diff options
Diffstat (limited to 'src/jake2/game/M_Tank.java')
-rw-r--r-- | src/jake2/game/M_Tank.java | 2635 |
1 files changed, 1501 insertions, 1134 deletions
diff --git a/src/jake2/game/M_Tank.java b/src/jake2/game/M_Tank.java index 26669a3..2dc1788 100644 --- a/src/jake2/game/M_Tank.java +++ b/src/jake2/game/M_Tank.java @@ -1,1143 +1,1510 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +// Created on 13.11.2003 by RST. +// $Id: M_Tank.java,v 1.3 2004-09-22 19:22:02 salomo Exp $ +package jake2.game; -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +import jake2.Defines; +import jake2.util.Lib; +import jake2.util.Math3D; -See the GNU General Public License for more details. +public class M_Tank { + // G:\quake2\baseq2\models/monsters/tank -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + // This file generated by qdata - Do NOT Modify -*/ + public final static int FRAME_stand01 = 0; -// Created on 13.11.2003 by RST. -// $Id: M_Tank.java,v 1.2 2004-07-08 15:58:43 hzi Exp $ + public final static int FRAME_stand02 = 1; -package jake2.game; + public final static int FRAME_stand03 = 2; + + public final static int FRAME_stand04 = 3; + + public final static int FRAME_stand05 = 4; + + public final static int FRAME_stand06 = 5; + + public final static int FRAME_stand07 = 6; + + public final static int FRAME_stand08 = 7; + + public final static int FRAME_stand09 = 8; + + public final static int FRAME_stand10 = 9; + + public final static int FRAME_stand11 = 10; + + public final static int FRAME_stand12 = 11; + + public final static int FRAME_stand13 = 12; + + public final static int FRAME_stand14 = 13; + + public final static int FRAME_stand15 = 14; + + public final static int FRAME_stand16 = 15; + + public final static int FRAME_stand17 = 16; + + public final static int FRAME_stand18 = 17; + + public final static int FRAME_stand19 = 18; + + public final static int FRAME_stand20 = 19; + + public final static int FRAME_stand21 = 20; + + public final static int FRAME_stand22 = 21; + + public final static int FRAME_stand23 = 22; + + public final static int FRAME_stand24 = 23; + + public final static int FRAME_stand25 = 24; + + public final static int FRAME_stand26 = 25; + + public final static int FRAME_stand27 = 26; + + public final static int FRAME_stand28 = 27; + + public final static int FRAME_stand29 = 28; + + public final static int FRAME_stand30 = 29; + + public final static int FRAME_walk01 = 30; + + public final static int FRAME_walk02 = 31; + + public final static int FRAME_walk03 = 32; + + public final static int FRAME_walk04 = 33; + + public final static int FRAME_walk05 = 34; + + public final static int FRAME_walk06 = 35; + + public final static int FRAME_walk07 = 36; + + public final static int FRAME_walk08 = 37; + + public final static int FRAME_walk09 = 38; + + public final static int FRAME_walk10 = 39; + + public final static int FRAME_walk11 = 40; + + public final static int FRAME_walk12 = 41; + + public final static int FRAME_walk13 = 42; + + public final static int FRAME_walk14 = 43; + + public final static int FRAME_walk15 = 44; + + public final static int FRAME_walk16 = 45; + + public final static int FRAME_walk17 = 46; + + public final static int FRAME_walk18 = 47; + + public final static int FRAME_walk19 = 48; + + public final static int FRAME_walk20 = 49; + + public final static int FRAME_walk21 = 50; + + public final static int FRAME_walk22 = 51; + + public final static int FRAME_walk23 = 52; + + public final static int FRAME_walk24 = 53; + + public final static int FRAME_walk25 = 54; + + public final static int FRAME_attak101 = 55; + + public final static int FRAME_attak102 = 56; + + public final static int FRAME_attak103 = 57; + + public final static int FRAME_attak104 = 58; + + public final static int FRAME_attak105 = 59; + + public final static int FRAME_attak106 = 60; + + public final static int FRAME_attak107 = 61; + + public final static int FRAME_attak108 = 62; + + public final static int FRAME_attak109 = 63; + + public final static int FRAME_attak110 = 64; + + public final static int FRAME_attak111 = 65; + + public final static int FRAME_attak112 = 66; + + public final static int FRAME_attak113 = 67; + + public final static int FRAME_attak114 = 68; + + public final static int FRAME_attak115 = 69; + + public final static int FRAME_attak116 = 70; + + public final static int FRAME_attak117 = 71; + + public final static int FRAME_attak118 = 72; + + public final static int FRAME_attak119 = 73; + + public final static int FRAME_attak120 = 74; + + public final static int FRAME_attak121 = 75; + + public final static int FRAME_attak122 = 76; + + public final static int FRAME_attak201 = 77; + + public final static int FRAME_attak202 = 78; + + public final static int FRAME_attak203 = 79; + + public final static int FRAME_attak204 = 80; + + public final static int FRAME_attak205 = 81; + + public final static int FRAME_attak206 = 82; + + public final static int FRAME_attak207 = 83; + + public final static int FRAME_attak208 = 84; + + public final static int FRAME_attak209 = 85; + + public final static int FRAME_attak210 = 86; + + public final static int FRAME_attak211 = 87; + + public final static int FRAME_attak212 = 88; + + public final static int FRAME_attak213 = 89; + + public final static int FRAME_attak214 = 90; + + public final static int FRAME_attak215 = 91; + + public final static int FRAME_attak216 = 92; + + public final static int FRAME_attak217 = 93; + + public final static int FRAME_attak218 = 94; + + public final static int FRAME_attak219 = 95; + + public final static int FRAME_attak220 = 96; + + public final static int FRAME_attak221 = 97; + + public final static int FRAME_attak222 = 98; + + public final static int FRAME_attak223 = 99; + + public final static int FRAME_attak224 = 100; + + public final static int FRAME_attak225 = 101; + + public final static int FRAME_attak226 = 102; + + public final static int FRAME_attak227 = 103; + + public final static int FRAME_attak228 = 104; + + public final static int FRAME_attak229 = 105; + + public final static int FRAME_attak230 = 106; + + public final static int FRAME_attak231 = 107; + + public final static int FRAME_attak232 = 108; + + public final static int FRAME_attak233 = 109; + + public final static int FRAME_attak234 = 110; + + public final static int FRAME_attak235 = 111; + + public final static int FRAME_attak236 = 112; + + public final static int FRAME_attak237 = 113; + + public final static int FRAME_attak238 = 114; + + public final static int FRAME_attak301 = 115; + + public final static int FRAME_attak302 = 116; + + public final static int FRAME_attak303 = 117; + + public final static int FRAME_attak304 = 118; + + public final static int FRAME_attak305 = 119; + + public final static int FRAME_attak306 = 120; + + public final static int FRAME_attak307 = 121; + + public final static int FRAME_attak308 = 122; + + public final static int FRAME_attak309 = 123; + + public final static int FRAME_attak310 = 124; + + public final static int FRAME_attak311 = 125; + + public final static int FRAME_attak312 = 126; + + public final static int FRAME_attak313 = 127; + + public final static int FRAME_attak314 = 128; + + public final static int FRAME_attak315 = 129; + + public final static int FRAME_attak316 = 130; + + public final static int FRAME_attak317 = 131; + + public final static int FRAME_attak318 = 132; + + public final static int FRAME_attak319 = 133; + + public final static int FRAME_attak320 = 134; + + public final static int FRAME_attak321 = 135; + + public final static int FRAME_attak322 = 136; + + public final static int FRAME_attak323 = 137; + + public final static int FRAME_attak324 = 138; + + public final static int FRAME_attak325 = 139; + + public final static int FRAME_attak326 = 140; + + public final static int FRAME_attak327 = 141; + + public final static int FRAME_attak328 = 142; + + public final static int FRAME_attak329 = 143; + + public final static int FRAME_attak330 = 144; + + public final static int FRAME_attak331 = 145; + + public final static int FRAME_attak332 = 146; + + public final static int FRAME_attak333 = 147; + + public final static int FRAME_attak334 = 148; + + public final static int FRAME_attak335 = 149; + + public final static int FRAME_attak336 = 150; + + public final static int FRAME_attak337 = 151; + + public final static int FRAME_attak338 = 152; + + public final static int FRAME_attak339 = 153; + + public