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Diffstat (limited to 'src/jake2/game/M_Tank.java')
-rw-r--r-- | src/jake2/game/M_Tank.java | 1143 |
1 files changed, 1143 insertions, 0 deletions
diff --git a/src/jake2/game/M_Tank.java b/src/jake2/game/M_Tank.java new file mode 100644 index 0000000..a91b760 --- /dev/null +++ b/src/jake2/game/M_Tank.java @@ -0,0 +1,1143 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 13.11.2003 by RST. +// $Id: M_Tank.java,v 1.1 2004-07-07 19:59:20 hzi Exp $ + +package jake2.game; + +import jake2.util.*; +import jake2.util.*; + +public class M_Tank extends GamePWeapon { + // G:\quake2\baseq2\models/monsters/tank + + // This file generated by qdata - Do NOT Modify + + public final static int FRAME_stand01 = 0; + public final static int FRAME_stand02 = 1; + public final static int FRAME_stand03 = 2; + public final static int FRAME_stand04 = 3; + public final static int FRAME_stand05 = 4; + public final static int FRAME_stand06 = 5; + public final static int FRAME_stand07 = 6; + public final static int FRAME_stand08 = 7; + public final static int FRAME_stand09 = 8; + public final static int FRAME_stand10 = 9; + public final static int FRAME_stand11 = 10; + public final static int FRAME_stand12 = 11; + public final static int FRAME_stand13 = 12; + public final static int FRAME_stand14 = 13; + public final static int FRAME_stand15 = 14; + public final static int FRAME_stand16 = 15; + public final static int FRAME_stand17 = 16; + public final static int FRAME_stand18 = 17; + public final static int FRAME_stand19 = 18; + public final static int FRAME_stand20 = 19; + public final static int FRAME_stand21 = 20; + public final static int FRAME_stand22 = 21; + public final static int FRAME_stand23 = 22; + public final static int FRAME_stand24 = 23; + public final static int FRAME_stand25 = 24; + public final static int FRAME_stand26 = 25; + public final static int FRAME_stand27 = 26; + public final static int FRAME_stand28 = 27; + public final static int FRAME_stand29 = 28; + public final static int FRAME_stand30 = 29; + public final static int FRAME_walk01 = 30; + public final static int FRAME_walk02 = 31; + public final static int FRAME_walk03 = 32; + public final static int FRAME_walk04 = 33; + public final static int FRAME_walk05 = 34; + public final static int FRAME_walk06 = 35; + public final static int FRAME_walk07 = 36; + public final static int FRAME_walk08 = 37; + public final static int FRAME_walk09 = 38; + public final static int FRAME_walk10 = 39; + public final static int FRAME_walk11 = 40; + public final static int FRAME_walk12 = 41; + public final static int FRAME_walk13 = 42; + public final static int FRAME_walk14 = 43; + public final static int FRAME_walk15 = 44; + public final static int FRAME_walk16 = 45; + public final static int FRAME_walk17 = 46; + public final static int FRAME_walk18 = 47; + public final static int FRAME_walk19 = 48; + public final static int FRAME_walk20 = 49; + public final static int FRAME_walk21 = 50; + public final static int FRAME_walk22 = 51; + public final static int FRAME_walk23 = 52; + public final static int FRAME_walk24 = 53; + public final static int FRAME_walk25 = 54; + public final static int FRAME_attak101 = 55; + public final static int FRAME_attak102 = 56; + public final static int FRAME_attak103 = 57; + public final static int FRAME_attak104 = 58; + public final static int FRAME_attak105 = 59; + public final static int FRAME_attak106 = 60; + public final static int FRAME_attak107 = 61; + public final static int FRAME_attak108 = 62; + public final static int FRAME_attak109 = 63; + public final static int FRAME_attak110 = 64; + public final static int FRAME_attak111 = 65; + public final static int FRAME_attak112 = 66; + public final static int FRAME_attak113 = 67; + public final static int FRAME_attak114 = 68; + public final static int FRAME_attak115 = 69; + public final static int FRAME_attak116 = 70; + public final static int FRAME_attak117 = 71; + public final static int FRAME_attak118 = 72; + public final static int FRAME_attak119 = 73; + public final static int FRAME_attak120 = 74; + public final static int FRAME_attak121 = 75; + public final static int FRAME_attak122 = 76; + public final static int FRAME_attak201 = 77; + public final static int FRAME_attak202 = 78; + public final static int FRAME_attak203 = 79; + public final static int FRAME_attak204 = 80; + public final static int FRAME_attak205 = 81; + public final static int FRAME_attak206 = 82; + public final static int FRAME_attak207 = 83; + public final static int FRAME_attak208 = 84; + public final static int