diff options
Diffstat (limited to 'src/jake2/game/monsters/M_Insane.java')
-rw-r--r-- | src/jake2/game/monsters/M_Insane.java | 1294 |
1 files changed, 1294 insertions, 0 deletions
diff --git a/src/jake2/game/monsters/M_Insane.java b/src/jake2/game/monsters/M_Insane.java new file mode 100644 index 0000000..c227c75 --- /dev/null +++ b/src/jake2/game/monsters/M_Insane.java @@ -0,0 +1,1294 @@ +/* + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ + +// Created on 13.11.2003 by RST. +// $Id: M_Insane.java,v 1.2 2005-02-06 18:48:14 salomo Exp $ +package jake2.game.monsters; + +import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.util.Lib; +import jake2.util.Math3D; + +public class M_Insane { + // This file generated by ModelGen - Do NOT Modify + + public final static int FRAME_stand1 = 0; + + public final static int FRAME_stand2 = 1; + + public final static int FRAME_stand3 = 2; + + public final static int FRAME_stand4 = 3; + + public final static int FRAME_stand5 = 4; + + public final static int FRAME_stand6 = 5; + + public final static int FRAME_stand7 = 6; + + public final static int FRAME_stand8 = 7; + + public final static int FRAME_stand9 = 8; + + public final static int FRAME_stand10 = 9; + + public final static int FRAME_stand11 = 10; + + public final static int FRAME_stand12 = 11; + + public final static int FRAME_stand13 = 12; + + public final static int FRAME_stand14 = 13; + + public final static int FRAME_stand15 = 14; + + public final static int FRAME_stand16 = 15; + + public final static int FRAME_stand17 = 16; + + public final static int FRAME_stand18 = 17; + + public final static int FRAME_stand19 = 18; + + public final static int FRAME_stand20 = 19; + + public final static int FRAME_stand21 = 20; + + public final static int FRAME_stand22 = 21; + + public final static int FRAME_stand23 = 22; + + public final static int FRAME_stand24 = 23; + + public final static int FRAME_stand25 = 24; + + public final static int FRAME_stand26 = 25; + + public final static int FRAME_stand27 = 26; + + public final static int FRAME_stand28 = 27; + + public final static int FRAME_stand29 = 28; + + public final static int FRAME_stand30 = 29; + + public final static int FRAME_stand31 = 30; + + public final static int FRAME_stand32 = 31; + + public final static int FRAME_stand33 = 32; + + public final static int FRAME_stand34 = 33; + + public final static int FRAME_stand35 = 34; + + public final static int FRAME_stand36 = 35; + + public final static int FRAME_stand37 = 36; + + public final static int FRAME_stand38 = 37; + + public final static int FRAME_stand39 = 38; + + public final static int FRAME_stand40 = 39; + + public final static int FRAME_stand41 = 40; + + public final static int FRAME_stand42 = 41; + + public final static int FRAME_stand43 = 42; + + public final static int FRAME_stand44 = 43; + + public final static int FRAME_stand45 = 44; + + public final static int FRAME_stand46 = 45; + + public final static int FRAME_stand47 = 46; + + public final static int FRAME_stand48 = 47; + + public final static int FRAME_stand49 = 48; + + public final static int FRAME_stand50 = 49; + + public final static int FRAME_stand51 = 50; + + public final static int FRAME_stand52 = 51; + + public final static int FRAME_stand53 = 52; + + public final static int FRAME_stand54 = 53; + + public final static int FRAME_stand55 = 54; + + public final static int FRAME_stand56 = 55; + + public final static int FRAME_stand57 = 56; + + public final static int FRAME_stand58 = 57; + + public final static int FRAME_stand59 = 58; + + public final static int FRAME_stand60 = 59; + + public final static int FRAME_stand61 = 60; + + public final static int FRAME_stand62 = 61; + + public final static int FRAME_stand63 = 62; + + public final static int FRAME_stand64 = 63; + + public final static int FRAME_stand65 = 64; + + public final