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Diffstat (limited to 'src/jake2/game/Monster.java')
-rw-r--r-- | src/jake2/game/Monster.java | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/src/jake2/game/Monster.java b/src/jake2/game/Monster.java new file mode 100644 index 0000000..0b28f4c --- /dev/null +++ b/src/jake2/game/Monster.java @@ -0,0 +1,368 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 17.12.2003 by RST. +// $Id: Monster.java,v 1.1 2004-07-07 19:59:21 hzi Exp $ + +package jake2.game; + +import jake2.Defines; +import jake2.client.M; +import jake2.qcommon.CM; +import jake2.qcommon.Com; +import jake2.util.*; + +import java.util.*; + +public class Monster extends GameAI{ + + // FIXME mosnters should call these with a totally accurate direction + // and we can mess it up based on skill. Spread should be for normal + // and we can tighten or loosen based on skill. We could muck with + // the damages too, but I'm not sure that's such a good idea. + public static void monster_fire_bullet( + edict_t self, + float[] start, + float[] dir, + int damage, + int kick, + int hspread, + int vspread, + int flashtype) { + Fire.fire_bullet(self, start, dir, damage, kick, hspread, vspread, Defines.MOD_UNKNOWN); + + GameBase.gi.WriteByte(Defines.svc_muzzleflash2); + GameBase.gi.WriteShort(self.index); + GameBase.gi.WriteByte(flashtype); + GameBase.gi.multicast(start, Defines.MULTICAST_PVS); + } + /** The Moster fires the shotgun. */ + public static void monster_fire_shotgun( + edict_t self, + float[] start, + float[] aimdir, + int damage, + int kick, + int hspread, + int vspread, + int count, + int flashtype) { + Fire.fire_shotgun(self, start, aimdir, damage, kick, hspread, vspread, count, Defines.MOD_UNKNOWN); + + GameBase.gi.WriteByte(Defines.svc_muzzleflash2); + GameBase.gi.WriteShort(self.index); + GameBase.gi.WriteByte(flashtype); + GameBase.gi.multicast(start, Defines.MULTICAST_PVS); + } + /** The Moster fires the blaster. */ + public static void monster_fire_blaster( + edict_t self, + float[] start, + float[] dir, + int damage, + int speed, + int flashtype, + int effect) { + Fire.fire_blaster(self, start, dir, damage, speed, effect, false); + + GameBase.gi.WriteByte(Defines.svc_muzzleflash2); + GameBase.gi.WriteShort(self.index); + GameBase.gi.WriteByte(flashtype); + GameBase.gi.multicast(start, Defines.MULTICAST_PVS); + } + /** The Moster fires the grenade. */ + public static void monster_fire_grenade(edict_t self, float[] start, float[] aimdir, int damage, int speed, int flashtype) { + Fire.fire_grenade(self, start, aimdir, damage, speed, 2.5f, damage + 40); + + GameBase.gi.WriteByte(Defines.svc_muzzleflash2); + GameBase.gi.WriteShort(self.index); + GameBase.gi.WriteByte(flashtype); + GameBase.gi.multicast(start, Defines.MULTICAST_PVS); + } + /** The Moster fires the rocket. */ + public static void monster_fire_rocket(edict_t self, float[] start, float[] dir, int damage, int speed, int flashtype) { + Fire.fire_rocket(self, start, dir, damage, speed, damage + 20, damage); + + GameBase.gi.WriteByte(Defines.svc_muzzleflash2); + GameBase.gi.WriteShort(self.index); + GameBase.gi.WriteByte(flashtype); + GameBase.gi.multicast(start, Defines.MULTICAST_PVS); + } + /** The Moster fires the railgun. */ + public static void monster_fire_railgun(edict_t self, float[] start, float[] aimdir, int damage, int kick, int flashtype) { + Fire.fire_rail(self, start, aimdir, damage, kick); + + GameBase.gi.WriteByte(Defines.svc_muzzleflash2); + GameBase.gi.WriteShort(self.index); + GameBase.gi.WriteByte(flashtype); + GameBase.gi.multicast(start, Defines.MULTICAST_PVS); + } + /** The