diff options
Diffstat (limited to 'src/jake2/render/common')
-rw-r--r-- | src/jake2/render/common/Anorms.java | 220 | ||||
-rw-r--r-- | src/jake2/render/common/Base.java | 97 | ||||
-rw-r--r-- | src/jake2/render/common/Draw.java | 398 | ||||
-rw-r--r-- | src/jake2/render/common/GenericGL.java | 619 | ||||
-rw-r--r-- | src/jake2/render/common/Image.java | 1223 | ||||
-rw-r--r-- | src/jake2/render/common/Light.java | 685 | ||||
-rw-r--r-- | src/jake2/render/common/Main.java | 1181 | ||||
-rw-r--r-- | src/jake2/render/common/Mesh.java | 707 | ||||
-rw-r--r-- | src/jake2/render/common/Misc.java | 58 | ||||
-rw-r--r-- | src/jake2/render/common/Model.java | 1252 | ||||
-rw-r--r-- | src/jake2/render/common/Polygon.java | 164 | ||||
-rw-r--r-- | src/jake2/render/common/Surf.java | 1212 | ||||
-rw-r--r-- | src/jake2/render/common/Warp.java | 676 |
13 files changed, 8492 insertions, 0 deletions
diff --git a/src/jake2/render/common/Anorms.java b/src/jake2/render/common/Anorms.java new file mode 100644 index 0000000..e6b9006 --- /dev/null +++ b/src/jake2/render/common/Anorms.java @@ -0,0 +1,220 @@ +/* + * Anorms.java + * Copyright (C) 2003 + * + * $Id: Anorms.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + */ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +package jake2.render.common; + +/** + * Anorms + * + * @author cwei + */ +public class Anorms +{ + + public static final float[][] VERTEXNORMALS = { + {-0.525731f, 0.000000f, 0.850651f}, + {-0.442863f, 0.238856f, 0.864188f}, + {-0.295242f, 0.000000f, 0.955423f}, + {-0.309017f, 0.500000f, 0.809017f}, + {-0.162460f, 0.262866f, 0.951056f}, + {0.000000f, 0.000000f, 1.000000f}, + {0.000000f, 0.850651f, 0.525731f}, + {-0.147621f, 0.716567f, 0.681718f}, + {0.147621f, 0.716567f, 0.681718f}, + {0.000000f, 0.525731f, 0.850651f}, + {0.309017f, 0.500000f, 0.809017f}, + {0.525731f, 0.000000f, 0.850651f}, + {0.295242f, 0.000000f, 0.955423f}, + {0.442863f, 0.238856f, 0.864188f}, + {0.162460f, 0.262866f, 0.951056f}, + {-0.681718f, 0.147621f, 0.716567f}, + {-0.809017f, 0.309017f, 0.500000f}, + {-0.587785f, 0.425325f, 0.688191f}, + {-0.850651f, 0.525731f, 0.000000f}, + {-0.864188f, 0.442863f, 0.238856f}, + {-0.716567f, 0.681718f, 0.147621f}, + {-0.688191f, 0.587785f, 0.425325f}, + {-0.500000f, 0.809017f, 0.309017f}, + {-0.238856f, 0.864188f, 0.442863f}, + {-0.425325f, 0.688191f, 0.587785f}, + {-0.716567f, 0.681718f, -0.147621f}, + {-0.500000f, 0.809017f, -0.309017f}, + {-0.525731f, 0.850651f, 0.000000f}, + {0.000000f, 0.850651f, -0.525731f}, + {-0.238856f, 0.864188f, -0.442863f}, + {0.000000f, 0.955423f, -0.295242f}, + {-0.262866f, 0.951056f, -0.162460f}, + {0.000000f, 1.000000f, 0.000000f}, + {0.000000f, 0.955423f, 0.295242f}, + {-0.262866f, 0.951056f, 0.162460f}, + {0.238856f, 0.864188f, 0.442863f}, + {0.262866f, 0.951056f, 0.162460f}, + {0.500000f, 0.809017f, 0.309017f}, + {0.238856f, 0.864188f, -0.442863f}, + {0.262866f, 0.951056f, -0.162460f}, + {0.500000f, 0.809017f, -0.309017f}, + {0.850651f, 0.525731f, 0.000000f}, + {0.716567f, 0.681718f, 0.147621f}, + {0.716567f, 0.681718f, -0.147621f}, + {0.525731f, 0.850651f, 0.000000f}, + {0.425325f, 0.688191f, 0.587785f}, + {0.864188f, 0.442863f, 0.238856f}, + {0.688191f, 0.587785f, 0.425325f}, + {0.809017f, 0.309017f, 0.500000f}, + {0.681718f, 0.147621f, 0.716567f}, + {0.587785f, 0.425325f, 0.688191f}, + {0.955423f, 0.295242f, 0.000000f}, + {1.000000f, 0.000000f, 0.000000f}, + {0.951056f, 0.162460f, 0.262866f}, + {0.850651f, -0.525731f, 0.000000f}, + {0.955423f, -0.295242f, 0.000000f}, + {0.864188f, -0.442863f, 0.238856f}, + {0.951056f, -0.162460f, 0.262866f}, + {0.809017f, -0.309017f, 0.500000f}, + {0.681718f, -0.147621f, 0.716567f}, + {0.850651f, 0.000000f, 0.525731f}, + {0.864188f, 0.442863f, -0.238856f}, + {0.809017f, 0.309017f, -0.500000f}, + {0.951056f, 0.162460f, -0.262866f}, + {0.525731f, 0.000000f, -0.850651f}, + {0.681718f, 0.147621f, -0.716567f}, + {0.681718f, -0.147621f, -0.716567f}, + {0.850651f, 0.000000f, -0.525731f}, + {0.809017f, -0.309017f, -0.500000f}, + {0.864188f, -0.442863f, -0.238856f}, + {0.951056f, -0.162460f, -0.262866f}, + {0.147621f, 0.716567f, -0.681718f}, + {0.309017f, 0.500000f, -0.809017f}, + {0.425325f, 0.688191f, -0.587785f}, + {0.442863f, 0.238856f, -0.864188f}, + {0.587785f, 0.425325f, -0.688191f}, + {0.688191f, 0.587785f, -0.425325f}, + {-0.147621f, 0.716567f, -0.681718f}, + {-0.309017f, 0.500000f, -0.809017f}, + {0.000000f, 0.525731f, -0.850651f}, + {-0.525731f, 0.000000f, -0.850651f}, + {-0.442863f, 0.238856f, -0.864188f}, + {-0.295242f, 0.000000f, -0.955423f}, + {-0.162460f, 0.262866f, -0.951056f}, + {0.000000f, 0.000000f, -1.000000f}, + {0.295242f, 0.000000f, -0.955423f}, + {0.162460f, 0.262866f, -0.951056f}, + {-0.442863f, -0.238856f, -0.864188f}, + {-0.309017f, -0.500000f, -0.809017f}, + {-0.162460f, -0.262866f, -0.951056f}, + {0.000000f, -0.850651f, -0.525731f}, + {-0.147621f, -0.716567f, -0.681718f}, + {0.147621f, -0.716567f, -0.681718f}, + {0.000000f, -0.525731f, -0.850651f}, + {0.309017f, -0.500000f, -0.809017f}, + {0.442863f, -0.238856f, -0.864188f}, + {0.162460f, -0.262866f, -0.951056f}, + {0.238856f, -0.864188f, -0.442863f}, + {0.500000f, -0.809017f, -0.309017f}, + {0.425325f, -0.688191f, -0.587785f}, + {0.716567f, -0.681718f, -0.147621f}, + {0.688191f, -0.587785f, -0.425325f}, + {0.587785f, -0.425325f, -0.688191f}, + {0.000000f, -0.955423f, -0.295242f}, + {0.000000f, -1.000000f, 0.000000f}, + {0.262866f, -0.951056f, -0.162460f}, + {0.000000f, -0.850651f, 0.525731f}, + {0.000000f, -0.955423f, 0.295242f}, + {0.238856f, -0.864188f, 0.442863f}, + {0.262866f, -0.951056f, 0.162460f}, + {0.500000f, -0.809017f, 0.309017f}, + {0.716567f, -0.681718f, 0.147621f}, + {0.525731f, -0.850651f, 0.000000f}, + {-0.238856f, -0.864188f, -0.442863f}, + {-0.500000f, -0.809017f, -0.309017f}, + {-0.262866f, -0.951056f, -0.162460f}, + {-0.850651f, -0.525731f, 0.000000f}, + {-0.716567f, -0.681718f, -0.147621f}, + {-0.716567f, -0.681718f, 0.147621f}, + {-0.525731f, -0.850651f, 0.000000f}, + {-0.500000f, -0.809017f, 0.309017f}, + {-0.238856f, -0.864188f, 0.442863f}, + {-0.262866f, -0.951056f, 0.162460f}, + {-0.864188f, -0.442863f, 0.238856f}, + {-0.809017f, -0.309017f, 0.500000f}, + {-0.688191f, -0.587785f, 0.425325f}, + {-0.681718f, -0.147621f, 0.716567f}, + {-0.442863f, -0.238856f, 0.864188f}, + {-0.587785f, -0.425325f, 0.688191f}, + {-0.309017f, -0.500000f, 0.809017f}, + {-0.147621f, -0.716567f, 0.681718f}, + {-0.425325f, -0.688191f, 0.587785f}, + {-0.162460f, -0.262866f, 0.951056f}, + {0.442863f, -0.238856f, 0.864188f}, + {0.162460f, -0.262866f, 0.951056f}, + {0.309017f, -0.500000f, 0.809017f}, + {0.147621f, -0.716567f, 0.681718f}, + {0.000000f, -0.525731f, 0.850651f}, + {0.425325f, -0.688191f, 0.587785f}, + {0.587785f, -0.425325f, 0.688191f}, + {0.688191f, -0.587785f, 0.425325f}, + {-0.955423f, 0.295242f, 0.000000f}, + {-0.951056f, 0.162460f, 0.262866f}, + {-1.000000f, 0.000000f, 0.000000f}, + {-0.850651f, 0.000000f, 0.525731f}, + {-0.955423f, -0.295242f, 0.000000f}, + {-0.951056f, -0.162460f, 0.262866f}, + {-0.864188f, 0.442863f, -0.238856f}, + {-0.951056f, 0.162460f, -0.262866f}, + {-0.809017f, 0.309017f, -0.500000f}, + {-0.864188f, -0.442863f, -0.238856f}, + {-0.951056f, -0.162460f, -0.262866f}, + {-0.809017f, -0.309017f, -0.500000f}, + {-0.681718f, 0.147621f, -0.716567f}, + {-0.681718f, -0.147621f, -0.716567f}, + {-0.850651f, 0.000000f, -0.525731f}, + {-0.688191f, 0.587785f, -0.425325f}, + {-0.587785f, 0.425325f, -0.688191f}, + {-0.425325f, 0.688191f, -0.587785f}, + {-0.425325f, -0.688191f, -0.587785f}, + {-0.587785f, -0.425325f, -0.688191f}, + {-0.688191f, -0.587785f, -0.425325f} + }; + + public static final float[][] VERTEXNORMAL_DOTS = { + {1.23f,1.30f,1.47f,1.35f,1.56f,1.71f,1.37f,1.38f,1.59f,1.60f,1.79f,1.97f,1.88f,1.92f,1.79f,1.02f,0.93f,1.07f,0.82f,0.87f,0.88f,0.94f,0.96f,1.14f,1.11f,0.82f,0.83f,0.89f,0.89f,0.86f,0.94f,0.91f,1.00f,1.21f,0.98f,1.48f,1.30f,1.57f,0.96f,1.07f,1.14f,1.60f,1.61f,1.40f,1.37f,1.72f,1.78f,1.79f,1.93f,1.99f,1.90f,1.68f,1.71f,1.86f,1.60f,1.68f,1.78f,1.86f,1.93f,1.99f,1.97f,1.44f,1.22f,1.49f,0.93f,0.99f,0.99f,1.23f,1.22f,1.44f,1.49f,0.89f,0.89f,0.97f,0.91f,0.98f,1.19f,0.82f,0.76f,0.82f,0.71f,0.72f,0.73f,0.76f,0.79f,0.86f,0.83f,0.72f,0.76f,0.76f,0.89f,0.82f,0.89f,0.82f,0.89f,0.91f,0.83f,0.96f,1.14f,0.97f,1.40f,1.19f,0.98f,0.94f,1.00f,1.07f,1.37f,1.21f,1.48f,1.30f,1.57f,1.61f,1.37f,0.86f,0.83f,0.91f,0.82f,0.82f,0.88f,0.89f,0.96f,1.14f,0.98f,0.87f,0.93f,0.94f,1.02f,1.30f,1.07f,1.35f,1.38f,1.11f,1.56f,1.92f,1.79f,1.79f,1.59f,1.60f,1.72f,1.90f,1.79f,0.80f,0.85f,0.79f,0.93f,0.80f,0.85f,0.77f,0.74f,0.72f,0.77f,0.74f,0.72f,0.70f,0.70f,0.71f,0.76f,0.73f,0.79f,0.79f,0.73f,0.76f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f}, + 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{1.60f,1.78f,1.68f,1.93f,1.86f,1.71f,1.97f,1.99f,1.99f,1.97f,1.93f,1.60f,1.68f,1.78f,1.86f,1.61f,1.57f,1.79f,1.37f,1.48f,1.59f,1.72f,1.79f,1.92f,1.90f,1.38f,1.35f,1.60f,1.23f,1.30f,1.47f,1.56f,1.71f,1.88f,1.79f,1.92f,1.79f,1.79f,1.30f,1.56f,1.35f,1.37f,1.59f,1.38f,1.60f,1.90f,1.48f,1.72f,1.57f,1.61f,1.79f,1.21f,1.00f,1.30f,0.89f,0.94f,0.96f,1.07f,1.14f,1.40f,1.37f,1.14f,0.96f,0.98f,0.82f,0.88f,0.82f,0.89f,0.83f,0.86f,0.91f,1.02f,0.93f,1.07f,0.87f,0.94f,1.11f,1.02f,0.93f,0.93f,0.82f,0.87f,0.80f,0.85f,0.79f,0.80f,0.85f,0.77f,0.72f,0.74f,0.71f,0.70f,0.70f,0.71f,0.72f,0.77f,0.74f,0.72f,0.76f,0.73f,0.82f,0.79f,0.76f,0.73f,0.79f,0.76f,0.93f,0.86f,0.91f,0.83f,0.89f,0.89f,0.82f,0.72f,0.76f,0.76f,0.89f,0.82f,0.89f,0.82f,0.89f,0.91f,0.83f,0.96f,1.14f,0.97f,1.40f,1.44f,1.19f,1.22f,0.99f,0.98f,1.49f,1.44f,1.49f,1.22f,0.99f,1.23f,0.98f,1.19f,0.97f,1.21f,1.30f,1.00f,1.37f,0.94f,1.07f,1.14f,0.98f,0.96f,0.86f,0.91f,0.83f,0.88f,0.82f,0.89f,1.11f,0.94f,1.07f,0.73f,0.76f,0.79f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f}, + {1.46f,1.65f,1.60f,1.82f,1.80f,1.71f,1.93f,1.91f,1.99f,1.94f,1.98f,1.74f,1.76f,1.89f,1.89f,1.42f,1.34f,1.61f,1.11f,1.22f,1.36f,1.50f,1.61f,1.81f,1.75f,1.15f,1.17f,1.41f,1.18f,1.19f,1.42f,1.44f,1.65f,1.83f,1.67f,1.94f,1.81f,1.88f,1.32f,1.58f,1.45f,1.57f,1.74f,1.53f,1.70f,1.98f,1.69f,1.87f,1.77f,1.79f,1.92f,1.45f,1.27f,1.55f,0.97f,1.07f,1.11f,1.34f,1.37f,1.59f,1.60f,1.35f,1.07f,1.18f,0.86f,0.93f,0.87f,0.96f,0.90f,0.93f,0.99f,1.03f,0.95f,1.15f,0.90f,0.99f,1.27f,0.98f,0.90f,0.92f,0.78f,0.83f,0.77f,0.84f,0.79f,0.82f,0.86f,0.73f,0.71f,0.73f,0.72f,0.70f,0.73f,0.72f,0.76f,0.81f,0.76f,0.76f,0.82f,0.77f,0.89f,0.85f,0.82f,0.75f,0.80f,0.80f,0.94f,0.88f,0.94f,0.87f,0.95f,0.96f,0.88f,0.72f,0.74f,0.76f,0.83f,0.78f,0.84f,0.79f,0.87f,0.91f,0.83f,0.89f,0.98f,0.92f,1.23f,1.34f,1.05f,1.16f,0.99f,0.96f,1.46f,1.57f,1.54f,1.33f,1.05f,1.26f,1.08f,1.37f,1.10f,0.98f,1.03f,0.92f,1.14f,0.86f,0.95f,0.97f,0.90f,0.89f,0.79f,0.84f,0.77f,0.82f,0.76f,0.82f,0.97f,0.89f,0.98f,0.71f,0.72f,0.74f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f}, + {1.34f,1.51f,1.53f,1.67f,1.72f,1.71f,1.80f,1.77f,1.91f,1.86f,1.98f,1.86f,1.82f,1.95f,1.89f,1.24f,1.10f,1.41f,0.95f,0.99f,1.09f,1.25f,1.37f,1.63f,1.55f,0.96f,0.98f,1.16f,1.05f,1.00f,1.27f,1.23f,1.50f,1.69f,1.46f,1.86f,1.72f,1.87f,1.24f,1.49f,1.44f,1.69f,1.80f,1.59f,1.69f,1.97f,1.82f,1.94f,1.91f,1.92f,1.99f,1.63f,1.50f,1.74f,1.16f,1.33f,1.38f,1.58f,1.60f,1.77f,1.80f,1.48f,1.21f,1.37f,0.90f,0.97f,0.93f,1.05f,0.97f,1.04f,1.21f,0.99f,0.95f,1.14f,0.92f,1.02f,1.34f,0.94f,0.86f,0.90f,0.74f,0.79f,0.75f,0.81f,0.79f,0.84f,0.86f,0.71f,0.71f,0.73f,0.76f,0.73f,0.77f,0.74f,0.80f,0.85f,0.78f,0.81f,0.89f,0.84f,0.97f,0.92f,0.88f,0.79f,0.85f,0.86f,0.98f,0.92f,1.00f,0.93f,1.06f,1.12f,0.95f,0.74f,0.74f,0.78f,0.79f,0.76f,0.82f,0.79f,0.87f,0.93f,0.85f,0.85f,0.94f,0.90f,1.09f,1.27f,0.99f,1.17f,1.05f,0.96f,1.46f,1.71f,1.62f,1.48f,1.20f,1.34f,1.28f,1.57f,1.35f,0.90f,0.94f,0.85f,0.98f,0.81f,0.89f,0.89f,0.83f,0.82f,0.75f,0.78f,0.73f,0.77f,0.72f,0.76f,0.89f,0.83f,0.91f,0.71f,0.70f,0.72f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f}, + 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+ }; + +} diff --git a/src/jake2/render/common/Base.java b/src/jake2/render/common/Base.java new file mode 100644 index 0000000..9cd2b0f --- /dev/null +++ b/src/jake2/render/common/Base.java @@ -0,0 +1,97 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 19.08.2006 by RST. +// $Id: Base.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + +public class Base { + + public static GenericGL ggl; + + // to be initialized! + protected int GL_TEXTURE0 = -1; + protected int GL_TEXTURE1 = -1; + protected int GL_COLOR_INDEX8_EXT = ggl.GL_COLOR_INDEX; + public static final String REF_VERSION = "GL 0.01"; + + + // up / down + public static final int PITCH = 0; + // left / right + public static final int YAW = 1; + // fall over + public static final int ROLL = 2; + + // enum imagetype_t + public static final int it_skin = 0; + public static final int it_sprite = 1; + public static final int it_wall = 2; + public static final int it_pic = 3; + public static final int it_sky = 4; + // enum modtype_t + public static final int mod_bad = 0; + public static final int mod_brush = 1; + public static final int mod_sprite = 2; + public static final int mod_alias = 3; + public static final int TEXNUM_LIGHTMAPS = 1024; + public static final int TEXNUM_SCRAPS = 1152; + public static final int TEXNUM_IMAGES = 1153; + public static final int MAX_GLTEXTURES = 1024; + public static final int MAX_LBM_HEIGHT = 480; + public static final float BACKFACE_EPSILON = 0.01f; + /* + * * GL config stuff + */ + public static final int GL_RENDERER_VOODOO = 0x00000001; + public static final int GL_RENDERER_VOODOO2 = 0x00000002; + public static final int GL_RENDERER_VOODOO_RUSH = 0x00000004; + public static final int GL_RENDERER_BANSHEE = 0x00000008; + public static final int GL_RENDERER_3DFX = 0x0000000F; + public static final int GL_RENDERER_PCX1 = 0x00000010; + public static final int GL_RENDERER_PCX2 = 0x00000020; + public static final int GL_RENDERER_PMX = 0x00000040; + public static final int GL_RENDERER_POWERVR = 0x00000070; + public static final int GL_RENDERER_PERMEDIA2 = 0x00000100; + public static final int GL_RENDERER_GLINT_MX = 0x00000200; + public static final int GL_RENDERER_GLINT_TX = 0x00000400; + public static final int GL_RENDERER_3DLABS_MISC = 0x00000800; + public static final int GL_RENDERER_3DLABS = 0x00000F00; + public static final int GL_RENDERER_REALIZM = 0x00001000; + public static final int GL_RENDERER_REALIZM2 = 0x00002000; + public static final int GL_RENDERER_INTERGRAPH = 0x00003000; + public static final int GL_RENDERER_3DPRO = 0x00004000; + public static final int GL_RENDERER_REAL3D = 0x00008000; + public static final int GL_RENDERER_RIVA128 = 0x00010000; + public static final int GL_RENDERER_DYPIC = 0x00020000; + public static final int GL_RENDERER_V1000 = 0x00040000; + public static final int GL_RENDERER_V2100 = 0x00080000; + public static final int GL_RENDERER_V2200 = 0x00100000; + public static final int GL_RENDERER_RENDITION = 0x001C0000; + public static final int GL_RENDERER_O2 = 0x00100000; + public static final int GL_RENDERER_IMPACT = 0x00200000; + public static final int GL_RENDERER_RE = 0x00400000; + public static final int GL_RENDERER_IR = 0x00800000; + public static final int GL_RENDERER_SGI = 0x00F00000; + public static final int GL_RENDERER_MCD = 0x01000000; + public static final int GL_RENDERER_OTHER = 0x80000000; + +} diff --git a/src/jake2/render/common/Draw.java b/src/jake2/render/common/Draw.java new file mode 100644 index 0000000..b3cb1f4 --- /dev/null +++ b/src/jake2/render/common/Draw.java @@ -0,0 +1,398 @@ +/* + * Draw.java + * Copyright (C) 2003 + * + * $Id: Draw.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + */ + /* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +package jake2.render.common; + +import jake2.Defines; +import jake2.client.VID; +import jake2.qcommon.Com; +import jake2.render.image_t; +import jake2.util.Lib; + +import java.awt.Dimension; +import java.nio.ByteBuffer; +import java.nio.IntBuffer; + +/** + * Draw + * (gl_draw.c) + * + * @author cwei + */ +public abstract class Draw extends Model { + + /* + =============== + Draw_InitLocal + =============== + */ + protected void Draw_InitLocal() { + // load console characters (don't bilerp characters) + draw_chars = GL_FindImage("pics/conchars.pcx", Base.it_pic); + GL_Bind(draw_chars.texnum); + ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER, ggl.GL_NEAREST); + ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER, ggl.GL_NEAREST); + } + + /* + ================ + Draw_Char + + Draws one 8*8 graphics character with 0 being transparent. + It can be clipped to the top of the screen to allow the console to be + smoothly scrolled off. + ================ + */ + protected void Draw_Char(int x, int y, int num) { + + num &= 255; + + if ( (num&127) == 32 ) return; // space + + if (y <= -8) return; // totally off screen + + int row = num >> 4; + int col = num & 15; + + float frow = row * 0.0625f; + float fcol = col * 0.0625f; + float size = 0.0625f; + + GL_Bind(draw_chars.texnum); + + ggl.glBegin(ggl.GL_QUADS); + ggl.glTexCoord2f(fcol, frow); + ggl.glVertex2f(x, y); + ggl.glTexCoord2f(fcol + size, frow); + ggl.glVertex2f(x + 8, y); + ggl.glTexCoord2f(fcol + size, frow + size); + ggl.glVertex2f(x + 8, y + 8); + ggl.glTexCoord2f(fcol, frow + size); + ggl.glVertex2f(x, y + 8); + ggl.glEnd(); + } + + + /* + ============= + Draw_FindPic + ============= + */ + protected image_t Draw_FindPic(String name) { + image_t image = null; + String fullname; + + if (!name.startsWith("/") && !name.startsWith("\\")) + { + fullname = "pics/" + name + ".pcx"; + image = GL_FindImage(fullname, Base.it_pic); + } else { + image = GL_FindImage(name.substring(1), Base.it_pic); + } + return image; + } + + + /* + ============= + Draw_GetPicSize + ============= + */ + protected void Draw_GetPicSize(Dimension dim, String pic) { + image_t image = Draw_FindPic(pic); + dim.width = (image != null) ? image.width : -1; + dim.height = (image != null) ? image.height : -1; + } + + /* + ============= + Draw_StretchPic + ============= + */ + protected void Draw_StretchPic(int x, int y, int w, int h, String pic) { + + image_t image; + + image = Draw_FindPic(pic); + if (image == null) + { + VID.Printf (Defines.PRINT_ALL, "Can't find pic: " + pic +'\n'); + return; + } + + if (scrap_dirty) + Scrap_Upload(); + + if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0)) + && !image.has_alpha) + ggl.glDisable(ggl.GL_ALPHA_TEST); + + GL_Bind(image.texnum); + ggl.glBegin(ggl.GL_QUADS); + ggl.glTexCoord2f(image.sl, image.tl); + ggl.glVertex2f(x, y); + ggl.glTexCoord2f(image.sh, image.tl); + ggl.glVertex2f(x + w, y); + ggl.glTexCoord2f(image.sh, image.th); + ggl.glVertex2f(x + w, y + h); + ggl.glTexCoord2f(image.sl, image.th); + ggl.glVertex2f(x, y + h); + ggl.glEnd(); + + if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0)) + && !image.has_alpha) + ggl.glEnable(ggl.GL_ALPHA_TEST); + } + + + /* + ============= + Draw_Pic + ============= + */ + protected void Draw_Pic(int x, int y, String pic) + { + image_t image; + + image = Draw_FindPic(pic); + if (image == null) + { + VID.Printf(Defines.PRINT_ALL, "Can't find pic: " +pic + '\n'); + return; + } + if (scrap_dirty) + Scrap_Upload(); + + if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0)) + && !image.has_alpha) + ggl.glDisable(ggl.GL_ALPHA_TEST); + + GL_Bind(image.texnum); + + ggl.glBegin(ggl.GL_QUADS); + ggl.glTexCoord2f(image.sl, image.tl); + ggl.glVertex2f(x, y); + ggl.glTexCoord2f(image.sh, image.tl); + ggl.glVertex2f(x + image.width, y); + ggl.glTexCoord2f(image.sh, image.th); + ggl.glVertex2f(x + image.width, y + image.height); + ggl.glTexCoord2f(image.sl, image.th); + ggl.glVertex2f(x, y + image.height); + ggl.glEnd(); + + if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0)) + && !image.has_alpha) + ggl.glEnable(ggl.GL_ALPHA_TEST); + } + + /* + ============= + Draw_TileClear + + This repeats a 64*64 tile graphic to fill the screen around a sized down + refresh window. + ============= + */ + protected void Draw_TileClear(int x, int y, int w, int h, String pic) { + image_t image; + + image = Draw_FindPic(pic); + if (image == null) + { + VID.Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n'); + return; + } + + if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0)) + && !image.has_alpha) + ggl.glDisable(ggl.GL_ALPHA_TEST); + + GL_Bind(image.texnum); + ggl.glBegin(ggl.GL_QUADS); + ggl.glTexCoord2f(x / 64.0f, y / 64.0f); + ggl.glVertex2f(x, y); + ggl.glTexCoord2f((x + w) / 64.0f, y / 64.0f); + ggl.glVertex2f(x + w, y); + ggl.glTexCoord2f((x + w) / 64.0f, (y + h) / 64.0f); + ggl.glVertex2f(x + w, y + h); + ggl.glTexCoord2f(x / 64.0f, (y + h) / 64.0f); + ggl.glVertex2f(x, y + h); + ggl.glEnd(); + + if (((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0)) + && !image.has_alpha) + ggl.glEnable(ggl.GL_ALPHA_TEST); + } + + + /* + ============= + Draw_Fill + + Fills a box of pixels with a single color + ============= + */ + protected void Draw_Fill(int x, int y, int w, int h, int colorIndex) { + + if (colorIndex > 255) + Com.Error(Defines.ERR_FATAL, "Draw_Fill: bad color"); + + ggl.glDisable(ggl.GL_TEXTURE_2D); + + int color = d_8to24table[colorIndex]; + + ggl.glColor3ub((byte) ((color >> 0) & 0xff), // r + (byte) ((color >> 8) & 0xff), // g + (byte) ((color >> 16) & 0xff) // b + ); + + ggl.glBegin(ggl.GL_QUADS); + + ggl.glVertex2f(x, y); + ggl.glVertex2f(x + w, y); + ggl.glVertex2f(x + w, y + h); + ggl.glVertex2f(x, y + h); + + ggl.glEnd(); + ggl.glColor3f(1, 1, 1); + ggl.glEnable(ggl.GL_TEXTURE_2D); + } + + // ============================================================================= + + /* + ================ + Draw_FadeScreen + ================ + */ + protected void Draw_FadeScreen() { + ggl.glEnable(ggl.GL_BLEND); + ggl.glDisable(ggl.GL_TEXTURE_2D); + ggl.glColor4f(0, 0, 0, 0.8f); + ggl.glBegin(ggl.GL_QUADS); + + ggl.glVertex2f(0, 0); + ggl.glVertex2f(vid.width, 0); + ggl.glVertex2f(vid.width, vid.height); + ggl.glVertex2f(0, vid.height); + + ggl.glEnd(); + ggl.glColor4f(1, 1, 1, 1); + ggl.glEnable(ggl.GL_TEXTURE_2D); + ggl.glDisable(ggl.GL_BLEND); + } + + // ==================================================================== + + // allocate a 256 * 256 texture buffer + private ByteBuffer image8 = Lib.newByteBuffer(256 * 256 * Defines.SIZE_OF_INT); + // share the buffer + private IntBuffer image32 = image8.asIntBuffer(); + + /* + ============= + Draw_StretchRaw + ============= + */ + protected void Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data) { + int i, j, trows; + int sourceIndex; + int frac, fracstep; + float hscale; + int row; + float t; + + GL_Bind(0); + + if (rows <= 256) { + hscale = 1; + trows = rows; + } else { + hscale = rows / 256.0f; + trows = 256; + } + t = rows * hscale / 256; + + if (!qglColorTableEXT) { + int destIndex = 0; + image32.clear(); + + for (i = 0; i < trows; i++) { + row = (int) (i * hscale); + if (row > rows) + break; + sourceIndex = cols * row; + destIndex = i * 256; + fracstep = cols * 0x10000 / 256; + frac = fracstep >> 1; + for (j = 0; j < 256; j++) { + image32.put(destIndex + j, r_rawpalette[data[sourceIndex + (frac >> 16)] & 0xff]); + frac += fracstep; + } + } + ggl.glTexImage2D(ggl.GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, ggl.GL_RGBA, ggl.GL_UNSIGNED_BYTE, image32); + } else { + int destIndex = 0; + image8.clear(); + + for (i = 0; i < trows; i++) { + row = (int) (i * hscale); + if (row > rows) + break; + sourceIndex = cols * row; + destIndex = i * 256; + fracstep = cols * 0x10000 / 256; + frac = fracstep >> 1; + for (j = 0; j < 256; j++) { + image8.put(destIndex + j, data[sourceIndex + (frac >> 16)]); + frac += fracstep; + } + } + + ggl.glTexImage2D(ggl.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, ggl.GL_COLOR_INDEX, ggl.GL_UNSIGNED_BYTE, + image8); + } + ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER, ggl.GL_LINEAR); + ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER, ggl.GL_LINEAR); + + + if ((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0)) + ggl.glDisable(ggl.GL_ALPHA_TEST); + + ggl.glBegin(ggl.GL_QUADS); + ggl.glTexCoord2f(0, 0); + ggl.glVertex2f(x, y); + ggl.glTexCoord2f(1, 0); + ggl.glVertex2f(x + w, y); + ggl.glTexCoord2f(1, t); + ggl.glVertex2f(x + w, y + h); + ggl.glTexCoord2f(0, t); + ggl.glVertex2f(x, y + h); + ggl.glEnd(); + + if ((gl_config.renderer == Base.GL_RENDERER_MCD) || ((gl_config.renderer & Base.GL_RENDERER_RENDITION) != 0)) + ggl.glEnable(ggl.GL_ALPHA_TEST); + } +} diff --git a/src/jake2/render/common/GenericGL.java b/src/jake2/render/common/GenericGL.java new file mode 100644 index 0000000..2d75f17 --- /dev/null +++ b/src/jake2/render/common/GenericGL.java @@ -0,0 +1,619 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 28.10.2006 by RST. + +// $Id: GenericGL.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + +import java.nio.