final static int FRAME_attak340 = 154; + + public final static int FRAME_attak341 = 155; + + public final static int FRAME_attak342 = 156; + + public final static int FRAME_attak343 = 157; + + public final static int FRAME_attak344 = 158; + + public final static int FRAME_attak345 = 159; + + public final static int FRAME_attak346 = 160; + + public final static int FRAME_attak347 = 161; + + public final static int FRAME_attak348 = 162; + + public final static int FRAME_attak349 = 163; + + public final static int FRAME_attak350 = 164; + + public final static int FRAME_attak351 = 165; + + public final static int FRAME_attak352 = 166; + + public final static int FRAME_attak353 = 167; + + public final static int FRAME_attak401 = 168; + + public final static int FRAME_attak402 = 169; + + public final static int FRAME_attak403 = 170; + + public final static int FRAME_attak404 = 171; + + public final static int FRAME_attak405 = 172; + + public final static int FRAME_attak406 = 173; + + public final static int FRAME_attak407 = 174; + + public final static int FRAME_attak408 = 175; + + public final static int FRAME_attak409 = 176; + + public final static int FRAME_attak410 = 177; + + public final static int FRAME_attak411 = 178; + + public final static int FRAME_attak412 = 179; + + public final static int FRAME_attak413 = 180; + + public final static int FRAME_attak414 = 181; + + public final static int FRAME_attak415 = 182; + + public final static int FRAME_attak416 = 183; + + public final static int FRAME_attak417 = 184; + + public final static int FRAME_attak418 = 185; + + public final static int FRAME_attak419 = 186; + + public final static int FRAME_attak420 = 187; + + public final static int FRAME_attak421 = 188; + + public final static int FRAME_attak422 = 189; + + public final static int FRAME_attak423 = 190; + + public final static int FRAME_attak424 = 191; + + public final static int FRAME_attak425 = 192; + + public final static int FRAME_attak426 = 193; + + public final static int FRAME_attak427 = 194; + + public final static int FRAME_attak428 = 195; + + public final static int FRAME_attak429 = 196; + + public final static int FRAME_pain101 = 197; + + public final static int FRAME_pain102 = 198; + + public final static int FRAME_pain103 = 199; + + public final static int FRAME_pain104 = 200; + + public final static int FRAME_pain201 = 201; + + public final static int FRAME_pain202 = 202; + + public final static int FRAME_pain203 = 203; + + public final static int FRAME_pain204 = 204; + + public final static int FRAME_pain205 = 205; + + public final static int FRAME_pain301 = 206; + + public final static int FRAME_pain302 = 207; + + public final static int FRAME_pain303 = 208; + + public final static int FRAME_pain304 = 209; + + public final static int FRAME_pain305 = 210; + + public final static int FRAME_pain306 = 211; + + public final static int FRAME_pain307 = 212; + + public final static int FRAME_pain308 = 213; + + public final static int FRAME_pain309 = 214; + + public final static int FRAME_pain310 = 215; + + public final static int FRAME_pain311 = 216; + + public final static int FRAME_pain312 = 217; + + public final static int FRAME_pain313 = 218; + + public final static int FRAME_pain314 = 219; + + public final static int FRAME_pain315 = 220; + + public final static int FRAME_pain316 = 221; + + public final static int FRAME_death101 = 222; + + public final static int FRAME_death102 = 223; + + public final static int FRAME_death103 = 224; + + public final static int FRAME_death104 = 225; + + public final static int FRAME_death105 = 226; + + public final static int FRAME_death106 = 227; + + public final static int FRAME_death107 = 228; + + public final static int FRAME_death108 = 229; + + public final static int FRAME_death109 = 230; + + public final static int FRAME_death110 = 231; + + public final static int FRAME_death111 = 232; + + public final static int FRAME_death112 = 233; + + public final static int FRAME_death113 = 234; + + public final static int FRAME_death114 = 235; + + public final static int FRAME_death115 = 236; + + public final static int FRAME_death116 = 237; + + public final static int FRAME_death117 = 238; + + public final static int FRAME_death118 = 239; + + public final static int FRAME_death119 = 240; + + public final static int FRAME_death120 = 241; + + public final static int FRAME_death121 = 242; + + public final static int FRAME_death122 = 243; + + public final static int FRAME_death123 = 244; + + public final static int FRAME_death124 = 245; + + public final static int FRAME_death125 = 246; + + public final static int FRAME_death126 = 247; + + public final static int FRAME_death127 = 248; + + public final static int FRAME_death128 = 249; + + public final static int FRAME_death129 = 250; + + public final static int FRAME_death130 = 251; + + public final static int FRAME_death131 = 252; + + public final static int FRAME_death132 = 253; + + public final static int FRAME_recln101 = 254; + + public final static int FRAME_recln102 = 255; + + public final static int FRAME_recln103 = 256; + + public final static int FRAME_recln104 = 257; + + public final static int FRAME_recln105 = 258; + + public final static int FRAME_recln106 = 259; + + public final static int FRAME_recln107 = 260; + + public final static int FRAME_recln108 = 261; + + public final static int FRAME_recln109 = 262; + + public final static int FRAME_recln110 = 263; + + public final static int FRAME_recln111 = 264; + + public final static int FRAME_recln112 = 265; + + public final static int FRAME_recln113 = 266; + + public final static int FRAME_recln114 = 267; + + public final static int FRAME_recln115 = 268; + + public final static int FRAME_recln116 = 269; + + public final static int FRAME_recln117 = 270; + + public final static int FRAME_recln118 = 271; + + public final static int FRAME_recln119 = 272; + + public final static int FRAME_recln120 = 273; + + public final static int FRAME_recln121 = 274; + + public final static int FRAME_recln122 = 275; + + public final static int FRAME_recln123 = 276; + + public final static int FRAME_recln124 = 277; + + public final static int FRAME_recln125 = 278; + + public final static int FRAME_recln126 = 279; + + public final static int FRAME_recln127 = 280; + + public final static int FRAME_recln128 = 281; + + public final static int FRAME_recln129 = 282; + + public final static int FRAME_recln130 = 283; + + public final static int FRAME_recln131 = 284; + + public final static int FRAME_recln132 = 285; + + public final static int FRAME_recln133 = 286; + + public final static int FRAME_recln134 = 287; + + public final static int FRAME_recln135 = 288; + + public final static int FRAME_recln136 = 289; + + public final static int FRAME_recln137 = 290; + + public final static int FRAME_recln138 = 291; + + public final static int FRAME_recln139 = 292; + + public final static int FRAME_recln140 = 293; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_thud; + + static int sound_pain; + + static int sound_idle; + + static int sound_die; + + static int sound_step; + + static int sound_sight; + + static int sound_windup; + + static int sound_strike; + + // + // misc + // + + static EntInteractAdapter tank_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter tank_footstep = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter tank_thud = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_BODY, sound_thud, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; -import jake2.util.*; -import jake2.util.