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-rw-r--r--src/jake2/render/fastj/Image.java1593
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diff --git a/src/jake2/render/fastj/Image.java b/src/jake2/render/fastj/Image.java
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+++ b/src/jake2/render/fastj/Image.java
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+/*
+ * Image.java
+ * Copyright (C) 2003
+ *
+ * $Id$
+ */
+/*
+ Copyright (C) 1997-2001 Id Software, Inc.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+package jake2.render.fastj;
+
+import jake2.Defines;
+import jake2.client.VID;
+import jake2.client.particle_t;
+import jake2.game.cvar_t;
+import jake2.qcommon.*;
+import jake2.render.image_t;
+import jake2.util.Lib;
+import jake2.util.Vargs;
+
+import java.awt.Dimension;
+import java.nio.*;
+import java.util.Arrays;
+
+
+/**
+ * Image
+ *
+ * @author cwei
+ */
+public abstract class Image extends Main {
+
+ image_t draw_chars;
+
+ image_t[] gltextures = new image_t[MAX_GLTEXTURES];
+
+ int numgltextures;
+
+ int base_textureid; // gltextures[i] = base_textureid+i
+
+ byte[] intensitytable = new byte[256];
+
+ byte[] gammatable = new byte[256];
+
+ cvar_t intensity;
+
+ int gl_solid_format = 3;
+
+ int gl_alpha_format = 4;
+
+ int gl_tex_solid_format = 3;
+
+ int gl_tex_alpha_format = 4;
+
+ int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
+
+ int gl_filter_max = GL_LINEAR;
+
+ Image() {
+ // init the texture cache
+ for (int i = 0; i < gltextures.length; i++) {
+ gltextures[i] = new image_t(i);
+ }
+ numgltextures = 0;
+ }
+
+ void GL_SetTexturePalette(int[] palette) {
+
+ assert (palette != null && palette.length == 256) : "int palette[256] bug";
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) {
+ ByteBuffer temptable = Lib.newByteBuffer(768);
+ for (int i = 0; i < 256; i++) {
+ temptable.put(i * 3 + 0, (byte) ((palette[i] >> 0) & 0xff));
+ temptable.put(i * 3 + 1, (byte) ((palette[i] >> 8) & 0xff));
+ temptable.put(i * 3 + 2, (byte) ((palette[i] >> 16) & 0xff));
+ }
+
+ gl.glColorTable(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB,
+ 256, GL_RGB, GL_UNSIGNED_BYTE, temptable);
+ }
+ }
+
+ void GL_EnableMultitexture(boolean enable) {
+ if (enable) {
+ GL_SelectTexture(GL_TEXTURE1);
+ gl.glEnable(GL_TEXTURE_2D);
+ GL_TexEnv(GL_REPLACE);
+ } else {
+ GL_SelectTexture(GL_TEXTURE1);
+ gl.glDisable(GL_TEXTURE_2D);
+ GL_TexEnv(GL_REPLACE);
+ }
+ GL_SelectTexture(GL_TEXTURE0);
+ GL_TexEnv(GL_REPLACE);
+ }
+
+ void GL_SelectTexture(int texture) {
+ int tmu;
+
+ tmu = (texture == GL_TEXTURE0) ? 0 : 1;
+
+ if (tmu == gl_state.currenttmu) {
+ return;
+ }
+
+ gl_state.currenttmu = tmu;
+
+ gl.glActiveTextureARB(texture);
+ gl.glClientActiveTextureARB(texture);
+ }
+
+ int[] lastmodes = { -1, -1 };
+
+ void GL_TexEnv(int mode) {
+
+ if (mode != lastmodes[gl_state.currenttmu]) {
+ gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
+ lastmodes[gl_state.currenttmu] = mode;
+ }
+ }
+
+ void GL_Bind(int texnum) {
+
+ if ((gl_nobind.value != 0) && (draw_chars != null)) {
+ // performance evaluation option
+ texnum = draw_chars.texnum;
+ }
+ if (gl_state.currenttextures[gl_state.currenttmu] == texnum)
+ return;
+
+ gl_state.currenttextures[gl_state.currenttmu] = texnum;
+ gl.glBindTexture(GL_TEXTURE_2D, texnum);
+ }
+
+ void GL_MBind(int target, int texnum) {
+ GL_SelectTexture(target);
+ if (target == GL_TEXTURE0) {
+ if (gl_state.currenttextures[0] == texnum)
+ return;
+ } else {
+ if (gl_state.currenttextures[1] == texnum)
+ return;
+ }
+ GL_Bind(texnum);
+ }
+
+ // glmode_t
+ static class glmode_t {
+ String name;
+
+ int minimize, maximize;
+
+ glmode_t(String name, int minimize, int maximze) {
+ this.name = name;
+ this.minimize = minimize;
+ this.maximize = maximze;
+ }
+ }
+
+ static final glmode_t modes[] = {
+ new glmode_t("GL_NEAREST", GL_NEAREST, GL_NEAREST),
+ new glmode_t("GL_LINEAR", GL_LINEAR, GL_LINEAR),
+ new glmode_t("GL_NEAREST_MIPMAP_NEAREST",
+ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST),
+ new glmode_t("GL_LINEAR_MIPMAP_NEAREST",
+ GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR),
+ new glmode_t("GL_NEAREST_MIPMAP_LINEAR",
+ GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST),
+ new glmode_t("GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR,
+ GL_LINEAR) };
+
+ static final int NUM_GL_MODES = modes.length;
+
+ // gltmode_t
+ static class gltmode_t {
+ String name;
+
+ int mode;
+
+ gltmode_t(String name, int mode) {
+ this.name = name;
+ this.mode = mode;
