diff options
Diffstat (limited to 'src/jake2/game/monsters/M_Gunner.java')
-rw-r--r-- | src/jake2/game/monsters/M_Gunner.java | 1095 |
1 files changed, 1095 insertions, 0 deletions
diff --git a/src/jake2/game/monsters/M_Gunner.java b/src/jake2/game/monsters/M_Gunner.java new file mode 100644 index 0000000..4d80bd8 --- /dev/null +++ b/src/jake2/game/monsters/M_Gunner.java @@ -0,0 +1,1095 @@ +/* + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ + +// Created on 13.11.2003 by RST. +// $Id: M_Gunner.java,v 1.2 2005-02-06 18:48:15 salomo Exp $ +package jake2.game.monsters; + +import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntDodgeAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.util.Lib; +import jake2.util.Math3D; + +public class M_Gunner { + // This file generated by ModelGen - Do NOT Modify + + public final static int FRAME_stand01 = 0; + + public final static int FRAME_stand02 = 1; + + public final static int FRAME_stand03 = 2; + + public final static int FRAME_stand04 = 3; + + public final static int FRAME_stand05 = 4; + + public final static int FRAME_stand06 = 5; + + public final static int FRAME_stand07 = 6; + + public final static int FRAME_stand08 = 7; + + public final static int FRAME_stand09 = 8; + + public final static int FRAME_stand10 = 9; + + public final static int FRAME_stand11 = 10; + + public final static int FRAME_stand12 = 11; + + public final static int FRAME_stand13 = 12; + + public final static int FRAME_stand14 = 13; + + public final static int FRAME_stand15 = 14; + + public final static int FRAME_stand16 = 15; + + public final static int FRAME_stand17 = 16; + + public final static int FRAME_stand18 = 17; + + public final static int FRAME_stand19 = 18; + + public final static int FRAME_stand20 = 19; + + public final static int FRAME_stand21 = 20; + + public final static int FRAME_stand22 = 21; + + public final static int FRAME_stand23 = 22; + + public final static int FRAME_stand24 = 23; + + public final static int FRAME_stand25 = 24; + + public final static int FRAME_stand26 = 25; + + public final static int FRAME_stand27 = 26; + + public final static int FRAME_stand28 = 27; + + public final static int FRAME_stand29 = 28; + + public final static int FRAME_stand30 = 29; + + public final static int FRAME_stand31 = 30; + + public final static int FRAME_stand32 = 31; + + public final static int FRAME_stand33 = 32; + + public final static int FRAME_stand34 = 33; + + public final static int FRAME_stand35 = 34; + + public final static int FRAME_stand36 = 35; + + public final static int FRAME_stand37 = 36; + + public final static int FRAME_stand38 = 37; + + public final static int FRAME_stand39 = 38; + + public final static int FRAME_stand40 = 39; + + public final static int FRAME_stand41 = 40; + + public final static int FRAME_stand42 = 41; + + public final static int FRAME_stand43 = 42; + + public final static int FRAME_stand44 = 43; + + public final static int FRAME_stand45 = 44; + + public final static int FRAME_stand46 = 45; + + public final static int FRAME_stand47 = 46; + + public final static int FRAME_stand48 = 47; + + public final static int FRAME_stand49 = 48; + + public final static int FRAME_stand50 = 49; + + public final static int FRAME_stand51 = 50; + + public final static int FRAME_stand52 = 51; + + public final static int FRAME_stand53 = 52; + + public final static int FRAME_stand54 = 53; + + public final static int FRAME_stand55 = 54; + + public final static int FRAME_stand56 = 55; + + public final static int FRAME_stand57 = 56; + + public final static int FRAME_stand58 = 57; + + public final static int FRAME_stand59 = 58; + + public final static int FRAME_stand60 = 59; + + public final static int FRAME_stand61 = 60; + + public final static int FRAME_stand62 = 61; + + public final static int FRAME_stand63 = 62; + + public final static int FRAME_stand64 = 63; + + public final static int FRAME_stand65 = 64; + + public final static int FRAME_stand66 = 65; + + public final static int FRAME_stand67 = 66; + + public final static int FRAME_stand68 = 67; + + public