*; - -public class M_Tank extends M_Player { - // G:\quake2\baseq2\models/monsters/tank - - // This file generated by qdata - Do NOT Modify - - public final static int FRAME_stand01 = 0; - public final static int FRAME_stand02 = 1; - public final static int FRAME_stand03 = 2; - public final static int FRAME_stand04 = 3; - public final static int FRAME_stand05 = 4; - public final static int FRAME_stand06 = 5; - public final static int FRAME_stand07 = 6; - public final static int FRAME_stand08 = 7; - public final static int FRAME_stand09 = 8; - public final static int FRAME_stand10 = 9; - public final static int FRAME_stand11 = 10; - public final static int FRAME_stand12 = 11; - public final static int FRAME_stand13 = 12; - public final static int FRAME_stand14 = 13; - public final static int FRAME_stand15 = 14; - public final static int FRAME_stand16 = 15; - public final static int FRAME_stand17 = 16; - public final static int FRAME_stand18 = 17; - public final static int FRAME_stand19 = 18; - public final static int FRAME_stand20 = 19; - public final static int FRAME_stand21 = 20; - public final static int FRAME_stand22 = 21; - public final static int FRAME_stand23 = 22; - public final static int FRAME_stand24 = 23; - public final static int FRAME_stand25 = 24; - public final static int FRAME_stand26 = 25; - public final static int FRAME_stand27 = 26; - public final static int FRAME_stand28 = 27; - public final static int FRAME_stand29 = 28; - public final static int FRAME_stand30 = 29; - public final static int FRAME_walk01 = 30; - public final static int FRAME_walk02 = 31; - public final static int FRAME_walk03 = 32; - public final static int FRAME_walk04 = 33; - public final static int FRAME_walk05 = 34; - public final static int FRAME_walk06 = 35; - public final static int FRAME_walk07 = 36; - public final static int FRAME_walk08 = 37; - public final static int FRAME_walk09 = 38; - public final static int FRAME_walk10 = 39; - public final static int FRAME_walk11 = 40; - public final static int FRAME_walk12 = 41; - public final static int FRAME_walk13 = 42; - public final static int FRAME_walk14 = 43; - public final static int FRAME_walk15 = 44; - public final static int FRAME_walk16 = 45; - public final static int FRAME_walk17 = 46; - public final static int FRAME_walk18 = 47; - public final static int FRAME_walk19 = 48; - public final static int FRAME_walk20 = 49; - public final static int FRAME_walk21 = 50; - public final static int FRAME_walk22 = 51; - public final static int FRAME_walk23 = 52; - public final static int FRAME_walk24 = 53; - public final static int FRAME_walk25 = 54; - public final static int FRAME_attak101 = 55; - public final static int FRAME_attak102 = 56; - public final static int FRAME_attak103 = 57; - public final static int FRAME_attak104 = 58; - public final static int FRAME_attak105 = 59; - public final static int FRAME_attak106 = 60; - public final static int FRAME_attak107 = 61; - public final static int FRAME_attak108 = 62; - public final static int FRAME_attak109 = 63; - public final static int FRAME_attak110 = 64; - public final static int FRAME_attak111 = 65; - public final static int FRAME_attak112 = 66; - public final static int FRAME_attak113 = 67; - public final static int FRAME_attak114 = 68; - public final static int FRAME_attak115 = 69; - public final static int FRAME_attak116 = 70; - public final static int FRAME_attak117 = 71; - public final static int FRAME_attak118 = 72; - public final static int FRAME_attak119 = 73; - public final static int FRAME_attak120 = 74; - public final static int FRAME_attak121 = 75; - public final static int FRAME_attak122 = 76; - public final static int FRAME_attak201 = 77; - public final static int FRAME_attak202 = 78; - public final static int FRAME_attak203 = 79; - public final static int FRAME_attak204 = 80; - public final static int FRAME_attak205 = 81; - public final static int FRAME_attak206 = 82; - public final static int FRAME_attak207 = 83; - public final static int FRAME_attak208 = 84; - public final static int FRAME_attak209 = 85; - public final static int FRAME_attak210 = 86; - public final static int FRAME_attak211 = 87; - public final static int FRAME_attak212 = 88; - public final static int FRAME_attak213 = 89; - public final static int FRAME_attak214 = 90; - public final static int FRAME_attak215 = 91; - public final static int FRAME_attak216 = 92; - public final static int FRAME_attak217 = 93; - public final static int FRAME_attak218 = 94; - public final static int FRAME_attak219 = 95; - public final static int FRAME_attak220 = 96; - public final static int FRAME_attak221 = 97; - public final static int FRAME_attak222 = 98; - public final static int FRAME_attak223 = 99; - public final static int FRAME_attak224 = 100; - public final static int FRAME_attak225 = 101; - public final static int FRAME_attak226 = 102; - public final static int FRAME_attak227 = 103; - public final static int FRAME_attak228 = 104; - public final static int FRAME_attak229 = 105; - public final static int FRAME_attak230 = 106; - public final static int FRAME_attak231 = 107; - public final static int FRAME_attak232 = 108; - public final static int FRAME_attak233 = 109; - public final static int FRAME_attak234 = 110; - public final static int FRAME_attak235 = 111; - public final static int FRAME_attak236 = 112; - public final static int FRAME_attak237 = 113; - public final static int FRAME_attak238 = 114; - public final static int FRAME_attak301 = 115; - public final static int FRAME_attak302 = 116; - public final static int FRAME_attak303 = 117; - public final static int FRAME_attak304 = 118; - public final static int FRAME_attak305 = 119; - public final static int FRAME_attak306 = 120; - public final static int FRAME_attak307 = 121; - public final static int FRAME_attak308 = 122; - public final static int FRAME_attak309 = 123; - public final static int FRAME_attak310 = 124; - public final static int FRAME_attak311 = 125; - public final static int FRAME_attak312 = 126; - public final static int FRAME_attak313 = 127; - public final static int FRAME_attak314 = 128; - public final static int FRAME_attak315 = 129; - public final static int FRAME_attak316 = 130; - public final static int FRAME_attak317 = 131; - public final static int FRAME_attak318 = 132; - public final static int FRAME_attak319 = 133; - public final static int FRAME_attak320 = 134; - public final static int FRAME_attak321 = 135; - public final static int FRAME_attak322 = 136; - public final static int FRAME_attak323 = 137; - public final static int FRAME_attak324 = 138; - public final static int FRAME_attak325 = 139; - public final static int FRAME_attak326 = 140; - public final static int FRAME_attak327 = 141; - public final static int FRAME_attak328 = 142; - public final static int FRAME_attak329 = 143; - public final static int FRAME_attak330 = 144; - public final static int FRAME_attak331 = 145; - public final static int FRAME_attak332 = 146; - public final static int FRAME_attak333 = 147; - public final static int FRAME_attak334 = 148; - public final static int FRAME_attak335 = 149; - public final static int FRAME_attak336 = 150; - public final static int FRAME_attak337 = 151; - public final static int FRAME_attak338 = 152; - public final static int FRAME_attak339 = 153; - public final static int FRAME_attak340 = 154; - public final static int FRAME_attak341 = 155; - public final static int FRAME_attak342 = 156; - public final static int FRAME_attak343 = 157; - public final static int FRAME_attak344 = 158; - public final static int FRAME_attak345 = 159; - public final static int FRAME_attak346 = 160; - public final static int FRAME_attak347 = 161; - public final static int FRAME_attak348 = 162; - public final static int FRAME_attak349 = 163; - public final static int FRAME_attak350 = 164; - public final static int FRAME_attak351 = 165; - public final static int FRAME_attak352 = 166; - public final static int FRAME_attak353 = 167; - public final static int FRAME_attak401 = 168; - public final static int FRAME_attak402 = 169; - public final static int FRAME_attak403 = 170; - public final static int FRAME_attak404 = 171; - public final static int FRAME_attak405 = 172; - public final static int FRAME_attak406 = 173; - public final static int FRAME_attak407 = 174; - public final static int FRAME_attak408 = 175; - public final static int FRAME_attak409 = 176; - public final static int FRAME_attak410 = 177; - public final static int FRAME_attak411 = 178; - public final static int FRAME_attak412 = 179; - public final static int FRAME_attak413 = 180; - public final static int FRAME_attak414 = 181; - public final static int FRAME_attak415 = 182; - public final static int FRAME_attak416 = 183; - public final static int FRAME_attak417 = 184; - public final static int FRAME_attak418 = 185; - public final static int FRAME_attak419 = 186; - public final static int FRAME_attak420 = 187; - public final static int FRAME_attak421 = 188; - public final static int FRAME_attak422 = 189; - public final static int FRAME_attak423 = 190; - public final static int FRAME_attak424 = 191; - public final static int FRAME_attak425 = 192; - public final static int FRAME_attak426 = 193; - public final static int FRAME_attak427 = 194; - public final static int FRAME_attak428 = 195; - public final static int FRAME_attak429 = 196; - public