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-rw-r--r--src/jake2/game/monsters/M_Gunner.java1095
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diff --git a/src/jake2/game/monsters/M_Gunner.java b/src/jake2/game/monsters/M_Gunner.java
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+++ b/src/jake2/game/monsters/M_Gunner.java
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+/*
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+// Created on 13.11.2003 by RST.
+// $Id: M_Gunner.java,v 1.2 2005-02-06 18:48:15 salomo Exp $
+package jake2.game.monsters;
+
+import jake2.Defines;
+import jake2.game.EntDieAdapter;
+import jake2.game.EntDodgeAdapter;
+import jake2.game.EntInteractAdapter;
+import jake2.game.EntPainAdapter;
+import jake2.game.EntThinkAdapter;
+import jake2.game.GameAI;
+import jake2.game.GameBase;
+import jake2.game.GameUtil;
+import jake2.game.Monster;
+import jake2.game.edict_t;
+import jake2.game.mframe_t;
+import jake2.game.mmove_t;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+public class M_Gunner {
+ // This file generated by ModelGen - Do NOT Modify
+
+ public final static int FRAME_stand01 = 0;
+
+ public final static int FRAME_stand02 = 1;
+
+ public final static int FRAME_stand03 = 2;
+
+ public final static int FRAME_stand04 = 3;
+
+ public final static int FRAME_stand05 = 4;
+
+ public final static int FRAME_stand06 = 5;
+
+ public final static int FRAME_stand07 = 6;
+
+ public final static int FRAME_stand08 = 7;
+
+ public final static int FRAME_stand09 = 8;
+
+ public final static int FRAME_stand10 = 9;
+
+ public final static int FRAME_stand11 = 10;
+
+ public final static int FRAME_stand12 = 11;
+
+ public final static int FRAME_stand13 = 12;
+
+ public final static int FRAME_stand14 = 13;
+
+ public final static int FRAME_stand15 = 14;
+
+ public final static int FRAME_stand16 = 15;
+
+ public final static int FRAME_stand17 = 16;
+
+ public final static int FRAME_stand18 = 17;
+
+ public final static int FRAME_stand19 = 18;
+
+ public final static int FRAME_stand20 = 19;
+
+ public final static int FRAME_stand21 = 20;
+
+ public final static int FRAME_stand22 = 21;
+
+ public final static int FRAME_stand23 = 22;
+
+ public final static int FRAME_stand24 = 23;
+
+ public final static int FRAME_stand25 = 24;
+
+ public final static int FRAME_stand26 = 25;
+
+ public final static int FRAME_stand27 = 26;
+
+ public final static int FRAME_stand28 = 27;
+
+ public final static int FRAME_stand29 = 28;
+
+ public final static int FRAME_stand30 = 29;
+
+ public final static int FRAME_stand31 = 30;
+
+ public final static int FRAME_stand32 = 31;
+
+ public final static int FRAME_stand33 = 32;
+
+ public final static int FRAME_stand34 = 33;
+
+ public final static int FRAME_stand35 = 34;
+
+ public final static int FRAME_stand36 = 35;
+
+ public final static int FRAME_stand37 = 36;
+
+ public final static int FRAME_stand38 = 37;
+
+ public final static int FRAME_stand39 = 38;
+
+ public final static int FRAME_stand40 = 39;
+
+ public final static int FRAME_stand41 = 40;
+
+ public final static int FRAME_stand42 = 41;
+
+ public final static int FRAME_stand43 = 42;
+
+ public final static int FRAME_stand44 = 43;
+
+ public final static int FRAME_stand45 = 44;
+
+ public final static int FRAME_stand46 = 45;
+
+ public final static int FRAME_stand47 = 46;
+
+ public final static int FRAME_stand48 = 47;
+
+ public final static int FRAME_stand49 = 48;
+
+ public final static int FRAME_stand50 = 49;
+
+ public final static int FRAME_stand51 = 50;
+
+ public final static int FRAME_stand52 = 51;
+
+ public final static int FRAME_stand53 = 52;
+
+ public final static int FRAME_stand54 = 53;
+
+ public final static int FRAME_stand55 = 54;
+
+ public final static int FRAME_stand56 = 55;
+
+ public final static int FRAME_stand57 = 56;
+
+ public final static int FRAME_stand58 = 57;
+
+ public final static int FRAME_stand59 = 58;
+
+ public final static int FRAME_stand60 = 59;
+
+ public final static int FRAME_stand61 = 60;
+
