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Diffstat (limited to 'src/jake2/render/fastjogl/Main.java')
-rw-r--r-- | src/jake2/render/fastjogl/Main.java | 1592 |
1 files changed, 0 insertions, 1592 deletions
diff --git a/src/jake2/render/fastjogl/Main.java b/src/jake2/render/fastjogl/Main.java deleted file mode 100644 index 2363db4..0000000 --- a/src/jake2/render/fastjogl/Main.java +++ /dev/null @@ -1,1592 +0,0 @@ -/* - * Main.java - * Copyright (C) 2003 - * - * $Id: Main.java,v 1.1 2004-07-09 06:50:49 hzi Exp $ - */ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.fastjogl; - -import jake2.*; -import jake2.client.*; -import jake2.game.cplane_t; -import jake2.game.cvar_t; -import jake2.qcommon.qfiles; -import jake2.qcommon.xcommand_t; -import jake2.render.*; -import jake2.util.Math3D; -import jake2.util.Vargs; - -import java.awt.Dimension; -import java.nio.FloatBuffer; -import java.nio.IntBuffer; - -import net.java.games.jogl.GL; -import net.java.games.jogl.GLU; -import net.java.games.jogl.util.BufferUtils; -import net.java.games.jogl.util.GLUT; - -/** - * Main - * - * @author cwei - */ -public abstract class Main extends Base { - - GL gl; - GLU glu; - GLUT glut = new GLUT(); - - public static int[] d_8to24table = new int[256]; - - int c_visible_lightmaps; - int c_visible_textures; - - int registration_sequence; - - // this a hack for function pointer test - // default disabled - boolean qglColorTableEXT = false; - boolean qglActiveTextureARB = false; - boolean qglPointParameterfEXT = false; - boolean qglLockArraysEXT = false; - boolean qwglSwapIntervalEXT = false; - - // ================= - // abstract methods - // ================= - protected abstract void Draw_GetPalette(); - - abstract void GL_ImageList_f(); - abstract void GL_ScreenShot_f(); - abstract void GL_SetTexturePalette(int[] palette); - abstract void GL_Strings_f(); - - abstract void Mod_Modellist_f(); - abstract mleaf_t Mod_PointInLeaf(float[] point, model_t model); - - abstract boolean QGL_Init(String dll_name); - abstract void QGL_Shutdown(); - abstract boolean GLimp_Init(int xpos, int ypos); - abstract void GLimp_BeginFrame(float camera_separation); - abstract int GLimp_SetMode(Dimension dim, int mode, boolean fullscreen); - abstract void GLimp_Shutdown(); - abstract void GLimp_EnableLogging(boolean enable); - abstract void GLimp_LogNewFrame(); - - abstract void GL_SetDefaultState(); - - abstract void GL_InitImages(); - abstract void Mod_Init(); // Model.java - abstract void R_InitParticleTexture(); // MIsc.java - abstract void R_DrawAliasModel(entity_t e); // Mesh.java - abstract void R_DrawBrushModel(entity_t e); // Surf.java - abstract void Draw_InitLocal(); - abstract void R_LightPoint(float[] p, float[] color); - abstract void R_PushDlights(); - abstract void R_MarkLeaves(); - abstract void R_DrawWorld(); - abstract void R_RenderDlights(); - abstract void R_DrawAlphaSurfaces(); - - abstract void Mod_FreeAll(); - - abstract void GL_ShutdownImages(); - abstract void GL_Bind(int texnum); - abstract void GL_TexEnv(int mode); - abstract void GL_TextureMode(String string); - abstract void GL_TextureAlphaMode(String string); - abstract void GL_TextureSolidMode(String string); - abstract void GL_UpdateSwapInterval(); - - /* - ==================================================================== - - from gl_rmain.c - - ==================================================================== - */ - - // IMPORTED FUNCTIONS - protected refimport_t ri = null; - - int GL_TEXTURE0 = GL.GL_TEXTURE0; - int GL_TEXTURE1 = GL.GL_TEXTURE1; - - viddef_t vid = new viddef_t(); - - model_t r_worldmodel; - - float gldepthmin, gldepthmax; - - glconfig_t gl_config = new glconfig_t(); - glstate_t gl_state = new glstate_t(); - - image_t r_notexture; // use for bad textures - image_t r_particletexture; // little dot for particles - - entity_t currententity; - model_t currentmodel; - - cplane_t frustum[] = { new cplane_t(), new cplane_t(), new cplane_t(), new cplane_t()}; - - int r_visframecount; // bumped when going to a new PVS - int r_framecount; // used for dlight push checking - - int c_brush_polys, c_alias_polys; - - float v_blend[] = { 0, 0, 0, 0 }; // final blending color - - // - // view origin - // - float[] vup = { 0, 0, 0 }; - float[] vpn = { 0, 0, 0 }; - float[] vright = { 0, 0, 0 }; - float[] r_origin = { 0, 0, 0 }; - - float r_world_matrix[] = new float[16]; - float r_base_world_matrix[] = new float[16]; - - // - // screen size info - // - refdef_t r_newrefdef = new refdef_t(); - - int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; - - cvar_t r_norefresh; - cvar_t r_drawentities; - cvar_t r_drawworld; - cvar_t r_speeds; - cvar_t r_fullbright; - cvar_t r_novis; - cvar_t r_nocull; - cvar_t r_lerpmodels; - cvar_t r_lefthand; - - cvar_t r_lightlevel; - // FIXME: This is a HACK to get the client's light level - - cvar_t gl_nosubimage; - cvar_t gl_allow_software; - - cvar_t gl_vertex_arrays; - - cvar_t gl_particle_min_size; - cvar_t gl_particle_max_size; - cvar_t gl_particle_size; - cvar_t gl_particle_att_a; - cvar_t gl_particle_att_b; - cvar_t gl_particle_att_c; - - cvar_t gl_ext_swapinterval; - cvar_t gl_ext_palettedtexture; - cvar_t gl_ext_multitexture; - cvar_t gl_ext_pointparameters; - cvar_t