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Diffstat (limited to 'src/jake2/game/M_Gladiator.java')
-rw-r--r-- | src/jake2/game/M_Gladiator.java | 570 |
1 files changed, 570 insertions, 0 deletions
diff --git a/src/jake2/game/M_Gladiator.java b/src/jake2/game/M_Gladiator.java new file mode 100644 index 0000000..9acfd73 --- /dev/null +++ b/src/jake2/game/M_Gladiator.java @@ -0,0 +1,570 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 13.11.2003 by RST. +// $Id: M_Gladiator.java,v 1.1 2004-07-07 19:59:14 hzi Exp $ + +package jake2.game; + +import jake2.util.*; +import jake2.util.*; + +public class M_Gladiator extends Game { + + // This file generated by ModelGen - Do NOT Modify + + public final static int FRAME_stand1= 0; + public final static int FRAME_stand2= 1; + public final static int FRAME_stand3= 2; + public final static int FRAME_stand4= 3; + public final static int FRAME_stand5= 4; + public final static int FRAME_stand6= 5; + public final static int FRAME_stand7= 6; + public final static int FRAME_walk1= 7; + public final static int FRAME_walk2= 8; + public final static int FRAME_walk3= 9; + public final static int FRAME_walk4= 10; + public final static int FRAME_walk5= 11; + public final static int FRAME_walk6= 12; + public final static int FRAME_walk7= 13; + public final static int FRAME_walk8= 14; + public final static int FRAME_walk9= 15; + public final static int FRAME_walk10= 16; + public final static int FRAME_walk11= 17; + public final static int FRAME_walk12= 18; + public final static int FRAME_walk13= 19; + public final static int FRAME_walk14= 20; + public final static int FRAME_walk15= 21; + public final static int FRAME_walk16= 22; + public final static int FRAME_run1= 23; + public final static int FRAME_run2= 24; + public final static int FRAME_run3= 25; + public final static int FRAME_run4= 26; + public final static int FRAME_run5= 27; + public final static int FRAME_run6= 28; + public final static int FRAME_melee1= 29; + public final static int FRAME_melee2= 30; + public final static int FRAME_melee3= 31; + public final static int FRAME_melee4= 32; + public final static int FRAME_melee5= 33; + public final static int FRAME_melee6= 34; + public final static int FRAME_melee7= 35; + public final static int FRAME_melee8= 36; + public final static int FRAME_melee9= 37; + public final static int FRAME_melee10= 38; + public final static int FRAME_melee11= 39; + public final static int FRAME_melee12= 40; + public final static int FRAME_melee13= 41; + public final static int FRAME_melee14= 42; + public final static int FRAME_melee15= 43; + public final static int FRAME_melee16= 44; + public final static int FRAME_melee17= 45; + public final static int FRAME_attack1= 46; + public final static int FRAME_attack2= 47; + public final static int FRAME_attack3= 48; + public final static int FRAME_attack4= 49; + public final static int FRAME_attack5= 50; + public final static int FRAME_attack6= 51; + public final static int FRAME_attack7= 52; + public final static int FRAME_attack8= 53; + public final static int FRAME_attack9= 54; + public final static int FRAME_pain1= 55; + public final static int FRAME_pain2= 56; + public final static int FRAME_pain3= 57; + public final static int FRAME_pain4= 58; + public final static int FRAME_pain5= 59; + public final static int FRAME_pain6= 60; + public final static int FRAME_death1= 61; + public final static int FRAME_death2= 62; + public final static int FRAME_death3= 63; + public final static int FRAME_death4= 64; + public final static int FRAME_death5= 65; + public final static int FRAME_death6= 66; + public final static int FRAME_death7= 67; + public final static int FRAME_death8= 68; + public final static int FRAME_death9= 69; + public final static int FRAME_death10= 70; + public final static int FRAME_death11= 71; + public final static int FRAME_death12= 72; + public final static int FRAME_death13= 73; + public final static int FRAME_death14= 74; + public final static int FRAME_death15= 75; + public final static int FRAME_death16= 76; + public final static int FRAME_death17= 77; + public final static int FRAME_death18= 78; + public final static int FRAME_death19= 79; + public final static int FRAME_death20= 80; + public final static int FRAME_death21= 81; + public final static int FRAME_death22= 82; + public final static int FRAME_painup1= 83; + public final static int FRAME_painup2= 84; + public final static int FRAME_painup3= 85; + public final static int FRAME_painup4= 86; + public final static int FRAME_painup5= 87; + public final static int FRAME_painup6= 88; + public final static int FRAME_painup7= 89; + + public final static float MODEL_SCALE= 1.000000f; + + static int sound_pain1; + static int