+ }
+ }
+
+ static final gltmode_t[] gl_alpha_modes = { new gltmode_t("default", 4),
+ new gltmode_t("GL_RGBA", GL_RGBA),
+ new gltmode_t("GL_RGBA8", GL_RGBA8),
+ new gltmode_t("GL_RGB5_A1", GL_RGB5_A1),
+ new gltmode_t("GL_RGBA4", GL_RGBA4),
+ new gltmode_t("GL_RGBA2", GL_RGBA2), };
+
+ static final int NUM_GL_ALPHA_MODES = gl_alpha_modes.length;
+
+ static final gltmode_t[] gl_solid_modes = { new gltmode_t("default", 3),
+ new gltmode_t("GL_RGB", GL_RGB),
+ new gltmode_t("GL_RGB8", GL_RGB8),
+ new gltmode_t("GL_RGB5", GL_RGB5),
+ new gltmode_t("GL_RGB4", GL_RGB4),
+ new gltmode_t("GL_R3_G3_B2", GL_R3_G3_B2) };
+ /* new gltmode_t("GL_RGB2", GL_RGB2_EXT) */
+
+ static final int NUM_GL_SOLID_MODES = gl_solid_modes.length;
+
+ /*
+ * GL_TextureMode
+ */
+ void GL_TextureMode(String string) {
+
+ int i;
+ for (i = 0; i < NUM_GL_MODES; i++) {
+ if (modes[i].name.equalsIgnoreCase(string))
+ break;
+ }
+
+ if (i == NUM_GL_MODES) {
+ VID
+ .Printf(Defines.PRINT_ALL, "bad filter name: [" + string
+ + "]\n");
+ return;
+ }
+
+ gl_filter_min = modes[i].minimize;
+ gl_filter_max = modes[i].maximize;
+
+ image_t glt;
+ // change all the existing mipmap texture objects
+ for (i = 0; i < numgltextures; i++) {
+ glt = gltextures[i];
+
+ if (glt.type != it_pic && glt.type != it_sky) {
+ GL_Bind(glt.texnum);
+ gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ gl_filter_min);
+ gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ gl_filter_max);
+ }
+ }
+ }
+
+ /*
+ * GL_TextureAlphaMode
+ */
+ void GL_TextureAlphaMode(String string) {
+
+ int i;
+ for (i = 0; i < NUM_GL_ALPHA_MODES; i++) {
+ if (gl_alpha_modes[i].name.equalsIgnoreCase(string))
+ break;
+ }
+
+ if (i == NUM_GL_ALPHA_MODES) {
+ VID.Printf(Defines.PRINT_ALL, "bad alpha texture mode name: ["
+ + string + "]\n");
+ return;
+ }
+
+ gl_tex_alpha_format = gl_alpha_modes[i].mode;
+ }
+
+ /*
+ * GL_TextureSolidMode
+ */
+ void GL_TextureSolidMode(String string) {
+ int i;
+ for (i = 0; i < NUM_GL_SOLID_MODES; i++) {
+ if (gl_solid_modes[i].name.equalsIgnoreCase(string))
+ break;
+ }
+
+ if (i == NUM_GL_SOLID_MODES) {
+ VID.Printf(Defines.PRINT_ALL, "bad solid texture mode name: ["
+ + string + "]\n");
+ return;
+ }
+
+ gl_tex_solid_format = gl_solid_modes[i].mode;
+ }
+
+ /*
+ * GL_ImageList_f
+ */
+ void GL_ImageList_f() {
+
+ image_t image;
+ int texels;
+ final String[] palstrings = { "RGB", "PAL" };
+
+ VID.Printf(Defines.PRINT_ALL, "------------------\n");
+ texels = 0;
+
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ if (image.texnum <= 0)
+ continue;
+
+ texels += image.upload_width * image.upload_height;
+ switch (image.type) {
+ case it_skin:
+ VID.Printf(Defines.PRINT_ALL, "M");
+ break;
+ case it_sprite:
+ VID.Printf(Defines.PRINT_ALL, "S");
+ break;
+ case it_wall:
+ VID.Printf(Defines.PRINT_ALL, "W");
+ break;
+ case it_pic:
+ VID.Printf(Defines.PRINT_ALL, "P");
+ break;
+ default:
+ VID.Printf(Defines.PRINT_ALL, " ");
+ break;
+ }
+
+ VID.Printf(Defines.PRINT_ALL, " %3i %3i %s: %s\n", new Vargs(4)
+ .add(image.upload_width).add(image.upload_height).add(
+ palstrings[(image.paletted) ? 1 : 0]).add(
+ image.name));
+ }
+ VID.Printf(Defines.PRINT_ALL,
+ "Total texel count (not counting mipmaps): " + texels + '\n');
+ }
+
+ /*
+ * ==================================================
+ *
+ * scrap allocation
+ *
+ * Allocate all the little status bar objects into a single texture to
+ * crutch up inefficient hardware / drivers
+ *
+ * ==================================================
+ */
+
+ static final int MAX_SCRAPS = 1;
+
+ static final int BLOCK_WIDTH = 256;
+
+ static final int BLOCK_HEIGHT = 256;
+
+ int[][] scrap_allocated = new int[MAX_SCRAPS][BLOCK_WIDTH];
+
+ byte[][] scrap_texels = new byte[MAX_SCRAPS][BLOCK_WIDTH * BLOCK_HEIGHT];
+
+ boolean scrap_dirty;
+
+ static class pos_t {
+ int x, y;
+
+ pos_t(int x, int y) {
+ this.x = x;
+ this.y = y;
+ }
+ }
+
+ // returns a texture number and the position inside it
+ int Scrap_AllocBlock(int w, int h, pos_t pos) {
+ int i, j;
+ int best, best2;
+ int texnum;
+
+ for (texnum = 0; texnum < MAX_SCRAPS; texnum++) {
+ best = BLOCK_HEIGHT;
+
+ for (i = 0; i < BLOCK_WIDTH - w; i++) {
+ best2 = 0;
+
+ for (j = 0; j < w; j++) {
+ if (scrap_allocated[texnum][i + j] >= best)
+ break;
+ if (scrap_allocated[texnum][i + j] > best2)
+ best2 = scrap_allocated[texnum][i + j];
+ }
+ if (j == w) { // this is a valid spot
+ pos.x = i;
+ pos.y = best = best2;
+ }
+ }
+
+ if (best + h > BLOCK_HEIGHT)
+ continue;
+
+ for (i = 0; i < w; i++)