*; + +/** + * This is a class for wrapping lwjgl and jogl GL methods. + * It is not known if it performs well, but jit should know what we'Re doing. + */ +public interface GenericGL { + + public static final int GL_2_BYTES = 5127; + public static final int GL_2D = 1536; + public static final int GL_3_BYTES = 5128; + public static final int GL_3D = 1537; + public static final int GL_3D_COLOR = 1538; + public static final int GL_3D_COLOR_TEXTURE = 1539; + public static final int GL_4_BYTES = 5129; + public static final int GL_4D_COLOR_TEXTURE = 1540; + public static final int GL_ACCUM = 256; + public static final int GL_ACCUM_ALPHA_BITS = 3419; + public static final int GL_ACCUM_BLUE_BITS = 3418; + public static final int GL_ACCUM_BUFFER_BIT = 512; + public static final int GL_ACCUM_CLEAR_VALUE = 2944; + public static final int GL_ACCUM_GREEN_BITS = 3417; + public static final int GL_ACCUM_RED_BITS = 3416; + public static final int GL_ADD = 260; + public static final int GL_ALL_ATTRIB_BITS = 0xfffff; + public static final int GL_ALL_CLIENT_ATTRIB_BITS = -1; + public static final int GL_ALPHA = 6406; + public static final int GL_ALPHA_BIAS = 3357; + public static final int GL_ALPHA_BITS = 3413; + public static final int GL_ALPHA_SCALE = 3356; + public static final int GL_ALPHA_TEST = 3008; + public static final int GL_ALPHA_TEST_FUNC = 3009; + public static final int GL_ALPHA_TEST_REF = 3010; + public static final int GL_ALPHA12 = 32829; + public static final int GL_ALPHA16 = 32830; + public static final int GL_ALPHA4 = 32827; + public static final int GL_ALPHA8 = 32828; + public static final int GL_ALWAYS = 519; + public static final int GL_AMBIENT = 4608; + public static final int GL_AMBIENT_AND_DIFFUSE = 5634; + public static final int GL_AND = 5377; + public static final int GL_AND_INVERTED = 5380; + public static final int GL_AND_REVERSE = 5378; + public static final int GL_ATTRIB_STACK_DEPTH = 2992; + public static final int GL_AUTO_NORMAL = 3456; + public static final int GL_AUX_BUFFERS = 3072; + public static final int GL_AUX0 = 1033; + public static final int GL_AUX1 = 1034; + public static final int GL_AUX2 = 1035; + public static final int GL_AUX3 = 1036; + public static final int GL_BACK = 1029; + public static final int GL_BACK_LEFT = 1026; + public static final int GL_BACK_RIGHT = 1027; + public static final int GL_BITMAP = 6656; + public static final int GL_BITMAP_TOKEN = 1796; + public static final int GL_BLEND = 3042; + public static final int GL_BLEND_DST = 3040; + public static final int GL_BLEND_SRC = 3041; + public static final int GL_BLUE = 6405; + public static final int GL_BLUE_BIAS = 3355; + public static final int GL_BLUE_BITS = 3412; + public static final int GL_BLUE_SCALE = 3354; + public static final int GL_BYTE = 5120; + public static final int GL_C3F_V3F = 10788; + public static final int GL_C4F_N3F_V3F = 10790; + public static final int GL_C4UB_V2F = 10786; + public static final int GL_C4UB_V3F = 10787; + public static final int GL_CCW = 2305; + public static final int GL_CLAMP = 10496; + public static final int GL_CLEAR = 5376; + public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 2993; + public static final int GL_CLIENT_PIXEL_STORE_BIT = 1; + public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 2; + public static final int GL_CLIP_PLANE0 = 12288; + public static final int GL_CLIP_PLANE1 = 12289; + public static final int GL_CLIP_PLANE2 = 12290; + public static final int GL_CLIP_PLANE3 = 12291; + public static final int GL_CLIP_PLANE4 = 12292; + public static final int GL_CLIP_PLANE5 = 12293; + public static final int GL_COEFF = 2560; + public static final int GL_COLOR = 6144; + public static final int GL_COLOR_ARRAY = 32886; + public static final int GL_COLOR_ARRAY_POINTER = 32912; + public static final int GL_COLOR_ARRAY_SIZE = 32897; + public static final int GL_COLOR_ARRAY_STRIDE = 32899; + public static final int GL_COLOR_ARRAY_TYPE = 32898; + public static final int GL_COLOR_BUFFER_BIT = 16384; + public static final int GL_COLOR_CLEAR_VALUE = 3106; + public static final int GL_COLOR_INDEX = 6400; + public static final int GL_COLOR_INDEXES = 5635; + public static final int GL_COLOR_LOGIC_OP = 3058; + public static final int GL_COLOR_MATERIAL = 2903; + public static final int GL_COLOR_MATERIAL_FACE = 2901; + public static final int GL_COLOR_MATERIAL_PARAMETER = 2902; + public static final int GL_COLOR_WRITEMASK = 3107; + public static final int GL_COMPILE = 4864; + public static final int GL_COMPILE_AND_EXECUTE = 4865; + public static final int GL_CONSTANT_ALPHA = 32771; + public static final int GL_CONSTANT_ATTENUATION = 4615; + public static final int GL_CONSTANT_COLOR = 32769; + public static final int GL_COPY = 5379; + public static final int GL_COPY_INVERTED = 5388; + public static final int GL_COPY_PIXEL_TOKEN = 1798; + public static final int GL_CULL_FACE = 2884; + public static final int GL_CULL_FACE_MODE = 2885; + public static final int GL_CURRENT_BIT = 1; + public static final int GL_CURRENT_COLOR = 2816; + public static final int GL_CURRENT_INDEX = 2817; + public static final int GL_CURRENT_NORMAL = 2818; + public static final int GL_CURRENT_RASTER_COLOR = 2820; + public static final int GL_CURRENT_RASTER_DISTANCE = 2825; + public static final int GL_CURRENT_RASTER_INDEX = 2821; + public static final int GL_CURRENT_RASTER_POSITION = 2823; + public static final int GL_CURRENT_RASTER_POSITION_VALID = 2824; + public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 2822; + public static final int GL_CURRENT_TEXTURE_COORDS = 2819; + public static final int GL_CW = 2304; + public static final int GL_DECAL = 8449; + public static final int GL_DECR = 7683; + public static final int GL_DEPTH = 6145; + public static final int GL_DEPTH_BIAS = 3359; + public static final int GL_DEPTH_BITS = 3414; + public static final int GL_DEPTH_BUFFER_BIT = 256; + public static final int GL_DEPTH_CLEAR_VALUE = 2931; + public static final int GL_DEPTH_COMPONENT = 6402; + public static final int GL_DEPTH_FUNC = 2932; + public static final int GL_DEPTH_RANGE = 2928; + public static final int GL_DEPTH_SCALE = 3358; + public static final int GL_DEPTH_TEST = 2929; + public static final int GL_DEPTH_WRITEMASK = 2930; + public static final int GL_DIFFUSE = 4609; + public static final int GL_DITHER = 3024; + public static final int GL_DOMAIN = 2562; + public static final int GL_DONT_CARE = 4352; + public static final int GL_DOUBLE = 5130; + public static final int GL_DOUBLEBUFFER = 3122; + public static final int GL_DRAW_BUFFER = 3073; + public static final int GL_DRAW_PIXEL_TOKEN = 1797; + public static final int GL_DST_ALPHA = 772; + public static final int GL_DST_COLOR = 774; + public static final int GL_EDGE_FLAG = 2883; + public static final int GL_EDGE_FLAG_ARRAY = 32889; + public static final int GL_EDGE_FLAG_ARRAY_POINTER = 32915; + public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 32908; + public static final int GL_EMISSION = 5632; + public static final int GL_ENABLE_BIT = 8192; + public static final int GL_EQUAL = 514; + public static final int GL_EQUIV = 5385; + public static final int GL_EVAL_BIT = 0x10000; + public static final int GL_EXP = 2048; + public static final int GL_EXP2 = 2049; + public static final int GL_EXTENSIONS = 7939; + public static final int GL_EYE_LINEAR = 9216; + public static final int GL_EYE_PLANE = 9474; + public static final int GL_FALSE = 0; + public static final int GL_FASTEST = 4353; + public static final int GL_FEEDBACK = 7169; + public static final int GL_FEEDBACK_BUFFER_POINTER = 3568; + public static final int GL_FEEDBACK_BUFFER_SIZE = 3569; + public static final int GL_FEEDBACK_BUFFER_TYPE = 3570; + public static final int GL_FILL = 6914; + public static final int GL_FLAT = 7424; + public static final int GL_FLOAT = 5126; + public static final int GL_FOG = 2912; + public static final int GL_FOG_BIT = 128; + public static final int GL_FOG_COLOR = 2918; + public static final int GL_FOG_DENSITY = 2914; + public static final int GL_FOG_END = 2916; + public static final int GL_FOG_HINT = 3156; + public static final int GL_FOG_INDEX = 2913; + public static final int GL_FOG_MODE = 2917; + public static final int GL_FOG_START = 2915; + public static final int GL_FRONT = 1028; + public static final int GL_FRONT_AND_BACK = 1032; + public static final int GL_FRONT_FACE = 2886; + public static final int GL_FRONT_LEFT = 1024; + public static final int GL_FRONT_RIGHT = 1025; + public static final int GL_GEQUAL = 518; + public static final int GL_GREATER = 516; + public static final int GL_GREEN = 6404; + public static final int GL_GREEN_BIAS = 3353; + public static final int GL_GREEN_BITS = 3411; + public static final int GL_GREEN_SCALE = 3352; + public static final int GL_HINT_BIT = 32768; + public static final int GL_INCR = 7682; + public static final int GL_INDEX_ARRAY = 32887; + public static final int GL_INDEX_ARRAY_POINTER = 32913; + public static final int GL_INDEX_ARRAY_STRIDE = 32902; + public static final int GL_INDEX_ARRAY_TYPE = 32901; + public static final int GL_INDEX_BITS = 3409; + public static final int GL_INDEX_CLEAR_VALUE = 3104; + public static final int GL_INDEX_LOGIC_OP = 3057; + public static final int GL_INDEX_MODE = 3120; + public static final int GL_INDEX_OFFSET = 3347; + public static final int GL_INDEX_SHIFT = 3346; + public static final int GL_INDEX_WRITEMASK = 3105; + public static final int GL_INT = 5124; + public static final int GL_INTENSITY = 32841; + public static final int GL_INTENSITY12 = 32844; + public static final int GL_INTENSITY16 = 32845; + public static final int GL_INTENSITY4 = 32842; + public static final int GL_INTENSITY8 = 32843; + public static final int GL_INVALID_ENUM = 1280; + public static final int GL_INVALID_OPERATION = 1282; + public static final int GL_INVALID_VALUE = 1281; + public static final int GL_INVERT = 5386; + public static final int GL_KEEP = 7680; + public static final int GL_LEFT = 1030; + public static final int GL_LEQUAL = 515; + public static final int GL_LESS = 513; + public static final int GL_LIGHT_MODEL_AMBIENT = 2899; + public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 2897; + public static final int GL_LIGHT_MODEL_TWO_SIDE = 2898; + public static final int GL_LIGHT0 = 16384; + public static final int GL_LIGHT1 = 16385; + public static final int GL_LIGHT2 = 16386; + public static final int GL_LIGHT3 = 16387; + public static final int GL_LIGHT4 = 16388; + public static final int GL_LIGHT5 = 16389; + public static final int GL_LIGHT6 = 16390; + public static final int GL_LIGHT7 = 16391; + public static final int GL_LIGHTING = 2896; + public static final int GL_LIGHTING_BIT = 64; + public static final int GL_LINE = 6913; + public static final int GL_LINE_BIT = 4; + public static final int GL_LINE_LOOP = 2; + public static final int GL_LINE_RESET_TOKEN = 1799; + public static final int GL_LINE_SMOOTH = 2848; + public static final int GL_LINE_SMOOTH_HINT = 3154; + public static final int GL_LINE_STIPPLE = 2852; + public static final int GL_LINE_STIPPLE_PATTERN = 2853; + public static final int GL_LINE_STIPPLE_REPEAT = 2854; + public static final int GL_LINE_STRIP = 3; + public static final int GL_LINE_TOKEN = 1794; + public static final int GL_LINE_WIDTH = 2849; + public static final int GL_LINE_WIDTH_GRANULARITY = 2851; + public static final int GL_LINE_WIDTH_RANGE = 2850; + public static final int GL_LINEAR = 9729; + public static final int GL_LINEAR_ATTENUATION = 4616; + public static final int GL_LINEAR_MIPMAP_LINEAR = 9987; + public static final int GL_LINEAR_MIPMAP_NEAREST = 9985; + public static final int GL_LINES = 1; + public static final int GL_LIST_BASE = 2866; + public static final int GL_LIST_BIT = 0x20000; + public static final int GL_LIST_INDEX = 2867; + public static final int GL_LIST_MODE = 2864; + public static final int GL_LOAD = 257; + public static final int GL_LOGIC_OP = 3057; + public static final int GL_LOGIC_OP_MODE = 3056; + public static final int GL_LUMINANCE = 6409; + public static final int GL_LUMINANCE_ALPHA = 6410; + public static final int GL_LUMINANCE12 = 32833; + public static final int GL_LUMINANCE12_ALPHA12 = 32839; + public static final int GL_LUMINANCE12_ALPHA4 = 32838; + public static final int GL_LUMINANCE16 = 32834; + public static final int GL_LUMINANCE16_ALPHA16 = 32840; + public static final int GL_LUMINANCE4 = 32831; + public static final int GL_LUMINANCE4_ALPHA4 = 32835; + public static final int GL_LUMINANCE6_ALPHA2 = 32836; + public static final int GL_LUMINANCE8 = 32832; + public static final int GL_LUMINANCE8_ALPHA8 = 32837; + public static final int GL_MAP_COLOR = 3344; + public static final int GL_MAP_STENCIL = 3345; + public static final int GL_MAP1_COLOR_4 = 3472; + public static final int GL_MAP1_GRID_DOMAIN = 3536; + public static final int GL_MAP1_GRID_SEGMENTS = 3537; + public static final int GL_MAP1_INDEX = 3473; + public static final int GL_MAP1_NORMAL = 3474; + public static final int GL_MAP1_TEXTURE_COORD_1 = 3475; + public static final int GL_MAP1_TEXTURE_COORD_2 = 3476; + public static final int GL_MAP1_TEXTURE_COORD_3 = 3477; + public static final int GL_MAP1_TEXTURE_COORD_4 = 3478; + public static final int GL_MAP1_VERTEX_3 = 3479; + public static final int GL_MAP1_VERTEX_4 = 3480; + public static final int GL_MAP2_COLOR_4 = 3504; + public static final int GL_MAP2_GRID_DOMAIN = 3538; + public static final int GL_MAP2_GRID_SEGMENTS = 3539; + public static final int GL_MAP2_INDEX = 3505; + public static final int GL_MAP2_NORMAL = 3506; + public static final int GL_MAP2_TEXTURE_COORD_1 = 3507; + public static final int GL_MAP2_TEXTURE_COORD_2 = 3508; + public static final int GL_MAP2_TEXTURE_COORD_3 = 3509; + public static final int GL_MAP2_TEXTURE_COORD_4 = 3510; + public static final int GL_MAP2_VERTEX_3 = 3511; + public static final int GL_MAP2_VERTEX_4 = 3512; + public static final int GL_MATRIX_MODE = 2976; + public static final int GL_MAX_ATTRIB_STACK_DEPTH = 3381; + public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 3387; + public static final int GL_MAX_CLIP_PLANES = 3378; + public static final int GL_MAX_EVAL_ORDER = 3376; + public static final int GL_MAX_LIGHTS = 3377; + public static final int GL_MAX_LIST_NESTING = 2865; + public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 3382; + public static final int GL_MAX_NAME_STACK_DEPTH = 3383; + public static final int GL_MAX_PIXEL_MAP_TABLE = 3380; + public static final int GL_MAX_PROJECTION_STACK_DEPTH = 3384; + public static final int GL_MAX_TEXTURE_SIZE = 3379; + public static final int GL_MAX_TEXTURE_STACK_DEPTH = 3385; + public static final int GL_MAX_VIEWPORT_DIMS = 3386; + public static final int GL_MODELVIEW = 5888; + public static final int GL_MODELVIEW_MATRIX = 2982; + public static final int GL_MODELVIEW_STACK_DEPTH = 2979; + public static final int GL_MODULATE = 8448; + public static final int GL_MULT = 259; + public static final int GL_N3F_V3F = 10789; + public static final int GL_NAME_STACK_DEPTH = 3440; + public static final int GL_NAND = 5390; + public static final int GL_NEAREST = 9728; + public static final int GL_NEAREST_MIPMAP_LINEAR = 9986; + public static final int GL_NEAREST_MIPMAP_NEAREST = 9984; + public static final int GL_NEVER = 512; + public static final int GL_NICEST = 4354; + public static final int GL_NO_ERROR = 0; + public static final int GL_NONE = 0; + public static final int GL_NOOP = 5381; + public static final int GL_NOR = 5384; + public static final int GL_NORMAL_ARRAY = 32885; + public static final int GL_NORMAL_ARRAY_POINTER = 32911; + public static final int GL_NORMAL_ARRAY_STRIDE = 32895; + public static final int GL_NORMAL_ARRAY_TYPE = 32894; + public static final int GL_NORMALIZE = 2977; + public static final int GL_NOTEQUAL = 517; + public static final int GL_OBJECT_LINEAR = 9217; + public static final int GL_OBJECT_PLANE = 9473; + public static final int GL_ONE = 1; + public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 32772; + public static final int GL_ONE_MINUS_CONSTANT_COLOR = 32770; + public static final int GL_ONE_MINUS_DST_ALPHA = 773; + public static final int GL_ONE_MINUS_DST_COLOR = 775; + public static final int GL_ONE_MINUS_SRC_ALPHA = 771; + public static final int GL_ONE_MINUS_SRC_COLOR = 769; + public static final int GL_OR = 5383; + public static final int GL_OR_INVERTED = 5389; + public static final int GL_OR_REVERSE = 5387; + public static final int GL_ORDER = 2561; + public static final int GL_OUT_OF_MEMORY = 1285; + public static final int GL_PACK_ALIGNMENT = 3333; + public static final int GL_PACK_LSB_FIRST = 3329; + public static final int GL_PACK_ROW_LENGTH = 3330; + public static final int GL_PACK_SKIP_PIXELS = 3332; + public static final int GL_PACK_SKIP_ROWS = 3331; + public static final int GL_PACK_SWAP_BYTES = 3328; + public static final int GL_PASS_THROUGH_TOKEN = 1792; + public static final int GL_PERSPECTIVE_CORRECTION_HINT = 3152; + public static final int GL_PIXEL_MAP_A_TO_A = 3193; + public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 3257; + public static final int GL_PIXEL_MAP_B_TO_B = 3192; + public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 3256; + public static final int GL_PIXEL_MAP_G_TO_G = 3191; + public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 3255; + public static final int GL_PIXEL_MAP_I_TO_A = 3189; + public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 3253; + public static final int GL_PIXEL_MAP_I_TO_B = 3188; + public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 3252; + public static final int GL_PIXEL_MAP_I_TO_G = 3187; + public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 3251; + public static final int GL_PIXEL_MAP_I_TO_I = 3184; + public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 3248; + public static final int GL_PIXEL_MAP_I_TO_R = 3186; + public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 3250; + public static final int GL_PIXEL_MAP_R_TO_R = 3190; + public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 3254; + public static final int GL_PIXEL_MAP_S_TO_S = 3185; + public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 3249; + public static final int GL_PIXEL_MODE_BIT = 32; + public static final int GL_POINT = 6912; + public static final int GL_POINT_BIT = 2; + public static final int GL_POINT_SIZE = 2833; + public static final int GL_POINT_SIZE_GRANULARITY = 2835; + public static final int GL_POINT_SIZE_RANGE = 2834; + public static final int GL_POINT_SMOOTH = 2832; + public static final int GL_POINT_SMOOTH_HINT = 3153; + public static final int GL_POINT_TOKEN = 1793; + public static final int GL_POINTS = 0; + public static final int GL_POLYGON = 9; + public static final int GL_POLYGON_BIT = 8; + public static final int GL_POLYGON_MODE = 2880; + public static final int GL_POLYGON_OFFSET_FACTOR = 32824; + public static final int GL_POLYGON_OFFSET_FILL = 32823; + public static final int GL_POLYGON_OFFSET_LINE = 10754; + public static final int GL_POLYGON_OFFSET_POINT = 10753; + public static final int GL_POLYGON_OFFSET_UNITS = 10752; + public static final int GL_POLYGON_SMOOTH = 2881; + public static final int GL_POLYGON_SMOOTH_HINT = 3155; + public static final int GL_POLYGON_STIPPLE = 2882; + public static final int GL_POLYGON_STIPPLE_BIT = 16; + public static final int GL_POLYGON_TOKEN = 1795; + public static final int GL_POSITION = 4611; + public static final int GL_PROJECTION = 5889; + public static final int GL_PROJECTION_MATRIX = 2983; + public static final int GL_PROJECTION_STACK_DEPTH = 2980; + public static final int GL_PROXY_TEXTURE_1D = 32867; + public static final int GL_PROXY_TEXTURE_2D = 32868; + public static final int GL_Q = 8195; + public static final int GL_QUAD_STRIP = 8; + public static final int GL_QUADRATIC_ATTENUATION = 4617; + public static final int GL_QUADS = 7; + public static final int GL_R = 8194; + public static final int GL_R3_G3_B2 = 10768; + public static final int GL_READ_BUFFER = 3074; + public static final int GL_RED = 6403; + public static final int GL_RED_BIAS = 3349; + public static final int GL_RED_BITS = 3410; + public static final int GL_RED_SCALE = 3348; + public static final int GL_RENDER = 7168; + public static final int GL_RENDER_MODE = 3136; + public static final int GL_RENDERER = 7937; + public static final int GL_REPEAT = 10497; + public static final int GL_REPLACE = 7681; + public static final int GL_RETURN = 258; + public static final int GL_RGB = 6407; + public static final int GL_RGB10 = 32850; + public static final int GL_RGB10_A2 = 32857; + public static final int GL_RGB12 = 32851; + public static final int GL_RGB16 = 32852; + public static final int GL_RGB4 = 32847; + public static final int GL_RGB5 = 32848; + public static final int GL_RGB5_A1 = 32855; + public static final int GL_RGB8 = 32849; + public static final int GL_RGBA = 6408; + public static final int GL_RGBA_MODE = 3121; + public static final int GL_RGBA12 = 32858; + public static final int GL_RGBA16 = 32859; + public static final int GL_RGBA2 = 32853; + public static final int GL_RGBA4 = 32854; + public static final int GL_RGBA8 = 32856; + public static final int GL_RIGHT = 1031; + public static final int GL_S = 8192; + public static final int GL_SCISSOR_BIT = 0x80000; + public static final int GL_SCISSOR_BOX = 3088; + public static final int GL_SCISSOR_TEST = 3089; + public static final int GL_SELECT = 7170; + public static final int GL_SELECTION_BUFFER_POINTER = 3571; + public static final int GL_SELECTION_BUFFER_SIZE = 3572; + public static final int GL_SET = 5391; + public static final int GL_SHADE_MODEL = 2900; + public static final int GL_SHININESS = 5633; + public static final int GL_SHORT = 5122; + public static final int GL_SMOOTH = 7425; + public static final int GL_SPECULAR = 4610; + public static final int GL_SPHERE_MAP = 9218; + public static final int GL_SPOT_CUTOFF = 4614; + public static final int GL_SPOT_DIRECTION = 4612; + public static final int GL_SPOT_EXPONENT = 4613; + public static final int GL_SRC_ALPHA = 770; + public static final int GL_SRC_ALPHA_SATURATE = 776; + public static final int GL_SRC_COLOR = 768; + public static final int GL_STACK_OVERFLOW = 1283; + public static final int GL_STACK_UNDERFLOW = 1284; + public static final int GL_STENCIL = 6146; + public static final int GL_STENCIL_BITS = 3415; + public static final int GL_STENCIL_BUFFER_BIT = 1024; + public static final int GL_STENCIL_CLEAR_VALUE = 2961; + public static final int GL_STENCIL_FAIL = 2964; + public static final int GL_STENCIL_FUNC = 2962; + public static final int GL_STENCIL_INDEX = 6401; + public static final int GL_STENCIL_PASS_DEPTH_FAIL = 2965; + public static final int GL_STENCIL_PASS_DEPTH_PASS = 2966; + public static final int GL_STENCIL_REF = 2967; + public static final int GL_STENCIL_TEST = 2960; + public static final int GL_STENCIL_VALUE_MASK = 2963; + public static final int GL_STENCIL_WRITEMASK = 2968; + public static final int GL_STEREO = 3123; + public static final int GL_SUBPIXEL_BITS = 3408; + public static final int GL_T = 8193; + public static final int GL_T2F_C3F_V3F = 10794; + public static final int GL_T2F_C4F_N3F_V3F = 10796; + public static final int GL_T2F_C4UB_V3F = 10793; + public static final int GL_T2F_N3F_V3F = 10795; + public static final int GL_T2F_V3F = 10791; + public static final int GL_T4F_C4F_N3F_V4F = 10797; + public static final int GL_T4F_V4F = 10792; + public static final int GL_TEXTURE = 5890; + public static final int GL_TEXTURE_1D = 3552; + public static final int GL_TEXTURE_2D = 3553; + public static final int GL_TEXTURE_ALPHA_SIZE = 32863; + public static final int GL_TEXTURE_BINDING_1D = 32872; + public static final int GL_TEXTURE_BINDING_2D = 32873; + public static final int GL_TEXTURE_BIT = 0x40000; + public static final int GL_TEXTURE_BLUE_SIZE = 32862; + public static final int GL_TEXTURE_BORDER = 4101; + public static final int GL_TEXTURE_BORDER_COLOR = 4100; + public static final int GL_TEXTURE_COMPONENTS = 4099; + public static final int GL_TEXTURE_COORD_ARRAY = 32888; + public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 32914; + public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 32904; + public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 32906; + public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 32905; + public static final int GL_TEXTURE_ENV = 8960; + public static final int GL_TEXTURE_ENV_COLOR = 8705; + public static final int GL_TEXTURE_ENV_MODE = 8704; + public static final int GL_TEXTURE_GEN_MODE = 9472; + public static final int GL_TEXTURE_GEN_Q = 3171; + public static final int GL_TEXTURE_GEN_R = 3170; + public static final int GL_TEXTURE_GEN_S = 3168; + public static final int GL_TEXTURE_GEN_T = 3169; + public static final int GL_TEXTURE_GREEN_SIZE = 32861; + public static final int GL_TEXTURE_HEIGHT = 4097; + public static final int GL_TEXTURE_INTENSITY_SIZE = 32865; + public static final int GL_TEXTURE_INTERNAL_FORMAT = 4099; + public static final int GL_TEXTURE_LUMINANCE_SIZE = 32864; + public static final int GL_TEXTURE_MAG_FILTER = 10240; + public static final int GL_TEXTURE_MATRIX = 2984; + public static final int GL_TEXTURE_MIN_FILTER = 10241; + public static final int GL_TEXTURE_PRIORITY = 32870; + public static final int GL_TEXTURE_RED_SIZE = 32860; + public static final int GL_TEXTURE_RESIDENT = 32871; + public static final int GL_TEXTURE_STACK_DEPTH = 2981; + public static final int GL_TEXTURE_WIDTH = 4096; + public static final int GL_TEXTURE_WRAP_S = 10242; + public static final int GL_TEXTURE_WRAP_T = 10243; + public static final int GL_TRANSFORM_BIT = 4096; + public static final int GL_TRIANGLE_FAN = 6; + public static final int GL_TRIANGLE_STRIP = 5; + public static final int GL_TRIANGLES = 4; + public static final int GL_TRUE = 1; + public static final int GL_UNPACK_ALIGNMENT = 3317; + public static final int GL_UNPACK_LSB_FIRST = 3313; + public static final int GL_UNPACK_ROW_LENGTH = 3314; + public static final int GL_UNPACK_SKIP_PIXELS = 3316; + public static final int GL_UNPACK_SKIP_ROWS = 3315; + public static final int GL_UNPACK_SWAP_BYTES = 3312; + public static final int GL_UNSIGNED_BYTE = 5121; + public static final int GL_UNSIGNED_INT = 5125; + public static final int GL_UNSIGNED_SHORT = 5123; + public static final int GL_V2F = 10784; + public static final int GL_V3F = 10785; + public static final int GL_VENDOR = 7936; + public static final int GL_VERSION = 7938; + public static final int GL_VERTEX_ARRAY = 32884; + public static final int GL_VERTEX_ARRAY_POINTER = 32910; + public static final int GL_VERTEX_ARRAY_SIZE = 32890; + public static final int GL_VERTEX_ARRAY_STRIDE = 32892; + public static final int GL_VERTEX_ARRAY_TYPE = 32891; + public static final int GL_VIEWPORT = 2978; + public static final int GL_VIEWPORT_BIT = 2048; + public static final int GL_XOR = 5382; + public static final int GL_ZERO = 0; + public static final int GL_ZOOM_X = 3350; + public static final int GL_ZOOM_Y = 3351; + + + void glActiveTextureARB(int texture); + void glBegin(int gl_triangle_fan2); + void glBindTexture(int gl_texture_2d2, int texnum); + void glBlendFunc(int gl_src_alpha2, int gl_one_minus_src_alpha2); + void glClear(int gl_color_buffer_bit2); + void glClearColor(float f, float g, float h, float i); + void glClientActiveTextureARB(int texture); + void glColor3f(float f, float g, float h); + void glColor3ub(byte b, byte c, byte d); + void glColor4f(float intens, float intens2, float intens3, float f); + void glColor4f(int i, int j, int k, float f); + void glColor4ub(byte b, byte c, byte d, byte e); + void glColorPointer(int i, int gl_float2, int j, FloatBuffer colorArrayBuf); + void glColorPointer(int i, int gl_unsigned_byte2, int j, ByteBuffer bb); + void glCullFace(int gl_back2); + void glDepthFunc(int gl_lequal2); + void glDepthMask(boolean b); + void glDepthRange(float gldepthmin, double d); + void glDisable(int gl_texture_2d2); + void glDisableClientState(int gl_color_array2); + void glDrawArrays(int gl_polygon2, int pos, int numverts); + void glDrawElements(int mode, int count, int gl_unsigned_int2, IntBuffer srcIndexBuf); + void glEnable(int gl_alpha_test2); + void glEnableClientState(int gl_color_array2); + void glEnd(); + void glFrustum(double xmin, double xmax, double ymin, double ymax, double near, double far); + void glInterleavedArrays(int gl_t2f_v3f2, int byte_stride, FloatBuffer globalPolygonInterleavedBuf); + void glLoadIdentity(); + void glLoadMatrixf(float[] r_world_matrix); + void glMatrixMode(int gl_projection2); + void glOrtho(int i, int width, int height, int j, int k, int l); + void glPointSize(float value); + void glPopMatrix(); + void glPushMatrix(); + void glRotatef(float f, float g, float h, float i); + void glScalef(int i, int j, int k); + void glShadeModel(int gl_smooth2); + void glTexCoord2f(float s, float t); + void glTexCoordPointer(int i, int gl_float2, int j, FloatBuffer textureArrayBuf); + void glTexEnvi(int gl_texture_env2, int gl_texture_env_mode2, int mode); + void glTexImage2D(int gl_texture_2d2, int i, int gl_color_index8_ext, int j, int k, int l, int gl_color_index2, int gl_unsigned_byte2, ByteBuffer image8); + void glTexImage2D(int gl_texture_2d2, int i, int gl_tex_solid_format, int j, int k, int l, int gl_rgba3, int gl_unsigned_byte2, IntBuffer image32); + void glTexParameterf(int gl_texture_2d, int gl_texture_min_filter, int gl_nearest); + void glTexParameteri(int gl_texture_2d2, int gl_texture_min_filter2, int gl_filter_min); + void glTexSubImage2D(int gl_texture_2d2, int i, int j, int k, int lm_block_width, int height, int gl_lightmap_format, int gl_unsigned_byte2, IntBuffer lightmap_buffer); + void glTranslatef(float f, float g, float h); + void glVertex2f(int x, int i); + void glVertex3f(float f, float g, float h); + void glVertexPointer(int i, int gl_float2, int j, FloatBuffer vertexArrayBuf); + void glViewport(int i, int j, int width, int height); +} diff --git a/src/jake2/render/common/Image.java b/src/jake2/render/common/Image.java new file mode 100644 index 0000000..f9a9546 --- /dev/null +++ b/src/jake2/render/common/Image.java @@ -0,0 +1,1223 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 20.08.2006 by RST. + +// $Id: Image.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + + +import jake2.Defines; +import jake2.client.VID; +import jake2.client.particle_t; +import jake2.game.cvar_t; +import jake2.qcommon.