static int FRAME_stand66 = 65; + + public final static int FRAME_stand67 = 66; + + public final static int FRAME_stand68 = 67; + + public final static int FRAME_stand69 = 68; + + public final static int FRAME_stand70 = 69; + + public final static int FRAME_stand71 = 70; + + public final static int FRAME_stand72 = 71; + + public final static int FRAME_stand73 = 72; + + public final static int FRAME_stand74 = 73; + + public final static int FRAME_stand75 = 74; + + public final static int FRAME_stand76 = 75; + + public final static int FRAME_stand77 = 76; + + public final static int FRAME_stand78 = 77; + + public final static int FRAME_stand79 = 78; + + public final static int FRAME_stand80 = 79; + + public final static int FRAME_stand81 = 80; + + public final static int FRAME_stand82 = 81; + + public final static int FRAME_stand83 = 82; + + public final static int FRAME_stand84 = 83; + + public final static int FRAME_stand85 = 84; + + public final static int FRAME_stand86 = 85; + + public final static int FRAME_stand87 = 86; + + public final static int FRAME_stand88 = 87; + + public final static int FRAME_stand89 = 88; + + public final static int FRAME_stand90 = 89; + + public final static int FRAME_stand91 = 90; + + public final static int FRAME_stand92 = 91; + + public final static int FRAME_stand93 = 92; + + public final static int FRAME_stand94 = 93; + + public final static int FRAME_stand95 = 94; + + public final static int FRAME_stand96 = 95; + + public final static int FRAME_stand97 = 96; + + public final static int FRAME_stand98 = 97; + + public final static int FRAME_stand99 = 98; + + public final static int FRAME_stand100 = 99; + + public final static int FRAME_stand101 = 100; + + public final static int FRAME_stand102 = 101; + + public final static int FRAME_stand103 = 102; + + public final static int FRAME_stand104 = 103; + + public final static int FRAME_stand105 = 104; + + public final static int FRAME_stand106 = 105; + + public final static int FRAME_stand107 = 106; + + public final static int FRAME_stand108 = 107; + + public final static int FRAME_stand109 = 108; + + public final static int FRAME_stand110 = 109; + + public final static int FRAME_stand111 = 110; + + public final static int FRAME_stand112 = 111; + + public final static int FRAME_stand113 = 112; + + public final static int FRAME_stand114 = 113; + + public final static int FRAME_stand115 = 114; + + public final static int FRAME_stand116 = 115; + + public final static int FRAME_stand117 = 116; + + public final static int FRAME_stand118 = 117; + + public final static int FRAME_stand119 = 118; + + public final static int FRAME_stand120 = 119; + + public final static int FRAME_stand121 = 120; + + public final static int FRAME_stand122 = 121; + + public final static int FRAME_stand123 = 122; + + public final static int FRAME_stand124 = 123; + + public final static int FRAME_stand125 = 124; + + public final static int FRAME_stand126 = 125; + + public final static int FRAME_stand127 = 126; + + public final static int FRAME_stand128 = 127; + + public final static int FRAME_stand129 = 128; + + public final static int FRAME_stand130 = 129; + + public final static int FRAME_stand131 = 130; + + public final static int FRAME_stand132 = 131; + + public final static int FRAME_stand133 = 132; + + public final static int FRAME_stand134 = 133; + + public final static int FRAME_stand135 = 134; + + public final static int FRAME_stand136 = 135; + + public final static int FRAME_stand137 = 136; + + public final static int FRAME_stand138 = 137; + + public final static int FRAME_stand139 = 138; + + public final static int FRAME_stand140 = 139; + + public final static int FRAME_stand141 = 140; + + public final static int FRAME_stand142 = 141; + + public final static int FRAME_stand143 = 142; + + public final static int FRAME_stand144 = 143; + + public final