 4, null), - new mframe_t(ai_run, 11, null), - new mframe_t(ai_run, 5, null), - new mframe_t(ai_run, 9, null), - new mframe_t(ai_run, 7, null)}; + new mframe_t(GameAIAdapters.ai_run, 6, null), + new mframe_t(GameAIAdapters.ai_run, 8, null), + new mframe_t(GameAIAdapters.ai_run, 13, null), + new mframe_t(GameAIAdapters.ai_run, 5, null), + new mframe_t(GameAIAdapters.ai_run, 7, null), + new mframe_t(GameAIAdapters.ai_run, 4, null), + new mframe_t(GameAIAdapters.ai_run, 11, null), + new mframe_t(GameAIAdapters.ai_run, 5, null), + new mframe_t(GameAIAdapters.ai_run, 9, null), + new mframe_t(GameAIAdapters.ai_run, 7, null)}; static mmove_t chick_move_run= new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_run, null); static mframe_t chick_frames_walk[]= new mframe_t[] { - new mframe_t(ai_walk, 6, null), - new mframe_t(ai_walk, 8, null), - new mframe_t(ai_walk, 13, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 7, null), - new mframe_t(ai_walk, 4, null), - new mframe_t(ai_walk, 11, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 9, null), - new mframe_t(ai_walk, 7, null)}; + new mframe_t(GameAIAdapters.ai_walk, 6, null), + new mframe_t(GameAIAdapters.ai_walk, 8, null), + new mframe_t(GameAIAdapters.ai_walk, 13, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 7, null), + new mframe_t(GameAIAdapters.ai_walk, 4, null), + new mframe_t(GameAIAdapters.ai_walk, 11, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 9, null), + new mframe_t(GameAIAdapters.ai_walk, 7, null)}; static mmove_t chick_move_walk= new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_walk, null); @@ -504,47 +504,47 @@ public class M_Chick extends GameWeapon { static mframe_t chick_frames_pain1[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t chick_move_pain1= new mmove_t(FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run); static mframe_t chick_frames_pain2[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t chick_move_pain2= new mmove_t(FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run); static mframe_t chick_frames_pain3[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, -6, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 11, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 4, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, -3, null), - new mframe_t(ai_move, -4, null), - new mframe_t(ai_move, 5, null), - new mframe_t(ai_move, 7, null), - new mframe_t(ai_move, -2, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, -2, null), - new mframe_t(ai_move, -8, null), - new mframe_t(ai_move, 2, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, -6, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 11, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 4, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, -3, null), + new mframe_t(GameAIAdapters.ai_move, -4, null), + new mframe_t(GameAIAdapters.ai_move, 5, null), + new mframe_t(GameAIAdapters.ai_move, 7, null), + new mframe_t(GameAIAdapters.ai_move, -2, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, -2, null), + new mframe_t(GameAIAdapters.ai_move, -8, null), + new mframe_t(GameAIAdapters.ai_move, 2, null)}; static mmove_t chick_move_pain3= new mmove_t(FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run); @@ -596,46 +596,46 @@ public class M_Chick extends GameWeapon { static mframe_t chick_frames_death2[]= new mframe_t[] { - new mframe_t(ai_move, -6, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, -1, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, -1, null), - new mframe_t(ai_move, -2, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 10, null), - new mframe_t(ai_move, 2, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 2, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, -3, null), - new mframe_t(ai_move, -5, null), - new mframe_t(ai_move, 4, null), - new mframe_t(ai_move, 15, null), - new mframe_t(ai_move, 14, null), - new mframe_t(ai_move, 1, null)}; + new mframe_t(GameAIAdapters.ai_move, -6, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, -1, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, -1, null), + new mframe_t(GameAIAdapters.ai_move, -2, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 10, null), + new mframe_t(GameAIAdapters.ai_move, 2, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 2, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, -3, null), + new mframe_t(GameAIAdapters.ai_move, -5, null), + new mframe_t(GameAIAdapters.ai_move, 4, null), + new mframe_t(GameAIAdapters.ai_move, 15, null), + new mframe_t(GameAIAdapters.ai_move, 14, null), + new mframe_t(GameAIAdapters.ai_move, 1, null)}; static mmove_t chick_move_death2= new mmove_t(FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead); static mframe_t chick_frames_death1[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, -7, null), - new mframe_t(ai_move, 4, null), - new mframe_t(ai_move, 11, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, -7, null), + new mframe_t(GameAIAdapters.ai_move, 4, null), + new mframe_t(GameAIAdapters.ai_move, 11, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t chick_move_death1= new mmove_t(FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead); @@ -714,13 +714,13 @@ public class M_Chick extends GameWeapon { static mframe_t chick_frames_duck[]= new mframe_t[] { - new mframe_t(ai_move, 0, chick_duck_down), - new mframe_t(ai_move, 1, null), - new mframe_t(ai_move, 4, chick_duck_hold), - new mframe_t(ai_move, -4, null), - new mframe_t(ai_move, -5, chick_duck_up), - new mframe_t(ai_move, 3, null), - new mframe_t(ai_move, 1, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, chick_duck_down), + new mframe_t(GameAIAdapters.ai_move, 1, null), + new mframe_t(GameAIAdapters.ai_move, 4, chick_duck_hold), + new mframe_t(GameAIAdapters.ai_move, -4, null), + new mframe_t(GameAIAdapters.ai_move, -5, chick_duck_up), + new mframe_t(GameAIAdapters.ai_move, 3, null), + new mframe_t(GameAIAdapters.ai_move, 1, null)}; static mmove_t chick_move_duck= new mmove_t(FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run); @@ -810,48 +810,48 @@ public class M_Chick extends GameWeapon { static mframe_t chick_frames_start_attack1[]= new mframe_t[] { - new mframe_t(ai_charge, 0, Chick_PreAttack1), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 4, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, -3, null), - new mframe_t(ai_charge, 3, null), - new mframe_t(ai_charge, 5, null), - new mframe_t(ai_charge, 7, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, chick_attack1)}; + new mframe_t(GameAIAdapters.ai_charge, 0, Chick_PreAttack1), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 4, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, -3, null), + new mframe_t(GameAIAdapters.ai_charge, 3, null), + new mframe_t(GameAIAdapters.ai_charge, 5, null), + new mframe_t(GameAIAdapters.ai_charge, 7, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, chick_attack1)}; static mmove_t chick_move_start_attack1= new mmove_t(FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, null); static mframe_t chick_frames_attack1[]= new mframe_t[] { - new mframe_t(ai_charge, 19, ChickRocket), - new mframe_t(ai_charge, -6, null), - new mframe_t(ai_charge, -5, null), - new mframe_t(ai_charge, -2, null), - new mframe_t(ai_charge, -7, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 10, ChickReload), - new mframe_t(ai_charge, 4, null), - new mframe_t(ai_charge, 5, null), - new mframe_t(ai_charge, 6, null), - new mframe_t(ai_charge, 6, null), - new mframe_t(ai_charge, 4, null), - new mframe_t(ai_charge, 3, chick_rerocket)}; + new mframe_t(GameAIAdapters.ai_charge, 19, ChickRocket), + new mframe_t(GameAIAdapters.ai_charge, -6, null), + new mframe_t(GameAIAdapters.ai_charge, -5, null), + new mframe_t(GameAIAdapters.ai_charge, -2, null), + new mframe_t(GameAIAdapters.ai_charge, -7, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 10, ChickReload), + new mframe_t(GameAIAdapters.ai_charge, 4, null), + new mframe_t(GameAIAdapters.ai_charge, 5, null), + new mframe_t(GameAIAdapters.ai_charge, 6, null), + new mframe_t(GameAIAdapters.ai_charge, 6, null), + new mframe_t(GameAIAdapters.ai_charge, 4, null), + new mframe_t(GameAIAdapters.ai_charge, 3, chick_rerocket)}; static mmove_t chick_move_attack1= new mmove_t(FRAME_attak114, FRAME_attak127, chick_frames_attack1, null); static mframe_t chick_frames_end_attack1[]= new mframe_t[] { - new mframe_t(ai_charge, -3, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, -6, null), - new mframe_t(ai_charge, -4, null), - new mframe_t(ai_charge, -2, null)}; + new mframe_t(GameAIAdapters.ai_charge, -3, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, -6, null), + new mframe_t(GameAIAdapters.ai_charge, -4, null), + new mframe_t(GameAIAdapters.ai_charge, -2, null)}; static mmove_t chick_move_end_attack1= new mmove_t(FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run); @@ -874,24 +874,24 @@ public class M_Chick extends GameWeapon { static mframe_t chick_frames_slash[]= new mframe_t[] { - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 7, ChickSlash), - new mframe_t(ai_charge, -7, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, -1, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, -2, chick_reslash)}; + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 7, ChickSlash), + new mframe_t(GameAIAdapters.ai_charge, -7, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, -1, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, -2, chick_reslash)}; static mmove_t chick_move_slash= new mmove_t(FRAME_attak204, FRAME_attak212, chick_frames_slash, null); static mframe_t chick_frames_end_slash[]= new mframe_t[] { - new mframe_t(ai_charge, -6, null), - new mframe_t(ai_charge, -1, null), - new mframe_t(ai_charge, -6, null), - new mframe_t(ai_charge, 0, null)}; + new mframe_t(GameAIAdapters.ai_charge, -6, null), + new mframe_t(GameAIAdapters.ai_charge, -1, null), + new mframe_t(GameAIAdapters.ai_charge, -6, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t chick_move_end_slash= new mmove_t(FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run); @@ -904,9 +904,9 @@ public class M_Chick extends GameWeapon { static mframe_t chick_frames_start_slash[]= new mframe_t[] { - new mframe_t(ai_charge, 1, null), - new mframe_t(ai_charge, 8, null), - new mframe_t(ai_charge, 3, null)}; + new mframe_t(GameAIAdapters.ai_charge, 1, null), + new mframe_t(GameAIAdapters.ai_charge, 8, null), + new mframe_t(GameAIAdapters.ai_charge, 3, null)}; static mmove_t chick_move_start_slash= new mmove_t(FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash); @@ -925,7 +925,7 @@ public class M_Chick extends GameWeapon { }; static EntInteractAdapter chick_sight= new EntInteractAdapter() { - public boolean think(edict_t self) { + public boolean interact(edict_t self, edict_t other) { gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); return true; } @@ -981,7 +981,7 @@ public class M_Chick extends GameWeapon { self.monsterinfo.currentmove= chick_move_stand; self.monsterinfo.scale= MODEL_SCALE; - walkmonster_start.think(self); + GameAIAdapters.walkmonster_start.think(self); } } |