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-rw-r--r--src/jake2/game/M_Tank.java2635
1 files changed, 1501 insertions, 1134 deletions
diff --git a/src/jake2/game/M_Tank.java b/src/jake2/game/M_Tank.java
index 26669a3..2dc1788 100644
--- a/src/jake2/game/M_Tank.java
+++ b/src/jake2/game/M_Tank.java
@@ -1,1143 +1,1510 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+// Created on 13.11.2003 by RST.
+// $Id: M_Tank.java,v 1.3 2004-09-22 19:22:02 salomo Exp $
+package jake2.game;
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+import jake2.Defines;
+import jake2.util.Lib;
+import jake2.util.Math3D;
-See the GNU General Public License for more details.
+public class M_Tank {
+ // G:\quake2\baseq2\models/monsters/tank
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ // This file generated by qdata - Do NOT Modify
-*/
+ public final static int FRAME_stand01 = 0;
-// Created on 13.11.2003 by RST.
-// $Id: M_Tank.java,v 1.2 2004-07-08 15:58:43 hzi Exp $
+ public final static int FRAME_stand02 = 1;
-package jake2.game;
+ public final static int FRAME_stand03 = 2;
+
+ public final static int FRAME_stand04 = 3;
+
+ public final static int FRAME_stand05 = 4;
+
+ public final static int FRAME_stand06 = 5;
+
+ public final static int FRAME_stand07 = 6;
+
+ public final static int FRAME_stand08 = 7;
+
+ public final static int FRAME_stand09 = 8;
+
+ public final static int FRAME_stand10 = 9;
+
+ public final static int FRAME_stand11 = 10;
+
+ public final static int FRAME_stand12 = 11;
+
+ public final static int FRAME_stand13 = 12;
+
+ public final static int FRAME_stand14 = 13;
+
+ public final static int FRAME_stand15 = 14;
+
+ public final static int FRAME_stand16 = 15;
+
+ public final static int FRAME_stand17 = 16;
+
+ public final static int FRAME_stand18 = 17;
+
+ public final static int FRAME_stand19 = 18;
+
+ public final static int FRAME_stand20 = 19;
+
+ public final static int FRAME_stand21 = 20;
+
+ public final static int FRAME_stand22 = 21;
+
+ public final static int FRAME_stand23 = 22;
+
+ public final static int FRAME_stand24 = 23;
+
+ public final static int FRAME_stand25 = 24;
+
+ public final static int FRAME_stand26 = 25;
+
+ public final static int FRAME_stand27 = 26;
+
+ public final static int FRAME_stand28 = 27;
+
+ public final static int FRAME_stand29 = 28;
+
+ public final static int FRAME_stand30 = 29;
+
+ public final static int FRAME_walk01 = 30;
+
+ public final static int FRAME_walk02 = 31;
+
+ public final static int FRAME_walk03 = 32;
+
+ public final static int FRAME_walk04 = 33;
+
+ public final static int FRAME_walk05 = 34;
+
+ public final static int FRAME_walk06 = 35;
+
+ public final static int FRAME_walk07 = 36;
+
+ public final static int FRAME_walk08 = 37;
+
+ public final static int FRAME_walk09 = 38;
+
+ public final static int FRAME_walk10 = 39;
+
+ public final static int FRAME_walk11 = 40;
+
+ public final static int FRAME_walk12 = 41;
+
+ public final static int FRAME_walk13 = 42;
+
+ public final static int FRAME_walk14 = 43;
+
+ public final static int FRAME_walk15 = 44;
+
+ public final static int FRAME_walk16 = 45;
+
+ public final static int FRAME_walk17 = 46;
+
+ public final static int FRAME_walk18 = 47;
+
+ public final static int FRAME_walk19 = 48;
+
+ public final static int FRAME_walk20 = 49;
+
+ public final static int FRAME_walk21 = 50;
+
+ public final static int FRAME_walk22 = 51;
+
+ public final static int FRAME_walk23 = 52;
+
+ public final static int FRAME_walk24 = 53;
+
+ public final static int FRAME_walk25 = 54;
+
+ public final static int FRAME_attak101 = 55;
+
+ public final static int FRAME_attak102 = 56;
+
+ public final static int FRAME_attak103 = 57;
+
+ public final static int FRAME_attak104 = 58;
+
+ public final static int FRAME_attak105 = 59;
+
+ public final static int FRAME_attak106 = 60;
+
+ public final static int FRAME_attak107 = 61;
+
+ public final static int FRAME_attak108 = 62;
+
+ public final static int FRAME_attak109 = 63;
+
+ public final static int FRAME_attak110 = 64;
+
+ public final static int FRAME_attak111 = 65;
+
+ public final static int FRAME_attak112 = 66;
+
+ public final static int FRAME_attak113 = 67;
+
+ public final static int FRAME_attak114 = 68;
+
+ public final static int FRAME_attak115 = 69;
+
+ public final static int FRAME_attak116 = 70;
+
+ public final static int FRAME_attak117 = 71;
+
+ public final static int FRAME_attak118 = 72;
+
+ public final static int FRAME_attak119 = 73;
+
+ public final static int FRAME_attak120 = 74;
+
+ public final static int FRAME_attak121 = 75;
+
+ public final static int FRAME_attak122 = 76;
+
+ public final static int FRAME_attak201 = 77;
+
+ public final static int FRAME_attak202 = 78;
+
+ public final static int FRAME_attak203 = 79;
+
+ public final static int FRAME_attak204 = 80;
+
+ public final static int FRAME_attak205 = 81;
+
+ public final static int FRAME_attak206 = 82;
+
+ public final static int FRAME_attak207 = 83;
+
+ public final static int FRAME_attak208 = 84;
+
+ public final static int FRAME_attak209 = 85;
+
+ public final static int FRAME_attak210 = 86;
+
+ public final static int FRAME_attak211 = 87;
+
+ public final static int FRAME_attak212 = 88;
+
+ public final static int FRAME_attak213 = 89;
+
+ public final static int FRAME_attak214 = 90;
+
+ public final static int FRAME_attak215 = 91;
+
+ public final static int FRAME_attak216 = 92;
+
+ public final static int FRAME_attak217 = 93;
+
+ public final static int FRAME_attak218 = 94;
+
+ public final static int FRAME_attak219 = 95;
+
+ public final static int FRAME_attak220 = 96;
+
+ public final static int FRAME_attak221 = 97;
+
+ public final static int FRAME_attak222 = 98;
+
+ public final static int FRAME_attak223 = 99;
+
+ public final static int FRAME_attak224 = 100;
+
+ public final static int FRAME_attak225 = 101;
+
+ public final static int FRAME_attak226 = 102;
+
+ public final static int FRAME_attak227 = 103;
+
+ public final static int FRAME_attak228 = 104;
+
+ public final static int FRAME_attak229 = 105;
+
+ public final static int FRAME_attak230 = 106;
+
+ public final static int FRAME_attak231 = 107;
+
+ public final static int FRAME_attak232 = 108;
+
+ public final static int FRAME_attak233 = 109;
+
+ public final static int FRAME_attak234 = 110;
+
+ public final static int FRAME_attak235 = 111;
+
+ public final static int FRAME_attak236 = 112;
+
+ public final static int FRAME_attak237 = 113;
+
+ public final static int FRAME_attak238 = 114;
+
+ public final static int FRAME_attak301 = 115;
+
+ public final static int FRAME_attak302 = 116;
+
+ public final static int FRAME_attak303 = 117;
+
+ public final static int FRAME_attak304 = 118;
+
+ public final static int FRAME_attak305 = 119;
+
+ public final static int FRAME_attak306 = 120;
+
+ public final static int FRAME_attak307 = 121;
+
+ public final static int FRAME_attak308 = 122;
+
+ public final static int FRAME_attak309 = 123;
+
+ public final static int FRAME_attak310 = 124;
+
+ public final static int FRAME_attak311 = 125;
+
+ public final static int FRAME_attak312 = 126;
+
+ public final static int FRAME_attak313 = 127;
+
+ public final static int FRAME_attak314 = 128;
+
+ public final static int FRAME_attak315 = 129;
+
+ public final static int FRAME_attak316 = 130;
+
+ public final static int FRAME_attak317 = 131;
+
+ public final static int FRAME_attak318 = 132;
+
+ public final static int FRAME_attak319 = 133;
+
+ public final static int FRAME_attak320 = 134;
+
+ public final static int FRAME_attak321 = 135;
+
+ public final static int FRAME_attak322 = 136;
+
+ public final static int FRAME_attak323 = 137;
+
+ public final static int FRAME_attak324 = 138;
+
+ public final static int FRAME_attak325 = 139;
+
+ public final static int FRAME_attak326 = 140;
+
+ public final static int FRAME_attak327 = 141;
+
+ public final static int FRAME_attak328 = 142;
+
+ public final static int FRAME_attak329 = 143;
+
+ public final static int FRAME_attak330 = 144;
+
+ public final static int FRAME_attak331 = 145;
+
+ public final static int FRAME_attak332 = 146;
+
+ public final static int FRAME_attak333 = 147;
+
+ public final static int FRAME_attak334 = 148;
+
+ public final static int FRAME_attak335 = 149;
+
+ public final static int FRAME_attak336 = 150;
+
+ public final static int FRAME_attak337 = 151;
+
+ public final static int FRAME_attak338 = 152;
+
+ public final static int FRAME_attak339 = 153;
+
+ public final static int FRAME_attak340 = 154;
+
