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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 13.11.2003 by RST.
+// $Id: M_Gladiator.java,v 1.1 2004-07-07 19:59:14 hzi Exp $
+
+package jake2.game;
+
+import jake2.util.*;
+import jake2.util.*;
+
+public class M_Gladiator extends Game {
+
+ // This file generated by ModelGen - Do NOT Modify
+
+ public final static int FRAME_stand1= 0;
+ public final static int FRAME_stand2= 1;
+ public final static int FRAME_stand3= 2;
+ public final static int FRAME_stand4= 3;
+ public final static int FRAME_stand5= 4;
+ public final static int FRAME_stand6= 5;
+ public final static int FRAME_stand7= 6;
+ public final static int FRAME_walk1= 7;
+ public final static int FRAME_walk2= 8;
+ public final static int FRAME_walk3= 9;
+ public final static int FRAME_walk4= 10;
+ public final static int FRAME_walk5= 11;
+ public final static int FRAME_walk6= 12;
+ public final static int FRAME_walk7= 13;
+ public final static int FRAME_walk8= 14;
+ public final static int FRAME_walk9= 15;
+ public final static int FRAME_walk10= 16;
+ public final static int FRAME_walk11= 17;
+ public final static int FRAME_walk12= 18;
+ public final static int FRAME_walk13= 19;
+ public final static int FRAME_walk14= 20;
+ public final static int FRAME_walk15= 21;
+ public final static int FRAME_walk16= 22;
+ public final static int FRAME_run1= 23;
+ public final static int FRAME_run2= 24;
+ public final static int FRAME_run3= 25;
+ public final static int FRAME_run4= 26;
+ public final static int FRAME_run5= 27;
+ public final static int FRAME_run6= 28;
+ public final static int FRAME_melee1= 29;
+ public final static int FRAME_melee2= 30;
+ public final static int FRAME_melee3= 31;
+ public final static int FRAME_melee4= 32;
+ public final static int FRAME_melee5= 33;
+ public final static int FRAME_melee6= 34;
+ public final static int FRAME_melee7= 35;
+ public final static int FRAME_melee8= 36;
+ public final static int FRAME_melee9= 37;
+ public final static int FRAME_melee10= 38;
+ public final static int FRAME_melee11= 39;
+ public final static int FRAME_melee12= 40;
+ public final static int FRAME_melee13= 41;
+ public final static int FRAME_melee14= 42;
+ public final static int FRAME_melee15= 43;
+ public final static int FRAME_melee16= 44;
+ public final static int FRAME_melee17= 45;
+ public final static int FRAME_attack1= 46;
+ public final static int FRAME_attack2= 47;
+ public final static int FRAME_attack3= 48;
+ public final static int FRAME_attack4= 49;
+ public final static int FRAME_attack5= 50;
+ public final static int FRAME_attack6= 51;
+ public final static int FRAME_attack7= 52;
+ public final static int FRAME_attack8= 53;
+ public final static int FRAME_attack9= 54;
+ public final static int FRAME_pain1= 55;
+ public final static int FRAME_pain2= 56;
+ public final static int FRAME_pain3= 57;
+ public final static int FRAME_pain4= 58;
+ public final static int FRAME_pain5= 59;
+ public final static int FRAME_pain6= 60;
+ public final static int FRAME_death1= 61;
+ public final static int FRAME_death2= 62;
+ public final static int FRAME_death3= 63;
+ public final static int FRAME_death4= 64;
+ public final static int FRAME_death5= 65;
+ public final static int FRAME_death6= 66;
+ public final static int FRAME_death7= 67;
+ public final static int FRAME_death8= 68;
+ public final static int FRAME_death9= 69;
+ public final static int FRAME_death10= 70;
+ public final static int FRAME_death11= 71;
+ public final static int FRAME_death12= 72;
+ public final static int FRAME_death13= 73;
+ public final static int FRAME_death14= 74;
+ public final static int FRAME_death15= 75;
+ public final static int FRAME_death16= 76;
+ public final static int FRAME_death17= 77;
+ public final static int FRAME_death18= 78;
+ public final static int FRAME_death19= 79;
+ public final static int FRAME_death20= 80;
+ public final static int FRAME_death21= 81;
+ public final static int FRAME_death22= 82;
+ public final static int FRAME_painup1= 83;
+ public final static int FRAME_painup2= 84;
+ public final static int FRAME_painup3= 85;
+ public final static int FRAME_painup4= 86;
+ public final static int FRAME_painup5= 87;
+ public final static int FRAME_painup6= 88;
+ public final static int FRAME_painup7= 89;
+
+ public final static float MODEL_SCALE= 1.000000f;
+
+ static int sound_pain1;
+ static int sound_pain2;
+ static int sound_die;
+ static int sound_gun;
+ static int sound_cleaver_swing;
+ static int sound_cleaver_hit;
+ static int sound_cleaver_miss;
+ static int sound_idle;
+ static int sound_search;
