diff options
Diffstat (limited to 'src/jake2/game/monsters/M_Gladiator.java')
-rw-r--r-- | src/jake2/game/monsters/M_Gladiator.java | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/jake2/game/monsters/M_Gladiator.java b/src/jake2/game/monsters/M_Gladiator.java index a2022ad..4e5bd6d 100644 --- a/src/jake2/game/monsters/M_Gladiator.java +++ b/src/jake2/game/monsters/M_Gladiator.java @@ -19,15 +19,15 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Gladiator.java,v 1.2 2005-02-06 18:48:18 salomo Exp $ +// $Id: M_Gladiator.java,v 1.3 2005-11-16 22:24:52 salomo Exp $ package jake2.game.monsters; import jake2.Defines; +import jake2.game.*; import jake2.game.EntDieAdapter; import jake2.game.EntInteractAdapter; import jake2.game.EntPainAdapter; import jake2.game.EntThinkAdapter; -import jake2.game.Fire; import jake2.game.GameAI; import jake2.game.GameBase; import jake2.game.GameUtil; @@ -359,7 +359,7 @@ public class M_Gladiator { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], -4); - if (Fire.fire_hit(self, aim, (20 + (Lib.rand() % 5)), 300)) + if (GameWeapon.fire_hit(self, aim, (20 + (Lib.rand() % 5)), 300)) GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_cleaver_hit, 1, Defines.ATTN_NORM, 0); else @@ -570,13 +570,13 @@ public class M_Gladiator { .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) - GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) - GameAI.ThrowGib(self, + GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); - GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", + GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; |