+ public final static int FRAME_attak341 = 155;
+
+ public final static int FRAME_attak342 = 156;
+
+ public final static int FRAME_attak343 = 157;
+
+ public final static int FRAME_attak344 = 158;
+
+ public final static int FRAME_attak345 = 159;
+
+ public final static int FRAME_attak346 = 160;
+
+ public final static int FRAME_attak347 = 161;
+
+ public final static int FRAME_attak348 = 162;
+
+ public final static int FRAME_attak349 = 163;
+
+ public final static int FRAME_attak350 = 164;
+
+ public final static int FRAME_attak351 = 165;
+
+ public final static int FRAME_attak352 = 166;
+
+ public final static int FRAME_attak353 = 167;
+
+ public final static int FRAME_attak401 = 168;
+
+ public final static int FRAME_attak402 = 169;
+
+ public final static int FRAME_attak403 = 170;
+
+ public final static int FRAME_attak404 = 171;
+
+ public final static int FRAME_attak405 = 172;
+
+ public final static int FRAME_attak406 = 173;
+
+ public final static int FRAME_attak407 = 174;
+
+ public final static int FRAME_attak408 = 175;
+
+ public final static int FRAME_attak409 = 176;
+
+ public final static int FRAME_attak410 = 177;
+
+ public final static int FRAME_attak411 = 178;
+
+ public final static int FRAME_attak412 = 179;
+
+ public final static int FRAME_attak413 = 180;
+
+ public final static int FRAME_attak414 = 181;
+
+ public final static int FRAME_attak415 = 182;
+
+ public final static int FRAME_attak416 = 183;
+
+ public final static int FRAME_attak417 = 184;
+
+ public final static int FRAME_attak418 = 185;
+
+ public final static int FRAME_attak419 = 186;
+
+ public final static int FRAME_attak420 = 187;
+
+ public final static int FRAME_attak421 = 188;
+
+ public final static int FRAME_attak422 = 189;
+
+ public final static int FRAME_attak423 = 190;
+
+ public final static int FRAME_attak424 = 191;
+
+ public final static int FRAME_attak425 = 192;
+
+ public final static int FRAME_attak426 = 193;
+
+ public final static int FRAME_attak427 = 194;
+
+ public final static int FRAME_attak428 = 195;
+
+ public final static int FRAME_attak429 = 196;
+
+ public final static int FRAME_pain101 = 197;
+
+ public final static int FRAME_pain102 = 198;
+
+ public final static int FRAME_pain103 = 199;
+
+ public final static int FRAME_pain104 = 200;
+
+ public final static int FRAME_pain201 = 201;
+
+ public final static int FRAME_pain202 = 202;
+
+ public final static int FRAME_pain203 = 203;
+
+ public final static int FRAME_pain204 = 204;
+
+ public final static int FRAME_pain205 = 205;
+
+ public final static int FRAME_pain301 = 206;
+
+ public final static int FRAME_pain302 = 207;
+
+ public final static int FRAME_pain303 = 208;
+
+ public final static int FRAME_pain304 = 209;
+
+ public final static int FRAME_pain305 = 210;
+
+ public final static int FRAME_pain306 = 211;
+
+ public final static int FRAME_pain307 = 212;
+
+ public final static int FRAME_pain308 = 213;
+
+ public final static int FRAME_pain309 = 214;
+
+ public final static int FRAME_pain310 = 215;
+
+ public final static int FRAME_pain311 = 216;
+
+ public final static int FRAME_pain312 = 217;
+
+ public final static int FRAME_pain313 = 218;
+
+ public final static int FRAME_pain314 = 219;
+
+ public final static int FRAME_pain315 = 220;
+
+ public final static int FRAME_pain316 = 221;
+
+ public final static int FRAME_death101 = 222;
+
+ public final static int FRAME_death102 = 223;
+
+ public final static int FRAME_death103 = 224;
+
+ public final static int FRAME_death104 = 225;
+
+ public final static int FRAME_death105 = 226;
+
+ public final static int FRAME_death106 = 227;
+
+ public final static int FRAME_death107 = 228;
+
+ public final static int FRAME_death108 = 229;
+
+ public final static int FRAME_death109 = 230;
+
+ public final static int FRAME_death110 = 231;
+
+ public final static int FRAME_death111 = 232;
+
+ public final static int FRAME_death112 = 233;
+
+ public final static int FRAME_death113 = 234;
+
+ public final static int FRAME_death114 = 235;
+
+ public final static int FRAME_death115 = 236;
+
+ public final static int FRAME_death116 = 237;
+
+ public final static int FRAME_death117 = 238;
+
+ public final static int FRAME_death118 = 239;
+
+ public final static int FRAME_death119 = 240;
+
+ public final static int FRAME_death120 = 241;
+
+ public final static int FRAME_death121 = 242;
+
+ public final static int FRAME_death122 = 243;
+
+ public final static int FRAME_death123 = 244;
+
+ public final static int FRAME_death124 = 245;
+
+ public final static int FRAME_death125 = 246;
+
+ public final static int FRAME_death126 = 247;
+
+ public final static int FRAME_death127 = 248;
+
+ public final static int FRAME_death128 = 249;
+
+ public final static int FRAME_death129 = 250;
+
+ public final static int FRAME_death130 = 251;
+
+ public final static int FRAME_death131 = 252;
+
+ public final static int FRAME_death132 = 253;
+
+ public final static int FRAME_recln101 = 254;
+
+ public final static int FRAME_recln102 = 255;
+
+ public final static int FRAME_recln103 = 256;
+
+ public final static int FRAME_recln104 = 257;
+
+ public final static int FRAME_recln105 = 258;
+
+ public final static int FRAME_recln106 = 259;
+
+ public final static int FRAME_recln107 = 260;
+
+ public final static int FRAME_recln108 = 261;
+
+ public final static int FRAME_recln109 = 262;
+
+ public final static int FRAME_recln110 = 263;
+
+ public final static int FRAME_recln111 = 264;
+
+ public final static int FRAME_recln112 = 265;
+
+ public final static int FRAME_recln113 = 266;
+
+ public final static int FRAME_recln114 = 267;
+
+ public final static int FRAME_recln115 = 268;
+
+ public final static int FRAME_recln116 = 269;
+
+ public final static int FRAME_recln117 = 270;
+
+ public final static int FRAME_recln118 = 271;
+
+ public final static int FRAME_recln119 = 272;
+
+ public final static int FRAME_recln120 = 273;
+
+ public final static int FRAME_recln121 = 274;
+
+ public final static int FRAME_recln122 = 275;
+
+ public final static int FRAME_recln123 = 276;
+
+ public final static int FRAME_recln124 = 277;
+
+ public final static int FRAME_recln125 = 278;
+
+ public final static int FRAME_recln126 = 279;
+
+ public final static int FRAME_recln127 = 280;
+
+ public final static int FRAME_recln128 = 281;
+
+ public final static int FRAME_recln129 = 282;
+
+ public final static int FRAME_recln130 = 283;
+
+ public final static int FRAME_recln131 = 284;
+
+ public final static int FRAME_recln132 = 285;
+
+ public final static int FRAME_recln133 = 286;
+
+ public final static int FRAME_recln134 = 287;
+
+ public final static int FRAME_recln135 = 288;
+
+ public final static int FRAME_recln136 = 289;
+
+ public final static int FRAME_recln137 = 290;
+
+ public final static int FRAME_recln138 = 291;
+
+ public final static int FRAME_recln139 = 292;
+
+ public final static int FRAME_recln140 = 293;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_thud;
+
+ static int sound_pain;
+
+ static int sound_idle;
+
+ static int sound_die;
+
+ static int sound_step;
+
+ static int sound_sight;
+
+ static int sound_windup;
+
+ static int sound_strike;
+
+ //
+ // misc
+ //
+
+ static EntInteractAdapter tank_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter tank_footstep = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter tank_thud = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_BODY, sound_thud, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
-import jake2.util.*;
-import jake2.util.*;
-
-public class M_Tank extends M_Player {
- // G:\quake2\baseq2\models/monsters/tank
-
- // This file generated by qdata - Do NOT Modify
-
- public final static int FRAME_stand01 = 0;
- public final static int FRAME_stand02 = 1;
- public final static int FRAME_stand03 = 2;
- public final static int FRAME_stand04 = 3;
- public final static int FRAME_stand05 = 4;
- public final static int FRAME_stand06 = 5;
- public final static int FRAME_stand07 = 6;
- public final static int FRAME_stand08 = 7;
- public final static int FRAME_stand09 = 8;
- public final static int FRAME_stand10 = 9;
- public final static int FRAME_stand11 = 10;
- public final static int FRAME_stand12 = 11;
- public final static int FRAME_stand13 = 12;
- public final static int FRAME_stand14 = 13;
- public final static int FRAME_stand15 = 14;
- public final static int FRAME_stand16 = 15;
- public final static int FRAME_stand17 = 16;
- public final static int FRAME_stand18 = 17;
- public final static int FRAME_stand19 = 18;
