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-rw-r--r--src/jake2/game/monsters/M_Insane.java1294
1 files changed, 1294 insertions, 0 deletions
diff --git a/src/jake2/game/monsters/M_Insane.java b/src/jake2/game/monsters/M_Insane.java
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+++ b/src/jake2/game/monsters/M_Insane.java
@@ -0,0 +1,1294 @@
+/*
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+// Created on 13.11.2003 by RST.
+// $Id: M_Insane.java,v 1.2 2005-02-06 18:48:14 salomo Exp $
+package jake2.game.monsters;
+
+import jake2.Defines;
+import jake2.game.EntDieAdapter;
+import jake2.game.EntPainAdapter;
+import jake2.game.EntThinkAdapter;
+import jake2.game.GameAI;
+import jake2.game.GameBase;
+import jake2.game.GameUtil;
+import jake2.game.edict_t;
+import jake2.game.mframe_t;
+import jake2.game.mmove_t;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+public class M_Insane {
+ // This file generated by ModelGen - Do NOT Modify
+
+ public final static int FRAME_stand1 = 0;
+
+ public final static int FRAME_stand2 = 1;
+
+ public final static int FRAME_stand3 = 2;
+
+ public final static int FRAME_stand4 = 3;
+
+ public final static int FRAME_stand5 = 4;
+
+ public final static int FRAME_stand6 = 5;
+
+ public final static int FRAME_stand7 = 6;
+
+ public final static int FRAME_stand8 = 7;
+
+ public final static int FRAME_stand9 = 8;
+
+ public final static int FRAME_stand10 = 9;
+
+ public final static int FRAME_stand11 = 10;
+
+ public final static int FRAME_stand12 = 11;
+
+ public final static int FRAME_stand13 = 12;
+
+ public final static int FRAME_stand14 = 13;
+
+ public final static int FRAME_stand15 = 14;
+
+ public final static int FRAME_stand16 = 15;
+
+ public final static int FRAME_stand17 = 16;
+
+ public final static int FRAME_stand18 = 17;
+
+ public final static int FRAME_stand19 = 18;
+
+ public final static int FRAME_stand20 = 19;
+
+ public final static int FRAME_stand21 = 20;
+
+ public final static int FRAME_stand22 = 21;
+
+ public final static int FRAME_stand23 = 22;
+
+ public final static int FRAME_stand24 = 23;
+
+ public final static int FRAME_stand25 = 24;
+
+ public final static int FRAME_stand26 = 25;
+
+ public final static int FRAME_stand27 = 26;
+
+ public final static int FRAME_stand28 = 27;
+
+ public final static int FRAME_stand29 = 28;
+
+ public final static int FRAME_stand30 = 29;
+
+ public final static int FRAME_stand31 = 30;
+
+ public final static int FRAME_stand32 = 31;
+
+ public final static int FRAME_stand33 = 32;
+
+ public final static int FRAME_stand34 = 33;
+
+ public final static int FRAME_stand35 = 34;
+
+ public final static int FRAME_stand36 = 35;
+
+ public final static int FRAME_stand37 = 36;
+
+ public final static int FRAME_stand38 = 37;
+
+ public final static int FRAME_stand39 = 38;
+
+ public final static int FRAME_stand40 = 39;
+
+ public final static int FRAME_stand41 = 40;
+
+ public final static int FRAME_stand42 = 41;
+
+ public final static int FRAME_stand43 = 42;
+
+ public final static int FRAME_stand44 = 43;
+
+ public final static int FRAME_stand45 = 44;
+
+ public final static int FRAME_stand46 = 45;
+
+ public final static int FRAME_stand47 = 46;
+
+ public final static int FRAME_stand48 = 47;
+
+ public final static int FRAME_stand49 = 48;
+
+ public final static int FRAME_stand50 = 49;
+
+ public final static int FRAME_stand51 = 50;
+
+ public final static int FRAME_stand52 = 51;
+
+ public final static int FRAME_stand53 = 52;
+
+ public final static int FRAME_stand54 = 53;
+
+ public final static int FRAME_stand55 = 54;
+
+ public final static int FRAME_stand56 = 55;
+
+ public final static int FRAME_stand57 = 56;
+
+ public final static int FRAME_stand58 = 57;
+
+ public final static int FRAME_stand59 = 58;
+
+ public final static int FRAME_stand60 = 59;
+
+ public final static int FRAME_stand61 = 60;
+
+ public final static int FRAME_stand62 = 61;
+