+ scrap_allocated[texnum][pos.x + i] = best + h;
+
+ return texnum;
+ }
+ return -1;
+ }
+
+ int scrap_uploads = 0;
+
+ void Scrap_Upload() {
+ scrap_uploads++;
+ GL_Bind(TEXNUM_SCRAPS);
+ GL_Upload8(scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, false);
+ scrap_dirty = false;
+ }
+
+ /*
+ * ==================================================
+ *
+ * PCX LOADING
+ *
+ * ==================================================
+ */
+
+ private static byte[] tmpImage8 = new byte[512 * 512 * 4];
+
+ private static int[] tmpImage32 = new int[512 * 512];
+
+ /*
+ * LoadPCX
+ */
+ int LoadPCX(String filename, byte[][] palette, Dimension dim) {
+ qfiles.pcx_t pcx;
+
+ // load the file
+ ByteBuffer raw = FS.LoadMappedFile(filename);
+
+ if (raw == null) {
+ VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename
+ + '\n');
+ return 0;
+ }
+
+ // parse the PCX file
+ pcx = new qfiles.pcx_t(raw);
+
+ if (pcx.manufacturer != 0x0a || pcx.version != 5 || pcx.encoding != 1
+ || pcx.bits_per_pixel != 8 || pcx.xmax >= 640
+ || pcx.ymax >= 480) {
+
+ VID.Printf(Defines.PRINT_ALL, "Bad pcx file " + filename + '\n');
+ return 0;
+ }
+
+ int width = pcx.xmax - pcx.xmin + 1;
+ int height = pcx.ymax - pcx.ymin + 1;
+
+ byte[] pix = tmpImage8;
+
+ if (palette != null) {
+ palette[0] = new byte[768];
+ raw.position(raw.limit() - 768);
+ raw.get(palette[0]);
+ }
+
+ if (dim != null) {
+ dim.width = width;
+ dim.height = height;
+ }
+
+ //
+ // decode pcx
+ //
+ int count = 0;
+ byte dataByte = 0;
+ int runLength = 0;
+ int x, y;
+
+ // simple counter for buffer indexing
+ int p = 0;
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width;) {
+
+ dataByte = pcx.data.get(p++);
+
+ if ((dataByte & 0xC0) == 0xC0) {
+ runLength = dataByte & 0x3F;
+ dataByte = pcx.data.get(p++);
+ // write runLength pixel
+ while (runLength-- > 0) {
+ pix[count++] = dataByte;
+ x++;
+ }
+ } else {
+ // write one pixel
+ pix[count++] = dataByte;
+ x++;
+ }
+ }
+ }
+ return width * height;
+ }
+
+ /*
+ * ==================================================
+ *
+ * TARGA LOADING
+ *
+ * ==================================================
+ */
+
+ /*
+ * LoadTGA
+ */
+ int LoadTGA(String name, Dimension dim) {
+ int columns, rows, numPixels;
+ int pixbuf; // index into pic
+ int row, column;
+ ByteBuffer buf_p;
+ int length;
+ qfiles.tga_t targa_header;
+ byte[] pic = null;
+
+ //
+ // load the file
+ //
+ ByteBuffer raw = FS.LoadMappedFile(name);
+
+ if (raw == null) {
+ VID.Printf(Defines.PRINT_DEVELOPER, "Bad tga file " + name + '\n');
+ return 0;
+ }
+
+ targa_header = new qfiles.tga_t(raw);
+
+ if (targa_header.image_type != 2 && targa_header.image_type != 10)
+ Com.Error(Defines.ERR_DROP,
+ "LoadTGA: Only type 2 and 10 targa RGB images supported\n");
+
+ if (targa_header.colormap_type != 0
+ || (targa_header.pixel_size != 32 && targa_header.pixel_size != 24))
+ Com
+ .Error(Defines.ERR_DROP,
+ "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");
+
+ columns = targa_header.width;
+ rows = targa_header.height;
+ numPixels = columns * rows;
+
+ if (dim != null) {
+ dim.width = columns;
+ dim.height = rows;
+ }
+
+ // targa_rgba;
+ pic = tmpImage8;
+
+ // skip TARGA image comment
+ if (targa_header.id_length != 0)
+ targa_header.data.position(targa_header.id_length);
+
+ buf_p = targa_header.data;
+
+ byte red, green, blue, alphabyte;
+ red = green = blue = alphabyte = 0;
+ int packetHeader, packetSize, j;
+
+ if (targa_header.image_type == 2) { // Uncompressed,
+ // RGB images
+ for (row = rows - 1; row >= 0; row--) {
+
+ pixbuf = row * columns * 4;
+
+ for (column = 0; column < columns; column++) {
+ switch (targa_header.pixel_size) {
+ case 24:
+
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = (byte) 255;
+ break;
+ case 32:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = alphabyte;
+ break;
+ }
+ }
+ }
+ } else if (targa_header.image_type == 10) { // Runlength
+ // encoded
+ // RGB
+ // images
+ for (row = rows - 1; row >= 0; row--) {
+
+ pixbuf = row * columns * 4;
+ try {
+
+ for (column = 0; column < columns;) {
+
+ packetHeader = buf_p.get() & 0xFF;
+ packetSize = 1 + (packetHeader & 0x7f);
+
+ if ((packetHeader & 0x80) != 0) { // run-length
+ // packet
+ switch (targa_header.pixel_size) {
+ case 24:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = (byte) 255;
+ break;
+ case 32:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = buf_p.get();
+ break;
+ }
+
+ for (j = 0; j < packetSize; j++) {
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = alphabyte;
+ column++;