static int FRAME_stand145 = 144; + + public final static int FRAME_stand146 = 145; + + public final static int FRAME_stand147 = 146; + + public final static int FRAME_stand148 = 147; + + public final static int FRAME_stand149 = 148; + + public final static int FRAME_stand150 = 149; + + public final static int FRAME_stand151 = 150; + + public final static int FRAME_stand152 = 151; + + public final static int FRAME_stand153 = 152; + + public final static int FRAME_stand154 = 153; + + public final static int FRAME_stand155 = 154; + + public final static int FRAME_stand156 = 155; + + public final static int FRAME_stand157 = 156; + + public final static int FRAME_stand158 = 157; + + public final static int FRAME_stand159 = 158; + + public final static int FRAME_stand160 = 159; + + public final static int FRAME_walk27 = 160; + + public final static int FRAME_walk28 = 161; + + public final static int FRAME_walk29 = 162; + + public final static int FRAME_walk30 = 163; + + public final static int FRAME_walk31 = 164; + + public final static int FRAME_walk32 = 165; + + public final static int FRAME_walk33 = 166; + + public final static int FRAME_walk34 = 167; + + public final static int FRAME_walk35 = 168; + + public final static int FRAME_walk36 = 169; + + public final static int FRAME_walk37 = 170; + + public final static int FRAME_walk38 = 171; + + public final static int FRAME_walk39 = 172; + + public final static int FRAME_walk1 = 173; + + public final static int FRAME_walk2 = 174; + + public final static int FRAME_walk3 = 175; + + public final static int FRAME_walk4 = 176; + + public final static int FRAME_walk5 = 177; + + public final static int FRAME_walk6 = 178; + + public final static int FRAME_walk7 = 179; + + public final static int FRAME_walk8 = 180; + + public final static int FRAME_walk9 = 181; + + public final static int FRAME_walk10 = 182; + + public final static int FRAME_walk11 = 183; + + public final static int FRAME_walk12 = 184; + + public final static int FRAME_walk13 = 185; + + public final static int FRAME_walk14 = 186; + + public final static int FRAME_walk15 = 187; + + public final static int FRAME_walk16 = 188; + + public final static int FRAME_walk17 = 189; + + public final static int FRAME_walk18 = 190; + + public final static int FRAME_walk19 = 191; + + public final static int FRAME_walk20 = 192; + + public final static int FRAME_walk21 = 193; + + public final static int FRAME_walk22 = 194; + + public final static int FRAME_walk23 = 195; + + public final static int FRAME_walk24 = 196; + + public final static int FRAME_walk25 = 197; + + public final static int FRAME_walk26 = 198; + + public final static int FRAME_st_pain2 = 199; + + public final static int FRAME_st_pain3 = 200; + + public final static int FRAME_st_pain4 = 201; + + public final static int FRAME_st_pain5 = 202; + + public final static int FRAME_st_pain6 = 203; + + public final static int FRAME_st_pain7 = 204; + + public final static int FRAME_st_pain8 = 205; + + public final static int FRAME_st_pain9 = 206; + + public final static int FRAME_st_pain10 = 207; + + public final static int FRAME_st_pain11 = 208; + + public final static int FRAME_st_pain12 = 209; + + public final static int FRAME_st_death2 = 210; + + public final static int FRAME_st_death3 = 211; + + public final static int FRAME_st_death4 = 212; + + public final static int FRAME_st_death5 = 213; + + public final static int FRAME_st_death6 = 214; + + public final static int FRAME_st_death7 = 215; + + public final static int FRAME_st_death8 = 216; + + public final static int FRAME_st_death9 = 217; + + public final static int FRAME_st_death10 = 218; + + public final static int FRAME_st_death11 = 219; + + public final static int FRAME_st_death12 = 220; + + public final static int FRAME_st_death13 = 221; + + public final static int FRAME_st_death14 = 222; + + public final