+ public final static int FRAME_stand62 = 61;
+
+ public final static int FRAME_stand63 = 62;
+
+ public final static int FRAME_stand64 = 63;
+
+ public final static int FRAME_stand65 = 64;
+
+ public final static int FRAME_stand66 = 65;
+
+ public final static int FRAME_stand67 = 66;
+
+ public final static int FRAME_stand68 = 67;
+
+ public final static int FRAME_stand69 = 68;
+
+ public final static int FRAME_stand70 = 69;
+
+ public final static int FRAME_walk01 = 70;
+
+ public final static int FRAME_walk02 = 71;
+
+ public final static int FRAME_walk03 = 72;
+
+ public final static int FRAME_walk04 = 73;
+
+ public final static int FRAME_walk05 = 74;
+
+ public final static int FRAME_walk06 = 75;
+
+ public final static int FRAME_walk07 = 76;
+
+ public final static int FRAME_walk08 = 77;
+
+ public final static int FRAME_walk09 = 78;
+
+ public final static int FRAME_walk10 = 79;
+
+ public final static int FRAME_walk11 = 80;
+
+ public final static int FRAME_walk12 = 81;
+
+ public final static int FRAME_walk13 = 82;
+
+ public final static int FRAME_walk14 = 83;
+
+ public final static int FRAME_walk15 = 84;
+
+ public final static int FRAME_walk16 = 85;
+
+ public final static int FRAME_walk17 = 86;
+
+ public final static int FRAME_walk18 = 87;
+
+ public final static int FRAME_walk19 = 88;
+
+ public final static int FRAME_walk20 = 89;
+
+ public final static int FRAME_walk21 = 90;
+
+ public final static int FRAME_walk22 = 91;
+
+ public final static int FRAME_walk23 = 92;
+
+ public final static int FRAME_walk24 = 93;
+
+ public final static int FRAME_run01 = 94;
+
+ public final static int FRAME_run02 = 95;
+
+ public final static int FRAME_run03 = 96;
+
+ public final static int FRAME_run04 = 97;
+
+ public final static int FRAME_run05 = 98;
+
+ public final static int FRAME_run06 = 99;
+
+ public final static int FRAME_run07 = 100;
+
+ public final static int FRAME_run08 = 101;
+
+ public final static int FRAME_runs01 = 102;
+
+ public final static int FRAME_runs02 = 103;
+
+ public final static int FRAME_runs03 = 104;
+
+ public final static int FRAME_runs04 = 105;
+
+ public final static int FRAME_runs05 = 106;
+
+ public final static int FRAME_runs06 = 107;
+
+ public final static int FRAME_attak101 = 108;
+
+ public final static int FRAME_attak102 = 109;
+
+ public final static int FRAME_attak103 = 110;
+
+ public final static int FRAME_attak104 = 111;
+
+ public final static int FRAME_attak105 = 112;
+
+ public final static int FRAME_attak106 = 113;
+
+ public final static int FRAME_attak107 = 114;
+
+ public final static int FRAME_attak108 = 115;
+
+ public final static int FRAME_attak109 = 116;
+
+ public final static int FRAME_attak110 = 117;
+
+ public final static int FRAME_attak111 = 118;
+
+ public final static int FRAME_attak112 = 119;
+
+ public final static int FRAME_attak113 = 120;
+
+ public final static int FRAME_attak114 = 121;
+
+ public final static int FRAME_attak115 = 122;
+
+ public final static int FRAME_attak116 = 123;
+
+ public final static int FRAME_attak117 = 124;
+
+ public final static int FRAME_attak118 = 125;
+
+ public final static int FRAME_attak119 = 126;
+
+ public final static int FRAME_attak120 = 127;
+
+ public final static int FRAME_attak121 = 128;
+
+ public final static int FRAME_attak201 = 129;
+
+ public final static int FRAME_attak202 = 130;
+
+ public final static int FRAME_attak203 = 131;
+
+ public final static int FRAME_attak204 = 132;
+
+ public final static int FRAME_attak205 = 133;
+
+ public final static int FRAME_attak206 = 134;
+
+ public final static int FRAME_attak207 = 135;
+
+ public final static int FRAME_attak208 = 136;
+
+ public final static int FRAME_attak209 = 137;
+
+ public final static int FRAME_attak210 = 138;
+
+ public final static int FRAME_attak211 = 139;
+
+ public final static int FRAME_attak212 = 140;
+
+ public final static int FRAME_attak213 = 141;
+
+ public final static int FRAME_attak214 = 142;
+
+ public final static int FRAME_attak215 = 143;
+
+ public final static int FRAME_attak216 = 144;