+ public final static int FRAME_stand63 = 62;
+
+ public final static int FRAME_stand64 = 63;
+
+ public final static int FRAME_stand65 = 64;
+
+ public final static int FRAME_stand66 = 65;
+
+ public final static int FRAME_stand67 = 66;
+
+ public final static int FRAME_stand68 = 67;
+
+ public final static int FRAME_stand69 = 68;
+
+ public final static int FRAME_stand70 = 69;
+
+ public final static int FRAME_stand71 = 70;
+
+ public final static int FRAME_stand72 = 71;
+
+ public final static int FRAME_stand73 = 72;
+
+ public final static int FRAME_stand74 = 73;
+
+ public final static int FRAME_stand75 = 74;
+
+ public final static int FRAME_stand76 = 75;
+
+ public final static int FRAME_stand77 = 76;
+
+ public final static int FRAME_stand78 = 77;
+
+ public final static int FRAME_stand79 = 78;
+
+ public final static int FRAME_stand80 = 79;
+
+ public final static int FRAME_stand81 = 80;
+
+ public final static int FRAME_stand82 = 81;
+
+ public final static int FRAME_stand83 = 82;
+
+ public final static int FRAME_stand84 = 83;
+
+ public final static int FRAME_stand85 = 84;
+
+ public final static int FRAME_stand86 = 85;
+
+ public final static int FRAME_stand87 = 86;
+
+ public final static int FRAME_stand88 = 87;
+
+ public final static int FRAME_stand89 = 88;
+
+ public final static int FRAME_stand90 = 89;
+
+ public final static int FRAME_stand91 = 90;
+
+ public final static int FRAME_stand92 = 91;
+
+ public final static int FRAME_stand93 = 92;
+
+ public final static int FRAME_stand94 = 93;
+
+ public final static int FRAME_stand95 = 94;
+
+ public final static int FRAME_stand96 = 95;
+
+ public final static int FRAME_stand97 = 96;
+
+ public final static int FRAME_stand98 = 97;
+
+ public final static int FRAME_stand99 = 98;
+
+ public final static int FRAME_stand100 = 99;
+
+ public final static int FRAME_stand101 = 100;
+
+ public final static int FRAME_stand102 = 101;
+
+ public final static int FRAME_stand103 = 102;
+
+ public final static int FRAME_stand104 = 103;
+
+ public final static int FRAME_stand105 = 104;
+
+ public final static int FRAME_stand106 = 105;
+
+ public final static int FRAME_stand107 = 106;
+
+ public final static int FRAME_stand108 = 107;
+
+ public final static int FRAME_stand109 = 108;
+
+ public final static int FRAME_stand110 = 109;
+
+ public final static int FRAME_stand111 = 110;
+
+ public final static int FRAME_stand112 = 111;
+
+ public final static int FRAME_stand113 = 112;
+
+ public final static int FRAME_stand114 = 113;
+
+ public final static int FRAME_stand115 = 114;
+
+ public final static int FRAME_stand116 = 115;
+
+ public final static int FRAME_stand117 = 116;
+
+ public final static int FRAME_stand118 = 117;
+
+ public final static int FRAME_stand119 = 118;
+
+ public final static int FRAME_stand120 = 119;
+
+ public final static int FRAME_stand121 = 120;
+
+ public final static int FRAME_stand122 = 121;
+
+ public final static int FRAME_stand123 = 122;
+
+ public final static int FRAME_stand124 = 123;
+
+ public final static int FRAME_stand125 = 124;
+
+ public final static int FRAME_stand126 = 125;
+
+ public final static int FRAME_stand127 = 126;
+
+ public final static int FRAME_stand128 = 127;
+
+ public final static int FRAME_stand129 = 128;
+
+ public final static int FRAME_stand130 = 129;
+
+ public final static int FRAME_stand131 = 130;
+
+ public final static int FRAME_stand132 = 131;
+
+ public final static int FRAME_stand133 = 132;
+
+ public final static int FRAME_stand134 = 133;
+
+ public final static int FRAME_stand135 = 134;
+
+ public final static int FRAME_stand136 = 135;
+
+ public final static int FRAME_stand137 = 136;
+
+ public final static int FRAME_stand138 = 137;
+
+ public final static int FRAME_stand139 = 138;
+
+ public final static int FRAME_stand140 = 139;
+
+ public final static int FRAME_stand141 = 140;
+
+ public final static int FRAME_stand142 = 141;
+
+ public final static int FRAME_stand143 = 142;