final static int FRAME_stand69 = 68; + + public final static int FRAME_stand70 = 69; + + public final static int FRAME_walk01 = 70; + + public final static int FRAME_walk02 = 71; + + public final static int FRAME_walk03 = 72; + + public final static int FRAME_walk04 = 73; + + public final static int FRAME_walk05 = 74; + + public final static int FRAME_walk06 = 75; + + public final static int FRAME_walk07 = 76; + + public final static int FRAME_walk08 = 77; + + public final static int FRAME_walk09 = 78; + + public final static int FRAME_walk10 = 79; + + public final static int FRAME_walk11 = 80; + + public final static int FRAME_walk12 = 81; + + public final static int FRAME_walk13 = 82; + + public final static int FRAME_walk14 = 83; + + public final static int FRAME_walk15 = 84; + + public final static int FRAME_walk16 = 85; + + public final static int FRAME_walk17 = 86; + + public final static int FRAME_walk18 = 87; + + public final static int FRAME_walk19 = 88; + + public final static int FRAME_walk20 = 89; + + public final static int FRAME_walk21 = 90; + + public final static int FRAME_walk22 = 91; + + public final static int FRAME_walk23 = 92; + + public final static int FRAME_walk24 = 93; + + public final static int FRAME_run01 = 94; + + public final static int FRAME_run02 = 95; + + public final static int FRAME_run03 = 96; + + public final static int FRAME_run04 = 97; + + public final static int FRAME_run05 = 98; + + public final static int FRAME_run06 = 99; + + public final static int FRAME_run07 = 100; + + public final static int FRAME_run08 = 101; + + public final static int FRAME_runs01 = 102; + + public final static int FRAME_runs02 = 103; + + public final static int FRAME_runs03 = 104; + + public final static int FRAME_runs04 = 105; + + public final static int FRAME_runs05 = 106; + + public final static int FRAME_runs06 = 107; + + public final static int FRAME_attak101 = 108; + + public final static int FRAME_attak102 = 109; + + public final static int FRAME_attak103 = 110; + + public final static int FRAME_attak104 = 111; + + public final static int FRAME_attak105 = 112; + + public final static int FRAME_attak106 = 113; + + public final static int FRAME_attak107 = 114; + + public final static int FRAME_attak108 = 115; + + public final static int FRAME_attak109 = 116; + + public final static int FRAME_attak110 = 117; + + public final static int FRAME_attak111 = 118; + + public final static int FRAME_attak112 = 119; + + public final static int FRAME_attak113 = 120; + + public final static int FRAME_attak114 = 121; + + public final static int FRAME_attak115 = 122; + + public final static int FRAME_attak116 = 123; + + public final static int FRAME_attak117 = 124; + + public final static int FRAME_attak118 = 125; + + public final static int FRAME_attak119 = 126; + + public final static int FRAME_attak120 = 127; + + public final static int FRAME_attak121 = 128; + + public final static int FRAME_attak201 = 129; + + public final static int FRAME_attak202 = 130; + + public final static int FRAME_attak203 = 131; + + public final static int FRAME_attak204 = 132; + + public final static int FRAME_attak205 = 133; + + public final static int FRAME_attak206 = 134; + + public final static int FRAME_attak207 = 135; + + public final static int FRAME_attak208 = 136; + + public final static int FRAME_attak209 = 137; + + public final static int FRAME_attak210 = 138; + + public final static int FRAME_attak211 = 139; + + public final static int FRAME_attak212 = 140; + + public final static int FRAME_attak213 = 141; + + public final static int FRAME_attak214 = 142; + + public final static int FRAME_attak215 = 143; + + public final static int FRAME_attak216 = 144; + + public final static int FRAME_attak217 = 145; + + public final static int FRAME_attak218 = 146; + + public final static int FRAME_attak219 = 147; + + public final static int FRAME_attak220 = 148; + + public final static int FRAME_attak221 = 149; + + public final static int FRAME_attak222 = 150; + + public final static int FRAME_attak223 = 