static int FRAME_st_death15 = 223; + + public final static int FRAME_st_death16 = 224; + + public final static int FRAME_st_death17 = 225; + + public final static int FRAME_st_death18 = 226; + + public final static int FRAME_crawl1 = 227; + + public final static int FRAME_crawl2 = 228; + + public final static int FRAME_crawl3 = 229; + + public final static int FRAME_crawl4 = 230; + + public final static int FRAME_crawl5 = 231; + + public final static int FRAME_crawl6 = 232; + + public final static int FRAME_crawl7 = 233; + + public final static int FRAME_crawl8 = 234; + + public final static int FRAME_crawl9 = 235; + + public final static int FRAME_cr_pain2 = 236; + + public final static int FRAME_cr_pain3 = 237; + + public final static int FRAME_cr_pain4 = 238; + + public final static int FRAME_cr_pain5 = 239; + + public final static int FRAME_cr_pain6 = 240; + + public final static int FRAME_cr_pain7 = 241; + + public final static int FRAME_cr_pain8 = 242; + + public final static int FRAME_cr_pain9 = 243; + + public final static int FRAME_cr_pain10 = 244; + + public final static int FRAME_cr_death10 = 245; + + public final static int FRAME_cr_death11 = 246; + + public final static int FRAME_cr_death12 = 247; + + public final static int FRAME_cr_death13 = 248; + + public final static int FRAME_cr_death14 = 249; + + public final static int FRAME_cr_death15 = 250; + + public final static int FRAME_cr_death16 = 251; + + public final static int FRAME_cross1 = 252; + + public final static int FRAME_cross2 = 253; + + public final static int FRAME_cross3 = 254; + + public final static int FRAME_cross4 = 255; + + public final static int FRAME_cross5 = 256; + + public final static int FRAME_cross6 = 257; + + public final static int FRAME_cross7 = 258; + + public final static int FRAME_cross8 = 259; + + public final static int FRAME_cross9 = 260; + + public final static int FRAME_cross10 = 261; + + public final static int FRAME_cross11 = 262; + + public final static int FRAME_cross12 = 263; + + public final static int FRAME_cross13 = 264; + + public final static int FRAME_cross14 = 265; + + public final static int FRAME_cross15 = 266; + + public final static int FRAME_cross16 = 267; + + public final static int FRAME_cross17 = 268; + + public final static int FRAME_cross18 = 269; + + public final static int FRAME_cross19 = 270; + + public final static int FRAME_cross20 = 271; + + public final static int FRAME_cross21 = 272; + + public final static int FRAME_cross22 = 273; + + public final static int FRAME_cross23 = 274; + + public final static int FRAME_cross24 = 275; + + public final static int FRAME_cross25 = 276; + + public final static int FRAME_cross26 = 277; + + public final static int FRAME_cross27 = 278; + + public final static int FRAME_cross28 = 279; + + public final static int FRAME_cross29 = 280; + + public final static int FRAME_cross30 = 281; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_fist; + + static int sound_shake; + + static int sound_moan; + + static int sound_scream[] = { 0, 0, 0, 0, 0, 0, 0, 0 }; + + static EntThinkAdapter insane_fist = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_fist, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + static EntThinkAdapter insane_shake = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_shake, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + static EntThinkAdapter insane_moan = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_moan, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + static EntThinkAdapter insane_scream = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, + sound_scream[Lib.rand() % 8], 1, Defines.ATTN_IDLE, 0); + return true; + } + }; + + static EntThinkAdapter insane_cross = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() < 0.8) + self.monsterinfo.currentmove = insane_move_cross; + else + self.monsterinfo.currentmove = insane_move_struggle_cross; + return true; + } + }; + + static EntThinkAdapter insane_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.spawnflags & 16) != 0) // Hold Ground? + if (self.s.frame == FRAME_cr_pain10) { + self.monsterinfo.currentmove = insane_move_down; + return true; + } + if ((self.spawnflags & 4) != 0) + self.monsterinfo.currentmove = insane_move_crawl; + else if (Lib.random() <= 0.5) + self.monsterinfo.currentmove = insane_move_walk_normal; + else + self.monsterinfo.currentmove = insane_move_walk_insane; + return true; + } + }; + + static EntThinkAdapter insane_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.spawnflags & 16) != 0) // Hold Ground? + if (self.s.frame == FRAME_cr_pain10) { + self.monsterinfo.currentmove = insane_move_down; + return true; + } + if ((self.spawnflags & 4) != 0) // Crawling? + self.monsterinfo.currentmove = insane_move_runcrawl; + else if (Lib.random() <= 0.5) // Else, mix it up + self.monsterinfo.currentmove = insane_move_run_normal; + else + self.monsterinfo.currentmove = insane_move_run_insane; + return true; + } + }; + + static EntPainAdapter insane_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + int l, r; + + // if (self.health < (self.max_health / 2)) + // self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + + r = 1 + (Lib.rand() & 1); + if (self.health < 25) + l = 25; + else if (self.health < 50) + l = 50; + else if (self.health < 75) + l = 75; + else + l = 100; + GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("player/male/pain" + l + "_" + r + ".wav"), 1, + Defines.ATTN_IDLE, 0); + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + // Don't go into pain frames if crucified. + if ((self.spawnflags & 8) != 0) { + self.monsterinfo.currentmove = insane_move_struggle_cross; + return; + } + + if (((self.s.frame >= FRAME_crawl1) && (self.s.frame <= FRAME_crawl9)) + || ((self.s.frame >= FRAME_stand99) && (self.s.frame <= FRAME_stand160))) { + self.monsterinfo.currentmove = insane_move_crawl_pain; + } else + self.monsterinfo.currentmove = insane_move_stand_pain; + } + }; + + static EntThinkAdapter insane_onground = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = insane_move_down; + return true; + } + }; + + static EntThinkAdapter insane_checkdown = new EntThinkAdapter() { + public boolean think(edict_t self) { + // if ( (self.s.frame == FRAME_stand94) || (self.s.frame == + // FRAME_stand65) ) + if ((self.spawnflags & 32) != 0) // Always stand + return true; + if (Lib.random() < 0.3) + if (Lib.random() < 0.5) + self.monsterinfo.currentmove = insane_move_uptodown; + else + self.monsterinfo.currentmove = insane_move_jumpdown; + return true; + } + }; + + static EntThinkAdapter insane_checkup = new EntThinkAdapter() { + public boolean think(edict_t self) { + // If Hold_Ground and Crawl are set + if ((self.spawnflags & 4) != 0 && (self.spawnflags & 16) != 0) + return true; + if (Lib.random() < 0.5) + self.monsterinfo.currentmove = insane_move_downtoup; + return true; + } + }; + + static EntThinkAdapter insane_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.spawnflags & 8) != 0) // If crucified + { + self.monsterinfo.currentmove = insane_move_cross; + self.monsterinfo.aiflags |= Defines.AI_STAND_GROUND; + } + // If Hold_Ground and Crawl are set + else if ((self.spawnflags & 4) != 0 && (self.spawnflags & 16) != 0) + self.monsterinfo.currentmove = insane_move_down; + else if (Lib.random() < 0.5) + self.monsterinfo.currentmove = insane_move_stand_normal; + else + self.monsterinfo.currentmove = insane_move_stand_insane; + return true; + } + }; + + static EntThinkAdapter insane_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.spawnflags & 8) != 0) { + self.flags |= Defines.FL_FLY; + } else { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = Defines.MOVETYPE_TOSS; + } + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static