+
+ public final static int FRAME_stand144 = 143;
+
+ public final static int FRAME_stand145 = 144;
+
+ public final static int FRAME_stand146 = 145;
+
+ public final static int FRAME_stand147 = 146;
+
+ public final static int FRAME_stand148 = 147;
+
+ public final static int FRAME_stand149 = 148;
+
+ public final static int FRAME_stand150 = 149;
+
+ public final static int FRAME_stand151 = 150;
+
+ public final static int FRAME_stand152 = 151;
+
+ public final static int FRAME_stand153 = 152;
+
+ public final static int FRAME_stand154 = 153;
+
+ public final static int FRAME_stand155 = 154;
+
+ public final static int FRAME_stand156 = 155;
+
+ public final static int FRAME_stand157 = 156;
+
+ public final static int FRAME_stand158 = 157;
+
+ public final static int FRAME_stand159 = 158;
+
+ public final static int FRAME_stand160 = 159;
+
+ public final static int FRAME_walk27 = 160;
+
+ public final static int FRAME_walk28 = 161;
+
+ public final static int FRAME_walk29 = 162;
+
+ public final static int FRAME_walk30 = 163;
+
+ public final static int FRAME_walk31 = 164;
+
+ public final static int FRAME_walk32 = 165;
+
+ public final static int FRAME_walk33 = 166;
+
+ public final static int FRAME_walk34 = 167;
+
+ public final static int FRAME_walk35 = 168;
+
+ public final static int FRAME_walk36 = 169;
+
+ public final static int FRAME_walk37 = 170;
+
+ public final static int FRAME_walk38 = 171;
+
+ public final static int FRAME_walk39 = 172;
+
+ public final static int FRAME_walk1 = 173;
+
+ public final static int FRAME_walk2 = 174;
+
+ public final static int FRAME_walk3 = 175;
+
+ public final static int FRAME_walk4 = 176;
+
+ public final static int FRAME_walk5 = 177;
+
+ public final static int FRAME_walk6 = 178;
+
+ public final static int FRAME_walk7 = 179;
+
+ public final static int FRAME_walk8 = 180;
+
+ public final static int FRAME_walk9 = 181;
+
+ public final static int FRAME_walk10 = 182;
+
+ public final static int FRAME_walk11 = 183;
+
+ public final static int FRAME_walk12 = 184;
+
+ public final static int FRAME_walk13 = 185;
+
+ public final static int FRAME_walk14 = 186;
+
+ public final static int FRAME_walk15 = 187;
+
+ public final static int FRAME_walk16 = 188;
+
+ public final static int FRAME_walk17 = 189;
+
+ public final static int FRAME_walk18 = 190;
+
+ public final static int FRAME_walk19 = 191;
+
+ public final static int FRAME_walk20 = 192;
+
+ public final static int FRAME_walk21 = 193;
+
+ public final static int FRAME_walk22 = 194;
+
+ public final static int FRAME_walk23 = 195;
+
+ public final static int FRAME_walk24 = 196;
+
+ public final static int FRAME_walk25 = 197;
+
+ public final static int FRAME_walk26 = 198;
+
+ public final static int FRAME_st_pain2 = 199;
+
+ public final static int FRAME_st_pain3 = 200;
+
+ public final static int FRAME_st_pain4 = 201;
+
+ public final static int FRAME_st_pain5 = 202;
+
+ public final static int FRAME_st_pain6 = 203;
+
+ public final static int FRAME_st_pain7 = 204;
+
+ public final static int FRAME_st_pain8 = 205;
+
+ public final static int FRAME_st_pain9 = 206;
+
+ public final static int FRAME_st_pain10 = 207;
+
+ public final static int FRAME_st_pain11 = 208;
+
+ public final static int FRAME_st_pain12 = 209;
+
+ public final static int FRAME_st_death2 = 210;
+
+ public final static int FRAME_st_death3 = 211;
+
+ public final static int FRAME_st_death4 = 212;
+
+ public final static int FRAME_st_death5 = 213;
+
+ public final static int FRAME_st_death6 = 214;
+
+ public final static int FRAME_st_death7 = 215;
+
+ public final static int FRAME_st_death8 = 216;
+
+ public final static int FRAME_st_death9 = 217;
+
+ public final static int FRAME_st_death10 = 218;
+
+ public final static int FRAME_st_death11 = 219;
+
+ public final static int FRAME_st_death12 = 220;
+
+ public final static int FRAME_st_death13 = 221;
+
+ public final static int FRAME_st_death14 = 222;
