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-rw-r--r--src/jake2/game/M_Insane.java572
1 files changed, 286 insertions, 286 deletions
diff --git a/src/jake2/game/M_Insane.java b/src/jake2/game/M_Insane.java
index a11e990..3c8fe9b 100644
--- a/src/jake2/game/M_Insane.java
+++ b/src/jake2/game/M_Insane.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Insane.java,v 1.1 2004-07-07 19:59:16 hzi Exp $
+// $Id: M_Insane.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
package jake2.game;
@@ -535,238 +535,238 @@ public class M_Insane extends Game {
static mframe_t insane_frames_stand_normal[] =
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, insane_checkdown)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, insane_checkdown)};
static mmove_t insane_move_stand_normal = new mmove_t(FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand);
static mframe_t insane_frames_stand_insane[] =
new mframe_t[] {
- new mframe_t(ai_stand, 0, insane_shake),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, insane_checkdown)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, insane_shake),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, insane_checkdown)};
static mmove_t insane_move_stand_insane = new mmove_t(FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand);
static mframe_t insane_frames_uptodown[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, insane_moan),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 2.7f, null),
- new mframe_t(ai_move, 4.1f, null),
- new mframe_t(ai_move, 6f, null),
- new mframe_t(ai_move, 7.6f, null),
- new mframe_t(ai_move, 3.6f, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, insane_fist),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, insane_fist),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, insane_moan),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 2.7f, null),
+ new mframe_t(GameAIAdapters.ai_move, 4.1f, null),
+ new mframe_t(GameAIAdapters.ai_move, 6f, null),
+ new mframe_t(GameAIAdapters.ai_move, 7.6f, null),
+ new mframe_t(GameAIAdapters.ai_move, 3.6f, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, insane_fist),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, insane_fist),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t insane_move_uptodown = new mmove_t(FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground);
- static mframe_t insane_frames_downtoup[] = new mframe_t[] { new mframe_t(ai_move, -0.7f, null), // 41
- new mframe_t(ai_move, -1.2f, null), // 42
- new mframe_t(ai_move, -1.5f, null), // 43
- new mframe_t(ai_move, -4.5f, null), // 44
- new mframe_t(ai_move, -3.5f, null), // 45
- new mframe_t(ai_move, -0.2f, null), // 46
- new mframe_t(ai_move, 0, null), // 47
- new mframe_t(ai_move, -1.3f, null), // 48
- new mframe_t(ai_move, -3, null), // 49
- new mframe_t(ai_move, -2, null), // 50
- new mframe_t(ai_move, 0, null), // 51
- new mframe_t(ai_move, 0, null), // 52
- new mframe_t(ai_move, 0, null), // 53
- new mframe_t(ai_move, -3.3f, null), // 54
- new mframe_t(ai_move, -1.6f, null), // 55
- new mframe_t(ai_move, -0.3f, null), // 56
- new mframe_t(ai_move, 0, null), // 57
- new mframe_t(ai_move, 0, null), // 58
- new mframe_t(ai_move, 0, null) // 59
+ static mframe_t insane_frames_downtoup[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, -0.7f, null), // 41
+ new mframe_t(GameAIAdapters.ai_move, -1.2f, null), // 42
+ new mframe_t(GameAIAdapters.ai_move, -1.5f, null), // 43
+ new mframe_t(GameAIAdapters.ai_move, -4.5f, null), // 44
+ new mframe_t(GameAIAdapters.ai_move, -3.5f, null), // 45
+ new mframe_t(GameAIAdapters.ai_move, -0.2f, null), // 46
+ new mframe_t(GameAIAdapters.ai_move, 0, null), // 47
+ new mframe_t(GameAIAdapters.ai_move, -1.3f, null), // 48
+ new mframe_t(GameAIAdapters.ai_move, -3, null), // 49
+ new mframe_t(GameAIAdapters.ai_move, -2, null), // 50
+ new mframe_t(GameAIAdapters.ai_move, 0, null), // 51
+ new mframe_t(GameAIAdapters.ai_move, 0, null), // 52
+ new mframe_t(GameAIAdapters.ai_move, 0, null), // 53
+ new mframe_t(GameAIAdapters.ai_move, -3.3f, null), // 54
+ new mframe_t(GameAIAdapters.ai_move, -1.6f, null), // 55
+ new mframe_t(GameAIAdapters.ai_move, -0.3f, null), // 56
+ new mframe_t(GameAIAdapters.ai_move, 0, null), // 57
+ new mframe_t(GameAIAdapters.ai_move, 0, null), // 58
+ new mframe_t(GameAIAdapters.ai_move, 0, null) // 59
};
static mmove_t insane_move_downtoup = new mmove_t(FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand);
static mframe_t insane_frames_jumpdown[] =
new mframe_t[] {
- new mframe_t(ai_move, 0.2f, null),
- new mframe_t(ai_move, 11.5f, null),
- new mframe_t(ai_move, 5.1f, null),
- new mframe_t(ai_move, 7.1f, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0.2f, null),
