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-rw-r--r--src/jake2/render/Base.java191
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+/*
+ * Base.java
+ * Copyright (C) 2003
+ *
+ * $Id: Base.java,v 1.1.2.1 2005-11-14 23:57:19 cawe Exp $
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render;
+
+import jake2.client.refexport_t;
+import jake2.client.viddef_t;
+import jake2.game.cvar_t;
+import jake2.render.*;
+import jake2.render.opengl.*;
+
+import java.awt.Dimension;
+
+/**
+ * Base
+ *
+ * @author dsanders/cwei
+ */
+public abstract class Base implements QGLConst {
+
+ public static final int GL_COLOR_INDEX8_EXT = GL_COLOR_INDEX;
+
+ public static final String REF_VERSION = "GL 0.01";
+
+ // up / down
+ public static final int PITCH = 0;
+
+ // left / right
+ public static final int YAW = 1;
+
+ // fall over
+ public static final int ROLL = 2;
+
+ /*
+ * skins will be outline flood filled and mip mapped pics and sprites with
+ * alpha will be outline flood filled pic won't be mip mapped
+ *
+ * model skin sprite frame wall texture pic
+ */
+ // enum imagetype_t
+ public static final int it_skin = 0;
+
+ public static final int it_sprite = 1;
+
+ public static final int it_wall = 2;
+
+ public static final int it_pic = 3;
+
+ public static final int it_sky = 4;
+
+ // enum modtype_t
+ public static final int mod_bad = 0;
+
+ public static final int mod_brush = 1;
+
+ public static final int mod_sprite = 2;
+
+ public static final int mod_alias = 3;
+
+ public static final int TEXNUM_LIGHTMAPS = 1024;
+
+ public static final int TEXNUM_SCRAPS = 1152;
+
+ public static final int TEXNUM_IMAGES = 1153;
+
+ public static final int MAX_GLTEXTURES = 1024;
+
+ public static final int MAX_LBM_HEIGHT = 480;
+
+ public static final float BACKFACE_EPSILON = 0.01f;
+
+ /*
+ * * GL config stuff
+ */
+ public static final int GL_RENDERER_VOODOO = 0x00000001;
+
+ public static final int GL_RENDERER_VOODOO2 = 0x00000002;
+
+ public static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;
+
+ public static final int GL_RENDERER_BANSHEE = 0x00000008;
+
+ public static final int GL_RENDERER_3DFX = 0x0000000F;
+
+ public static final int GL_RENDERER_PCX1 = 0x00000010;
+
+ public static final int GL_RENDERER_PCX2 = 0x00000020;
+
+ public static final int GL_RENDERER_PMX = 0x00000040;
+
+ public static final int GL_RENDERER_POWERVR = 0x00000070;
+
+ public static final int GL_RENDERER_PERMEDIA2 = 0x00000100;
+
+ public static final int GL_RENDERER_GLINT_MX = 0x00000200;
+
+ public static final int GL_RENDERER_GLINT_TX = 0x00000400;
+
+ public static final int GL_RENDERER_3DLABS_MISC = 0x00000800;
+
+ public static final int GL_RENDERER_3DLABS = 0x00000F00;
+
+ public static final int GL_RENDERER_REALIZM = 0x00001000;
+
+ public static final int GL_RENDERER_REALIZM2 = 0x00002000;
+
+ public static final int GL_RENDERER_INTERGRAPH = 0x00003000;
+
+ public static final int GL_RENDERER_3DPRO = 0x00004000;
+
+ public static final int GL_RENDERER_REAL3D = 0x00008000;
+
+ public static final int GL_RENDERER_RIVA128 = 0x00010000;
+
+ public static final int GL_RENDERER_DYPIC = 0x00020000;
+
+ public static final int GL_RENDERER_V1000 = 0x00040000;
+
+ public static final int GL_RENDERER_V2100 = 0x00080000;
+
+ public static final int GL_RENDERER_V2200 = 0x00100000;
+
+ public static final int GL_RENDERER_RENDITION = 0x001C0000;
+
+ public static final int GL_RENDERER_O2 = 0x00100000;
+
+ public static final int GL_RENDERER_IMPACT = 0x00200000;
+
+ public static final int GL_RENDERER_RE = 0x00400000;
+
+ public static final int GL_RENDERER_IR = 0x00800000;
+
+ public static final int GL_RENDERER_SGI = 0x00F00000;
+
+ public static final int GL_RENDERER_MCD = 0x01000000;
+
+ public static final int GL_RENDERER_OTHER = 0x80000000;
+
+ // enum rserr_t
+ public static final int rserr_ok = 0;
+
+ public static final int rserr_invalid_fullscreen = 1;
+
+ public static final int rserr_invalid_mode = 2;
+
+ public static final int rserr_unknown = 3;
+
+ /*
+ * base members
+ */
+ protected static viddef_t vid = new viddef_t();
+
+ protected cvar_t vid_fullscreen;
+
+ protected QGL gl;
+
+ protected GLDriver glImpl;
+
+ public void setGlImpl(GLDriver driver) {
+ glImpl = driver;
+ gl = (QGL)driver;
+ }
+
+ public static void setVid(int width, int height) {
+ vid.width = width;
+ vid.height = height;
+ }
+
+} \ No newline at end of file