+
+ public final static int FRAME_st_death15 = 223;
+
+ public final static int FRAME_st_death16 = 224;
+
+ public final static int FRAME_st_death17 = 225;
+
+ public final static int FRAME_st_death18 = 226;
+
+ public final static int FRAME_crawl1 = 227;
+
+ public final static int FRAME_crawl2 = 228;
+
+ public final static int FRAME_crawl3 = 229;
+
+ public final static int FRAME_crawl4 = 230;
+
+ public final static int FRAME_crawl5 = 231;
+
+ public final static int FRAME_crawl6 = 232;
+
+ public final static int FRAME_crawl7 = 233;
+
+ public final static int FRAME_crawl8 = 234;
+
+ public final static int FRAME_crawl9 = 235;
+
+ public final static int FRAME_cr_pain2 = 236;
+
+ public final static int FRAME_cr_pain3 = 237;
+
+ public final static int FRAME_cr_pain4 = 238;
+
+ public final static int FRAME_cr_pain5 = 239;
+
+ public final static int FRAME_cr_pain6 = 240;
+
+ public final static int FRAME_cr_pain7 = 241;
+
+ public final static int FRAME_cr_pain8 = 242;
+
+ public final static int FRAME_cr_pain9 = 243;
+
+ public final static int FRAME_cr_pain10 = 244;
+
+ public final static int FRAME_cr_death10 = 245;
+
+ public final static int FRAME_cr_death11 = 246;
+
+ public final static int FRAME_cr_death12 = 247;
+
+ public final static int FRAME_cr_death13 = 248;
+
+ public final static int FRAME_cr_death14 = 249;
+
+ public final static int FRAME_cr_death15 = 250;
+
+ public final static int FRAME_cr_death16 = 251;
+
+ public final static int FRAME_cross1 = 252;
+
+ public final static int FRAME_cross2 = 253;
+
+ public final static int FRAME_cross3 = 254;
+
+ public final static int FRAME_cross4 = 255;
+
+ public final static int FRAME_cross5 = 256;
+
+ public final static int FRAME_cross6 = 257;
+
+ public final static int FRAME_cross7 = 258;
+
+ public final static int FRAME_cross8 = 259;
+
+ public final static int FRAME_cross9 = 260;
+
+ public final static int FRAME_cross10 = 261;
+
+ public final static int FRAME_cross11 = 262;
+
+ public final static int FRAME_cross12 = 263;
+
+ public final static int FRAME_cross13 = 264;
+
+ public final static int FRAME_cross14 = 265;
+
+ public final static int FRAME_cross15 = 266;
+
+ public final static int FRAME_cross16 = 267;
+
+ public final static int FRAME_cross17 = 268;
+
+ public final static int FRAME_cross18 = 269;
+
+ public final static int FRAME_cross19 = 270;
+
+ public final static int FRAME_cross20 = 271;
+
+ public final static int FRAME_cross21 = 272;
+
+ public final static int FRAME_cross22 = 273;
+
+ public final static int FRAME_cross23 = 274;
+
+ public final static int FRAME_cross24 = 275;
+
+ public final static int FRAME_cross25 = 276;
+
+ public final static int FRAME_cross26 = 277;
+
+ public final static int FRAME_cross27 = 278;
+
+ public final static int FRAME_cross28 = 279;
+
+ public final static int FRAME_cross29 = 280;
+
+ public final static int FRAME_cross30 = 281;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_fist;
+
+ static int sound_shake;
+
+ static int sound_moan;
+
+ static int sound_scream[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ static EntThinkAdapter insane_fist = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_fist, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_shake = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_shake, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_moan = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_moan, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_scream = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE,
+ sound_scream[Lib.rand() % 8], 1, Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_cross = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() < 0.8)
+ self.monsterinfo.currentmove = insane_move_cross;
+ else
+ self.monsterinfo.currentmove = insane_move_struggle_cross;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.spawnflags & 16) != 0) // Hold Ground?