+
+ public final static int FRAME_attak217 = 145;
+
+ public final static int FRAME_attak218 = 146;
+
+ public final static int FRAME_attak219 = 147;
+
+ public final static int FRAME_attak220 = 148;
+
+ public final static int FRAME_attak221 = 149;
+
+ public final static int FRAME_attak222 = 150;
+
+ public final static int FRAME_attak223 = 151;
+
+ public final static int FRAME_attak224 = 152;
+
+ public final static int FRAME_attak225 = 153;
+
+ public final static int FRAME_attak226 = 154;
+
+ public final static int FRAME_attak227 = 155;
+
+ public final static int FRAME_attak228 = 156;
+
+ public final static int FRAME_attak229 = 157;
+
+ public final static int FRAME_attak230 = 158;
+
+ public final static int FRAME_pain101 = 159;
+
+ public final static int FRAME_pain102 = 160;
+
+ public final static int FRAME_pain103 = 161;
+
+ public final static int FRAME_pain104 = 162;
+
+ public final static int FRAME_pain105 = 163;
+
+ public final static int FRAME_pain106 = 164;
+
+ public final static int FRAME_pain107 = 165;
+
+ public final static int FRAME_pain108 = 166;
+
+ public final static int FRAME_pain109 = 167;
+
+ public final static int FRAME_pain110 = 168;
+
+ public final static int FRAME_pain111 = 169;
+
+ public final static int FRAME_pain112 = 170;
+
+ public final static int FRAME_pain113 = 171;
+
+ public final static int FRAME_pain114 = 172;
+
+ public final static int FRAME_pain115 = 173;
+
+ public final static int FRAME_pain116 = 174;
+
+ public final static int FRAME_pain117 = 175;
+
+ public final static int FRAME_pain118 = 176;
+
+ public final static int FRAME_pain201 = 177;
+
+ public final static int FRAME_pain202 = 178;
+
+ public final static int FRAME_pain203 = 179;
+
+ public final static int FRAME_pain204 = 180;
+
+ public final static int FRAME_pain205 = 181;
+
+ public final static int FRAME_pain206 = 182;
+
+ public final static int FRAME_pain207 = 183;
+
+ public final static int FRAME_pain208 = 184;
+
+ public final static int FRAME_pain301 = 185;
+
+ public final static int FRAME_pain302 = 186;
+
+ public final static int FRAME_pain303 = 187;
+
+ public final static int FRAME_pain304 = 188;
+
+ public final static int FRAME_pain305 = 189;
+
+ public final static int FRAME_death01 = 190;
+
+ public final static int FRAME_death02 = 191;
+
+ public final static int FRAME_death03 = 192;
+
+ public final static int FRAME_death04 = 193;
+
+ public final static int FRAME_death05 = 194;
+
+ public final static int FRAME_death06 = 195;
+
+ public final static int FRAME_death07 = 196;
+
+ public final static int FRAME_death08 = 197;
+
+ public final static int FRAME_death09 = 198;
+
+ public final static int FRAME_death10 = 199;
+
+ public final static int FRAME_death11 = 200;
+
+ public final static int FRAME_duck01 = 201;
+
+ public final static int FRAME_duck02 = 202;
+
+ public final static int FRAME_duck03 = 203;
+
+ public final static int FRAME_duck04 = 204;
+
+ public final static int FRAME_duck05 = 205;
+
+ public final static int FRAME_duck06 = 206;
+
+ public final static int FRAME_duck07 = 207;
+
+ public final static int FRAME_duck08 = 208;
+
+ public final static float MODEL_SCALE = 1.150000f;
+
+ static int sound_pain;
+
+ static int sound_pain2;
+
+ static int sound_death;
+
+ static int sound_idle;
+
+ static int sound_open;
+
+ static int sound_search;
+
+ static int sound_sight;
+
+ static EntThinkAdapter gunner_idlesound = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static EntInteractAdapter gunner_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter gunner_search = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t gunner_frames_fidget[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, gunner_idlesound),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static EntThinkAdapter gunner_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = gunner_move_stand;
+ return true;
+ }
+ };
+
+ static mmove_t gunner_move_fidget = new mmove_t(FRAME_stand31,