151; + + public final static int FRAME_attak224 = 152; + + public final static int FRAME_attak225 = 153; + + public final static int FRAME_attak226 = 154; + + public final static int FRAME_attak227 = 155; + + public final static int FRAME_attak228 = 156; + + public final static int FRAME_attak229 = 157; + + public final static int FRAME_attak230 = 158; + + public final static int FRAME_pain101 = 159; + + public final static int FRAME_pain102 = 160; + + public final static int FRAME_pain103 = 161; + + public final static int FRAME_pain104 = 162; + + public final static int FRAME_pain105 = 163; + + public final static int FRAME_pain106 = 164; + + public final static int FRAME_pain107 = 165; + + public final static int FRAME_pain108 = 166; + + public final static int FRAME_pain109 = 167; + + public final static int FRAME_pain110 = 168; + + public final static int FRAME_pain111 = 169; + + public final static int FRAME_pain112 = 170; + + public final static int FRAME_pain113 = 171; + + public final static int FRAME_pain114 = 172; + + public final static int FRAME_pain115 = 173; + + public final static int FRAME_pain116 = 174; + + public final static int FRAME_pain117 = 175; + + public final static int FRAME_pain118 = 176; + + public final static int FRAME_pain201 = 177; + + public final static int FRAME_pain202 = 178; + + public final static int FRAME_pain203 = 179; + + public final static int FRAME_pain204 = 180; + + public final static int FRAME_pain205 = 181; + + public final static int FRAME_pain206 = 182; + + public final static int FRAME_pain207 = 183; + + public final static int FRAME_pain208 = 184; + + public final static int FRAME_pain301 = 185; + + public final static int FRAME_pain302 = 186; + + public final static int FRAME_pain303 = 187; + + public final static int FRAME_pain304 = 188; + + public final static int FRAME_pain305 = 189; + + public final static int FRAME_death01 = 190; + + public final static int FRAME_death02 = 191; + + public final static int FRAME_death03 = 192; + + public final static int FRAME_death04 = 193; + + public final static int FRAME_death05 = 194; + + public final static int FRAME_death06 = 195; + + public final static int FRAME_death07 = 196; + + public final static int FRAME_death08 = 197; + + public final static int FRAME_death09 = 198; + + public final static int FRAME_death10 = 199; + + public final static int FRAME_death11 = 200; + + public final static int FRAME_duck01 = 201; + + public final static int FRAME_duck02 = 202; + + public final static int FRAME_duck03 = 203; + + public final static int FRAME_duck04 = 204; + + public final static int FRAME_duck05 = 205; + + public final static int FRAME_duck06 = 206; + + public final static int FRAME_duck07 = 207; + + public final static int FRAME_duck08 = 208; + + public final static float MODEL_SCALE = 1.150000f; + + static int sound_pain; + + static int sound_pain2; + + static int sound_death; + + static int sound_idle; + + static int sound_open; + + static int sound_search; + + static int sound_sight; + + static EntThinkAdapter gunner_idlesound = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + static EntInteractAdapter gunner_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter gunner_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static mframe_t gunner_frames_fidget[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, gunner_idlesound), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static EntThinkAdapter gunner_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = gunner_move_stand; + return true; + } + }; + + static mmove_t gunner_move_fidget = new mmove_t(FRAME_stand31, + FRAME_stand70, gunner_frames_fidget, gunner_stand); + + static EntThinkAdapter gunner_fidget = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + return true; + if (Lib.random() <= 0.05) + self.monsterinfo.currentmove = gunner_move_fidget; + return true; + } + }; + + static mframe_t gunner_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, gunner_fidget), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, gunner_fidget), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, gunner_fidget) }; + + static