+ if (self.s.frame == FRAME_cr_pain10) {
+ self.monsterinfo.currentmove = insane_move_down;
+ return true;
+ }
+ if ((self.spawnflags & 4) != 0)
+ self.monsterinfo.currentmove = insane_move_crawl;
+ else if (Lib.random() <= 0.5)
+ self.monsterinfo.currentmove = insane_move_walk_normal;
+ else
+ self.monsterinfo.currentmove = insane_move_walk_insane;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.spawnflags & 16) != 0) // Hold Ground?
+ if (self.s.frame == FRAME_cr_pain10) {
+ self.monsterinfo.currentmove = insane_move_down;
+ return true;
+ }
+ if ((self.spawnflags & 4) != 0) // Crawling?
+ self.monsterinfo.currentmove = insane_move_runcrawl;
+ else if (Lib.random() <= 0.5) // Else, mix it up
+ self.monsterinfo.currentmove = insane_move_run_normal;
+ else
+ self.monsterinfo.currentmove = insane_move_run_insane;
+ return true;
+ }
+ };
+
+ static EntPainAdapter insane_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ int l, r;
+
+ // if (self.health < (self.max_health / 2))
+ // self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+
+ r = 1 + (Lib.rand() & 1);
+ if (self.health < 25)
+ l = 25;
+ else if (self.health < 50)
+ l = 50;
+ else if (self.health < 75)
+ l = 75;
+ else
+ l = 100;
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("player/male/pain" + l + "_" + r + ".wav"), 1,
+ Defines.ATTN_IDLE, 0);
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ // Don't go into pain frames if crucified.
+ if ((self.spawnflags & 8) != 0) {
+ self.monsterinfo.currentmove = insane_move_struggle_cross;
+ return;
+ }
+
+ if (((self.s.frame >= FRAME_crawl1) && (self.s.frame <= FRAME_crawl9))
+ || ((self.s.frame >= FRAME_stand99) && (self.s.frame <= FRAME_stand160))) {
+ self.monsterinfo.currentmove = insane_move_crawl_pain;
+ } else
+ self.monsterinfo.currentmove = insane_move_stand_pain;
+ }
+ };
+
+ static EntThinkAdapter insane_onground = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = insane_move_down;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_checkdown = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ // if ( (self.s.frame == FRAME_stand94) || (self.s.frame ==
+ // FRAME_stand65) )
+ if ((self.spawnflags & 32) != 0) // Always stand
+ return true;
+ if (Lib.random() < 0.3)
+ if (Lib.random() < 0.5)
+ self.monsterinfo.currentmove = insane_move_uptodown;
+ else
+ self.monsterinfo.currentmove = insane_move_jumpdown;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_checkup = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ // If Hold_Ground and Crawl are set
+ if ((self.spawnflags & 4) != 0 && (self.spawnflags & 16) != 0)
+ return true;
+ if (Lib.random() < 0.5)
+ self.monsterinfo.currentmove = insane_move_downtoup;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.spawnflags & 8) != 0) // If crucified
+ {
+ self.monsterinfo.currentmove = insane_move_cross;
+ self.monsterinfo.aiflags |= Defines.AI_STAND_GROUND;
+ }
+ // If Hold_Ground and Crawl are set
+ else if ((self.spawnflags & 4) != 0 && (self.spawnflags & 16) != 0)
+ self.monsterinfo.currentmove = insane_move_down;
+ else if (Lib.random() < 0.5)
+ self.monsterinfo.currentmove = insane_move_stand_normal;
+ else
+ self.monsterinfo.currentmove = insane_move_stand_insane;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter insane_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.spawnflags & 8) != 0) {
+ self.flags |= Defines.FL_FLY;
+ } else {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ }
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntDieAdapter insane_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ int n;
+
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_IDLE, 0);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("player/male/death" + ((Lib.rand() % 4) + 1)