+ // run spans across rows
+ if (column == columns) {
+ column = 0;
+ if (row > 0)
+ row--;
+ else
+ // goto label breakOut;
+ throw new longjmpException();
+
+ pixbuf = row * columns * 4;
+ }
+ }
+ } else { // non run-length packet
+ for (j = 0; j < packetSize; j++) {
+ switch (targa_header.pixel_size) {
+ case 24:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = (byte) 255;
+ break;
+ case 32:
+ blue = buf_p.get();
+ green = buf_p.get();
+ red = buf_p.get();
+ alphabyte = buf_p.get();
+ pic[pixbuf++] = red;
+ pic[pixbuf++] = green;
+ pic[pixbuf++] = blue;
+ pic[pixbuf++] = alphabyte;
+ break;
+ }
+ column++;
+ // pixel packet run spans across rows
+ if (column == columns) {
+ column = 0;
+ if (row > 0)
+ row--;
+ else
+ // goto label breakOut;
+ throw new longjmpException();
+
+ pixbuf = row * columns * 4;
+ }
+ }
+ }
+ }
+ } catch (longjmpException e) {
+ // label breakOut:
+ }
+ }
+ }
+ return numPixels * 4;
+ }
+
+ /*
+ * ==================================================
+ *
+ * IMAGE FLOOD FILLING
+ *
+ * ==================================================
+ */
+
+ /*
+ * Mod_FloodFillSkin
+ *
+ * Fill background pixels so mipmapping doesn't have haloes
+ */
+
+ static class floodfill_t {
+ short x, y;
+ }
+
+ // must be a power of 2
+ static final int FLOODFILL_FIFO_SIZE = 0x1000;
+
+ static final int FLOODFILL_FIFO_MASK = FLOODFILL_FIFO_SIZE - 1;
+
+ static floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE];
+ static {
+ for (int j = 0; j < fifo.length; j++) {
+ fifo[j] = new floodfill_t();
+ }
+ }
+
+ // TODO check this: R_FloodFillSkin( byte[] skin, int skinwidth, int
+ // skinheight)
+ void R_FloodFillSkin(byte[] skin, int skinwidth, int skinheight) {
+ // assume this is the pixel to fill
+ int fillcolor = skin[0] & 0xFF;
+ // floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE];
+ int inpt = 0, outpt = 0;
+ int filledcolor = -1;
+ int i;
+
+ // for (int j = 0; j < fifo.length; j++) {
+ // fifo[j] = new floodfill_t();
+ // }
+
+ if (filledcolor == -1) {
+ filledcolor = 0;
+ // attempt to find opaque black
+ for (i = 0; i < 256; ++i)
+ if (d_8to24table[i] == 0xFF000000) { // alpha
+ // 1.0
+ filledcolor = i;
+ break;
+ }
+ }
+
+ // can't fill to filled color or to transparent color (used as visited
+ // marker)
+ if ((fillcolor == filledcolor) || (fillcolor == 255)) {
+ return;
+ }
+
+ fifo[inpt].x = 0;
+ fifo[inpt].y = 0;
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+
+ while (outpt != inpt) {
+ int x = fifo[outpt].x;
+ int y = fifo[outpt].y;
+ int fdc = filledcolor;
+ int pos = x + skinwidth * y;
+ //
+ outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
+
+ int off, dx, dy;
+
+ if (x > 0) {
+ // FLOODFILL_STEP( -1, -1, 0 );
+ off = -1;
+ dx = -1;
+ dy = 0;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ } else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+ }
+
+ if (x < skinwidth - 1) {
+ // FLOODFILL_STEP( 1, 1, 0 );
+ off = 1;
+ dx = 1;
+ dy = 0;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ } else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+ }
+
+ if (y > 0) {
+ // FLOODFILL_STEP( -skinwidth, 0, -1 );
+ off = -skinwidth;
+ dx = 0;
+ dy = -1;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ } else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+ }
+
+ if (y < skinheight - 1) {
+ // FLOODFILL_STEP( skinwidth, 0, 1 );
+ off = skinwidth;
+ dx = 0;
+ dy = 1;
+ if (skin[pos + off] == (byte) fillcolor) {
+ skin[pos + off] = (byte) 255;
+ fifo[inpt].x = (short) (x + dx);
+ fifo[inpt].y = (short) (y + dy);
+ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
+ } else if (skin[pos + off] != (byte) 255)
+ fdc = skin[pos + off] & 0xff;
+
+ }
+
+ skin[x + skinwidth * y] = (byte) fdc;
+ }
+ }
+
+ // ==================================================
+
+ int[] p1 = new int[1024];
+
+ int[] p2 = new int[1024];
+
+ /*
+ * GL_ResampleTexture
+ */
+ void GL_ResampleTexture(int[] in, int inwidth, int inheight, int[] out,
+ int outwidth, int outheight) {
+
+ Arrays.fill(p1, 0);
+ Arrays.fill(p2, 0);
+
+ int fracstep = (inwidth * 0x10000) / outwidth;
+
+ int i, j;
+ int frac = fracstep >> 2;
+ for (i = 0; i < outwidth; i++) {
+ p1[i] = frac >> 16;
+ frac += fracstep;
+ }
+ frac = 3 * (fracstep >> 2);
+ for (i = 0; i < outwidth; i++) {
+ p2[i] = frac >> 16;
+ frac += fracstep;
+ }
+
+ int outp = 0;
+ int r, g, b, a;
+ int inrow, inrow2;
+ int pix1, pix2, pix3, pix4;
+
+ for (i = 0; i < outheight; i++) {
+ inrow = inwidth * (int) ((i + 0.25f) * inheight / outheight);
