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-rw-r--r--src/jake2/render/common/Base.java154
1 files changed, 0 insertions, 154 deletions
diff --git a/src/jake2/render/common/Base.java b/src/jake2/render/common/Base.java
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--- a/src/jake2/render/common/Base.java
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// Created on 19.08.2006 by RST.
-// $Id: Base.java,v 1.2 2006-10-31 14:00:23 salomo Exp $
-
-package jake2.render.common;
-
-import java.nio.*;
-
-public class Base {
-
- public static GenericGL ggl;
-
- // to be initialized
- protected int GL_TEXTURE0 = -1;
- protected int GL_TEXTURE1 = -1;
- protected int GL_COLOR_INDEX8_EXT = ggl.GL_COLOR_INDEX;
- public static final String REF_VERSION = "GL 0.01";
-
- // up / down
- public static final int PITCH = 0;
- // left / right
- public static final int YAW = 1;
- // fall over
- public static final int ROLL = 2;
-
- // enum imagetype_t
- public static final int it_skin = 0;
- public static final int it_sprite = 1;
- public static final int it_wall = 2;
- public static final int it_pic = 3;
- public static final int it_sky = 4;
- // enum modtype_t
- public static final int mod_bad = 0;
- public static final int mod_brush = 1;
- public static final int mod_sprite = 2;
- public static final int mod_alias = 3;
- public static final int TEXNUM_LIGHTMAPS = 1024;
- public static final int TEXNUM_SCRAPS = 1152;
- public static final int TEXNUM_IMAGES = 1153;
- public static final int MAX_GLTEXTURES = 1024;
- public static final int MAX_LBM_HEIGHT = 480;
- public static final float BACKFACE_EPSILON = 0.01f;
- /*
- * * GL config stuff
- */
- public static final int GL_RENDERER_VOODOO = 0x00000001;
- public static final int GL_RENDERER_VOODOO2 = 0x00000002;
- public static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;
- public static final int GL_RENDERER_BANSHEE = 0x00000008;
- public static final int GL_RENDERER_3DFX = 0x0000000F;
- public static final int GL_RENDERER_PCX1 = 0x00000010;
- public static final int GL_RENDERER_PCX2 = 0x00000020;
- public static final int GL_RENDERER_PMX = 0x00000040;
- public static final int GL_RENDERER_POWERVR = 0x00000070;
- public static final int GL_RENDERER_PERMEDIA2 = 0x00000100;
- public static final int GL_RENDERER_GLINT_MX = 0x00000200;
- public static final int GL_RENDERER_GLINT_TX = 0x00000400;
- public static final int GL_RENDERER_3DLABS_MISC = 0x00000800;
- public static final int GL_RENDERER_3DLABS = 0x00000F00;
- public static final int GL_RENDERER_REALIZM = 0x00001000;
- public static final int GL_RENDERER_REALIZM2 = 0x00002000;
- public static final int GL_RENDERER_INTERGRAPH = 0x00003000;
- public static final int GL_RENDERER_3DPRO = 0x00004000;
- public static final int GL_RENDERER_REAL3D = 0x00008000;
- public static final int GL_RENDERER_RIVA128 = 0x00010000;
- public static final int GL_RENDERER_DYPIC = 0x00020000;
- public static final int GL_RENDERER_V1000 = 0x00040000;
- public static final int GL_RENDERER_V2100 = 0x00080000;
- public static final int GL_RENDERER_V2200 = 0x00100000;
- public static final int GL_RENDERER_RENDITION = 0x001C0000;
- public static final int GL_RENDERER_O2 = 0x00100000;
- public static final int GL_RENDERER_IMPACT = 0x00200000;
- public static final int GL_RENDERER_RE = 0x00400000;
- public static final int GL_RENDERER_IR = 0x00800000;
- public static final int GL_RENDERER_SGI = 0x00F00000;
- public static final int GL_RENDERER_MCD = 0x01000000;
- public static final int GL_RENDERER_OTHER = 0x80000000;
-
- // to unify BufferUtils.
-
- public static final int SIZEOF_BYTE = 1;
- public static final int SIZEOF_SHORT = 2;
- public static final int SIZEOF_INT = 4;
- public static final int SIZEOF_FLOAT = 4;
- public static final int SIZEOF_LONG = 8;
- public static final int SIZEOF_DOUBLE = 8;
-
- // ----------------------------------------------------------------------
- // Allocation routines
- //
-
- /**
- * Allocates a new direct ByteBuffer with the specified number of elements.
- * The returned buffer will have its byte order set to the host platform's
- * native byte order.
- */
- public static ByteBuffer newByteBuffer(int numElements) {
- ByteBuffer bb = ByteBuffer.allocateDirect(numElements);
- bb.order(ByteOrder.nativeOrder());
- return bb;
- }
-
- /** Allocates a new direct DoubleBuffer with the specified number of
- elements. The returned buffer will have its byte order set to
- the host platform's native byte order. */
- public static DoubleBuffer newDoubleBuffer(int numElements) {
- ByteBuffer bb = newByteBuffer(numElements * SIZEOF_DOUBLE);
- return bb.asDoubleBuffer();
- }
-
- /** Allocates a new direct FloatBuffer with the specified number of
- elements. The returned buffer will have its byte order set to
- the host platform's native byte order. */
- public static FloatBuffer newFloatBuffer(int numElements) {
- ByteBuffer bb = newByteBuffer(numElements * SIZEOF_FLOAT);
- return bb.asFloatBuffer();
- }
-
- /** Allocates a new direct IntBuffer with the specified number of
- elements. The returned buffer will have its byte order set to
- the host platform's native byte order. */
- public static IntBuffer newIntBuffer(int numElements) {
- ByteBuffer bb = newByteBuffer(numElements * SIZEOF_INT);
- return bb.asIntBuffer();
- }
-
- /** Allocates a new direct LongBuffer with the specified number of
- elements. The returned buffer will have its byte order set to
- the host platform's native byte order. */
- public static LongBuffer newLongBuffer(int numElements) {
- ByteBuffer bb = newByteBuffer(numElements * SIZEOF_LONG);
- return bb.asLongBuffer();
- }
-
-}