- public final static int FRAME_stand20 = 19;
- public final static int FRAME_stand21 = 20;
- public final static int FRAME_stand22 = 21;
- public final static int FRAME_stand23 = 22;
- public final static int FRAME_stand24 = 23;
- public final static int FRAME_stand25 = 24;
- public final static int FRAME_stand26 = 25;
- public final static int FRAME_stand27 = 26;
- public final static int FRAME_stand28 = 27;
- public final static int FRAME_stand29 = 28;
- public final static int FRAME_stand30 = 29;
- public final static int FRAME_walk01 = 30;
- public final static int FRAME_walk02 = 31;
- public final static int FRAME_walk03 = 32;
- public final static int FRAME_walk04 = 33;
- public final static int FRAME_walk05 = 34;
- public final static int FRAME_walk06 = 35;
- public final static int FRAME_walk07 = 36;
- public final static int FRAME_walk08 = 37;
- public final static int FRAME_walk09 = 38;
- public final static int FRAME_walk10 = 39;
- public final static int FRAME_walk11 = 40;
- public final static int FRAME_walk12 = 41;
- public final static int FRAME_walk13 = 42;
- public final static int FRAME_walk14 = 43;
- public final static int FRAME_walk15 = 44;
- public final static int FRAME_walk16 = 45;
- public final static int FRAME_walk17 = 46;
- public final static int FRAME_walk18 = 47;
- public final static int FRAME_walk19 = 48;
- public final static int FRAME_walk20 = 49;
- public final static int FRAME_walk21 = 50;
- public final static int FRAME_walk22 = 51;
- public final static int FRAME_walk23 = 52;
- public final static int FRAME_walk24 = 53;
- public final static int FRAME_walk25 = 54;
- public final static int FRAME_attak101 = 55;
- public final static int FRAME_attak102 = 56;
- public final static int FRAME_attak103 = 57;
- public final static int FRAME_attak104 = 58;
- public final static int FRAME_attak105 = 59;
- public final static int FRAME_attak106 = 60;
- public final static int FRAME_attak107 = 61;
- public final static int FRAME_attak108 = 62;
- public final static int FRAME_attak109 = 63;
- public final static int FRAME_attak110 = 64;
- public final static int FRAME_attak111 = 65;
- public final static int FRAME_attak112 = 66;
- public final static int FRAME_attak113 = 67;
- public final static int FRAME_attak114 = 68;
- public final static int FRAME_attak115 = 69;
- public final static int FRAME_attak116 = 70;
- public final static int FRAME_attak117 = 71;
- public final static int FRAME_attak118 = 72;
- public final static int FRAME_attak119 = 73;
- public final static int FRAME_attak120 = 74;
- public final static int FRAME_attak121 = 75;
- public final static int FRAME_attak122 = 76;
- public final static int FRAME_attak201 = 77;
- public final static int FRAME_attak202 = 78;
- public final static int FRAME_attak203 = 79;
- public final static int FRAME_attak204 = 80;
- public final static int FRAME_attak205 = 81;
- public final static int FRAME_attak206 = 82;
- public final static int FRAME_attak207 = 83;
- public final static int FRAME_attak208 = 84;
- public final static int FRAME_attak209 = 85;
- public final static int FRAME_attak210 = 86;
- public final static int FRAME_attak211 = 87;
- public final static int FRAME_attak212 = 88;
- public final static int FRAME_attak213 = 89;
- public final static int FRAME_attak214 = 90;
- public final static int FRAME_attak215 = 91;
- public final static int FRAME_attak216 = 92;
- public final static int FRAME_attak217 = 93;
- public final static int FRAME_attak218 = 94;
- public final static int FRAME_attak219 = 95;
- public final static int FRAME_attak220 = 96;
- public final static int FRAME_attak221 = 97;
- public final static int FRAME_attak222 = 98;
- public final static int FRAME_attak223 = 99;
- public final static int FRAME_attak224 = 100;
- public final static int FRAME_attak225 = 101;
- public final static int FRAME_attak226 = 102;
- public final static int FRAME_attak227 = 103;
- public final static int FRAME_attak228 = 104;
- public final static int FRAME_attak229 = 105;
- public final static int FRAME_attak230 = 106;
- public final static int FRAME_attak231 = 107;
- public final static int FRAME_attak232 = 108;
- public final static int FRAME_attak233 = 109;
- public final static int FRAME_attak234 = 110;
- public final static int FRAME_attak235 = 111;
- public final static int FRAME_attak236 = 112;
- public final static int FRAME_attak237 = 113;
- public final static int FRAME_attak238 = 114;
- public final static int FRAME_attak301 = 115;
- public final static int FRAME_attak302 = 116;
- public final static int FRAME_attak303 = 117;
- public final static int FRAME_attak304 = 118;
- public final static int FRAME_attak305 = 119;
- public final static int FRAME_attak306 = 120;
- public final static int FRAME_attak307 = 121;
- public final static int FRAME_attak308 = 122;
- public final static int FRAME_attak309 = 123;
- public final static int FRAME_attak310 = 124;
- public final static int FRAME_attak311 = 125;
- public final static int FRAME_attak312 = 126;
- public final static int FRAME_attak313 = 127;
- public final static int FRAME_attak314 = 128;
- public final static int FRAME_attak315 = 129;
- public final static int FRAME_attak316 = 130;
- public final static int FRAME_attak317 = 131;
- public final static int FRAME_attak318 = 132;
- public final static int FRAME_attak319 = 133;
- public final static int FRAME_attak320 = 134;
- public final static int FRAME_attak321 = 135;
- public final static int FRAME_attak322 = 136;
- public final static int FRAME_attak323 = 137;
- public final static int FRAME_attak324 = 138;
- public final static int FRAME_attak325 = 139;
- public final static int FRAME_attak326 = 140;
- public final static int FRAME_attak327 = 141;
- public final static int FRAME_attak328 = 142;
- public final static int FRAME_attak329 = 143;
- public final static int FRAME_attak330 = 144;
- public final static int FRAME_attak331 = 145;
- public final static int FRAME_attak332 = 146;
- public final static int FRAME_attak333 = 147;
- public final static int FRAME_attak334 = 148;
- public final static int FRAME_attak335 = 149;
- public final static int FRAME_attak336 = 150;
- public final static int FRAME_attak337 = 151;
- public final static int FRAME_attak338 = 152;
- public final static int FRAME_attak339 = 153;
- public final static int FRAME_attak340 = 154;
- public final static int FRAME_attak341 = 155;
- public final static int FRAME_attak342 = 156;
- public final static int FRAME_attak343 = 157;
- public final static int FRAME_attak344 = 158;
- public final static int FRAME_attak345 = 159;
- public final static int FRAME_attak346 = 160;
- public final static int FRAME_attak347 = 161;
- public final static int FRAME_attak348 = 162;
- public final static int FRAME_attak349 = 163;
- public final static int FRAME_attak350 = 164;
- public final static int FRAME_attak351 = 165;
- public final static int FRAME_attak352 = 166;
- public final static int FRAME_attak353 = 167;
- public final static int FRAME_attak401 = 168;
- public final static int FRAME_attak402 = 169;
- public final static int FRAME_attak403 = 170;
- public final static int FRAME_attak404 = 171;
- public final static int FRAME_attak405 = 172;
- public final static int FRAME_attak406 = 173;
- public final static int FRAME_attak407 = 174;
- public final static int FRAME_attak408 = 175;
- public final static int FRAME_attak409 = 176;
- public final static int FRAME_attak410 = 177;
- public final static int FRAME_attak411 = 178;
- public final static int FRAME_attak412 = 179;
- public final static int FRAME_attak413 = 180;
- public final static int FRAME_attak414 = 181;
- public final static int FRAME_attak415 = 182;
- public final static int FRAME_attak416 = 183;
- public final static int FRAME_attak417 = 184;
- public final static int FRAME_attak418 = 185;
- public final static int FRAME_attak419 = 186;
- public final static int FRAME_attak420 = 187;
- public final static int FRAME_attak421 = 188;
- public final static int FRAME_attak422 = 189;
- public final static int FRAME_attak423 = 190;
- public final static int FRAME_attak424 = 191;
- public final static int FRAME_attak425 = 192;
- public final static int FRAME_attak426 = 193;
- public final static int FRAME_attak427 = 194;
- public final static int FRAME_attak428 = 195;
- public final static int FRAME_attak429 = 196;
- public final static int FRAME_pain101 = 197;
- public final static int FRAME_pain102 = 198;