gl_ext_compiled_vertex_array; - - cvar_t gl_log; - cvar_t gl_bitdepth; - cvar_t gl_drawbuffer; - cvar_t gl_driver; - cvar_t gl_lightmap; - cvar_t gl_shadows; - cvar_t gl_mode; - cvar_t gl_dynamic; - cvar_t gl_monolightmap; - cvar_t gl_modulate; - cvar_t gl_nobind; - cvar_t gl_round_down; - cvar_t gl_picmip; - cvar_t gl_skymip; - cvar_t gl_showtris; - cvar_t gl_ztrick; - cvar_t gl_finish; - cvar_t gl_clear; - cvar_t gl_cull; - cvar_t gl_polyblend; - cvar_t gl_flashblend; - cvar_t gl_playermip; - cvar_t gl_saturatelighting; - cvar_t gl_swapinterval; - cvar_t gl_texturemode; - cvar_t gl_texturealphamode; - cvar_t gl_texturesolidmode; - cvar_t gl_lockpvs; - - cvar_t gl_3dlabs_broken; - - cvar_t vid_fullscreen; - cvar_t vid_gamma; - cvar_t vid_ref; - - // ============================================================================ - // to port from gl_rmain.c, ... - // ============================================================================ - - /* - ================= - R_CullBox - - Returns true if the box is completely outside the frustom - ================= - */ - final boolean R_CullBox(float[] mins, float[] maxs) { - assert(mins.length == 3 && maxs.length == 3) : "vec3_t bug"; - - if (r_nocull.value != 0) - return false; - - for (int i = 0; i < 4; i++) { - if (Math3D.BoxOnPlaneSide(mins, maxs, frustum[i]) == 2) - return true; - } - return false; - } - - final void R_RotateForEntity(entity_t e) { - - gl.glTranslatef(e.origin[0], e.origin[1], e.origin[2]); - - gl.glRotatef(e.angles[1], 0, 0, 1); - gl.glRotatef(-e.angles[0], 0, 1, 0); - gl.glRotatef(-e.angles[2], 1, 0, 0); - } - - /* - ============================================================= - - SPRITE MODELS - - ============================================================= - */ - - /* - ================= - R_DrawSpriteModel - - ================= - */ - void R_DrawSpriteModel(entity_t e) { - float alpha = 1.0F; - float[] point = { 0, 0, 0 }; - - qfiles.dsprframe_t frame; - qfiles.dsprite_t psprite; - - // don't even bother culling, because it's just a single - // polygon without a surface cache - - psprite = (qfiles.dsprite_t) currentmodel.extradata; - - e.frame %= psprite.numframes; - - frame = psprite.frames[e.frame]; - - if ((e.flags & Defines.RF_TRANSLUCENT) != 0) - alpha = e.alpha; - - if (alpha != 1.0F) - gl.glEnable(GL.GL_BLEND); - - gl.glColor4f(1, 1, 1, alpha); - - GL_Bind(currentmodel.skins[e.frame].texnum); - - GL_TexEnv(GL.GL_MODULATE); - - if (alpha == 1.0) - gl.glEnable(GL.GL_ALPHA_TEST); - else - gl.glDisable(GL.GL_ALPHA_TEST); - - gl.glBegin(GL.GL_QUADS); - - gl.glTexCoord2f(0, 1); - Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); - Math3D.VectorMA(point, -frame.origin_x, vright, point); - gl.glVertex3f(point[0], point[1], point[2]); - - gl.glTexCoord2f(0, 0); - Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); - Math3D.VectorMA(point, -frame.origin_x, vright, point); - gl.glVertex3f(point[0], point[1], point[2]); - - gl.glTexCoord2f(1, 0); - Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); - Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); - gl.glVertex3f(point[0], point[1], point[2]); - - gl.glTexCoord2f(1, 1); - Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); - Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); - gl.glVertex3f(point[0], point[1], point[2]); - - gl.glEnd(); - - gl.glDisable(GL.GL_ALPHA_TEST); - GL_TexEnv(GL.GL_REPLACE); - - if (alpha != 1.0F) - gl.glDisable(GL.GL_BLEND); - - gl.glColor4f(1, 1, 1, 1); - } - - // ================================================================================== - - /* - ============= - R_DrawNullModel - ============= - cwei :-) - */ - void R_DrawNullModel() { - float[] shadelight = { 0, 0, 0 }; - - if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) { - // cwei wollte blau: shadelight[0] = shadelight[1] = shadelight[2] = 1.0F; - shadelight[0] = shadelight[1] = shadelight[2] = 0.0F; - shadelight[2] = 0.8F; - } - else { - R_LightPoint(currententity.origin, shadelight); - } - - gl.glPushMatrix(); - R_RotateForEntity(currententity); - - gl.glDisable(GL.GL_TEXTURE_2D); - gl.glColor3f(shadelight[0], shadelight[1], shadelight[2]); - - // this replaces the TRIANGLE_FAN - glut.glutWireCube(gl, 20); - - /* - gl.glBegin(GL.GL_TRIANGLE_FAN); - gl.glVertex3f(0, 0, -16); - int i; - for (i=0 ; i<=4 ; i++) { - gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f); - } - gl.glEnd(); - - gl.glBegin(GL.GL_TRIANGLE_FAN); - gl.glVertex3f (0, 0, 16); - for (i=4 ; i>=0 ; i--) { - gl.glVertex3f((float)(16.0f * Math.cos(i * Math.PI / 2)), (float)(16.0f * Math.sin(i * Math.PI / 2)), 0.0f); - } - gl.glEnd(); - */ - gl.glColor3f(1, 1, 1); - gl.glPopMatrix(); - gl.glEnable(GL.GL_TEXTURE_2D); - } - - /* - ============= - R_DrawEntitiesOnList - ============= - */ - void R_DrawEntitiesOnList() { - int i; - - if (r_drawentities.value == 0.0f) - return; - - // draw non-transparent first - for (i = 0; i < r_newrefdef.num_entities; i++) { - currententity = r_newrefdef.entities[i]; - if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) - continue; // solid - - if ((currententity.flags & Defines.RF_BEAM) != 0) { - R_DrawBeam(currententity); - } - else { - currentmodel = currententity.model; - if (currentmodel == null) { - R_DrawNullModel(); - continue; - } - switch (currentmodel.type) { - case mod_alias : - R_DrawAliasModel(currententity); - break; - case mod_brush : - R_DrawBrushModel(currententity); - break; - case mod_sprite : - R_DrawSpriteModel(currententity); - break; - default : - ri.Sys_Error(Defines.ERR_DROP, "Bad modeltype"); - break; - } - } - } - // draw transparent entities - // we could sort these if it ever becomes a problem... - gl.glDepthMask(false); // no z writes - for (i = 0; i < r_newrefdef.num_entities; i++) { - currententity = r_newrefdef.entities[i]; - if ((currententity.flags & Defines.RF_TRANSLUCENT) == 0) - continue; // solid - - if ((currententity.flags & Defines.RF_BEAM) != 0) { - R_DrawBeam(currententity); - } - else { - currentmodel = currententity.model; - - if (currentmodel == null) { - R_DrawNullModel(); - continue; - } - switch (currentmodel.type) { - case mod_alias : - R_DrawAliasModel(currententity); - break; - case mod_brush : - R_DrawBrushModel(currententity); - break; - case mod_sprite : - R_DrawSpriteModel(currententity); - break; - default : - ri.Sys_Error(Defines.ERR_DROP, "Bad modeltype"); - break; - } - } - } - gl.glDepthMask(true); // back to writing - } - - /* - ** GL_DrawParticles - ** - */ - void GL_DrawParticles(int num_particles) { - float[] up = { 0, 0, 0 }; - float[] right = { 0, 0, 0 }; - float scale; - int color; - - float origin_x, origin_y, origin_z; - - Math3D.VectorScale(vup, 1.5f, up); - Math3D.VectorScale(vright, 1.5f, right); - - GL_Bind(r_particletexture.texnum); - gl.glDepthMask(false); // no z buffering - gl.glEnable(GL.GL_BLEND); - GL_TexEnv(GL.GL_MODULATE); - - gl.glBegin(GL.GL_TRIANGLES); - - FloatBuffer sourceVertices = particle_t.vertexArray; - IntBuffer sourceColors = particle_t.colorArray; - for (int j = 0, i = 0; i < num_particles; i++) { - origin_x = sourceVertices.get(j++); - origin_y = sourceVertices.get(j++); - origin_z = sourceVertices.get(j++); - - // hack a scale up to keep particles from disapearing - scale = - (origin_x - r_origin[0]) * vpn[0] - + (origin_y - r_origin[1]) * vpn[1] - + (origin_z - r_origin[2]) * vpn[2]; - - scale = (scale < 20) ? 1 : 1 + scale * 0.004f; - - color = sourceColors.get(i); - gl.glColor4ub( - (byte)((color >> 0) & 0xFF), - (byte)((color >> 8) & 0xFF), - (byte)((color >> 16) & 0xFF), - (byte)((color >> 24) & 0xFF) - ); - // first vertex - gl.glTexCoord2f(0.0625f, 0.0625f); - gl.glVertex3f(origin_x, origin_y, origin_z); - // second vertex - gl.glTexCoord2f(1.0625f, 0.0625f); - gl.glVertex3f(origin_x + up[0] * scale, origin_y + up[1] * scale, origin_z + up[2] * scale); - // third vertex - gl.glTexCoord2f(0.0625f, 1.0625f); - gl.glVertex3f(origin_x + right[0] * scale, origin_y + right[1] * scale, origin_z + right[2] * scale); - } - gl.glEnd(); - - gl.glDisable(GL.GL_BLEND); - gl.glColor4f(1, 1, 1, 1); - gl.glDepthMask(true); // back to normal Z buffering - GL_TexEnv(GL.GL_REPLACE); - } - - /* - =============== - R_DrawParticles - =============== - */ - void R_DrawParticles() { - - if (gl_ext_pointparameters.value != 0.0f && qglPointParameterfEXT) { - - //gl.glEnableClientState(GL.GL_VERTEX_ARRAY); - gl.glVertexPointer(3, GL.GL_FLOAT, 0, particle_t.vertexArray); - gl.glEnableClientState(GL.GL_COLOR_ARRAY); - gl.glColorPointer(4, GL.GL_UNSIGNED_BYTE, 0, particle_t.colorArray); - - gl.glDepthMask(false); - gl.glEnable(GL.GL_BLEND); - gl.glDisable(GL.GL_TEXTURE_2D); - gl.glPointSize(gl_particle_size.value); - - gl.glDrawArrays(GL.GL_POINTS, 0, r_newrefdef.num_particles); - - gl.glDisableClientState(GL.GL_COLOR_ARRAY); - //gl.glDisableClientState(GL.GL_VERTEX_ARRAY); - - gl.glDisable(GL.GL_BLEND); - gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); - gl.glDepthMask(true); - gl.glEnable(GL.GL_TEXTURE_2D); - - } - else { - GL_DrawParticles(r_newrefdef.num_particles); - } - } - - /* - ============ - R_PolyBlend - ============ - */ - void R_PolyBlend() { - if (gl_polyblend.value == 0.0f) - return; - - if (v_blend[3] == 0.0f) - return; - - gl.glDisable(GL.GL_ALPHA_TEST); - gl.glEnable(GL.GL_BLEND); - gl.glDisable(GL.GL_DEPTH_TEST); - gl.glDisable(GL.GL_TEXTURE_2D); - - gl.glLoadIdentity(); - - // FIXME: get rid of these - gl.glRotatef(-90, 1, 0, 0); // put Z going up - gl.glRotatef(90, 0, 0, 1); // put Z going up - - gl.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]); - - gl.glBegin(GL.GL_QUADS); - - gl.glVertex3f(10, 100, 100); - gl.glVertex3f(10, -100, 100); - gl.glVertex3f(10, -100, -100); - gl.glVertex3f(10, 100, -100); - gl.glEnd(); - - gl.glDisable(GL.GL_BLEND); - gl.glEnable(GL.GL_TEXTURE_2D); - gl.glEnable(GL.GL_ALPHA_TEST); - - gl.glColor4f(1, 1, 1, 1); - } - - // ======================================================================= - - int SignbitsForPlane(cplane_t out) { - // for fast box on planeside test - int bits = 0; - for (int j = 0; j < 3; j++) { - if (out.normal[j] < 0) - bits |= (1 << j); - } - return bits; - } - - void R_SetFrustum() { - // rotate VPN right by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[0].normal, vup, vpn, - (90f - r_newrefdef.fov_x / 2f)); - // rotate VPN left by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[1].normal, vup, vpn, 90f - r_newrefdef.fov_x / 2f); - // rotate VPN up by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[2].normal, vright, vpn, 