*; +import jake2.render.image_t; +import jake2.util.Vargs; + +import java.awt.Dimension; +import java.awt.geom.AffineTransform; +import java.awt.image.AffineTransformOp; +import java.awt.image.BufferedImage; +import java.nio.ByteBuffer; + + +public abstract class Image extends Main { + + public static class pos_t { + public int x, y; + + public pos_t(int x, int y) { + this.x = x; + this.y = y; + } + } + + public static class floodfill_t { + public short x, y; + } + + protected static final int MAX_SCRAPS = 1; + + protected static final int BLOCK_WIDTH = 256; + + protected static final int BLOCK_HEIGHT = 256; + + protected int[][] scrap_allocated = new int[MAX_SCRAPS][BLOCK_WIDTH]; + + protected byte[][] scrap_texels = new byte[MAX_SCRAPS][BLOCK_WIDTH * BLOCK_HEIGHT]; + + protected boolean scrap_dirty; + + // must be a power of 2 + protected static final int FLOODFILL_FIFO_SIZE = 0x1000; + + protected static final int FLOODFILL_FIFO_MASK = FLOODFILL_FIFO_SIZE - 1; + + protected static floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE]; + static { + for (int j = 0; j < fifo.length; j++) { + fifo[j] = new floodfill_t(); + } + } + + + // gltmode_t + public static class gltmode_t { + + public String name; + public int mode; + + public gltmode_t(String name, int mode) { + this.name = name; + this.mode = mode; + } + } + + // glmode_t + public static class glmode_t { + + public String name; + public int minimize, maximize; + + public glmode_t(String name, int minimize, int maximze) { + this.name = name; + this.minimize = minimize; + this.maximize = maximze; + } + } + + protected glmode_t[] getGLModes() + { + return new glmode_t[]{ + new glmode_t("GL_NEAREST", ggl.GL_NEAREST, ggl.GL_NEAREST), + new glmode_t("GL_LINEAR", ggl.GL_LINEAR, ggl.GL_LINEAR), + new glmode_t("GL_NEAREST_MIPMAP_NEAREST", + ggl.GL_NEAREST_MIPMAP_NEAREST, ggl.GL_NEAREST), + new glmode_t("GL_LINEAR_MIPMAP_NEAREST", + ggl.GL_LINEAR_MIPMAP_NEAREST, ggl.GL_LINEAR), + new glmode_t("GL_NEAREST_MIPMAP_LINEAR", + ggl.GL_NEAREST_MIPMAP_LINEAR, ggl.GL_NEAREST), + new glmode_t("GL_LINEAR_MIPMAP_LINEAR", ggl.GL_LINEAR_MIPMAP_LINEAR, + ggl.GL_LINEAR) }; + } + + + protected gltmode_t[] getGLAlphaModes() + { + return new gltmode_t[] { + new gltmode_t("default", 4), + new gltmode_t("GL_RGBA", ggl.GL_RGBA), + new gltmode_t("GL_RGBA8", ggl.GL_RGBA8), + new gltmode_t("GL_RGB5_A1", ggl.GL_RGB5_A1), + new gltmode_t("GL_RGBA4", ggl.GL_RGBA4), + new gltmode_t("GL_RGBA2", ggl.GL_RGBA2) + }; + } + + protected gltmode_t[] getGLSolidModes() + { + return new gltmode_t[] { + new gltmode_t("default", 3), + new gltmode_t("GL_RGB", ggl.GL_RGB), + new gltmode_t("GL_RGB8", ggl.GL_RGB8), + new gltmode_t("GL_RGB5", ggl.GL_RGB5), + new gltmode_t("GL_RGB4", ggl.GL_RGB4), + new gltmode_t("GL_R3_G3_B2", ggl.GL_R3_G3_B2), + //new gltmode_t("GL_RGB2", GL.GL_RGB2_EXT); + }; + } + + protected image_t draw_chars; + + protected image_t[] gltextures = new image_t[MAX_GLTEXTURES]; + + protected int numgltextures; + + protected int base_textureid; // gltextures[i] = base_textureid+i + + protected byte[] intensitytable = new byte[256]; + + protected byte[] gammatable = new byte[256]; + + protected cvar_t intensity; + + public Image() { + // init the texture cache + for (int i = 0; i < gltextures.length; i++) { + gltextures[i] = new image_t(i); + } + numgltextures = 0; + } + + protected int gl_solid_format = 3; + protected int gl_alpha_format = 4; + protected int gl_tex_solid_format = 3; + protected int gl_tex_alpha_format = 4; + + protected int gl_filter_min = ggl.GL_LINEAR_MIPMAP_NEAREST; + protected int gl_filter_max = ggl.GL_LINEAR; + + protected int upload_width, upload_height; + + protected boolean uploaded_paletted; + + + /** + * GL_TextureAlphaMode + */ + protected void GL_TextureAlphaMode(String string) { + + int i; + + gltmode_t [] gl_alpha_modes = getGLAlphaModes(); + + for (i = 0; i < gl_alpha_modes.length ; i++) { + if (gl_alpha_modes[i].name.equalsIgnoreCase(string)) + break; + } + + if (i == gl_alpha_modes.length) { + VID.Printf(Defines.PRINT_ALL, "bad alpha texture mode name: [" + string + "]\n"); + return; + } + + gl_tex_alpha_format = gl_alpha_modes[i].mode; + } + + /** + * GL_TextureSolidMode + */ + protected void GL_TextureSolidMode(String string) { + + int i; + + gltmode_t [] gl_solid_modes = getGLAlphaModes(); + + for (i = 0; i < gl_solid_modes.length; i++) { + if (gl_solid_modes[i].name.equalsIgnoreCase(string)) + break; + } + + if (i == gl_solid_modes.length) { + VID.Printf(Defines.PRINT_ALL, "bad solid texture mode name: [" + string + "]\n"); + return; + } + + gl_tex_solid_format = gl_solid_modes[i].mode; + } + + /** + * GL_TextureMode + */ + protected void GL_TextureMode(String string) { + + int i; + glmode_t modes [] = getGLModes(); + for (i = 0; i < modes.length; i++) { + if (modes[i].name.equalsIgnoreCase(string)) + break; + } + + if (i == modes.length) { + VID.Printf(Defines.PRINT_ALL, "bad filter name: [" + string + "]\n"); + return; + } + + gl_filter_min = modes[i].minimize; + gl_filter_max = modes[i].maximize; + + image_t glt; + // change all the existing mipmap texture objects + for (i = 0; i < numgltextures; i++) { + glt = gltextures[i]; + + if (glt.type != it_pic && glt.type != it_sky) { + GL_Bind(glt.texnum); + ggl.glTexParameteri(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER, gl_filter_min); + ggl.glTexParameteri(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + } + } + + + protected void GL_EnableMultitexture(boolean enable) { + if (enable) { + GL_SelectTexture(GL_TEXTURE1); + ggl.glEnable(ggl.GL_TEXTURE_2D); + GL_TexEnv(ggl.GL_REPLACE); + } else { + GL_SelectTexture(GL_TEXTURE1); + ggl.glDisable(ggl.GL_TEXTURE_2D); + GL_TexEnv(ggl.GL_REPLACE); + } + GL_SelectTexture(GL_TEXTURE0); + GL_TexEnv(ggl.GL_REPLACE); + } + + protected void GL_SelectTexture(int texture) { + int tmu; + + tmu = (texture == GL_TEXTURE0) ? 0 : 1; + + if (tmu == gl_state.currenttmu) { + return; + } + + gl_state.currenttmu = tmu; + + ggl.glActiveTextureARB(texture); + ggl.glClientActiveTextureARB(texture); + } + + int[] lastmodes = { -1, -1 }; + + protected void GL_TexEnv(int mode) { + + if (mode != lastmodes[gl_state.currenttmu]) { + ggl.glTexEnvi(ggl.GL_TEXTURE_ENV, ggl.GL_TEXTURE_ENV_MODE, mode); + lastmodes[gl_state.currenttmu] = mode; + } + } + + /** + * GL_ImageList_f + */ + protected void GL_ImageList_f() { + + image_t image; + int texels; + final String[] palstrings = { "RGB", "PAL" }; + + VID.Printf(Defines.PRINT_ALL, "------------------\n"); + texels = 0; + + for (int i = 0; i < numgltextures; i++) { + image = gltextures[i]; + if (image.texnum <= 0) + continue; + + texels += image.upload_width * image.upload_height; + switch (image.type) { + case it_skin: + VID.Printf(Defines.PRINT_ALL, "M"); + break; + case it_sprite: + VID.Printf(Defines.PRINT_ALL, "S"); + break; + case it_wall: + VID.Printf(Defines.PRINT_ALL, "W"); + break; + case it_pic: + VID.Printf(Defines.PRINT_ALL, "P"); + break; + default: + VID.Printf(Defines.PRINT_ALL, " "); + break; + } + + VID.Printf(Defines.PRINT_ALL, " %3i %3i %s: %s\n", new Vargs(4).add(image.upload_width). + add(image.upload_height).add(palstrings[(image.paletted) ? 1 : 0]).add(image.name)); + } + VID.Printf(Defines.PRINT_ALL, "Total texel count (not counting mipmaps): " + texels + '\n'); + } + + /* + * ============================================================================= + * + * scrap allocation + * + * Allocate all the little status bar objects into a single texture to + * crutch up inefficient hardware / drivers + * + * ============================================================================= + */ + + + /** + * Returns a texture number and the position inside it. + */ + protected int Scrap_AllocBlock(int w, int h, pos_t pos) { + int i, j; + int best, best2; + int texnum; + + for (texnum = 0; texnum < MAX_SCRAPS; texnum++) { + best = BLOCK_HEIGHT; + + for (i = 0; i < BLOCK_WIDTH - w; i++) { + best2 = 0; + + for (j = 0; j < w; j++) { + if (scrap_allocated[texnum][i + j] >= best) + break; + if (scrap_allocated[texnum][i + j] > best2) + best2 = scrap_allocated[texnum][i + j]; + } + if (j == w) { // this is a valid spot + pos.x = i; + pos.y = best = best2; + } + } + + if (best + h > BLOCK_HEIGHT) + continue; + + for (i = 0; i < w; i++) + scrap_allocated[texnum][pos.x + i] = best + h; + + return texnum; + } + + return -1; + } + + /** + * Mod_FloodFillSkin + * + * Fill background pixels so mipmapping doesn't have haloes + */ + + // TODO check this + protected void R_FloodFillSkin(byte[] skin, int skinwidth, int skinheight) { + // assume this is the pixel to fill + int fillcolor = skin[0] & 0xFF; + int inpt = 0, outpt = 0; + int filledcolor = -1; + int i; + + + if (filledcolor == -1) { + filledcolor = 0; + // attempt to find opaque black + for (i = 0; i < 256; ++i) + if (d_8to24table[i] == 0xFF000000) { // alpha + // 1.0 + filledcolor = i; + break; + } + } + + // can't fill to filled color or to transparent color (used as visited + // marker) + if ((fillcolor == filledcolor) || (fillcolor == 255)) { + return; + } + + fifo[inpt].x = 0; + fifo[inpt].y = 0; + inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; + + while (outpt != inpt) { + int x = fifo[outpt].x; + int y = fifo[outpt].y; + int fdc = filledcolor; + int pos = x + skinwidth * y; + // + outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; + + int off, dx, dy; + + if (x > 0) { + // FLOODFILL_STEP( -1, -1, 0 ); + off = -1; + dx = -1; + dy = 0; + if (skin[pos + off] == (byte) fillcolor) { + skin[pos + off] = (byte) 255; + fifo[inpt].x = (short) (x + dx); + fifo[inpt].y = (short) (y + dy); + inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; + } else if (skin[pos + off] != (byte) 255) + fdc = skin[pos + off] & 0xff; + } + + if (x < skinwidth - 1) { + // FLOODFILL_STEP( 1, 1, 0 ); + off = 1; + dx = 1; + dy = 0; + if (skin[pos + off] == (byte) fillcolor) { + skin[pos + off] = (byte) 255; + fifo[inpt].x = (short) (x + dx); + fifo[inpt].y = (short) (y + dy); + inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; + } else if (skin[pos + off] != (byte) 255) + fdc = skin[pos + off] & 0xff; + } + + if (y > 0) { + // FLOODFILL_STEP( -skinwidth, 0, -1 ); + off = -skinwidth; + dx = 0; + dy = -1; + if (skin[pos + off] == (byte) fillcolor) { + skin[pos + off] = (byte) 255; + fifo[inpt].x = (short) (x + dx); + fifo[inpt].y = (short) (y + dy); + inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; + } else if (skin[pos + off] != (byte) 255) + fdc = skin[pos + off] & 0xff; + } + + if (y < skinheight - 1) { + // FLOODFILL_STEP( skinwidth, 0, 1 ); + off = skinwidth; + dx = 0; + dy = 1; + if (skin[pos + off] == (byte) fillcolor) { + skin[pos + off] = (byte) 255; + fifo[inpt].x = (short) (x + dx); + fifo[inpt].y = (short) (y + dy); + inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; + } else if (skin[pos + off] != (byte) 255) + fdc = skin[pos + off] & 0xff; + + } + + skin[x + skinwidth * y] = (byte) fdc; + } + } + + /** + * GL_ResampleTexture, simplified by cwei. + */ + protected void GL_ResampleTexture(int[] in, int inwidth, int inheight, int[] out, + int outwidth, int outheight) { + + BufferedImage image = new BufferedImage(inwidth, inheight, + BufferedImage.TYPE_INT_ARGB); + + image.setRGB(0, 0, inwidth, inheight, in, 0, inwidth); + + AffineTransformOp op = new AffineTransformOp( + AffineTransform.getScaleInstance(outwidth * 1.0 / inwidth, outheight * 1.0 / inheight), + AffineTransformOp.TYPE_NEAREST_NEIGHBOR); + BufferedImage tmp = op.filter(image, null); + + tmp.getRGB(0, 0, outwidth, outheight, out, 0, outwidth); + } + + /** + * GL_LightScaleTexture, Scale up the pixel values in a texture to increase the lighting range. + */ + protected void GL_LightScaleTexture(int[] in, int inwidth, int inheight, boolean only_gamma) { + if (only_gamma) { + int i, c; + int r, g, b, color; + + c = inwidth * inheight; + for (i = 0; i < c; i++) { + color = in[i]; + r = (color >> 0) & 0xFF; + g = (color >> 8) & 0xFF; + b = (color >> 16) & 0xFF; + + r = gammatable[r] & 0xFF; + g = gammatable[g] & 0xFF; + b = gammatable[b] & 0xFF; + + in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000); + } + } else { + int i, c; + int r, g, b, color; + + c = inwidth * inheight; + for (i = 0; i < c; i++) { + color = in[i]; + r = (color >> 0) & 0xFF; + g = (color >> 8) & 0xFF; + b = (color >> 16) & 0xFF; + + r = gammatable[intensitytable[r] & 0xFF] & 0xFF; + g = gammatable[intensitytable[g] & 0xFF] & 0xFF; + b = gammatable[intensitytable[b] & 0xFF] & 0xFF; + + in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000); + } + + } + } + + /** + * GL_MipMap + * + * Operates in place, quartering the size of the texture + */ + protected void GL_MipMap(int[] in, int width, int height) { + int i, j; + int[] out; + + out = in; + + int inIndex = 0; + int outIndex = 0; + + int r, g, b, a; + int p1, p2, p3, p4; + + for (i = 0; i < height; i += 2, inIndex += width) { + for (j = 0; j < width; j += 2, outIndex += 1, inIndex += 2) { + + p1 = in[inIndex + 0]; + p2 = in[inIndex + 1]; + p3 = in[inIndex + width + 0]; + p4 = in[inIndex + width + 1]; + + r = (((p1 >> 0) & 0xFF) + ((p2 >> 0) & 0xFF) + ((p3 >> 0) & 0xFF) + ((p4 >> 0) & 0xFF)) >> 2; + g = (((p1 >> 8) & 0xFF) + ((p2 >> 8) & 0xFF) + ((p3 >> 8) & 0xFF) + ((p4 >> 8) & 0xFF)) >> 2; + b = (((p1 >> 16) & 0xFF) + ((p2 >> 16) & 0xFF) + ((p3 >> 16) & 0xFF) + ((p4 >> 16) & 0xFF)) >> 2; + a = (((p1 >> 24) & 0xFF) + ((p2 >> 24) & 0xFF) + ((p3 >> 24) & 0xFF) + ((p4 >> 24) & 0xFF)) >> 2; + + out[outIndex] = (r << 0) | (g << 8) | (b << 16) | (a << 24); + } + } + } + + /** + * GL_InitImages + */ + protected void GL_InitImages() { + int i, j; + float g = vid_gamma.value; + + registration_sequence = 1; + + // init intensity conversions + intensity = Cvar.Get("intensity", "2", 0); + + if (intensity.value <= 1) + Cvar.Set("intensity", "1"); + + gl_state.inverse_intensity = 1 / intensity.value; + + Draw_GetPalette(); + + if (qglColorTableEXT) { + gl_state.d_16to8table = FS.LoadFile("pics/16to8.dat"); + if (gl_state.d_16to8table == null) + Com.Error(Defines.ERR_FATAL, "Couldn't load pics/16to8.pcx"); + } + + if ((gl_config.renderer & (GL_RENDERER_VOODOO | GL_RENDERER_VOODOO2)) != 0) { + g = 1.0F; + } + + for (i = 0; i < 256; i++) { + + if (g == 1.0f) { + gammatable[i] = (byte) i; + } else { + + int inf = (int) (255.0f * Math.pow((i + 0.5) / 255.5, g) + 0.5); + if (inf < 0) + inf = 0; + if (inf > 255) + inf = 255; + gammatable[i] = (byte) inf; + } + } + + for (i = 0; i < 256; i++) { + j = (int) (i * intensity.value); + if (j > 255) + j = 255; + intensitytable[i] = (byte) j; + } + } + + /** + * GL_LoadPic + * This is also used as an entry point for the generated r_notexture. + */ + protected image_t GL_LoadPic(String name, byte[] pic, int width, int height, + int type, int bits) { + image_t image; + int i; + + // find a free image_t + for (i = 0; i < numgltextures; i++) { + image = gltextures[i]; + if (image.texnum == 0) + break; + } + + if (i == numgltextures) { + if (numgltextures == MAX_GLTEXTURES) + Com.Error(Defines.ERR_DROP, "MAX_GLTEXTURES"); + + numgltextures++; + } + image = gltextures[i]; + + if (name.length() > Defines.MAX_QPATH) + Com.Error(Defines.ERR_DROP, "Draw_LoadPic: \"" + name + + "\" is too long"); + + image.name = name; + image.registration_sequence = registration_sequence; + + image.width = width; + image.height = height; + image.type = type; + + if (type == it_skin && bits == 8) + R_FloodFillSkin(pic, width, height); + + // load little pics into the scrap + if (image.type == it_pic && bits == 8 && image.width < 64 + && image.height < 64) { + pos_t pos = new pos_t(0, 0); + int j, k; + + int texnum = Scrap_AllocBlock(image.width, image.height, pos); + + if (texnum == -1) { + // replace goto nonscrap + + image.scrap = false; + + image.texnum = TEXNUM_IMAGES + image.getId(); // image pos in + // array + GL_Bind(image.texnum); + + if (bits == 8) { + image.has_alpha = GL_Upload8(pic, width, height, + (image.type != it_pic && image.type != it_sky), + image.type == it_sky); + } else { + int[] tmp = new int[pic.length / 4]; + + for (i = 0; i < tmp.length; i++) { + tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF; + tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00; + tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000; + tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000; + } + + image.has_alpha = GL_Upload32(tmp, width, height, + (image.type != it_pic && image.type != it_sky)); + } + + image.upload_width = upload_width; // after power of 2 and scales + image.upload_height = upload_height; + image.paletted = uploaded_paletted; + image.sl = 0; + image.sh = 1; + image.tl = 0; + image.th = 1; + + return image; + } + + scrap_dirty = true; + + // copy the texels into the scrap block + k = 0; + for (i = 0; i < image.height; i++) + for (j = 0; j < image.width; j++, k++) + scrap_texels[texnum][(pos.y + i) * BLOCK_WIDTH + pos.x + j] = pic[k]; + + image.texnum = TEXNUM_SCRAPS + texnum; + image.scrap = true; + image.has_alpha = true; + image.sl = (pos.x + 0.01f) / (float) BLOCK_WIDTH; + image.sh = (pos.x + image.width - 0.01f) / (float) BLOCK_WIDTH; + image.tl = (pos.y + 0.01f) / (float) BLOCK_WIDTH; + image.th = (pos.y + image.height - 0.01f) / (float) BLOCK_WIDTH; + + } else { + // this was label nonscrap + + image.scrap = false; + + image.texnum = TEXNUM_IMAGES + image.getId(); // image pos in + // array + GL_Bind(image.texnum); + + if (bits == 8) { + image.has_alpha = GL_Upload8(pic, width, height, + (image.type != it_pic && image.type != it_sky), + image.type == it_sky); + } else { + int[] tmp = new int[pic.length / 4]; + + for (i = 0; i < tmp.length; i++) { + tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF; + tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00; + tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000; + tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000; + } + + image.has_alpha = GL_Upload32(tmp, width, height, + (image.type != it_pic && image.type != it_sky)); + } + image.upload_width = upload_width; // after power of 2 and scales + image.upload_height = upload_height; + image.paletted = uploaded_paletted; + image.sl = 0; + image.sh = 1; + image.tl = 0; + image.th = 1; + } + return image; + } + + + /** + * LoadPCX + */ + protected byte[] LoadPCX(String filename, byte[][] palette, Dimension dim) { + qfiles.pcx_t pcx; + + // + // load the file + // + byte[] raw = FS.LoadFile(filename); + + if (raw == null) { + VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename + + '\n'); + return null; + } + + // + // parse the PCX file + // + pcx = new qfiles.pcx_t(raw); + + if (pcx.manufacturer != 0x0a || pcx.version != 5 || pcx.encoding != 1 + || pcx.bits_per_pixel != 8 || pcx.xmax >= 640 + || pcx.ymax >= 480) { + + VID.Printf(Defines.PRINT_ALL, "Bad pcx file " + filename + '\n'); + return null; + } + + int width = pcx.xmax - pcx.xmin + 1; + int height = pcx.ymax - pcx.ymin + 1; + + byte[] pix = new byte[width * height]; + + if (palette != null) { + palette[0] = new byte[768]; + System.arraycopy(raw, raw.length - 768, palette[0], 0, 768); + } + + if (dim != null) { + dim.width = width; + dim.height = height; + } + + // + // decode pcx + // + int count = 0; + byte dataByte = 0; + int runLength = 0; + int x, y; + + for (y = 0; y < height; y++) { + for (x = 0; x < width;) { + + dataByte = pcx.data.get(); + + if ((dataByte & 0xC0) == 0xC0) { + runLength = dataByte & 0x3F; + dataByte = pcx.data.get(); + // write runLength pixel + while (runLength-- > 0) { + pix[count++] = dataByte; + x++; + } + } else { + // write one pixel + pix[count++] = dataByte; + x++; + } + } + } + return pix; + } + + protected Throwable gotoBreakOut = new Throwable(); + + protected Throwable gotoDone = gotoBreakOut; + + // /* + // ========================================================= + // + // TARGA LOADING + // + // ========================================================= + // */ + + + /** + * LoadTGA + */ + protected byte[] LoadTGA(String name, Dimension dim) { + int columns, rows, numPixels; + int pixbuf; // index into pic + int row, column; + byte[] raw; + ByteBuffer buf_p; + qfiles.tga_t targa_header; + byte[] pic = null; + + // + // load the file + // + raw = FS.LoadFile(name); + + if (raw == null) { + VID.Printf(Defines.PRINT_DEVELOPER, "Bad tga file " + name + '\n'); + return null; + } + + targa_header = new qfiles.tga_t(raw); + + if (targa_header.image_type != 2 && targa_header.image_type != 10) + Com.Error(Defines.ERR_DROP, "LoadTGA: Only type 2 and 10 targa RGB images supported\n"); + + if (targa_header.colormap_type != 0 + || (targa_header.pixel_size != 32 && targa_header.pixel_size != 24)) + Com.Error(Defines.ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); + + columns = targa_header.width; + rows = targa_header.height; + numPixels = columns * rows; + + if (dim != null) { + dim.width = columns; + dim.height = rows; + } + + pic = new byte[numPixels * 4]; // targa_rgba; + + if (targa_header.id_length != 0) + targa_header.data.position(targa_header.id_length); // skip TARGA + // image comment + + buf_p = targa_header.data; + + byte red, green, blue, alphabyte; + red = green = blue = alphabyte = 0; + int packetHeader, packetSize, j; + + if (targa_header.image_type == 2) { // Uncompressed, RGB images + for (row = rows - 1; row >= 0; row--) { + + pixbuf = row * columns * 4; + + for (column = 0; column < columns; column++) { + switch (targa_header.pixel_size) { + case 24: + + blue = buf_p.get(); + green = buf_p.get(); + red = buf_p.get(); + pic[pixbuf++] = red; + pic[pixbuf++] = green; + pic[pixbuf++] = blue; + pic[pixbuf++] = (byte) 255; + break; + case 32: + blue = buf_p.get(); + green = buf_p.get(); + red = buf_p.get(); + alphabyte = buf_p.get(); + pic[pixbuf++] = red; + pic[pixbuf++] = green; + pic[pixbuf++] = blue; + pic[pixbuf++] = alphabyte; + break; + } + } + } + } else if (targa_header.image_type == 10) { // Runlength encoded RGB images + for (row = rows - 1; row >= 0; row--) { + + pixbuf = row * columns * 4; + try { + + for (column = 0; column < columns;) { + + packetHeader = buf_p.get() & 0xFF; + packetSize = 1 + (packetHeader & 0x7f); + + if ((packetHeader & 0x80) != 0) { // run-length packet + switch (targa_header.pixel_size) { + case 24: + blue = buf_p.get(); + green = buf_p.get(); + red = buf_p.get(); + alphabyte = (byte) 255; + break; + case 32: + blue = buf_p.get(); + green = buf_p.get(); + red = buf_p.get(); + alphabyte = buf_p.get(); + break; + } + + for (j = 0; j < packetSize; j++) { + pic[pixbuf++] = red; + pic[pixbuf++] = green; + pic[pixbuf++] = blue; + pic[pixbuf++] = alphabyte; + column++; + if (column == columns) { // run spans across rows + column = 0; + if (row > 0) + row--; + else + // goto label breakOut; + throw gotoBreakOut; + + pixbuf = row * columns * 4; + } + } + } else { // non run-length packet + for (j = 0; j < packetSize; j++) { + switch (targa_header.pixel_size) { + case 24: + blue = buf_p.get(); + green = buf_p.get(); + red = buf_p.get(); + pic[pixbuf++] = red; + pic[pixbuf++] = green; + pic[pixbuf++] = blue; + pic[pixbuf++] = (byte) 255; + break; + case 32: + blue = buf_p.get(); + green = buf_p.get(); + red = buf_p.get(); + alphabyte = buf_p.get(); + pic[pixbuf++] = red; + pic[pixbuf++] = green; + pic[pixbuf++] = blue; + pic[pixbuf++] = alphabyte; + break; + } + column++; + if (column == columns) { // pixel packet run + // spans across rows + column = 0; + if (row > 0) + row--; + else + // goto label breakOut; + throw gotoBreakOut; + + pixbuf = row * columns * 4; + } + } + } + } + } catch (Throwable e) { + // label breakOut: + } + } + } + return pic; + } + + /** + * GL_LoadWal + */ + protected image_t GL_LoadWal(String name) { + + image_t image = null; + + byte[] raw = FS.LoadFile(name); + if (raw == null) { + VID.Printf(Defines.PRINT_ALL, "GL_FindImage: can't load " + name + + '\n'); + return r_notexture; + } + + qfiles.miptex_t mt = new qfiles.miptex_t(raw); + + byte[] pix = new byte[mt.width * mt.height]; + System.arraycopy(raw, mt.offsets[0], pix, 0, pix.length); + + image = GL_LoadPic(name, pix, mt.width, mt.height, it_wall, 8); + + return image; + } + + /** + * GL_FindImage + * + * Finds or loads the given image. + */ + protected image_t GL_FindImage(String name, int type) { + image_t image = null; + + // TODO loest das grossschreibungs problem + // name = name.toLowerCase(); + // bughack for bad strings (fuck \0) + // int index = name.indexOf('\0'); + // if (index != -1) + // name = name.substring(0, index); + + if (name == null || name.length() < 5) + return null; + + // look for it + for (int i = 0; i < numgltextures; i++) { + image = gltextures[i]; + if (name.equals(image.name)) { + image.registration_sequence = registration_sequence; + return image; + } + } + + // + // load the pic from disk + // + image = null; + byte[] pic = null; + Dimension dim = new Dimension(); + + if (name.endsWith(".pcx")) { + + pic = LoadPCX(name, null, dim); + if (pic == null) + return null; + image = GL_LoadPic(name, pic, dim.width, dim.height, type, 8); + + } else if (name.endsWith(".wal")) { + + image = GL_LoadWal(name); + + } else if (name.endsWith(".tga")) { + + pic = LoadTGA(name, dim); + + if (pic == null) + return null; + + image = GL_LoadPic(name, pic, dim.width, dim.height, type, 32); + + } + + return image; + } + + /** + * R_RegisterSkin + */ + protected image_t R_RegisterSkin(String name) { + return GL_FindImage(name, it_skin); + } + + /** + * Draw_GetPalettes + */ + protected void Draw_GetPalette() { + int r, g, b; + byte[] pic; + byte[][] palette = new byte[1][]; // new byte[768]; + + // get the palette + pic = LoadPCX("pics/colormap.pcx", palette, new Dimension()); + + if (pic == null || palette[0] == null || palette[0].length != 768) + Com.Error(Defines.ERR_FATAL, "Couldn't load pics/colormap.pcx"); + + byte[] pal = palette[0]; + + int j = 0; + for (int i = 0; i < 256; i++) { + r = pal[j++] & 0xFF; + g = pal[j++] & 0xFF; + b = pal[j++] & 0xFF; + + d_8to24table[i] = (255 << 24) | (b << 16) | (g << 8) | (r << 0); + } + + d_8to24table[255] &= 0x00FFFFFF; // 255 is transparent + + particle_t.setColorPalette(d_8to24table); + } + + /** + * GL_BuildPalettedTexture. + */ + protected void GL_BuildPalettedTexture(byte[] paletted_texture, int[] scaled, + int scaled_width, int scaled_height) { + + int r, g, b, c; + int size = scaled_width * scaled_height; + + for (int i = 0; i < size; i++) { + + r = (scaled[i] >> 3) & 31; + g = (scaled[i] >> 10) & 63; + b = (scaled[i] >> 19) & 31; + + c = r | (g << 5) | (b << 11); + + paletted_texture[i] = gl_state.d_16to8table[c]; + } + } + + protected void GL_Bind(int texnum) { + + if ((gl_nobind.value != 0) && (draw_chars != null)) { + // performance evaluation option + texnum = draw_chars.texnum; + } + if (gl_state.currenttextures[gl_state.currenttmu] == texnum) + return; + + gl_state.currenttextures[gl_state.currenttmu] = texnum; + ggl.glBindTexture(ggl.GL_TEXTURE_2D, texnum); + } + + int scrap_uploads = 0; + + + protected void Scrap_Upload() { + scrap_uploads++; + GL_Bind(TEXNUM_SCRAPS); + GL_Upload8(scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, false); + scrap_dirty = false; + } + + + protected void GL_MBind(int target, int texnum) { + GL_SelectTexture(target); + if (target == GL_TEXTURE0) { + if (gl_state.currenttextures[0] == texnum) + return; + } else { + if (gl_state.currenttextures[1] == texnum) + return; + } + GL_Bind(texnum); + } +} diff --git a/src/jake2/render/common/Light.java b/src/jake2/render/common/Light.java new file mode 100644 index 0000000..5781975 --- /dev/null +++ b/src/jake2/render/common/Light.java @@ -0,0 +1,685 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 20.08.2006 by RST. + +// $Id: Light.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + + +import java.nio.ByteBuffer; +import java.nio.IntBuffer; +import java.util.Arrays; + +import jake2.*; +import jake2.client.*; +import jake2.game.*; +import jake2.qcommon.*; +import jake2.render.*; +import jake2.server.*; +import jake2.util.Math3D; +import jake2.util.Vec3Cache; + +public abstract class Light extends Warp { + + protected float[] pointcolor = { 0, 0, 0 }; // vec3_t + + protected cplane_t lightplane; // used as shadow plane + + protected float[] lightspot = { 0, 0, 0 }; // vec3_t + + protected float[] s_blocklights = new float[34 * 34 * 3]; + + protected int r_dlightframecount; + + protected final float[] impact = { 0, 0, 0 }; + + + public static final int DLIGHT_CUTOFF = 64; + + /** + * R_AddDynamicLights + */ + protected void R_AddDynamicLights(msurface_t surf) { + int sd, td; + float fdist, frad, fminlight; + int s, t; + dlight_t dl; + float[] pfBL; + float fsacc, ftacc; + + int smax = (surf.extents[0] >> 4) + 1; + int tmax = (surf.extents[1] >> 4) + 1; + mtexinfo_t tex = surf.texinfo; + + float local0, local1; + for (int lnum = 0; lnum < r_newrefdef.num_dlights; lnum++) { + if ((surf.dlightbits & (1 << lnum)) == 0) + continue; // not lit by this light + + dl = r_newrefdef.dlights[lnum]; + frad = dl.intensity; + fdist = Math3D.DotProduct(dl.origin, surf.plane.normal) + - surf.plane.dist; + frad -= Math.abs(fdist); + // rad is now the highest intensity on the plane + + fminlight = DLIGHT_CUTOFF; // FIXME: make configurable? + if (frad < fminlight) + continue; + fminlight = frad - fminlight; + + for (int i = 0; i < 3; i++) { + impact[i] = dl.origin[i] - surf.plane.normal[i] * fdist; + } + + local0 = Math3D.DotProduct(impact, tex.vecs[0]) + tex.vecs[0][3] + - surf.texturemins[0]; + local1 = Math3D.DotProduct(impact, tex.vecs[1]) + tex.vecs[1][3] + - surf.texturemins[1]; + + pfBL = s_blocklights; + int pfBLindex = 0; + for (t = 0, ftacc = 0; t < tmax; t++, ftacc += 16) { + td = (int) (local1 - ftacc); + if (td < 0) + td = -td; + + for (s = 0, fsacc = 0; s < smax; s++, fsacc += 16, pfBLindex += 3) { + sd = (int) (local0 - fsacc); + + if (sd < 0) + sd = -sd; + + if (sd > td) + fdist = sd + (td >> 1); + else + fdist = td + (sd >> 1); + + if (fdist < fminlight) { + pfBL[pfBLindex + 0] += (frad - fdist) * dl.color[0]; + pfBL[pfBLindex + 1] += (frad - fdist) * dl.color[1]; + pfBL[pfBLindex + 2] += (frad - fdist) * dl.color[2]; + } + } + } + } + } + + // replaces the goto jump + private Throwable gotoStore = new Throwable(); + + /** + * R_BuildLightMap + * + * Combine and scale multiple lightmaps into the floating format in + * blocklights + */ + + protected void R_BuildLightMap(msurface_t surf, IntBuffer dest, int stride) { + int r, g, b, a, max; + int i, j; + int nummaps; + float[] bl; + // lightstyle_t style; + + if ((surf.