EntDieAdapter insane_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + int n; + + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_IDLE, 0); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + damage, Defines.GIB_ORGANIC); + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", + damage, Defines.GIB_ORGANIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("player/male/death" + ((Lib.rand() % 4) + 1) + + ".wav"), 1, Defines.ATTN_IDLE, 0); + + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + + if ((self.spawnflags & 8) != 0) { + insane_dead.think(self); + } else { + if (((self.s.frame >= FRAME_crawl1) && (self.s.frame <= FRAME_crawl9)) + || ((self.s.frame >= FRAME_stand99) && (self.s.frame <= FRAME_stand160))) + self.monsterinfo.currentmove = insane_move_crawl_death; + else + self.monsterinfo.currentmove = insane_move_stand_death; + } + } + + }; + + static mframe_t insane_frames_stand_normal[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, insane_checkdown) }; + + static mmove_t insane_move_stand_normal = new mmove_t(FRAME_stand60, + FRAME_stand65, insane_frames_stand_normal, insane_stand); + + static mframe_t insane_frames_stand_insane[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, insane_shake), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, insane_checkdown) }; + + static mmove_t insane_move_stand_insane = new mmove_t(FRAME_stand65, + FRAME_stand94, insane_frames_stand_insane, insane_stand); + + static mframe_t insane_frames_uptodown[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, insane_moan), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2.7f, null), + new mframe_t(GameAI.ai_move, 4.1f, null), + new mframe_t(GameAI.ai_move, 6f, null), + new mframe_t(GameAI.ai_move, 7.6f, null), + new mframe_t(GameAI.ai_move, 3.6f, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, insane_fist), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, insane_fist), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t insane_move_uptodown = new mmove_t(FRAME_stand1, + FRAME_stand40, insane_frames_uptodown, insane_onground); + + static mframe_t insane_frames_downtoup[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -0.7f, null), // 41 + new mframe_t(GameAI.ai_move, -1.2f, null), // 42 + new mframe_t(GameAI.ai_move, -1.5f, null), // 43 + new mframe_t(GameAI.ai_move, -4.5f, null), // 44 + new mframe_t(GameAI.ai_move, -3.5f, null), // 45 + new mframe_t(GameAI.ai_move, -0.2f, null), // 46 + new mframe_t(GameAI.ai_move, 0, null), // 47 + new mframe_t(GameAI.ai_move, -1.3f, null), // 48 + new mframe_t(GameAI.ai_move, -3, null), // 49 + new mframe_t(GameAI.ai_move, -2, null), // 50 + new mframe_t(GameAI.ai_move, 0, null), // 51 + new mframe_t(GameAI.ai_move, 0, null), // 52 + new mframe_t(GameAI.ai_move, 0, null), // 53 + new mframe_t(GameAI.ai_move, -3.3f, null), // 54 + new mframe_t(GameAI.ai_move, -1.6f, null), // 55 + new mframe_t(GameAI.ai_move, -0.3f, null), // 56 + new mframe_t(GameAI.ai_move, 0, null), // 57 + new mframe_t(GameAI.ai_move, 0, null), // 58 + new mframe_t(GameAI.ai_move, 0, null) // 59 + }; + + static mmove_t insane_move_downtoup = new mmove_t(FRAME_stand41, + FRAME_stand59, insane_frames_downtoup, insane_stand); + + static mframe_t insane_frames_jumpdown[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0.2f, null), + new mframe_t(GameAI.ai_move, 11.5f, null), + new mframe_t(GameAI.ai_move, 5.1f, null), + new mframe_t(GameAI.ai_move, 7.1f, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t insane_move_jumpdown = new mmove_t(FRAME_stand96, + FRAME_stand100, insane_frames_jumpdown, insane_onground); + + static mframe_t insane_frames_down[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), // 100) + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 110) + new mframe_t(GameAI.ai_move, -1.7f, null), + new