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Diffstat (limited to 'src/jake2/render/fastjogl/Misc.java')
-rw-r--r-- | src/jake2/render/fastjogl/Misc.java | 265 |
1 files changed, 0 insertions, 265 deletions
diff --git a/src/jake2/render/fastjogl/Misc.java b/src/jake2/render/fastjogl/Misc.java deleted file mode 100644 index bcd2a5f..0000000 --- a/src/jake2/render/fastjogl/Misc.java +++ /dev/null @@ -1,265 +0,0 @@ -/* - * Misc.java - * Copyright (C) 2003 - * - * $Id: Misc.java,v 1.1 2004-07-09 06:50:48 hzi Exp $ - */ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -package jake2.render.fastjogl; - -import net.java.games.jogl.GL; -import net.java.games.jogl.WGL; - -import jake2.Defines; - -/** - * Misc - * - * @author cwei - */ -public abstract class Misc extends Mesh { - - /* - ================== - R_InitParticleTexture - ================== - */ - byte[][] dottexture = - { - {0,0,0,0,0,0,0,0}, - {0,0,1,1,0,0,0,0}, - {0,1,1,1,1,0,0,0}, - {0,1,1,1,1,0,0,0}, - {0,0,1,1,0,0,0,0}, - {0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0}, - }; - - void R_InitParticleTexture() - { - int x,y; - byte[] data = new byte[8 * 8 * 4]; - - // - // particle texture - // - for (x=0 ; x<8 ; x++) - { - for (y=0 ; y<8 ; y++) - { - data[y * 32 + x * 4 + 0] = (byte)255; - data[y * 32 + x * 4 + 1] = (byte)255; - data[y * 32 + x * 4 + 2] = (byte)255; - data[y * 32 + x * 4 + 3] = (byte)(dottexture[x][y]*255); - - } - } - r_particletexture = GL_LoadPic("***particle***", data, 8, 8, it_sprite, 32); - - // - // also use this for bad textures, but without alpha - // - for (x=0 ; x<8 ; x++) - { - for (y=0 ; y<8 ; y++) - { - data[y * 32 + x * 4 + 0] = (byte)(dottexture[x&3][y&3]*255); - data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255; - data[y * 32 + x * 4 + 2] = 0; //dottexture[x&3][y&3]*255; - data[y * 32 + x * 4 + 3] = (byte)255; - } - } - r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, it_wall, 32); - } - - -// /* -// ============================================================================== -// -// SCREEN SHOTS -// -// ============================================================================== -// */ -// -// typedef struct _TargaHeader { -// unsigned char id_length, colormap_type, image_type; -// unsigned short colormap_index, colormap_length; -// unsigned char colormap_size; -// unsigned short x_origin, y_origin, width, height; -// unsigned char pixel_size, attributes; -// } TargaHeader; - - - /* - ================== - GL_ScreenShot_f - ================== - */ - void GL_ScreenShot_f() - { -// byte *buffer; -// char picname[80]; -// char checkname[MAX_OSPATH]; -// int i, c, temp; -// FILE *f; -// -// // create the scrnshots directory if it doesn't exist -// Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot", ri.FS_Gamedir()); -// Sys_Mkdir (checkname); -// -//// -//// find a file name to save it to -//// -// strcpy(picname,"quake00.tga"); -// -// for (i=0 ; i<=99 ; i++) -// { -// picname[5] = i/10 + '0'; -// picname[6] = i%10 + '0'; -// Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot/%s", ri.FS_Gamedir(), picname); -// f = fopen (checkname, "r"); -// if (!f) -// break; // file doesn't exist -// fclose (f); -// } -// if (i==100) -// { -// ri.Con_Printf (PRINT_ALL, "SCR_ScreenShot_f: Couldn't create a file\n"); -// return; -// } -// -// -// buffer = malloc(vid.width*vid.height*3 + 18); -// memset (buffer, 0, 18); -// buffer[2] = 2; // uncompressed type -// buffer[12] = vid.width&255; -// buffer[13] = vid.width>>8; -// buffer[14] = vid.height&255; -// buffer[15] = vid.height>>8; -// buffer[16] = 24; // pixel size -// -// qglReadPixels (0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); -// -// // swap rgb to bgr -// c = 18+vid.width*vid.height*3; -// for (i=18 ; i<c ; i+=3) -// { -// temp = buffer[i]; -// buffer[i] = buffer[i+2]; -// buffer[i+2] = temp; -// } -// -// f = fopen (checkname, "rw"); -// fwrite (buffer, 1, c, f); -// fclose (f); -// -// free (buffer); -// ri.Con_Printf (PRINT_ALL, "Wrote %s\n", picname); - } - - /* - ** GL_Strings_f - */ - void GL_Strings_f() { - ri.Con_Printf (Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n'); - ri.Con_Printf (Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n'); - ri.Con_Printf (Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n'); - ri.Con_Printf (Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n'); - } - - /* - ** GL_SetDefaultState - */ - void GL_SetDefaultState() - { - gl.glClearColor(1f,0f, 0.5f , 0.5f); // original quake2 - //gl.glClearColor(0, 0, 0, 0); // replaced with black - gl.glCullFace(GL.GL_FRONT); - gl.glEnable(GL.GL_TEXTURE_2D); - - gl.glEnable(GL.GL_ALPHA_TEST); - gl.glAlphaFunc(GL.GL_GREATER, 0.666f); - - gl.glDisable (GL.GL_DEPTH_TEST); - gl.glDisable (GL.GL_CULL_FACE); - gl.glDisable (GL.GL_BLEND); - - gl.glColor4f (1,1,1,1); - - gl.glPolygonMode (GL.GL_FRONT_AND_BACK, GL.GL_FILL); - gl.glShadeModel (GL.GL_FLAT); - - GL_TextureMode( gl_texturemode.string ); - GL_TextureAlphaMode( gl_texturealphamode.string ); - GL_TextureSolidMode( gl_texturesolidmode.string ); - - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, gl_filter_min); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, gl_filter_max); - - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT); - gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT); - - gl.glBlendFunc (GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); - - GL_TexEnv( GL.GL_REPLACE ); - - if ( qglPointParameterfEXT ) - { - float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value }; - - gl.glEnable( GL.GL_POINT_SMOOTH ); - gl.glPointParameterfEXT( GL.GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value ); - gl.glPointParameterfEXT( GL.GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value ); - gl.glPointParameterfvEXT( GL.GL_DISTANCE_ATTENUATION_EXT, attenuations ); - } - - if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f ) - { - gl.glEnable( GL.GL_SHARED_TEXTURE_PALETTE_EXT ); - - GL_SetTexturePalette( d_8to24table ); - } - - GL_UpdateSwapInterval(); - - /* - * vertex array extension - */ - gl.glEnableClientState(GL.GL_VERTEX_ARRAY); - gl.glClientActiveTextureARB(GL_TEXTURE0); - gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); - } - - void GL_UpdateSwapInterval() - { - if ( gl_swapinterval.modified ) - { - gl_swapinterval.modified = false; - if ( !gl_state.stereo_enabled ) - { - if (qwglSwapIntervalEXT) { - ((WGL)gl).wglSwapIntervalEXT((int)gl_swapinterval.value); - } - } - } - } -} |