final static int FRAME_pain101 = 197; - public final static int FRAME_pain102 = 198; - public final static int FRAME_pain103 = 199; - public final static int FRAME_pain104 = 200; - public final static int FRAME_pain201 = 201; - public final static int FRAME_pain202 = 202; - public final static int FRAME_pain203 = 203; - public final static int FRAME_pain204 = 204; - public final static int FRAME_pain205 = 205; - public final static int FRAME_pain301 = 206; - public final static int FRAME_pain302 = 207; - public final static int FRAME_pain303 = 208; - public final static int FRAME_pain304 = 209; - public final static int FRAME_pain305 = 210; - public final static int FRAME_pain306 = 211; - public final static int FRAME_pain307 = 212; - public final static int FRAME_pain308 = 213; - public final static int FRAME_pain309 = 214; - public final static int FRAME_pain310 = 215; - public final static int FRAME_pain311 = 216; - public final static int FRAME_pain312 = 217; - public final static int FRAME_pain313 = 218; - public final static int FRAME_pain314 = 219; - public final static int FRAME_pain315 = 220; - public final static int FRAME_pain316 = 221; - public final static int FRAME_death101 = 222; - public final static int FRAME_death102 = 223; - public final static int FRAME_death103 = 224; - public final static int FRAME_death104 = 225; - public final static int FRAME_death105 = 226; - public final static int FRAME_death106 = 227; - public final static int FRAME_death107 = 228; - public final static int FRAME_death108 = 229; - public final static int FRAME_death109 = 230; - public final static int FRAME_death110 = 231; - public final static int FRAME_death111 = 232; - public final static int FRAME_death112 = 233; - public final static int FRAME_death113 = 234; - public final static int FRAME_death114 = 235; - public final static int FRAME_death115 = 236; - public final static int FRAME_death116 = 237; - public final static int FRAME_death117 = 238; - public final static int FRAME_death118 = 239; - public final static int FRAME_death119 = 240; - public final static int FRAME_death120 = 241; - public final static int FRAME_death121 = 242; - public final static int FRAME_death122 = 243; - public final static int FRAME_death123 = 244; - public final static int FRAME_death124 = 245; - public final static int FRAME_death125 = 246; - public final static int FRAME_death126 = 247; - public final static int FRAME_death127 = 248; - public final static int FRAME_death128 = 249; - public final static int FRAME_death129 = 250; - public final static int FRAME_death130 = 251; - public final static int FRAME_death131 = 252; - public final static int FRAME_death132 = 253; - public final static int FRAME_recln101 = 254; - public final static int FRAME_recln102 = 255; - public final static int FRAME_recln103 = 256; - public final static int FRAME_recln104 = 257; - public final static int FRAME_recln105 = 258; - public final static int FRAME_recln106 = 259; - public final static int FRAME_recln107 = 260; - public final static int FRAME_recln108 = 261; - public final static int FRAME_recln109 = 262; - public final static int FRAME_recln110 = 263; - public final static int FRAME_recln111 = 264; - public final static int FRAME_recln112 = 265; - public final static int FRAME_recln113 = 266; - public final static int FRAME_recln114 = 267; - public final static int FRAME_recln115 = 268; - public final static int FRAME_recln116 = 269; - public final static int FRAME_recln117 = 270; - public final static int FRAME_recln118 = 271; - public final static int FRAME_recln119 = 272; - public final static int FRAME_recln120 = 273; - public final static int FRAME_recln121 = 274; - public final static int FRAME_recln122 = 275; - public final static int FRAME_recln123 = 276; - public final static int FRAME_recln124 = 277; - public final static int FRAME_recln125 = 278; - public final static int FRAME_recln126 = 279; - public final static int FRAME_recln127 = 280; - public final static int FRAME_recln128 = 281; - public final static int FRAME_recln129 = 282; - public final static int FRAME_recln130 = 283; - public final static int FRAME_recln131 = 284; - public final static int FRAME_recln132 = 285; - public final static int FRAME_recln133 = 286; - public final static int FRAME_recln134 = 287; - public final static int FRAME_recln135 = 288; - public final static int FRAME_recln136 = 289; - public final static int FRAME_recln137 = 290; - public final static int FRAME_recln138 = 291; - public final static int FRAME_recln139 = 292; - public final static int FRAME_recln140 = 293; - - public final static float MODEL_SCALE = 1.000000f; - - static int sound_thud; - static int sound_pain; - static int sound_idle; - static int sound_die; - static int sound_step; - static int sound_sight; - static int sound_windup; - static int sound_strike; - - // - // misc - // - - static EntInteractAdapter tank_sight = new EntInteractAdapter() { - public boolean interact(edict_t self, edict_t other) { - gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter tank_footstep = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter tank_thud = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter tank_windup = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter tank_idle = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); - return true; - } - }; - - // - // stand - // - - static mframe_t tank_frames_stand[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - static mmove_t tank_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, tank_frames_stand, null); - - static EntThinkAdapter tank_stand = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = tank_move_stand; - return true; - } - }; - - // - // walk - // - static EntThinkAdapter tank_run = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.enemy != null && self.enemy.client != null) - self.monsterinfo.aiflags |= AI_BRUTAL; - else - self.monsterinfo.aiflags &= ~AI_BRUTAL; - - if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { - self.monsterinfo.currentmove = tank_move_stand; - return true; - } - - if (self.monsterinfo.currentmove == tank_move_walk || self.monsterinfo.currentmove == tank_move_start_run) { - self.monsterinfo.currentmove = tank_move_run; - } else { - self.monsterinfo.currentmove = tank_move_start_run; - } - return true; - } - }; - - static EntThinkAdapter tank_walk = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = tank_move_walk; - return true; - } - }; - - static mframe_t tank_frames_start_walk[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 6, null), - new mframe_t(GameAIAdapters.ai_walk, 6, null), - new mframe_t(GameAIAdapters.ai_walk, 11, tank_footstep)}; - static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk); - - static mframe_t tank_frames_walk[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 5, null), - new mframe_t(GameAIAdapters.ai_walk, 3, null), - new mframe_t(GameAIAdapters.ai_walk, 2, null), - new mframe_t(GameAIAdapters.ai_walk, 5, null), - new mframe_t(GameAIAdapters.ai_walk, 5, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 4, tank_footstep), - new mframe_t(GameAIAdapters.ai_walk, 3, null), - new mframe_t(GameAIAdapters.ai_walk, 5, null), - new mframe_t(GameAIAdapters.ai_walk, 4, null), - new mframe_t(GameAIAdapters.ai_walk, 5, null), - new mframe_t(GameAIAdapters.ai_walk, 7, null), - new mframe_t(GameAIAdapters.ai_walk, 7, null), - new mframe_t(GameAIAdapters.ai_walk, 6, null), - new mframe_t(GameAIAdapters.ai_walk, 6, tank_footstep)}; - static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_walk, null); - - static mframe_t tank_frames_stop_walk[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 3, null), - new mframe_t(GameAIAdapters.ai_walk, 3, null), - new mframe_t(GameAIAdapters.ai_walk, 2, null), - new mframe_t(GameAIAdapters.ai_walk, 2, null), - new mframe_t(GameAIAdapters.ai_walk, 4, tank_footstep)}; - static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand); - - // - // run - // - - static mframe_t tank_frames_start_run[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 0, null), - new mframe_t(GameAIAdapters.ai_run, 6, null), - new mframe_t(GameAIAdapters.ai_run, 6, null), - new mframe_t(GameAIAdapters.ai_run, 11, tank_footstep)}; - static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run); - - static mframe_t tank_frames_run[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 4, null), - new mframe_t(GameAIAdapters.ai_run, 