FRAME_attak209 = 85; + public final static int FRAME_attak210 = 86; + public final static int FRAME_attak211 = 87; + public final static int FRAME_attak212 = 88; + public final static int FRAME_attak213 = 89; + public final static int FRAME_attak214 = 90; + public final static int FRAME_attak215 = 91; + public final static int FRAME_attak216 = 92; + public final static int FRAME_attak217 = 93; + public final static int FRAME_attak218 = 94; + public final static int FRAME_attak219 = 95; + public final static int FRAME_attak220 = 96; + public final static int FRAME_attak221 = 97; + public final static int FRAME_attak222 = 98; + public final static int FRAME_attak223 = 99; + public final static int FRAME_attak224 = 100; + public final static int FRAME_attak225 = 101; + public final static int FRAME_attak226 = 102; + public final static int FRAME_attak227 = 103; + public final static int FRAME_attak228 = 104; + public final static int FRAME_attak229 = 105; + public final static int FRAME_attak230 = 106; + public final static int FRAME_attak231 = 107; + public final static int FRAME_attak232 = 108; + public final static int FRAME_attak233 = 109; + public final static int FRAME_attak234 = 110; + public final static int FRAME_attak235 = 111; + public final static int FRAME_attak236 = 112; + public final static int FRAME_attak237 = 113; + public final static int FRAME_attak238 = 114; + public final static int FRAME_attak301 = 115; + public final static int FRAME_attak302 = 116; + public final static int FRAME_attak303 = 117; + public final static int FRAME_attak304 = 118; + public final static int FRAME_attak305 = 119; + public final static int FRAME_attak306 = 120; + public final static int FRAME_attak307 = 121; + public final static int FRAME_attak308 = 122; + public final static int FRAME_attak309 = 123; + public final static int FRAME_attak310 = 124; + public final static int FRAME_attak311 = 125; + public final static int FRAME_attak312 = 126; + public final static int FRAME_attak313 = 127; + public final static int FRAME_attak314 = 128; + public final static int FRAME_attak315 = 129; + public final static int FRAME_attak316 = 130; + public final static int FRAME_attak317 = 131; + public final static int FRAME_attak318 = 132; + public final static int FRAME_attak319 = 133; + public final static int FRAME_attak320 = 134; + public final static int FRAME_attak321 = 135; + public final static int FRAME_attak322 = 136; + public final static int FRAME_attak323 = 137; + public final static int FRAME_attak324 = 138; + public final static int FRAME_attak325 = 139; + public final static int FRAME_attak326 = 140; + public final static int FRAME_attak327 = 141; + public final static int FRAME_attak328 = 142; + public final static int FRAME_attak329 = 143; + public final static int FRAME_attak330 = 144; + public final static int FRAME_attak331 = 145; + public final static int FRAME_attak332 = 146; + public final static int FRAME_attak333 = 147; + public final static int FRAME_attak334 = 148; + public final static int FRAME_attak335 = 149; + public final static int FRAME_attak336 = 150; + public final static int FRAME_attak337 = 151; + public final static int FRAME_attak338 = 152; + public final static int FRAME_attak339 = 153; + public final static int FRAME_attak340 = 154; + public final static int FRAME_attak341 = 155; + public final static int FRAME_attak342 = 156; + public final static int FRAME_attak343 = 157; + public final static int FRAME_attak344 = 158; + public final static int FRAME_attak345 = 159; + public final static int FRAME_attak346 = 160; + public final static int FRAME_attak347 = 161; + public final static int FRAME_attak348 = 162; + public final static int FRAME_attak349 = 163; + public final static int FRAME_attak350 = 164; + public final static int FRAME_attak351 = 165; + public final static int FRAME_attak352 = 166; + public final static int FRAME_attak353 = 167; + public final static int FRAME_attak401 = 168; + public final static int FRAME_attak402 = 169; + public final static int FRAME_attak403 = 170; + public final static int FRAME_attak404 = 171; + public final static int FRAME_attak405 = 172; + public final static int FRAME_attak406 = 173; + public final static int FRAME_attak407 = 174; + public final static int FRAME_attak408 = 175; + public final static int FRAME_attak409 = 176; + public final static int FRAME_attak410 = 177; + public final static int FRAME_attak411 = 178; + public final static int FRAME_attak412 = 179; + public final static int FRAME_attak413 = 180; + public final static int FRAME_attak414 = 181; + public final static int FRAME_attak415 = 182; + public final static int FRAME_attak416 = 183; + public final static int FRAME_attak417 = 184; + public final static int FRAME_attak418 = 185; + public final static int FRAME_attak419 = 186; + public final static int FRAME_attak420 = 187; + public final static int FRAME_attak421 = 188; + public final static int FRAME_attak422 = 189; + public final static int FRAME_attak423 = 190; + public final static int FRAME_attak424 = 191; + public final static int FRAME_attak425 = 192; + public final static int FRAME_attak426 = 193; + public final static int FRAME_attak427 = 194; + public final static int FRAME_attak428 = 195; + public final static int FRAME_attak429 = 196; + public final static int FRAME_pain101 = 197; + public final static int FRAME_pain102 = 198; + public final static int FRAME_pain103 = 199; + public final static int FRAME_pain104 = 200; + public final static int FRAME_pain201 = 201; + public final static int FRAME_pain202 = 202; + public final static int FRAME_pain203 = 203; + public final static int FRAME_pain204 = 204; + public final static int FRAME_pain205 = 205; + public final static int FRAME_pain301 = 206; + public final static int FRAME_pain302 = 207; + public final static int FRAME_pain303 = 208; + public final static int FRAME_pain304 = 209; + public final static int FRAME_pain305 = 210; + public final static int FRAME_pain306 = 211; + public final static int FRAME_pain307 = 212; + public final static int FRAME_pain308 = 213; + public final static int FRAME_pain309 = 214; + public final static int FRAME_pain310 = 215; + public final static int FRAME_pain311 = 216; + public final static int FRAME_pain312 = 217; + public final static int FRAME_pain313 = 218; + public final static int FRAME_pain314 = 219; + public final static int FRAME_pain315 = 220; + public final static int FRAME_pain316 = 221; + public final static int FRAME_death101 = 222; + public final static int FRAME_death102 = 223; + public final static int FRAME_death103 = 224; + public final static int FRAME_death104 = 225; + public final static int FRAME_death105 = 226; + public final static int FRAME_death106 = 227; + public final static int FRAME_death107 = 228; + public final static int FRAME_death108 = 229; + public final static int FRAME_death109 = 230; + public final static int FRAME_death110 = 231; + public final static int FRAME_death111 = 232; + public final static int FRAME_death112 = 233; + public final static int FRAME_death113 = 234; + public final static int FRAME_death114 = 235; + public final static int FRAME_death115 = 236; + public final static int FRAME_death116 = 237; + public final static int FRAME_death117 = 238; + public final static int FRAME_death118 = 239; + public final static int FRAME_death119 = 240; + public final static int FRAME_death120 = 241; + public final static int FRAME_death121 = 242; + public final static int FRAME_death122 = 243; + public final static int FRAME_death123 = 244; + public final static int FRAME_death124 = 245; + public final static int FRAME_death125 = 246; + public final static int FRAME_death126 = 247; + public final static int FRAME_death127 = 248; + public final static int FRAME_death128 = 249; + public final static int FRAME_death129 = 250; + public final static int FRAME_death130 = 251; + public final static int FRAME_death131 = 252; + public final static int FRAME_death132 = 253; + public final static int FRAME_recln101 = 254; + public final static int FRAME_recln102 = 255; + public final static int FRAME_recln103 = 256; + public final static int FRAME_recln104 = 257; + public final static int FRAME_recln105 = 258; + public final static int FRAME_recln106 = 259; + public final static int FRAME_recln107 = 260; + public final static int FRAME_recln108 = 261; + public final static int FRAME_recln109 = 262; + public final static int FRAME_recln110 = 263; + public final static int FRAME_recln111 = 264; + public final static int FRAME_recln112 = 265; + public final static int FRAME_recln113 = 266; + public final static int FRAME_recln114 = 267; + public final static int FRAME_recln115 = 268; + public final static int FRAME_recln116 = 269; + public final static int FRAME_recln117 = 270; + public final static int FRAME_recln118 = 271; + public final static int FRAME_recln119 = 272; + public final static int FRAME_recln120 = 273; + public final static int FRAME_recln121 = 274; + public final static int FRAME_recln122 = 275; + public final static int FRAME_recln123 = 276; + public final static int FRAME_recln124 = 277; + public final static int FRAME_recln125 = 278; + public final static int FRAME_recln126 = 279; + public