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-rw-r--r--src/jake2/game/Cmd.java4
-rw-r--r--src/jake2/game/GameBase.java4
-rw-r--r--src/jake2/game/GameSave.java4
3 files changed, 5 insertions, 7 deletions
diff --git a/src/jake2/game/Cmd.java b/src/jake2/game/Cmd.java
index f530063..4fd5277 100644
--- a/src/jake2/game/Cmd.java
+++ b/src/jake2/game/Cmd.java
@@ -2,7 +2,7 @@
* Cmd.java
* Copyright (C) 2003
*
- * $Id: Cmd.java,v 1.11 2005-02-06 18:53:50 salomo Exp $
+ * $Id: Cmd.java,v 1.12 2005-02-13 17:02:46 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -1118,7 +1118,7 @@ public final class Cmd {
cl.flood_when[cl.flood_whenhead] = GameBase.level.time;
}
- if (GameBase.dedicated.value != 0)
+ if (Globals.dedicated.value != 0)
SV_GAME.PF_cprintf(null, Defines.PRINT_CHAT, "" + text + "");
for (j = 1; j <= GameBase.game.maxclients; j++) {
diff --git a/src/jake2/game/GameBase.java b/src/jake2/game/GameBase.java
index f9b83de..dc6950e 100644
--- a/src/jake2/game/GameBase.java
+++ b/src/jake2/game/GameBase.java
@@ -19,7 +19,7 @@
*/
// Created on 30.11.2003 by RST.
-// $Id: GameBase.java,v 1.8 2004-09-22 19:22:05 salomo Exp $
+// $Id: GameBase.java,v 1.9 2005-02-13 17:02:45 cawe Exp $
/** Father of all GameObjects. */
package jake2.game;
@@ -83,8 +83,6 @@ public class GameBase {
public static cvar_t g_select_empty = new cvar_t();
- public static cvar_t dedicated = new cvar_t();
-
public static cvar_t filterban = new cvar_t();
public static cvar_t sv_maxvelocity = new cvar_t();
diff --git a/src/jake2/game/GameSave.java b/src/jake2/game/GameSave.java
index c3d07b1..0e35d64 100644
--- a/src/jake2/game/GameSave.java
+++ b/src/jake2/game/GameSave.java
@@ -19,7 +19,7 @@
*/
// Created on 29.12.2003 by RST.
-// $Id: GameSave.java,v 1.7 2004-09-22 19:22:01 salomo Exp $
+// $Id: GameSave.java,v 1.8 2005-02-13 17:03:43 cawe Exp $
package jake2.game;
import jake2.Defines;
@@ -63,7 +63,7 @@ public class GameSave {
GameBase.sv_gravity = GameBase.gi.cvar("sv_gravity", "800", 0);
// noset vars
- GameBase.dedicated = GameBase.gi.cvar("dedicated", "0",
+ Globals.dedicated = GameBase.gi.cvar("dedicated", "0",
Defines.CVAR_NOSET);
// latched vars