+ FRAME_stand70, gunner_frames_fidget, gunner_stand);
+
+ static EntThinkAdapter gunner_fidget = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ return true;
+ if (Lib.random() <= 0.05)
+ self.monsterinfo.currentmove = gunner_move_fidget;
+ return true;
+ }
+ };
+
+ static mframe_t gunner_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, gunner_fidget),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, gunner_fidget),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, gunner_fidget) };
+
+ static mmove_t gunner_move_stand = new mmove_t(FRAME_stand01,
+ FRAME_stand30, gunner_frames_stand, null);
+
+ static mframe_t gunner_frames_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 3, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 7, null),
+ new mframe_t(GameAI.ai_walk, 2, null),
+ new mframe_t(GameAI.ai_walk, 6, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 2, null),
+ new mframe_t(GameAI.ai_walk, 7, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 7, null),
+ new mframe_t(GameAI.ai_walk, 4, null) };
+
+ static mmove_t gunner_move_walk = new mmove_t(FRAME_walk07, FRAME_walk19,
+ gunner_frames_walk, null);
+
+ static EntThinkAdapter gunner_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = gunner_move_walk;
+ return true;
+ }
+ };
+
+ static mframe_t gunner_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 26, null),
+ new mframe_t(GameAI.ai_run, 9, null),
+ new mframe_t(GameAI.ai_run, 9, null),
+ new mframe_t(GameAI.ai_run, 9, null),
+ new mframe_t(GameAI.ai_run, 15, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 13, null),
+ new mframe_t(GameAI.ai_run, 6, null) };
+
+ static mmove_t gunner_move_run = new mmove_t(FRAME_run01, FRAME_run08,
+ gunner_frames_run, null);
+
+ static EntThinkAdapter gunner_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = gunner_move_stand;
+ else
+ self.monsterinfo.currentmove = gunner_move_run;
+ return true;
+ }
+ };
+
+ static mframe_t gunner_frames_runandshoot[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 32, null),
+ new mframe_t(GameAI.ai_run, 15, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 18, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 20, null) };
+
+ static mmove_t gunner_move_runandshoot = new mmove_t(FRAME_runs01,
+ FRAME_runs06, gunner_frames_runandshoot, null);
+
+ static EntThinkAdapter gunner_runandshoot = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = gunner_move_runandshoot;
+ return true;
+ }
+ };
+
+ static mframe_t gunner_frames_pain3[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -3, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 1, null) };
+
+ static mmove_t gunner_move_pain3 = new mmove_t(FRAME_pain301,
+ FRAME_pain305, gunner_frames_pain3, gunner_run);
+
+ static mframe_t gunner_frames_pain2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 11, null),
+ new mframe_t(GameAI.ai_move, 6, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -7, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, -7, null) };
+
+ static mmove_t gunner_move_pain2 = new mmove_t(FRAME_pain201,
+ FRAME_pain208, gunner_frames_pain2, gunner_run);
+
+ static mframe_t gunner_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -5, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t gunner_move_pain1 = new mmove_t(FRAME_pain101,
+ FRAME_pain118, gunner_frames_pain1, gunner_run);
+
+ static EntPainAdapter gunner_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+
+ if ((Lib.rand() & 1) != 0)
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1,
+ Defines.ATTN_NORM, 0);
+ else
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
+ Defines.ATTN_NORM, 0);
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (damage <= 10)
+ self.monsterinfo.currentmove = gunner_move_pain3;
+ else if (damage <= 25)
+ self.monsterinfo.currentmove = gunner_move_pain2;
+ else
+ self.monsterinfo.currentmove = gunner_move_pain1;
+
+ }
+ };
+
+ static EntThinkAdapter gunner_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t gunner_frames_death[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -7, null),