Moster fires the bfg. */ + public static void monster_fire_bfg( + edict_t self, + float[] start, + float[] aimdir, + int damage, + int speed, + int kick, + float damage_radius, + int flashtype) { + Fire.fire_bfg(self, start, aimdir, damage, speed, damage_radius); + + GameBase.gi.WriteByte(Defines.svc_muzzleflash2); + GameBase.gi.WriteShort(self.index); + GameBase.gi.WriteByte(flashtype); + GameBase.gi.multicast(start, Defines.MULTICAST_PVS); + } + /* + ================ + monster_death_use + + When a monster dies, it fires all of its targets with the current + enemy as activator. + ================ + */ + public static void monster_death_use(edict_t self) { + self.flags &= ~(Defines.FL_FLY | Defines.FL_SWIM); + self.monsterinfo.aiflags &= Defines.AI_GOOD_GUY; + + if (self.item != null) { + GameUtil.Drop_Item(self, self.item); + self.item = null; + } + + if (self.deathtarget != null) + self.target = self.deathtarget; + + if (self.target == null) + return; + + GameUtil.G_UseTargets(self, self.enemy); + } + // ============================================================================ + public static boolean monster_start(edict_t self) { + + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return false; + } + + if ((self.spawnflags & 4) != 0 && 0 == (self.monsterinfo.aiflags & Defines.AI_GOOD_GUY)) { + self.spawnflags &= ~4; + self.spawnflags |= 1; + // gi.dprintf("fixed spawnflags on %s at %s\n", self.classname, vtos(self.s.origin)); + } + + if (0 == (self.monsterinfo.aiflags & Defines.AI_GOOD_GUY)) + GameBase.level.total_monsters++; + + self.nextthink = GameBase.level.time + Defines.FRAMETIME; + self.svflags |= Defines.SVF_MONSTER; + self.s.renderfx |= Defines.RF_FRAMELERP; + self.takedamage = Defines.DAMAGE_AIM; + self.air_finished = GameBase.level.time + 12; + self.use = GameUtil.monster_use; + self.max_health = self.health; + self.clipmask = Defines.MASK_MONSTERSOLID; + + self.s.skinnum = 0; + self.deadflag = Defines.DEAD_NO; + self.svflags &= ~Defines.SVF_DEADMONSTER; + + if (null == self.monsterinfo.checkattack) + self.monsterinfo.checkattack = GameUtil.M_CheckAttack; + Math3D.VectorCopy(self.s.origin, self.s.old_origin); + + if (GameBase.st.item != null) { + self.item = GameUtil.FindItemByClassname(GameBase.st.item); + if (self.item != null) + GameBase.gi.dprintf(self.classname + " at " + Lib.vtos(self.s.origin) + " has bad item: " + GameBase.st.item + "\n"); + } + + // randomize what frame they start on + if (self.monsterinfo.currentmove != null) + self.s.frame = + self.monsterinfo.currentmove.firstframe + + (Lib.rand() % (self.monsterinfo.currentmove.lastframe - self.monsterinfo.currentmove.firstframe + 1)); + + return true; + } + + + public static void monster_start_go(edict_t self) { + float[] v = { 0, 0, 0 }; + + if (self.health <= 0) + return; + + // check for target to combat_point and change to combattarget + if (self.target != null) { + boolean notcombat; + boolean fixup; + edict_t target = null; + notcombat = false; + fixup = false; + + EdictIterator edit = null; + + /* + if (true) { + Com.Printf("all entities:\n"); + + for (int n = 0; n < Game.globals.num_edicts; n++) { + edict_t ent = GameBase.g_edicts[n]; + Com.Printf( + "|%4i | %25s |%8.2f|%8.2f|%8.2f||%8.2f|%8.2f|%8.2f||%8.2f|%8.2f|%8.2f|\n", + new Vargs().add(n).add(ent.classname). + add(ent.s.origin[0]).add(ent.s.origin[1]).add(ent.s.origin[2]) + .add(ent.mins[0]).add(ent.mins[1]).add(ent.mins[2]) + .add(ent.maxs[0]).add(ent.maxs[1]).add(ent.maxs[2])); + } + } + + sleep(10); + */ + + while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, self.target)) != null) { + target = edit.o; + if (Lib.strcmp(target.classname, "point_combat") == 0) { + self.combattarget = self.target; + fixup = true; + } + else { + notcombat = true; + } + } + if (notcombat && self.combattarget != null) + GameBase.gi.dprintf(self.classname + " at " + Lib.vtos(self.s.origin) + " has target with mixed types\n"); + if (fixup) + self.target = null; + } + + // validate combattarget + if (self.combattarget != null) { + edict_t target = null; + + EdictIterator edit = null; + while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, self.combattarget)) != null) { + target = edit.o; + + if (Lib.strcmp(target.classname, "point_combat") != 0) { + GameBase.gi.dprintf( + self.classname + + " at " + + Lib.vtos(self.s.origin) + + " has bad combattarget " + + self.combattarget + + " : " + + target.classname + + " at " + + Lib.vtos(target.s.origin)); + } + } + } + + if (self.target != null) { + self.goalentity = self.movetarget = GameBase.G_PickTarget(self.target); + if (null == self.movetarget) { + GameBase.gi.dprintf(self.classname + " can't find target " + self.target + " at " + Lib.vtos(self.s.origin) + "\n"); + self.target = null; + self.monsterinfo.pausetime = 100000000; + self.monsterinfo.stand.think(self); + } + else if (Lib.strcmp(self.movetarget.classname, "path_corner") == 0) { + Math3D.VectorSubtract(self.goalentity.s.origin, self.s.origin, v); + self.ideal_yaw = self.s.angles[Defines.YAW] = Math3D.vectoyaw(v); + self.monsterinfo.walk.think(self); + self.target = null; + } + else { + self.goalentity = self.movetarget = null; + self.monsterinfo.pausetime = 100000000; + self.monsterinfo.stand.think(self); + } + } + else { + self.monsterinfo.pausetime = 100000000; + self.monsterinfo.stand.think(self); + } + + self.think = Monster.monster_think; + self.nextthink = GameBase.level.time + Defines.FRAMETIME; + } + public static EntThinkAdapter monster_think = new EntThinkAdapter() { + public boolean think(edict_t self) { + + M.M_MoveFrame(self); + if (self.linkcount != self.monsterinfo.linkcount) { + self.monsterinfo.linkcount = self.linkcount; + M.M_CheckGround(self); + } + M.M_CatagorizePosition(self); + M.M_WorldEffects(self); + M.M_SetEffects(self); + return true; + } + }; + public static EntThinkAdapter monster_triggered_spawn = new EntThinkAdapter() { + public boolean think(edict_t self) { + + self.s.origin[2] += 1; + GameUtil.KillBox(self); + + self.solid = Defines.SOLID_BBOX; + self.movetype = Defines.MOVETYPE_STEP; + self.svflags &= ~Defines.SVF_NOCLIENT; + self.air_finished = GameBase.level.time + 12; + GameBase.gi.linkentity(self); + + Monster.monster_start_go(self); + + if (self.enemy != null && 0 == (self.spawnflags & 1) && 0 == (self.enemy.flags & Defines.FL_NOTARGET)) { + GameUtil.FoundTarget(self); + } + else { + self.enemy = null; + } + return true; + } + }; + // we have a one frame delay here so we don't telefrag the guy who activated us + public static EntUseAdapter monster_triggered_spawn_use = new EntUseAdapter() { + + public void use(edict_t self, edict_t other, edict_t activator) { + self.think = monster_triggered_spawn; + self.nextthink = GameBase.level.time + Defines.FRAMETIME; + if (activator.client != null) + self.enemy = activator; + self.use = GameUtil.monster_use; + } + }; + public static EntThinkAdapter monster_triggered_start = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.solid = Defines.SOLID_NOT; + self.movetype = Defines.MOVETYPE_NONE; + self.svflags |= Defines.SVF_NOCLIENT; + self.nextthink = 0; + self.use = monster_triggered_spawn_use; + return true; + } + }; +} |