90f - r_newrefdef.fov_y / 2f); - // rotate VPN down by FOV_X/2 degrees - Math3D.RotatePointAroundVector(frustum[3].normal, vright, vpn, - (90f - r_newrefdef.fov_y / 2f)); - - for (int i = 0; i < 4; i++) { - frustum[i].type = Defines.PLANE_ANYZ; - frustum[i].dist = Math3D.DotProduct(r_origin, frustum[i].normal); - frustum[i].signbits = (byte) SignbitsForPlane(frustum[i]); - } - } - - // ======================================================================= - - /* - =============== - R_SetupFrame - =============== - */ - void R_SetupFrame() { - int i; - mleaf_t leaf; - - r_framecount++; - - // build the transformation matrix for the given view angles - Math3D.VectorCopy(r_newrefdef.vieworg, r_origin); - - Math3D.AngleVectors(r_newrefdef.viewangles, vpn, vright, vup); - - // current viewcluster - if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) { - r_oldviewcluster = r_viewcluster; - r_oldviewcluster2 = r_viewcluster2; - leaf = Mod_PointInLeaf(r_origin, r_worldmodel); - r_viewcluster = r_viewcluster2 = leaf.cluster; - - // check above and below so crossing solid water doesn't draw wrong - if (leaf.contents == 0) { // look down a bit - float[] temp = { 0, 0, 0 }; - - Math3D.VectorCopy(r_origin, temp); - temp[2] -= 16; - leaf = Mod_PointInLeaf(temp, r_worldmodel); - if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2)) - r_viewcluster2 = leaf.cluster; - } - else { // look up a bit - float[] temp = { 0, 0, 0 }; - - Math3D.VectorCopy(r_origin, temp); - temp[2] += 16; - leaf = Mod_PointInLeaf(temp, r_worldmodel); - if ((leaf.contents & Defines.CONTENTS_SOLID) == 0 && (leaf.cluster != r_viewcluster2)) - r_viewcluster2 = leaf.cluster; - } - } - - for (i = 0; i < 4; i++) - v_blend[i] = r_newrefdef.blend[i]; - - c_brush_polys = 0; - c_alias_polys = 0; - - // clear out the portion of the screen that the NOWORLDMODEL defines - if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) { - gl.glEnable(GL.GL_SCISSOR_TEST); - gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f); - gl.glScissor( - r_newrefdef.x, - vid.height - r_newrefdef.height - r_newrefdef.y, - r_newrefdef.width, - r_newrefdef.height); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - gl.glClearColor(1.0f, 0.0f, 0.5f, 0.5f); - gl.glDisable(GL.GL_SCISSOR_TEST); - } - } - - void MYgluPerspective(double fovy, double aspect, double zNear, double zFar) { - double xmin, xmax, ymin, ymax; - - ymax = zNear * Math.tan(fovy * Math.PI / 360.0); - ymin = -ymax; - - xmin = ymin * aspect; - xmax = ymax * aspect; - - xmin += - (2 * gl_state.camera_separation) / zNear; - xmax += - (2 * gl_state.camera_separation) / zNear; - - gl.glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); - } - - /* - ============= - R_SetupGL - ============= - */ - void R_SetupGL() { - float screenaspect; - int x, x2, y2, y, w, h; - - // - // set up viewport - // - x = (int) Math.floor(r_newrefdef.x * vid.width / vid.width); - x2 = (int) Math.ceil((r_newrefdef.x + r_newrefdef.width) * vid.width / vid.width); - y = (int) Math.floor(vid.height - r_newrefdef.y * vid.height / vid.height); - y2 = (int) Math.ceil(vid.height - (r_newrefdef.y + r_newrefdef.height) * vid.height / vid.height); - - w = x2 - x; - h = y - y2; - - gl.glViewport(x, y2, w, h); - - // - // set up projection matrix - // - screenaspect = (float) r_newrefdef.width / r_newrefdef.height; - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096); - - gl.glCullFace(GL.GL_FRONT); - - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - - gl.glRotatef(-90, 1, 0, 0); // put Z going up - gl.glRotatef(90, 0, 0, 1); // put Z going up - gl.glRotatef(-r_newrefdef.viewangles[2], 1, 0, 0); - gl.glRotatef(-r_newrefdef.viewangles[0], 0, 1, 0); - gl.glRotatef(-r_newrefdef.viewangles[1], 0, 0, 1); - gl.glTranslatef(-r_newrefdef.vieworg[0], -r_newrefdef.vieworg[1], -r_newrefdef.vieworg[2]); - - gl.glGetFloatv(GL.GL_MODELVIEW_MATRIX, r_world_matrix); - - // - // set drawing parms - // - if (gl_cull.value != 0.0f) - gl.glEnable(GL.GL_CULL_FACE); - else - gl.glDisable(GL.GL_CULL_FACE); - - gl.glDisable(GL.GL_BLEND); - gl.glDisable(GL.GL_ALPHA_TEST); - gl.glEnable(GL.GL_DEPTH_TEST); - } - - /* - ============= - R_Clear - ============= - */ - int trickframe = 0; - - void R_Clear() { - if (gl_ztrick.value != 0.0f) { - - if (gl_clear.value != 0.0f) { - gl.glClear(GL.GL_COLOR_BUFFER_BIT); - } - - trickframe++; - if ((trickframe & 1) != 0) { - gldepthmin = 0; - gldepthmax = 0.49999f; - gl.glDepthFunc(GL.GL_LEQUAL); - } - else { - gldepthmin = 1; - gldepthmax = 0.5f; - gl.glDepthFunc(GL.GL_GEQUAL); - } - } - else { - if (gl_clear.value != 0.0f) - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - else - gl.glClear(GL.GL_DEPTH_BUFFER_BIT); - - gldepthmin = 0; - gldepthmax = 1; - gl.glDepthFunc(GL.GL_LEQUAL); - } - gl.glDepthRange(gldepthmin, gldepthmax); - } - - void R_Flash() { - R_PolyBlend(); - } - - /* - ================ - R_RenderView - - r_newrefdef must be set before the first call - ================ - */ - void R_RenderView(refdef_t fd) { - - if (r_norefresh.value != 0.0f) - return; - - r_newrefdef = fd; - - // included by cwei - if (r_newrefdef == null) { - ri.Sys_Error(Defines.ERR_DROP, "R_RenderView: refdef_t fd is null"); - } - - if (r_worldmodel == null && (r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) == 