5, null), - new mframe_t(GameAIAdapters.ai_run, 3, null), - new mframe_t(GameAIAdapters.ai_run, 2, null), - new mframe_t(GameAIAdapters.ai_run, 5, null), - new mframe_t(GameAIAdapters.ai_run, 5, null), - new mframe_t(GameAIAdapters.ai_run, 4, null), - new mframe_t(GameAIAdapters.ai_run, 4, tank_footstep), - new mframe_t(GameAIAdapters.ai_run, 3, null), - new mframe_t(GameAIAdapters.ai_run, 5, null), - new mframe_t(GameAIAdapters.ai_run, 4, null), - new mframe_t(GameAIAdapters.ai_run, 5, null), - new mframe_t(GameAIAdapters.ai_run, 7, null), - new mframe_t(GameAIAdapters.ai_run, 7, null), - new mframe_t(GameAIAdapters.ai_run, 6, null), - new mframe_t(GameAIAdapters.ai_run, 6, tank_footstep)}; - static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_run, null); - - static mframe_t tank_frames_stop_run[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 3, null), - new mframe_t(GameAIAdapters.ai_run, 3, null), - new mframe_t(GameAIAdapters.ai_run, 2, null), - new mframe_t(GameAIAdapters.ai_run, 2, null), - new mframe_t(GameAIAdapters.ai_run, 4, tank_footstep)}; - static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk); - - // - // pain - // - - static mframe_t tank_frames_pain1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run); - - static mframe_t tank_frames_pain2[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run); - - static mframe_t tank_frames_pain3[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, -7, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, tank_footstep)}; - static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run); - - static EntPainAdapter tank_pain = new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - if (self.health < (self.max_health / 2)) - self.s.skinnum |= 1; - - if (damage <= 10) - return; - - if (level.time < self.pain_debounce_time) - return; - - if (damage <= 30) - if (Lib.random() > 0.2) - return; - - // If hard or nightmare, don't go into pain while attacking - if (skill.value >= 2) { - if ((self.s.frame >= FRAME_attak301) && (self.s.frame <= FRAME_attak330)) - return; - if ((self.s.frame >= FRAME_attak101) && (self.s.frame <= FRAME_attak116)) - return; - } - - self.pain_debounce_time = level.time + 3; - gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); - - if (skill.value == 3) - return; // no pain anims in nightmare - - if (damage <= 30) - self.monsterinfo.currentmove = tank_move_pain1; - else if (damage <= 60) - self.monsterinfo.currentmove = tank_move_pain2; - else - self.monsterinfo.currentmove = tank_move_pain3; - } - }; - - // - // attacks - // - - static EntThinkAdapter TankBlaster = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] start = { 0, 0, 0 }; - float[] end = { 0, 0, 0 }; - float[] dir = { 0, 0, 0 }; - int flash_number; - - if (self.s.frame == FRAME_attak110) - flash_number = MZ2_TANK_BLASTER_1; - else if (self.s.frame == FRAME_attak113) - flash_number = MZ2_TANK_BLASTER_2; - else // (self.s.frame == FRAME_attak116) - flash_number = MZ2_TANK_BLASTER_3; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); - - Math3D.VectorCopy(self.enemy.s.origin, end); - end[2] += self.enemy.viewheight; - Math3D.VectorSubtract(end, start, dir); - - Monster.monster_fire_blaster(self, start, dir, 30, 800, flash_number, EF_BLASTER); - - return true; - } - }; - - static EntThinkAdapter TankStrike = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0); - - return true; - } - }; - - static EntThinkAdapter TankRocket = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - float[] start = { 0, 0, 0 }; - float[] dir = { 0, 0, 0 }; - float[] vec = { 0, 0, 0 }; - int flash_number; - - if (self.s.frame == FRAME_attak324) - flash_number = MZ2_TANK_ROCKET_1; - else if (self.s.frame == FRAME_attak327) - flash_number = MZ2_TANK_ROCKET_2; - else // (self.s.frame == FRAME_attak330) - flash_number = MZ2_TANK_ROCKET_3; - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); - - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, dir); - Math3D.VectorNormalize(dir); - - Monster.monster_fire_rocket(self, start, dir, 50, 550, flash_number); - return true; - } - }; - - static EntThinkAdapter TankMachineGun = new EntThinkAdapter() { - public boolean think(edict_t self) { - - float[] dir = { 0, 0, 0 }; - float[] vec = { 0, 0, 0 }; - float[] start = { 0, 0, 0 }; - float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; - int flash_number; - - flash_number = MZ2_TANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak406); - - Math3D.AngleVectors(self.s.angles, forward, right, null); - Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); - - if (self.enemy != null) { - Math3D.VectorCopy(self.enemy.s.origin, vec); - vec[2] += self.enemy.viewheight; - Math3D.VectorSubtract(vec, start, vec); - Math3D.vectoangles(vec, vec); - dir[0] = vec[0]; - } else { - dir[0] = 0; - } - if (self.s.frame <= FRAME_attak415) - dir[1] = self.s.angles[1] - 8 * (self.s.frame - FRAME_attak411); - else - dir[1] = self.s.angles[1] + 8 * (self.s.frame - FRAME_attak419); - dir[2] = 0; - - Math3D.AngleVectors(dir, forward, null, null); - - Monster.monster_fire_bullet(self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); - - return true; - } - }; - static EntThinkAdapter tank_reattack_blaster = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (skill.value >= 2) - if (visible(self, self.enemy)) - if (self.enemy.health > 0) - if (Lib.random() <= 0.6) { - self.monsterinfo.currentmove = tank_move_reattack_blast; - return true; - } - self.monsterinfo.currentmove = tank_move_attack_post_blast; - return true; - } - }; - - static mframe_t tank_frames_attack_blast[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, -1, null), - new mframe_t(GameAIAdapters.ai_charge, -2, null), - new mframe_t(GameAIAdapters.ai_charge, -1, null), - new mframe_t(GameAIAdapters.ai_charge, -1, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster), - // 10 - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster) // 16 - }; - static mmove_t tank_move_attack_blast = - new mmove_t(FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster); - - static mframe_t tank_frames_reattack_blast[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster) // 16) - }; - static mmove_t tank_move_reattack_blast = - new mmove_t(FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster); - - static mframe_t tank_frames_attack_post_blast[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), // 17) - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, -2, tank_footstep) // 22 - }; - static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run); - - static EntThinkAdapter tank_poststrike = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.enemy = null; - tank_run.think(self); - return true; - } - }; - - static EntThinkAdapter tank_doattack_rocket = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = tank_move_attack_fire_rocket; - return true; - } - }; - - static EntThinkAdapter tank_refire_rocket = new EntThinkAdapter() { - public boolean think(edict_t self) { - // Only on hard or nightmare - if (skill.value >= 2) - if (self.enemy.health > 0) - if (visible(self, self.enemy)) - if (Lib.random() <= 0.4) { - self.monsterinfo.currentmove = tank_move_attack_fire_rocket; - return true; - } - self.monsterinfo.currentmove = tank_move_attack_post_rocket; - return true; - } - }; - - static mframe_t tank_frames_attack_strike[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 6, null), - new mframe_t(GameAIAdapters.ai_move, 7, null), - new mframe_t(GameAIAdapters.ai_move, 9, tank_footstep), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 2, tank_footstep), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, 0, tank_windup), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, TankStrike), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, -1, null), - new mframe_t(GameAIAdapters.ai_move, -3, null), - new mframe_t(GameAIAdapters.ai_move, -10, null), - new mframe_t(GameAIAdapters.ai_move, -10, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, -3, null), - new mframe_t(GameAIAdapters.ai_move, -2, tank_footstep)}; - static mmove_t tank_move_attack_strike = new mmove_t(FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike); - - static mframe_t tank_frames_attack_pre_rocket[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - // 10) - - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 2, null), - new mframe_t(GameAIAdapters.ai_charge, 7, null), - new mframe_t(GameAIAdapters.ai_charge, 7, null), - new