sound_pain2; + static int sound_die; + static int sound_gun; + static int sound_cleaver_swing; + static int sound_cleaver_hit; + static int sound_cleaver_miss; + static int sound_idle; + static int sound_search; + static int sound_sight; + + static EntThinkAdapter gladiator_idle= new EntThinkAdapter() { + public boolean think(edict_t self) { + + gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); + return true; + } + }; + static EntInteractAdapter gladiator_sight= new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter gladiator_search= new EntThinkAdapter() { + public boolean think(edict_t self) { + + gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter gladiator_cleaver_swing= new EntThinkAdapter() { + public boolean think(edict_t self) { + + gi.sound(self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); + return true; + } + }; + + static mframe_t gladiator_frames_stand[]= + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + static mmove_t gladiator_move_stand= + new mmove_t(FRAME_stand1, FRAME_stand7, gladiator_frames_stand, null); + + static EntThinkAdapter gladiator_stand= new EntThinkAdapter() { + public boolean think(edict_t self) { + + self.monsterinfo.currentmove= gladiator_move_stand; + return true; + } + }; + + static mframe_t gladiator_frames_walk[]= + new mframe_t[] { + new mframe_t(ai_walk, 15, null), + new mframe_t(ai_walk, 7, null), + new mframe_t(ai_walk, 6, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 12, null), + new mframe_t(ai_walk, 8, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 1, null), + new mframe_t(ai_walk, 8, null)}; + static mmove_t gladiator_move_walk= + new mmove_t(FRAME_walk1, FRAME_walk16, gladiator_frames_walk, null); + + static EntThinkAdapter gladiator_walk= new EntThinkAdapter() { + public boolean think(edict_t self) { + + self.monsterinfo.currentmove= gladiator_move_walk; + + return true; + } + }; + + static mframe_t gladiator_frames_run[]= + new mframe_t[] { + new mframe_t(ai_run, 23, null), + new mframe_t(ai_run, 14, null), + new mframe_t(ai_run, 14, null), + new mframe_t(ai_run, 21, null), + new mframe_t(ai_run, 12, null), + new mframe_t(ai_run, 13, null)}; + static mmove_t gladiator_move_run= + new mmove_t(FRAME_run1, FRAME_run6, gladiator_frames_run, null); + + static EntThinkAdapter gladiator_run= new EntThinkAdapter() { + public boolean think(edict_t self) { + + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove= gladiator_move_stand; + else + self.monsterinfo.currentmove= gladiator_move_run; + + return true; + } + }; + + static EntThinkAdapter GaldiatorMelee= new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] aim= { 0, 0, 0 }; + + Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], -4); + if (Fire.fire_hit(self, aim, (20 + (Lib.rand() % 5)), 300)) + gi.sound(self, CHAN_AUTO, sound_cleaver_hit, 1, ATTN_NORM, 0); + else + gi.sound(self, CHAN_AUTO, sound_cleaver_miss, 1, ATTN_NORM, 0); + return true; + } + }; + + static mframe_t gladiator_frames_attack_melee[]= + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, gladiator_cleaver_swing), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, GaldiatorMelee), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, gladiator_cleaver_swing), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, GaldiatorMelee), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null)}; + + static mmove_t gladiator_move_attack_melee= + new mmove_t( + FRAME_melee1, + FRAME_melee17, + gladiator_frames_attack_melee, + gladiator_run); + + static EntThinkAdapter gladiator_melee= new EntThinkAdapter() { + public boolean think(edict_t self) { + + self.monsterinfo.currentmove= gladiator_move_attack_melee; + return true; + } + }; + + static EntThinkAdapter GladiatorGun= new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] start= { 0, 0, 0 }; + + float[] dir= { 0, 0, 0 }; + float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource( + self.s.origin, + monster_flash_offset[MZ2_GLADIATOR_RAILGUN_1], + forward, + right, + start); + + // calc direction to where we targted + Math3D.VectorSubtract(self.pos1, start, dir); + Math3D.VectorNormalize(dir); + + Monster.monster_fire_railgun( + self, + start, + dir, + 50, + 100, + MZ2_GLADIATOR_RAILGUN_1); + + return true; + } + }; + + static mframe_t gladiator_frames_attack_gun[]= + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, GladiatorGun), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null)}; + static mmove_t gladiator_move_attack_gun= + new mmove_t( + FRAME_attack1, + FRAME_attack9, + gladiator_frames_attack_gun, + gladiator_run); + + static EntThinkAdapter gladiator_attack= new EntThinkAdapter() { + public boolean think(edict_t self) { + + float range; + float[] v={0,0,0}; + + + // a small safe