+ static int sound_sight;
+
+ static EntThinkAdapter gladiator_idle= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
+ return true;
+ }
+ };
+ static EntInteractAdapter gladiator_sight= new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+
+ gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter gladiator_search= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter gladiator_cleaver_swing= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ gi.sound(self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t gladiator_frames_stand[]=
+ new mframe_t[] {
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null)};
+ static mmove_t gladiator_move_stand=
+ new mmove_t(FRAME_stand1, FRAME_stand7, gladiator_frames_stand, null);
+
+ static EntThinkAdapter gladiator_stand= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ self.monsterinfo.currentmove= gladiator_move_stand;
+ return true;
+ }
+ };
+
+ static mframe_t gladiator_frames_walk[]=
+ new mframe_t[] {
+ new mframe_t(ai_walk, 15, null),
+ new mframe_t(ai_walk, 7, null),
+ new mframe_t(ai_walk, 6, null),
+ new mframe_t(ai_walk, 5, null),
+ new mframe_t(ai_walk, 2, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 2, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 12, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 5, null),
+ new mframe_t(ai_walk, 5, null),
+ new mframe_t(ai_walk, 2, null),
+ new mframe_t(ai_walk, 2, null),
+ new mframe_t(ai_walk, 1, null),
+ new mframe_t(ai_walk, 8, null)};
+ static mmove_t gladiator_move_walk=
+ new mmove_t(FRAME_walk1, FRAME_walk16, gladiator_frames_walk, null);
+
+ static EntThinkAdapter gladiator_walk= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ self.monsterinfo.currentmove= gladiator_move_walk;
+
+ return true;
+ }
+ };
+
+ static mframe_t gladiator_frames_run[]=
+ new mframe_t[] {
+ new mframe_t(ai_run, 23, null),
+ new mframe_t(ai_run, 14, null),
+ new mframe_t(ai_run, 14, null),
+ new mframe_t(ai_run, 21, null),
+ new mframe_t(ai_run, 12, null),
+ new mframe_t(ai_run, 13, null)};
+ static mmove_t gladiator_move_run=
+ new mmove_t(FRAME_run1, FRAME_run6, gladiator_frames_run, null);
+
+ static EntThinkAdapter gladiator_run= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove= gladiator_move_stand;
+ else
+ self.monsterinfo.currentmove= gladiator_move_run;
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter GaldiatorMelee= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ float[] aim= { 0, 0, 0 };
+
+ Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], -4);
+ if (Fire.fire_hit(self, aim, (20 + (Lib.rand() % 5)), 300))
+ gi.sound(self, CHAN_AUTO, sound_cleaver_hit, 1, ATTN_NORM, 0);
+ else
+ gi.sound(self, CHAN_AUTO, sound_cleaver_miss, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t gladiator_frames_attack_melee[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, gladiator_cleaver_swing),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, GaldiatorMelee),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, gladiator_cleaver_swing),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, GaldiatorMelee),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null)};
+
+ static mmove_t gladiator_move_attack_melee=
+ new mmove_t(
+ FRAME_melee1,
+ FRAME_melee17,
+ gladiator_frames_attack_melee,
+ gladiator_run);
+
+ static EntThinkAdapter gladiator_melee= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ self.monsterinfo.currentmove= gladiator_move_attack_melee;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter GladiatorGun= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ float[] start= { 0, 0, 0 };
+
+ float[] dir= { 0, 0, 0 };
+ float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 };
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(
+ self.s.origin,
+ monster_flash_offset[MZ2_GLADIATOR_RAILGUN_1],
+ forward,
+ right,
+ start);
+
+ // calc direction to where we targted
+ Math3D.VectorSubtract(self.pos1, start, dir);
+ Math3D.VectorNormalize(dir);
+
+ Monster.monster_fire_railgun(
+ self,
+ start,
+ dir,
+ 50,
+ 100,
+ MZ2_GLADIATOR_RAILGUN_1);
+
+ return true;
+ }
+ };
+
+ static mframe_t gladiator_frames_attack_gun[]=
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, GladiatorGun),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null)};
+ static mmove_t gladiator_move_attack_gun=
+ new mmove_t(
+ FRAME_attack1,
+ FRAME_attack9,
+ gladiator_frames_attack_gun,
+ gladiator_run);
+
+ static EntThinkAdapter gladiator_attack= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ float range;
+ float[] v={0,0,0};
+
+
+ // a small safe zone