mframe_t(GameAIAdapters.ai_charge, 7, tank_footstep), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - // 20) - - new mframe_t(GameAIAdapters.ai_charge, -3, null)}; - static mmove_t tank_move_attack_pre_rocket = - new mmove_t(FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket); - - static mframe_t tank_frames_attack_fire_rocket[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, -3, null), // Loop Start 22 ) - new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, TankRocket), // 24) - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, TankRocket), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, -1, TankRocket) // 30 Loop End - }; - static mmove_t tank_move_attack_fire_rocket = - new mmove_t(FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket); - - static mframe_t tank_frames_attack_post_rocket[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // 31) - new mframe_t(GameAIAdapters.ai_charge, -1, null), - new mframe_t(GameAIAdapters.ai_charge, -1, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 2, null), - new mframe_t(GameAIAdapters.ai_charge, 3, null), - new mframe_t(GameAIAdapters.ai_charge, 4, null), - new mframe_t(GameAIAdapters.ai_charge, 2, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - // 40) - - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, -9, null), - new mframe_t(GameAIAdapters.ai_charge, -8, null), - new mframe_t(GameAIAdapters.ai_charge, -7, null), - new mframe_t(GameAIAdapters.ai_charge, -1, null), - new mframe_t(GameAIAdapters.ai_charge, -1, tank_footstep), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - // 50) - - new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; - static mmove_t tank_move_attack_post_rocket = - new mmove_t(FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run); - - static mframe_t tank_frames_attack_chain[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(null, 0, TankMachineGun), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null)}; - - static mmove_t tank_move_attack_chain = new mmove_t(FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run); - - static EntThinkAdapter tank_attack = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] vec = { 0, 0, 0 }; - float range; - float r; - - if (self.enemy.health < 0) { - self.monsterinfo.currentmove = tank_move_attack_strike; - self.monsterinfo.aiflags &= ~AI_BRUTAL; - return true; - } - - Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); - range = Math3D.VectorLength(vec); - - r = Lib.random(); - - if (range <= 125) { - if (r < 0.4) - self.monsterinfo.currentmove = tank_move_attack_chain; - else - self.monsterinfo.currentmove = tank_move_attack_blast; - } else if (range <= 250) { - if (r < 0.5) - self.monsterinfo.currentmove = tank_move_attack_chain; - else - self.monsterinfo.currentmove = tank_move_attack_blast; - } else { - if (r < 0.33) - self.monsterinfo.currentmove = tank_move_attack_chain; - else if (r < 0.66) { - self.monsterinfo.currentmove = tank_move_attack_pre_rocket; - self.pain_debounce_time = level.time + 5.0f; // no pain for a while - } else - self.monsterinfo.currentmove = tank_move_attack_blast; - } - return true; - } - }; - - // - // death - // - static EntThinkAdapter tank_dead = new EntThinkAdapter() { - public boolean think(edict_t self) { - Math3D.VectorSet(self.mins, -16, -16, -16); - Math3D.VectorSet(self.maxs, 16, 16, -0); - self.movetype = MOVETYPE_TOSS; - self.svflags |= SVF_DEADMONSTER; - self.nextthink = 0; - gi.linkentity(self); - return true; - } - }; - - static mframe_t tank_frames_death1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, -7, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 6, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -3, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, -4, null), - new mframe_t(GameAIAdapters.ai_move, -6, null), - new mframe_t(GameAIAdapters.ai_move, -4, null), - new mframe_t(GameAIAdapters.ai_move, -5, null), - new mframe_t(GameAIAdapters.ai_move, -7, null), - new mframe_t(GameAIAdapters.ai_move, -15, tank_thud), - new mframe_t(GameAIAdapters.ai_move, -5, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t tank_move_death = new mmove_t(FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead); - - static EntDieAdapter tank_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { - int n; - - // check for gib - if (self.health <= self.gib_health) { - gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n = 0; n < 1 /*4*/; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - for (n = 0; n < 4; n++) - ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); - ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC); - ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); - self.deadflag = DEAD_DEAD; - return; - } - - if (self.deadflag == DEAD_DEAD) - return; - - // regular death - gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); - self.deadflag = DEAD_DEAD; - self.takedamage = DAMAGE_YES; - - self.monsterinfo.currentmove = tank_move_death; - - } - }; - - // - // monster_tank - // - - /*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight - */ - /*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight - */ - static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (deathmatch.value != 0) { - G_FreeEdict(self); - return true; - } - - self.s.modelindex = gi.modelindex("models/monsters/tank/tris.md2"); - Math3D.VectorSet(self.mins, -32, -32, -16); - Math3D.VectorSet(self.maxs, 32, 32, 72); - self.movetype = MOVETYPE_STEP; - self.solid = SOLID_BBOX; - - sound_pain = gi.soundindex("tank/tnkpain2.wav"); - sound_thud = gi.soundindex("tank/tnkdeth2.wav"); - sound_idle = gi.soundindex("tank/tnkidle1.wav"); - sound_die = gi.soundindex("tank/death.wav"); - sound_step = gi.soundindex("tank/step.wav"); - sound_windup = gi.soundindex("tank/tnkatck4.wav"); - sound_strike = gi.soundindex("tank/tnkatck5.wav"); - sound_sight = gi.soundindex("tank/sight1.wav"); - - gi.soundindex("tank/tnkatck1.wav"); - gi.soundindex("tank/tnkatk2a.wav"); - gi.soundindex("tank/tnkatk2b.wav"); - gi.soundindex("tank/tnkatk2c.wav"); - gi.soundindex("tank/tnkatk2d.wav"); - gi.soundindex("tank/tnkatk2e.wav"); - gi.soundindex("tank/tnkatck3.wav"); - - if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) { - self.health = 1000; - self.gib_health = -225; - } else { - self.health = 750; - self.gib_health = -200; - } - - self.mass = 500; - - self.pain = tank_pain; - self.die = tank_die; - self.monsterinfo.stand = tank_stand; - self.monsterinfo.walk = tank_walk; - self.monsterinfo.run = tank_run; - self.monsterinfo.dodge = null; - self.monsterinfo.attack = tank_attack; - self.monsterinfo.melee = null; - self.monsterinfo.sight = tank_sight; - self.monsterinfo.idle = tank_idle; - - gi.linkentity(self); - - self.monsterinfo.currentmove = tank_move_stand; - self.monsterinfo.scale = MODEL_SCALE; - - GameAIAdapters.walkmonster_start.think(self); - - if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) - self.s.skinnum = 2; - return true; - } - }; - -} + static EntThinkAdapter tank_windup = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_windup, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter tank_idle = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + // + // stand + // + + static mframe_t tank_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t tank_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, + tank_frames_stand, null); + + static EntThinkAdapter tank_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = tank_move_stand; + return true; + } + }; + + // + // walk + // + static EntThinkAdapter tank_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (self.enemy != null && self.enemy.client != null) + self.monsterinfo.aiflags |= Defines.AI_BRUTAL; + else + self.monsterinfo.aiflags &= ~Defines.AI_BRUTAL; + + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) { + self.monsterinfo.currentmove = tank_move_stand; + return true; + } + + if (self.monsterinfo.currentmove == tank_move_walk + || self.monsterinfo.currentmove == tank_move_start_run) { + self.monsterinfo.currentmove = tank_move_run; + } else { + self.monsterinfo.currentmove = tank_move_start_run; + } + return true; + } + }; + + static EntThinkAdapter tank_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = tank_move_walk; + return true; + } + }; + + static mframe_t tank_frames_start_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 6, null), + new mframe_t(GameAI.ai_walk, 6, null), + new mframe_t(GameAI.ai_walk, 