+ inrow2 = inwidth * (int) ((i + 0.75f) * inheight / outheight);
+ frac = fracstep >> 1;
+ for (j = 0; j < outwidth; j++) {
+ pix1 = in[inrow + p1[j]];
+ pix2 = in[inrow + p2[j]];
+ pix3 = in[inrow2 + p1[j]];
+ pix4 = in[inrow2 + p2[j]];
+
+ r = (((pix1 >> 0) & 0xFF) + ((pix2 >> 0) & 0xFF)
+ + ((pix3 >> 0) & 0xFF) + ((pix4 >> 0) & 0xFF)) >> 2;
+ g = (((pix1 >> 8) & 0xFF) + ((pix2 >> 8) & 0xFF)
+ + ((pix3 >> 8) & 0xFF) + ((pix4 >> 8) & 0xFF)) >> 2;
+ b = (((pix1 >> 16) & 0xFF) + ((pix2 >> 16) & 0xFF)
+ + ((pix3 >> 16) & 0xFF) + ((pix4 >> 16) & 0xFF)) >> 2;
+ a = (((pix1 >> 24) & 0xFF) + ((pix2 >> 24) & 0xFF)
+ + ((pix3 >> 24) & 0xFF) + ((pix4 >> 24) & 0xFF)) >> 2;
+
+ out[outp++] = (a << 24) | (b << 16) | (g << 8) | r;
+ }
+ }
+ }
+
+ /*
+ * GL_LightScaleTexture
+ *
+ * Scale up the pixel values in a texture to increase the lighting range
+ */
+ void GL_LightScaleTexture(int[] in, int inwidth, int inheight,
+ boolean only_gamma) {
+ if (only_gamma) {
+ int i, c;
+ int r, g, b, color;
+
+ c = inwidth * inheight;
+ for (i = 0; i < c; i++) {
+ color = in[i];
+ r = (color >> 0) & 0xFF;
+ g = (color >> 8) & 0xFF;
+ b = (color >> 16) & 0xFF;
+
+ r = gammatable[r] & 0xFF;
+ g = gammatable[g] & 0xFF;
+ b = gammatable[b] & 0xFF;
+
+ in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000);
+ }
+ } else {
+ int i, c;
+ int r, g, b, color;
+
+ c = inwidth * inheight;
+ for (i = 0; i < c; i++) {
+ color = in[i];
+ r = (color >> 0) & 0xFF;
+ g = (color >> 8) & 0xFF;
+ b = (color >> 16) & 0xFF;
+
+ r = gammatable[intensitytable[r] & 0xFF] & 0xFF;
+ g = gammatable[intensitytable[g] & 0xFF] & 0xFF;
+ b = gammatable[intensitytable[b] & 0xFF] & 0xFF;
+
+ in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000);
+ }
+
+ }
+ }
+
+ /*
+ * GL_MipMap
+ *
+ * Operates in place, quartering the size of the texture
+ */
+ void GL_MipMap(int[] in, int width, int height) {
+ int i, j;
+ int[] out;
+
+ out = in;
+
+ int inIndex = 0;
+ int outIndex = 0;
+
+ int r, g, b, a;
+ int p1, p2, p3, p4;
+
+ for (i = 0; i < height; i += 2, inIndex += width) {
+ for (j = 0; j < width; j += 2, outIndex += 1, inIndex += 2) {
+
+ p1 = in[inIndex + 0];
+ p2 = in[inIndex + 1];
+ p3 = in[inIndex + width + 0];
+ p4 = in[inIndex + width + 1];
+
+ r = (((p1 >> 0) & 0xFF) + ((p2 >> 0) & 0xFF)
+ + ((p3 >> 0) & 0xFF) + ((p4 >> 0) & 0xFF)) >> 2;
+ g = (((p1 >> 8) & 0xFF) + ((p2 >> 8) & 0xFF)
+ + ((p3 >> 8) & 0xFF) + ((p4 >> 8) & 0xFF)) >> 2;
+ b = (((p1 >> 16) & 0xFF) + ((p2 >> 16) & 0xFF)
+ + ((p3 >> 16) & 0xFF) + ((p4 >> 16) & 0xFF)) >> 2;
+ a = (((p1 >> 24) & 0xFF) + ((p2 >> 24) & 0xFF)
+ + ((p3 >> 24) & 0xFF) + ((p4 >> 24) & 0xFF)) >> 2;
+
+ out[outIndex] = (r << 0) | (g << 8) | (b << 16) | (a << 24);
+ }
+ }
+ }
+
+ /*
+ * GL_Upload32
+ *
+ * Returns has_alpha
+ */
+ void GL_BuildPalettedTexture(ByteBuffer paletted_texture, int[] scaled,
+ int scaled_width, int scaled_height) {
+
+ int r, g, b, c;
+ int size = scaled_width * scaled_height;
+
+ for (int i = 0; i < size; i++) {
+
+ r = (scaled[i] >> 3) & 31;
+ g = (scaled[i] >> 10) & 63;
+ b = (scaled[i] >> 19) & 31;
+
+ c = r | (g << 5) | (b << 11);
+
+ paletted_texture.put(i, gl_state.d_16to8table[c]);
+ }
+ }
+
+ int upload_width, upload_height;
+
+ boolean uploaded_paletted;
+
+ int[] scaled = new int[256 * 256];
+
+ ByteBuffer paletted_texture = Lib.newByteBuffer(256*256);
+
+ IntBuffer tex = Lib.newIntBuffer(512 * 256, ByteOrder.LITTLE_ENDIAN);
+
+ /*
+ * GL_Upload32
+ *
+ * Returns has_alpha
+ */
+ boolean GL_Upload32(int[] data, int width, int height, boolean mipmap) {
+ int samples;
+ int scaled_width, scaled_height;
+ int i, c;
+ int comp;
+
+ Arrays.fill(scaled, 0);
+ paletted_texture.clear();
+ for (int j=0; j<256*256; j++) paletted_texture.put(j,(byte)0);
+
+ uploaded_paletted = false;
+
+ for (scaled_width = 1; scaled_width < width; scaled_width <<= 1)
+ ;
+ if (gl_round_down.value > 0.0f && scaled_width > width && mipmap)
+ scaled_width >>= 1;
+ for (scaled_height = 1; scaled_height < height; scaled_height <<= 1)
+ ;
+ if (gl_round_down.value > 0.0f && scaled_height > height && mipmap)
+ scaled_height >>= 1;
+
+ // let people sample down the world textures for speed
+ if (mipmap) {
+ scaled_width >>= (int) gl_picmip.value;
+ scaled_height >>= (int) gl_picmip.value;
+ }
+
+ // don't ever bother with >256 textures
+ if (scaled_width > 256)
+ scaled_width = 256;
+ if (scaled_height > 256)
+ scaled_height = 256;
+
+ if (scaled_width < 1)
+ scaled_width = 1;
+ if (scaled_height < 1)
+ scaled_height = 1;
+
+ upload_width = scaled_width;
+ upload_height = scaled_height;