+ + ".wav"), 1, Defines.ATTN_IDLE, 0);
+
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+
+ if ((self.spawnflags & 8) != 0) {
+ insane_dead.think(self);
+ } else {
+ if (((self.s.frame >= FRAME_crawl1) && (self.s.frame <= FRAME_crawl9))
+ || ((self.s.frame >= FRAME_stand99) && (self.s.frame <= FRAME_stand160)))
+ self.monsterinfo.currentmove = insane_move_crawl_death;
+ else
+ self.monsterinfo.currentmove = insane_move_stand_death;
+ }
+ }
+
+ };
+
+ static mframe_t insane_frames_stand_normal[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, insane_checkdown) };
+
+ static mmove_t insane_move_stand_normal = new mmove_t(FRAME_stand60,
+ FRAME_stand65, insane_frames_stand_normal, insane_stand);
+
+ static mframe_t insane_frames_stand_insane[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, insane_shake),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, insane_checkdown) };
+
+ static mmove_t insane_move_stand_insane = new mmove_t(FRAME_stand65,
+ FRAME_stand94, insane_frames_stand_insane, insane_stand);
+
+ static mframe_t insane_frames_uptodown[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, insane_moan),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2.7f, null),
+ new mframe_t(GameAI.ai_move, 4.1f, null),
+ new mframe_t(GameAI.ai_move, 6f, null),
+ new mframe_t(GameAI.ai_move, 7.6f, null),
+ new mframe_t(GameAI.ai_move, 3.6f, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, insane_fist),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, insane_fist),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t insane_move_uptodown = new mmove_t(FRAME_stand1,
+ FRAME_stand40, insane_frames_uptodown, insane_onground);
+
+ static mframe_t insane_frames_downtoup[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -0.7f, null), // 41
+ new mframe_t(GameAI.ai_move, -1.2f, null), // 42
+ new mframe_t(GameAI.ai_move, -1.5f, null), // 43
+ new mframe_t(GameAI.ai_move, -4.5f, null), // 44
+ new mframe_t(GameAI.ai_move, -3.5f, null), // 45
+ new mframe_t(GameAI.ai_move, -0.2f, null), // 46
+ new mframe_t(GameAI.ai_move, 0, null), // 47
+ new mframe_t(GameAI.ai_move, -1.3f, null), // 48
+ new mframe_t(GameAI.ai_move, -3, null), // 49
+ new mframe_t(GameAI.ai_move, -2, null), // 50
+ new mframe_t(GameAI.ai_move, 0, null), // 51
+ new mframe_t(GameAI.ai_move, 0, null), // 52
+ new mframe_t(GameAI.ai_move, 0, null), // 53
+ new mframe_t(GameAI.ai_move, -3.3f, null), // 54
+ new mframe_t(GameAI.ai_move, -1.6f, null), // 55
+ new mframe_t(GameAI.ai_move, -0.3f, null), // 56
+ new mframe_t(GameAI.ai_move, 0, null), // 57
+ new mframe_t(GameAI.ai_move, 0, null), // 58
+ new mframe_t(GameAI.ai_move, 0, null) // 59
+ };
+
+ static mmove_t insane_move_downtoup = new mmove_t(FRAME_stand41,
+ FRAME_stand59, insane_frames_downtoup, insane_stand);
+
+ static mframe_t insane_frames_jumpdown[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0.2f, null),
+ new mframe_t(GameAI.ai_move, 11.5f, null),
+ new mframe_t(GameAI.ai_move, 5.1f, null),
+ new mframe_t(GameAI.ai_move, 7.1f, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t insane_move_jumpdown = new mmove_t(FRAME_stand96,
+ FRAME_stand100, insane_frames_jumpdown, insane_onground);
+
+ static mframe_t insane_frames_down[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null), // 100)
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 110)
+ new mframe_t(GameAI.ai_move, -1.7f, null),
+ new mframe_t(GameAI.ai_move, -1.6f, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, insane_fist),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 120)
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 130
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, insane_moan),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 140