- public final static int FRAME_pain103 = 199;
- public final static int FRAME_pain104 = 200;
- public final static int FRAME_pain201 = 201;
- public final static int FRAME_pain202 = 202;
- public final static int FRAME_pain203 = 203;
- public final static int FRAME_pain204 = 204;
- public final static int FRAME_pain205 = 205;
- public final static int FRAME_pain301 = 206;
- public final static int FRAME_pain302 = 207;
- public final static int FRAME_pain303 = 208;
- public final static int FRAME_pain304 = 209;
- public final static int FRAME_pain305 = 210;
- public final static int FRAME_pain306 = 211;
- public final static int FRAME_pain307 = 212;
- public final static int FRAME_pain308 = 213;
- public final static int FRAME_pain309 = 214;
- public final static int FRAME_pain310 = 215;
- public final static int FRAME_pain311 = 216;
- public final static int FRAME_pain312 = 217;
- public final static int FRAME_pain313 = 218;
- public final static int FRAME_pain314 = 219;
- public final static int FRAME_pain315 = 220;
- public final static int FRAME_pain316 = 221;
- public final static int FRAME_death101 = 222;
- public final static int FRAME_death102 = 223;
- public final static int FRAME_death103 = 224;
- public final static int FRAME_death104 = 225;
- public final static int FRAME_death105 = 226;
- public final static int FRAME_death106 = 227;
- public final static int FRAME_death107 = 228;
- public final static int FRAME_death108 = 229;
- public final static int FRAME_death109 = 230;
- public final static int FRAME_death110 = 231;
- public final static int FRAME_death111 = 232;
- public final static int FRAME_death112 = 233;
- public final static int FRAME_death113 = 234;
- public final static int FRAME_death114 = 235;
- public final static int FRAME_death115 = 236;
- public final static int FRAME_death116 = 237;
- public final static int FRAME_death117 = 238;
- public final static int FRAME_death118 = 239;
- public final static int FRAME_death119 = 240;
- public final static int FRAME_death120 = 241;
- public final static int FRAME_death121 = 242;
- public final static int FRAME_death122 = 243;
- public final static int FRAME_death123 = 244;
- public final static int FRAME_death124 = 245;
- public final static int FRAME_death125 = 246;
- public final static int FRAME_death126 = 247;
- public final static int FRAME_death127 = 248;
- public final static int FRAME_death128 = 249;
- public final static int FRAME_death129 = 250;
- public final static int FRAME_death130 = 251;
- public final static int FRAME_death131 = 252;
- public final static int FRAME_death132 = 253;
- public final static int FRAME_recln101 = 254;
- public final static int FRAME_recln102 = 255;
- public final static int FRAME_recln103 = 256;
- public final static int FRAME_recln104 = 257;
- public final static int FRAME_recln105 = 258;
- public final static int FRAME_recln106 = 259;
- public final static int FRAME_recln107 = 260;
- public final static int FRAME_recln108 = 261;
- public final static int FRAME_recln109 = 262;
- public final static int FRAME_recln110 = 263;
- public final static int FRAME_recln111 = 264;
- public final static int FRAME_recln112 = 265;
- public final static int FRAME_recln113 = 266;
- public final static int FRAME_recln114 = 267;
- public final static int FRAME_recln115 = 268;
- public final static int FRAME_recln116 = 269;
- public final static int FRAME_recln117 = 270;
- public final static int FRAME_recln118 = 271;
- public final static int FRAME_recln119 = 272;
- public final static int FRAME_recln120 = 273;
- public final static int FRAME_recln121 = 274;
- public final static int FRAME_recln122 = 275;
- public final static int FRAME_recln123 = 276;
- public final static int FRAME_recln124 = 277;
- public final static int FRAME_recln125 = 278;
- public final static int FRAME_recln126 = 279;
- public final static int FRAME_recln127 = 280;
- public final static int FRAME_recln128 = 281;
- public final static int FRAME_recln129 = 282;
- public final static int FRAME_recln130 = 283;
- public final static int FRAME_recln131 = 284;
- public final static int FRAME_recln132 = 285;
- public final static int FRAME_recln133 = 286;
- public final static int FRAME_recln134 = 287;
- public final static int FRAME_recln135 = 288;
- public final static int FRAME_recln136 = 289;
- public final static int FRAME_recln137 = 290;
- public final static int FRAME_recln138 = 291;
- public final static int FRAME_recln139 = 292;
- public final static int FRAME_recln140 = 293;
-
- public final static float MODEL_SCALE = 1.000000f;
-
- static int sound_thud;
- static int sound_pain;
- static int sound_idle;
- static int sound_die;
- static int sound_step;
- static int sound_sight;
- static int sound_windup;
- static int sound_strike;
-
- //
- // misc
- //
-
- static EntInteractAdapter tank_sight = new EntInteractAdapter() {
- public boolean interact(edict_t self, edict_t other) {
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter tank_footstep = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter tank_thud = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter tank_windup = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter tank_idle = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
- return true;
- }
- };
-
- //
- // stand
- //
-
- static mframe_t tank_frames_stand[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null)};
- static mmove_t tank_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, tank_frames_stand, null);
-
- static EntThinkAdapter tank_stand = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = tank_move_stand;
- return true;
- }
- };
-
- //
- // walk
- //
- static EntThinkAdapter tank_run = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (self.enemy != null && self.enemy.client != null)
- self.monsterinfo.aiflags |= AI_BRUTAL;
- else
- self.monsterinfo.aiflags &= ~AI_BRUTAL;
-
- if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) {
- self.monsterinfo.currentmove = tank_move_stand;
- return true;
- }
-
- if (self.monsterinfo.currentmove == tank_move_walk || self.monsterinfo.currentmove == tank_move_start_run) {
- self.monsterinfo.currentmove = tank_move_run;
- } else {
- self.monsterinfo.currentmove = tank_move_start_run;
- }
- return true;
- }
- };
-
- static EntThinkAdapter tank_walk = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = tank_move_walk;
- return true;
- }
- };
-
- static mframe_t tank_frames_start_walk[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 6, null),
- new mframe_t(GameAIAdapters.ai_walk, 6, null),
- new mframe_t(GameAIAdapters.ai_walk, 11, tank_footstep)};
- static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk);
-
- static mframe_t tank_frames_walk[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 5, null),
- new mframe_t(GameAIAdapters.ai_walk, 3, null),
- new mframe_t(GameAIAdapters.ai_walk, 2, null),
- new mframe_t(GameAIAdapters.ai_walk, 5, null),
- new mframe_t(GameAIAdapters.ai_walk, 5, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, tank_footstep),
- new mframe_t(GameAIAdapters.ai_walk, 3, null),
- new mframe_t(GameAIAdapters.ai_walk, 5, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 5, null),
- new mframe_t(GameAIAdapters.ai_walk, 7, null),
- new mframe_t(GameAIAdapters.ai_walk, 7, null),
- new mframe_t(GameAIAdapters.ai_walk, 6, null),
- new mframe_t(GameAIAdapters.ai_walk, 6, tank_footstep)};
- static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_walk, null);
-
- static mframe_t tank_frames_stop_walk[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 3, null),
- new mframe_t(GameAIAdapters.ai_walk, 3, null),
- new mframe_t(GameAIAdapters.ai_walk, 2, null),
- new mframe_t(GameAIAdapters.ai_walk, 2, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, tank_footstep)};
- static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand);
-
- //
- // run
- //
-
- static mframe_t tank_frames_start_run[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 0, null),
- new mframe_t(GameAIAdapters.ai_run, 6, null),
- new mframe_t(GameAIAdapters.ai_run, 6, null),
- new mframe_t(GameAIAdapters.ai_run, 11, tank_footstep)};
- static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run);
-
- static mframe_t tank_frames_run[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 4, null),
- new mframe_t(GameAIAdapters.ai_run, 5, null),
- new mframe_t(GameAIAdapters.ai_run, 3, null),
- new mframe_t(GameAIAdapters.ai_run, 2, null),
- new mframe_t(GameAIAdapters.ai_run, 5, null),