11, tank_footstep) }; + + static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01, + FRAME_walk04, tank_frames_start_walk, tank_walk); + + static mframe_t tank_frames_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 3, null), + new mframe_t(GameAI.ai_walk, 2, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 4, tank_footstep), + new mframe_t(GameAI.ai_walk, 3, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 7, null), + new mframe_t(GameAI.ai_walk, 7, null), + new mframe_t(GameAI.ai_walk, 6, null), + new mframe_t(GameAI.ai_walk, 6, tank_footstep) }; + + static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20, + tank_frames_walk, null); + + static mframe_t tank_frames_stop_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 3, null), + new mframe_t(GameAI.ai_walk, 3, null), + new mframe_t(GameAI.ai_walk, 2, null), + new mframe_t(GameAI.ai_walk, 2, null), + new mframe_t(GameAI.ai_walk, 4, tank_footstep) }; + + static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21, + FRAME_walk25, tank_frames_stop_walk, tank_stand); + + // + // run + // + + static mframe_t tank_frames_start_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 0, null), + new mframe_t(GameAI.ai_run, 6, null), + new mframe_t(GameAI.ai_run, 6, null), + new mframe_t(GameAI.ai_run, 11, tank_footstep) }; + + static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01, + FRAME_walk04, tank_frames_start_run, tank_run); + + static mframe_t tank_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 4, null), + new mframe_t(GameAI.ai_run, 5, null), + new mframe_t(GameAI.ai_run, 3, null), + new mframe_t(GameAI.ai_run, 2, null), + new mframe_t(GameAI.ai_run, 5, null), + new mframe_t(GameAI.ai_run, 5, null), + new mframe_t(GameAI.ai_run, 4, null), + new mframe_t(GameAI.ai_run, 4, tank_footstep), + new mframe_t(GameAI.ai_run, 3, null), + new mframe_t(GameAI.ai_run, 5, null), + new mframe_t(GameAI.ai_run, 4, null), + new mframe_t(GameAI.ai_run, 5, null), + new mframe_t(GameAI.ai_run, 7, null), + new mframe_t(GameAI.ai_run, 7, null), + new mframe_t(GameAI.ai_run, 6, null), + new mframe_t(GameAI.ai_run, 6, tank_footstep) }; + + static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20, + tank_frames_run, null); + + static mframe_t tank_frames_stop_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 3, null), + new mframe_t(GameAI.ai_run, 3, null), + new mframe_t(GameAI.ai_run, 2, null), + new mframe_t(GameAI.ai_run, 2, null), + new mframe_t(GameAI.ai_run, 4, tank_footstep) }; + + static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25, + tank_frames_stop_run, tank_walk); + + // + // pain + // + + static mframe_t tank_frames_pain1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104, + tank_frames_pain1, tank_run); + + static mframe_t tank_frames_pain2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205, + tank_frames_pain2, tank_run); + + static mframe_t tank_frames_pain3[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -7, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, tank_footstep) }; + + static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316, + tank_frames_pain3, tank_run); + + static EntPainAdapter tank_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum |= 1; + + if (damage <= 10) + return; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + if (damage <= 30) + if (Lib.random() > 0.2) + return; + + // If hard or nightmare, don't go into pain while attacking + if (GameBase.skill.value >= 2) { + if ((self.s.frame >= FRAME_attak301) + && (self.s.frame <= FRAME_attak330)) + return; + if ((self.s.frame >= FRAME_attak101) + && (self.s.frame <= FRAME_attak116)) + return; + } + + self.pain_debounce_time = GameBase.level.time + 3; + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1, + Defines.ATTN_NORM, 0); + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + if (damage <= 30) + self.monsterinfo.currentmove = tank_move_pain1; + else if (damage <= 60) + self.monsterinfo.currentmove = tank_move_pain2; + else + self.monsterinfo.currentmove = tank_move_pain3; + } + }; + + // + // attacks + // + + static EntThinkAdapter TankBlaster = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] end = { 0, 0, 0 }; + float[] dir = { 0, 0, 0 }; + int flash_number; + + if (self.s.frame == FRAME_attak110) + flash_number = Defines.MZ2_TANK_BLASTER_1; + else if (self.s.frame == FRAME_attak113) + flash_number = Defines.MZ2_TANK_BLASTER_2; + else + // (self.s.frame == FRAME_attak116) + flash_number = Defines.MZ2_TANK_BLASTER_3; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[flash_number], forward, right, + start); + + Math3D.VectorCopy(self.enemy.s.origin, end); + end[2] += self.enemy.viewheight; + Math3D.VectorSubtract(end, start, dir); + + Monster.monster_fire_blaster(self, start, dir, 30, 800, + flash_number, Defines.EF_BLASTER); + + return true; + } + }; + + static EntThinkAdapter TankStrike = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_strike, 1, + Defines.ATTN_NORM, 0); + + return true; + } + }; + + static EntThinkAdapter TankRocket = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] dir = { 0, 0, 0 }; + float[] vec = { 0, 0, 0 }; + int flash_number; + + if (self.s.frame == FRAME_attak324) + flash_number = Defines.MZ2_TANK_ROCKET_1; + else if (self.s.frame == FRAME_attak327) + flash_number = Defines.MZ2_TANK_ROCKET_2; + else + // (self.s.frame == FRAME_attak330) + flash_number = Defines.MZ2_TANK_ROCKET_3; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[flash_number], forward, right, + start); + + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + + Monster + .monster_fire_rocket(self, start, dir, 50, 550, + flash_number); + return true; + } + }; + + static EntThinkAdapter TankMachineGun = new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] dir = { 0, 0, 0 }; + float[] vec = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + int flash_number; + + flash_number = Defines.MZ2_TANK_MACHINEGUN_1 + + (self.s.frame - FRAME_attak406); + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[flash_number], forward, right, + start); + + if (self.enemy != null) { + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, vec); + Math3D.vectoangles(vec, vec); + dir[0] = vec[0]; + } else { + dir[0] = 0; + } + if (self.s.frame <= FRAME_attak415) + dir[1] = self.s.angles[1] - 8 * (self.s.frame - FRAME_attak411); + else + dir[1] = self.s.angles[1] + 8 * (self.s.frame - FRAME_attak419); + dir[2] = 0; + + Math3D.AngleVectors(dir, forward, null, null); + + Monster.monster_fire_bullet(self, start, forward, 20, 4, + Defines.DEFAULT_BULLET_HSPREAD, + Defines.DEFAULT_BULLET_VSPREAD, flash_number); + + return true; + } + }; + + static EntThinkAdapter tank_reattack_blaster = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameBase.skill.value >= 2) + if (GameUtil.visible(self, self.enemy)) + if (self.enemy.health > 0) + if (Lib.random() <= 0.6) { + self.monsterinfo.currentmove = tank_move_reattack_blast; + return true; + } + self.monsterinfo.currentmove = tank_move_attack_post_blast; + return true; + } + }; + + static mframe_t tank_frames_attack_blast[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -1, null), + new mframe_t(GameAI.ai_charge, -2, null), + new mframe_t(GameAI.ai_charge, -1, null), + new mframe_t(GameAI.ai_charge, -1, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, TankBlaster), + // 10 + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, TankBlaster), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, TankBlaster) // 16 + }; + + static mmove_t tank_move_attack_blast = new mmove_t(FRAME_attak101, + FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster); + + static mframe_t tank_frames_reattack_blast[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, TankBlaster), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, TankBlaster) // 16) + }; + + static mmove_t tank_move_reattack_blast = new mmove_t(FRAME_attak111, + FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster); + + static mframe_t tank_frames_attack_post_blast[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), // 17) + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, -2, tank_footstep) // 22 + }; + + static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117, + FRAME_attak122, tank_frames_attack_post_blast, tank_run); + + static EntThinkAdapter tank_poststrike = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.enemy = null; + tank_run.think(self); + return true; + } + }; + + static EntThinkAdapter