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ // 150
+ new mframe_t(GameAI.ai_move, 0.5f, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -0.2f, insane_scream),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0.2f, null),
+ new mframe_t(GameAI.ai_move, 0.4f, null),
+ new mframe_t(GameAI.ai_move, 0.6f, null),
+ new mframe_t(GameAI.ai_move, 0.8f, null),
+ new mframe_t(GameAI.ai_move, 0.7f, null),
+ new mframe_t(GameAI.ai_move, 0, insane_checkup) // 160
+ };
+
+ static mmove_t insane_move_down = new mmove_t(FRAME_stand100,
+ FRAME_stand160, insane_frames_down, insane_onground);
+
+ static mframe_t insane_frames_walk_normal[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 0, insane_scream),
+ new mframe_t(GameAI.ai_walk, 2.5f, null),
+ new mframe_t(GameAI.ai_walk, 3.5f, null),
+ new mframe_t(GameAI.ai_walk, 1.7f, null),
+ new mframe_t(GameAI.ai_walk, 2.3f, null),
+ new mframe_t(GameAI.ai_walk, 2.4f, null),
+ new mframe_t(GameAI.ai_walk, 2.2f, null),
+ new mframe_t(GameAI.ai_walk, 4.2f, null),
+ new mframe_t(GameAI.ai_walk, 5.6f, null),
+ new mframe_t(GameAI.ai_walk, 3.3f, null),
+ new mframe_t(GameAI.ai_walk, 2.4f, null),
+ new mframe_t(GameAI.ai_walk, 0.9f, null),
+ new mframe_t(GameAI.ai_walk, 0, null) };
+
+ static mmove_t insane_move_walk_normal = new mmove_t(FRAME_walk27,
+ FRAME_walk39, insane_frames_walk_normal, insane_walk);
+
+ static mmove_t insane_move_run_normal = new mmove_t(FRAME_walk27,
+ FRAME_walk39, insane_frames_walk_normal, insane_run);
+
+ static mframe_t insane_frames_walk_insane[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 0, insane_scream), // walk 1
+ new mframe_t(GameAI.ai_walk, 3.4f, null), // walk 2
+ new mframe_t(GameAI.ai_walk, 3.6f, null), // 3
+ new mframe_t(GameAI.ai_walk, 2.9f, null), // 4
+ new mframe_t(GameAI.ai_walk, 2.2f, null), // 5
+ new mframe_t(GameAI.ai_walk, 2.6f, null), // 6
+ new mframe_t(GameAI.ai_walk, 0, null), // 7
+ new mframe_t(GameAI.ai_walk, 0.7f, null), // 8
+ new mframe_t(GameAI.ai_walk, 4.8f, null), // 9
+ new mframe_t(GameAI.ai_walk, 5.3f, null), // 10
+ new mframe_t(GameAI.ai_walk, 1.1f, null), // 11
+ new mframe_t(GameAI.ai_walk, 2, null), // 12
+ new mframe_t(GameAI.ai_walk, 0.5f, null), // 13
+ new mframe_t(GameAI.ai_walk, 0, null), // 14
+ new mframe_t(GameAI.ai_walk, 0, null), // 15
+ new mframe_t(GameAI.ai_walk, 4.9f, null), // 16
+ new mframe_t(GameAI.ai_walk, 6.7f, null), // 17
+ new mframe_t(GameAI.ai_walk, 3.8f, null), // 18
+ new mframe_t(GameAI.ai_walk, 2, null), // 19
+ new mframe_t(GameAI.ai_walk, 0.2f, null), // 20
+ new mframe_t(GameAI.ai_walk, 0, null), // 21
+ new mframe_t(GameAI.ai_walk, 3.4f, null), // 22
+ new mframe_t(GameAI.ai_walk, 6.4f, null), // 23
+ new mframe_t(GameAI.ai_walk, 5, null), // 24
+ new mframe_t(GameAI.ai_walk, 1.8f, null), // 25
+ new mframe_t(GameAI.ai_walk, 0, null) // 26
+ };
+
+ static mmove_t insane_move_walk_insane = new mmove_t(FRAME_walk1,
+ FRAME_walk26, insane_frames_walk_insane, insane_walk);
+
+ static mmove_t insane_move_run_insane = new mmove_t(FRAME_walk1,
+ FRAME_walk26, insane_frames_walk_insane, insane_run);
+
+ static mframe_t insane_frames_stand_pain[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t insane_move_stand_pain = new mmove_t(FRAME_st_pain2,
+ FRAME_st_pain12, insane_frames_stand_pain, insane_run);
+
+ static mframe_t insane_frames_stand_death[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t insane_move_stand_death = new mmove_t(FRAME_st_death2,
+ FRAME_st_death18, insane_frames_stand_death, insane_dead);
+
+ static mframe_t insane_frames_crawl[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 0, insane_scream),
+ new mframe_t(GameAI.ai_walk, 1.5f, null),