- new mframe_t(GameAIAdapters.ai_run, 5, null),
- new mframe_t(GameAIAdapters.ai_run, 4, null),
- new mframe_t(GameAIAdapters.ai_run, 4, tank_footstep),
- new mframe_t(GameAIAdapters.ai_run, 3, null),
- new mframe_t(GameAIAdapters.ai_run, 5, null),
- new mframe_t(GameAIAdapters.ai_run, 4, null),
- new mframe_t(GameAIAdapters.ai_run, 5, null),
- new mframe_t(GameAIAdapters.ai_run, 7, null),
- new mframe_t(GameAIAdapters.ai_run, 7, null),
- new mframe_t(GameAIAdapters.ai_run, 6, null),
- new mframe_t(GameAIAdapters.ai_run, 6, tank_footstep)};
- static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_run, null);
-
- static mframe_t tank_frames_stop_run[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 3, null),
- new mframe_t(GameAIAdapters.ai_run, 3, null),
- new mframe_t(GameAIAdapters.ai_run, 2, null),
- new mframe_t(GameAIAdapters.ai_run, 2, null),
- new mframe_t(GameAIAdapters.ai_run, 4, tank_footstep)};
- static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk);
-
- //
- // pain
- //
-
- static mframe_t tank_frames_pain1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run);
-
- static mframe_t tank_frames_pain2[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run);
-
- static mframe_t tank_frames_pain3[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, -7, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, tank_footstep)};
- static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run);
-
- static EntPainAdapter tank_pain = new EntPainAdapter() {
- public void pain(edict_t self, edict_t other, float kick, int damage) {
- if (self.health < (self.max_health / 2))
- self.s.skinnum |= 1;
-
- if (damage <= 10)
- return;
-
- if (level.time < self.pain_debounce_time)
- return;
-
- if (damage <= 30)
- if (Lib.random() > 0.2)
- return;
-
- // If hard or nightmare, don't go into pain while attacking
- if (skill.value >= 2) {
- if ((self.s.frame >= FRAME_attak301) && (self.s.frame <= FRAME_attak330))
- return;
- if ((self.s.frame >= FRAME_attak101) && (self.s.frame <= FRAME_attak116))
- return;
- }
-
- self.pain_debounce_time = level.time + 3;
- gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
-
- if (skill.value == 3)
- return; // no pain anims in nightmare
-
- if (damage <= 30)
- self.monsterinfo.currentmove = tank_move_pain1;
- else if (damage <= 60)
- self.monsterinfo.currentmove = tank_move_pain2;
- else
- self.monsterinfo.currentmove = tank_move_pain3;
- }
- };
-
- //
- // attacks
- //
-
- static EntThinkAdapter TankBlaster = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] start = { 0, 0, 0 };
- float[] end = { 0, 0, 0 };
- float[] dir = { 0, 0, 0 };
- int flash_number;
-
- if (self.s.frame == FRAME_attak110)
- flash_number = MZ2_TANK_BLASTER_1;
- else if (self.s.frame == FRAME_attak113)
- flash_number = MZ2_TANK_BLASTER_2;
- else // (self.s.frame == FRAME_attak116)
- flash_number = MZ2_TANK_BLASTER_3;
-
- Math3D.AngleVectors(self.s.angles, forward, right, null);
- Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);
-
- Math3D.VectorCopy(self.enemy.s.origin, end);
- end[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(end, start, dir);
-
- Monster.monster_fire_blaster(self, start, dir, 30, 800, flash_number, EF_BLASTER);
-
- return true;
- }
- };
-
- static EntThinkAdapter TankStrike = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0);
-
- return true;
- }
- };
-
- static EntThinkAdapter TankRocket = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- float[] start = { 0, 0, 0 };
- float[] dir = { 0, 0, 0 };
- float[] vec = { 0, 0, 0 };
- int flash_number;
-
- if (self.s.frame == FRAME_attak324)
- flash_number = MZ2_TANK_ROCKET_1;
- else if (self.s.frame == FRAME_attak327)
- flash_number = MZ2_TANK_ROCKET_2;
- else // (self.s.frame == FRAME_attak330)
- flash_number = MZ2_TANK_ROCKET_3;
-
- Math3D.AngleVectors(self.s.angles, forward, right, null);
- Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);
-
- Math3D.VectorCopy(self.enemy.s.origin, vec);
- vec[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(vec, start, dir);
- Math3D.VectorNormalize(dir);
-
- Monster.monster_fire_rocket(self, start, dir, 50, 550, flash_number);
- return true;
- }
- };
-
- static EntThinkAdapter TankMachineGun = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- float[] dir = { 0, 0, 0 };
- float[] vec = { 0, 0, 0 };
- float[] start = { 0, 0, 0 };
- float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
- int flash_number;
-
- flash_number = MZ2_TANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak406);
-
- Math3D.AngleVectors(self.s.angles, forward, right, null);
- Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);
-
- if (self.enemy != null) {
- Math3D.VectorCopy(self.enemy.s.origin, vec);
- vec[2] += self.enemy.viewheight;
- Math3D.VectorSubtract(vec, start, vec);
- Math3D.vectoangles(vec, vec);
- dir[0] = vec[0];
- } else {
- dir[0] = 0;
- }
- if (self.s.frame <= FRAME_attak415)
- dir[1] = self.s.angles[1] - 8 * (self.s.frame - FRAME_attak411);
- else
- dir[1] = self.s.angles[1] + 8 * (self.s.frame - FRAME_attak419);
- dir[2] = 0;
-
- Math3D.AngleVectors(dir, forward, null, null);
-
- Monster.monster_fire_bullet(self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
-
- return true;
- }
- };
- static EntThinkAdapter tank_reattack_blaster = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (skill.value >= 2)
- if (visible(self, self.enemy))
- if (self.enemy.health > 0)
- if (Lib.random() <= 0.6) {
- self.monsterinfo.currentmove = tank_move_reattack_blast;
- return true;
- }
- self.monsterinfo.currentmove = tank_move_attack_post_blast;
- return true;
- }
- };
-
- static mframe_t tank_frames_attack_blast[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, -1, null),
- new mframe_t(GameAIAdapters.ai_charge, -2, null),
- new mframe_t(GameAIAdapters.ai_charge, -1, null),
- new mframe_t(GameAIAdapters.ai_charge, -1, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster),
- // 10
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster) // 16
- };
- static mmove_t tank_move_attack_blast =
- new mmove_t(FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster);
-
- static mframe_t tank_frames_reattack_blast[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster) // 16)
- };
- static mmove_t tank_move_reattack_blast =
- new mmove_t(FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster);
-
- static mframe_t tank_frames_attack_post_blast[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), // 17)
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, -2, tank_footstep) // 22
- };
- static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run);
-
- static EntThinkAdapter tank_poststrike = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.enemy = null;
- tank_run.think(self);
- return true;
- }
- };
-
- static EntThinkAdapter tank_doattack_rocket = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = tank_move_attack_fire_rocket;
- return true;
- }
- };
-
- static EntThinkAdapter tank_refire_rocket = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- // Only on hard or nightmare
- if (skill.value >= 2)
- if (self.enemy.health > 0)
- if (visible(self, self.enemy))
- if (Lib.random() <= 0.4) {
- self.monsterinfo.currentmove = tank_move_attack_fire_rocket;
- return true;
- }
- self.monsterinfo.currentmove = tank_move_attack_post_rocket;
- return true;
- }
- };
-
- static mframe_t tank_frames_attack_strike[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 6, null),
- new mframe_t(GameAIAdapters.ai_move, 7, null),
- new mframe_t(GameAIAdapters.ai_move, 9, tank_footstep),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 2, tank_footstep),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, tank_windup),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, TankStrike),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, -1, null),
- new mframe_t(GameAIAdapters.ai_move, -3, null),
- new mframe_t(GameAIAdapters.ai_move, -10, null),
- new mframe_t(GameAIAdapters.ai_move, -10, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, -3, null),
- new mframe_t(GameAIAdapters.ai_move, -2, tank_footstep)};
- static mmove_t tank_move_attack_strike = new mmove_t(FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike);
-
- static mframe_t tank_frames_attack_pre_rocket[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- // 10)
-
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 1, null),
- new mframe_t(GameAIAdapters.ai_charge, 2, null),
- new mframe_t(GameAIAdapters.ai_charge, 7, null),