zone + Math3D.VectorSubtract(self.s.origin, self.enemy.s.origin, v); + range= Math3D.VectorLength(v); + if (range <= (MELEE_DISTANCE + 32)) + return true; + + // charge up the railgun + gi.sound(self, CHAN_WEAPON, sound_gun, 1, ATTN_NORM, 0); + Math3D.VectorCopy(self.enemy.s.origin, self.pos1); + //save for aiming the shot + self.pos1[2] += self.enemy.viewheight; + self.monsterinfo.currentmove= gladiator_move_attack_gun; + return true; + } + }; + + static mframe_t gladiator_frames_pain[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t gladiator_move_pain= + new mmove_t( + FRAME_pain1, + FRAME_pain6, + gladiator_frames_pain, + gladiator_run); + + static mframe_t gladiator_frames_pain_air[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t gladiator_move_pain_air= + new mmove_t( + FRAME_painup1, + FRAME_painup7, + gladiator_frames_pain_air, + gladiator_run); + + static EntPainAdapter gladiator_pain= new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + + if (self.health < (self.max_health / 2)) + self.s.skinnum= 1; + + if (level.time < self.pain_debounce_time) { + if ((self.velocity[2] > 100) + && (self.monsterinfo.currentmove == gladiator_move_pain)) + self.monsterinfo.currentmove= gladiator_move_pain_air; + return; + } + + self.pain_debounce_time= level.time + 3; + + if (Lib.random() < 0.5) + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + else + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + + if (skill.value == 3) + return; // no pain anims in nightmare + + if (self.velocity[2] > 100) + self.monsterinfo.currentmove= gladiator_move_pain_air; + else + self.monsterinfo.currentmove= gladiator_move_pain; + + } + }; + + static EntThinkAdapter gladiator_dead= new EntThinkAdapter() { + public boolean think(edict_t self) { + + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype= MOVETYPE_TOSS; + self.svflags |= SVF_DEADMONSTER; + self.nextthink= 0; + gi.linkentity(self); + return true; + } + }; + + static mframe_t gladiator_frames_death[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t gladiator_move_death= + new mmove_t( + FRAME_death1, + FRAME_death22, + gladiator_frames_death, + gladiator_dead); + + static EntDieAdapter gladiator_die= new EntDieAdapter() { + public void die( + edict_t self, + edict_t inflictor, + edict_t attacker, + int damage, + float[] point) { + int n; + + // check for gib + if (self.health <= self.gib_health) { + gi.sound( + self, + CHAN_VOICE, + gi.soundindex("misc/udeath.wav"), + 1, + ATTN_NORM, + 0); + for (n= 0; n < 2; n++) + ThrowGib( + self, + "models/objects/gibs/bone/tris.md2", + damage, + GIB_ORGANIC); + for (n= 0; n < 4; n++) + ThrowGib( + self, + "models/objects/gibs/sm_meat/tris.md2", + damage, + GIB_ORGANIC); + ThrowHead( + self, + "models/objects/gibs/head2/tris.md2", + damage, + GIB_ORGANIC); + self.deadflag= DEAD_DEAD; + return; + } + + if (self.deadflag == DEAD_DEAD) + return; + + // regular death + gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); + self.deadflag= DEAD_DEAD; + self.takedamage= DAMAGE_YES; + + self.monsterinfo.currentmove= gladiator_move_death; + + } + }; + + /*QUAKED monster_gladiator (1 .5 0) (-32 -32 -24) (32 32 64) Ambush Trigger_Spawn Sight + */ + static void SP_monster_gladiator(edict_t self) { + if (deathmatch.value != 0) { + G_FreeEdict(self); + return; + } + + sound_pain1= gi.soundindex("gladiator/pain.wav"); + sound_pain2= gi.soundindex("gladiator/gldpain2.wav"); + sound_die= gi.soundindex("gladiator/glddeth2.wav"); + sound_gun= gi.soundindex("gladiator/railgun.wav"); + sound_cleaver_swing= gi.soundindex("gladiator/melee1.wav"); + sound_cleaver_hit= gi.soundindex("gladiator/melee2.wav"); + sound_cleaver_miss= gi.soundindex("gladiator/melee3.wav"); + sound_idle= gi.soundindex("gladiator/gldidle1.wav"); + sound_search= gi.soundindex("gladiator/gldsrch1.wav"); + sound_sight= gi.soundindex("gladiator/sight.wav"); + + self.movetype= MOVETYPE_STEP; + self.solid= SOLID_BBOX; + self.s.modelindex= gi.modelindex("models/monsters/gladiatr/tris.md2"); + Math3D.VectorSet(self.mins, -32, -32, -24); + Math3D.VectorSet(self.maxs, 32, 32, 64); + + self.health= 400; + self.gib_health= -175; + self.mass= 400; + + self.pain= gladiator_pain; + self.die= gladiator_die; + + self.monsterinfo.stand= gladiator_stand; + self.monsterinfo.walk= gladiator_walk; + self.monsterinfo.run= gladiator_run; + self.monsterinfo.dodge= null; + self.monsterinfo.attack= gladiator_attack; + self.monsterinfo.melee= gladiator_melee; + self.monsterinfo.sight= gladiator_sight; + self.monsterinfo.idle= gladiator_idle; + self.monsterinfo.search= gladiator_search; + + gi.linkentity(self); + self.monsterinfo.currentmove= gladiator_move_stand; + self.monsterinfo.scale= MODEL_SCALE; + + walkmonster_start.think(self); + } + +} |