+
+ if (scaled_width * scaled_height > 256 * 256)
+ Com.Error(Defines.ERR_DROP, "GL_Upload32: too big");
+
+ // scan the texture for any non-255 alpha
+ c = width * height;
+ samples = gl_solid_format;
+
+ for (i = 0; i < c; i++) {
+ if ((data[i] & 0xff000000) != 0xff000000) {
+ samples = gl_alpha_format;
+ break;
+ }
+ }
+
+ if (samples == gl_solid_format)
+ comp = gl_tex_solid_format;
+ else if (samples == gl_alpha_format)
+ comp = gl_tex_alpha_format;
+ else {
+ VID.Printf(Defines.PRINT_ALL,
+ "Unknown number of texture components " + samples + '\n');
+ comp = samples;
+ }
+
+ // simulates a goto
+ try {
+ if (scaled_width == width && scaled_height == height) {
+ if (!mipmap) {
+ if (qglColorTableEXT
+ && gl_ext_palettedtexture.value != 0.0f
+ && samples == gl_solid_format) {
+ uploaded_paletted = true;
+ GL_BuildPalettedTexture(paletted_texture, data,
+ scaled_width, scaled_height);
+ gl.glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_COLOR_INDEX8_EXT, scaled_width,
+ scaled_height, 0, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, paletted_texture);
+ } else {
+ tex.clear();
+ tex.put(data, 0, scaled_width * scaled_height).flip();
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, comp,
+ scaled_width, scaled_height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, tex);
+ }
+ //goto done;
+ throw new longjmpException();
+ }
+ System.arraycopy(data, 0, scaled, 0, scaled_width
+ * scaled_height);
+ } else
+ GL_ResampleTexture(data, width, height, scaled, scaled_width,
+ scaled_height);
+
+ GL_LightScaleTexture(scaled, scaled_width, scaled_height, !mipmap);
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f
+ && (samples == gl_solid_format)) {
+ uploaded_paletted = true;
+ GL_BuildPalettedTexture(paletted_texture, scaled, scaled_width,
+ scaled_height);
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT,
+ scaled_width, scaled_height, 0, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, paletted_texture);
+ } else {
+ tex.clear();
+ tex.put(scaled, 0, scaled_width * scaled_height).flip();
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, comp, scaled_width,
+ scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
+ }
+
+ if (mipmap) {
+ int miplevel;
+ miplevel = 0;
+ while (scaled_width > 1 || scaled_height > 1) {
+ GL_MipMap(scaled, scaled_width, scaled_height);
+ scaled_width >>= 1;
+ scaled_height >>= 1;
+ if (scaled_width < 1)
+ scaled_width = 1;
+ if (scaled_height < 1)
+ scaled_height = 1;
+
+ miplevel++;
+ if (qglColorTableEXT
+ && gl_ext_palettedtexture.value != 0.0f
+ && samples == gl_solid_format) {
+ uploaded_paletted = true;
+ GL_BuildPalettedTexture(paletted_texture, scaled,
+ scaled_width, scaled_height);
+ gl.glTexImage2D(GL_TEXTURE_2D, miplevel,
+ GL_COLOR_INDEX8_EXT, scaled_width,
+ scaled_height, 0, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, paletted_texture);
+ } else {
+ tex.clear();
+ tex.put(scaled, 0, scaled_width * scaled_height).flip();
+ gl.glTexImage2D(GL_TEXTURE_2D, miplevel, comp,
+ scaled_width, scaled_height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, tex);
+ }
+ }
+ }
+ // label done:
+ } catch (longjmpException e) {
+ // replaces label done
+ }
+
+ if (mipmap) {
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ gl_filter_min);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ gl_filter_max);
+ } else {
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ gl_filter_max);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ gl_filter_max);
+ }
+
+ return (samples == gl_alpha_format);
+ }
+
+ int[] trans = new int[512 * 256];
+
+ /*
+ * GL_Upload8
+ *
+ * Returns has_alpha
+ */
+ boolean GL_Upload8(byte[] data, int width, int height, boolean mipmap,
+ boolean is_sky) {
+
+ Arrays.fill(trans, 0);
+
+ int s = width * height;
+
+ if (s > trans.length)
+ Com.Error(Defines.ERR_DROP, "GL_Upload8: too large");
+
+ if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f && is_sky) {
+ gl.glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, width,
+ height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, ByteBuffer.wrap(data));
+
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ gl_filter_max);
+ gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ gl_filter_max);
+
+ return false;
+ } else {
+ int p;
+ int rgb;
+ for (int i = 0; i < s; i++) {
+ p = data[i] & 0xff;
+ trans[i] = d_8to24table[p];
+
+ if (p == 255) { // transparent, so scan around for another
+ // color
+ // to avoid alpha fringes
+ // FIXME: do a full flood fill so mips work...