- new mframe_t(GameAIAdapters.ai_charge, 7, null),
- new mframe_t(GameAIAdapters.ai_charge, 7, tank_footstep),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- // 20)
-
- new mframe_t(GameAIAdapters.ai_charge, -3, null)};
- static mmove_t tank_move_attack_pre_rocket =
- new mmove_t(FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket);
-
- static mframe_t tank_frames_attack_fire_rocket[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, -3, null), // Loop Start 22 )
- new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, TankRocket), // 24)
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, TankRocket),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, -1, TankRocket) // 30 Loop End
- };
- static mmove_t tank_move_attack_fire_rocket =
- new mmove_t(FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket);
-
- static mframe_t tank_frames_attack_post_rocket[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // 31)
- new mframe_t(GameAIAdapters.ai_charge, -1, null),
- new mframe_t(GameAIAdapters.ai_charge, -1, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 2, null),
- new mframe_t(GameAIAdapters.ai_charge, 3, null),
- new mframe_t(GameAIAdapters.ai_charge, 4, null),
- new mframe_t(GameAIAdapters.ai_charge, 2, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- // 40)
-
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, -9, null),
- new mframe_t(GameAIAdapters.ai_charge, -8, null),
- new mframe_t(GameAIAdapters.ai_charge, -7, null),
- new mframe_t(GameAIAdapters.ai_charge, -1, null),
- new mframe_t(GameAIAdapters.ai_charge, -1, tank_footstep),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- // 50)
-
- new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)};
- static mmove_t tank_move_attack_post_rocket =
- new mmove_t(FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run);
-
- static mframe_t tank_frames_attack_chain[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(null, 0, TankMachineGun),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null)};
-
- static mmove_t tank_move_attack_chain = new mmove_t(FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run);
-
- static EntThinkAdapter tank_attack = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] vec = { 0, 0, 0 };
- float range;
- float r;
-
- if (self.enemy.health < 0) {
- self.monsterinfo.currentmove = tank_move_attack_strike;
- self.monsterinfo.aiflags &= ~AI_BRUTAL;
- return true;
- }
-
- Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
- range = Math3D.VectorLength(vec);
-
- r = Lib.random();
-
- if (range <= 125) {
- if (r < 0.4)
- self.monsterinfo.currentmove = tank_move_attack_chain;
- else
- self.monsterinfo.currentmove = tank_move_attack_blast;
- } else if (range <= 250) {
- if (r < 0.5)
- self.monsterinfo.currentmove = tank_move_attack_chain;
- else
- self.monsterinfo.currentmove = tank_move_attack_blast;
- } else {
- if (r < 0.33)
- self.monsterinfo.currentmove = tank_move_attack_chain;
- else if (r < 0.66) {
- self.monsterinfo.currentmove = tank_move_attack_pre_rocket;
- self.pain_debounce_time = level.time + 5.0f; // no pain for a while
- } else
- self.monsterinfo.currentmove = tank_move_attack_blast;
- }
- return true;
- }
- };
-
- //
- // death
- //
- static EntThinkAdapter tank_dead = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- Math3D.VectorSet(self.mins, -16, -16, -16);
- Math3D.VectorSet(self.maxs, 16, 16, -0);
- self.movetype = MOVETYPE_TOSS;
- self.svflags |= SVF_DEADMONSTER;
- self.nextthink = 0;
- gi.linkentity(self);
- return true;
- }
- };
-
- static mframe_t tank_frames_death1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, -7, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 6, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -3, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, -4, null),
- new mframe_t(GameAIAdapters.ai_move, -6, null),
- new mframe_t(GameAIAdapters.ai_move, -4, null),
- new mframe_t(GameAIAdapters.ai_move, -5, null),
- new mframe_t(GameAIAdapters.ai_move, -7, null),
- new mframe_t(GameAIAdapters.ai_move, -15, tank_thud),
- new mframe_t(GameAIAdapters.ai_move, -5, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t tank_move_death = new mmove_t(FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead);
-
- static EntDieAdapter tank_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
- int n;
-
- // check for gib
- if (self.health <= self.gib_health) {
- gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n = 0; n < 1 /*4*/; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- for (n = 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
- ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC);
- ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
- self.deadflag = DEAD_DEAD;
- return;
- }
-
- if (self.deadflag == DEAD_DEAD)
- return;
-
- // regular death
- gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
- self.deadflag = DEAD_DEAD;
- self.takedamage = DAMAGE_YES;
-
- self.monsterinfo.currentmove = tank_move_death;
-
- }
- };
-
- //
- // monster_tank
- //
-
- /*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
- */
- /*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
- */
- static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (deathmatch.value != 0) {
- G_FreeEdict(self);
- return true;
- }
-
- self.s.modelindex = gi.modelindex("models/monsters/tank/tris.md2");
- Math3D.VectorSet(self.mins, -32, -32, -16);
- Math3D.VectorSet(self.maxs, 32, 32, 72);
- self.movetype = MOVETYPE_STEP;
- self.solid = SOLID_BBOX;
-
- sound_pain = gi.soundindex("tank/tnkpain2.wav");
- sound_thud = gi.soundindex("tank/tnkdeth2.wav");
- sound_idle = gi.soundindex("tank/tnkidle1.wav");
- sound_die = gi.soundindex("tank/death.wav");
- sound_step = gi.soundindex("tank/step.wav");
- sound_windup = gi.soundindex("tank/tnkatck4.wav");
- sound_strike = gi.soundindex("tank/tnkatck5.wav");
- sound_sight = gi.soundindex("tank/sight1.wav");
-
- gi.soundindex("tank/tnkatck1.wav");
- gi.soundindex("tank/tnkatk2a.wav");
- gi.soundindex("tank/tnkatk2b.wav");
- gi.soundindex("tank/tnkatk2c.wav");
- gi.soundindex("tank/tnkatk2d.wav");
- gi.soundindex("tank/tnkatk2e.wav");
- gi.soundindex("tank/tnkatck3.wav");
-
- if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) {
- self.health = 1000;
- self.gib_health = -225;
- } else {
- self.health = 750;
- self.gib_health = -200;
- }
-
- self.mass = 500;
-
- self.pain = tank_pain;
- self.die = tank_die;
- self.monsterinfo.stand = tank_stand;
- self.monsterinfo.walk = tank_walk;
- self.monsterinfo.run = tank_run;
- self.monsterinfo.dodge = null;
- self.monsterinfo.attack = tank_attack;
- self.monsterinfo.melee = null;
- self.monsterinfo.sight = tank_sight;
- self.monsterinfo.idle = tank_idle;
-
- gi.linkentity(self);
-
- self.monsterinfo.currentmove = tank_move_stand;
- self.monsterinfo.scale = MODEL_SCALE;
-
- GameAIAdapters.walkmonster_start.think(self);
-
- if (Lib.strcmp(self.classname, "monster_tank_commander") == 0)
- self.s.skinnum = 2;
- return true;
- }
- };
-
-}
+ static EntThinkAdapter tank_windup = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_windup, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter tank_idle = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ //
+ // stand
+ //
+
+ static mframe_t tank_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t tank_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30,
+ tank_frames_stand, null);
+
+ static EntThinkAdapter tank_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = tank_move_stand;
+ return true;
+ }
+ };
+
+ //
+ // walk
+ //
+ static EntThinkAdapter tank_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.enemy != null && self.enemy.client != null)
+ self.monsterinfo.aiflags |= Defines.AI_BRUTAL;
+ else
+ self.monsterinfo.aiflags &= ~Defines.AI_BRUTAL;
+
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) {
+ self.monsterinfo.currentmove = tank_move_stand;
+ return true;
+ }
+
+ if (self.monsterinfo.currentmove == tank_move_walk
+ || self.monsterinfo.currentmove == tank_move_start_run) {
+ self.monsterinfo.currentmove = tank_move_run;
+ } else {
+ self.monsterinfo.currentmove = tank_move_start_run;
+ }
+ return true;
+ }
+ };
+
+ static EntThinkAdapter tank_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = tank_move_walk;
+ return true;
+ }
+ };
+
+ static mframe_t tank_frames_start_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 6, null),
+ new mframe_t(GameAI.ai_walk, 6, null),
+ new mframe_t(GameAI.ai_walk, 11, tank_footstep) };