final static int FRAME_recln127 = 280; + public final static int FRAME_recln128 = 281; + public final static int FRAME_recln129 = 282; + public final static int FRAME_recln130 = 283; + public final static int FRAME_recln131 = 284; + public final static int FRAME_recln132 = 285; + public final static int FRAME_recln133 = 286; + public final static int FRAME_recln134 = 287; + public final static int FRAME_recln135 = 288; + public final static int FRAME_recln136 = 289; + public final static int FRAME_recln137 = 290; + public final static int FRAME_recln138 = 291; + public final static int FRAME_recln139 = 292; + public final static int FRAME_recln140 = 293; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_thud; + static int sound_pain; + static int sound_idle; + static int sound_die; + static int sound_step; + static int sound_sight; + static int sound_windup; + static int sound_strike; + + // + // misc + // + + static EntInteractAdapter tank_sight = new EntInteractAdapter() { + public boolean think(edict_t self, edict_t other) { + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter tank_footstep = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter tank_thud = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter tank_windup = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter tank_idle = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); + return true; + } + }; + + // + // stand + // + + static mframe_t tank_frames_stand[] = + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + static mmove_t tank_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, tank_frames_stand, null); + + static EntThinkAdapter tank_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = tank_move_stand; + return true; + } + }; + + // + // walk + // + static EntThinkAdapter tank_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (self.enemy != null && self.enemy.client != null) + self.monsterinfo.aiflags |= AI_BRUTAL; + else + self.monsterinfo.aiflags &= ~AI_BRUTAL; + + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { + self.monsterinfo.currentmove = tank_move_stand; + return true; + } + + if (self.monsterinfo.currentmove == tank_move_walk || self.monsterinfo.currentmove == tank_move_start_run) { + self.monsterinfo.currentmove = tank_move_run; + } else { + self.monsterinfo.currentmove = tank_move_start_run; + } + return true; + } + }; + + static EntThinkAdapter tank_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = tank_move_walk; + return true; + } + }; + + static mframe_t tank_frames_start_walk[] = + new mframe_t[] { + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 6, null), + new mframe_t(ai_walk, 6, null), + new mframe_t(ai_walk, 11, tank_footstep)}; + static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk); + + static mframe_t tank_frames_walk[] = + new mframe_t[] { + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 3, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 4, tank_footstep), + new mframe_t(ai_walk, 3, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 7, null), + new mframe_t(ai_walk, 7, null), + new mframe_t(ai_walk, 6, null), + new mframe_t(ai_walk, 6, tank_footstep)}; + static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_walk, null); + + static mframe_t tank_frames_stop_walk[] = + new mframe_t[] { + new mframe_t(ai_walk, 3, null), + new mframe_t(ai_walk, 3, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 4, tank_footstep)}; + static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand); + + // + // run + // + + static mframe_t tank_frames_start_run[] = + new mframe_t[] { + new mframe_t(ai_run, 0, null), + new mframe_t(ai_run, 6, null), + new mframe_t(ai_run, 6, null), + new mframe_t(ai_run, 11, tank_footstep)}; + static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run); + + static mframe_t tank_frames_run[] = + new mframe_t[] { + new mframe_t(ai_run, 4, null), + new mframe_t(ai_run, 5, null), + new mframe_t(ai_run, 3, null), + new mframe_t(ai_run, 2, null), + new mframe_t(ai_run, 5, null), + new mframe_t(ai_run, 5, null), + new mframe_t(ai_run, 4, null), + new mframe_t(ai_run, 4, tank_footstep), + new mframe_t(ai_run, 3, null), + new mframe_t(ai_run, 5, null), + new mframe_t(ai_run, 4, null), + new mframe_t(ai_run, 5, null), + new mframe_t(ai_run, 7, null), + new mframe_t(ai_run, 7, null), + new mframe_t(ai_run, 6, null), + new mframe_t(ai_run, 6, tank_footstep)}; + static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_run, null); + + static mframe_t tank_frames_stop_run[] = + new mframe_t[] { + new mframe_t(ai_run, 3, null), + new mframe_t(ai_run, 3, null), + new mframe_t(ai_run, 