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-rw-r--r--src/jake2/game/M_Hover.java550
1 files changed, 275 insertions, 275 deletions
diff --git a/src/jake2/game/M_Hover.java b/src/jake2/game/M_Hover.java
index 354437a..d11fa00 100644
--- a/src/jake2/game/M_Hover.java
+++ b/src/jake2/game/M_Hover.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Hover.java,v 1.1 2004-07-07 19:59:15 hzi Exp $
+// $Id: M_Hover.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
package jake2.game;
@@ -324,7 +324,7 @@ public class M_Hover extends Game {
};
static EntPainAdapter hover_pain = new EntPainAdapter() {
- public void hover_pain(edict_t self, edict_t other, float kick, int damage) {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
if (self.health < (self.max_health / 2))
self.s.skinnum = 1;
@@ -423,334 +423,334 @@ public class M_Hover extends Game {
static mframe_t hover_frames_stand[] =
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static mmove_t hover_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, hover_frames_stand, null);
static mframe_t hover_frames_stop1[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t hover_move_stop1 = new mmove_t(FRAME_stop101, FRAME_stop109, hover_frames_stop1, null);
static mframe_t hover_frames_stop2[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t hover_move_stop2 = new mmove_t(FRAME_stop201, FRAME_stop208, hover_frames_stop2, null);
static mframe_t hover_frames_takeoff[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -2, null),
- new mframe_t(ai_move, 5, null),
- new mframe_t(ai_move, -1, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -1, null),
- new mframe_t(ai_move, -1, null),
- new mframe_t(ai_move, -1, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, -6, null),
- new mframe_t(ai_move, -9, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 3, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -2, null),
+ new mframe_t(GameAIAdapters.ai_move, 5, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, -6, null),
+ new mframe_t(GameAIAdapters.ai_move, -9, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 3, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t hover_move_takeoff = new mmove_t(FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, null);
static mframe_t hover_frames_pain3[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t hover_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run);
static mframe_t hover_frames_pain2[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t hover_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run);
static mframe_t hover_frames_pain1[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, -8, null),
- new mframe_t(ai_move, -4, null),
- new mframe_t(ai_move, -6, null),
- new mframe_t(ai_move, -4, null),
- new mframe_t(ai_move, -3, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 3, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 3, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 7, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 5, null),
- new mframe_t(ai_move, 3, null),
- new mframe_t(ai_move, 4, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, -8, null),
+ new mframe_t(GameAIAdapters.ai_move, -4, null),
+ new mframe_t(GameAIAdapters.ai_move, -6, null),
+ new mframe_t(GameAIAdapters.ai_move, -4, null),
+ new mframe_t(GameAIAdapters.ai_move, -3, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 3, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 3, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 7, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 5, null),
+ new mframe_t(GameAIAdapters.ai_move, 3, null),
+ new mframe_t(GameAIAdapters.ai_move, 4, null)};
static mmove_t hover_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run);
- static mframe_t hover_frames_land[] = new mframe_t[] { new mframe_t(ai_move, 0, null)};
+ static mframe_t hover_frames_land[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t hover_move_land = new mmove_t(FRAME_land01, FRAME_land01, hover_frames_land, null);
static mframe_t hover_frames_forward[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t hover_move_forward = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, null);
static mframe_t hover_frames_walk[] =
new mframe_t[] {
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 4, null)};
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null)};
static mmove_t hover_move_walk = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, null);
static mframe_t hover_frames_run[] =
new mframe_t[] {
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null)};
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null)};
static mmove_t hover_move_run = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, null);
static mframe_t hover_frames_death1[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -10, null),
- new mframe_t(ai_move, 3, null),
- new mframe_t(ai_move, 5, null),
- new mframe_t(ai_move, 4, null),
- new mframe_t(ai_move, 7, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -10, null),
+ new mframe_t(GameAIAdapters.ai_move, 3, null),
+ new mframe_t(GameAIAdapters.ai_move, 5, null),
+ new mframe_t(GameAIAdapters.ai_move, 4, null),
+ new mframe_t(GameAIAdapters.ai_move, 7, null)};
static mmove_t hover_move_death1 = new mmove_t(FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead);
static mframe_t hover_frames_backward[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t hover_move_backward = new mmove_t(FRAME_backwd01, FRAME_backwd24, hover_frames_backward, null);
static mframe_t hover_frames_start_attack[] =
- new mframe_t[] { new mframe_t(ai_charge, 1, null), new mframe_t(ai_charge, 1, null), new mframe_t(ai_charge, 1, null)};
+ new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null)};
static mmove_t hover_move_start_attack = new mmove_t(FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack);
static mframe_t hover_frames_attack1[] =
new mframe_t[] {
- new mframe_t(ai_charge, -10, hover_fire_blaster),
- new mframe_t(ai_charge, -10, hover_fire_blaster),
- new mframe_t(ai_charge, 0, hover_reattack),
+ new mframe_t(GameAIAdapters.ai_charge, -10, hover_fire_blaster),
+ new mframe_t(GameAIAdapters.ai_charge, -10, hover_fire_blaster),
+ new mframe_t(GameAIAdapters.ai_charge, 0, hover_reattack),
};
static mmove_t hover_move_attack1 = new mmove_t(FRAME_attak104, FRAME_attak106, hover_frames_attack1, null);
- static mframe_t hover_frames_end_attack[] = new mframe_t[] { new mframe_t(ai_charge, 1, null), new mframe_t(ai_charge, 1, null)};
+ static mframe_t hover_frames_end_attack[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null)};
static mmove_t hover_move_end_attack = new mmove_t(FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run);
/*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
@@ -799,7 +799,7 @@ public class M_Hover extends Game {
self.monsterinfo.currentmove = hover_move_stand;
self.monsterinfo.scale = MODEL_SCALE;
- flymonster_start.think(self);
+ GameAIAdapters.flymonster_start.think(self);
}
}