+ new mframe_t(GameAIAdapters.ai_move, 11.5f, null),
+ new mframe_t(GameAIAdapters.ai_move, 5.1f, null),
+ new mframe_t(GameAIAdapters.ai_move, 7.1f, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t insane_move_jumpdown = new mmove_t(FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground);
- static mframe_t insane_frames_down[] = new mframe_t[] { new mframe_t(ai_move, 0, null), // 100)
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
+ static mframe_t insane_frames_down[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), // 100)
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
// 110)
- new mframe_t(ai_move, -1.7f, null),
- new mframe_t(ai_move, -1.6f, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, insane_fist),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -1.7f, null),
+ new mframe_t(GameAIAdapters.ai_move, -1.6f, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, insane_fist),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
// 120)
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
// 130
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, insane_moan),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, insane_moan),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
// 140
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
// 150
- new mframe_t(ai_move, 0.5f, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -0.2f, insane_scream),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0.2f, null),
- new mframe_t(ai_move, 0.4f, null),
- new mframe_t(ai_move, 0.6f, null),
- new mframe_t(ai_move, 0.8f, null),
- new mframe_t(ai_move, 0.7f, null),
- new mframe_t(ai_move, 0, insane_checkup) // 160
+ new mframe_t(GameAIAdapters.ai_move, 0.5f, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -0.2f, insane_scream),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0.2f, null),
+ new mframe_t(GameAIAdapters.ai_move, 0.4f, null),
+ new mframe_t(GameAIAdapters.ai_move, 0.6f, null),
+ new mframe_t(GameAIAdapters.ai_move, 0.8f, null),
+ new mframe_t(GameAIAdapters.ai_move, 0.7f, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, insane_checkup) // 160
};
static mmove_t insane_move_down = new mmove_t(FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground);
static mframe_t insane_frames_walk_normal[] =
new mframe_t[] {
- new mframe_t(ai_walk, 0, insane_scream),
- new mframe_t(ai_walk, 2.5f, null),
- new mframe_t(ai_walk, 3.5f, null),
- new mframe_t(ai_walk, 1.7f, null),
- new mframe_t(ai_walk, 2.3f, null),
- new mframe_t(ai_walk, 2.4f, null),
- new mframe_t(ai_walk, 2.2f, null),
- new mframe_t(ai_walk, 4.2f, null),
- new mframe_t(ai_walk, 5.6f, null),
- new mframe_t(ai_walk, 3.3f, null),
- new mframe_t(ai_walk, 2.4f, null),
- new mframe_t(ai_walk, 0.9f, null),
- new mframe_t(ai_walk, 0, null)};
+ new mframe_t(GameAIAdapters.ai_walk, 0, insane_scream),
+ new mframe_t(GameAIAdapters.ai_walk, 2.5f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 3.5f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 1.7f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2.3f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2.4f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2.2f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4.2f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5.6f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 3.3f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2.4f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 0.9f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 0, null)};
static mmove_t insane_move_walk_normal = new mmove_t(FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk);
static mmove_t insane_move_run_normal = new mmove_t(FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run);
- static mframe_t insane_frames_walk_insane[] = new mframe_t[] { new mframe_t(ai_walk, 0, insane_scream), // walk 1
- new mframe_t(ai_walk, 3.4f, null), // walk 2
- new mframe_t(ai_walk, 3.6f, null), // 3
- new mframe_t(ai_walk, 2.9f, null), // 4
- new mframe_t(ai_walk, 2.2f, null), // 5
- new mframe_t(ai_walk, 2.6f, null), // 6
- new mframe_t(ai_walk, 0, null), // 7
- new mframe_t(ai_walk, 0.7f, null), // 8
- new mframe_t(ai_walk, 4.8f, null), // 9
- new mframe_t(ai_walk, 5.3f, null), // 10
- new mframe_t(ai_walk, 1.1f, null), // 11
- new mframe_t(ai_walk, 2, null), // 12
- new mframe_t(ai_walk, 0.5f, null), // 13
- new mframe_t(ai_walk, 0, null), // 14
- new mframe_t(ai_walk, 0, null), // 15
- new mframe_t(ai_walk, 4.9f, null), // 16
- new mframe_t(ai_walk, 6.7f, null), // 17
- new mframe_t(ai_walk, 3.8f, null), // 18
- new mframe_t(ai_walk, 2, null), // 19
- new mframe_t(ai_walk, 0.2f, null), // 20
- new mframe_t(ai_walk, 0, null), // 21
- new mframe_t(ai_walk, 3.4f, null), // 22
- new mframe_t(ai_walk, 6.4f, null), // 23
