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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 20.11.2003 by RST.
+// $Id: gitem_t.java,v 1.1 2004-07-07 19:59:25 hzi Exp $
+
+package jake2.game;
+
+import jake2.*;
+import jake2.*;
+
+public class gitem_t
+{
+ public gitem_t(int xxx)
+ {
+ index = xxx;
+ }
+
+ public gitem_t(
+ String classname,
+ EntInteractAdapter pickup,
+ ItemUseAdapter use,
+ ItemDropAdapter drop,
+ EntThinkAdapter weaponthink)
+ {}
+
+
+ public gitem_t(
+ String classname,
+ EntInteractAdapter pickup,
+ ItemUseAdapter use,
+ ItemDropAdapter drop,
+ EntThinkAdapter weaponthink,
+ String pickup_sound,
+ String world_model,
+ int world_model_flags,
+ String view_model,
+ String icon,
+ String pickup_name,
+ int count_width,
+ int quantity,
+ String ammo,
+ int flags,
+ int weapmodel,
+ gitem_armor_t info,
+ int tag,
+ String precaches)
+ {
+ this.classname = classname;
+ this.pickup = pickup;
+ this.use = use;
+ this.drop = drop;
+ this.weaponthink = weaponthink;
+ this.pickup_sound = pickup_sound;
+ this.world_model = world_model;
+ this.world_model_flags = world_model_flags;
+ this.view_model = view_model;
+ this.icon = icon;
+ this.pickup_name = pickup_name;
+ this.count_width = count_width;
+ this.quantity = quantity;
+ this.ammo = ammo;
+ this.flags = flags;
+ this.weapmodel = weapmodel;
+ this.info = info;
+ this.tag = tag;
+ this.precaches = precaches;
+ }
+
+ String classname; // spawning name
+ EntInteractAdapter pickup;
+ ItemUseAdapter use;
+ ItemDropAdapter drop;
+ EntThinkAdapter weaponthink;
+
+ String pickup_sound;
+ String world_model;
+
+ int world_model_flags;
+
+ String view_model;
+
+ // client side info
+ String icon;
+ String pickup_name; // for printing on pickup
+ int count_width; // number of digits to display by icon
+
+ int quantity; // for ammo how much, for weapons how much is used per shot
+ String ammo; // for weapons
+ int flags; // IT_* flags
+
+ int weapmodel; // weapon model index (for weapons)
+
+ Object info;
+ int tag;
+
+ String precaches; // string of all models, sounds, and images this item will use
+
+
+ public static void main(String args[])
+ {
+ gitem_t xxx = new gitem_t(123);
+ gitem_t i2 =
+ new gitem_t(
+ "item_armor_combat",
+ GameAI.Pickup_Armor,
+ null,
+ null,
+ null,
+ "misc/ar1_pkup.wav",
+ "models/items/armor/combat/tris.md2",
+ Defines.EF_ROTATE,
+ null,
+ /* icon */
+ "i_combatarmor",
+ /* pickup */
+ "Combat Armor",
+ /* width */
+ 3, 0, null, Defines.IT_ARMOR, 0, GameAI.combatarmor_info, Defines.ARMOR_COMBAT,
+ /* precache */
+ "");
+ }
+
+ int index;
+}