mmove_t gunner_move_stand = new mmove_t(FRAME_stand01, + FRAME_stand30, gunner_frames_stand, null); + + static mframe_t gunner_frames_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 3, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 7, null), + new mframe_t(GameAI.ai_walk, 2, null), + new mframe_t(GameAI.ai_walk, 6, null), + new mframe_t(GameAI.ai_walk, 4, null), + new mframe_t(GameAI.ai_walk, 2, null), + new mframe_t(GameAI.ai_walk, 7, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 7, null), + new mframe_t(GameAI.ai_walk, 4, null) }; + + static mmove_t gunner_move_walk = new mmove_t(FRAME_walk07, FRAME_walk19, + gunner_frames_walk, null); + + static EntThinkAdapter gunner_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = gunner_move_walk; + return true; + } + }; + + static mframe_t gunner_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 26, null), + new mframe_t(GameAI.ai_run, 9, null), + new mframe_t(GameAI.ai_run, 9, null), + new mframe_t(GameAI.ai_run, 9, null), + new mframe_t(GameAI.ai_run, 15, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 13, null), + new mframe_t(GameAI.ai_run, 6, null) }; + + static mmove_t gunner_move_run = new mmove_t(FRAME_run01, FRAME_run08, + gunner_frames_run, null); + + static EntThinkAdapter gunner_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = gunner_move_stand; + else + self.monsterinfo.currentmove = gunner_move_run; + return true; + } + }; + + static mframe_t gunner_frames_runandshoot[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 32, null), + new mframe_t(GameAI.ai_run, 15, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 18, null), + new mframe_t(GameAI.ai_run, 8, null), + new mframe_t(GameAI.ai_run, 20, null) }; + + static mmove_t gunner_move_runandshoot = new mmove_t(FRAME_runs01, + FRAME_runs06, gunner_frames_runandshoot, null); + + static EntThinkAdapter gunner_runandshoot = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = gunner_move_runandshoot; + return true; + } + }; + + static mframe_t gunner_frames_pain3[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -3, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 1, null) }; + + static mmove_t gunner_move_pain3 = new mmove_t(FRAME_pain301, + FRAME_pain305, gunner_frames_pain3, gunner_run); + + static mframe_t gunner_frames_pain2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 11, null), + new mframe_t(GameAI.ai_move, 6, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, -7, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, -7, null) }; + + static mmove_t gunner_move_pain2 = new mmove_t(FRAME_pain201, + FRAME_pain208, gunner_frames_pain2, gunner_run); + + static mframe_t gunner_frames_pain1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -5, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t gunner_move_pain1 = new mmove_t(FRAME_pain101, + FRAME_pain118, gunner_frames_pain1, gunner_run); + + static EntPainAdapter gunner_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + + if ((Lib.rand() & 1) != 0) + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1, + Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, + Defines.ATTN_NORM, 0); + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + if (damage <= 10) + self.monsterinfo.currentmove = gunner_move_pain3; + else if (damage <= 25) + self.monsterinfo.currentmove = gunner_move_pain2; + else + self.monsterinfo.currentmove = gunner_move_pain1; + + } + }; + + static EntThinkAdapter gunner_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static mframe_t gunner_frames_death[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -7, null), + new mframe_t(GameAI.ai_move, -3, null), + new mframe_t(GameAI.ai_move, -5, null), + new mframe_t(GameAI.ai_move, 8, null), + new mframe_t(GameAI.ai_move, 6, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t gunner_move_death = new mmove_t(FRAME_death01, + FRAME_death11, gunner_frames_death, gunner_dead); + + static EntDieAdapter