mframe_t(GameAI.ai_move, -1.6f, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, insane_fist), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 120) + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 130 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, insane_moan), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 140 + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + // 150 + new mframe_t(GameAI.ai_move, 0.5f, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -0.2f, insane_scream), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0.2f, null), + new mframe_t(GameAI.ai_move, 0.4f, null), + new mframe_t(GameAI.ai_move, 0.6f, null), + new mframe_t(GameAI.ai_move, 0.8f, null), + new mframe_t(GameAI.ai_move, 0.7f, null), + new mframe_t(GameAI.ai_move, 0, insane_checkup) // 160 + }; + + static mmove_t insane_move_down = new mmove_t(FRAME_stand100, + FRAME_stand160, insane_frames_down, insane_onground); + + static mframe_t insane_frames_walk_normal[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 0, insane_scream), + new mframe_t(GameAI.ai_walk, 2.5f, null), + new mframe_t(GameAI.ai_walk, 3.5f, null), + new mframe_t(GameAI.ai_walk, 1.7f, null), + new mframe_t(GameAI.ai_walk, 2.3f, null), + new mframe_t(GameAI.ai_walk, 2.4f, null), + new mframe_t(GameAI.ai_walk, 2.2f, null), + new mframe_t(GameAI.ai_walk, 4.2f, null), + new mframe_t(GameAI.ai_walk, 5.6f, null), + new mframe_t(GameAI.ai_walk, 3.3f, null), + new mframe_t(GameAI.ai_walk, 2.4f, null), + new mframe_t(GameAI.ai_walk, 0.9f, null), + new mframe_t(GameAI.ai_walk, 0, null) }; + + static mmove_t insane_move_walk_normal = new mmove_t(FRAME_walk27, + FRAME_walk39, insane_frames_walk_normal, insane_walk); + + static mmove_t insane_move_run_normal = new mmove_t(FRAME_walk27, + FRAME_walk39, insane_frames_walk_normal, insane_run); + + static mframe_t insane_frames_walk_insane[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 0, insane_scream), // walk 1 + new mframe_t(GameAI.ai_walk, 3.4f, null), // walk 2 + new mframe_t(GameAI.ai_walk, 3.6f, null), // 3 + new mframe_t(GameAI.ai_walk, 2.9f, null), // 4 + new mframe_t(GameAI.ai_walk, 2.2f, null), // 5 + new mframe_t(GameAI.ai_walk, 2.6f, null), // 6 + new mframe_t(GameAI.ai_walk, 0, null), // 7 + new mframe_t(GameAI.ai_walk, 0.7f, null), // 8 + new mframe_t(GameAI.ai_walk, 4.8f, null), // 9 + new mframe_t(GameAI.ai_walk, 5.3f, null), // 10 + new mframe_t(GameAI.ai_walk, 1.1f, null), // 11 + new mframe_t(GameAI.ai_walk, 2, null), // 12 + new mframe_t(GameAI.ai_walk, 0.5f, null), // 13 + new mframe_t(GameAI.ai_walk, 0, null), // 14 + new mframe_t(GameAI.ai_walk, 0, null), // 15 + new mframe_t(GameAI.ai_walk, 4.9f, null), // 16 + new mframe_t(GameAI.ai_walk, 6.7f, null), // 17 + new mframe_t(GameAI.ai_walk, 3.8f, null), // 18 + new mframe_t(GameAI.ai_walk, 2, null), // 19 + new mframe_t(GameAI.ai_walk, 0.2f, null), // 20 + new mframe_t(GameAI.ai_walk, 0, null), // 21 + new mframe_t(GameAI.ai_walk, 3.4f, null), // 22 + new mframe_t(GameAI.ai_walk, 6.4f, null), // 23 + new mframe_t(GameAI.ai_walk, 5, null), // 24 + new mframe_t(GameAI.ai_walk, 1.8f, null), // 25 + new mframe_t(GameAI.ai_walk, 0, null) // 26 + }; + + static mmove_t insane_move_walk_insane = new mmove_t(FRAME_walk1, + FRAME_walk26, insane_frames_walk_insane, insane_walk); + + static mmove_t insane_move_run_insane = new mmove_t(FRAME_walk1, + FRAME_walk26, insane_frames_walk_insane, insane_run); + + static mframe_t insane_frames_stand_pain[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t insane_move_stand_pain = new mmove_t(FRAME_st_pain2, + FRAME_st_pain12, insane_frames_stand_pain, insane_run); + + static mframe_t insane_frames_stand_death[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t insane_move_stand_death = new mmove_t(FRAME_st_death2, + FRAME_st_death18, insane_frames_stand_death, insane_dead); + + static mframe_t