+
+ static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01,
+ FRAME_walk04, tank_frames_start_walk, tank_walk);
+
+ static mframe_t tank_frames_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 3, null),
+ new mframe_t(GameAI.ai_walk, 2, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, tank_footstep),
+ new mframe_t(GameAI.ai_walk, 3, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 7, null),
+ new mframe_t(GameAI.ai_walk, 7, null),
+ new mframe_t(GameAI.ai_walk, 6, null),
+ new mframe_t(GameAI.ai_walk, 6, tank_footstep) };
+
+ static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20,
+ tank_frames_walk, null);
+
+ static mframe_t tank_frames_stop_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 3, null),
+ new mframe_t(GameAI.ai_walk, 3, null),
+ new mframe_t(GameAI.ai_walk, 2, null),
+ new mframe_t(GameAI.ai_walk, 2, null),
+ new mframe_t(GameAI.ai_walk, 4, tank_footstep) };
+
+ static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21,
+ FRAME_walk25, tank_frames_stop_walk, tank_stand);
+
+ //
+ // run
+ //
+
+ static mframe_t tank_frames_start_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 0, null),
+ new mframe_t(GameAI.ai_run, 6, null),
+ new mframe_t(GameAI.ai_run, 6, null),
+ new mframe_t(GameAI.ai_run, 11, tank_footstep) };
+
+ static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01,
+ FRAME_walk04, tank_frames_start_run, tank_run);
+
+ static mframe_t tank_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 4, null),
+ new mframe_t(GameAI.ai_run, 5, null),
+ new mframe_t(GameAI.ai_run, 3, null),
+ new mframe_t(GameAI.ai_run, 2, null),
+ new mframe_t(GameAI.ai_run, 5, null),
+ new mframe_t(GameAI.ai_run, 5, null),
+ new mframe_t(GameAI.ai_run, 4, null),
+ new mframe_t(GameAI.ai_run, 4, tank_footstep),
+ new mframe_t(GameAI.ai_run, 3, null),
+ new mframe_t(GameAI.ai_run, 5, null),
+ new mframe_t(GameAI.ai_run, 4, null),
+ new mframe_t(GameAI.ai_run, 5, null),
+ new mframe_t(GameAI.ai_run, 7, null),
+ new mframe_t(GameAI.ai_run, 7, null),
+ new mframe_t(GameAI.ai_run, 6, null),
+ new mframe_t(GameAI.ai_run, 6, tank_footstep) };
+
+ static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20,
+ tank_frames_run, null);
+
+ static mframe_t tank_frames_stop_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 3, null),
+ new mframe_t(GameAI.ai_run, 3, null),
+ new mframe_t(GameAI.ai_run, 2, null),
+ new mframe_t(GameAI.ai_run, 2, null),
+ new mframe_t(GameAI.ai_run, 4, tank_footstep) };
+
+ static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25,
+ tank_frames_stop_run, tank_walk);
+
+ //
+ // pain
+ //
+
+ static mframe_t tank_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104,
+ tank_frames_pain1, tank_run);
+
+ static mframe_t tank_frames_pain2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205,
+ tank_frames_pain2, tank_run);
+
+ static mframe_t tank_frames_pain3[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -7, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, tank_footstep) };
+
+ static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316,
+ tank_frames_pain3, tank_run);
+
+ static EntPainAdapter tank_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum |= 1;
+
+ if (damage <= 10)
+ return;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ if (damage <= 30)
+ if (Lib.random() > 0.2)
+ return;
+
+ // If hard or nightmare, don't go into pain while attacking
+ if (GameBase.skill.value >= 2) {
+ if ((self.s.frame >= FRAME_attak301)
+ && (self.s.frame <= FRAME_attak330))
+ return;
+ if ((self.s.frame >= FRAME_attak101)
+ && (self.s.frame <= FRAME_attak116))
+ return;
+ }
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1,
+ Defines.ATTN_NORM, 0);
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (damage <= 30)
+ self.monsterinfo.currentmove = tank_move_pain1;
+ else if (damage <= 60)
+ self.monsterinfo.currentmove = tank_move_pain2;
+ else
+ self.monsterinfo.currentmove = tank_move_pain3;
+ }
+ };
+
+ //
+ // attacks
+ //
+
+ static EntThinkAdapter TankBlaster = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ float[] start = { 0, 0, 0 };
+ float[] end = { 0, 0, 0 };
+ float[] dir = { 0, 0, 0 };
+ int flash_number;
+
+ if (self.s.frame == FRAME_attak110)
+ flash_number = Defines.MZ2_TANK_BLASTER_1;
+ else if (self.s.frame == FRAME_attak113)
+ flash_number = Defines.MZ2_TANK_BLASTER_2;
+ else
+ // (self.s.frame == FRAME_attak116)
+ flash_number = Defines.MZ2_TANK_BLASTER_3;
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[flash_number], forward, right,
+ start);
+
+ Math3D.VectorCopy(self.enemy.s.origin, end);
+ end[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(end, start, dir);
+
+ Monster.monster_fire_blaster(self, start, dir, 30, 800,
+ flash_number, Defines.EF_BLASTER);
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter TankStrike = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_strike, 1,
+ Defines.ATTN_NORM, 0);
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter TankRocket = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ float[] start = { 0, 0, 0 };
+ float[] dir = { 0, 0, 0 };
+ float[] vec = { 0, 0, 0 };
+ int flash_number;
+
+ if (self.s.frame == FRAME_attak324)
+ flash_number = Defines.MZ2_TANK_ROCKET_1;
+ else if (self.s.frame == FRAME_attak327)
+ flash_number = Defines.MZ2_TANK_ROCKET_2;
+ else
+ // (self.s.frame == FRAME_attak330)
+ flash_number = Defines.MZ2_TANK_ROCKET_3;
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[flash_number], forward, right,
+ start);
+
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, dir);
+ Math3D.VectorNormalize(dir);
+
+ Monster
+ .monster_fire_rocket(self, start, dir, 50, 550,
+ flash_number);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter TankMachineGun = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ float[] dir = { 0, 0, 0 };
+ float[] vec = { 0, 0, 0 };
+ float[] start = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ int flash_number;
+
+ flash_number = Defines.MZ2_TANK_MACHINEGUN_1
+ + (self.s.frame - FRAME_attak406);
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[flash_number], forward, right,
+ start);
+
+ if (self.enemy != null) {
+ Math3D.VectorCopy(self.enemy.s.origin, vec);
+ vec[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(vec, start, vec);
+ Math3D.vectoangles(vec, vec);
+ dir[0] = vec[0];
+ } else {
+ dir[0] = 0;
+ }
+ if (self.s.frame <= FRAME_attak415)
+ dir[1] = self.s.angles[1] - 8 * (self.s.frame - FRAME_attak411);
+ else
+ dir[1] = self.s.angles[1] + 8 * (self.s.frame - FRAME_attak419);
+ dir[2] = 0;
+
+ Math3D.AngleVectors(dir, forward, null, null);
+
+ Monster.monster_fire_bullet(self, start, forward, 20, 4,
+ Defines.DEFAULT_BULLET_HSPREAD,
+ Defines.DEFAULT_BULLET_VSPREAD, flash_number);
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter tank_reattack_blaster = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameBase.skill.value >= 2)
+ if (GameUtil.visible(self, self.enemy))
+ if (self.enemy.health > 0)
+ if (Lib.random() <= 0.6) {
+ self.monsterinfo.currentmove = tank_move_reattack_blast;
+ return true;
+ }
+ self.monsterinfo.currentmove = tank_move_attack_post_blast;
+ return true;
+ }
+ };
+
+ static mframe_t tank_frames_attack_blast[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -1, null),
+ new mframe_t(GameAI.ai_charge, -2, null),
+ new mframe_t(GameAI.ai_charge, -1, null),
+ new mframe_t(GameAI.ai_charge, -1, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, TankBlaster),
+ // 10
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, TankBlaster),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, TankBlaster) // 16
+ };
+
+ static mmove_t tank_move_attack_blast = new mmove_t(FRAME_attak101,
+ FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster);
+
+ static mframe_t tank_frames_reattack_blast[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, TankBlaster),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, TankBlaster) // 16)
+ };
+
+ static mmove_t tank_move_reattack_blast = new mmove_t(FRAME_attak111,
+ FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster);
+
+ static mframe_t tank_frames_attack_post_blast[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null), // 17)
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, -2, tank_footstep) // 22
+ };
+
+ static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117,
+ FRAME_attak122, tank_frames_attack_post_blast, tank_run);
+
+ static EntThinkAdapter tank_poststrike = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.enemy = null;