gunner_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + int n; + + // check for gib + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_NORM, 0); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + damage, Defines.GIB_ORGANIC); + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", + damage, Defines.GIB_ORGANIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + // regular death + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, + Defines.ATTN_NORM, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + self.monsterinfo.currentmove = gunner_move_death; + } + }; + + static EntThinkAdapter gunner_duck_down = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0) + return true; + self.monsterinfo.aiflags |= Defines.AI_DUCKED; + if (GameBase.skill.value >= 2) { + if (Lib.random() > 0.5) + GunnerGrenade.think(self); + } + + self.maxs[2] -= 32; + self.takedamage = Defines.DAMAGE_YES; + self.monsterinfo.pausetime = GameBase.level.time + 1; + GameBase.gi.linkentity(self); + return true; + } + }; + + static EntThinkAdapter gunner_duck_hold = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameBase.level.time >= self.monsterinfo.pausetime) + self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME; + else + self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME; + return true; + } + }; + + static EntThinkAdapter gunner_duck_up = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.aiflags &= ~Defines.AI_DUCKED; + self.maxs[2] += 32; + self.takedamage = Defines.DAMAGE_AIM; + GameBase.gi.linkentity(self); + return true; + } + }; + + static mframe_t gunner_frames_duck[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 1, gunner_duck_down), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 1, gunner_duck_hold), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, -1, null), + new mframe_t(GameAI.ai_move, 0, gunner_duck_up), + new mframe_t(GameAI.ai_move, -1, null) }; + + static mmove_t gunner_move_duck = new mmove_t(FRAME_duck01, FRAME_duck08, + gunner_frames_duck, gunner_run); + + static EntDodgeAdapter gunner_dodge = new EntDodgeAdapter() { + public void dodge(edict_t self, edict_t attacker, float eta) { + if (Lib.random() > 0.25) + return; + + if (self.enemy == null) + self.enemy = attacker; + + self.monsterinfo.currentmove = gunner_move_duck; + } + }; + + static EntThinkAdapter gunner_opengun = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_open, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + static EntThinkAdapter GunnerFire = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] target = { 0, 0, 0 }; + float[] aim = { 0, 0, 0 }; + int flash_number; + + flash_number = Defines.MZ2_GUNNER_MACHINEGUN_1 + + (self.s.frame - FRAME_attak216); + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[flash_number], forward, right, + start); + + // project enemy back a bit and target there + Math3D.VectorCopy(self.enemy.s.origin, target); + Math3D.VectorMA(target, -0.2f, self.enemy.velocity, target); + target[2] += self.enemy.viewheight; + + Math3D.VectorSubtract(target, start, aim); + Math3D.VectorNormalize(aim); + Monster.monster_fire_bullet(self, start, aim, 3, 4, + Defines.DEFAULT_BULLET_HSPREAD, + Defines.DEFAULT_BULLET_VSPREAD, flash_number); + + return true; + } + }; + + static EntThinkAdapter GunnerGrenade = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] start = { 0, 0, 0 }; + float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; + float[] aim = { 0, 0, 0 }; + int flash_number; + + if (self.s.frame == FRAME_attak105) + flash_number = Defines.MZ2_GUNNER_GRENADE_1; + else if (self.s.frame == FRAME_attak108) + flash_number = Defines.MZ2_GUNNER_GRENADE_2; + else if (self.s.frame == FRAME_attak111) + flash_number = Defines.MZ2_GUNNER_GRENADE_3; + else + // (self.s.frame == FRAME_attak114) + flash_number = Defines.MZ2_GUNNER_GRENADE_4; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, + M_Flash.monster_flash_offset[flash_number], forward, right, + start); + + //FIXME : do a spread -225 -75 75 225 degrees around forward + Math3D.VectorCopy(forward, aim); + + Monster.monster_fire_grenade(self, start, aim, 