insane_frames_crawl[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 0, insane_scream), + new mframe_t(GameAI.ai_walk, 1.5f, null), + new mframe_t(GameAI.ai_walk, 2.1f, null), + new mframe_t(GameAI.ai_walk, 3.6f, null), + new mframe_t(GameAI.ai_walk, 2f, null), + new mframe_t(GameAI.ai_walk, 0.9f, null), + new mframe_t(GameAI.ai_walk, 3f, null), + new mframe_t(GameAI.ai_walk, 3.4f, null), + new mframe_t(GameAI.ai_walk, 2.4f, null) }; + + static mmove_t insane_move_crawl = new mmove_t(FRAME_crawl1, FRAME_crawl9, + insane_frames_crawl, null); + + static mmove_t insane_move_runcrawl = new mmove_t(FRAME_crawl1, + FRAME_crawl9, insane_frames_crawl, null); + + static mframe_t insane_frames_crawl_pain[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t insane_move_crawl_pain = new mmove_t(FRAME_cr_pain2, + FRAME_cr_pain10, insane_frames_crawl_pain, insane_run); + + static mframe_t insane_frames_crawl_death[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t insane_move_crawl_death = new mmove_t(FRAME_cr_death10, + FRAME_cr_death16, insane_frames_crawl_death, insane_dead); + + static mframe_t insane_frames_cross[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, insane_moan), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t insane_move_cross = new mmove_t(FRAME_cross1, FRAME_cross15, + insane_frames_cross, insane_cross); + + static mframe_t insane_frames_struggle_cross[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, insane_scream), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t insane_move_struggle_cross = new mmove_t(FRAME_cross16, + FRAME_cross30, insane_frames_struggle_cross, insane_cross); + + /* + * QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn + * CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND + */ + public static void SP_misc_insane(edict_t self) { + // static int skin = 0; //@@ + + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return; + } + + sound_fist = GameBase.gi.soundindex("insane/insane11.wav"); + sound_shake = GameBase.gi.soundindex("insane/insane5.wav"); + sound_moan = GameBase.gi.soundindex("insane/insane7.wav"); + sound_scream[0] = GameBase.gi.soundindex("insane/insane1.wav"); + sound_scream[1] = GameBase.gi.soundindex("insane/insane2.wav"); + sound_scream[2] = GameBase.gi.soundindex("insane/insane3.wav"); + sound_scream[3] = GameBase.gi.soundindex("insane/insane4.wav"); + sound_scream[4] = GameBase.gi.soundindex("insane/insane6.wav"); + sound_scream[5] = GameBase.gi.soundindex("insane/insane8.wav"); + sound_scream[6] = GameBase.gi.soundindex("insane/insane9.wav"); + sound_scream[7] = GameBase.gi.soundindex("insane/insane10.wav"); + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/insane/tris.md2"); + + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, 32); + + self.health = 100; + self.gib_health = -50; + self.mass = 300; + + self.pain = insane_pain; + self.die = insane_die; + + self.monsterinfo.stand = insane_stand; + self.monsterinfo.walk = insane_walk; + self.monsterinfo.run = insane_run; + self.monsterinfo.dodge = null; + self.monsterinfo.attack = null; + self.monsterinfo.melee = null; + self.monsterinfo.sight = null; + self.monsterinfo.aiflags |= Defines.AI_GOOD_GUY; + + // @@ + // self.s.skinnum = skin; + // skin++; + // if (skin > 12) + // skin = 0; + + GameBase.gi.linkentity(self); + + if ((self.spawnflags & 16) != 0) // Stand Ground + self.monsterinfo.aiflags |= Defines.AI_STAND_GROUND; + + self.monsterinfo.currentmove = insane_move_stand_normal; + + self.monsterinfo.scale = MODEL_SCALE; + if ((self.spawnflags & 8) != 0) // Crucified ? + { + Math3D.VectorSet(self.mins, -16, 0, 0); + Math3D.VectorSet(self.maxs, 16, 8, 32); + self.flags |= Defines.FL_NO_KNOCKBACK; + GameAI.flymonster_start.think(self); + } else { + GameAI.walkmonster_start.think(self); + self.s.skinnum = Lib.rand() % 3; + } + } +}
\ No newline at end of file |