+ Math3D.VectorSubtract(self.s.origin, self.enemy.s.origin, v);
+ range= Math3D.VectorLength(v);
+ if (range <= (MELEE_DISTANCE + 32))
+ return true;
+
+ // charge up the railgun
+ gi.sound(self, CHAN_WEAPON, sound_gun, 1, ATTN_NORM, 0);
+ Math3D.VectorCopy(self.enemy.s.origin, self.pos1);
+ //save for aiming the shot
+ self.pos1[2] += self.enemy.viewheight;
+ self.monsterinfo.currentmove= gladiator_move_attack_gun;
+ return true;
+ }
+ };
+
+ static mframe_t gladiator_frames_pain[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t gladiator_move_pain=
+ new mmove_t(
+ FRAME_pain1,
+ FRAME_pain6,
+ gladiator_frames_pain,
+ gladiator_run);
+
+ static mframe_t gladiator_frames_pain_air[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t gladiator_move_pain_air=
+ new mmove_t(
+ FRAME_painup1,
+ FRAME_painup7,
+ gladiator_frames_pain_air,
+ gladiator_run);
+
+ static EntPainAdapter gladiator_pain= new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum= 1;
+
+ if (level.time < self.pain_debounce_time) {
+ if ((self.velocity[2] > 100)
+ && (self.monsterinfo.currentmove == gladiator_move_pain))
+ self.monsterinfo.currentmove= gladiator_move_pain_air;
+ return;
+ }
+
+ self.pain_debounce_time= level.time + 3;
+
+ if (Lib.random() < 0.5)
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ else
+ gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
+
+ if (skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (self.velocity[2] > 100)
+ self.monsterinfo.currentmove= gladiator_move_pain_air;
+ else
+ self.monsterinfo.currentmove= gladiator_move_pain;
+
+ }
+ };
+
+ static EntThinkAdapter gladiator_dead= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype= MOVETYPE_TOSS;
+ self.svflags |= SVF_DEADMONSTER;
+ self.nextthink= 0;
+ gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t gladiator_frames_death[]=
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t gladiator_move_death=
+ new mmove_t(
+ FRAME_death1,
+ FRAME_death22,
+ gladiator_frames_death,
+ gladiator_dead);
+
+ static EntDieAdapter gladiator_die= new EntDieAdapter() {
+ public void die(
+ edict_t self,
+ edict_t inflictor,
+ edict_t attacker,
+ int damage,
+ float[] point) {
+ int n;
+
+ // check for gib
+ if (self.health <= self.gib_health) {
+ gi.sound(
+ self,
+ CHAN_VOICE,
+ gi.soundindex("misc/udeath.wav"),
+ 1,
+ ATTN_NORM,
+ 0);
+ for (n= 0; n < 2; n++)
+ ThrowGib(
+ self,
+ "models/objects/gibs/bone/tris.md2",
+ damage,
+ GIB_ORGANIC);
+ for (n= 0; n < 4; n++)
+ ThrowGib(
+ self,
+ "models/objects/gibs/sm_meat/tris.md2",
+ damage,
+ GIB_ORGANIC);
+ ThrowHead(
+ self,
+ "models/objects/gibs/head2/tris.md2",
+ damage,
+ GIB_ORGANIC);
+ self.deadflag= DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == DEAD_DEAD)
+ return;
+
+ // regular death
+ gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
+ self.deadflag= DEAD_DEAD;
+ self.takedamage= DAMAGE_YES;
+
+ self.monsterinfo.currentmove= gladiator_move_death;
+
+ }
+ };
+
+ /*QUAKED monster_gladiator (1 .5 0) (-32 -32 -24) (32 32 64) Ambush Trigger_Spawn Sight
+ */
+ static void SP_monster_gladiator(edict_t self) {
+ if (deathmatch.value != 0) {
+ G_FreeEdict(self);
+ return;
+ }
+
+ sound_pain1= gi.soundindex("gladiator/pain.wav");
+ sound_pain2= gi.soundindex("gladiator/gldpain2.wav");
+ sound_die= gi.soundindex("gladiator/glddeth2.wav");
+ sound_gun= gi.soundindex("gladiator/railgun.wav");
+ sound_cleaver_swing= gi.soundindex("gladiator/melee1.wav");
+ sound_cleaver_hit= gi.soundindex("gladiator/melee2.wav");
+ sound_cleaver_miss= gi.soundindex("gladiator/melee3.wav");
+ sound_idle= gi.soundindex("gladiator/gldidle1.wav");
+ sound_search= gi.soundindex("gladiator/gldsrch1.wav");
+ sound_sight= gi.soundindex("gladiator/sight.wav");
+
+ self.movetype= MOVETYPE_STEP;
+ self.solid= SOLID_BBOX;
+ self.s.modelindex= gi.modelindex("models/monsters/gladiatr/tris.md2");
+ Math3D.VectorSet(self.mins, -32, -32, -24);
+ Math3D.VectorSet(self.maxs, 32, 32, 64);
+
+ self.health= 400;
+ self.gib_health= -175;
+ self.mass= 400;
+
+ self.pain= gladiator_pain;
+ self.die= gladiator_die;
+
+ self.monsterinfo.stand= gladiator_stand;
+ self.monsterinfo.walk= gladiator_walk;
+ self.monsterinfo.run= gladiator_run;
+ self.monsterinfo.dodge= null;
+ self.monsterinfo.attack= gladiator_attack;
+ self.monsterinfo.melee= gladiator_melee;
+ self.monsterinfo.sight= gladiator_sight;
+ self.monsterinfo.idle= gladiator_idle;
+ self.monsterinfo.search= gladiator_search;
+
+ gi.linkentity(self);
+ self.monsterinfo.currentmove= gladiator_move_stand;
+ self.monsterinfo.scale= MODEL_SCALE;
+
+ walkmonster_start.think(self);
+ }
+
+}