50, 600, + flash_number); + return true; + } + }; + + static EntThinkAdapter gunner_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE) { + self.monsterinfo.currentmove = gunner_move_attack_chain; + } else { + if (Lib.random() <= 0.5) + self.monsterinfo.currentmove = gunner_move_attack_grenade; + else + self.monsterinfo.currentmove = gunner_move_attack_chain; + } + return true; + } + }; + + static EntThinkAdapter gunner_fire_chain = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = gunner_move_fire_chain; + return true; + } + }; + + static mframe_t gunner_frames_attack_chain[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, gunner_opengun), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t gunner_move_attack_chain = new mmove_t(FRAME_attak209, + FRAME_attak215, gunner_frames_attack_chain, gunner_fire_chain); + + static mframe_t gunner_frames_fire_chain[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, GunnerFire), + new mframe_t(GameAI.ai_charge, 0, GunnerFire), + new mframe_t(GameAI.ai_charge, 0, GunnerFire), + new mframe_t(GameAI.ai_charge, 0, GunnerFire), + new mframe_t(GameAI.ai_charge, 0, GunnerFire), + new mframe_t(GameAI.ai_charge, 0, GunnerFire), + new mframe_t(GameAI.ai_charge, 0, GunnerFire), + new mframe_t(GameAI.ai_charge, 0, GunnerFire) }; + + static EntThinkAdapter gunner_refire_chain = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (self.enemy.health > 0) + if (GameUtil.visible(self, self.enemy)) + if (Lib.random() <= 0.5) { + self.monsterinfo.currentmove = gunner_move_fire_chain; + return true; + } + self.monsterinfo.currentmove = gunner_move_endfire_chain; + return true; + } + }; + + static mmove_t gunner_move_fire_chain = new mmove_t(FRAME_attak216, + FRAME_attak223, gunner_frames_fire_chain, gunner_refire_chain); + + static mframe_t gunner_frames_endfire_chain[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t gunner_move_endfire_chain = new mmove_t(FRAME_attak224, + FRAME_attak230, gunner_frames_endfire_chain, gunner_run); + + static mframe_t gunner_frames_attack_grenade[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, GunnerGrenade), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, GunnerGrenade), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, GunnerGrenade), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, GunnerGrenade), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t gunner_move_attack_grenade = new mmove_t(FRAME_attak101, + FRAME_attak121, gunner_frames_attack_grenade, gunner_run); + + /* + * QUAKED monster_gunner (1 .5 0) (-16 -16 -24) (16 16 32) Ambush + * Trigger_Spawn Sight + */ + public static void SP_monster_gunner(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return; + } + + sound_death = GameBase.gi.soundindex("gunner/death1.wav"); + sound_pain = GameBase.gi.soundindex("gunner/gunpain2.wav"); + sound_pain2 = GameBase.gi.soundindex("gunner/gunpain1.wav"); + sound_idle = GameBase.gi.soundindex("gunner/gunidle1.wav"); + sound_open = GameBase.gi.soundindex("gunner/gunatck1.wav"); + sound_search = GameBase.gi.soundindex("gunner/gunsrch1.wav"); + sound_sight = GameBase.gi.soundindex("gunner/sight1.wav"); + + GameBase.gi.soundindex("gunner/gunatck2.wav"); + GameBase.gi.soundindex("gunner/gunatck3.wav"); + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/gunner/tris.md2"); + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, 32); + + self.health = 175; + self.gib_health = -70; + self.mass = 200; + + self.pain = gunner_pain; + self.die = gunner_die; + + self.monsterinfo.stand = gunner_stand; + self.monsterinfo.walk = gunner_walk; + self.monsterinfo.run = gunner_run; + self.monsterinfo.dodge = gunner_dodge; + self.monsterinfo.attack = gunner_attack; + self.monsterinfo.melee = null; + self.monsterinfo.sight = gunner_sight; + self.monsterinfo.search = gunner_search; + + GameBase.gi.linkentity(self); + + self.monsterinfo.currentmove = gunner_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + GameAI.walkmonster_start.think(self); + } +}
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