diff options
Diffstat (limited to 'src/jake2/qcommon/Qcommon.java')
-rw-r--r-- | src/jake2/qcommon/Qcommon.java | 94 |
1 files changed, 3 insertions, 91 deletions
diff --git a/src/jake2/qcommon/Qcommon.java b/src/jake2/qcommon/Qcommon.java index 3da48ca..9f653d4 100644 --- a/src/jake2/qcommon/Qcommon.java +++ b/src/jake2/qcommon/Qcommon.java @@ -2,7 +2,7 @@ * Qcommon.java * Copyright 2003 * - * $Id: Qcommon.java,v 1.3 2004-07-08 20:24:48 hzi Exp $ + * $Id: Qcommon.java,v 1.4 2004-07-09 06:50:49 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -28,8 +28,6 @@ package jake2.qcommon; import jake2.Globals; import jake2.client.*; import jake2.game.Cmd; -import jake2.game.EntThinkAdapter; -import jake2.game.GamePWeapon; import jake2.game.Swap; import jake2.server.SV_MAIN; import jake2.sys.NET; @@ -47,95 +45,11 @@ public final class Qcommon extends Globals { public static final String BUILDSTRING = "Java"; public static final String CPUSTRING = "jvm"; - - /** - * This function initializes the different subsystems of - * the game engine. The setjmp/longjmp mechanism of the original - * was replaced with exceptions. - * @param args the original unmodified command line arguments - */ - public static void InitForTestMap(String[] args) { - try { - - // prepare enough of the subsystems to handle - // cvar and command buffer management - Com.InitArgv(args); - - Swap.Init(); - Cbuf.Init(); - - Cmd.Init(); - Cvar.Init(); - - Key.Init(); - - // we need to add the early commands twice, because - // a basedir or cddir needs to be set before execing - // config files, but we want other parms to override - // the settings of the config files - Cbuf.AddEarlyCommands(false); - Cbuf.Execute(); - - FS.InitFilesystem(); - - Cbuf.AddText("exec default.cfg\n"); - Cbuf.AddText("exec config.cfg\n"); - - Cbuf.AddEarlyCommands(true); - Cbuf.Execute(); - - // - // init commands and vars - // - Cmd.AddCommand("error", Com.Error_f); - - Globals.host_speeds= Cvar.Get("host_speeds", "0", 0); - Globals.log_stats= Cvar.Get("log_stats", "0", 0); - Globals.developer= Cvar.Get("developer", "0", 0); - Globals.timescale= Cvar.Get("timescale", "1", 0); - Globals.fixedtime= Cvar.Get("fixedtime", "0", 0); - Globals.logfile_active= Cvar.Get("logfile", "0", 0); - Globals.showtrace= Cvar.Get("showtrace", "0", 0); - Globals.dedicated= Cvar.Get("dedicated", "0", CVAR_NOSET); - - String s = Com.sprintf("%4.2f %s %s %s", - new Vargs(4) - .add(Globals.VERSION) - .add(CPUSTRING) - .add(Globals.__DATE__) - .add(BUILDSTRING)); - - Cvar.Get("version", s, CVAR_SERVERINFO | CVAR_NOSET); - - NET.NET_Init(); - Netchan.Netchan_Init(); - - SV_MAIN.SV_Init(); - CL.Init(); - - // add + commands from command line - if (!Cbuf.AddLateCommands()) { - // if the user didn't give any commands, run default action - //Cbuf.AddText("d1\n"); - Cbuf.Execute(); - } else { - // the user asked for something explicit - // so drop the loading plaque - SCR.EndLoadingPlaque(); - } - - Com.Printf("====== Quake2 Initialized ======\n\n"); - - } catch (longjmpException e) { - Sys.Error("Error during initialization"); - } - } - /** * This function initializes the different subsystems of - * the game engine. The setjmp/longjmp mechanism of the original - * was replaced with exceptions. + * the game engine. The setjmp/longjmp mechanism of the original + * was replaced with exceptions. * @param args the original unmodified command line arguments */ public static void Init(String[] args) { @@ -147,8 +61,6 @@ public final class Qcommon extends Globals { Swap.Init(); Cbuf.Init(); - //rst bugfix - //GamePWeapon xxx = new GamePWeapon(); Cmd.Init(); Cvar.Init(); |