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 + | Defines.SURF_TRANS66 | Defines.SURF_WARP)) != 0) + Com.Error(Defines.ERR_DROP, + "R_BuildLightMap called for non-lit surface"); + + int smax = (surf.extents[0] >> 4) + 1; + int tmax = (surf.extents[1] >> 4) + 1; + int size = smax * tmax; + if (size > ((s_blocklights.length * Defines.SIZE_OF_FLOAT) >> 4)) + Com.Error(Defines.ERR_DROP, "Bad s_blocklights size"); + + try { + // set to full bright if no light data + if (surf.samples == null) { + + for (i = 0; i < size * 3; i++) + s_blocklights[i] = 255; + + // goto store; + throw gotoStore; + } + + // count the # of maps + for (nummaps = 0; nummaps < Defines.MAXLIGHTMAPS + && surf.styles[nummaps] != (byte) 255; nummaps++); + + ByteBuffer lightmap = surf.samples; + int lightmapIndex = 0; + + // add all the lightmaps + float scale0; + float scale1; + float scale2; + if (nummaps == 1) { + int maps; + + for (maps = 0; maps < Defines.MAXLIGHTMAPS + && surf.styles[maps] != (byte) 255; maps++) { + bl = s_blocklights; + int blp = 0; + + // for (i = 0; i < 3; i++) + // scale[i] = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i]; + + scale0 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[0]; + scale1 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[1]; + scale2 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[2]; + + if (scale0 == 1.0F && scale1 == 1.0F && scale2 == 1.0F) { + for (i = 0; i < size; i++) { + bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF; + bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF; + bl[blp++] = lightmap.get(lightmapIndex++) & 0xFF; + } + } else { + for (i = 0; i < size; i++) { + bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF) * scale0; + bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF) * scale1; + bl[blp++] = (lightmap.get(lightmapIndex++) & 0xFF) * scale2; + } + } + // lightmap += size*3; // skip to next lightmap + } + } else { + int maps; + + Arrays.fill(s_blocklights, 0, size * 3, 0.0f); + + for (maps = 0; maps < Defines.MAXLIGHTMAPS + && surf.styles[maps] != (byte) 255; maps++) { + bl = s_blocklights; + int blp = 0; + + // for (i = 0; i < 3; i++) + // scale[i] = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[i]; + scale0 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[0]; + scale1 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[1]; + scale2 = gl_modulate.value * r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb[2]; + + if (scale0 == 1.0F && scale1 == 1.0F && scale2 == 1.0F) { + for (i = 0; i < size; i++) { + bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF; + bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF; + bl[blp++] += lightmap.get(lightmapIndex++) & 0xFF; + } + } else { + for (i = 0; i < size; i++) { + bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF) * scale0; + bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF) * scale1; + bl[blp++] += (lightmap.get(lightmapIndex++) & 0xFF) * scale2; + } + } + // lightmap += size*3; // skip to next lightmap + } + } + + // add all the dynamic lights + if (surf.dlightframe == r_framecount) + R_AddDynamicLights(surf); + + // label store: + } catch (Throwable store) { + } + + // put into texture format + stride -= smax; + bl = s_blocklights; + int blp = 0; + + int monolightmap = gl_monolightmap.string.charAt(0); + + int destp = 0; + + if (monolightmap == '0') { + for (i = 0; i < tmax; i++, destp += stride) { + // dest.position(destp); + + for (j = 0; j < smax; j++) { + + r = (int) bl[blp++]; + g = (int) bl[blp++]; + b = (int) bl[blp++]; + + // catch negative lights + if (r < 0) + r = 0; + if (g < 0) + g = 0; + if (b < 0) + b = 0; + + /* + * * determine the brightest of the three color components + */ + if (r > g) + max = r; + else + max = g; + if (b > max) + max = b; + + /* + * * alpha is ONLY used for the mono lightmap case. For this + * reason * we set it to the brightest of the color + * components so that * things don't get too dim. + */ + a = max; + + /* + * * rescale all the color components if the intensity of + * the greatest * channel exceeds 1.0 + */ + if (max > 255) { + float t = 255.0F / max; + + r = (int) (r * t); + g = (int) (g * t); + b = (int) (b * t); + a = (int) (a * t); + } + // r &= 0xFF; g &= 0xFF; b &= 0xFF; a &= 0xFF; + dest.put(destp++, (a << 24) | (b << 16) | (g << 8) | r); + } + } + } else { + for (i = 0; i < tmax; i++, destp += stride) { + // dest.position(destp); + + for (j = 0; j < smax; j++) { + + r = (int) bl[blp++]; + g = (int) bl[blp++]; + b = (int) bl[blp++]; + + // catch negative lights + if (r < 0) + r = 0; + if (g < 0) + g = 0; + if (b < 0) + b = 0; + + /* + * * determine the brightest of the three color components + */ + if (r > g) + max = r; + else + max = g; + if (b > max) + max = b; + + /* + * * alpha is ONLY used for the mono lightmap case. For this + * reason * we set it to the brightest of the color + * components so that * things don't get too dim. + */ + a = max; + + /* + * * rescale all the color components if the intensity of + * the greatest * channel exceeds 1.0 + */ + if (max > 255) { + float t = 255.0F / max; + + r = (int) (r * t); + g = (int) (g * t); + b = (int) (b * t); + a = (int) (a * t); + } + + /* + * * So if we are doing alpha lightmaps we need to set the + * R, G, and B * components to 0 and we need to set alpha to + * 1-alpha. + */ + switch (monolightmap) { + case 'L': + case 'I': + r = a; + g = b = 0; + break; + case 'C': + // try faking colored lighting + a = 255 - ((r + g + b) / 3); + float af = a / 255.0f; + r *= af; + g *= af; + b *= af; + break; + case 'A': + default: + r = g = b = 0; + a = 255 - a; + break; + } + // r &= 0xFF; g &= 0xFF; b &= 0xFF; a &= 0xFF; + dest.put(destp++, (a << 24) | (b << 16) | (g << 8) | r); + } + } + } + } + + + // stack variable + private final float[] end = { 0, 0, 0 }; + + /** + * R_LightPoint + */ + protected void R_LightPoint(float[] p, float[] color) { + assert (p.length == 3) : "vec3_t bug"; + assert (color.length == 3) : "rgb bug"; + + if (r_worldmodel.lightdata == null) { + color[0] = color[1] = color[2] = 1.0f; + return; + } + + end[0] = p[0]; + end[1] = p[1]; + end[2] = p[2] - 2048; + + float r = RecursiveLightPoint(r_worldmodel.nodes[0], p, end); + + if (r == -1) { + Math3D.VectorCopy(Globals.vec3_origin, color); + } else { + Math3D.VectorCopy(pointcolor, color); + } + + // + // add dynamic lights + // + dlight_t dl; + float add; + for (int lnum = 0; lnum < r_newrefdef.num_dlights; lnum++) { + dl = r_newrefdef.dlights[lnum]; + + Math3D.VectorSubtract(currententity.origin, dl.origin, end); + add = dl.intensity - Math3D.VectorLength(end); + add *= (1.0f / 256); + if (add > 0) { + Math3D.VectorMA(color, add, dl.color, color); + } + } + Math3D.VectorScale(color, gl_modulate.value, color); + } + + /** + * RecursiveLightPoint + * + * @param node + * @param start + * @param end + * @return + */ + protected int RecursiveLightPoint(mnode_t node, float[] start, float[] end) { + if (node.contents != -1) + return -1; // didn't hit anything + + // calculate mid point + + // FIXME: optimize for axial + cplane_t plane = node.plane; + float front = Math3D.DotProduct(start, plane.normal) - plane.dist; + float back = Math3D.DotProduct(end, plane.normal) - plane.dist; + boolean side = (front < 0); + int sideIndex = (side) ? 1 : 0; + + if ((back < 0) == side) + return RecursiveLightPoint(node.children[sideIndex], start, end); + + float frac = front / (front - back); + float[] mid = Vec3Cache.get(); + mid[0] = start[0] + (end[0] - start[0]) * frac; + mid[1] = start[1] + (end[1] - start[1]) * frac; + mid[2] = start[2] + (end[2] - start[2]) * frac; + + // go down front side + int r = RecursiveLightPoint(node.children[sideIndex], start, mid); + if (r >= 0) { + Vec3Cache.release(); // mid + return r; // hit something + } + + if ((back < 0) == side) { + Vec3Cache.release(); // mid + return -1; // didn't hit anuthing + } + + // check for impact on this node + Math3D.VectorCopy(mid, lightspot); + lightplane = plane; + int surfIndex = node.firstsurface; + + msurface_t surf; + int s, t, ds, dt; + mtexinfo_t tex; + ByteBuffer lightmap; + int maps; + for (int i = 0; i < node.numsurfaces; i++, surfIndex++) { + surf = r_worldmodel.surfaces[surfIndex]; + + if ((surf.flags & (Defines.SURF_DRAWTURB | Defines.SURF_DRAWSKY)) != 0) + continue; // no lightmaps + + tex = surf.texinfo; + + s = (int) (Math3D.DotProduct(mid, tex.vecs[0]) + tex.vecs[0][3]); + t = (int) (Math3D.DotProduct(mid, tex.vecs[1]) + tex.vecs[1][3]); + + if (s < surf.texturemins[0] || t < surf.texturemins[1]) + continue; + + ds = s - surf.texturemins[0]; + dt = t - surf.texturemins[1]; + + if (ds > surf.extents[0] || dt > surf.extents[1]) + continue; + + if (surf.samples == null) + return 0; + + ds >>= 4; + dt >>= 4; + + lightmap = surf.samples; + int lightmapIndex = 0; + + Math3D.VectorCopy(Globals.vec3_origin, pointcolor); + if (lightmap != null) { + float[] rgb; + lightmapIndex += 3 * (dt * ((surf.extents[0] >> 4) + 1) + ds); + + float scale0, scale1, scale2; + for (maps = 0; maps < Defines.MAXLIGHTMAPS + && surf.styles[maps] != (byte) 255; maps++) { + rgb = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].rgb; + scale0 = gl_modulate.value * rgb[0]; + scale1 = gl_modulate.value * rgb[1]; + scale2 = gl_modulate.value * rgb[2]; + + pointcolor[0] += (lightmap.get(lightmapIndex + 0) & 0xFF) + * scale0 * (1.0f / 255); + pointcolor[1] += (lightmap.get(lightmapIndex + 1) & 0xFF) + * scale1 * (1.0f / 255); + pointcolor[2] += (lightmap.get(lightmapIndex + 2) & 0xFF) + * scale2 * (1.0f / 255); + lightmapIndex += 3 * ((surf.extents[0] >> 4) + 1) + * ((surf.extents[1] >> 4) + 1); + } + } + Vec3Cache.release(); // mid + return 1; + } + + // go down back side + r = RecursiveLightPoint(node.children[1 - sideIndex], mid, end); + Vec3Cache.release(); // mid + return r; + } + + /** + * R_MarkLights + */ + protected void R_MarkLights(dlight_t light, int bit, mnode_t node) { + if (node.contents != -1) + return; + + cplane_t splitplane = node.plane; + float dist = Math3D.DotProduct(light.origin, splitplane.normal) + - splitplane.dist; + + if (dist > light.intensity - DLIGHT_CUTOFF) { + R_MarkLights(light, bit, node.children[0]); + return; + } + if (dist < -light.intensity + DLIGHT_CUTOFF) { + R_MarkLights(light, bit, node.children[1]); + return; + } + + // mark the polygons + msurface_t surf; + int sidebit; + for (int i = 0; i < node.numsurfaces; i++) { + + surf = r_worldmodel.surfaces[node.firstsurface + i]; + + /* + * cwei bugfix for dlight behind the walls + */ + dist = Math3D.DotProduct(light.origin, surf.plane.normal) + - surf.plane.dist; + sidebit = (dist >= 0) ? 0 : Defines.SURF_PLANEBACK; + if ((surf.flags & Defines.SURF_PLANEBACK) != sidebit) + continue; + /* + * cwei bugfix end + */ + + if (surf.dlightframe != r_dlightframecount) { + surf.dlightbits = 0; + surf.dlightframe = r_dlightframecount; + } + surf.dlightbits |= bit; + } + + R_MarkLights(light, bit, node.children[0]); + R_MarkLights(light, bit, node.children[1]); + } + + /** + * R_SetCacheState + */ + protected void R_SetCacheState(msurface_t surf) { + for (int maps = 0; maps < Defines.MAXLIGHTMAPS + && surf.styles[maps] != (byte) 255; maps++) { + surf.cached_light[maps] = r_newrefdef.lightstyles[surf.styles[maps] & 0xFF].white; + } + } + + + /** + * R_PushDlights + */ + protected void R_PushDlights() { + if (gl_flashblend.value != 0) + return; + + r_dlightframecount = r_framecount + 1; // because the count hasn't + // advanced yet for this frame + dlight_t l; + for (int i = 0; i < r_newrefdef.num_dlights; i++) { + l = r_newrefdef.dlights[i]; + R_MarkLights(l, 1 << i, r_worldmodel.nodes[0]); + } + } + + + /* + * ============================================================================= + * + * DYNAMIC LIGHTS BLEND RENDERING + * + * ============================================================================= + */ + + void R_RenderDlight(dlight_t light) { + float rad = light.intensity * 0.35f; + float[] v = Vec3Cache.get(); + Math3D.VectorSubtract(light.origin, r_origin, v); + + ggl.glBegin(ggl.GL_TRIANGLE_FAN); + ggl.glColor3f(light.color[0] * 0.2f, light.color[1] * 0.2f, + light.color[2] * 0.2f); + for (int i = 0; i < 3; i++) + v[i] = light.origin[i] - vpn[i] * rad; + + ggl.glVertex3f(v[0], v[1], v[2]); + ggl.glColor3f(0, 0, 0); + float a; + for (int i = 16; i >= 0; i--) { + a = (float) (i / 16.0f * Math.PI * 2); + for (int j = 0; j < 3; j++) + v[j] = (float) (light.origin[j] + vright[j] * Math.cos(a) * rad + vup[j] + * Math.sin(a) * rad); + ggl.glVertex3f(v[0], v[1], v[2]); + } + ggl.glEnd(); + Vec3Cache.release(); + } + + + /** + * ============= R_RenderDlights ============= + */ + public void R_RenderDlights() { + if (gl_flashblend.value == 0) + return; + + r_dlightframecount = r_framecount + 1; // because the count hasn't + // advanced yet for this frame + ggl.glDepthMask(false); + ggl.glDisable(ggl.GL_TEXTURE_2D); + ggl.glShadeModel(ggl.GL_SMOOTH); + ggl.glDisable(ggl.GL_BLEND); + ggl.glBlendFunc(ggl.GL_ONE, ggl.GL_ONE); + + for (int i = 0; i < r_newrefdef.num_dlights; i++) { + R_RenderDlight(r_newrefdef.dlights[i]); + } + + ggl.glColor3f(1, 1, 1); + ggl.glDisable(ggl.GL_BLEND); + ggl.glDisable(ggl.GL_TEXTURE_2D); + ggl.glBlendFunc(ggl.GL_SRC_ALPHA, ggl.GL_ONE_MINUS_SRC_ALPHA); + ggl.glDepthMask(true); + } +} diff --git a/src/jake2/render/common/Main.java b/src/jake2/render/common/Main.java new file mode 100644 index 0000000..a4deeb7 --- /dev/null +++ b/src/jake2/render/common/Main.java @@ -0,0 +1,1181 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 19.08.2006 by RST. + +// $Id: Main.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + +import jake2.Defines; +import jake2.Globals; +import jake2.client.*; +import jake2.game.*; +import jake2.qcommon.*; +import jake2.render.*; +import jake2.util.Math3D; +import jake2.util.Vargs; + +import java.awt.Dimension; +import java.nio.FloatBuffer; +import java.nio.IntBuffer; + +public abstract class Main extends Base { + + // ================= + // abstract methods + // ================= + protected abstract void Draw_GetPalette(); + protected abstract void Draw_InitLocal(); + + protected abstract boolean GL_Upload32(int[] data, int width, int height, boolean mipmap); + protected abstract boolean GL_Upload8(byte[] data, int width, int height, boolean mipmap, boolean is_sky); + protected abstract void GL_Bind(int texnum); + protected abstract void GL_SelectTexture(int target); + protected abstract void GL_ImageList_f(); + protected abstract void GL_InitImages(); + protected abstract void GL_TextureAlphaMode(String name); + protected abstract void GL_TextureSolidMode(String name); + protected abstract void GL_ScreenShot_f(); + protected abstract void GL_SetTexturePalette(int[] palette); + protected abstract void GL_Strings_f(); + protected abstract void GL_SetDefaultState(); + protected abstract void GL_ShutdownImages(); + protected abstract void GL_TexEnv(int mode); + protected abstract void GL_TextureMode(String string); + protected abstract void GL_UpdateSwapInterval(); + protected abstract image_t GL_FindImage(String name, int type); + protected abstract void GL_FreeUnusedImages(); + protected abstract void GL_EndBuildingLightmaps(); + protected abstract void GL_BeginBuildingLightmaps(model_t model); + protected abstract void GL_BuildPolygonFromSurface(msurface_t surface); + protected abstract void GL_CreateSurfaceLightmap(msurface_t survace); + protected abstract void GL_SubdivideSurface(msurface_t survace); + + + protected abstract void R_InitParticleTexture(); // MIsc.java + protected abstract void R_DrawAliasModel(entity_t e); // Mesh.java + protected abstract void R_DrawBrushModel(entity_t e); // Surf.java + protected abstract void R_LightPoint(float[] p, float[] color); + protected abstract void R_PushDlights(); + protected abstract void R_MarkLeaves(); + protected abstract void R_DrawWorld(); + protected abstract void R_RenderDlights(); + protected abstract void R_DrawAlphaSurfaces(); + protected abstract void R_SetupFrame(); + + protected abstract void Mod_Modellist_f(); + protected abstract void Mod_FreeAll(); + protected abstract void GLimp_Finish(); + protected abstract void GLimp_Shutdown(); + protected abstract int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen); + + protected static int[] d_8to24table = new int[256]; + + protected int c_visible_lightmaps; + + protected int c_visible_textures; + + protected int registration_sequence; + + // this a hack for function pointer test + // default disabled + protected boolean qglColorTableEXT = true; + + protected boolean qglActiveTextureARB = false; + + protected boolean qglPointParameterfEXT = false; + + protected boolean qglLockArraysEXT = false; + + protected boolean qwglSwapIntervalEXT = false; + + protected static final int NUM_BEAM_SEGS = 6; + + protected float[][] start_points = new float[NUM_BEAM_SEGS][3]; + + // array of vec3_t + protected float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t + + /* + * ==================================================================== + * + * from gl_rmain.c + * + * ==================================================================== + */ + + protected model_t r_worldmodel; + + protected float gldepthmin, gldepthmax; + + protected glconfig_t gl_config = new glconfig_t(); + + protected glstate_t gl_state = new glstate_t(); + + protected image_t r_notexture; // use for bad textures + + protected image_t r_particletexture; // little dot for particles + + protected entity_t currententity; + + protected model_t currentmodel; + + protected cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(), + new cplane_t() }; + + protected int r_visframecount; // bumped when going to a new PVS + + protected int r_framecount; // used for dlight push checking + + protected int c_brush_polys, c_alias_polys; + + protected float v_blend[] = { 0, 0, 0, 0 }; // final blending color + + // + // view origin + // + protected float[] vup = { 0, 0, 0 }; + + protected float[] vpn = { 0, 0, 0 }; + + protected float[] vright = { 0, 0, 0 }; + + protected float[] r_origin = { 0, 0, 0 }; + + protected float r_world_matrix[] = new float[16]; + + protected float r_base_world_matrix[] = new float[16]; + + // + // screen size info + // + protected refdef_t r_newrefdef = new refdef_t(); + + protected int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; + + protected cvar_t r_norefresh; + + protected cvar_t r_drawentities; + + protected cvar_t r_drawworld; + + protected cvar_t r_speeds; + + protected cvar_t r_fullbright; + + protected cvar_t r_novis; + + protected cvar_t r_nocull; + + protected cvar_t r_lerpmodels; + + protected cvar_t r_lefthand; + + protected cvar_t r_lightlevel; + + protected cvar_t gl_nosubimage; + + protected cvar_t gl_allow_software; + + protected cvar_t gl_vertex_arrays; + + protected cvar_t gl_particle_min_size; + + protected cvar_t gl_particle_max_size; + + protected cvar_t gl_particle_size; + + protected cvar_t gl_particle_att_a; + + protected cvar_t gl_particle_att_b; + + protected cvar_t gl_particle_att_c; + + protected cvar_t gl_ext_swapinterval; + + protected cvar_t gl_ext_palettedtexture; + + protected cvar_t gl_ext_multitexture; + + protected cvar_t gl_ext_pointparameters; + + protected cvar_t gl_ext_compiled_vertex_array; + + protected cvar_t gl_log; + + protected cvar_t gl_bitdepth; + + protected cvar_t gl_drawbuffer; + + protected cvar_t gl_driver; + + protected cvar_t gl_lightmap; + + protected cvar_t gl_shadows; + + protected cvar_t gl_mode; + + protected cvar_t gl_dynamic; + + protected cvar_t gl_monolightmap; + + protected cvar_t gl_modulate; + + protected cvar_t gl_nobind; + + protected cvar_t gl_round_down; + + protected cvar_t gl_picmip; + + protected cvar_t gl_skymip; + + protected cvar_t gl_showtris; + + protected cvar_t gl_ztrick; + + protected cvar_t gl_finish; + + protected cvar_t gl_clear; + + protected cvar_t gl_cull; + + protected cvar_t gl_polyblend; + + protected cvar_t gl_flashblend; + + protected cvar_t gl_playermip; + + protected cvar_t gl_saturatelighting; + + protected cvar_t gl_swapinterval; + + protected cvar_t gl_texturemode; + + protected cvar_t gl_texturealphamode; + + protected cvar_t gl_texturesolidmode; + + protected cvar_t gl_lockpvs; + + protected cvar_t gl_3dlabs_broken; + + protected cvar_t vid_gamma; + + protected cvar_t vid_ref; + + protected int[] r_rawpalette = new int[256]; + + protected float[] r_turbsin = new float[256]; + + protected int trickframe = 0; + + protected cvar_t vid_fullscreen; + + // window position on the screen + protected int window_xpos, window_ypos; + protected viddef_t vid = new viddef_t(); + + // enum rserr_t + protected static final int rserr_ok = 0; + protected static final int rserr_invalid_fullscreen = 1; + protected static final int rserr_invalid_mode = 2; + protected static final int rserr_unknown = 3; + + + /** + * R_Register + */ + protected void R_Register() { + r_lefthand = Cvar.Get("hand", "0", Globals.CVAR_USERINFO | Globals.CVAR_ARCHIVE); + r_norefresh = Cvar.Get("r_norefresh", "0", 0); + r_fullbright = Cvar.Get("r_fullbright", "0", 0); + r_drawentities = Cvar.Get("r_drawentities", "1", 0); + r_drawworld = Cvar.Get("r_drawworld", "1", 0); + r_novis = Cvar.Get("r_novis", "0", 0); + r_nocull = Cvar.Get("r_nocull", "0", 0); + r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0); + r_speeds = Cvar.Get("r_speeds", "0", 0); + + r_lightlevel = Cvar.Get("r_lightlevel", "1", 0); + + gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0); + gl_allow_software = Cvar.Get("gl_allow_software", "0", 0); + + gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Globals.CVAR_ARCHIVE); + gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Globals.CVAR_ARCHIVE); + gl_particle_size = Cvar.Get("gl_particle_size", "40", Globals.CVAR_ARCHIVE); + gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Globals.CVAR_ARCHIVE); + gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Globals.CVAR_ARCHIVE); + gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE); + + gl_modulate = Cvar.Get("gl_modulate", "1.5", Globals.CVAR_ARCHIVE); + gl_log = Cvar.Get("gl_log", "0", 0); + gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0); + gl_mode = Cvar.Get("gl_mode", "3", Globals.CVAR_ARCHIVE); // 640x480 + gl_lightmap = Cvar.Get("gl_lightmap", "0", 0); + gl_shadows = Cvar.Get("gl_shadows", "0", Globals.CVAR_ARCHIVE); + gl_dynamic = Cvar.Get("gl_dynamic", "1", 0); + gl_nobind = Cvar.Get("gl_nobind", "0", 0); + gl_round_down = Cvar.Get("gl_round_down", "1", 0); + gl_picmip = Cvar.Get("gl_picmip", "0", 0); + gl_skymip = Cvar.Get("gl_skymip", "0", 0); + gl_showtris = Cvar.Get("gl_showtris", "0", 0); + gl_ztrick = Cvar.Get("gl_ztrick", "0", 0); + gl_finish = Cvar.Get("gl_finish", "0", Globals.CVAR_ARCHIVE); + gl_clear = Cvar.Get("gl_clear", "0", 0); + gl_cull = Cvar.Get("gl_cull", "1", 0); + gl_polyblend = Cvar.Get("gl_polyblend", "1", 0); + gl_flashblend = Cvar.Get("gl_flashblend", "0", 0); + gl_playermip = Cvar.Get("gl_playermip", "0", 0); + gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0); + gl_driver = Cvar.Get("gl_driver", "opengl32", Globals.CVAR_ARCHIVE); + gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Globals.CVAR_ARCHIVE); + gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Globals.CVAR_ARCHIVE); + gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Globals.CVAR_ARCHIVE); + gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0); + + gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Globals.CVAR_ARCHIVE); + + gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Globals.CVAR_ARCHIVE); + gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Globals.CVAR_ARCHIVE); + gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Globals.CVAR_ARCHIVE); + gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Globals.CVAR_ARCHIVE); + gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Globals.CVAR_ARCHIVE); + + gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0); + gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Globals.CVAR_ARCHIVE); + + gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0); + + gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Globals.CVAR_ARCHIVE); + + vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Globals.CVAR_ARCHIVE); + vid_gamma = Cvar.Get("vid_gamma", "1.0", Globals.CVAR_ARCHIVE); + vid_ref = Cvar.Get("vid_ref", "lwjgl", Globals.CVAR_ARCHIVE); + + Cmd.AddCommand("imagelist", new xcommand_t() { + public void execute() { + GL_ImageList_f(); + } + }); + + Cmd.AddCommand("screenshot", new xcommand_t() { + public void execute() { + GL_ScreenShot_f(); + } + }); + Cmd.AddCommand("modellist", new xcommand_t() { + public void execute() { + Mod_Modellist_f(); + } + }); + Cmd.AddCommand("gl_strings", new xcommand_t() { + public void execute() { + GL_Strings_f(); + } + }); + } + + + /** + * R_CullBox Returns true if the box is completely outside the frustum + */ + protected final boolean R_CullBox(float[] mins, float[] maxs) { + assert (mins.length == 3 && maxs.length == 3) : "vec3_t bug"; + + if (r_nocull.value != 0) + return false; + + for (int i = 0; i < 4; i++) { + if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2) + return true; + } + return false; + } + + protected int SignbitsForPlane(cplane_t out) { + // for fast box on planeside test + int bits = 0; + for (int j = 0; j < 3; j++) { + if (out.normal[j] < 0) + bits |= (1 << j); + } + return bits; + } + + protected void R_SetFrustum() { + // rotate VPN right by FOV_X/2 degrees + Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, -(90f - r_newrefdef.fov_x / 2f)); + // rotate VPN left by FOV_X/2 degrees + Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f); + // rotate VPN up by FOV_X/2 degrees + Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f); + // rotate VPN down by FOV_X/2 degrees + Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, -(90f - r_newrefdef.fov_y / 2f)); + + for (int i = 0; i < 4; i++) { + frustum[i].type = Defines.PLANE_ANYZ; + frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal); + frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]); + } + } + + protected abstract void GL_GetWorldMatrix(); + + /** + * R_SetupGL + */ + protected void R_SetupGL() { + + // + // set up viewport + // + int x = r_newrefdef.x; + int x2 = r_newrefdef.x + r_newrefdef.width; + int y = vid.height - r_newrefdef.y; + int y2 = vid.height - (r_newrefdef.y + r_newrefdef.height); + + int w = x2 - x; + int h = y - y2; + + ggl.glViewport(x, y2, w, h); + + // + // set up projection matrix + // + float screenaspect = (float) r_newrefdef.width / r_newrefdef.height; + ggl.glMatrixMode(ggl.GL_PROJECTION); + ggl.glLoadIdentity(); + MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096); + + ggl.glCullFace(ggl.GL_FRONT); + + ggl.glMatrixMode(ggl.GL_MODELVIEW); + ggl.glLoadIdentity(); + + ggl.glRotatef(-90, 1, 0, 0); // put Z going up + ggl.glRotatef(90, 0, 0, 1); // put Z going up + ggl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0); + ggl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0); + ggl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1); + ggl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]); + + GL_GetWorldMatrix(); + + // + // set drawing parms + // + if (gl_cull.value != 0.0f) + ggl.glEnable(ggl.GL_CULL_FACE); + else + ggl.glDisable(ggl.GL_CULL_FACE); + + ggl.glDisable(ggl.GL_BLEND); + ggl.glDisable(ggl.GL_ALPHA_TEST); + ggl.glEnable(ggl.GL_DEPTH_TEST); + } + + /** + * R_Clear. + */ + + protected void R_Clear() { + if (gl_ztrick.value != 0.0f) { + + if (gl_clear.value != 0.0f) { + ggl.glClear(ggl.GL_COLOR_BUFFER_BIT); + } + + trickframe++; + if ((trickframe & 1) != 0) { + gldepthmin = 0; + gldepthmax = 0.49999f; + ggl.glDepthFunc(ggl.GL_LEQUAL); + } + else { + gldepthmin = 1; + gldepthmax = 0.5f; + ggl.glDepthFunc(ggl.GL_GEQUAL); + } + } + else { + if (gl_clear.value != 0.0f) + ggl.glClear(ggl.GL_COLOR_BUFFER_BIT | ggl.GL_DEPTH_BUFFER_BIT); + else + ggl.glClear(ggl.GL_DEPTH_BUFFER_BIT); + + gldepthmin = 0; + gldepthmax = 1; + ggl.glDepthFunc(ggl.GL_LEQUAL); + } + ggl.glDepthRange(gldepthmin, gldepthmax); + } + + protected void R_SetGL2D() { + // set 2D virtual screen size + ggl.glViewport(0, 0, vid.width, vid.height); + ggl.glMatrixMode(ggl.GL_PROJECTION); + ggl.glLoadIdentity(); + ggl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999); + ggl.glMatrixMode(ggl.GL_MODELVIEW); + ggl.glLoadIdentity(); + ggl.glDisable(ggl.GL_DEPTH_TEST); + ggl.glDisable(ggl.GL_CULL_FACE); + ggl.glDisable(ggl.GL_BLEND); + ggl.glEnable(ggl.GL_ALPHA_TEST); + ggl.glColor4f(1, 1, 1, 1); + } + + + + /** + * R_RenderView. + * + * r_newrefdef must be set before the first call + */ + protected void R_RenderView(refdef_t fd) { + + if (r_norefresh.value != 0.0f) + return; + + r_newrefdef = fd; + + // included by cwei + if (r_newrefdef == null) { + Com.Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null"); + } + + if (r_worldmodel == null + && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) + Com.Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel"); + + if (r_speeds.value != 0.0f) { + c_brush_polys = 0; + c_alias_polys = 0; + } + + R_PushDlights(); + + if (gl_finish.value != 0.0f) + GLimp_Finish(); + + R_SetupFrame(); + + R_SetFrustum(); + + R_SetupGL(); + + R_MarkLeaves(); // done here so we know if we're in water + + R_DrawWorld(); + + R_DrawEntitiesOnList(); + + R_RenderDlights(); + + R_DrawParticles(); + + R_DrawAlphaSurfaces(); + + R_Flash(); + + if (r_speeds.value != 0.0f) { + VID.Printf(Defines.PRINT_ALL, "%4i wpoly %4i epoly %i tex %i lmaps\n", + new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps)); + } + } + + /** + * R_RenderFrame. + * + */ + protected void R_RenderFrame(refdef_t fd) { + R_RenderView(fd); + R_SetLightLevel(); + R_SetGL2D(); + } + + + /** + * R_Shutdown + */ + protected void R_Shutdown() { + Cmd.RemoveCommand("modellist"); + Cmd.RemoveCommand("screenshot"); + Cmd.RemoveCommand("imagelist"); + Cmd.RemoveCommand("gl_strings"); + + Mod_FreeAll(); + + GL_ShutdownImages(); + + /* + * shut down OS specific OpenGL stuff like contexts, etc. + */ + GLimp_Shutdown(); + } + + // stack variable + private final float[] light = { 0, 0, 0 }; + + /** + * R_SetLightLevel + */ + void R_SetLightLevel() { + if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) + return; + + // save off light value for server to look at (BIG HACK!) + + R_LightPoint(r_newrefdef.vieworg, light); + + // pick the greatest component, which should be the same + // as the mono value returned by software + if (light[0] > light[1]) { + if (light[0] > light[2]) + r_lightlevel.value = 150 * light[0]; + else + r_lightlevel.value = 150 * light[2]; + } else { + if (light[1] > light[2]) + r_lightlevel.value = 150 * light[1]; + else + r_lightlevel.value = 150 * light[2]; + } + } + + /** + * R_Flash + */ + protected void R_Flash() { + R_PolyBlend(); + } + + + protected void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) { + double xmin, xmax, ymin, ymax; + + ymax = zNear * Math.tan(fovy * Math.PI / 360.0); + ymin = -ymax; + + xmin = ymin * aspect; + xmax = ymax * aspect; + + xmin += - (2 * gl_state.camera_separation) / zNear; + xmax += - (2 * gl_state.camera_separation) / zNear; + + ggl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); + } + + + /** + * R_SetMode + */ + protected boolean R_SetMode() { + boolean fullscreen = (vid_fullscreen.value > 0.0f); + + vid_fullscreen.modified = false; + gl_mode.modified = false; + + Dimension dim = new Dimension(vid.width, vid.height); + + int err; // enum rserr_t + if ((err = GLimp_SetMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) { + gl_state.prev_mode = (int) gl_mode.value; + } else { + if (err == rserr_invalid_fullscreen) { + Cvar.SetValue("vid_fullscreen", 0); + vid_fullscreen.modified = false; + VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n"); + if ((err = GLimp_SetMode(dim, (int) gl_mode.value, false)) == rserr_ok) + return true; + } else if (err == rserr_invalid_mode) { + Cvar.SetValue("gl_mode", gl_state.prev_mode); + gl_mode.modified = false; + VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n"); + } + + // try setting it back to something safe + if ((err = GLimp_SetMode(dim, gl_state.prev_mode, false)) != rserr_ok) { + VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n"); + return false; + } + } + return true; + } + + + /* + ============================================================= + + SPRITE MODELS + + ============================================================= + */ + + /* + ================= + R_DrawSpriteModel + + ================= + */ + void R_DrawSpriteModel(entity_t e) { + float alpha = 1.0F; + float[] point = { 0, 0, 0 }; + + qfiles.dsprframe_t frame; + qfiles.dsprite_t psprite; + + // don't even bother culling, because it's just a single + // polygon without a surface cache + + psprite = (qfiles.dsprite_t) currentmodel.extradata; + + e.frame %= psprite.numframes; + + frame = psprite.frames[e.frame]; + + if ((e.flags & Defines.RF_TRANSLUCENT) != 0) + alpha = e.alpha; + + if (alpha != 1.0F) + ggl.glEnable(ggl.GL_BLEND); + + ggl.glColor4f(1, 1, 1, alpha); + + GL_Bind(currentmodel.skins[e.frame].texnum); + + GL_TexEnv(ggl.GL_MODULATE); + + if (alpha == 1.0) + ggl.glEnable(ggl.GL_ALPHA_TEST); + else + ggl.glDisable(ggl.GL_ALPHA_TEST); + + ggl.glBegin(ggl.GL_QUADS); + + ggl.glTexCoord2f(0, 1); + Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); + Math3D.VectorMA(point, -frame.origin_x, vright, point); + ggl.glVertex3f(point[0], point[1], point[2]); + + ggl.glTexCoord2f(0, 0); + Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); + Math3D.VectorMA(point, -frame.origin_x, vright, point); + ggl.glVertex3f(point[0], point[1], point[2]); + + ggl.glTexCoord2f(1, 0); + Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); + Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); + ggl.glVertex3f(point[0], point[1], point[2]); + + ggl.glTexCoord2f(1, 1); + Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); + Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); + ggl.glVertex3f(point[0], point[1], point[2]); + + ggl.glEnd(); + + ggl.glDisable(ggl.GL_ALPHA_TEST); + GL_TexEnv(ggl.GL_REPLACE); + + if (alpha != 1.0F) + ggl.glDisable(ggl.GL_BLEND); + + ggl.glColor4f(1, 1, 1, 1); + } + + /* + ============= + R_DrawNullModel + ============= + cwei :-) + */ + void R_DrawNullModel() { + float[] shadelight = { 0, 0, 0 }; + + if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) { + // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F; + shadelight[0] = shadelight[1] = shadelight[2] = 0.0F; + shadelight[2] = 0.8F; + } + else { + R_LightPoint(currententity.origin, shadelight); + } + + ggl.glPushMatrix(); + R_RotateForEntity(currententity); + + ggl.glDisable(ggl.GL_TEXTURE_2D); + ggl.glColor3f(shadelight[0], shadelight[1], shadelight[2]); + + // this replaces the TRIANGLE_FAN + //GlutWireCube(); + ggl.glBegin(ggl.GL_TRIANGLE_FAN); + ggl.glVertex3f(0, 0, -16); + int i; + for (i = 0; i <= 4; i++) { + ggl.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)), + (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f); + } + ggl.glEnd(); + + ggl.glBegin(ggl.GL_TRIANGLE_FAN); + ggl.glVertex3f(0, 0, 16); + for (i = 4; i >= 0; i--) { + ggl.glVertex3f((float) (16.0f * Math.cos(i * Math.PI / 2)), + (float) (16.0f * Math.sin(i * Math.PI / 2)), 0.0f); + } + ggl.glEnd(); + + ggl.glColor3f(1, 1, 1); + ggl.glPopMatrix(); + ggl.glEnable(ggl.GL_TEXTURE_2D); + } + + protected abstract void R_RotateForEntity(entity_t currententity); + + + /** + * R_DrawEntitiesOnList + */ + protected void R_DrawEntitiesOnList() { + int i; + + if (r_drawentities.value == 0.0f) + return; + + // draw non-transparent first + for (i = 0; i < r_newrefdef.num_entities; i++) { + currententity = r_newrefdef.entities[i]; + if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) + continue; // solid + + if ((currententity.flags & Defines.RF_BEAM) != 0) { + R_DrawBeam(currententity); + } + else { + currentmodel = currententity.model; + if (currentmodel == null) { + R_DrawNullModel(); + continue; + } + switch (currentmodel.type) { + case Base.mod_alias: + R_DrawAliasModel(currententity); + break; + case Base.mod_brush: + R_DrawBrushModel(currententity); + break; + case Base.mod_sprite: + R_DrawSpriteModel(currententity); + break; + default: + Com.Error(Defines.ERR_DROP, "Bad modeltype:" + currentmodel.type); + break; + } + } + } + // draw transparent entities + // we could sort these if it ever becomes a problem... + ggl.glDepthMask(false); // no z writes + for (i = 0; i < r_newrefdef.num_entities; i++) { + currententity = r_newrefdef.entities[i]; + if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0) + continue; // solid + + if ((currententity.flags & Defines.RF_BEAM) != 0) { + R_DrawBeam(currententity); + } + else { + currentmodel = currententity.model; + + if (currentmodel == null) { + R_DrawNullModel(); + continue; + } + switch (currentmodel.type) { + case Base.mod_alias: + R_DrawAliasModel(currententity); + break; + case Base.mod_brush: + R_DrawBrushModel(currententity); + break; + case Base.mod_sprite: + R_DrawSpriteModel(currententity); + break; + default : + //Com.Error(Defines.ERR_DROP, "Bad modeltype"); + //this can happen sometimes because of a threading issue with jogl/lwjgl? + //the fatal error was changed to a graceful return. + ggl.glDepthMask(true); + return; + //break; + } + } + } + ggl.glDepthMask(true); // back to writing + } + + /* + ** GL_DrawParticles + ** + */ + void GL_DrawParticles(int num_particles) { + float[] up = { 0, 0, 0 }; + float[] right = { 0, 0, 0 }; + float scale; + int color; + + float origin_x, origin_y, origin_z; + + Math3D.VectorScale(vup, 1.5f, up); + Math3D.VectorScale(vright, 1.5f, right); + + GL_Bind(r_particletexture.texnum); + ggl.glDepthMask(false); // no z buffering + ggl.glEnable(ggl.GL_BLEND); + GL_TexEnv(ggl.GL_MODULATE); + + ggl.glBegin(ggl.GL_TRIANGLES); + + FloatBuffer sourceVertices = particle_t.vertexArray; + IntBuffer sourceColors = particle_t.colorArray; + for (int j = 0, i = 0; i < num_particles; i++) { + origin_x = sourceVertices.get(j++); + origin_y = sourceVertices.get(j++); + origin_z = sourceVertices.get(j++); + + // hack a scale up to keep particles from disapearing + scale = (origin_x - r_origin[0]) * vpn[0] + (origin_y - r_origin[1]) * vpn[1] + (origin_z - r_origin[2]) * vpn[2]; + + scale = (scale < 20) ? 1 : 1 + scale * 0.004f; + + color = sourceColors.get(i); + + ggl.glColor4ub((byte) ((color) & 0xFF), + (byte) ((color >> 8) & 0xFF), + (byte) ((color >> 16) & 0xFF), + (byte) ((color >>> 24))); + + // first vertex + ggl.glTexCoord2f(0.0625f, 0.0625f); + ggl.glVertex3f(origin_x, origin_y, origin_z); + // second vertex + ggl.glTexCoord2f(1.0625f, 0.0625f); + ggl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale); + // third vertex + ggl.glTexCoord2f(0.0625f, 1.0625f); + ggl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale); + } + ggl.glEnd(); + + ggl.glDisable(ggl.GL_BLEND); + ggl.glColor4f(1, 1, 1, 1); + ggl.glDepthMask(true); // back to normal Z buffering + GL_TexEnv(ggl.GL_REPLACE); + } + + /** + * R_DrawParticles + */ + protected void R_DrawParticles() { + + if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) { + + //ggl.glEnableClientState(ggl.GL_VERTEX_ARRAY); + ggl.glVertexPointer(3, ggl.GL_FLOAT, 0, particle_t.vertexArray); + ggl.glEnableClientState(ggl.GL_COLOR_ARRAY); + ggl.glColorPointer(4, ggl.GL_UNSIGNED_BYTE, 0, particle_t.getColorAsByteBuffer()); + + ggl.glDepthMask(false); + ggl.glEnable(ggl.GL_BLEND); + ggl.glDisable(ggl.GL_TEXTURE_2D); + ggl.glPointSize(gl_particle_size.value); + + ggl.glDrawArrays(ggl.GL_POINTS, 0, r_newrefdef.num_particles); + + ggl.glDisableClientState(ggl.GL_COLOR_ARRAY); + //ggl.glDisableClientState(ggl.GL_VERTEX_ARRAY); + + ggl.glDisable(ggl.GL_BLEND); + ggl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + ggl.glDepthMask(true); + ggl.glEnable(ggl.GL_TEXTURE_2D); + + } + else { + GL_DrawParticles(r_newrefdef.num_particles); + } + } + + /* + ============ + R_PolyBlend + ============ + */ + protected void R_PolyBlend() { + if (gl_polyblend.value == 0.0f) + return; + + if (v_blend[3] == 0.0f) + return; + + ggl.glDisable(ggl.GL_ALPHA_TEST); + ggl.glEnable(ggl.GL_BLEND); + ggl.glDisable(ggl.GL_DEPTH_TEST); + ggl.glDisable(ggl.GL_TEXTURE_2D); + + ggl.glLoadIdentity(); + + // FIXME: get rid of these + ggl.glRotatef(-90, 1, 0, 0); // put Z going up + ggl.glRotatef(90, 0, 0, 1); // put Z going up + + ggl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]); + + ggl.glBegin(ggl.GL_QUADS); + + ggl.glVertex3f(10, 100, 100); + ggl.glVertex3f(10, -100, 100); + ggl.glVertex3f(10, -100, -100); + ggl.glVertex3f(10, 100, -100); + ggl.glEnd(); + + ggl.glDisable(ggl.GL_BLEND); + ggl.glEnable(ggl.GL_TEXTURE_2D); + ggl.glEnable(ggl.GL_ALPHA_TEST); + + ggl.glColor4f(1, 1, 1, 1); + } + + + /** + * R_SetPalette. + */ + protected void R_SetPalette(byte[] palette) { + // 256 RGB values (768 bytes) + // or null + int i; + int color = 0; + + if (palette != null) { + int j =0; + for (i = 0; i < 256; i++) { + color = (palette[j++] & 0xFF) << 0; + color |= (palette[j++] & 0xFF) << 8; + color |= (palette[j++] & 0xFF) << 16; + color |= 0xFF000000; + r_rawpalette[i] = color; + } + } + else { + for (i = 0; i < 256; i++) { + r_rawpalette[i] = d_8to24table[i] | 0xff000000; + } + } + GL_SetTexturePalette(r_rawpalette); + + ggl.glClearColor(0, 0, 0, 0); + ggl.glClear(ggl.GL_COLOR_BUFFER_BIT); + ggl.glClearColor(1f, 0f, 0.5f, 0.5f); + } + + + /** + * R_DrawBeam + */ + protected void R_DrawBeam(entity_t e) { + + int i; + float r, g, b; + + float[] perpvec = { 0, 0, 0 }; // vec3_t + float[] direction = { 0, 0, 0 }; // vec3_t + float[] normalized_direction = { 0, 0, 0 }; // vec3_t + + float[] oldorigin = { 0, 0, 0 }; // vec3_t + float[] origin = { 0, 0, 0 }; // vec3_t + + oldorigin[0] = e.oldorigin[0]; + oldorigin[1] = e.oldorigin[1]; + oldorigin[2] = e.oldorigin[2]; + + origin[0] = e.origin[0]; + origin[1] = e.origin[1]; + origin[2] = e.origin[2]; + + normalized_direction[0] = direction[0] = oldorigin[0] - origin[0]; + normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; + normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; + + if (Math3D.VectorNormalize(normalized_direction) == 0.0f) + return; + + Math3D.PerpendicularVector(perpvec, normalized_direction); + Math3D.VectorScale(perpvec, e.frame / 2, perpvec); + + for (i = 0; i < 6; i++) { + Math3D.RotatePointAroundVector( + start_points[i], + normalized_direction, + perpvec, + (360.0f / NUM_BEAM_SEGS) * i); + + Math3D.VectorAdd(start_points[i], origin, start_points[i]); + Math3D.VectorAdd(start_points[i], direction, end_points[i]); + } + + ggl.glDisable(ggl.GL_TEXTURE_2D); + ggl.glEnable(ggl.GL_BLEND); + ggl.glDepthMask(false); + + r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF; + g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF; + b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF; + + r *= 1 / 255.0f; + g *= 1 / 255.0f; + b *= 1 / 255.0f; + + ggl.glColor4f(r, g, b, e.alpha); + + ggl.glBegin(ggl.GL_TRIANGLE_STRIP); + + float[] v; + + for (i = 0; i < jake2.render.common.Main.NUM_BEAM_SEGS; i++) { + v = start_points[i]; + ggl.glVertex3f(v[0], v[1], v[2]); + v = end_points[i]; + ggl.glVertex3f(v[0], v[1], v[2]); + v = start_points[(i + 1) % jake2.render.common.Main.NUM_BEAM_SEGS]; + ggl.glVertex3f(v[0], v[1], v[2]); + v = end_points[(i + 1) % jake2.render.common.Main.NUM_BEAM_SEGS]; + ggl.glVertex3f(v[0], v[1], v[2]); + } + ggl.glEnd(); + + ggl.glEnable(ggl.GL_TEXTURE_2D); + ggl.glDisable(ggl.GL_BLEND); + ggl.glDepthMask(true); + } +} diff --git a/src/jake2/render/common/Mesh.java b/src/jake2/render/common/Mesh.java new file mode 100644 index 0000000..182dfc8 --- /dev/null +++ b/src/jake2/render/common/Mesh.java @@ -0,0 +1,707 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 25.08.2006 by RST. +// $Id: Mesh.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + + +import jake2.Defines; +import jake2.client.VID; +import jake2.client.entity_t; +import jake2.qcommon.qfiles; +import jake2.render.image_t; +import jake2.util.Math3D; +import jake2.util.Vec3Cache; + +import java.nio.FloatBuffer; +import java.nio.IntBuffer; + +import net.java.games.joal.util.BufferUtils; + + +public abstract class Mesh extends Light { + + + protected static final int NUMVERTEXNORMALS = 162; + + protected float[][] r_avertexnormals = Anorms.VERTEXNORMALS; + + protected float[] shadevector = { 0, 0, 0 }; + + protected float[] shadelight = { 0, 0, 0 }; + + // precalculated dot products for quantized angles + protected static final int SHADEDOT_QUANT = 16; + + protected float[][] r_avertexnormal_dots = Anorms.VERTEXNORMAL_DOTS; + + protected float[] shadedots = r_avertexnormal_dots[0]; + + // bounding box + protected float[][] bbox = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, + { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }; + + + /* + * ================== R_InitParticleTexture ================== + */ + protected byte[][] dottexture = { { 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 1, 1, 1, 1, 0, 0, 0 }, + { 0, 1, 1, 1, 1, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0 }, }; + + protected void R_InitParticleTexture() { + int x, y; + byte[] data = new byte[8 * 8 * 4]; + + // + // particle texture + // + for (x = 0; x < 8; x++) { + for (y = 0; y < 8; y++) { + data[y * 32 + x * 4 + 0] = (byte) 255; + data[y * 32 + x * 4 + 1] = (byte) 255; + data[y * 32 + x * 4 + 2] = (byte) 255; + data[y * 32 + x * 4 + 3] = (byte) (dottexture[x][y] * 255); + + } + } + r_particletexture = GL_LoadPic("***particle***", data, 8, 8, Base.it_sprite, 32); + + // + // also use this for bad textures, but without alpha + // + for (x = 0; x < 8; x++) { + for (y = 0; y < 8; y++) { + data[y * 32 + x * 4 + 0] = (byte) (dottexture[x & 3][y & 3] * 255); + data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255; + data[y * 32 + x * 4 + 2] = 0; // dottexture[x&3][y&3]*255; + data[y * 32 + x * 4 + 3] = (byte) 255; + } + } + r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, Base.it_wall, 32); + } + + /** + * GL_LerpVerts + */ + protected void GL_LerpVerts(int nverts, int[] ov, int[] v, float[] move, + float[] frontv, float[] backv) { + FloatBuffer lerp = vertexArrayBuf; + lerp.limit((nverts << 2) - nverts); // nverts * 3 + + int ovv, vv; + // PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM + if ((currententity.flags & (Defines.RF_SHELL_RED + | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE + | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) { + float[] normal; + int j = 0; + for (int i = 0; i < nverts; i++/* , v++, ov++, lerp+=4 */) { + vv = v[i]; + normal = r_avertexnormals[(vv >>> 24) & 0xFF]; + ovv = ov[i]; + lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF) * frontv[0] + normal[0] * Defines.POWERSUIT_SCALE); + lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1] + normal[1] * Defines.POWERSUIT_SCALE); + lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2] + normal[2] * Defines.POWERSUIT_SCALE); + j += 3; + } + } else { + int j = 0; + for (int i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */) { + ovv = ov[i]; + vv = v[i]; + + lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF) * frontv[0]); + lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1]); + lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2]); + j += 3; + } + } + } + + protected FloatBuffer colorArrayBuf = BufferUtils.newFloatBuffer(qfiles.MAX_VERTS * 4); + protected FloatBuffer vertexArrayBuf = BufferUtils.newFloatBuffer(qfiles.MAX_VERTS * 3); + protected FloatBuffer textureArrayBuf = BufferUtils.newFloatBuffer(qfiles.MAX_VERTS * 2); + + protected boolean isFilled = false; + + protected float[] tmpVec = { 0, 0, 0 }; + + protected float[][] vectors = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } // 3 mal vec3_t + }; + + /** + * R_CullAliasModel + */ + // TODO sync with jogl renderer. hoz + protected boolean R_CullAliasModel(entity_t e) { + qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata; + + if ((e.frame >= paliashdr.num_frames) || (e.frame < 0)) { + VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such frame " + e.frame + '\n'); + e.frame = 0; + } + if ((e.oldframe >= paliashdr.num_frames) || (e.oldframe < 0)) { + VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such oldframe " + e.oldframe + '\n'); + e.oldframe = 0; + } + + qfiles.daliasframe_t pframe = paliashdr.aliasFrames[e.frame]; + qfiles.daliasframe_t poldframe = paliashdr.aliasFrames[e.oldframe]; + + /* + * * compute axially aligned mins and maxs + */ + float[] mins = Vec3Cache.get(); + float[] maxs = Vec3Cache.get(); + + if (pframe == poldframe) { + for (int i = 0; i < 3; i++) { + mins[i] = pframe.translate[i]; + maxs[i] = mins[i] + pframe.scale[i] * 255; + } + } else { + float thismaxs, oldmaxs; + for (int i = 0; i < 3; i++) { + thismaxs = pframe.translate[i] + pframe.scale[i] * 255; + + oldmaxs = poldframe.translate[i] + poldframe.scale[i] * 255; + + if (pframe.translate[i] < poldframe.translate[i]) + mins[i] = pframe.translate[i]; + else + mins[i] = poldframe.translate[i]; + + if (thismaxs > oldmaxs) + maxs[i] = thismaxs; + else + maxs[i] = oldmaxs; + } + } + + /* + * * compute a full bounding box + */ + float[] tmp; + for (int i = 0; i < 8; i++) { + tmp = bbox[i]; + if ((i & 1) != 0) + tmp[0] = mins[0]; + else + tmp[0] = maxs[0]; + + if ((i & 2) != 0) + tmp[1] = mins[1]; + else + tmp[1] = maxs[1]; + + if ((i & 4) != 0) + tmp[2] = mins[2]; + else + tmp[2] = maxs[2]; + } + + /* + * * rotate the bounding box + */ + tmp = mins; + Math3D.VectorCopy(e.angles, tmp); + tmp[Base.YAW] = -tmp[Base.YAW]; + Math3D.AngleVectors(tmp, vectors[0], vectors[1], vectors[2]); + + for (int i = 0; i < 8; i++) { + Math3D.VectorCopy(bbox[i], tmp); + + bbox[i][0] = Math3D.DotProduct(vectors[0], tmp); + bbox[i][1] = -Math3D.DotProduct(vectors[1], tmp); + bbox[i][2] = Math3D.DotProduct(vectors[2], tmp); + + Math3D.VectorAdd(e.origin, bbox[i], bbox[i]); + } + + Vec3Cache.release(2); // mins, maxs + + int f, mask; + int aggregatemask = ~0; // 0xFFFFFFFF + + for (int p = 0; p < 8; p++) { + mask = 0; + + for (f = 0; f < 4; f++) { + float dp = Math3D.DotProduct(frustum[f].normal, bbox[p]); + + if ((dp - frustum[f].dist) < 0) { + mask |= (1 << f); + } + } + + aggregatemask &= mask; + } + + if (aggregatemask != 0) { + return true; + } + + return false; + } + + /* + * ============================================================= + * + * ALIAS MODELS + * + * ============================================================= + */ + + protected void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp) { + int count; + float alpha; + + + qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame]; + + int[] verts = frame.verts; + + qfiles.daliasframe_t oldframe = paliashdr.aliasFrames[currententity.oldframe]; + + int[] ov = oldframe.verts; + + if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) + alpha = currententity.alpha; + else + alpha = 1.0f; + + // PMM - added double shell + if ((currententity.flags & (Defines.RF_SHELL_RED + | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE + | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) + ggl.glDisable(ggl.GL_TEXTURE_2D); + + float frontlerp = 1.0f - backlerp; + + float[] frontv = Vec3Cache.get(); // vec3_t + // move should be the delta back to the previous frame * backlerp + Math3D.VectorSubtract(currententity.oldorigin, currententity.origin, + frontv); + Math3D.AngleVectors(currententity.angles, vectors[0], vectors[1], + vectors[2]); + + float[] move = Vec3Cache.get(); // vec3_t + move[0] = Math3D.DotProduct(frontv, vectors[0]); // forward + move[1] = -Math3D.DotProduct(frontv, vectors[1]); // left + move[2] = Math3D.DotProduct(frontv, vectors[2]); // up + + Math3D.VectorAdd(move, oldframe.translate, move); + + float[] backv = Vec3Cache.get(); // vec3_t + for (int i = 0; i < 3; i++) { + move[i] = backlerp * move[i] + frontlerp * frame.translate[i]; + frontv[i] = frontlerp * frame.scale[i]; + backv[i] = backlerp * oldframe.scale[i]; + } + + // ab hier wird optimiert + + GL_LerpVerts(paliashdr.num_xyz, ov, verts, move, frontv, backv); + + Vec3Cache.release(3); // frontv, move, backv + + //ggl.glEnableClientState( ggl.GL_VERTEX_ARRAY ); + ggl.glVertexPointer(3, ggl.GL_FLOAT, 0, vertexArrayBuf); + + // PMM - added double damage shell + if ((currententity.flags & (Defines.RF_SHELL_RED + | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE + | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) { + ggl.glColor4f(shadelight[0], shadelight[1], shadelight[2], alpha); + } else { + ggl.glEnableClientState(ggl.GL_COLOR_ARRAY); + ggl.glColorPointer(4, ggl.GL_FLOAT, 0, colorArrayBuf); + + // + // pre light everything + // + FloatBuffer color = colorArrayBuf; + int j = 0; + float l; + for (int i = 0; i < paliashdr.num_xyz; i++) { + l = shadedots[(verts[i] >>> 24 ) & 0xFF]; + color.put(j, l * shadelight[0]); + color.put(j + 1, l * shadelight[1]); + color.put(j + 2, l * shadelight[2]); + color.put(j + 3, alpha); + j += 4; + } + } + + ggl.glClientActiveTextureARB(GL_TEXTURE0); + ggl.glTexCoordPointer(2, ggl.GL_FLOAT, 0, textureArrayBuf); + //ggl.glEnableClientState( ggl.GL_TEXTURE_COORD_ARRAY); + + int pos = 0; + int[] counts = paliashdr.counts; + + IntBuffer srcIndexBuf = null; + + FloatBuffer dstTextureCoords = textureArrayBuf; + FloatBuffer srcTextureCoords = paliashdr.textureCoordBuf; + + int dstIndex = 0; + int srcIndex = 0; + + for (int j = 0; j < counts.length; j++) { + + // get the vertex count and primitive type + count = counts[j]; + if (count == 0) + break; // done + + srcIndexBuf = paliashdr.indexElements[j]; + + int mode = ggl.GL_TRIANGLE_STRIP; + if (count < 0) { + mode = ggl.GL_TRIANGLE_FAN; + count = -count; + } + srcIndex = pos << 1; + for (int k = 0; k < count; k++) { + dstIndex = srcIndexBuf.get(k) << 1; + dstTextureCoords.put(dstIndex++, srcTextureCoords.get(srcIndex++)); + dstTextureCoords.put(dstIndex, srcTextureCoords.get(srcIndex++)); + } + + ggl.glDrawElements(mode, count, ggl.GL_UNSIGNED_INT, srcIndexBuf); + + pos += count; + } + + // PMM - added double damage shell + if ((currententity.flags & (Defines.RF_SHELL_RED + | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE + | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) + ggl.glEnable(ggl.GL_TEXTURE_2D); + + ggl.glDisableClientState(ggl.GL_COLOR_ARRAY); + } + + /** + * ============= GL_DrawAliasShadow ============= + */ + protected void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum) { + int[] order; + float height, lheight; + int count; + + lheight = currententity.origin[2] - lightspot[2]; + + height = 0; + + order = paliashdr.glCmds; + + height = -lheight + 1.0f; + + int orderIndex = 0; + int index = 0; + + // TODO shadow drawing with vertex arrays + + float[] point = Vec3Cache.get(); + while (true) { + // get the vertex count and primitive type + count = order[orderIndex++]; + if (count == 0) + break; // done + if (count < 0) { + count = -count; + ggl.glBegin(ggl.GL_TRIANGLE_FAN); + } + else + ggl.glBegin(ggl.GL_TRIANGLE_STRIP); + + do { + index = order[orderIndex + 2] * 3; + point[0] = vertexArrayBuf.get(index); + point[1] = vertexArrayBuf.get(index + 1); + point[2] = vertexArrayBuf.get(index + 2); + + point[0] -= shadevector[0] * (point[2] + lheight); + point[1] -= shadevector[1] * (point[2] + lheight); + point[2] = height; + ggl.glVertex3f(point[0], point[1], point[2]); + + orderIndex += 3; + + } while (--count != 0); + + ggl.glEnd(); + } + Vec3Cache.release(); // point + } + + /* + * ================= R_DrawAliasModel + * + * ================= + */ + // TODO sync with jogl renderer. hoz + protected void R_DrawAliasModel(entity_t e) { + int i; + + image_t skin; + + if ((e.flags & Defines.RF_WEAPONMODEL) == 0) { + if (R_CullAliasModel(e)) + return; + } + + if ((e.flags & Defines.RF_WEAPONMODEL) != 0) { + if (r_lefthand.value == 2.0f) + return; + } + + qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata; + + // + // get lighting information + // + // PMM - rewrote, reordered to handle new shells & mixing + // PMM - 3.20 code .. replaced with original way of doing it to keep mod + // authors happy + // + if ((currententity.flags & (Defines.RF_SHELL_HALF_DAM + | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_RED + | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE)) != 0) { + Math3D.VectorClear(shadelight); + if ((currententity.flags & Defines.RF_SHELL_HALF_DAM) != 0) { + shadelight[0] = 0.56f; + shadelight[1] = 0.59f; + shadelight[2] = 0.45f; + } + if ((currententity.flags & Defines.RF_SHELL_DOUBLE) != 0) { + shadelight[0] = 0.9f; + shadelight[1] = 0.7f; + } + if ((currententity.flags & Defines.RF_SHELL_RED) != 0) + shadelight[0] = 1.0f; + if ((currententity.flags & Defines.RF_SHELL_GREEN) != 0) + shadelight[1] = 1.0f; + if ((currententity.flags & Defines.RF_SHELL_BLUE) != 0) + shadelight[2] = 1.0f; + } + + else if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) { + for (i = 0; i < 3; i++) + shadelight[i] = 1.0f; + } else { + R_LightPoint(currententity.origin, shadelight); + + // player lighting hack for communication back to server + // big hack! + if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0) { + // pick the greatest component, which should be the same + // as the mono value returned by software + if (shadelight[0] > shadelight[1]) { + if (shadelight[0] > shadelight[2]) + r_lightlevel.value = 150 * shadelight[0]; + else + r_lightlevel.value = 150 * shadelight[2]; + } else { + if (shadelight[1] > shadelight[2]) + r_lightlevel.value = 150 * shadelight[1]; + else + r_lightlevel.value = 150 * shadelight[2]; + } + } + + if (gl_monolightmap.string.charAt(0) != '0') { + float s = shadelight[0]; + + if (s < shadelight[1]) + s = shadelight[1]; + if (s < shadelight[2]) + s = shadelight[2]; + + shadelight[0] = s; + shadelight[1] = s; + shadelight[2] = s; + } + } + + if ((currententity.flags & Defines.RF_MINLIGHT) != 0) { + for (i = 0; i < 3; i++) + if (shadelight[i] > 0.1f) + break; + if (i == 3) { + shadelight[0] = 0.1f; + shadelight[1] = 0.1f; + shadelight[2] = 0.1f; + } + } + + if ((currententity.flags & Defines.RF_GLOW) != 0) { // bonus items will + // pulse with time + float scale; + float min; + + scale = (float) (0.1f * Math.sin(r_newrefdef.time * 7)); + for (i = 0; i < 3; i++) { + min = shadelight[i] * 0.8f; + shadelight[i] += scale; + if (shadelight[i] < min) + shadelight[i] = min; + } + } + + // ================= + // PGM ir goggles color override + if ((r_newrefdef.rdflags & Defines.RDF_IRGOGGLES) != 0 + && (currententity.flags & Defines.RF_IR_VISIBLE) != 0) { + shadelight[0] = 1.0f; + shadelight[1] = 0.0f; + shadelight[2] = 0.0f; + } + // PGM + // ================= + + shadedots = r_avertexnormal_dots[((int) (currententity.angles[1] * (SHADEDOT_QUANT / 360.0))) + & (SHADEDOT_QUANT - 1)]; + + float an = (float) (currententity.angles[1] / 180 * Math.PI); + shadevector[0] = (float) Math.cos(-an); + shadevector[1] = (float) Math.sin(-an); + shadevector[2] = 1; + Math3D.VectorNormalize(shadevector); + + // + // locate the proper data + // + c_alias_polys += paliashdr.num_tris; + + // + // draw all the triangles + // + if ((currententity.flags & Defines.RF_DEPTHHACK) != 0) + // hack the depth range to prevent view model from poking into walls + ggl.glDepthRange(gldepthmin, gldepthmin + 0.3 + * (gldepthmax - gldepthmin)); + + if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0 + && (r_lefthand.value == 1.0f)) { + ggl.glMatrixMode(ggl.GL_PROJECTION); + ggl.glPushMatrix(); + ggl.glLoadIdentity(); + ggl.glScalef(-1, 1, 1); + MYgluPerspective(r_newrefdef.fov_y, (float) r_newrefdef.width + / r_newrefdef.height, 4, 4096); + ggl.glMatrixMode(ggl.GL_MODELVIEW); + + ggl.glCullFace(ggl.GL_BACK); + } + + ggl.glPushMatrix(); + e.angles[Base.PITCH] = -e.angles[Base.PITCH]; // sigh. + R_RotateForEntity(e); + e.angles[Base.PITCH] = -e.angles[Base.PITCH]; // sigh. + + // select skin + if (currententity.skin != null) + skin = currententity.skin; // custom player skin + else { + if (currententity.skinnum >= qfiles.MAX_MD2SKINS) + skin = currentmodel.skins[0]; + else { + skin = currentmodel.skins[currententity.skinnum]; + if (skin == null) + skin = currentmodel.skins[0]; + } + } + if (skin == null) + skin = r_notexture; // fallback... + GL_Bind(skin.texnum); + + // draw it + + ggl.glShadeModel(ggl.GL_SMOOTH); + + GL_TexEnv(ggl.GL_MODULATE); + if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) { + ggl.glEnable(ggl.GL_BLEND); + } + + if ((currententity.frame >= paliashdr.num_frames) + || (currententity.frame < 0)) { + VID.Printf(Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name + ": no such frame " + currententity.frame + + '\n'); + currententity.frame = 0; + currententity.oldframe = 0; + } + + if ((currententity.oldframe >= paliashdr.num_frames) + || (currententity.oldframe < 0)) { + VID.Printf(Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name + ": no such oldframe " + currententity.oldframe + '\n'); + currententity.frame = 0; + currententity.oldframe = 0; + } + + if (r_lerpmodels.value == 0.0f) + currententity.backlerp = 0; + + GL_DrawAliasFrameLerp(paliashdr, currententity.backlerp); + + GL_TexEnv(ggl.GL_REPLACE); + ggl.glShadeModel(ggl.GL_FLAT); + + ggl.glPopMatrix(); + + if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0 + && (r_lefthand.value == 1.0F)) { + ggl.glMatrixMode(ggl.GL_PROJECTION); + ggl.glPopMatrix(); + ggl.glMatrixMode(ggl.GL_MODELVIEW); + ggl.glCullFace(ggl.GL_FRONT); + } + + if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) { + ggl.glDisable(ggl.GL_BLEND); + } + + if ((currententity.flags & Defines.RF_DEPTHHACK) != 0) + ggl.glDepthRange(gldepthmin, gldepthmax); + + if (gl_shadows.value != 0.0f + && (currententity.flags & (Defines.RF_TRANSLUCENT | Defines.RF_WEAPONMODEL)) == 0) { + ggl.glPushMatrix(); + R_RotateForEntity(e); + ggl.glDisable(ggl.GL_TEXTURE_2D); + ggl.glEnable(ggl.GL_BLEND); + ggl.glColor4f(0, 0, 0, 0.5f); + GL_DrawAliasShadow(paliashdr, currententity.frame); + ggl.glEnable(ggl.GL_TEXTURE_2D); + ggl.glDisable(ggl.GL_BLEND); + ggl.glPopMatrix(); + } + ggl.glColor4f(1, 1, 1, 1); + } +} + diff --git a/src/jake2/render/common/Misc.java b/src/jake2/render/common/Misc.java new file mode 100644 index 0000000..6464c6b --- /dev/null +++ b/src/jake2/render/common/Misc.java @@ -0,0 +1,58 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 25.08.2006 by RST. +// $Id: Misc.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + + +import jake2.*; +import jake2.client.*; +import jake2.game.*; +import jake2.qcommon.*; +import jake2.render.*; +import jake2.server.*; + + +public abstract class Misc extends Mesh { + + /* + ================== + R_InitParticleTexture + ================== + */ + byte[][] dottexture = { + { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0 }, + { 0, 1, 1, 1, 1, 0, 0, 0 }, { 0, 1, 1, 1, 1, 0, 0, 0 }, + { 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 } + }; + + /** + * GL_Strings_f + */ + protected void GL_Strings_f() { + VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n'); + VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n'); + VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n'); + VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n'); + } +} diff --git a/src/jake2/render/common/Model.java b/src/jake2/render/common/Model.java new file mode 100644 index 0000000..8c585b0 --- /dev/null +++ b/src/jake2/render/common/Model.java @@ -0,0 +1,1252 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 19.08.2006 by RST. + +// $Id: Model.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + + +import jake2.Defines; +import jake2.client.VID; +import jake2.game.cplane_t; +import jake2.game.cvar_t; +import jake2.qcommon.*; +import jake2.render.*; +import jake2.util.Math3D; +import jake2.util.Vargs; + +import java.nio.*; +import java.util.Arrays; +import java.util.Vector; + +import net.java.games.jogl.util.BufferUtils; + +/** + * model loading and caching. + */ +public abstract class Model extends Image { + + protected model_t loadmodel; + + protected int modfilelen; + + protected byte[] mod_novis = new byte[Defines.MAX_MAP_LEAFS / 8]; + + protected static final int MAX_MOD_KNOWN = 512; + + protected model_t[] mod_known = new model_t[MAX_MOD_KNOWN]; + + protected int mod_numknown; + + // the inline * models from the current map are kept seperate + protected model_t[] mod_inline = new model_t[MAX_MOD_KNOWN]; + + /** + * Mod_PointInLeaf + */ + protected mleaf_t Mod_PointInLeaf(float[] p, model_t model) { + mnode_t node; + float d; + cplane_t plane; + + if (model == null || model.nodes == null) + Com.Error(Defines.ERR_DROP, "Mod_PointInLeaf: bad model"); + + node = model.nodes[0]; // root node + while (true) { + if (node.contents != -1) + return (mleaf_t) node; + + plane = node.plane; + d = Math3D.DotProduct(p, plane.normal) - plane.dist; + if (d > 0) + node = node.children[0]; + else + node = node.children[1]; + } + // never reached + } + + protected byte[] decompressed = new byte[Defines.MAX_MAP_LEAFS / 8]; + + protected byte[] model_visibility = new byte[Defines.MAX_MAP_VISIBILITY]; + + /* + =================== + Mod_DecompressVis + =================== + */ + protected byte[] Mod_DecompressVis(byte[] in, int offset, model_t model) { + int c; + byte[] out; + int outp, inp; + int row; + + row = (model.vis.numclusters + 7) >> 3; + out = decompressed; + outp = 0; + inp = offset; + + if (in == null) { // no vis info, so make all visible + while (row != 0) { + out[outp++] = (byte) 0xFF; + row--; + } + return decompressed; + } + + do { + if (in[inp] != 0) { + out[outp++] = in[inp++]; + continue; + } + + c = in[inp + 1] & 0xFF; + inp += 2; + while (c != 0) { + out[outp++] = 0; + c--; + } + } while (outp < row); + + return decompressed; + } + + /** + * Mod_ClusterPVS + */ + protected byte[] Mod_ClusterPVS(int cluster, model_t model) { + if (cluster == -1 || model.vis == null) + return mod_novis; + + return Mod_DecompressVis(model_visibility, model.vis.bitofs[cluster][Defines.DVIS_PVS], model); + } + + /** + * Mod_Modellist_f + */ + protected void Mod_Modellist_f() { + int i; + model_t mod; + int total; + + total = 0; + VID.Printf(Defines.PRINT_ALL, "Loaded models:\n"); + for (i = 0; i < mod_numknown; i++) { + mod = mod_known[i]; + if (mod.name.length() == 0) + continue; + + VID.Printf(Defines.PRINT_ALL, "%8i : %s\n", new Vargs(2).add(mod.extradatasize).add(mod.name)); + total += mod.extradatasize; + } + VID.Printf(Defines.PRINT_ALL, "Total resident: " + total + '\n'); + } + + /** + * Mod_Init. + */ + protected void Mod_Init() { + // init mod_known + for (int i = 0; i < MAX_MOD_KNOWN; i++) { + mod_known[i] = new model_t(); + } + Arrays.fill(mod_novis, (byte) 0xff); + } + + protected byte[] fileBuffer; + + /** + * Mod_ForName. + * + * Loads in a model for the given name. + */ + protected model_t Mod_ForName(String name, boolean crash) { + model_t mod = null; + int i; + + if (name == null || name.length() == 0) + Com.Error(Defines.ERR_DROP, "Mod_ForName: NULL name"); + + // + // inline models are grabbed only from worldmodel + // + if (name.charAt(0) == '*') { + i = Integer.parseInt(name.substring(1)); + if (i < 1 || r_worldmodel == null || i >= r_worldmodel.numsubmodels) + Com.Error(Defines.ERR_DROP, "bad inline model number"); + return mod_inline[i]; + } + + // + // search the currently loaded models + // + for (i = 0; i < mod_numknown; i++) { + mod = mod_known[i]; + + if (mod.name.length() == 0) + continue; + if (mod.name.equals(name)) + return mod; + } + + // + // find a free model slot spot + // + for (i = 0; i < mod_numknown; i++) { + mod = mod_known[i]; + + if (mod.name.length() == 0) + break; // free spot + } + if (i == mod_numknown) { + if (mod_numknown == MAX_MOD_KNOWN) + Com.Error(Defines.ERR_DROP, "mod_numknown == MAX_MOD_KNOWN"); + mod_numknown++; + mod = mod_known[i]; + } + + mod.name = name; + + // + // load the file + // + fileBuffer = FS.LoadFile(name); + + if (fileBuffer == null) { + if (crash) + Com.Error(Defines.ERR_DROP, "Mod_NumForName: " + mod.name + + " not found"); + + mod.name = ""; + return null; + } + + modfilelen = fileBuffer.length; + + loadmodel = mod; + + // + // fill it in + // + ByteBuffer bb = ByteBuffer.wrap(fileBuffer); + bb.order(ByteOrder.LITTLE_ENDIAN); + + // call the apropriate loader + + bb.mark(); + int ident = bb.getInt(); + + bb.reset(); + + switch (ident) { + case qfiles.IDALIASHEADER: + Mod_LoadAliasModel(mod, bb); + break; + case qfiles.IDSPRITEHEADER: + Mod_LoadSpriteModel(mod, bb); + break; + case qfiles.IDBSPHEADER: + Mod_LoadBrushModel(mod, bb); + break; + default: + Com.Error(Defines.ERR_DROP, "Mod_NumForName: unknown fileid for " + mod.name); + break; + } + + this.fileBuffer = null; // free it for garbage collection + return mod; + } + + /* + * =============================================================================== + * + * BRUSHMODEL LOADING + * + * =============================================================================== + */ + + protected byte[] mod_base; + + /** + * Mod_LoadLighting. + */ + protected void Mod_LoadLighting(lump_t l) { + if (l.filelen == 0) { + loadmodel.lightdata = null; + return; + } + loadmodel.lightdata = new byte[l.filelen]; + System.arraycopy(mod_base, l.fileofs, loadmodel.lightdata, 0, l.filelen); + } + + /** + * Mod_LoadVisibility. + */ + protected void Mod_LoadVisibility(lump_t l) { + + if (l.filelen == 0) { + loadmodel.vis = null; + return; + } + + System.arraycopy(mod_base, l.fileofs, model_visibility, 0, l.filelen); + + ByteBuffer bb = ByteBuffer.wrap(model_visibility, 0, l.filelen); + + loadmodel.vis = new qfiles.dvis_t(bb.order(ByteOrder.LITTLE_ENDIAN)); + + } + + /** + * Mod_LoadVertexes. + */ + protected void Mod_LoadVertexes(lump_t l) { + mvertex_t[] vertexes; + int i, count; + + if ((l.filelen % mvertex_t.DISK_SIZE) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); + + count = l.filelen / mvertex_t.DISK_SIZE; + + vertexes = new mvertex_t[count]; + + loadmodel.vertexes = vertexes; + loadmodel.numvertexes = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + for (i = 0; i < count; i++) { + vertexes[i] = new mvertex_t(bb); + } + } + + /** + * RadiusFromBounds + */ + protected float RadiusFromBounds(float[] mins, float[] maxs) { + float[] corner = { 0, 0, 0 }; + + for (int i = 0; i < 3; i++) { + corner[i] = Math.abs(mins[i]) > Math.abs(maxs[i]) ? Math.abs(mins[i]) : Math.abs(maxs[i]); + } + return Math3D.VectorLength(corner); + } + + /** + * Mod_LoadSubmodels. + */ + protected void Mod_LoadSubmodels(lump_t l) { + + if ((l.filelen % qfiles.dmodel_t.SIZE) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); + + int i, j; + + int count = l.filelen / qfiles.dmodel_t.SIZE; + // out = Hunk_Alloc ( count*sizeof(*out)); + mmodel_t out; + mmodel_t[] outs = new mmodel_t[count]; + for (i = 0; i < count; i++) { + outs[i] = new mmodel_t(); + } + + loadmodel.submodels = outs; + loadmodel.numsubmodels = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + qfiles.dmodel_t in; + + for (i = 0; i < count; i++) { + in = new qfiles.dmodel_t(bb); + out = outs[i]; + for (j = 0; j < 3; j++) { // spread the mins / maxs by a + // pixel + out.mins[j] = in.mins[j] - 1; + out.maxs[j] = in.maxs[j] + 1; + out.origin[j] = in.origin[j]; + } + out.radius = RadiusFromBounds(out.mins, out.maxs); + out.headnode = in.headnode; + out.firstface = in.firstface; + out.numfaces = in.numfaces; + } + } + + /* + * ================= Mod_LoadEdges ================= + */ + protected void Mod_LoadEdges(lump_t l) { + medge_t[] edges; + int i, count; + + if ((l.filelen % medge_t.DISK_SIZE) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + + loadmodel.name); + + count = l.filelen / medge_t.DISK_SIZE; + // out = Hunk_Alloc ( (count + 1) * sizeof(*out)); + edges = new medge_t[count + 1]; + + loadmodel.edges = edges; + loadmodel.numedges = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + for (i = 0; i < count; i++) { + edges[i] = new medge_t(bb); + } + } + + /* + * ================= Mod_LoadTexinfo ================= + */ + protected void Mod_LoadTexinfo(lump_t l) { + texinfo_t in; + mtexinfo_t[] out; + mtexinfo_t step; + int i, j, count; + int next; + String name; + + if ((l.filelen % texinfo_t.SIZE) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + loadmodel.name); + + count = l.filelen / texinfo_t.SIZE; + // out = Hunk_Alloc ( count*sizeof(*out)); + out = new mtexinfo_t[count]; + for (i = 0; i < count; i++) { + out[i] = new mtexinfo_t(); + } + + loadmodel.texinfo = out; + loadmodel.numtexinfo = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + for (i = 0; i < count; i++) { + + in = new texinfo_t(bb); + out[i].vecs = in.vecs; + out[i].flags = in.flags; + next = in.nexttexinfo; + if (next > 0) + out[i].next = loadmodel.texinfo[next]; + else + out[i].next = null; + + name = "textures/" + in.texture + ".wal"; + + out[i].image = GL_FindImage(name, Base.it_wall); + if (out[i].image == null) { + VID.Printf(Defines.PRINT_ALL, "Couldn't load " + name + '\n'); + out[i].image = r_notexture; + } + } + + // count animation frames + for (i = 0; i < count; i++) { + out[i].numframes = 1; + for (step = out[i].next; (step != null) && (step != out[i]); step = step.next) + out[i].numframes++; + } + } + + /* + ================ + CalcSurfaceExtents + + Fills in s.texturemins[] and s.extents[] + ================ + */ + protected void CalcSurfaceExtents(msurface_t s) { + float[] mins = { 0, 0 }; + float[] maxs = { 0, 0 }; + float val; + + int j, e; + mvertex_t v; + int[] bmins = { 0, 0 }; + int[] bmaxs = { 0, 0 }; + + mins[0] = mins[1] = 999999; + maxs[0] = maxs[1] = -99999; + + mtexinfo_t tex = s.texinfo; + + for (int i = 0; i < s.numedges; i++) { + e = loadmodel.surfedges[s.firstedge + i]; + if (e >= 0) + v = loadmodel.vertexes[loadmodel.edges[e].v[0]]; + else + v = loadmodel.vertexes[loadmodel.edges[-e].v[1]]; + + for (j = 0; j < 2; j++) { + val = v.position[0] * tex.vecs[j][0] + v.position[1] + * tex.vecs[j][1] + v.position[2] * tex.vecs[j][2] + + tex.vecs[j][3]; + if (val < mins[j]) + mins[j] = val; + if (val > maxs[j]) + maxs[j] = val; + } + } + + for (int i = 0; i < 2; i++) { + bmins[i] = (int) Math.floor(mins[i] / 16); + bmaxs[i] = (int) Math.ceil(maxs[i] / 16); + + s.texturemins[i] = (short) (bmins[i] * 16); + s.extents[i] = (short) ((bmaxs[i] - bmins[i]) * 16); + + } + } + + /* + * ================= Mod_LoadFaces ================= + */ + protected void Mod_LoadFaces(lump_t l) { + + int i, surfnum; + int planenum, side; + int ti; + + if ((l.filelen % qfiles.dface_t.SIZE) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + + loadmodel.name); + + int count = l.filelen / qfiles.dface_t.SIZE; + // out = Hunk_Alloc ( count*sizeof(*out)); + msurface_t[] outs = new msurface_t[count]; + for (i = 0; i < count; i++) { + outs[i] = new msurface_t(); + } + + loadmodel.surfaces = outs; + loadmodel.numsurfaces = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + currentmodel = loadmodel; + + GL_BeginBuildingLightmaps(loadmodel); + + qfiles.dface_t in; + msurface_t out; + + for (surfnum = 0; surfnum < count; surfnum++) { + in = new qfiles.dface_t(bb); + out = outs[surfnum]; + out.firstedge = in.firstedge; + out.numedges = in.numedges; + out.flags = 0; + out.polys = null; + + planenum = in.planenum; + side = in.side; + if (side != 0) + out.flags |= Defines.SURF_PLANEBACK; + + out.plane = loadmodel.planes[planenum]; + + ti = in.texinfo; + if (ti < 0 || ti >= loadmodel.numtexinfo) + Com.Error(Defines.ERR_DROP, + "MOD_LoadBmodel: bad texinfo number"); + + out.texinfo = loadmodel.texinfo[ti]; + + CalcSurfaceExtents(out); + + // lighting info + + for (i = 0; i < Defines.MAXLIGHTMAPS; i++) + out.styles[i] = in.styles[i]; + + i = in.lightofs; + if (i == -1) + out.samples = null; + else { + ByteBuffer pointer = ByteBuffer.wrap(loadmodel.lightdata); + pointer.position(i); + pointer = pointer.slice(); + pointer.mark(); + out.samples = pointer; // subarray + } + + // set the drawing flags + + if ((out.texinfo.flags & Defines.SURF_WARP) != 0) { + out.flags |= Defines.SURF_DRAWTURB; + for (i = 0; i < 2; i++) { + out.extents[i] = 16384; + out.texturemins[i] = -8192; + } + GL_SubdivideSurface(out); // cut up polygon for warps + } + + // create lightmaps and polygons + if ((out.texinfo.flags & (Defines.SURF_SKY | Defines.SURF_TRANS33 + | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0) + GL_CreateSurfaceLightmap(out); + + if ((out.texinfo.flags & Defines.SURF_WARP) == 0) + GL_BuildPolygonFromSurface(out); + + } + GL_EndBuildingLightmaps(); + } + + /* + * ================= Mod_SetParent ================= + */ + protected void Mod_SetParent(mnode_t node, mnode_t parent) { + node.parent = parent; + if (node.contents != -1) + return; + Mod_SetParent(node.children[0], node); + Mod_SetParent(node.children[1], node); + } + + /* + * ================= Mod_LoadNodes ================= + */ + protected void Mod_LoadNodes(lump_t l) { + int i, j, count, p; + qfiles.dnode_t in; + mnode_t[] out; + + if ((l.filelen % qfiles.dnode_t.SIZE) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + + loadmodel.name); + + count = l.filelen / qfiles.dnode_t.SIZE; + // out = Hunk_Alloc ( count*sizeof(*out)); + out = new mnode_t[count]; + + loadmodel.nodes = out; + loadmodel.numnodes = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + // initialize the tree array + for (i = 0; i < count; i++) + out[i] = new mnode_t(); // do first before linking + + // fill and link the nodes + for (i = 0; i < count; i++) { + in = new qfiles.dnode_t(bb); + for (j = 0; j < 3; j++) { + out[i].mins[j] = in.mins[j]; + out[i].maxs[j] = in.maxs[j]; + } + + p = in.planenum; + out[i].plane = loadmodel.planes[p]; + + out[i].firstsurface = in.firstface; + out[i].numsurfaces = in.numfaces; + out[i].contents = -1; // differentiate from leafs + + for (j = 0; j < 2; j++) { + p = in.children[j]; + if (p >= 0) + out[i].children[j] = loadmodel.nodes[p]; + else + out[i].children[j] = loadmodel.leafs[-1 - p]; // mleaf_t + // extends + // mnode_t + } + } + + Mod_SetParent(loadmodel.nodes[0], null); // sets nodes and leafs + } + + /* + * ================= Mod_LoadLeafs ================= + */ + protected void Mod_LoadLeafs(lump_t l) { + qfiles.dleaf_t in; + mleaf_t[] out; + int i, j, count, p; + + if ((l.filelen % qfiles.dleaf_t.SIZE) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + + loadmodel.name); + + count = l.filelen / qfiles.dleaf_t.SIZE; + // out = Hunk_Alloc ( count*sizeof(*out)); + out = new mleaf_t[count]; + + loadmodel.leafs = out; + loadmodel.numleafs = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + for (i = 0; i < count; i++) { + in = new qfiles.dleaf_t(bb); + out[i] = new mleaf_t(); + for (j = 0; j < 3; j++) { + out[i].mins[j] = in.mins[j]; + out[i].maxs[j] = in.maxs[j]; + + } + + out[i].contents = in.contents; + out[i].cluster = in.cluster; + out[i].area = in.area; + + out[i].setMarkSurface(in.firstleafface, loadmodel.marksurfaces); + out[i].nummarksurfaces = in.numleaffaces; + } + } + + /* + * ================= Mod_LoadMarksurfaces ================= + */ + protected void Mod_LoadMarksurfaces(lump_t l) { + int i, j, count; + + msurface_t[] out; + + if ((l.filelen % Defines.SIZE_OF_SHORT) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + + loadmodel.name); + count = l.filelen / Defines.SIZE_OF_SHORT; + // out = Hunk_Alloc ( count*sizeof(*out)); + out = new msurface_t[count]; + + loadmodel.marksurfaces = out; + loadmodel.nummarksurfaces = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + for (i = 0; i < count; i++) { + j = bb.getShort(); + if (j < 0 || j >= loadmodel.numsurfaces) + Com.Error(Defines.ERR_DROP, + "Mod_ParseMarksurfaces: bad surface number"); + + out[i] = loadmodel.surfaces[j]; + } + } + + /* + * ================= Mod_LoadSurfedges ================= + */ + protected void Mod_LoadSurfedges(lump_t l) { + int i, count; + int[] offsets; + + if ((l.filelen % Defines.SIZE_OF_INT) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + + loadmodel.name); + + count = l.filelen / Defines.SIZE_OF_INT; + if (count < 1 || count >= Defines.MAX_MAP_SURFEDGES) + Com.Error(Defines.ERR_DROP, + "MOD_LoadBmodel: bad surfedges count in " + loadmodel.name + + ": " + count); + + offsets = new int[count]; + + loadmodel.surfedges = offsets; + loadmodel.numsurfedges = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + for (i = 0; i < count; i++) + offsets[i] = bb.getInt(); + } + + /* + * ================= Mod_LoadPlanes ================= + */ + protected void Mod_LoadPlanes(lump_t l) { + int i, j; + cplane_t[] out; + qfiles.dplane_t in; + int count; + int bits; + + if ((l.filelen % qfiles.dplane_t.SIZE) != 0) + Com.Error(Defines.ERR_DROP, "MOD_LoadBmodel: funny lump size in " + + loadmodel.name); + + count = l.filelen / qfiles.dplane_t.SIZE; + // out = Hunk_Alloc ( count*2*sizeof(*out)); + out = new cplane_t[count * 2]; + for (i = 0; i < count; i++) { + out[i] = new cplane_t(); + } + + loadmodel.planes = out; + loadmodel.numplanes = count; + + ByteBuffer bb = ByteBuffer.wrap(mod_base, l.fileofs, l.filelen); + bb.order(ByteOrder.LITTLE_ENDIAN); + + for (i = 0; i < count; i++) { + bits = 0; + in = new qfiles.dplane_t(bb); + for (j = 0; j < 3; j++) { + out[i].normal[j] = in.normal[j]; + if (out[i].normal[j] < 0) + bits |= (1 << j); + } + + out[i].dist = in.dist; + out[i].type = (byte) in.type; + out[i].signbits = (byte) bits; + } + } + + /* + * ================= Mod_LoadBrushModel ================= + */ + protected void Mod_LoadBrushModel(model_t mod, ByteBuffer buffer) { + int i; + qfiles.dheader_t header; + mmodel_t bm; + + loadmodel.type = Base.mod_brush; + if (loadmodel != mod_known[0]) + Com.Error(Defines.ERR_DROP, "Loaded a brush model after the world"); + + header = new qfiles.dheader_t(buffer); + + i = header.version; + if (i != Defines.BSPVERSION) + Com.Error(Defines.ERR_DROP, "Mod_LoadBrushModel: " + mod.name + + " has wrong version number (" + i + " should be " + + Defines.BSPVERSION + ")"); + + mod_base = fileBuffer; // (byte *)header; + + // load into heap + Mod_LoadVertexes(header.lumps[Defines.LUMP_VERTEXES]); // ok + Mod_LoadEdges(header.lumps[Defines.LUMP_EDGES]); // ok + Mod_LoadSurfedges(header.lumps[Defines.LUMP_SURFEDGES]); // ok + Mod_LoadLighting(header.lumps[Defines.LUMP_LIGHTING]); // ok + Mod_LoadPlanes(header.lumps[Defines.LUMP_PLANES]); // ok + Mod_LoadTexinfo(header.lumps[Defines.LUMP_TEXINFO]); // ok + Mod_LoadFaces(header.lumps[Defines.LUMP_FACES]); // ok + Mod_LoadMarksurfaces(header.lumps[Defines.LUMP_LEAFFACES]); + Mod_LoadVisibility(header.lumps[Defines.LUMP_VISIBILITY]); // ok + Mod_LoadLeafs(header.lumps[Defines.LUMP_LEAFS]); // ok + Mod_LoadNodes(header.lumps[Defines.LUMP_NODES]); // ok + Mod_LoadSubmodels(header.lumps[Defines.LUMP_MODELS]); + mod.numframes = 2; // regular and alternate animation + + // + // set up the submodels + // + model_t starmod; + + for (i = 0; i < mod.numsubmodels; i++) { + + bm = mod.submodels[i]; + starmod = mod_inline[i] = loadmodel.copy(); + + starmod.firstmodelsurface = bm.firstface; + starmod.nummodelsurfaces = bm.numfaces; + starmod.firstnode = bm.headnode; + if (starmod.firstnode >= loadmodel.numnodes) + Com.Error(Defines.ERR_DROP, "Inline model " + i + + " has bad firstnode"); + + Math3D.VectorCopy(bm.maxs, starmod.maxs); + Math3D.VectorCopy(bm.mins, starmod.mins); + starmod.radius = bm.radius; + + if (i == 0) + loadmodel = starmod.copy(); + + starmod.numleafs = bm.visleafs; + } + } + + /* + * ============================================================================== + * + * ALIAS MODELS + * + * ============================================================================== + */ + + /** + * Mod_LoadAliasModel. + */ + protected void Mod_LoadAliasModel(model_t mod, ByteBuffer buffer) { + int i, j; + qfiles.dmdl_t pheader; + qfiles.dstvert_t[] poutst; + qfiles.dtriangle_t[] pouttri; + qfiles.daliasframe_t[] poutframe; + int[] poutcmd; + + pheader = new qfiles.dmdl_t(buffer); + + if (pheader.version != qfiles.ALIAS_VERSION) + Com.Error(Defines.ERR_DROP, + "%s has wrong version number (%i should be %i)", new Vargs( + 3).add(mod.name).add(pheader.version).add( + qfiles.ALIAS_VERSION)); + + if (pheader.skinheight > Base.MAX_LBM_HEIGHT) + Com.Error(Defines.ERR_DROP, "model " + mod.name + + " has a skin taller than " + Base.MAX_LBM_HEIGHT); + + if (pheader.num_xyz <= 0) + Com.Error(Defines.ERR_DROP, "model " + mod.name + + " has no vertices"); + + if (pheader.num_xyz > qfiles.MAX_VERTS) + Com.Error(Defines.ERR_DROP, "model " + mod.name + + " has too many vertices"); + + if (pheader.num_st <= 0) + Com.Error(Defines.ERR_DROP, "model " + mod.name + + " has no st vertices"); + + if (pheader.num_tris <= 0) + Com.Error(Defines.ERR_DROP, "model " + mod.name + + " has no triangles"); + + if (pheader.num_frames <= 0) + Com.Error(Defines.ERR_DROP, "model " + mod.name + " has no frames"); + + // + // load base s and t vertices (not used in gl version) + // + poutst = new qfiles.dstvert_t[pheader.num_st]; + buffer.position(pheader.ofs_st); + for (i = 0; i < pheader.num_st; i++) { + poutst[i] = new qfiles.dstvert_t(buffer); + } + + // + // load triangle lists + // + pouttri = new qfiles.dtriangle_t[pheader.num_tris]; + buffer.position(pheader.ofs_tris); + for (i = 0; i < pheader.num_tris; i++) { + pouttri[i] = new qfiles.dtriangle_t(buffer); + } + + // + // load the frames + // + poutframe = new qfiles.daliasframe_t[pheader.num_frames]; + buffer.position(pheader.ofs_frames); + for (i = 0; i < pheader.num_frames; i++) { + poutframe[i] = new qfiles.daliasframe_t(buffer); + // verts are