0) - ri.Sys_Error(Defines.ERR_DROP, "R_RenderView: NULL worldmodel"); - - if (r_speeds.value != 0.0f) { - c_brush_polys = 0; - c_alias_polys = 0; - } - - R_PushDlights(); - - if (gl_finish.value != 0.0f) - gl.glFinish(); - - R_SetupFrame(); - - R_SetFrustum(); - - R_SetupGL(); - - R_MarkLeaves(); // done here so we know if we're in water - - R_DrawWorld(); - - R_DrawEntitiesOnList(); - - R_RenderDlights(); - - R_DrawParticles(); - - R_DrawAlphaSurfaces(); - - R_Flash(); - - if (r_speeds.value != 0.0f) { - ri.Con_Printf( - Defines.PRINT_ALL, - "%4i wpoly %4i epoly %i tex %i lmaps\n", - new Vargs(4).add(c_brush_polys).add(c_alias_polys).add(c_visible_textures).add(c_visible_lightmaps)); - } - } - - void R_SetGL2D() { - // set 2D virtual screen size - gl.glViewport(0, 0, vid.width, vid.height); - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999); - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - gl.glDisable(GL.GL_DEPTH_TEST); - gl.glDisable(GL.GL_CULL_FACE); - gl.glDisable(GL.GL_BLEND); - gl.glEnable(GL.GL_ALPHA_TEST); - gl.glColor4f(1, 1, 1, 1); - } - - /* - ==================== - R_SetLightLevel - - ==================== - */ - void R_SetLightLevel() { - float[] shadelight = { 0, 0, 0 }; - - if ((r_newrefdef.rdflags & Defines.RDF_NOWORLDMODEL) != 0) - return; - - // save off light value for server to look at (BIG HACK!) - - R_LightPoint(r_newrefdef.vieworg, shadelight); - - // pick the greatest component, which should be the same - // as the mono value returned by software - if (shadelight[0] > shadelight[1]) { - if (shadelight[0] > shadelight[2]) - r_lightlevel.value = 150 * shadelight[0]; - else - r_lightlevel.value = 150 * shadelight[2]; - } - else { - if (shadelight[1] > shadelight[2]) - r_lightlevel.value = 150 * shadelight[1]; - else - r_lightlevel.value = 150 * shadelight[2]; - } - } - - /* - @@@@@@@@@@@@@@@@@@@@@ - R_RenderFrame - - @@@@@@@@@@@@@@@@@@@@@ - */ - protected void R_RenderFrame(refdef_t fd) { - R_RenderView(fd); - R_SetLightLevel(); - R_SetGL2D(); - } - - protected void R_Register() { - r_lefthand = ri.Cvar_Get("hand", "0", Globals.CVAR_USERINFO | Globals.CVAR_ARCHIVE); - r_norefresh = ri.Cvar_Get("r_norefresh", "0", 0); - r_fullbright = ri.Cvar_Get("r_fullbright", "0", 0); - r_drawentities = ri.Cvar_Get("r_drawentities", "1", 0); - r_drawworld = ri.Cvar_Get("r_drawworld", "1", 0); - r_novis = ri.Cvar_Get("r_novis", "0", 0); - r_nocull = ri.Cvar_Get("r_nocull", "0", 0); - r_lerpmodels = ri.Cvar_Get("r_lerpmodels", "1", 0); - r_speeds = ri.Cvar_Get("r_speeds", "0", 0); - - r_lightlevel = ri.Cvar_Get("r_lightlevel", "1", 0); - - gl_nosubimage = ri.Cvar_Get("gl_nosubimage", "0", 0); - gl_allow_software = ri.Cvar_Get("gl_allow_software", "0", 0); - - gl_particle_min_size = ri.Cvar_Get("gl_particle_min_size", "2", Globals.CVAR_ARCHIVE); - gl_particle_max_size = ri.Cvar_Get("gl_particle_max_size", "40", Globals.CVAR_ARCHIVE); - gl_particle_size = ri.Cvar_Get("gl_particle_size", "40", Globals.CVAR_ARCHIVE); - gl_particle_att_a = ri.Cvar_Get("gl_particle_att_a", "0.01", Globals.CVAR_ARCHIVE); - gl_particle_att_b = ri.Cvar_Get("gl_particle_att_b", "0.0", Globals.CVAR_ARCHIVE); - gl_particle_att_c = ri.Cvar_Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE); - - gl_modulate = ri.Cvar_Get("gl_modulate", "1", Globals.CVAR_ARCHIVE); - gl_log = ri.Cvar_Get("gl_log", "0", 0); - gl_bitdepth = ri.Cvar_Get("gl_bitdepth", "0", 0); - gl_mode = ri.Cvar_Get("gl_mode", "3", Globals.CVAR_ARCHIVE); // 640x480 - gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0); - gl_shadows = ri.Cvar_Get("gl_shadows", "0", Globals.CVAR_ARCHIVE); - gl_dynamic = ri.Cvar_Get("gl_dynamic", "1", 0); - gl_nobind = ri.Cvar_Get("gl_nobind", "0", 0); - gl_round_down = ri.Cvar_Get("gl_round_down", "1", 0); - gl_picmip = ri.Cvar_Get("gl_picmip", "0", 0); - gl_skymip = ri.Cvar_Get("gl_skymip", "0", 0); - gl_showtris = ri.Cvar_Get("gl_showtris", "0", 0); - gl_ztrick = ri.Cvar_Get("gl_ztrick", "0", 0); - gl_finish = ri.Cvar_Get("gl_finish", "0", Globals.CVAR_ARCHIVE); - gl_clear = ri.Cvar_Get("gl_clear", "0", 0); - gl_cull = ri.Cvar_Get("gl_cull", "1", 0); - gl_polyblend = ri.Cvar_Get("gl_polyblend", "1", 0); - gl_flashblend = ri.Cvar_Get("gl_flashblend", "0", 0); - gl_playermip = ri.Cvar_Get("gl_playermip", "0", 0); - gl_monolightmap = ri.Cvar_Get("gl_monolightmap", "0", 0); - gl_driver = ri.Cvar_Get("gl_driver", "opengl32", Globals.CVAR_ARCHIVE); - gl_texturemode = ri.Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Globals.CVAR_ARCHIVE); - gl_texturealphamode = ri.Cvar_Get("gl_texturealphamode", "default", Globals.CVAR_ARCHIVE); - gl_texturesolidmode = ri.Cvar_Get("gl_texturesolidmode", "default", Globals.CVAR_ARCHIVE); - gl_lockpvs = ri.Cvar_Get("gl_lockpvs", "0", 0); - - gl_vertex_arrays = ri.Cvar_Get("gl_vertex_arrays", "1", Globals.CVAR_ARCHIVE); - - gl_ext_swapinterval = ri.Cvar_Get("gl_ext_swapinterval", "1", Globals.CVAR_ARCHIVE); - gl_ext_palettedtexture = ri.Cvar_Get("gl_ext_palettedtexture", "0", Globals.CVAR_ARCHIVE); - gl_ext_multitexture = ri.Cvar_Get("gl_ext_multitexture", "1", Globals.CVAR_ARCHIVE); - gl_ext_pointparameters = ri.Cvar_Get("gl_ext_pointparameters", "1", Globals.CVAR_ARCHIVE); - gl_ext_compiled_vertex_array = ri.Cvar_Get("gl_ext_compiled_vertex_array", "1", Globals.CVAR_ARCHIVE); - - gl_drawbuffer = ri.Cvar_Get("gl_drawbuffer", "GL_BACK", 0); - gl_swapinterval = ri.Cvar_Get("gl_swapinterval", "0", Globals.CVAR_ARCHIVE); - - gl_saturatelighting = ri.Cvar_Get("gl_saturatelighting", "0", 0); - - gl_3dlabs_broken = ri.Cvar_Get("gl_3dlabs_broken", "1", Globals.CVAR_ARCHIVE); - - vid_fullscreen = ri.Cvar_Get("vid_fullscreen", "0", Globals.CVAR_ARCHIVE); - vid_gamma = ri.Cvar_Get("vid_gamma", "1.0", Globals.CVAR_ARCHIVE); - vid_ref = ri.Cvar_Get("vid_ref", "fastjogl", Globals.CVAR_ARCHIVE); - - ri.Cmd_AddCommand("imagelist", new xcommand_t() { - public void execute() { - GL_ImageList_f(); - } - }); - - ri.Cmd_AddCommand("screenshot", new xcommand_t() { - public void execute() { - GL_ScreenShot_f(); - } - }); - ri.Cmd_AddCommand("modellist", new xcommand_t() { - public void execute() { - Mod_Modellist_f(); - } - }); - ri.Cmd_AddCommand("gl_strings", new xcommand_t() { - public void execute() { - GL_Strings_f(); - } - }); - } - - /* - ================== - R_SetMode - ================== - */ - protected boolean R_SetMode() { - - int err; // enum rserr_t - boolean fullscreen; - -// if (vid_fullscreen.modified && !gl_config.allow_cds) { -// ri.Con_Printf(Defines.PRINT_ALL, "R_SetMode() - CDS not allowed with this driver\n"); -// ri.Cvar_SetValue("vid_fullscreen", (vid_fullscreen.value > 0.0f) ? 0.0f : 1.0f); -// vid_fullscreen.modified = false; -// } - - fullscreen = (vid_fullscreen.value > 0.0f); - - vid_fullscreen.modified = false; - gl_mode.modified = false; - - Dimension dim = new Dimension(vid.width, vid.height); - - if ((err = GLimp_SetMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) { - gl_state.prev_mode = (int) gl_mode.value; - } - else { - if (err == rserr_invalid_fullscreen) { - ri.Cvar_SetValue("vid_fullscreen", 0); - vid_fullscreen.modified = false; - ri.Con_Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n"); - if ((err = GLimp_SetMode(dim, (int) gl_mode.value, false)) == rserr_ok) - return true; - } - else if (err == rserr_invalid_mode) { - ri.Cvar_SetValue("gl_mode", gl_state.prev_mode); - gl_mode.modified = false; - ri.Con_Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n"); - } - - // try setting it back to something safe - if ((err = GLimp_SetMode(dim, gl_state.prev_mode, false)) != rserr_ok) { - ri.Con_Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n"); - return false; - } - } - return true; - } - - /* - =============== - R_Init - =============== - */ - float[] r_turbsin = new float[256]; - - protected boolean R_Init(int vid_xpos, int vid_ypos) { - - assert(Warp.SIN.length == 256) : "warpsin table bug"; - - // fill r_turbsin - for (int j = 0; j < 256; j++) { - r_turbsin[j] = Warp.SIN[j] * 0.5f; - } - - ri.Con_Printf(Defines.PRINT_ALL, "ref_gl version: " + REF_VERSION + '\n'); - - Draw_GetPalette(); - - R_Register(); - - // initialize our QGL dynamic bindings - if (!QGL_Init(gl_driver.string)) { - QGL_Shutdown(); - ri.Con_Printf(Defines.PRINT_ALL, "ref_gl::R_Init() - could not load \"" + gl_driver.string + "\"\n"); - return false; - } - - // initialize OS-specific parts of OpenGL - if (!GLimp_Init(vid_xpos, vid_ypos)) { - QGL_Shutdown(); - return false; - } - - // set our "safe" modes - gl_state.prev_mode = 3; - - // create the window and set up the context - if (!R_SetMode()) { - QGL_Shutdown(); - ri.Con_Printf(Defines.PRINT_ALL, "ref_gl::R_Init() - could not R_SetMode()\n"); - return false; - } - return true; - } - - boolean R_Init2() { - ri.Vid_MenuInit(); - - /* - ** get our various GL strings - */ - gl_config.vendor_string = gl.glGetString(GL.GL_VENDOR); - ri.Con_Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n'); - gl_config.renderer_string = gl.glGetString(GL.GL_RENDERER); - ri.Con_Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n'); - gl_config.version_string = gl.glGetString(GL.GL_VERSION); - ri.Con_Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n'); - gl_config.extensions_string = gl.glGetString(GL.GL_EXTENSIONS); - ri.Con_Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n'); - - String renderer_buffer = gl_config.renderer_string.toLowerCase(); - String vendor_buffer = gl_config.vendor_string.toLowerCase(); - - if (renderer_buffer.indexOf("voodoo") >= 0) { - if (renderer_buffer.indexOf("rush") < 0) - gl_config.renderer = GL_RENDERER_VOODOO; - else - gl_config.renderer = GL_RENDERER_VOODOO_RUSH; - } - else if (vendor_buffer.indexOf("sgi") >= 0) - gl_config.renderer = GL_RENDERER_SGI; - else if (renderer_buffer.indexOf("permedia") >= 0) - gl_config.renderer = GL_RENDERER_PERMEDIA2; - else if (renderer_buffer.indexOf("glint") >= 0) - gl_config.renderer = GL_RENDERER_GLINT_MX; - else if (renderer_buffer.indexOf("glzicd") >= 0) - gl_config.renderer = GL_RENDERER_REALIZM; - else if (renderer_buffer.indexOf("gdi") >= 0) - gl_config.renderer = GL_RENDERER_MCD; - else if (renderer_buffer.indexOf("pcx2") >= 0) - gl_config.renderer = GL_RENDERER_PCX2; - else if (renderer_buffer.indexOf("verite") >= 0) - gl_config.renderer = GL_RENDERER_RENDITION; - else - gl_config.renderer = GL_RENDERER_OTHER; - - String monolightmap = gl_monolightmap.string.toUpperCase(); - if (monolightmap.length() < 2 || monolightmap.charAt(1) != 'F') { - if (gl_config.renderer == GL_RENDERER_PERMEDIA2) { - ri.Cvar_Set("gl_monolightmap", "A"); - ri.Con_Printf(Defines.PRINT_ALL, "...using gl_monolightmap 'a'\n"); - } - else if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) { - ri.Cvar_Set("gl_monolightmap", "0"); - } - else { - ri.Cvar_Set("gl_monolightmap", "0"); - } - } - - // power vr can't have anything stay in the framebuffer, so - // the screen needs to redraw the tiled background every frame - if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) { - ri.Cvar_Set("scr_drawall", "1"); - } - else { - ri.Cvar_Set("scr_drawall", "0"); - } - - // #ifdef __linux__ - ri.Cvar_SetValue("gl_finish", 1); - // #endif - - // MCD has buffering issues - if (gl_config.renderer == GL_RENDERER_MCD) { - ri.Cvar_SetValue("gl_finish", 1); - } - - if ((gl_config.renderer & GL_RENDERER_3DLABS) != 0) { - if (gl_3dlabs_broken.value != 0.0f) - gl_config.allow_cds = false; - else - gl_config.allow_cds = true; - } - else { - gl_config.allow_cds = true; - } - - if (gl_config.allow_cds) - ri.Con_Printf(Defines.PRINT_ALL, "...allowing CDS\n"); - else - ri.Con_Printf(Defines.PRINT_ALL, "...disabling CDS\n"); - - /* - ** grab extensions - */ - if (gl_config.extensions_string.indexOf("GL_EXT_compiled_vertex_array") >= 0 - || gl_config.extensions_string.indexOf("GL_SGI_compiled_vertex_array") >= 0) { - ri.Con_Printf(Defines.PRINT_ALL, "...enabling GL_EXT_compiled_vertex_array\n"); - // qglLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" ); - if (gl_ext_compiled_vertex_array.value != 0.0f) - qglLockArraysEXT = true; - else - qglLockArraysEXT = false; - // qglUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" ); - //qglUnlockArraysEXT = true; - } - else { - ri.Con_Printf(Defines.PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n"); - qglLockArraysEXT = false; - } - - if (gl_config.extensions_string.indexOf("WGL_EXT_swap_control") >= 0) { - qwglSwapIntervalEXT = true; - ri.Con_Printf(Defines.PRINT_ALL, "...enabling WGL_EXT_swap_control\n"); - } else { - qwglSwapIntervalEXT = false; - ri.Con_Printf(Defines.PRINT_ALL, "...WGL_EXT_swap_control not found\n"); - } - - if (gl_config.extensions_string.indexOf("GL_EXT_point_parameters") >= 0) { - if (gl_ext_pointparameters.value != 0.0f) { - // qglPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( "glPointParameterfEXT" ); - qglPointParameterfEXT = true; - // qglPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) qwglGetProcAddress( "glPointParameterfvEXT" ); - ri.Con_Printf(Defines.PRINT_ALL, "...using GL_EXT_point_parameters\n"); - } - else { - ri.Con_Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_point_parameters\n"); - } - } - else { - ri.Con_Printf(Defines.PRINT_ALL, "...GL_EXT_point_parameters not found\n"); - } - - // #ifdef __linux__ - // if ( strstr( gl_config.extensions_string, "3DFX_set_global_palette" )) - // { - // if ( gl_ext_palettedtexture->value ) - // { - // ri.Con_Printf( Defines.PRINT_ALL, "...using 3DFX_set_global_palette\n" ); - // qgl3DfxSetPaletteEXT = ( void ( APIENTRY * ) (GLuint *) )qwglGetProcAddress( "gl3DfxSetPaletteEXT" ); - //// qglColorTableEXT = Fake_glColorTableEXT; - // } - // else - // { - // ri.Con_Printf( Defines.PRINT_ALL, "...ignoring 3DFX_set_global_palette\n" ); - // } - // } - // else - // { - // ri.Con_Printf( Defines.PRINT_ALL, "...3DFX_set_global_palette not found\n" ); - // } - // #endif - - if (!qglColorTableEXT - && gl_config.extensions_string.indexOf("GL_EXT_paletted_texture") >= 0 - && gl_config.extensions_string.indexOf("GL_EXT_shared_texture_palette") >= 0) { - if (gl_ext_palettedtexture.value != 0.0f) { - ri.Con_Printf(Defines.PRINT_ALL, "...using GL_EXT_shared_texture_palette\n"); - qglColorTableEXT = false; // true; TODO jogl bug - } - else { - ri.Con_Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_shared_texture_palette\n"); - qglColorTableEXT = false; - } - } - else { - ri.Con_Printf(Defines.PRINT_ALL, "...GL_EXT_shared_texture_palette not found\n"); - } - - if (gl_config.extensions_string.indexOf("GL_ARB_multitexture") >= 0) { - ri.Con_Printf(Defines.PRINT_ALL, "...using GL_ARB_multitexture\n"); - qglActiveTextureARB = true; - GL_TEXTURE0 = GL.GL_TEXTURE0_ARB; - GL_TEXTURE1 = GL.GL_TEXTURE1_ARB; - } - else { - ri.Con_Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n"); - } - - if (!(qglActiveTextureARB)) - return false; - - GL_SetDefaultState(); - - GL_InitImages(); - Mod_Init(); - R_InitParticleTexture(); - Draw_InitLocal(); - - int err = gl.glGetError(); - if (err != GL.GL_NO_ERROR) - ri.Con_Printf( - Defines.PRINT_ALL, - "glGetError() = 0x%x\n\t%s\n", - new Vargs(2).add(err).add("" + gl.glGetString(err))); - - return true; - } - - /* - =============== - R_Shutdown - =============== - */ - protected void R_Shutdown() { - ri.Cmd_RemoveCommand("modellist"); - ri.Cmd_RemoveCommand("screenshot"); - ri.Cmd_RemoveCommand("imagelist"); - ri.Cmd_RemoveCommand("gl_strings"); - - Mod_FreeAll(); - - GL_ShutdownImages(); - - /* - * shut down OS specific OpenGL stuff like contexts, etc. - */ - GLimp_Shutdown(); - - /* - * shutdown our QGL subsystem - */ - QGL_Shutdown(); - } - - /* - @@@@@@@@@@@@@@@@@@@@@ - R_BeginFrame - @@@@@@@@@@@@@@@@@@@@@ - */ - protected void R_BeginFrame(float camera_separation) { - - gl_state.camera_separation = camera_separation; - - /* - ** change modes if necessary - */ - if (gl_mode.modified || vid_fullscreen.modified) { - // FIXME: only restart if CDS is required - cvar_t ref; - - ref = ri.Cvar_Get("vid_ref", "fastjogl", 0); - ref.modified = true; - } - - if (gl_log.modified) { - GLimp_EnableLogging((gl_log.value != 0.0f)); - gl_log.modified = false; - } - - if (gl_log.value != 0.0f) { - GLimp_LogNewFrame(); - } - - /* - ** update 3Dfx gamma -- it is expected that a user will do a vid_restart - ** after tweaking this value - */ - if (vid_gamma.modified) { - vid_gamma.modified = false; - - if ((gl_config.renderer & GL_RENDERER_VOODOO) != 0) { - // wird erstmal nicht gebraucht - - /* - char envbuffer[1024]; - float g; - - g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F; - Com_sprintf( envbuffer, sizeof(envbuffer), "SSTV2_GAMMA=%f", g ); - putenv( envbuffer ); - Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g ); - putenv( envbuffer ); - */ - ri.Con_Printf(Defines.PRINT_DEVELOPER, "gamma anpassung fuer VOODOO nicht gesetzt"); - } - } - - GLimp_BeginFrame(camera_separation); - - /* - ** go into 2D mode - */ - gl.glViewport(0, 0, vid.width, vid.height); - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - gl.glOrtho(0, vid.width, vid.height, 0, -99999, 99999); - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - gl.glDisable(GL.GL_DEPTH_TEST); - gl.glDisable(GL.GL_CULL_FACE); - gl.glDisable(GL.GL_BLEND); - gl.glEnable(GL.GL_ALPHA_TEST); - gl.glColor4f(1, 1, 1, 1); - - /* - ** draw buffer stuff - */ - if (gl_drawbuffer.modified) { - gl_drawbuffer.modified = false; - - if (gl_state.camera_separation == 0 || !gl_state.stereo_enabled) { - if (gl_drawbuffer.string.equalsIgnoreCase("GL_FRONT")) - gl.glDrawBuffer(GL.GL_FRONT); - else - gl.glDrawBuffer(GL.GL_BACK); - } - } - - /* - ** texturemode stuff - */ - if (gl_texturemode.modified) { - GL_TextureMode(gl_texturemode.string); - gl_texturemode.modified = false; - } - - if (gl_texturealphamode.modified) { - GL_TextureAlphaMode(gl_texturealphamode.string); - gl_texturealphamode.modified = false; - } - - if (gl_texturesolidmode.modified) { - GL_TextureSolidMode(gl_texturesolidmode.string); - gl_texturesolidmode.modified = false; - } - - /* - ** swapinterval stuff - */ - GL_UpdateSwapInterval(); - - // - // clear screen if desired - // - R_Clear(); - } - - int[] r_rawpalette = new int[256]; - - /* - ============= - R_SetPalette - ============= - */ - protected void R_SetPalette(byte[] palette) { - // 256 RGB values (768 bytes) - // or null - int i; - int color = 0; - - if (palette != null) { - int j =0; - for (i = 0; i < 256; i++) { - color = (palette[j++] & 0xFF) << 0; - color |= (palette[j++] & 0xFF) << 8; - color |= (palette[j++] & 0xFF) << 16; - color |= 0xFF000000; - r_rawpalette[i] = color; - } - } - else { - for (i = 0; i < 256; i++) { - r_rawpalette[i] = d_8to24table[i] | 0xff000000; - } - } - GL_SetTexturePalette(r_rawpalette); - - gl.glClearColor(0, 0, 0, 0); - gl.glClear(GL.GL_COLOR_BUFFER_BIT); - gl.glClearColor(1f, 0f, 0.5f, 0.5f); - } - - static final int NUM_BEAM_SEGS = 6; - float[][] start_points = new float[NUM_BEAM_SEGS][3]; - // array of vec3_t - float[][] end_points = new float[NUM_BEAM_SEGS][3]; // array of vec3_t - - /* - ** R_DrawBeam - */ - void R_DrawBeam(entity_t e) { - - int i; - float r, g, b; - - float[] perpvec = { 0, 0, 0 }; // vec3_t - float[] direction = { 0, 0, 0 }; // vec3_t - float[] normalized_direction = { 0, 0, 0 }; // vec3_t - - float[] oldorigin = { 0, 0, 0 }; // vec3_t - float[] origin = { 0, 0, 0 }; // vec3_t - - oldorigin[0] = e.oldorigin[0]; - oldorigin[1] = e.oldorigin[1]; - oldorigin[2] = e.oldorigin[2]; - - origin[0] = e.origin[0]; - origin[1] = e.origin[1]; - origin[2] = e.origin[2]; - - normalized_direction[0] = direction[0] = oldorigin[0] - origin[0]; - normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; - normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; - - if (Math3D.VectorNormalize(normalized_direction) == 0.0f) - return; - - Math3D.PerpendicularVector(perpvec, normalized_direction); - Math3D.VectorScale(perpvec, e.frame / 2, perpvec); - - for (i = 0; i < 6; i++) { - Math3D.RotatePointAroundVector( - start_points[i], - normalized_direction, - perpvec, - (360.0f / NUM_BEAM_SEGS) * i); - - Math3D.VectorAdd(start_points[i], origin, start_points[i]); - Math3D.VectorAdd(start_points[i], direction, end_points[i]); - } - - gl.glDisable(GL.GL_TEXTURE_2D); - gl.glEnable(GL.GL_BLEND); - gl.glDepthMask(false); - - r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF; - g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF; - b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF; - - r *= 1 / 255.0f; - g *= 1 / 255.0f; - b *= 1 / 255.0f; - - gl.glColor4f(r, g, b, e.alpha); - - gl.glBegin(GL.GL_TRIANGLE_STRIP); - - float[] v; - - for (i = 0; i < NUM_BEAM_SEGS; i++) { - v = start_points[i]; - gl.glVertex3f(v[0], v[1], v[2]); - v = end_points[i]; - gl.glVertex3f(v[0], v[1], v[2]); - v = start_points[(i + 1) % NUM_BEAM_SEGS]; - gl.glVertex3f(v[0], v[1], v[2]); - v = end_points[(i + 1) % NUM_BEAM_SEGS]; - gl.glVertex3f(v[0], v[1], v[2]); - } - gl.glEnd(); - - gl.glEnable(GL.GL_TEXTURE_2D); - gl.glDisable(GL.GL_BLEND); - gl.glDepthMask(true); - } - -} |