+ if (i > width && (data[i - width] & 0xff) != 255)
+ p = data[i - width] & 0xff;
+ else if (i < s - width && (data[i + width] & 0xff) != 255)
+ p = data[i + width] & 0xff;
+ else if (i > 0 && (data[i - 1] & 0xff) != 255)
+ p = data[i - 1] & 0xff;
+ else if (i < s - 1 && (data[i + 1] & 0xff) != 255)
+ p = data[i + 1] & 0xff;
+ else
+ p = 0;
+ // copy rgb components
+ trans[i] = d_8to24table[p] & 0x00FFFFFF; // only
+ // rgb
+ }
+ }
+
+ return GL_Upload32(trans, width, height, mipmap);
+ }
+ }
+
+ /*
+ * GL_LoadPic
+ *
+ * This is also used as an entry point for the generated r_notexture
+ */
+ image_t GL_LoadPic(String name, byte[] pic, int width, int height,
+ int type, int bits) {
+ image_t image;
+ int i;
+
+ // find a free image_t
+ for (i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ if (image.texnum == 0)
+ break;
+ }
+
+ if (i == numgltextures) {
+ if (numgltextures == MAX_GLTEXTURES)
+ Com.Error(Defines.ERR_DROP, "MAX_GLTEXTURES");
+
+ numgltextures++;
+ }
+ image = gltextures[i];
+
+ if (name.length() > Defines.MAX_QPATH)
+ Com.Error(Defines.ERR_DROP, "Draw_LoadPic: \"" + name
+ + "\" is too long");
+
+ image.name = name;
+ image.registration_sequence = registration_sequence;
+
+ image.width = width;
+ image.height = height;
+ image.type = type;
+
+ if (type == it_skin && bits == 8)
+ R_FloodFillSkin(pic, width, height);
+
+ // load little pics into the scrap
+ if (image.type == it_pic && bits == 8 && image.width < 64
+ && image.height < 64) {
+ pos_t pos = new pos_t(0, 0);
+ int j, k;
+
+ int texnum = Scrap_AllocBlock(image.width, image.height, pos);
+
+ if (texnum == -1) {
+ // replace goto nonscrap
+ image.scrap = false;
+ // image pos in array
+ image.texnum = TEXNUM_IMAGES + image.getId();
+ GL_Bind(image.texnum);
+
+ if (bits == 8) {
+ image.has_alpha = GL_Upload8(pic, width, height,
+ (image.type != it_pic && image.type != it_sky),
+ image.type == it_sky);
+ } else {
+ int[] tmp = tmpImage32;
+ int size = width * height;
+
+ for (i = 0; i < size; i++) {
+ tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0);
+ tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8);
+ tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16);
+ tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24);
+ }
+
+ image.has_alpha = GL_Upload32(tmp, width, height,
+ (image.type != it_pic && image.type != it_sky));
+ }
+
+ // after power of 2 and scales
+ image.upload_width = upload_width;
+ image.upload_height = upload_height;
+ image.paletted = uploaded_paletted;
+ image.sl = 0;
+ image.sh = 1;
+ image.tl = 0;
+ image.th = 1;
+
+ return image;
+ }
+
+ scrap_dirty = true;
+
+ // copy the texels into the scrap block
+ k = 0;
+ for (i = 0; i < image.height; i++)
+ for (j = 0; j < image.width; j++, k++)
+ scrap_texels[texnum][(pos.y + i) * BLOCK_WIDTH + pos.x + j] = pic[k];
+
+ image.texnum = TEXNUM_SCRAPS + texnum;
+ image.scrap = true;
+ image.has_alpha = true;
+ image.sl = (pos.x + 0.01f) / (float) BLOCK_WIDTH;
+ image.sh = (pos.x + image.width - 0.01f) / (float) BLOCK_WIDTH;
+ image.tl = (pos.y + 0.01f) / (float) BLOCK_WIDTH;
+ image.th = (pos.y + image.height - 0.01f) / (float) BLOCK_WIDTH;
+
+ } else {
+ // this was label nonscrap
+
+ image.scrap = false;
+
+ image.texnum = TEXNUM_IMAGES + image.getId(); //image
+ // pos
+ // in
+ // array
+ GL_Bind(image.texnum);
+
+ if (bits == 8) {
+ image.has_alpha = GL_Upload8(pic, width, height,
+ (image.type != it_pic && image.type != it_sky),
+ image.type == it_sky);
+ } else {
+ int[] tmp = tmpImage32;
+ int size = width * height;
+
+ for (i = 0; i < size; i++) {
+ tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0);
+ tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8);
+ tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16);
+ tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24);
+ }
+
+ image.has_alpha = GL_Upload32(tmp, width, height,
+ (image.type != it_pic && image.type != it_sky));
+ }
+ // after power of 2 and scales
+ image.upload_width = upload_width;
+ image.upload_height = upload_height;
+ image.paletted = uploaded_paletted;
+ image.sl = 0;
+ image.sh = 1;
+ image.tl = 0;
+ image.th = 1;
+ }
+ return image;
+ }
+
+ /*
+ * GL_LoadWal
+ */
+ image_t GL_LoadWal(String name) {
+
+ image_t image = null;
+
+ ByteBuffer raw = FS.LoadMappedFile(name);
+ if (raw == null) {