all 8 bit, so no swapping needed + poutframe[i].verts = new int[pheader.num_xyz]; + for (int k = 0; k < pheader.num_xyz; k++) { + poutframe[i].verts[k] = buffer.getInt(); + } + } + + mod.type = Base.mod_alias; + + // + // load the glcmds + // + poutcmd = new int[pheader.num_glcmds]; + buffer.position(pheader.ofs_glcmds); + for (i = 0; i < pheader.num_glcmds; i++) + poutcmd[i] = buffer.getInt(); // LittleLong (pincmd[i]); + + // register all skins + String[] skinNames = new String[pheader.num_skins]; + byte[] nameBuf = new byte[qfiles.MAX_SKINNAME]; + buffer.position(pheader.ofs_skins); + for (i = 0; i < pheader.num_skins; i++) { + buffer.get(nameBuf); + skinNames[i] = new String(nameBuf); + int n = skinNames[i].indexOf('\0'); + if (n > -1) { + skinNames[i] = skinNames[i].substring(0, n); + } + mod.skins[i] = GL_FindImage(skinNames[i], Base.it_skin); + } + + // set the model arrays + pheader.skinNames = skinNames; // skin names + pheader.stVerts = poutst; // textur koordinaten + pheader.triAngles = pouttri; // dreiecke + pheader.glCmds = poutcmd; // STRIP or FAN + pheader.aliasFrames = poutframe; // frames mit vertex array + + mod.extradata = pheader; + + mod.mins[0] = -32; + mod.mins[1] = -32; + mod.mins[2] = -32; + mod.maxs[0] = 32; + mod.maxs[1] = 32; + mod.maxs[2] = 32; + + if (fastjogl) + precompileGLCmds(pheader); + } + + boolean fastjogl = true; + + /* + * ============================================================================== + * + * SPRITE MODELS + * + * ============================================================================== + */ + + /* + * ================= Mod_LoadSpriteModel ================= + */ + protected void Mod_LoadSpriteModel(model_t mod, ByteBuffer buffer) { + qfiles.dsprite_t sprout = new qfiles.dsprite_t(buffer); + + if (sprout.version != qfiles.SPRITE_VERSION) + Com.Error(Defines.ERR_DROP, + "%s has wrong version number (%i should be %i)", new Vargs( + 3).add(mod.name).add(sprout.version).add( + qfiles.SPRITE_VERSION)); + + if (sprout.numframes > qfiles.MAX_MD2SKINS) + Com.Error(Defines.ERR_DROP, "%s has too many frames (%i > %i)", + new Vargs(3).add(mod.name).add(sprout.numframes).add( + qfiles.MAX_MD2SKINS)); + + for (int i = 0; i < sprout.numframes; i++) { + mod.skins[i] = GL_FindImage(sprout.frames[i].name, Base.it_sprite); + } + + mod.type = Base.mod_sprite; + mod.extradata = sprout; + } + + // ============================================================================= + + /* + * @@@@@@@@@@@@@@@@@@@@@ + * R_BeginRegistration + * + * Specifies the model that will be used as the world + * @@@@@@@@@@@@@@@@@@@@@ + */ + protected void R_BeginRegistration(String model) { + + if (fastjogl) + resetModelArrays(); + + Polygon.reset(); + + cvar_t flushmap; + + registration_sequence++; + r_oldviewcluster = -1; // force markleafs + + String fullname = "maps/" + model + ".bsp"; + + // explicitly free the old map if different + // this guarantees that mod_known[0] is the world map + flushmap = Cvar.Get("flushmap", "0", 0); + if (!mod_known[0].name.equals(fullname) || flushmap.value != 0.0f) + Mod_Free(mod_known[0]); + r_worldmodel = Mod_ForName(fullname, true); + + r_viewcluster = -1; + } + + /* + * @@@@@@@@@@@@@@@@@@@@@ R_RegisterModel + * + * @@@@@@@@@@@@@@@@@@@@@ + */ + protected model_t R_RegisterModel(String name) { + model_t mod = null; + int i; + qfiles.dsprite_t sprout; + qfiles.dmdl_t pheader; + + mod = Mod_ForName(name, false); + if (mod != null) { + mod.registration_sequence = registration_sequence; + + // register any images used by the models + if (mod.type == Base.mod_sprite) { + sprout = (qfiles.dsprite_t) mod.extradata; + for (i = 0; i < sprout.numframes; i++) + mod.skins[i] = GL_FindImage(sprout.frames[i].name, + Base.it_sprite); + } else if (mod.type == Base.mod_alias) { + pheader = (qfiles.dmdl_t) mod.extradata; + for (i = 0; i < pheader.num_skins; i++) + mod.skins[i] = GL_FindImage(pheader.skinNames[i], + Base.it_skin); + // PGM + mod.numframes = pheader.num_frames; + // PGM + } else if (mod.type == Base.mod_brush) { + for (i = 0; i < mod.numtexinfo; i++) + mod.texinfo[i].image.registration_sequence = registration_sequence; + } + } + return mod; + } + + /* + * @@@@@@@@@@@@@@@@@@@@@ R_EndRegistration + * + * @@@@@@@@@@@@@@@@@@@@@ + */ + protected void R_EndRegistration() { + model_t mod; + + for (int i = 0; i < mod_numknown; i++) { + mod = mod_known[i]; + if (mod.name.length() == 0) + continue; + if (mod.registration_sequence != registration_sequence) { // don't + // need + // this + // model + Mod_Free(mod); + } else { + // precompile AliasModels + if (fastjogl) + if (mod.type == Base.mod_alias) + precompileGLCmds((qfiles.dmdl_t) mod.extradata); + } + } + GL_FreeUnusedImages(); + + // modelMemoryUsage(); + } + + // ============================================================================= + + /* + * ================ Mod_Free ================ + */ + protected void Mod_Free(model_t mod) { + mod.clear(); + } + + /* + * ================ Mod_FreeAll ================ + */ + protected void Mod_FreeAll() { + for (int i = 0; i < mod_numknown; i++) { + if (mod_known[i].extradata != null) + Mod_Free(mod_known[i]); + } + } + + /* + * new functions for vertex array handling + */ + protected static final int MODEL_BUFFER_SIZE = 50000; + + protected static FloatBuffer globalModelTextureCoordBuf = + BufferUtils.newFloatBuffer(MODEL_BUFFER_SIZE * 2); + + protected static IntBuffer globalModelVertexIndexBuf = + BufferUtils.newIntBuffer(MODEL_BUFFER_SIZE); + + protected void precompileGLCmds(qfiles.dmdl_t model) { + model.textureCoordBuf = globalModelTextureCoordBuf.slice(); + model.vertexIndexBuf = globalModelVertexIndexBuf.slice(); + Vector tmp = new Vector(); + + int count = 0; + int[] order = model.glCmds; + int orderIndex = 0; + while (true) { + // get the vertex count and primitive type + count = order[orderIndex++]; + if (count == 0) + break; // done + + tmp.addElement(new Integer(count)); + + if (count < 0) { + count = -count; + // gl.glBegin (GL.GL_TRIANGLE_FAN); + } else { + // gl.glBegin (GL.GL_TRIANGLE_STRIP); + } + + do { + // texture coordinates come from the draw list + globalModelTextureCoordBuf.put(Float + .intBitsToFloat(order[orderIndex + 0])); + globalModelTextureCoordBuf.put(Float + .intBitsToFloat(order[orderIndex + 1])); + globalModelVertexIndexBuf.put(order[orderIndex + 2]); + + orderIndex += 3; + } while (--count != 0); + } + + int size = tmp.size(); + + model.counts = new int[size]; + model.indexElements = new IntBuffer[size]; + + count = 0; + int pos = 0; + for (int i = 0; i < model.counts.length; i++) { + count = ((Integer) tmp.get(i)).intValue(); + model.counts[i] = count; + + count = (count < 0) ? -count : count; + model.vertexIndexBuf.position(pos); + model.indexElements[i] = model.vertexIndexBuf.slice(); + model.indexElements[i].limit(count); + pos += count; + } + } + + protected static void resetModelArrays() { + globalModelTextureCoordBuf.rewind(); + globalModelVertexIndexBuf.rewind(); + } + + protected static void modelMemoryUsage() { + System.out.println("AliasModels: globalVertexBuffer size " + + globalModelVertexIndexBuf.position()); + } +} diff --git a/src/jake2/render/common/Polygon.java b/src/jake2/render/common/Polygon.java new file mode 100644 index 0000000..38537d9 --- /dev/null +++ b/src/jake2/render/common/Polygon.java @@ -0,0 +1,164 @@ +/* + * Polygon.java + * Copyright (C) 2003 + * + * $Id: Polygon.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + */ +/* + Copyright (C) 1997-2001 Id Software, Inc. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + + See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + */ +package jake2.render.common; + +import jake2.render.glpoly_t; +import jake2.util.Lib; + +import java.nio.FloatBuffer; + +/** + * Polygon + * + * @author cwei + */ +public final class Polygon extends glpoly_t { + + private final static int MAX_POLYS = 20000; + + private final static int MAX_BUFFER_VERTICES = 120000; + + // backup for s1 scrolling + private static float[] s1_old = new float[MAX_VERTICES]; + + private static FloatBuffer buffer = Lib.newFloatBuffer(MAX_BUFFER_VERTICES * STRIDE); + + private static int bufferIndex = 0; + + private static int polyCount = 0; + + private static Polygon[] polyCache = new Polygon[MAX_POLYS]; + + static { + for (int i = 0; i < polyCache.length; i++) { + polyCache[i] = new Polygon(); + } + } + + public static glpoly_t create(int numverts) { + Polygon poly = polyCache[polyCount++]; + poly.clear(); + poly.numverts = numverts; + poly.pos = bufferIndex; + bufferIndex += numverts; + return poly; + } + + static void reset() { + polyCount = 0; + bufferIndex = 0; + } + + public static FloatBuffer getInterleavedBuffer() { + return (FloatBuffer) buffer.rewind(); + } + + private Polygon() { + } + + private final void clear() { + next = null; + chain = null; + numverts = 0; + flags = 0; + } + + // the interleaved buffer has the format: + // textureCoord0 (index 0, 1) + // vertex (index 2, 3, 4) + // textureCoord1 (index 5, 6) + + public final float x(int index) { + return buffer.get((index + pos) * 7 + 2); + } + + public final void x(int index, float value) { + buffer.put((index + pos) * 7 + 2, value); + } + + public final float y(int index) { + return buffer.get((index + pos) * 7 + 3); + } + + public final void y(int index, float value) { + buffer.put((index + pos) * 7 + 3, value); + } + + public final float z(int index) { + return buffer.get((index + pos) * 7 + 4); + } + + public final void z(int index, float value) { + buffer.put((index + pos) * 7 + 4, value); + } + + public final float s1(int index) { + return buffer.get((index + pos) * 7 + 0); + } + + public final void s1(int index, float value) { + buffer.put((index + pos) * 7 + 0, value); + } + + public final float t1(int index) { + return buffer.get((index + pos) * 7 + 1); + } + + public final void t1(int index, float value) { + buffer.put((index + pos) * 7 + 1, value); + } + + public final float s2(int index) { + return buffer.get((index + pos) * 7 + 5); + } + + public final void s2(int index, float value) { + buffer.put((index + pos) * 7 + 5, value); + } + + public final float t2(int index) { + return buffer.get((index + pos) * 7 + 6); + } + + public final void t2(int index, float value) { + buffer.put((index + pos) * 7 + 6, value); + } + + public final void beginScrolling(float scroll) { + int index = pos * 7; + for (int i = 0; i < numverts; i++, index += 7) { + scroll += s1_old[i] = buffer.get(index); + buffer.put(index, scroll); + } + } + + public final void endScrolling() { + int index = pos * 7; + for (int i = 0; i < numverts; i++, index += 7) { + buffer.put(index, s1_old[i]); + } + } +}
\ No newline at end of file diff --git a/src/jake2/render/common/Surf.java b/src/jake2/render/common/Surf.java new file mode 100644 index 0000000..b91ad2c --- /dev/null +++ b/src/jake2/render/common/Surf.java @@ -0,0 +1,1212 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 20.08.2006 by RST. + +// $Id: Surf.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + + +import java.nio.*; +import java.util.Arrays; + +import org.lwjgl.opengl.GL11; + +import net.java.games.jogl.GL; +import net.java.games.jogl.util.BufferUtils; + +import jake2.*; +import jake2.client.*; +import jake2.game.*; +import jake2.qcommon.*; +import jake2.render.*; +import jake2.render.common.Image.pos_t; +import jake2.server.*; +import jake2.util.*; + + +public abstract class Surf extends Draw { + + // GL_RSURF.C: surface-related refresh code + protected float[] modelorg = { 0, 0, 0 }; // relative to viewpoint + + protected msurface_t r_alpha_surfaces; + + protected static final int DYNAMIC_LIGHT_WIDTH = 128; + + protected static final int DYNAMIC_LIGHT_HEIGHT = 128; + + protected static final int LIGHTMAP_BYTES = 4; + + protected static final int LM_BLOCK_WIDTH = 128; + + protected static final int LM_BLOCK_HEIGHT = 128; + + protected int c_visible_lightmaps; + + protected int c_visible_textures; + + protected gllightmapstate_t gl_lms = new gllightmapstate_t(); + + protected static final int GL_LIGHTMAP_FORMAT = ggl.GL_RGBA; + + public static final int MAX_LIGHTMAPS = 128; + + protected byte[] fatvis = new byte[Defines.MAX_MAP_LEAFS / 8]; + + protected lightstyle_t[] lightstyles; + + public static class gllightmapstate_t { + + public int internal_format; + + public int current_lightmap_texture; + + public msurface_t[] lightmap_surfaces = new msurface_t[MAX_LIGHTMAPS]; + + public int[] allocated = new int[LM_BLOCK_WIDTH]; + + // the lightmap texture data needs to be kept in + // main memory so texsubimage can update properly + // byte[] lightmap_buffer = new byte[4 * BLOCK_WIDTH * BLOCK_HEIGHT]; + public IntBuffer lightmap_buffer = Lib.newIntBuffer( + LM_BLOCK_WIDTH * LM_BLOCK_HEIGHT, ByteOrder.LITTLE_ENDIAN); + + public gllightmapstate_t() { + for (int i = 0; i < MAX_LIGHTMAPS; i++) + lightmap_surfaces[i] = new msurface_t(); + } + + public void clearLightmapSurfaces() { + for (int i = 0; i < MAX_LIGHTMAPS; i++) + // TODO lightmap_surfaces[i].clear(); + lightmap_surfaces[i] = new msurface_t(); + } + } + + + /** + * LM_InitBlock + */ + protected void LM_InitBlock() { + Arrays.fill(gl_lms.allocated, 0); + } + + + /** + * LM_AllocBlock. + * + */ + protected boolean LM_AllocBlock(int w, int h, pos_t pos) { + int best = LM_BLOCK_HEIGHT; + int x = pos.x; + + int best2; + int i, j; + for (i = 0; i < LM_BLOCK_WIDTH - w; i++) { + best2 = 0; + + for (j = 0; j < w; j++) { + if (gl_lms.allocated[i + j] >= best) + break; + if (gl_lms.allocated[i + j] > best2) + best2 = gl_lms.allocated[i + j]; + } + if (j == w) { // this is a valid spot + pos.x = x = i; + pos.y = best = best2; + } + } + + if (best + h > LM_BLOCK_HEIGHT) + return false; + + for (i = 0; i < w; i++) + gl_lms.allocated[x + i] = best + h; + + return true; + } + + /** + * R_TextureAnimation + * + * Returns the proper texture for a given time and base texture + */ + protected image_t R_TextureAnimation(mtexinfo_t tex) { + int c; + + if (tex.next == null) + return tex.image; + + c = currententity.frame % tex.numframes; + while (c != 0) { + tex = tex.next; + c--; + } + + return tex.image; + } + + /** + * DrawGLPoly. + */ + protected void DrawGLPoly(glpoly_t p) { + ggl.glDrawArrays(ggl.GL_POLYGON, p.pos, p.numverts); + } + + /** + * DrawGLFlowingPoly version that handles scrolling texture + */ + protected void DrawGLFlowingPoly(glpoly_t p) { + float scroll = -64 * ((r_newrefdef.time / 40.0f) - (int) (r_newrefdef.time / 40.0f)); + if (scroll == 0.0f) + scroll = -64.0f; + p.beginScrolling(scroll); + ggl.glDrawArrays(ggl.GL_POLYGON, p.pos, p.numverts); + p.endScrolling(); + } + + protected abstract void GL_LoadMatrix(); + + /** + * R_DrawAlphaSurfaces Draw water surfaces and windows. The BSP tree is + * waled front to back, so unwinding the chain of alpha_surfaces will draw + * back to front, giving proper ordering. + */ + protected void R_DrawAlphaSurfaces() { + + GL_LoadMatrix(); + + ggl.glEnable(ggl.GL_BLEND); + GL_TexEnv(ggl.GL_MODULATE); + + // the textures are prescaled up for a better lighting range, + // so scale it back down + float intens = gl_state.inverse_intensity; + + ggl.glInterleavedArrays(ggl.GL_T2F_V3F, Polygon.BYTE_STRIDE, globalPolygonInterleavedBuf); + + for (msurface_t s = r_alpha_surfaces; s != null; s = s.texturechain) { + GL_Bind(s.texinfo.image.texnum); + c_brush_polys++; + if ((s.texinfo.flags & Defines.SURF_TRANS33) != 0) + ggl.glColor4f(intens, intens, intens, 0.33f); + else if ((s.texinfo.flags & Defines.SURF_TRANS66) != 0) + ggl.glColor4f(intens, intens, intens, 0.66f); + else + ggl.glColor4f(intens, intens, intens, 1); + if ((s.flags & Defines.SURF_DRAWTURB) != 0) + EmitWaterPolys(s); + else if ((s.texinfo.flags & Defines.SURF_FLOWING) != 0) // PGM + // 9/16/98 + DrawGLFlowingPoly(s.polys); // PGM + else + DrawGLPoly(s.polys); + } + + GL_TexEnv(ggl.GL_REPLACE); + ggl.glColor4f(1, 1, 1, 1); + ggl.glDisable(ggl.GL_BLEND); + + r_alpha_surfaces = null; + } + + /** + * R_DrawTriangleOutlines + */ + protected void R_DrawTriangleOutlines() { + if (gl_showtris.value == 0) + return; + + ggl.glDisable(ggl.GL_TEXTURE_2D); + ggl.glDisable(ggl.GL_DEPTH_TEST); + ggl.glColor4f(1, 1, 1, 1); + + for (int i = 0; i < MAX_LIGHTMAPS; i++) { + for (msurface_t surf = gl_lms.lightmap_surfaces[i]; surf != null; surf = surf.lightmapchain) { + for (glpoly_t p = surf.polys; p != null; p = p.chain) { + for (int j = 2; j < p.numverts; j++) { + ggl.glBegin(ggl.GL_LINE_STRIP); + ggl.glVertex3f(p.x(0), p.y(0), p.z(0)); + ggl.glVertex3f(p.x(j-1), p.y(j-1), p.z(j-1)); + ggl.glVertex3f(p.x(j), p.y(j), p.z(j)); + ggl.glVertex3f(p.x(0), p.y(0), p.z(0)); + ggl.glEnd(); + } + } + } + } + + ggl.glEnable(ggl.GL_DEPTH_TEST); + ggl.glEnable(ggl.GL_TEXTURE_2D); + } + + /** + * R_MarkLeaves - + * + * Mark the leaves and nodes that are in the PVS for the current cluster. + */ + protected void R_MarkLeaves() { + + mnode_t node; + int i, c; + mleaf_t leaf; + int cluster; + + if (r_oldviewcluster == r_viewcluster + && r_oldviewcluster2 == r_viewcluster2 && r_novis.value == 0 + && r_viewcluster != -1) + return; + + // development aid to let you run around and see exactly where + // the pvs ends + if (gl_lockpvs.value != 0) + return; + + r_visframecount++; + r_oldviewcluster = r_viewcluster; + r_oldviewcluster2 = r_viewcluster2; + + if (r_novis.value != 0 || r_viewcluster == -1 + || r_worldmodel.vis == null) { + // mark everything + for (i = 0; i < r_worldmodel.numleafs; i++) + r_worldmodel.leafs[i].visframe = r_visframecount; + for (i = 0; i < r_worldmodel.numnodes; i++) + r_worldmodel.nodes[i].visframe = r_visframecount; + return; + } + + byte[] vis = Mod_ClusterPVS(r_viewcluster, r_worldmodel); + + // may have to combine two clusters because of solid water boundaries + if (r_viewcluster2 != r_viewcluster) { + System .arraycopy(vis, 0, fatvis, 0, (r_worldmodel.numleafs + 7) >> 3); + vis = Mod_ClusterPVS(r_viewcluster2, r_worldmodel); + c = (r_worldmodel.numleafs + 31) >> 5; + c <<= 2; + + for (int k = 0; k < c; k+=4) { + fatvis[k] |= vis[k]; + fatvis[k + 1] |= vis[k + 1]; + fatvis[k + 2] |= vis[k + 2]; + fatvis[k + 3] |= vis[k + 3]; + } + + vis = fatvis; + } + + for (i = 0; i < r_worldmodel.numleafs; i++) { + leaf = r_worldmodel.leafs[i]; + cluster = leaf.cluster; + if (cluster == -1) + continue; + if (((vis[cluster >> 3] & 0xFF) & (1 << (cluster & 7))) != 0) { + node = (mnode_t) leaf; + do { + if (node.visframe == r_visframecount) + break; + node.visframe = r_visframecount; + node = node.parent; + } while (node != null); + } + } + } + + // direct buffer + protected IntBuffer temp = Lib.newIntBuffer(128 * 128,ByteOrder.LITTLE_ENDIAN); + + protected IntBuffer temp2 = Lib.newIntBuffer(34 * 34, ByteOrder.LITTLE_ENDIAN); + + /* + * new buffers for vertex array handling + */ + protected static FloatBuffer globalPolygonInterleavedBuf = Polygon.getInterleavedBuffer(); + + protected static FloatBuffer globalPolygonTexCoord1Buf = null; + + static { + globalPolygonInterleavedBuf.position(Polygon.STRIDE - 2); + globalPolygonTexCoord1Buf = globalPolygonInterleavedBuf.slice(); + globalPolygonInterleavedBuf.position(0); + }; + + protected abstract void EmitWaterPolys(msurface_t s); + protected abstract void R_BuildLightMap(msurface_t fa, IntBuffer temp22, int smax); + protected abstract void R_SetCacheState(msurface_t fa); + protected abstract void R_MarkLights(dlight_t lt, int i, mnode_t mnode_t); + protected abstract void R_AddSkySurface(msurface_t s); + protected abstract void R_DrawSkyBox(); + protected abstract void R_ClearSkyBox(); + + /** + * R_RotateForEntity + */ + protected final void R_RotateForEntity(entity_t e) { + ggl.glTranslatef(e.origin[0], e.origin[1], e.origin[2]); + + ggl.glRotatef(e.angles[1], 0, 0, 1); + ggl.glRotatef(-e.angles[0], 0, 1, 0); + ggl.glRotatef(-e.angles[2], 1, 0, 0); + } + + + /** + *R_RenderBrushPoly ================ + */ + protected void R_RenderBrushPoly(msurface_t fa) { + int maps; + image_t image; + boolean is_dynamic = false; + + c_brush_polys++; + + image = R_TextureAnimation(fa.texinfo); + + if ((fa.flags & Defines.SURF_DRAWTURB) != 0) { + GL_Bind(image.texnum); + + // warp texture, no lightmaps + GL_TexEnv(ggl.GL_MODULATE); + ggl.glColor4f(gl_state.inverse_intensity, gl_state.inverse_intensity, gl_state.inverse_intensity, 1.0F); + EmitWaterPolys(fa); + GL_TexEnv(ggl.GL_REPLACE); + + return; + } else { + GL_Bind(image.texnum); + GL_TexEnv(ggl.GL_REPLACE); + } + + // ====== + // PGM + if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0) + DrawGLFlowingPoly(fa.polys); + else + DrawGLPoly(fa.polys); + // PGM + // ====== + + // ersetzt goto + boolean gotoDynamic = false; + + // check for lightmap modification + for (maps = 0; maps < Defines.MAXLIGHTMAPS + && fa.styles[maps] != (byte) 255; maps++) { + if (r_newrefdef.lightstyles[fa.styles[maps] & 0xFF].white != fa.cached_light[maps]) { + gotoDynamic = true; + break; + } + } + + // this is a hack from cwei + if (maps == 4) + maps--; + + // dynamic this frame or dynamic previously + if (gotoDynamic || (fa.dlightframe == r_framecount)) { + // label dynamic: + if (gl_dynamic.value != 0) { + if ((fa.texinfo.flags & (Defines.SURF_SKY + | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0) { + is_dynamic = true; + } + } + } + + if (is_dynamic) { + if (((fa.styles[maps] & 0xFF) >= 32 || fa.styles[maps] == 0) + && (fa.dlightframe != r_framecount)) { + // ist ersetzt durch temp2: unsigned temp[34*34]; + int smax, tmax; + + smax = (fa.extents[0] >> 4) + 1; + tmax = (fa.extents[1] >> 4) + 1; + + R_BuildLightMap(fa, temp2, smax); + R_SetCacheState(fa); + + GL_Bind(gl_state.lightmap_textures + fa.lightmaptexturenum); + + ggl.glTexSubImage2D(ggl.GL_TEXTURE_2D, 0, fa.light_s, fa.light_t, + smax, tmax, GL_LIGHTMAP_FORMAT, ggl.GL_UNSIGNED_BYTE, + temp2); + + fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum]; + gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa; + } else { + fa.lightmapchain = gl_lms.lightmap_surfaces[0]; + gl_lms.lightmap_surfaces[0] = fa; + } + } else { + fa.lightmapchain = gl_lms.lightmap_surfaces[fa.lightmaptexturenum]; + gl_lms.lightmap_surfaces[fa.lightmaptexturenum] = fa; + } + } + + IntBuffer dummy = BufferUtils.newIntBuffer(128 * 128); + + /** + * GL_BeginBuildingLightmaps. + */ + protected void GL_BeginBuildingLightmaps(model_t m) { + + if (lightstyles == null) { + lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES]; + for (int i = 0; i < lightstyles.length; i++) { + lightstyles[i] = new lightstyle_t(); + } + } + + Arrays.fill(gl_lms.allocated, 0); + + r_framecount = 1; // no dlightcache + + GL_EnableMultitexture(true); + GL_SelectTexture(GL_TEXTURE1); + + /* + * setup the base lightstyles so the lightmaps won't have to be + * regenerated the first time they're seen + */ + for (int i = 0; i < Defines.MAX_LIGHTSTYLES; i++) { + lightstyles[i].rgb[0] = 1; + lightstyles[i].rgb[1] = 1; + lightstyles[i].rgb[2] = 1; + lightstyles[i].white = 3; + } + r_newrefdef.lightstyles = lightstyles; + + if (gl_state.lightmap_textures == 0) { + gl_state.lightmap_textures = Base.TEXNUM_LIGHTMAPS; + } + + gl_lms.current_lightmap_texture = 1; + + /* + * if mono lightmaps are enabled and we want to use alpha + * blending (a,1-a) then we're likely running on a 3DLabs + * Permedia2. In a perfect world we'd use a GL_ALPHA lightmap + * in order to conserve space and maximize bandwidth, however + * this isn't a perfect world. + * + * So we have to use alpha lightmaps, but stored in GL_RGBA format, + * which means we only get 1/16th the color resolution we should when + * using alpha lightmaps. If we find another board that supports + * only alpha lightmaps but that can at least support the GL_ALPHA + * format then we should change this code to use real alpha maps. + */ + + char format = gl_monolightmap.string.toUpperCase().charAt(0); + + if (format == 'A') { + gl_lms.internal_format = gl_tex_alpha_format; + } + + /* + * * try to do hacked colored lighting with a blended texture + */ + else if (format == 'C') { + gl_lms.internal_format = gl_tex_alpha_format; + } else if (format == 'I') { + gl_lms.internal_format = ggl.GL_INTENSITY8; + } else if (format == 'L') { + gl_lms.internal_format = ggl.GL_LUMINANCE8; + } else { + gl_lms.internal_format = gl_tex_solid_format; + } + + /* + * * initialize the dynamic lightmap texture + */ + GL_Bind(gl_state.lightmap_textures + 0); + ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER, ggl.GL_LINEAR); + ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER, ggl.GL_LINEAR); + ggl.glTexImage2D(ggl.GL_TEXTURE_2D, 0, gl_lms.internal_format, + LM_BLOCK_WIDTH, LM_BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT, + ggl.GL_UNSIGNED_BYTE, dummy); + } + + + /** + * GL_EndBuildingLightmaps. + */ + protected void GL_EndBuildingLightmaps() { + LM_UploadBlock(false); + GL_EnableMultitexture(false); + } + + /** + * DrawTextureChains. + */ + protected void DrawTextureChains() { + int i; + msurface_t s; + image_t image; + + c_visible_textures = 0; + + for (i = 0; i < numgltextures; i++) { + image = gltextures[i]; + + if (image.registration_sequence == 0) + continue; + if (image.texturechain == null) + continue; + c_visible_textures++; + + for (s = image.texturechain; s != null; s = s.texturechain) { + if ((s.flags & Defines.SURF_DRAWTURB) == 0) + R_RenderBrushPoly(s); + } + } + + GL_EnableMultitexture(false); + for (i = 0; i < numgltextures; i++) { + image = gltextures[i]; + + if (image.registration_sequence == 0) + continue; + s = image.texturechain; + if (s == null) + continue; + + for (; s != null; s = s.texturechain) { + if ((s.flags & Defines.SURF_DRAWTURB) != 0) + R_RenderBrushPoly(s); + } + + image.texturechain = null; + } + + GL_TexEnv(GL.GL_REPLACE); + } + + protected void GL_RenderLightmappedPoly(msurface_t surf) { + int map = 0; + + image_t image = R_TextureAnimation(surf.texinfo); + boolean is_dynamic = false; + int lmtex = surf.lightmaptexturenum; + glpoly_t p; + + // ersetzt goto + boolean gotoDynamic = false; + + for (map = 0; map < Defines.MAXLIGHTMAPS + && (surf.styles[map] != (byte) 255); map++) { + if (r_newrefdef.lightstyles[surf.styles[map] & 0xFF].white != surf.cached_light[map]) { + gotoDynamic = true; + break; + } + } + + // this is a hack from cwei + if (map == 4) + map--; + + // dynamic this frame or dynamic previously + if (gotoDynamic || (surf.dlightframe == r_framecount)) { + // label dynamic: + if (gl_dynamic.value != 0) { + if ((surf.texinfo.flags & (Defines.SURF_SKY + | Defines.SURF_TRANS33 | Defines.SURF_TRANS66 | Defines.SURF_WARP)) == 0) { + is_dynamic = true; + } + } + } + + if (is_dynamic) { + // ist raus gezogen worden int[] temp = new int[128*128]; + int smax, tmax; + + if (((surf.styles[map] & 0xFF) >= 32 || surf.styles[map] == 0) + && (surf.dlightframe != r_framecount)) { + smax = (surf.extents[0] >> 4) + 1; + tmax = (surf.extents[1] >> 4) + 1; + + R_BuildLightMap(surf, temp, smax); + R_SetCacheState(surf); + + GL_MBind(GL_TEXTURE1, gl_state.lightmap_textures + + surf.lightmaptexturenum); + + lmtex = surf.lightmaptexturenum; + + ggl.glTexSubImage2D(GL.GL_TEXTURE_2D, 0, surf.light_s, + surf.light_t, smax, tmax, GL_LIGHTMAP_FORMAT, + GL.GL_UNSIGNED_BYTE, temp); + + } else { + smax = (surf.extents[0] >> 4) + 1; + tmax = (surf.extents[1] >> 4) + 1; + + R_BuildLightMap(surf, temp, smax); + + GL_MBind(GL_TEXTURE1, gl_state.lightmap_textures + 0); + + lmtex = 0; + + ggl.glTexSubImage2D(GL.GL_TEXTURE_2D, 0, surf.light_s, + surf.light_t, smax, tmax, GL_LIGHTMAP_FORMAT, + GL.GL_UNSIGNED_BYTE, temp); + + } + + c_brush_polys++; + + GL_MBind(GL_TEXTURE0, image.texnum); + GL_MBind(GL_TEXTURE1, gl_state.lightmap_textures + lmtex); + + // ========== + // PGM + if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0) { + float scroll; + + scroll = -64 + * ((r_newrefdef.time / 40.0f) - (int) (r_newrefdef.time / 40.0f)); + if (scroll == 0.0f) + scroll = -64.0f; + + for (p = surf.polys; p != null; p = p.chain) { + p.beginScrolling(scroll); + ggl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + p.endScrolling(); + } + } else { + for (p = surf.polys; p != null; p = p.chain) { + ggl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + } + } + // PGM + // ========== + } else { + c_brush_polys++; + + GL_MBind(GL_TEXTURE0, image.texnum); + GL_MBind(GL_TEXTURE1, gl_state.lightmap_textures + lmtex); + + // ========== + // PGM + if ((surf.texinfo.flags & Defines.SURF_FLOWING) != 0) { + float scroll; + + scroll = -64 + * ((r_newrefdef.time / 40.0f) - (int) (r_newrefdef.time / 40.0f)); + if (scroll == 0.0) + scroll = -64.0f; + + for (p = surf.polys; p != null; p = p.chain) { + p.beginScrolling(scroll); + ggl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + p.endScrolling(); + } + } else { + // PGM + // ========== + for (p = surf.polys; p != null; p = p.chain) { + ggl.glDrawArrays(GL.GL_POLYGON, p.pos, p.numverts); + } + + // ========== + // PGM + } + // PGM + // ========== + } + } + + /** + * R_DrawInlineBModel + */ + void R_DrawInlineBModel() { + int i, k; + cplane_t pplane; + float dot; + msurface_t psurf; + dlight_t lt; + + // calculate dynamic lighting for bmodel + if (gl_flashblend.value == 0) { + for (k = 0; k < r_newrefdef.num_dlights; k++) { + lt = r_newrefdef.dlights[k]; + R_MarkLights(lt, 1 << k, currentmodel.nodes[currentmodel.firstnode]); + } + } + + int psurfp = currentmodel.firstmodelsurface; + msurface_t[] surfaces; + surfaces = currentmodel.surfaces; + + if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) { + ggl.glEnable(ggl.GL_BLEND); + ggl.glColor4f(1, 1, 1, 0.25f); + GL_TexEnv(ggl.GL_MODULATE); + } + + // + // draw texture + // + for (i = 0; i < currentmodel.nummodelsurfaces; i++) { + psurf = surfaces[psurfp++]; + // find which side of the node we are on + pplane = psurf.plane; + + dot = Math3D.DotProduct(modelorg, pplane.normal) - pplane.dist; + + // draw the polygon + if (((psurf.flags & Defines.SURF_PLANEBACK) != 0 && (dot < -Base.BACKFACE_EPSILON)) + || ((psurf.flags & Defines.SURF_PLANEBACK) == 0 && (dot > Base.BACKFACE_EPSILON))) { + if ((psurf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0) { + // add to the translucent chain + psurf.texturechain = r_alpha_surfaces; + r_alpha_surfaces = psurf; + } else if ((psurf.flags & Defines.SURF_DRAWTURB) == 0) { + GL_RenderLightmappedPoly(psurf); + } else { + GL_EnableMultitexture(false); + R_RenderBrushPoly(psurf); + GL_EnableMultitexture(true); + } + } + } + + if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) { + ggl.glDisable(ggl.GL_BLEND); + ggl.glColor4f(1, 1, 1, 1); + GL_TexEnv(ggl.GL_REPLACE); + } + } + + /** + * R_DrawBrushModel. + */ + protected void R_DrawBrushModel(entity_t e) { + if (currentmodel.nummodelsurfaces == 0) + return; + + currententity = e; + gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1; + + float[] mins = Vec3Cache.get(); + float[] maxs = Vec3Cache.get(); + boolean rotated; + if (e.angles[0] != 0 || e.angles[1] != 0 || e.angles[2] != 0) { + rotated = true; + for (int i = 0; i < 3; i++) { + mins[i] = e.origin[i] - currentmodel.radius; + maxs[i] = e.origin[i] + currentmodel.radius; + } + } else { + rotated = false; + Math3D.VectorAdd(e.origin, currentmodel.mins, mins); + Math3D.VectorAdd(e.origin, currentmodel.maxs, maxs); + } + + if (R_CullBox(mins, maxs)) { + Vec3Cache.release(2); // mins, maxs + return; + } + + Vec3Cache.release(2); // mins, maxs + + ggl.glColor3f(1, 1, 1); + + Math3D.VectorSubtract(r_newrefdef.vieworg, e.origin, modelorg); + if (rotated) { + float[] temp = Vec3Cache.get(); + float[] forward = Vec3Cache.get(); + float[] right = Vec3Cache.get(); + float[] up = Vec3Cache.get(); + + Math3D.VectorCopy(modelorg, temp); + Math3D.AngleVectors(e.angles, forward, right, up); + modelorg[0] = Math3D.DotProduct(temp, forward); + modelorg[1] = -Math3D.DotProduct(temp, right); + modelorg[2] = Math3D.DotProduct(temp, up); + + Vec3Cache.release(4); // temp, forward, right, up + } + + ggl.glPushMatrix(); + + e.angles[0] = -e.angles[0]; // stupid quake bug + e.angles[2] = -e.angles[2]; // stupid quake bug + R_RotateForEntity(e); + e.angles[0] = -e.angles[0]; // stupid quake bug + e.angles[2] = -e.angles[2]; // stupid quake bug + + GL_EnableMultitexture(true); + GL_SelectTexture(GL_TEXTURE0); + GL_TexEnv(ggl.GL_REPLACE); + ggl.glInterleavedArrays(ggl.GL_T2F_V3F, Polygon.BYTE_STRIDE, + globalPolygonInterleavedBuf); + GL_SelectTexture(GL_TEXTURE1); + GL_TexEnv(ggl.GL_MODULATE); + ggl.glTexCoordPointer(2, ggl.GL_FLOAT, Polygon.BYTE_STRIDE, + globalPolygonTexCoord1Buf); + ggl.glEnableClientState(ggl.GL_TEXTURE_COORD_ARRAY); + + R_DrawInlineBModel(); + + ggl.glClientActiveTextureARB(GL_TEXTURE1); + ggl.glDisableClientState(ggl.GL_TEXTURE_COORD_ARRAY); + + GL_EnableMultitexture(false); + + ggl.glPopMatrix(); + } + + /* + * ============================================================= + * + * WORLD MODEL + * + * ============================================================= + */ + + /** + * R_RecursiveWorldNode. + */ + void R_RecursiveWorldNode(mnode_t node) { + int c, side, sidebit; + cplane_t plane; + msurface_t surf; + msurface_t mark; + mleaf_t pleaf; + float dot = 0; + image_t image; + + if (node.contents == Defines.CONTENTS_SOLID) + return; // solid + + if (node.visframe != r_visframecount) + return; + + if (R_CullBox(node.mins, node.maxs)) + return; + + // if a leaf node, draw stuff + if (node.contents != -1) { + pleaf = (mleaf_t) node; + + // check for door connected areas + if (r_newrefdef.areabits != null) { + if (((r_newrefdef.areabits[pleaf.area >> 3] & 0xFF) & (1 << (pleaf.area & 7))) == 0) + return; // not visible + } + + int markp = 0; + + mark = pleaf.getMarkSurface(markp); // first marked surface + c = pleaf.nummarksurfaces; + + if (c != 0) { + do { + mark.visframe = r_framecount; + mark = pleaf.getMarkSurface(++markp); // next surface + } while (--c != 0); + } + + return; + } + + // node is just a decision point, so go down the apropriate sides + + // find which side of the node we are on + plane = node.plane; + + switch (plane.type) { + case Defines.PLANE_X: + dot = modelorg[0] - plane.dist; + break; + case Defines.PLANE_Y: + dot = modelorg[1] - plane.dist; + break; + case Defines.PLANE_Z: + dot = modelorg[2] - plane.dist; + break; + default: + dot = Math3D.DotProduct(modelorg, plane.normal) - plane.dist; + break; + } + + if (dot >= 0.0f) { + side = 0; + sidebit = 0; + } else { + side = 1; + sidebit = Defines.SURF_PLANEBACK; + } + + // recurse down the children, front side first + R_RecursiveWorldNode(node.children[side]); + + // draw stuff + for (c = 0; c < node.numsurfaces; c++) { + surf = r_worldmodel.surfaces[node.firstsurface + c]; + if (surf.visframe != r_framecount) + continue; + + if ((surf.flags & Defines.SURF_PLANEBACK) != sidebit) + continue; // wrong side + + if ((surf.texinfo.flags & Defines.SURF_SKY) != 0) { // just adds to + // visible sky + // bounds + R_AddSkySurface(surf); + } else if ((surf.texinfo.flags & (Defines.SURF_TRANS33 | Defines.SURF_TRANS66)) != 0) { + // add to the translucent chain + surf.texturechain = r_alpha_surfaces; + r_alpha_surfaces = surf; + } else { + if ((surf.flags & Defines.SURF_DRAWTURB) == 0) { + GL_RenderLightmappedPoly(surf); + } else { + // the polygon is visible, so add it to the texture + // sorted chain + // FIXME: this is a hack for animation + image = R_TextureAnimation(surf.texinfo); + surf.texturechain = image.texturechain; + image.texturechain = surf; + } + } + } + + // recurse down the back side + R_RecursiveWorldNode(node.children[1 - side]); + } + + /** + * R_DrawWorld. + */ + private final entity_t worldEnt = new entity_t(); + + protected void R_DrawWorld() { + + if (r_drawworld.value == 0) + return; + + if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) + return; + + currentmodel = r_worldmodel; + + Math3D.VectorCopy(r_newrefdef.vieworg, modelorg); + + entity_t ent = worldEnt; + // auto cycle the world frame for texture animation + ent.clear(); + ent.frame = (int) (r_newrefdef.time * 2); + currententity = ent; + + gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1; + + ggl.glColor3f(1, 1, 1); + + + // TODO wird bei multitexture nicht gebraucht + //gl_lms.clearLightmapSurfaces(); + + R_ClearSkyBox(); + + GL_EnableMultitexture(true); + + GL_SelectTexture(GL_TEXTURE0); + GL_TexEnv(ggl.GL_REPLACE); + ggl.glInterleavedArrays(ggl.GL_T2F_V3F, Polygon.BYTE_STRIDE, + globalPolygonInterleavedBuf); + GL_SelectTexture(GL_TEXTURE1); + ggl.glTexCoordPointer(2, ggl.GL_FLOAT, Polygon.BYTE_STRIDE, + globalPolygonTexCoord1Buf); + ggl.glEnableClientState(ggl.GL_TEXTURE_COORD_ARRAY); + + if (gl_lightmap.value != 0) + GL_TexEnv(ggl.GL_REPLACE); + else + GL_TexEnv(ggl.GL_MODULATE); + + R_RecursiveWorldNode(r_worldmodel.nodes[0]); // root node + + ggl.glClientActiveTextureARB(GL_TEXTURE1); + ggl.glDisableClientState(ggl.GL_TEXTURE_COORD_ARRAY); + + GL_EnableMultitexture(false); + + DrawTextureChains(); + R_DrawSkyBox(); + R_DrawTriangleOutlines(); + } + + + + + /** + * LIGHTMAP ALLOCATION + * + */ + + protected void LM_UploadBlock(boolean dynamic) { + int texture; + int height = 0; + + if (dynamic) { + texture = 0; + } else { + texture = gl_lms.current_lightmap_texture; + } + + GL_Bind(gl_state.lightmap_textures + texture); + ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MIN_FILTER, + ggl.GL_LINEAR); + ggl.glTexParameterf(ggl.GL_TEXTURE_2D, ggl.GL_TEXTURE_MAG_FILTER, + ggl.GL_LINEAR); + + gl_lms.lightmap_buffer.rewind(); + if (dynamic) { + int i; + + for (i = 0; i < LM_BLOCK_WIDTH; i++) { + if (gl_lms.allocated[i] > height) + height = gl_lms.allocated[i]; + } + + ggl.glTexSubImage2D(ggl.GL_TEXTURE_2D, 0, 0, 0, LM_BLOCK_WIDTH, height, + GL_LIGHTMAP_FORMAT, ggl.GL_UNSIGNED_BYTE, + gl_lms.lightmap_buffer); + } else { + ggl.glTexImage2D(ggl.GL_TEXTURE_2D, 0, gl_lms.internal_format, + LM_BLOCK_WIDTH, LM_BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT, + ggl.GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer); + if (++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS) + Com.Error(Defines.ERR_DROP, + "LM_UploadBlock() - MAX_LIGHTMAPS exceeded\n"); + + //debugLightmap(gl_lms.lightmap_buffer, 128, 128, 4); + } + } + + + /** + * GL_BuildPolygonFromSurface. + */ + protected void GL_BuildPolygonFromSurface(msurface_t fa) { + int i, lindex, lnumverts; + medge_t[] pedges; + medge_t r_pedge; + float[] vec; + float s, t; + // reconstruct the polygon + pedges = currentmodel.edges; + lnumverts = fa.numedges; + + // + // draw texture + // + glpoly_t poly = Polygon.create(lnumverts); + + poly.next = fa.polys; + poly.flags = fa.flags; + fa.polys = poly; + + for (i = 0; i < lnumverts; i++) { + lindex = currentmodel.surfedges[fa.firstedge + i]; + + if (lindex > 0) { + r_pedge = pedges[lindex]; + vec = currentmodel.vertexes[r_pedge.v[0]].position; + } else { + r_pedge = pedges[-lindex]; + vec = currentmodel.vertexes[r_pedge.v[1]].position; + } + s = Math3D.DotProduct(vec, fa.texinfo.vecs[0]) + fa.texinfo.vecs[0][3]; + s /= fa.texinfo.image.width; + + t = Math3D.DotProduct(vec, fa.texinfo.vecs[1]) + fa.texinfo.vecs[1][3]; + t /= fa.texinfo.image.height; + + poly.x(i, vec[0]); + poly.y(i, vec[1]); + poly.z(i, vec[2]); + poly.s1(i, s); + poly.t1(i, t); + + // + // lightmap texture coordinates + // + s = Math3D.DotProduct(vec, fa.texinfo.vecs[0]) + + fa.texinfo.vecs[0][3]; + s -= fa.texturemins[0]; + s += fa.light_s * 16; + s += 8; + s /= LM_BLOCK_WIDTH * 16; // fa.texinfo.texture.width; + + t = Math3D.DotProduct(vec, fa.texinfo.vecs[1]) + + fa.texinfo.vecs[1][3]; + t -= fa.texturemins[1]; + t += fa.light_t * 16; + t += 8; + t /= LM_BLOCK_HEIGHT * 16; // fa.texinfo.texture.height; + + poly.s2(i, s); + poly.t2(i, t); + } + } + + /** + * GL_CreateSurfaceLightmap. + */ + protected void GL_CreateSurfaceLightmap(msurface_t surf) { + int smax, tmax; + IntBuffer base; + + if ((surf.flags & (Defines.SURF_DRAWSKY | Defines.SURF_DRAWTURB)) != 0) + return; + + smax = (surf.extents[0] >> 4) + 1; + tmax = (surf.extents[1] >> 4) + 1; + + pos_t lightPos = new pos_t(surf.light_s, surf.light_t); + + if (!LM_AllocBlock(smax, tmax, lightPos)) { + LM_UploadBlock(false); + LM_InitBlock(); + lightPos = new pos_t(surf.light_s, surf.light_t); + if (!LM_AllocBlock(smax, tmax, lightPos)) { + Com.Error(Defines.ERR_FATAL, + "Consecutive calls to LM_AllocBlock(" + smax + "," + + tmax + ") failed\n"); + } + } + + // kopiere die koordinaten zurueck + surf.light_s = lightPos.x; + surf.light_t = lightPos.y; + + surf.lightmaptexturenum = gl_lms.current_lightmap_texture; + + base = gl_lms.lightmap_buffer; + base.position(surf.light_t * LM_BLOCK_WIDTH + surf.light_s); + + R_SetCacheState(surf); + R_BuildLightMap(surf, base.slice(), LM_BLOCK_WIDTH); + } +} diff --git a/src/jake2/render/common/Warp.java b/src/jake2/render/common/Warp.java new file mode 100644 index 0000000..66612bb --- /dev/null +++ b/src/jake2/render/common/Warp.java @@ -0,0 +1,676 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 20.08.2006 by RST. +// $Id: Warp.java,v 1.1 2006-10-31 13:06:32 salomo Exp $ + +package jake2.render.common; + + +import net.java.games.jogl.GL; +import jake2.Defines; +import jake2.Globals; +import jake2.qcommon.Com; +import jake2.render.*; +import jake2.util.Math3D; +import jake2.util.Vec3Cache; + + +public abstract class Warp extends Surf { + // warpsin.h + public static final float[] SIN = { 0f, 0.19633f, 0.392541f, 0.588517f, + 0.784137f, 0.979285f, 1.17384f, 1.3677f, 1.56072f, 1.75281f, + 1.94384f, 2.1337f, 2.32228f, 2.50945f, 2.69512f, 2.87916f, + 3.06147f, 3.24193f, 3.42044f, 3.59689f, 3.77117f, 3.94319f, + 4.11282f, 4.27998f, 4.44456f, 4.60647f, 4.76559f, 4.92185f, + 5.07515f, 5.22538f, 5.37247f, 5.51632f, 5.65685f, 5.79398f, + 5.92761f, 6.05767f, 6.18408f, 6.30677f, 6.42566f, 6.54068f, + 6.65176f, 6.75883f, 6.86183f, 6.9607f, 7.05537f, 7.14579f, + 7.23191f, 7.31368f, 7.39104f, 7.46394f, 7.53235f, 7.59623f, + 7.65552f, 7.71021f, 7.76025f, 7.80562f, 7.84628f, 7.88222f, + 7.91341f, 7.93984f, 7.96148f, 7.97832f, 7.99036f, 7.99759f, 8f, + 7.99759f, 7.99036f, 7.97832f, 7.96148f, 7.93984f, 7.91341f, + 7.88222f, 7.84628f, 7.80562f, 7.76025f, 7.71021f, 7.65552f, + 7.59623f, 7.53235f, 7.46394f, 7.39104f, 7.31368f, 7.23191f, + 7.14579f, 7.05537f, 6.9607f, 6.86183f, 6.75883f, 6.65176f, + 6.54068f, 6.42566f, 6.30677f, 6.18408f, 6.05767f, 5.92761f, + 5.79398f, 5.65685f, 5.51632f, 5.37247f, 5.22538f, 5.07515f, + 4.92185f, 4.76559f, 4.60647f, 4.44456f, 4.27998f, 4.11282f, + 3.94319f, 3.77117f, 3.59689f, 3.42044f, 3.24193f, 3.06147f, + 2.87916f, 2.69512f, 2.50945f, 2.32228f, 2.1337f, 1.94384f, + 1.75281f, 1.56072f, 1.3677f, 1.17384f, 0.979285f, 0.784137f, + 0.588517f, 0.392541f, 0.19633f, 9.79717e-16f, -0.19633f, + -0.392541f, -0.588517f, -0.784137f, -0.979285f, -1.17384f, + -1.3677f, -1.56072f, -1.75281f, -1.94384f, -2.1337f, -2.32228f, + -2.50945f, -2.69512f, -2.87916f, -3.06147f, -3.24193f, -3.42044f, + -3.59689f, -3.77117f, -3.94319f, -4.11282f, -4.27998f, -4.44456f, + -4.60647f, -4.76559f, -4.92185f, -5.07515f, -5.22538f, -5.37247f, + -5.51632f, -5.65685f, -5.79398f, -5.92761f, -6.05767f, -6.18408f, + -6.30677f, -6.42566f, -6.54068f, -6.65176f, -6.75883f, -6.86183f, + -6.9607f, -7.05537f, -7.14579f, -7.23191f, -7.31368f, -7.39104f, + -7.46394f, -7.53235f, -7.59623f, -7.65552f, -7.71021f, -7.76025f, + -7.80562f, -7.84628f, -7.88222f, -7.91341f, -7.93984f, -7.96148f, + -7.97832f, -7.99036f, -7.99759f, -8f, -7.99759f, -7.99036f, + -7.97832f, -7.96148f, -7.93984f, -7.91341f, -7.88222f, -7.84628f, + -7.80562f, -7.76025f, -7.71021f, -7.65552f, -7.59623f, -7.53235f, + -7.46394f, -7.39104f, -7.31368f, -7.23191f, -7.14579f, -7.05537f, + -6.9607f, -6.86183f, -6.75883f, -6.65176f, -6.54068f, -6.42566f, + -6.30677f, -6.18408f, -6.05767f, -5.92761f, -5.79398f, -5.65685f, + -5.51632f, -5.37247f, -5.22538f, -5.07515f, -4.92185f, -4.76559f, + -4.60647f, -4.44456f, -4.27998f, -4.11282f, -3.94319f, -3.77117f, + -3.59689f, -3.42044f, -3.24193f, -3.06147f, -2.87916f, -2.69512f, + -2.50945f, -2.32228f, -2.1337f, -1.94384f, -1.75281f, -1.56072f, + -1.3677f, -1.17384f, -0.979285f, -0.784137f, -0.588517f, + -0.392541f, -0.19633f }; + + String skyname; + + protected float skyrotate; + + protected float[] skyaxis = { 0, 0, 0 }; + + protected image_t[] sky_images = new image_t[6]; + + protected msurface_t warpface; + + protected static final int SUBDIVIDE_SIZE = 64; + + /** + * BoundPoly + * + */ + protected void BoundPoly(int numverts, float[][] verts, float[] mins, float[] maxs) { + mins[0] = mins[1] = mins[2] = 9999; + maxs[0] = maxs[1] = maxs[2] = -9999; + + int j; + float[] v; + for (int i = 0; i < numverts; i++) { + v = verts[i]; + for (j = 0; j < 3; j++) { + if (v[j] < mins[j]) + mins[j] = v[j]; + if (v[j] > maxs[j]) + maxs[j] = v[j]; + } + } + } + + /** + * SubdividePolygon + * + */ + protected void SubdividePolygon(int numverts, float[][] verts) { + int i, j, k; + float m; + float[][] front = new float[64][3]; + float[][] back = new float[64][3]; + + int f, b; + float[] dist = new float[64]; + float frac; + + if (numverts > 60) + Com.Error(Defines.ERR_DROP, "numverts = " + numverts); + + float[] mins = Vec3Cache.get(); + float[] maxs = Vec3Cache.get(); + + BoundPoly(numverts, verts, mins, maxs); + float[] v; + // x,y und z + for (i = 0; i < 3; i++) { + m = (mins[i] + maxs[i]) * 0.5f; + m = SUBDIVIDE_SIZE * (float) Math.floor(m / SUBDIVIDE_SIZE + 0.5f); + if (maxs[i] - m < 8) + continue; + if (m - mins[i] < 8) + continue; + + // cut it + for (j = 0; j < numverts; j++) { + dist[j] = verts[j][i] - m; + } + + // wrap cases + dist[j] = dist[0]; + + Math3D.VectorCopy(verts[0], verts[numverts]); + + f = b = 0; + for (j = 0; j < numverts; j++) { + v = verts[j]; + if (dist[j] >= 0) { + Math3D.VectorCopy(v, front[f]); + f++; + } + if (dist[j] <= 0) { + Math3D.VectorCopy(v, back[b]); + b++; + } + if (dist[j] == 0 || dist[j + 1] == 0) + continue; + + if ((dist[j] > 0) != (dist[j + 1] > 0)) { + // clip point + frac = dist[j] / (dist[j] - dist[j + 1]); + for (k = 0; k < 3; k++) + front[f][k] = back[b][k] = v[k] + frac + * (verts[j + 1][k] - v[k]); + + f++; + b++; + } + } + + SubdividePolygon(f, front); + SubdividePolygon(b, back); + + Vec3Cache.release(2); // mins, maxs + return; + } + + Vec3Cache.release(2); // mins, maxs + + // add a point in the center to help keep warp valid + + // wird im Konstruktor erschlagen + // poly = Hunk_Alloc (sizeof(glpoly_t) + ((numverts-4)+2) * + // VERTEXSIZE*sizeof(float)); + + // init polys + glpoly_t poly = Polygon.create(numverts + 2); + + poly.next = warpface.polys; + warpface.polys = poly; + + float[] total = Vec3Cache.get(); + Math3D.VectorClear(total); + float total_s = 0; + float total_t = 0; + float s, t; + for (i = 0; i < numverts; i++) { + poly.x(i + 1, verts[i][0]); + poly.y(i + 1, verts[i][1]); + poly.z(i + 1, verts[i][2]); + s = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[0]); + t = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[1]); + + total_s += s; + total_t += t; + Math3D.VectorAdd(total, verts[i], total); + + poly.s1(i + 1, s); + poly.t1(i + 1, t); + } + + float scale = 1.0f / numverts; + poly.x(0, total[0] * scale); + poly.y(0, total[1] * scale); + poly.z(0, total[2] * scale); + poly.s1(0, total_s * scale); + poly.t1(0, total_t * scale); + + poly.x(i + 1, poly.x(1)); + poly.y(i + 1, poly.y(1)); + poly.z(i + 1, poly.z(1)); + poly.s1(i + 1, poly.s1(1)); + poly.t1(i + 1, poly.t1(1)); + poly.s2(i + 1, poly.s2(1)); + poly.t2(i + 1, poly.t2(1)); + + Vec3Cache.release(); // total + } + + private final float[][] tmpVerts = new float[64][3]; + + /** + * GL_SubdivideSurface Breaks a polygon up along axial 64 unit boundaries so + * that turbulent and sky warps can be done reasonably. + */ + protected void GL_SubdivideSurface(msurface_t fa) { + float[][] verts = tmpVerts; + float[] vec; + warpface = fa; + // + // convert edges back to a normal polygon + // + int numverts = 0; + for (int i = 0; i < fa.numedges; i++) { + int lindex = loadmodel.surfedges[fa.firstedge + i]; + + if (lindex > 0) + vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position; + else + vec = loadmodel.vertexes[loadmodel.edges[-lindex].v[1]].position; + Math3D.VectorCopy(vec, verts[numverts]); + numverts++; + } + SubdividePolygon(numverts, verts); + } + + protected static final float TURBSCALE = (float) (256.0f / (2 * Math.PI)); + + float[][] skyclip = { { 1, 1, 0 }, { 1, -1, 0 }, { 0, -1, 1 }, { 0, 1, 1 }, { 1, 0, 1 }, { -1, 0, 1 } }; + + protected int c_sky; + + // 1 = s, 2 = t, 3 = 2048 + protected int[][] st_to_vec = { + { 3, -1, 2 }, { -3, 1, 2 }, + { 1, 3, 2 }, { -1, -3, 2 }, + { -2, -1, 3 }, // 0 degrees yaw, look straight up + { 2, -1, -3 } // look straight down + }; + + protected int[][] vec_to_st = { + { -2, 3, 1 }, { 2, 3, -1 }, + { 1, 3, 2 }, { -1, 3, -2 }, + { -2, -1, 3 }, { -2, 1, -3 } + }; + + protected float[][] skymins = new float[2][6]; + + protected float[][] skymaxs = new float[2][6]; + + protected float sky_min, sky_max; + + protected static final float ON_EPSILON = 0.1f; // point on plane side epsilon + + protected static final int MAX_CLIP_VERTS = 64; + + protected static final int SIDE_BACK = 1; + + protected static final int SIDE_FRONT = 0; + + protected static final int SIDE_ON = 2; + + protected float[] dists = new float[MAX_CLIP_VERTS]; + + protected int[] sides = new int[MAX_CLIP_VERTS]; + + protected float[][][][] newv = new float[6][2][MAX_CLIP_VERTS][3]; + + /** + * ClipSkyPolygon + * + * @param nump + * @param vecs + * @param stage + */ + protected void ClipSkyPolygon(int nump, float[][] vecs, int stage) { + if (nump > MAX_CLIP_VERTS - 2) + Com.Error(Defines.ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS"); + if (stage == 6) { // fully clipped, so draw it + DrawSkyPolygon(nump, vecs); + return; + } + + boolean front = false; + boolean back = false; + float[] norm = skyclip[stage]; + + int i; + float d; + for (i = 0; i < nump; i++) { + d = Math3D.DotProduct(vecs[i], norm); + if (d > ON_EPSILON) { + front = true; + sides[i] = SIDE_FRONT; + } else if (d < -ON_EPSILON) { + back = true; + sides[i] = SIDE_BACK; + } else + sides[i] = SIDE_ON; + dists[i] = d; + } + + if (!front || !back) { // not clipped + ClipSkyPolygon(nump, vecs, stage + 1); + return; + } + + // clip it + sides[i] = sides[0]; + dists[i] = dists[0]; + Math3D.VectorCopy(vecs[0], vecs[i]); + + int newc0 = 0; + int newc1 = 0; + float[] v; + float e; + int j; + for (i = 0; i < nump; i++) { + v = vecs[i]; + switch (sides[i]) { + case SIDE_FRONT: + Math3D.VectorCopy(v, newv[stage][0][newc0]); + newc0++; + break; + case SIDE_BACK: + Math3D.VectorCopy(v, newv[stage][1][newc1]); + newc1++; + break; + case SIDE_ON: + Math3D.VectorCopy(v, newv[stage][0][newc0]); + newc0++; + Math3D.VectorCopy(v, newv[stage][1][newc1]); + newc1++; + break; + } + + if (sides[i] == SIDE_ON || sides[i + 1] == SIDE_ON + || sides[i + 1] == sides[i]) + continue; + + d = dists[i] / (dists[i] - dists[i + 1]); + for (j = 0; j < 3; j++) { + e = v[j] + d * (vecs[i + 1][j] - v[j]); + newv[stage][0][newc0][j] = e; + newv[stage][1][newc1][j] = e; + } + newc0++; + newc1++; + } + + // continue + ClipSkyPolygon(newc0, newv[stage][0], stage + 1); + ClipSkyPolygon(newc1, newv[stage][1], stage + 1); + } + + protected float[][] verts = new float[MAX_CLIP_VERTS][3]; + + + + // stack variable + private final float[] v = { 0, 0, 0 }; + + private final float[] av = { 0, 0, 0 }; + + /** + * DrawSkyPolygon + * + */ + protected void DrawSkyPolygon(int nump, float[][] vecs) { + c_sky++; + // decide which face it maps to + Math3D.VectorCopy(Globals.vec3_origin, v); + int i, axis; + for (i = 0; i < nump; i++) { + Math3D.VectorAdd(vecs[i], v, v); + } + av[0] = Math.abs(v[0]); + av[1] = Math.abs(v[1]); + av[2] = Math.abs(v[2]); + if (av[0] > av[1] && av[0] > av[2]) { + if (v[0] < 0) + axis = 1; + else + axis = 0; + } else if (av[1] > av[2] && av[1] > av[0]) { + if (v[1] < 0) + axis = 3; + else + axis = 2; + } else { + if (v[2] < 0) + axis = 5; + else + axis = 4; + } + + // project new texture coords + float s, t, dv; + int j; + for (i = 0; i < nump; i++) { + j = vec_to_st[axis][2]; + if (j > 0) + dv = vecs[i][j - 1]; + else + dv = -vecs[i][-j - 1]; + if (dv < 0.001f) + continue; // don't divide by zero + j = vec_to_st[axis][0]; + if (j < 0) + s = -vecs[i][-j - 1] / dv; + else + s = vecs[i][j - 1] / dv; + j = vec_to_st[axis][1]; + if (j < 0) + t = -vecs[i][-j - 1] / dv; + else + t = vecs[i][j - 1] / dv; + + if (s < skymins[0][axis]) + skymins[0][axis] = s; + if (t < skymins[1][axis]) + skymins[1][axis] = t; + if (s > skymaxs[0][axis]) + skymaxs[0][axis] = s; + if (t > skymaxs[1][axis]) + skymaxs[1][axis] = t; + } + } + + /** + * R_AddSkySurface + */ + protected void R_AddSkySurface(msurface_t fa) { + // calculate vertex values for sky box + for (glpoly_t p = fa.polys; p != null; p = p.next) { + for (int i = 0; i < p.numverts; i++) { + verts[i][0] = p.x(i) - r_origin[0]; + verts[i][1] = p.y(i) - r_origin[1]; + verts[i][2] = p.z(i) - r_origin[2]; + } + ClipSkyPolygon(p.numverts, verts, 0); + } + } + + /** + * R_ClearSkyBox + */ + protected void R_ClearSkyBox() { + float[] skymins0 = skymins[0]; + float[] skymins1 = skymins[1]; + float[] skymaxs0 = skymaxs[0]; + float[] skymaxs1 = skymaxs[1]; + + for (int i = 0; i < 6; i++) { + skymins0[i] = skymins1[i] = 9999; + skymaxs0[i] = skymaxs1[i] = -9999; + } + } + + + protected int[] skytexorder = { 0, 2, 1, 3, 4, 5 }; + + // 3dstudio environment map names + protected String[] suf = { "rt", "bk", "lf", "ft", "up", "dn" }; + + /** + * R_SetSky + * + */ + protected void R_SetSky(String name, float rotate, float[] axis) { + assert (axis.length == 3) : "vec3_t bug"; + String pathname; + skyname = name; + + skyrotate = rotate; + Math3D.VectorCopy(axis, skyaxis); + + for (int i = 0; i < 6; i++) { + // chop down rotating skies for less memory + if (gl_skymip.value != 0 || skyrotate != 0) + gl_picmip.value++; + + if (qglColorTableEXT && gl_ext_palettedtexture.value != 0) { + // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.pcx", + // skyname, suf[i]); + pathname = "env/" + skyname + suf[i] + ".pcx"; + } else { + // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.tga", + // skyname, suf[i]); + pathname = "env/" + skyname + suf[i] + ".tga"; + } + + sky_images[i] = GL_FindImage(pathname, Base.it_sky); + + if (sky_images[i] == null) + sky_images[i] = r_notexture; + + if (gl_skymip.value != 0 || skyrotate != 0) { // take less memory + gl_picmip.value--; + sky_min = 1.0f / 256; + sky_max = 255.0f / 256; + } else { + sky_min = 1.0f / 512; + sky_max = 511.0f / 512; + } + } + } + + /** + * EmitWaterPolys - + * Does a water warp on the pre-fragmented glpoly_t chain. + */ + public void EmitWaterPolys(msurface_t fa) { + glpoly_t p, bp; + float s = 0; + float t = 0; + float os, ot; + float scroll; + float rdt = r_newrefdef.time; + + if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0) + scroll = -64 * ((r_newrefdef.time * 0.5f) - (int) (r_newrefdef.time * 0.5f)); + else + scroll = 0; + + for (bp = fa.polys; bp != null; bp = bp.next) { + p = bp; + + ggl.glBegin(ggl.GL_TRIANGLE_FAN); + for (int i = 0; i < p.numverts; i++) { + os = p.s1(i); + ot = p.t1(i); + + s = os + Warp.SIN[(int) ((ot * 0.125f + r_newrefdef.time) * TURBSCALE) & 255]; + s += scroll; + s *= (1.0f / 64); + + t = ot + Warp.SIN[(int) ((os * 0.125f + rdt) * TURBSCALE) & 255]; + t *= (1.0f / 64); + + ggl.glTexCoord2f(s, t); + ggl.glVertex3f(p.x(i), p.y(i), p.z(i)); + } + ggl.glEnd(); + } + } + + // stack variable + private final float[] v1 = {0, 0, 0}; + private final float[] b = {0, 0, 0}; + /** + * MakeSkyVec + * @param s + * @param t + * @param axis + */ + protected void MakeSkyVec(float s, float t, int axis) + { + b[0] = s*2300; + b[1] = t*2300; + b[2] = 2300; + + int j, k; + for (j=0 ; j<3 ; j++) + { + k = st_to_vec[axis][j]; + if (k < 0) + v1[j] = -b[-k - 1]; + else + v1[j] = b[k - 1]; + } + + // avoid bilerp seam + s = (s + 1) * 0.5f; + t = (t + 1) * 0.5f; + + if (s < sky_min) + s = sky_min; + else if (s > sky_max) + s = sky_max; + if (t < sky_min) + t = sky_min; + else if (t > sky_max) + t = sky_max; + + t = 1.0f - t; + ggl.glTexCoord2f (s, t); + ggl.glVertex3f(v1[0], v1[1], v1[2]); + } + + /* + * ============== R_DrawSkyBox ============== + */ + protected void R_DrawSkyBox() { + int i; + + if (skyrotate != 0) { // check for no sky at all + for (i = 0; i < 6; i++) + if (skymins[0][i] < skymaxs[0][i] + && skymins[1][i] < skymaxs[1][i]) + break; + if (i == 6) + return; // nothing visible + } + + ggl.glPushMatrix(); + ggl.glTranslatef(r_origin[0], r_origin[1], r_origin[2]); + ggl.glRotatef(r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1], + skyaxis[2]); + + for (i = 0; i < 6; i++) { + if (skyrotate != 0) { // hack, forces full sky to draw when rotating + skymins[0][i] = -1; + skymins[1][i] = -1; + skymaxs[0][i] = 1; + skymaxs[1][i] = 1; + } + + if (skymins[0][i] >= skymaxs[0][i] + || skymins[1][i] >= skymaxs[1][i]) + continue; + + GL_Bind(sky_images[skytexorder[i]].texnum); + + ggl.glBegin(GL.GL_QUADS); + MakeSkyVec(skymins[0][i], skymins[1][i], i); + MakeSkyVec(skymins[0][i], skymaxs[1][i], i); + MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i); + MakeSkyVec(skymaxs[0][i], skymins[1][i], i); + ggl.glEnd(); + } + ggl.glPopMatrix(); + } +} |