diff options
Diffstat (limited to 'src/jake2/game/monsters/M_Infantry.java')
-rw-r--r-- | src/jake2/game/monsters/M_Infantry.java | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/jake2/game/monsters/M_Infantry.java b/src/jake2/game/monsters/M_Infantry.java index c0493eb..d4d3bdd 100644 --- a/src/jake2/game/monsters/M_Infantry.java +++ b/src/jake2/game/monsters/M_Infantry.java @@ -19,17 +19,17 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Infantry.java,v 1.2 2005-02-06 18:48:14 salomo Exp $ +// $Id: M_Infantry.java,v 1.3 2005-11-16 22:24:52 salomo Exp $ package jake2.game.monsters; import jake2.Defines; import jake2.client.M; +import jake2.game.*; import jake2.game.EntDieAdapter; import jake2.game.EntDodgeAdapter; import jake2.game.EntInteractAdapter; import jake2.game.EntPainAdapter; import jake2.game.EntThinkAdapter; -import jake2.game.Fire; import jake2.game.GameAI; import jake2.game.GameBase; import jake2.game.GameUtil; @@ -843,13 +843,13 @@ public class M_Infantry { .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) - GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) - GameAI.ThrowGib(self, + GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); - GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", + GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; @@ -993,7 +993,7 @@ public class M_Infantry { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 0); - if (Fire.fire_hit(self, aim, (5 + (Lib.rand() % 5)), 50)) + if (GameWeapon.fire_hit(self, aim, (5 + (Lib.rand() % 5)), 50)) GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_punch_hit, 1, Defines.ATTN_NORM, 0); return true; |