+ new mframe_t(GameAI.ai_move, -3, null),
+ new mframe_t(GameAI.ai_move, -5, null),
+ new mframe_t(GameAI.ai_move, 8, null),
+ new mframe_t(GameAI.ai_move, 6, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t gunner_move_death = new mmove_t(FRAME_death01,
+ FRAME_death11, gunner_frames_death, gunner_dead);
+
+ static EntDieAdapter gunner_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ int n;
+
+ // check for gib
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ // regular death
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+ self.monsterinfo.currentmove = gunner_move_death;
+ }
+ };
+
+ static EntThinkAdapter gunner_duck_down = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0)
+ return true;
+ self.monsterinfo.aiflags |= Defines.AI_DUCKED;
+ if (GameBase.skill.value >= 2) {
+ if (Lib.random() > 0.5)
+ GunnerGrenade.think(self);
+ }
+
+ self.maxs[2] -= 32;
+ self.takedamage = Defines.DAMAGE_YES;
+ self.monsterinfo.pausetime = GameBase.level.time + 1;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter gunner_duck_hold = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameBase.level.time >= self.monsterinfo.pausetime)
+ self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME;
+ else
+ self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter gunner_duck_up = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.aiflags &= ~Defines.AI_DUCKED;
+ self.maxs[2] += 32;
+ self.takedamage = Defines.DAMAGE_AIM;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t gunner_frames_duck[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 1, gunner_duck_down),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 1, gunner_duck_hold),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, 0, gunner_duck_up),
+ new mframe_t(GameAI.ai_move, -1, null) };
+
+ static mmove_t gunner_move_duck = new mmove_t(FRAME_duck01, FRAME_duck08,
+ gunner_frames_duck, gunner_run);
+
+ static EntDodgeAdapter gunner_dodge = new EntDodgeAdapter() {
+ public void dodge(edict_t self, edict_t attacker, float eta) {
+ if (Lib.random() > 0.25)
+ return;
+
+ if (self.enemy == null)
+ self.enemy = attacker;
+
+ self.monsterinfo.currentmove = gunner_move_duck;
+ }
+ };
+
+ static EntThinkAdapter gunner_opengun = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_open, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter GunnerFire = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] start = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ float[] target = { 0, 0, 0 };
+ float[] aim = { 0, 0, 0 };
+ int flash_number;
+
+ flash_number = Defines.MZ2_GUNNER_MACHINEGUN_1
+ + (self.s.frame - FRAME_attak216);
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[flash_number], forward, right,
+ start);
+
+ // project enemy back a bit and target there
+ Math3D.VectorCopy(self.enemy.s.origin, target);
+ Math3D.VectorMA(target, -0.2f, self.enemy.velocity, target);
+ target[2] += self.enemy.viewheight;
+
+ Math3D.VectorSubtract(target, start, aim);
+ Math3D.VectorNormalize(aim);
+ Monster.monster_fire_bullet(self, start, aim, 3, 4,
+ Defines.DEFAULT_BULLET_HSPREAD,
+ Defines.DEFAULT_BULLET_VSPREAD, flash_number);
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter GunnerGrenade = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] start = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ float[] aim = { 0, 0, 0 };
+ int flash_number;
+
+ if (self.s.frame == FRAME_attak105)
+ flash_number = Defines.MZ2_GUNNER_GRENADE_1;
+ else if (self.s.frame == FRAME_attak108)
+ flash_number = Defines.MZ2_GUNNER_GRENADE_2;
+ else if (self.s.frame == FRAME_attak111)
+ flash_number = Defines.MZ2_GUNNER_GRENADE_3;
+ else
+ // (self.s.frame == FRAME_attak114)
+ flash_number = Defines.MZ2_GUNNER_GRENADE_4;
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[flash_number], forward, right,
+ start);
+
+ //FIXME : do a spread -225 -75 75 225 degrees around forward
+ Math3D.VectorCopy(forward, aim);
+
+ Monster.monster_fire_grenade(self, start, aim, 50, 600,