+ VID.Printf(Defines.PRINT_ALL, "GL_FindImage: can't load " + name
+ + '\n');
+ return r_notexture;
+ }
+
+ qfiles.miptex_t mt = new qfiles.miptex_t(raw);
+
+ byte[] pix = tmpImage8;
+ raw.position(mt.offsets[0]);
+ raw.get(pix, 0, mt.width * mt.height);
+ image = GL_LoadPic(name, pix, mt.width, mt.height, it_wall, 8);
+
+ return image;
+ }
+
+ /*
+ * GL_FindImage
+ *
+ * Finds or loads the given image
+ */
+ image_t GL_FindImage(String name, int type) {
+ image_t image = null;
+
+ if (name == null || name.length() < 5)
+ return null;
+
+ // look for it
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ if (name.equals(image.name)) {
+ image.registration_sequence = registration_sequence;
+ return image;
+ }
+ }
+
+ //
+ // load the pic from disk
+ //
+ image = null;
+ int size = 0;
+ Dimension dim = new Dimension();
+
+ if (name.endsWith(".pcx")) {
+
+ size = LoadPCX(name, null, dim);
+ if (size == 0)
+ return null;
+ image = GL_LoadPic(name, tmpImage8, dim.width, dim.height, type, 8);
+
+ } else if (name.endsWith(".wal")) {
+
+ image = GL_LoadWal(name);
+
+ } else if (name.endsWith(".tga")) {
+
+ size = LoadTGA(name, dim);
+
+ if (size == 0)
+ return null;
+
+ image = GL_LoadPic(name, tmpImage8, dim.width, dim.height, type, 32);
+
+ }
+
+ return image;
+ }
+
+ /*
+ * R_RegisterSkin
+ */
+ protected image_t R_RegisterSkin(String name) {
+ return GL_FindImage(name, it_skin);
+ }
+
+ private IntBuffer texnum = Lib.newIntBuffer(1);
+
+ /*
+ * GL_FreeUnusedImages
+ *
+ * Any image that was not touched on this registration sequence will be
+ * freed.
+ */
+ void GL_FreeUnusedImages() {
+ // never free r_notexture or particle texture
+ r_notexture.registration_sequence = registration_sequence;
+ r_particletexture.registration_sequence = registration_sequence;
+
+ image_t image = null;
+
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+ // used this sequence
+ if (image.registration_sequence == registration_sequence)
+ continue;
+ // free image_t slot
+ if (image.registration_sequence == 0)
+ continue;
+ // don't free pics
+ if (image.type == it_pic)
+ continue;
+
+ // free it
+ texnum.put(0, image.texnum);
+ gl.glDeleteTextures(texnum);
+ image.clear();
+ }
+ }
+
+ /*
+ * Draw_GetPalette
+ */
+ protected void Draw_GetPalette() {
+ Dimension dim;
+ // replaces an array pointer (byte[768])
+ byte[][] palette = new byte[1][];
+
+ // get the palette
+ int size = LoadPCX("pics/colormap.pcx", palette, dim = new Dimension());
+
+ if (palette[0] == null || palette[0].length != 768)
+ Com.Error(Defines.ERR_FATAL, "Couldn't load pics/colormap.pcx");
+
+ byte[] pal = palette[0];
+
+ int j = 0;
+ int r, g, b;
+ for (int i = 0; i < 256; i++) {
+ r = pal[j++] & 0xFF;
+ g = pal[j++] & 0xFF;
+ b = pal[j++] & 0xFF;
+
+ d_8to24table[i] = (255 << 24) | (b << 16) | (g << 8) | (r << 0);
+ }
+
+ d_8to24table[255] &= 0x00FFFFFF; // 255 is transparent
+
+ particle_t.setColorPalette(d_8to24table);
+ }
+
+ /*
+ * GL_InitImages
+ */
+ void GL_InitImages() {
+ int i, j;
+ float g = vid_gamma.value;
+
+ registration_sequence = 1;
+
+ // init intensity conversions
+ intensity = Cvar.Get("intensity", "2", 0);
+
+ if (intensity.value <= 1)
+ Cvar.Set("intensity", "1");
+
+ gl_state.inverse_intensity = 1 / intensity.value;
+
+ Draw_GetPalette();
+
+ if (qglColorTableEXT) {
+ gl_state.d_16to8table = FS.LoadFile("pics/16to8.dat");
+ if (gl_state.d_16to8table == null)
+ Com.Error(Defines.ERR_FATAL, "Couldn't load pics/16to8.pcx");
+ }
+
+ if ((gl_config.renderer & (GL_RENDERER_VOODOO | GL_RENDERER_VOODOO2)) != 0) {
+ g = 1.0F;
+ }
+
+ for (i = 0; i < 256; i++) {
+
+ if (g == 1.0f) {
+ gammatable[i] = (byte) i;
+ } else {
+
+ int inf = (int) (255.0f * Math.pow((i + 0.5) / 255.5, g) + 0.5);
+ if (inf < 0)
+ inf = 0;
+ if (inf > 255)
+ inf = 255;
+ gammatable[i] = (byte) inf;
+ }
+ }
+
+ for (i = 0; i < 256; i++) {
+ j = (int) (i * intensity.value);
+ if (j > 255)
+ j = 255;
+ intensitytable[i] = (byte) j;
+ }
+ }
+
+ /*
+ * GL_ShutdownImages
+ */
+ void GL_ShutdownImages() {
+ image_t image;
+
+ for (int i = 0; i < numgltextures; i++) {
+ image = gltextures[i];
+
+ if (image.registration_sequence == 0)
+ continue; // free image_t slot
+ // free it
+ texnum.put(0, image.texnum);
+ gl.glDeleteTextures(texnum);
+ image.clear();
+ }
+ }
+} \ No newline at end of file