+ new mframe_t(GameAI.ai_walk, 2.1f, null),
+ new mframe_t(GameAI.ai_walk, 3.6f, null),
+ new mframe_t(GameAI.ai_walk, 2f, null),
+ new mframe_t(GameAI.ai_walk, 0.9f, null),
+ new mframe_t(GameAI.ai_walk, 3f, null),
+ new mframe_t(GameAI.ai_walk, 3.4f, null),
+ new mframe_t(GameAI.ai_walk, 2.4f, null) };
+
+ static mmove_t insane_move_crawl = new mmove_t(FRAME_crawl1, FRAME_crawl9,
+ insane_frames_crawl, null);
+
+ static mmove_t insane_move_runcrawl = new mmove_t(FRAME_crawl1,
+ FRAME_crawl9, insane_frames_crawl, null);
+
+ static mframe_t insane_frames_crawl_pain[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t insane_move_crawl_pain = new mmove_t(FRAME_cr_pain2,
+ FRAME_cr_pain10, insane_frames_crawl_pain, insane_run);
+
+ static mframe_t insane_frames_crawl_death[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t insane_move_crawl_death = new mmove_t(FRAME_cr_death10,
+ FRAME_cr_death16, insane_frames_crawl_death, insane_dead);
+
+ static mframe_t insane_frames_cross[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, insane_moan),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t insane_move_cross = new mmove_t(FRAME_cross1, FRAME_cross15,
+ insane_frames_cross, insane_cross);
+
+ static mframe_t insane_frames_struggle_cross[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, insane_scream),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t insane_move_struggle_cross = new mmove_t(FRAME_cross16,
+ FRAME_cross30, insane_frames_struggle_cross, insane_cross);
+
+ /*
+ * QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn
+ * CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND
+ */
+ public static void SP_misc_insane(edict_t self) {
+ // static int skin = 0; //@@
+
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ sound_fist = GameBase.gi.soundindex("insane/insane11.wav");
+ sound_shake = GameBase.gi.soundindex("insane/insane5.wav");
+ sound_moan = GameBase.gi.soundindex("insane/insane7.wav");
+ sound_scream[0] = GameBase.gi.soundindex("insane/insane1.wav");
+ sound_scream[1] = GameBase.gi.soundindex("insane/insane2.wav");
+ sound_scream[2] = GameBase.gi.soundindex("insane/insane3.wav");
+ sound_scream[3] = GameBase.gi.soundindex("insane/insane4.wav");
+ sound_scream[4] = GameBase.gi.soundindex("insane/insane6.wav");
+ sound_scream[5] = GameBase.gi.soundindex("insane/insane8.wav");
+ sound_scream[6] = GameBase.gi.soundindex("insane/insane9.wav");
+ sound_scream[7] = GameBase.gi.soundindex("insane/insane10.wav");
+
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/insane/tris.md2");
+
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, 32);
+
+ self.health = 100;
+ self.gib_health = -50;
+ self.mass = 300;
+
+ self.pain = insane_pain;
+ self.die = insane_die;
+
+ self.monsterinfo.stand = insane_stand;
+ self.monsterinfo.walk = insane_walk;
+ self.monsterinfo.run = insane_run;
+ self.monsterinfo.dodge = null;
+ self.monsterinfo.attack = null;
+ self.monsterinfo.melee = null;
+ self.monsterinfo.sight = null;
+ self.monsterinfo.aiflags |= Defines.AI_GOOD_GUY;
+
+ // @@
+ // self.s.skinnum = skin;
+ // skin++;
+ // if (skin > 12)
+ // skin = 0;
+
+ GameBase.gi.linkentity(self);
+
+ if ((self.spawnflags & 16) != 0) // Stand Ground
+ self.monsterinfo.aiflags |= Defines.AI_STAND_GROUND;
+
+ self.monsterinfo.currentmove = insane_move_stand_normal;
+
+ self.monsterinfo.scale = MODEL_SCALE;
+ if ((self.spawnflags & 8) != 0) // Crucified ?
+ {
+ Math3D.VectorSet(self.mins, -16, 0, 0);
+ Math3D.VectorSet(self.maxs, 16, 8, 32);
+ self.flags |= Defines.FL_NO_KNOCKBACK;
+ GameAI.flymonster_start.think(self);
+ } else {
+ GameAI.walkmonster_start.think(self);
+ self.s.skinnum = Lib.rand() % 3;
+ }
+ }
+} \ No newline at end of file