+ flash_number);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter gunner_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE) {
+ self.monsterinfo.currentmove = gunner_move_attack_chain;
+ } else {
+ if (Lib.random() <= 0.5)
+ self.monsterinfo.currentmove = gunner_move_attack_grenade;
+ else
+ self.monsterinfo.currentmove = gunner_move_attack_chain;
+ }
+ return true;
+ }
+ };
+
+ static EntThinkAdapter gunner_fire_chain = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = gunner_move_fire_chain;
+ return true;
+ }
+ };
+
+ static mframe_t gunner_frames_attack_chain[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, gunner_opengun),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t gunner_move_attack_chain = new mmove_t(FRAME_attak209,
+ FRAME_attak215, gunner_frames_attack_chain, gunner_fire_chain);
+
+ static mframe_t gunner_frames_fire_chain[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAI.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAI.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAI.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAI.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAI.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAI.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAI.ai_charge, 0, GunnerFire) };
+
+ static EntThinkAdapter gunner_refire_chain = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.enemy.health > 0)
+ if (GameUtil.visible(self, self.enemy))
+ if (Lib.random() <= 0.5) {
+ self.monsterinfo.currentmove = gunner_move_fire_chain;
+ return true;
+ }
+ self.monsterinfo.currentmove = gunner_move_endfire_chain;
+ return true;
+ }
+ };
+
+ static mmove_t gunner_move_fire_chain = new mmove_t(FRAME_attak216,
+ FRAME_attak223, gunner_frames_fire_chain, gunner_refire_chain);
+
+ static mframe_t gunner_frames_endfire_chain[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t gunner_move_endfire_chain = new mmove_t(FRAME_attak224,
+ FRAME_attak230, gunner_frames_endfire_chain, gunner_run);
+
+ static mframe_t gunner_frames_attack_grenade[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, GunnerGrenade),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, GunnerGrenade),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, GunnerGrenade),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, GunnerGrenade),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t gunner_move_attack_grenade = new mmove_t(FRAME_attak101,
+ FRAME_attak121, gunner_frames_attack_grenade, gunner_run);
+
+ /*
+ * QUAKED monster_gunner (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
+ * Trigger_Spawn Sight
+ */
+ public static void SP_monster_gunner(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ sound_death = GameBase.gi.soundindex("gunner/death1.wav");
+ sound_pain = GameBase.gi.soundindex("gunner/gunpain2.wav");
+ sound_pain2 = GameBase.gi.soundindex("gunner/gunpain1.wav");
+ sound_idle = GameBase.gi.soundindex("gunner/gunidle1.wav");
+ sound_open = GameBase.gi.soundindex("gunner/gunatck1.wav");
+ sound_search = GameBase.gi.soundindex("gunner/gunsrch1.wav");
+ sound_sight = GameBase.gi.soundindex("gunner/sight1.wav");
+
+ GameBase.gi.soundindex("gunner/gunatck2.wav");
+ GameBase.gi.soundindex("gunner/gunatck3.wav");
+
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/gunner/tris.md2");
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, 32);
+
+ self.health = 175;
+ self.gib_health = -70;
+ self.mass = 200;
+
+ self.pain = gunner_pain;
+ self.die = gunner_die;
+
+ self.monsterinfo.stand = gunner_stand;
+ self.monsterinfo.walk = gunner_walk;
+ self.monsterinfo.run = gunner_run;
+ self.monsterinfo.dodge = gunner_dodge;
+ self.monsterinfo.attack = gunner_attack;
+ self.monsterinfo.melee = null;
+ self.monsterinfo.sight = gunner_sight;
+ self.monsterinfo.search = gunner_search;
+
+ GameBase.gi.linkentity(self);
+
+ self.monsterinfo.currentmove = gunner_move_stand;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameAI.walkmonster_start.think(self);
+ }
+} \ No newline at end of file