+ tank_run.think(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter tank_doattack_rocket = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = tank_move_attack_fire_rocket;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter tank_refire_rocket = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ // Only on hard or nightmare
+ if (GameBase.skill.value >= 2)
+ if (self.enemy.health > 0)
+ if (GameUtil.visible(self, self.enemy))
+ if (Lib.random() <= 0.4) {
+ self.monsterinfo.currentmove = tank_move_attack_fire_rocket;
+ return true;
+ }
+ self.monsterinfo.currentmove = tank_move_attack_post_rocket;
+ return true;
+ }
+ };
+
+ static mframe_t tank_frames_attack_strike[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 6, null),
+ new mframe_t(GameAI.ai_move, 7, null),
+ new mframe_t(GameAI.ai_move, 9, tank_footstep),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 2, tank_footstep),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 0, tank_windup),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, TankStrike),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -3, null),
+ new mframe_t(GameAI.ai_move, -10, null),
+ new mframe_t(GameAI.ai_move, -10, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, -3, null),
+ new mframe_t(GameAI.ai_move, -2, tank_footstep) };
+
+ static mmove_t tank_move_attack_strike = new mmove_t(FRAME_attak201,
+ FRAME_attak238, tank_frames_attack_strike, tank_poststrike);
+
+ static mframe_t tank_frames_attack_pre_rocket[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ // 10)
+
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 1, null),
+ new mframe_t(GameAI.ai_charge, 2, null),
+ new mframe_t(GameAI.ai_charge, 7, null),
+ new mframe_t(GameAI.ai_charge, 7, null),
+ new mframe_t(GameAI.ai_charge, 7, tank_footstep),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ // 20)
+
+ new mframe_t(GameAI.ai_charge, -3, null) };
+
+ static mmove_t tank_move_attack_pre_rocket = new mmove_t(FRAME_attak301,
+ FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket);
+
+ static mframe_t tank_frames_attack_fire_rocket[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, -3, null), // Loop Start 22 )
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, TankRocket), // 24)
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, TankRocket),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -1, TankRocket) // 30 Loop End
+ };
+
+ static mmove_t tank_move_attack_fire_rocket = new mmove_t(FRAME_attak322,
+ FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket);
+
+ static mframe_t tank_frames_attack_post_rocket[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null), // 31)
+ new mframe_t(GameAI.ai_charge, -1, null),
+ new mframe_t(GameAI.ai_charge, -1, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 2, null),
+ new mframe_t(GameAI.ai_charge, 3, null),
+ new mframe_t(GameAI.ai_charge, 4, null),
+ new mframe_t(GameAI.ai_charge, 2, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ // 40)
+
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -9, null),
+ new mframe_t(GameAI.ai_charge, -8, null),
+ new mframe_t(GameAI.ai_charge, -7, null),
+ new mframe_t(GameAI.ai_charge, -1, null),
+ new mframe_t(GameAI.ai_charge, -1, tank_footstep),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ // 50)
+
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t tank_move_attack_post_rocket = new mmove_t(FRAME_attak331,
+ FRAME_attak353, tank_frames_attack_post_rocket, tank_run);
+
+ static mframe_t tank_frames_attack_chain[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(null, 0, TankMachineGun),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t tank_move_attack_chain = new mmove_t(FRAME_attak401,
+ FRAME_attak429, tank_frames_attack_chain, tank_run);
+
+ static EntThinkAdapter tank_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] vec = { 0, 0, 0 };
+ float range;
+ float r;
+
+ if (self.enemy.health < 0) {
+ self.monsterinfo.currentmove = tank_move_attack_strike;
+ self.monsterinfo.aiflags &= ~Defines.AI_BRUTAL;
+ return true;
+ }
+
+ Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
+ range = Math3D.VectorLength(vec);
+
+ r = Lib.random();
+
+ if (range <= 125) {
+ if (r < 0.4)
+ self.monsterinfo.currentmove = tank_move_attack_chain;
+ else
+ self.monsterinfo.currentmove = tank_move_attack_blast;
+ } else if (range <= 250) {
+ if (r < 0.5)
+ self.monsterinfo.currentmove = tank_move_attack_chain;
+ else
+ self.monsterinfo.currentmove = tank_move_attack_blast;
+ } else {
+ if (r < 0.33)
+ self.monsterinfo.currentmove = tank_move_attack_chain;
+ else if (r < 0.66) {
+ self.monsterinfo.currentmove = tank_move_attack_pre_rocket;
+ self.pain_debounce_time = GameBase.level.time + 5.0f; // no
+ // pain
+ // for
+ // a
+ // while
+ } else
+ self.monsterinfo.currentmove = tank_move_attack_blast;
+ }
+ return true;
+ }
+ };
+
+ //
+ // death
+ //
+ static EntThinkAdapter tank_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -16);
+ Math3D.VectorSet(self.maxs, 16, 16, -0);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t tank_frames_death1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -7, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 6, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -3, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -4, null),
+ new mframe_t(GameAI.ai_move, -6, null),
+ new mframe_t(GameAI.ai_move, -4, null),
+ new mframe_t(GameAI.ai_move, -5, null),
+ new mframe_t(GameAI.ai_move, -7, null),
+ new mframe_t(GameAI.ai_move, -15, tank_thud),
+ new mframe_t(GameAI.ai_move, -5, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t tank_move_death = new mmove_t(FRAME_death101,
+ FRAME_death132, tank_frames_death1, tank_dead);
+
+ static EntDieAdapter tank_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ int n;
+
+ // check for gib
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 1 /* 4 */; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_metal/tris.md2", damage,
+ Defines.GIB_METALLIC);
+ GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2",
+ damage, Defines.GIB_METALLIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ // regular death
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+
+ self.monsterinfo.currentmove = tank_move_death;
+
+ }
+ };
+
+ //
+ // monster_tank
+ //
+
+ /*
+ * QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush
+ * Trigger_Spawn Sight
+ */
+ /*
+ * QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush
+ * Trigger_Spawn Sight
+ */
+ static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return true;
+ }
+
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/tank/tris.md2");
+ Math3D.VectorSet(self.mins, -32, -32, -16);
+ Math3D.VectorSet(self.maxs, 32, 32, 72);
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+
+ sound_pain = GameBase.gi.soundindex("tank/tnkpain2.wav");
+ sound_thud = GameBase.gi.soundindex("tank/tnkdeth2.wav");
+ sound_idle = GameBase.gi.soundindex("tank/tnkidle1.wav");
+ sound_die = GameBase.gi.soundindex("tank/death.wav");
+ sound_step = GameBase.gi.soundindex("tank/step.wav");
+ sound_windup = GameBase.gi.soundindex("tank/tnkatck4.wav");
+ sound_strike = GameBase.gi.soundindex("tank/tnkatck5.wav");
+ sound_sight = GameBase.gi.soundindex("tank/sight1.wav");
+
+ GameBase.gi.soundindex("tank/tnkatck1.wav");
+ GameBase.gi.soundindex("tank/tnkatk2a.wav");
+ GameBase.gi.soundindex("tank/tnkatk2b.wav");
+ GameBase.gi.soundindex("tank/tnkatk2c.wav");
+ GameBase.gi.soundindex("tank/tnkatk2d.wav");
+ GameBase.gi.soundindex("tank/tnkatk2e.wav");
+ GameBase.gi.soundindex("tank/tnkatck3.wav");
+
+ if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) {
+ self.health = 1000;
+ self.gib_health = -225;
+ } else {
+ self.health = 750;
+ self.gib_health = -200;
+ }
+
+ self.mass = 500;
+
+ self.pain = tank_pain;
+ self.die = tank_die;
+ self.monsterinfo.stand = tank_stand;
+ self.monsterinfo.walk = tank_walk;
+ self.monsterinfo.run = tank_run;
+ self.monsterinfo.dodge = null;
+ self.monsterinfo.attack = tank_attack;
+ self.monsterinfo.melee = null;
+ self.monsterinfo.sight = tank_sight;
+ self.monsterinfo.idle = tank_idle;
+
+ GameBase.gi.linkentity(self);
+
+ self.monsterinfo.currentmove = tank_move_stand;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameAI.walkmonster_start.think(self);
+
+ if (Lib.strcmp(self.classname, "monster_tank_commander") == 0)
+ self.s.skinnum = 2;
+ return true;
+ }
+ };
+
+} \ No newline at end of file