- new mframe_t(ai_walk, 5, null), // 24
- new mframe_t(ai_walk, 1.8f, null), // 25
- new mframe_t(ai_walk, 0, null) // 26
+ static mframe_t insane_frames_walk_insane[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 0, insane_scream), // walk 1
+ new mframe_t(GameAIAdapters.ai_walk, 3.4f, null), // walk 2
+ new mframe_t(GameAIAdapters.ai_walk, 3.6f, null), // 3
+ new mframe_t(GameAIAdapters.ai_walk, 2.9f, null), // 4
+ new mframe_t(GameAIAdapters.ai_walk, 2.2f, null), // 5
+ new mframe_t(GameAIAdapters.ai_walk, 2.6f, null), // 6
+ new mframe_t(GameAIAdapters.ai_walk, 0, null), // 7
+ new mframe_t(GameAIAdapters.ai_walk, 0.7f, null), // 8
+ new mframe_t(GameAIAdapters.ai_walk, 4.8f, null), // 9
+ new mframe_t(GameAIAdapters.ai_walk, 5.3f, null), // 10
+ new mframe_t(GameAIAdapters.ai_walk, 1.1f, null), // 11
+ new mframe_t(GameAIAdapters.ai_walk, 2, null), // 12
+ new mframe_t(GameAIAdapters.ai_walk, 0.5f, null), // 13
+ new mframe_t(GameAIAdapters.ai_walk, 0, null), // 14
+ new mframe_t(GameAIAdapters.ai_walk, 0, null), // 15
+ new mframe_t(GameAIAdapters.ai_walk, 4.9f, null), // 16
+ new mframe_t(GameAIAdapters.ai_walk, 6.7f, null), // 17
+ new mframe_t(GameAIAdapters.ai_walk, 3.8f, null), // 18
+ new mframe_t(GameAIAdapters.ai_walk, 2, null), // 19
+ new mframe_t(GameAIAdapters.ai_walk, 0.2f, null), // 20
+ new mframe_t(GameAIAdapters.ai_walk, 0, null), // 21
+ new mframe_t(GameAIAdapters.ai_walk, 3.4f, null), // 22
+ new mframe_t(GameAIAdapters.ai_walk, 6.4f, null), // 23
+ new mframe_t(GameAIAdapters.ai_walk, 5, null), // 24
+ new mframe_t(GameAIAdapters.ai_walk, 1.8f, null), // 25
+ new mframe_t(GameAIAdapters.ai_walk, 0, null) // 26
};
static mmove_t insane_move_walk_insane = new mmove_t(FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk);
@@ -774,115 +774,115 @@ public class M_Insane extends Game {
static mframe_t insane_frames_stand_pain[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t insane_move_stand_pain = new mmove_t(FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run);
static mframe_t insane_frames_stand_death[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t insane_move_stand_death = new mmove_t(FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead);
static mframe_t insane_frames_crawl[] =
new mframe_t[] {
- new mframe_t(ai_walk, 0, insane_scream),
- new mframe_t(ai_walk, 1.5f, null),
- new mframe_t(ai_walk, 2.1f, null),
- new mframe_t(ai_walk, 3.6f, null),
- new mframe_t(ai_walk, 2f, null),
- new mframe_t(ai_walk, 0.9f, null),
- new mframe_t(ai_walk, 3f, null),
- new mframe_t(ai_walk, 3.4f, null),
- new mframe_t(ai_walk, 2.4f, null)};
+ new mframe_t(GameAIAdapters.ai_walk, 0, insane_scream),
+ new mframe_t(GameAIAdapters.ai_walk, 1.5f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2.1f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 3.6f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 0.9f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 3f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 3.4f, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2.4f, null)};
static mmove_t insane_move_crawl = new mmove_t(FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, null);
static mmove_t insane_move_runcrawl = new mmove_t(FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, null);
static mframe_t insane_frames_crawl_pain[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t insane_move_crawl_pain = new mmove_t(FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run);
static mframe_t insane_frames_crawl_death[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t insane_move_crawl_death = new mmove_t(FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead);
static mframe_t insane_frames_cross[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, insane_moan),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, insane_moan),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t insane_move_cross = new mmove_t(FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross);
static mframe_t insane_frames_struggle_cross[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, insane_scream),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, insane_scream),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t insane_move_struggle_cross = new mmove_t(FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross);
/*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND
@@ -949,9 +949,9 @@ public class M_Insane extends Game {
Math3D.VectorSet(self.mins, -16, 0, 0);
Math3D.VectorSet(self.maxs, 16, 8, 32);
self.flags |= FL_NO_KNOCKBACK;
- flymonster_start.think(self);
+ GameAIAdapters.flymonster_start.think(self);
} else {
- walkmonster_start.think(self);
+ GameAIAdapters.walkmonster_start.think(self);
self.s.skinnum = Lib.rand() % 3;
}
}