tank_doattack_rocket = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = tank_move_attack_fire_rocket; + return true; + } + }; + + static EntThinkAdapter tank_refire_rocket = new EntThinkAdapter() { + public boolean think(edict_t self) { + // Only on hard or nightmare + if (GameBase.skill.value >= 2) + if (self.enemy.health > 0) + if (GameUtil.visible(self, self.enemy)) + if (Lib.random() <= 0.4) { + self.monsterinfo.currentmove = tank_move_attack_fire_rocket; + return true; + } + self.monsterinfo.currentmove = tank_move_attack_post_rocket; + return true; + } + }; + + static mframe_t tank_frames_attack_strike[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 6, null), + new mframe_t(GameAI.ai_move, 7, null), + new mframe_t(GameAI.ai_move, 9, tank_footstep), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 2, tank_footstep), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 0, tank_windup), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, TankStrike), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, -3, null), + new mframe_t(GameAI.ai_move, -10, null), + new mframe_t(GameAI.ai_move, -10, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, -3, null), + new mframe_t(GameAI.ai_move, -2, tank_footstep) }; + + static mmove_t tank_move_attack_strike = new mmove_t(FRAME_attak201, + FRAME_attak238, tank_frames_attack_strike, tank_poststrike); + + static mframe_t tank_frames_attack_pre_rocket[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + // 10) + + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 2, null), + new mframe_t(GameAI.ai_charge, 7, null), + new mframe_t(GameAI.ai_charge, 7, null), + new mframe_t(GameAI.ai_charge, 7, tank_footstep), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + // 20) + + new mframe_t(GameAI.ai_charge, -3, null) }; + + static mmove_t tank_move_attack_pre_rocket = new mmove_t(FRAME_attak301, + FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket); + + static mframe_t tank_frames_attack_fire_rocket[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, -3, null), // Loop Start 22 ) + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, TankRocket), // 24) + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, TankRocket), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -1, TankRocket) // 30 Loop End + }; + + static mmove_t tank_move_attack_fire_rocket = new mmove_t(FRAME_attak322, + FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket); + + static mframe_t tank_frames_attack_post_rocket[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), // 31) + new mframe_t(GameAI.ai_charge, -1, null), + new mframe_t(GameAI.ai_charge, -1, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 2, null), + new mframe_t(GameAI.ai_charge, 3, null), + new mframe_t(GameAI.ai_charge, 4, null), + new mframe_t(GameAI.ai_charge, 2, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + // 40) + + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -9, null), + new mframe_t(GameAI.ai_charge, -8, null), + new mframe_t(GameAI.ai_charge, -7, null), + new mframe_t(GameAI.ai_charge, -1, null), + new mframe_t(GameAI.ai_charge, -1, tank_footstep), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + // 50) + + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t tank_move_attack_post_rocket = new mmove_t(FRAME_attak331, + FRAME_attak353, tank_frames_attack_post_rocket, tank_run); + + static mframe_t tank_frames_attack_chain[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t tank_move_attack_chain = new mmove_t(FRAME_attak401, + FRAME_attak429, tank_frames_attack_chain, tank_run); + + static EntThinkAdapter tank_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec = { 0, 0, 0 }; + float range; + float r; + + if (self.enemy.health < 0) { + self.monsterinfo.currentmove = tank_move_attack_strike; + self.monsterinfo.aiflags &= ~Defines.AI_BRUTAL; + return true; + } + + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); + range = Math3D.VectorLength(vec); + + r = Lib.random(); + + if (range <= 125) { + if (r < 0.4) + self.monsterinfo.currentmove = tank_move_attack_chain; + else + self.monsterinfo.currentmove = tank_move_attack_blast; + } else if (range <= 250) { + if (r < 0.5) + self.monsterinfo.currentmove = tank_move_attack_chain; + else + self.monsterinfo.currentmove = tank_move_attack_blast; + } else { + if (r < 0.33) + self.monsterinfo.currentmove = tank_move_attack_chain; + else if (r < 0.66) { + self.monsterinfo.currentmove = tank_move_attack_pre_rocket; + self.pain_debounce_time = GameBase.level.time + 5.0f; // no + // pain + // for + // a + // while + } else + self.monsterinfo.currentmove = tank_move_attack_blast; + } + return true; + } + }; + + // + // death + // + static EntThinkAdapter tank_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -16); + Math3D.VectorSet(self.maxs, 16, 16, -0); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static mframe_t tank_frames_death1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -7, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 6, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -3, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -4, null), + new mframe_t(GameAI.ai_move, -6, null), + new mframe_t(GameAI.ai_move, -4, null), + new mframe_t(GameAI.ai_move, -5, null), + new mframe_t(GameAI.ai_move, -7, null), + new mframe_t(GameAI.ai_move, -15, tank_thud), + new mframe_t(GameAI.ai_move, -5, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t tank_move_death = new mmove_t(FRAME_death101, + FRAME_death132, tank_frames_death1, tank_dead); + + static EntDieAdapter tank_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + int n; + + // check for gib + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_NORM, 0); + for (n = 0; n < 1 /* 4 */; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_metal/tris.md2", damage, + Defines.GIB_METALLIC); + GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", + damage, Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", + damage, Defines.GIB_METALLIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + // regular death + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1, + Defines.ATTN_NORM, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + + self.monsterinfo.currentmove = tank_move_death; + + } + }; + + // + // monster_tank + // + + /* + * QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush + * Trigger_Spawn Sight + */ + /* + * QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush + * Trigger_Spawn Sight + */ + static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return true; + } + + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/tank/tris.md2"); + Math3D.VectorSet(self.mins, -32, -32, -16); + Math3D.VectorSet(self.maxs, 32, 32, 72); + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + + sound_pain = GameBase.gi.soundindex("tank/tnkpain2.wav"); + sound_thud = GameBase.gi.soundindex("tank/tnkdeth2.wav"); + sound_idle = GameBase.gi.soundindex("tank/tnkidle1.wav"); + sound_die = GameBase.gi.soundindex("tank/death.wav"); + sound_step = GameBase.gi.soundindex("tank/step.wav"); + sound_windup = GameBase.gi.soundindex("tank/tnkatck4.wav"); + sound_strike = GameBase.gi.soundindex("tank/tnkatck5.wav"); + sound_sight = GameBase.gi.soundindex("tank/sight1.wav"); + + GameBase.gi.soundindex("tank/tnkatck1.wav"); + GameBase.gi.soundindex("tank/tnkatk2a.wav"); + GameBase.gi.soundindex("tank/tnkatk2b.wav"); + GameBase.gi.soundindex("tank/tnkatk2c.wav"); + GameBase.gi.soundindex("tank/tnkatk2d.wav"); + GameBase.gi.soundindex("tank/tnkatk2e.wav"); + GameBase.gi.soundindex("tank/tnkatck3.wav"); + + if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) { + self.health = 1000; + self.gib_health = -225; + } else { + self.health = 750; + self.gib_health = -200; + } + + self.mass = 500; + + self.pain = tank_pain; + self.die = tank_die; + self.monsterinfo.stand = tank_stand; + self.monsterinfo.walk = tank_walk; + self.monsterinfo.run = tank_run; + self.monsterinfo.dodge = null; + self.monsterinfo.attack = tank_attack; + self.monsterinfo.melee = null; + self.monsterinfo.sight = tank_sight; + self.monsterinfo.idle = tank_idle; + + GameBase.gi.linkentity(self); + + self.monsterinfo.currentmove = tank_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + GameAI.walkmonster_start.think(self); + + if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) + self.s.skinnum = 2; + return true; + } + }; + +}
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