2, null), + new mframe_t(ai_run, 2, null), + new mframe_t(ai_run, 4, tank_footstep)}; + static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk); + + // + // pain + // + + static mframe_t tank_frames_pain1[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run); + + static mframe_t tank_frames_pain2[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run); + + static mframe_t tank_frames_pain3[] = + new mframe_t[] { + new mframe_t(ai_move, -7, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, tank_footstep)}; + static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run); + + static EntPainAdapter tank_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum |= 1; + + if (damage <= 10) + return; + + if (level.time < self.pain_debounce_time) + return; + + if (damage <= 30) + if (Lib.random() > 0.2) + return; + + // If hard or nightmare, don't go into pain while attacking + if (skill.value >= 2) { + if ((self.s.frame >= FRAME_attak301) && (self.s.frame <= FRAME_attak330)) + return; + if ((self.s.frame >= FRAME_attak101) && (self.s.frame <= FRAME_attak116)) + return; + } + + self.pain_debounce_time = level.time + 3; + gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); + + if (skill.value == 3) + return; // no pain anims in nightmare + + if (damage <= 30) + self.monsterinfo.currentmove = tank_move_pain1; + else if (damage <= 60) + self.monsterinfo.currentmove = tank_move_pain2; + else + self.monsterinfo.currentmove = tank_move_pain3; + } + }; + + // + // attacks + // + + static EntThinkAdapter TankBlaster = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] end = { 0, 0, 0 }; + float[] dir = { 0, 0, 0 }; + int flash_number; + + if (self.s.frame == FRAME_attak110) + flash_number = MZ2_TANK_BLASTER_1; + else if (self.s.frame == FRAME_attak113) + flash_number = MZ2_TANK_BLASTER_2; + else // (self.s.frame == FRAME_attak116) + flash_number = MZ2_TANK_BLASTER_3; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); + + Math3D.VectorCopy(self.enemy.s.origin, end); + end[2] += self.enemy.viewheight; + Math3D.VectorSubtract(end, start, dir); + + Monster.monster_fire_blaster(self, start, dir, 30, 800, flash_number, EF_BLASTER); + + return true; + } + }; + + static EntThinkAdapter TankStrike = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0); + + return true; + } + }; + + static EntThinkAdapter TankRocket = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] dir = { 0, 0, 0 }; + float[] vec = { 0, 0, 0 }; + int flash_number; + + if (self.s.frame == FRAME_attak324) + flash_number = MZ2_TANK_ROCKET_1; + else if (self.s.frame == FRAME_attak327) + flash_number = MZ2_TANK_ROCKET_2; + else // (self.s.frame == FRAME_attak330) + flash_number = MZ2_TANK_ROCKET_3; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); + + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, dir); + Math3D.VectorNormalize(dir); + + Monster.monster_fire_rocket(self, start, dir, 50, 550, flash_number); + return true; + } + }; + + static EntThinkAdapter TankMachineGun = new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] dir = { 0, 0, 0 }; + float[] vec = { 0, 0, 0 }; + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + int flash_number; + + flash_number = MZ2_TANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak406); + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); + + if (self.enemy != null) { + Math3D.VectorCopy(self.enemy.s.origin, vec); + vec[2] += self.enemy.viewheight; + Math3D.VectorSubtract(vec, start, vec); + Math3D.vectoangles(vec, vec); + dir[0] = vec[0]; + } else { + dir[0] = 0; + } + if (self.s.frame <= FRAME_attak415) + dir[1] = self.s.angles[1] - 8 * (self.s.frame - FRAME_attak411); + else + dir[1] = self.s.angles[1] + 8 * (self.s.frame - FRAME_attak419); + dir[2] = 0; + + Math3D.AngleVectors(dir, forward, null, null); + + Monster.monster_fire_bullet(self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); + + return true; + } + }; + static EntThinkAdapter tank_reattack_blaster = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (skill.value >= 2) + if (visible(self, self.enemy)) + if (self.enemy.health > 0) + if (Lib.random() <= 0.6) { + self.monsterinfo.currentmove = tank_move_reattack_blast; + return true; + } + self.monsterinfo.currentmove = tank_move_attack_post_blast; + return true; + } + }; + + static mframe_t tank_frames_attack_blast[] = + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, -1, null), + new mframe_t(ai_charge, -2, null), + new mframe_t(ai_charge, -1, null), + new mframe_t(ai_charge, -1, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, TankBlaster), + // 10 + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, TankBlaster), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, TankBlaster) // 16 + }; + static mmove_t tank_move_attack_blast = + new mmove_t(FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster); + + static mframe_t tank_frames_reattack_blast[] = + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, TankBlaster), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, TankBlaster) // 16) + }; + static mmove_t tank_move_reattack_blast = + new mmove_t(FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster); + + static mframe_t tank_frames_attack_post_blast[] = new mframe_t[] { new mframe_t(ai_move, 0, null), // 17) + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, -2, tank_footstep) // 22 + }; + static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run); + + static EntThinkAdapter tank_poststrike = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.enemy = null; + tank_run.think(self); + return true; + } + }; + + static EntThinkAdapter tank_doattack_rocket = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = tank_move_attack_fire_rocket; + return true; + } + }; + + static EntThinkAdapter tank_refire_rocket = new EntThinkAdapter() { + public boolean think(edict_t self) { + // Only on hard or nightmare + if (skill.value >= 2) + if (self.enemy.health > 0) + if (visible(self, self.enemy)) + if (Lib.random() <= 0.4) { + self.monsterinfo.currentmove = tank_move_attack_fire_rocket; + return true; + } + self.monsterinfo.currentmove = tank_move_attack_post_rocket; + return true; + } + }; + + static mframe_t tank_frames_attack_strike[] = + new mframe_t[] { + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, 6, null), + new mframe_t(ai_move, 7, null), + new mframe_t(ai_move, 9, tank_footstep), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 2, tank_footstep), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, 0, tank_windup), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, TankStrike), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -3, null), + new mframe_t(ai_move, -10, null), + new mframe_t(ai_move, -10, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, -3, null), + new mframe_t(ai_move, -2, tank_footstep)}; + static mmove_t tank_move_attack_strike = new mmove_t(FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike); + + static mframe_t tank_frames_attack_pre_rocket[] = + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + // 10) + + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 2, null), + new mframe_t(ai_charge, 7, null), + new mframe_t(ai_charge, 7, null), + new mframe_t(ai_charge, 7, tank_footstep), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + // 20) + + new mframe_t(ai_charge, -3, null)}; + static mmove_t tank_move_attack_pre_rocket = + new mmove_t(FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket); + + static mframe_t tank_frames_attack_fire_rocket[] = new mframe_t[] { new mframe_t(ai_charge, -3, null), // Loop Start 22 ) + new mframe_t(ai_charge, 0, null), new mframe_t(ai_charge, 0, TankRocket), // 24) + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, TankRocket), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, -1, TankRocket) // 30 Loop End + }; + static mmove_t tank_move_attack_fire_rocket = + new mmove_t(FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket); + + static mframe_t tank_frames_attack_post_rocket[] = new mframe_t[] { new mframe_t(ai_charge, 0, null), // 31) + new mframe_t(ai_charge, -1, null), + new mframe_t(ai_charge, -1, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 2, null), + new mframe_t(ai_charge, 3, null), + new mframe_t(ai_charge, 4, null), + new mframe_t(ai_charge, 2, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + // 40) + + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, -9, null), + new mframe_t(ai_charge, -8, null), + new mframe_t(ai_charge, -7, null), + new mframe_t(ai_charge, -1, null), + new mframe_t(ai_charge, -1, tank_footstep), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + // 50) + + new mframe_t(ai_charge, 0, null), new mframe_t(ai_charge, 0, null), new mframe_t(ai_charge, 0, null)}; + static mmove_t tank_move_attack_post_rocket = + new mmove_t(FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run); + + static mframe_t tank_frames_attack_chain[] = + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(null, 0, TankMachineGun), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null)}; + + static mmove_t tank_move_attack_chain = new mmove_t(FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run); + + static EntThinkAdapter tank_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] vec = { 0, 0, 0 }; + float range; + float r; + + if (self.enemy.health < 0) { + self.monsterinfo.currentmove = tank_move_attack_strike; + self.monsterinfo.aiflags &= ~AI_BRUTAL; + return true; + } + + Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); + range = Math3D.VectorLength(vec); + + r = Lib.random(); + + if (range <= 125) { + if (r < 0.4) + self.monsterinfo.currentmove = tank_move_attack_chain; + else + self.monsterinfo.currentmove = tank_move_attack_blast; + } else if (range <= 250) { + if (r < 0.5) + self.monsterinfo.currentmove = tank_move_attack_chain; + else + self.monsterinfo.currentmove = tank_move_attack_blast; + } else { + if (r < 0.33) + self.monsterinfo.currentmove = tank_move_attack_chain; + else if (r < 0.66) { + self.monsterinfo.currentmove = tank_move_attack_pre_rocket; + self.pain_debounce_time = level.time + 5.0f; // no pain for a while + } else + self.monsterinfo.currentmove = tank_move_attack_blast; + } + return true; + } + }; + + // + // death + // + static EntThinkAdapter tank_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -16); + Math3D.VectorSet(self.maxs, 16, 16, -0); + self.movetype = MOVETYPE_TOSS; + self.svflags |= SVF_DEADMONSTER; + self.nextthink = 0; + gi.linkentity(self); + return true; + } + }; + + static mframe_t tank_frames_death1[] = + new mframe_t[] { + new mframe_t(ai_move, -7, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 6, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -3, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -4, null), + new mframe_t(ai_move, -6, null), + new mframe_t(ai_move, -4, null), + new mframe_t(ai_move, -5, null), + new mframe_t(ai_move, -7, null), + new mframe_t(ai_move, -15, tank_thud), + new mframe_t(ai_move, -5, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t tank_move_death = new mmove_t(FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead); + + static EntDieAdapter tank_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { + int n; + + // check for gib + if (self.health <= self.gib_health) { + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n = 0; n < 1 /*4*/; n++) + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + for (n = 0; n < 4; n++) + ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); + ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC); + ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); + self.deadflag = DEAD_DEAD; + return; + } + + if (self.deadflag == DEAD_DEAD) + return; + + // regular death + gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); + self.deadflag = DEAD_DEAD; + self.takedamage = DAMAGE_YES; + + self.monsterinfo.currentmove = tank_move_death; + + } + }; + + // + // monster_tank + // + + /*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight + */ + /*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight + */ + static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (deathmatch.value != 0) { + G_FreeEdict(self); + return true; + } + + self.s.modelindex = gi.modelindex("models/monsters/tank/tris.md2"); + Math3D.VectorSet(self.mins, -32, -32, -16); + Math3D.VectorSet(self.maxs, 32, 32, 72); + self.movetype = MOVETYPE_STEP; + self.solid = SOLID_BBOX; + + sound_pain = gi.soundindex("tank/tnkpain2.wav"); + sound_thud = gi.soundindex("tank/tnkdeth2.wav"); + sound_idle = gi.soundindex("tank/tnkidle1.wav"); + sound_die = gi.soundindex("tank/death.wav"); + sound_step = gi.soundindex("tank/step.wav"); + sound_windup = gi.soundindex("tank/tnkatck4.wav"); + sound_strike = gi.soundindex("tank/tnkatck5.wav"); + sound_sight = gi.soundindex("tank/sight1.wav"); + + gi.soundindex("tank/tnkatck1.wav"); + gi.soundindex("tank/tnkatk2a.wav"); + gi.soundindex("tank/tnkatk2b.wav"); + gi.soundindex("tank/tnkatk2c.wav"); + gi.soundindex("tank/tnkatk2d.wav"); + gi.soundindex("tank/tnkatk2e.wav"); + gi.soundindex("tank/tnkatck3.wav"); + + if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) { + self.health = 1000; + self.gib_health = -225; + } else { + self.health = 750; + self.gib_health = -200; + } + + self.mass = 500; + + self.pain = tank_pain; + self.die = tank_die; + self.monsterinfo.stand = tank_stand; + self.monsterinfo.walk = tank_walk; + self.monsterinfo.run = tank_run; + self.monsterinfo.dodge = null; + self.monsterinfo.attack = tank_attack; + self.monsterinfo.melee = null; + self.monsterinfo.sight = tank_sight; + self.monsterinfo.idle = tank_idle; + + gi.linkentity(self); + + self.monsterinfo.currentmove = tank_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + walkmonster_start.think(self); + + if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) + self.s.skinnum = 2; + return true; + } + }; + +} |