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Diffstat (limited to 'src/jake2/render/jogl/Draw.java')
-rw-r--r-- | src/jake2/render/jogl/Draw.java | 407 |
1 files changed, 407 insertions, 0 deletions
diff --git a/src/jake2/render/jogl/Draw.java b/src/jake2/render/jogl/Draw.java new file mode 100644 index 0000000..528425f --- /dev/null +++ b/src/jake2/render/jogl/Draw.java @@ -0,0 +1,407 @@ +/* + * Draw.java + * Copyright (C) 2003 + * + * $Id: Draw.java,v 1.1 2004-07-07 19:59:36 hzi Exp $ + */ + /* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +package jake2.render.jogl; + +import jake2.Defines; +import jake2.Enum; +import jake2.Globals; +import jake2.render.image_t; + +import java.awt.Dimension; + +import net.java.games.jogl.GL; +import net.java.games.jogl.util.GLUT; + +/** + * Draw + * (gl_draw.c) + * + * @author cwei + */ +public abstract class Draw extends Image { + + /* + =============== + Draw_InitLocal + =============== + */ + void Draw_InitLocal() { + // load console characters (don't bilerp characters) + draw_chars = GL_FindImage("pics/conchars.pcx", it_pic); + GL_Bind(draw_chars.texnum); + gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); + gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); + } + + /* + ================ + Draw_Char + + Draws one 8*8 graphics character with 0 being transparent. + It can be clipped to the top of the screen to allow the console to be + smoothly scrolled off. + ================ + */ + protected void Draw_Char(int x, int y, int num) { + + num &= 255; + + if ( (num&127) == 32 ) return; // space + + if (y <= -8) return; // totally off screen + + int row = num>>4; + int col = num&15; + + float frow = row*0.0625f; + float fcol = col*0.0625f; + float size = 0.0625f; + + GL_Bind(draw_chars.texnum); + + gl.glBegin (GL.GL_QUADS); + gl.glTexCoord2f (fcol, frow); + gl.glVertex2f (x, y); + gl.glTexCoord2f (fcol + size, frow); + gl.glVertex2f (x+8, y); + gl.glTexCoord2f (fcol + size, frow + size); + gl.glVertex2f (x+8, y+8); + gl.glTexCoord2f (fcol, frow + size); + gl.glVertex2f (x, y+8); + gl.glEnd (); + } + + + /* + ============= + Draw_FindPic + ============= + */ + protected image_t Draw_FindPic(String name) { + image_t image = null; + String fullname; + + if (!name.startsWith("/") && !name.startsWith("\\")) + { + fullname = "pics/" + name + ".pcx"; + image = GL_FindImage(fullname, it_pic); + } else { + image = GL_FindImage(name.substring(1), it_pic); + } + return image; + } + + + /* + ============= + Draw_GetPicSize + ============= + */ + protected void Draw_GetPicSize(Dimension dim, String pic) { + + image_t image = Draw_FindPic(pic); + dim.width = (image != null) ? image.width : -1; + dim.height = (image != null) ? image.height : -1; + } + + /* + ============= + Draw_StretchPic + ============= + */ + protected void Draw_StretchPic (int x, int y, int w, int h, String pic) { + + image_t image; + + image = Draw_FindPic(pic); + if (image == null) + { + ri.Con_Printf (Defines.PRINT_ALL, "Can't find pic: " + pic +'\n'); + return; + } + + if (scrap_dirty) + Scrap_Upload(); + + if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0) ) && !image.has_alpha) + gl.glDisable(GL.GL_ALPHA_TEST); + + GL_Bind(image.texnum); + gl.glBegin (GL.GL_QUADS); + gl.glTexCoord2f (image.sl, image.tl); + gl.glVertex2f (x, y); + gl.glTexCoord2f (image.sh, image.tl); + gl.glVertex2f (x+w, y); + gl.glTexCoord2f (image.sh, image.th); + gl.glVertex2f (x+w, y+h); + gl.glTexCoord2f (image.sl, image.th); + gl.glVertex2f (x, y+h); + gl.glEnd (); + + if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) !=0 ) ) && !image.has_alpha) + gl.glEnable(GL.GL_ALPHA_TEST); + } + + + /* + ============= + Draw_Pic + ============= + */ + protected void Draw_Pic(int x, int y, String pic) + { + image_t image; + + image = Draw_FindPic(pic); + if (image == null) + { + ri.Con_Printf(Defines.PRINT_ALL, "Can't find pic: " +pic + '\n'); + return; + } + if (scrap_dirty) + Scrap_Upload(); + + if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) + gl.glDisable (GL.GL_ALPHA_TEST); + + GL_Bind(image.texnum); + + gl.glBegin (GL.GL_QUADS); + gl.glTexCoord2f (image.sl, image.tl); + gl.glVertex2f (x, y); + gl.glTexCoord2f (image.sh, image.tl); + gl.glVertex2f (x+image.width, y); + gl.glTexCoord2f (image.sh, image.th); + gl.glVertex2f (x+image.width, y+image.height); + gl.glTexCoord2f (image.sl, image.th); + gl.glVertex2f (x, y+image.height); + gl.glEnd (); + + if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) + gl.glEnable (GL.GL_ALPHA_TEST); + } + + /* + ============= + Draw_TileClear + + This repeats a 64*64 tile graphic to fill the screen around a sized down + refresh window. + ============= + */ + protected void Draw_TileClear(int x, int y, int w, int h, String pic) { + image_t image; + + image = Draw_FindPic(pic); + if (image == null) + { + ri.Con_Printf(Defines.PRINT_ALL, "Can't find pic: " + pic + '\n'); + return; + } + + if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) + gl.glDisable(GL.GL_ALPHA_TEST); + + GL_Bind(image.texnum); + gl.glBegin (GL.GL_QUADS); + gl.glTexCoord2f(x/64.0f, y/64.0f); + gl.glVertex2f (x, y); + gl.glTexCoord2f( (x+w)/64.0f, y/64.0f); + gl.glVertex2f(x+w, y); + gl.glTexCoord2f( (x+w)/64.0f, (y+h)/64.0f); + gl.glVertex2f(x+w, y+h); + gl.glTexCoord2f( x/64.0f, (y+h)/64.0f ); + gl.glVertex2f (x, y+h); + gl.glEnd (); + + if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) && !image.has_alpha) + gl.glEnable(GL.GL_ALPHA_TEST); + } + + + /* + ============= + Draw_Fill + + Fills a box of pixels with a single color + ============= + */ + protected void Draw_Fill(int x, int y, int w, int h, int colorIndex) { + + if ( colorIndex > 255) + ri.Sys_Error(Defines.ERR_FATAL, "Draw_Fill: bad color"); + + gl.glDisable(GL.GL_TEXTURE_2D); + + int color = d_8to24table[colorIndex]; + + gl.glColor3f( + ((color >> 0) & 0xff)/255.0f, // r + ((color >> 8) & 0xff)/255.0f, // g + ((color >> 16) & 0xff)/255.0f // b + ); + + gl.glBegin (GL.GL_QUADS); + + gl.glVertex2f(x,y); + gl.glVertex2f(x+w, y); + gl.glVertex2f(x+w, y+h); + gl.glVertex2f(x, y+h); + + gl.glEnd(); + gl.glColor3f(1,1,1); + gl.glEnable(GL.GL_TEXTURE_2D); + } + +// ============================================================================= + + /* + ================ + Draw_FadeScreen + ================ + */ + protected void Draw_FadeScreen() { + gl.glEnable(GL.GL_BLEND); + gl.glDisable(GL.GL_TEXTURE_2D); + gl.glColor4f(0, 0, 0, 0.8f); + gl.glBegin(GL.GL_QUADS); + + gl.glVertex2f(0,0); + gl.glVertex2f(vid.width, 0); + gl.glVertex2f(vid.width, vid.height); + gl.glVertex2f(0, vid.height); + + gl.glEnd(); + gl.glColor4f(1,1,1,1); + gl.glEnable(GL.GL_TEXTURE_2D); + gl.glDisable(GL.GL_BLEND); + } + +// ==================================================================== + + + /* + ============= + Draw_StretchRaw + ============= + */ + protected void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte[] data) + { + int i, j, trows; + int sourceIndex; + int frac, fracstep; + float hscale; + int row; + float t; + + GL_Bind(0); + + if (rows<=256) + { + hscale = 1; + trows = rows; + } + else + { + hscale = rows/256.0f; + trows = 256; + } + t = rows*hscale / 256; + + if ( !qglColorTableEXT ) + { + int[] image32 = new int[256*256]; + int destIndex = 0; + + for (i=0 ; i<trows ; i++) + { + row = (int)(i*hscale); + if (row > rows) + break; + sourceIndex = cols*row; + destIndex = i*256; + fracstep = cols*0x10000/256; + frac = fracstep >> 1; + for (j=0 ; j<256 ; j++) + { + image32[destIndex + j] = r_rawpalette[data[sourceIndex + (frac>>16)] & 0xff]; + frac += fracstep; + } + } + gl.glTexImage2D (GL.GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, image32); + } + else + { + byte[] image8 = new byte[256*256]; + int destIndex = 0;; + + for (i=0 ; i<trows ; i++) + { + row = (int)(i*hscale); + if (row > rows) + break; + sourceIndex = cols*row; + destIndex = i*256; + fracstep = cols*0x10000/256; + frac = fracstep >> 1; + for (j=0 ; j<256 ; j++) + { + image8[destIndex + j] = data[sourceIndex + (frac>>16)]; + frac += fracstep; + } + } + + gl.glTexImage2D( GL.GL_TEXTURE_2D, + 0, + GL_COLOR_INDEX8_EXT, + 256, 256, + 0, + GL.GL_COLOR_INDEX, + GL.GL_UNSIGNED_BYTE, + image8 ); + } + gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); + gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); + + if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) + gl.glDisable (GL.GL_ALPHA_TEST); + + gl.glBegin (GL.GL_QUADS); + gl.glTexCoord2f (0, 0); + gl.glVertex2f (x, y); + gl.glTexCoord2f (1, 0); + gl.glVertex2f (x+w, y); + gl.glTexCoord2f (1, t); + gl.glVertex2f (x+w, y+h); + gl.glTexCoord2f (0, t); + gl.glVertex2f (x, y+h); + gl.glEnd (); + + if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( (gl_config.renderer & GL_RENDERER_RENDITION) != 0 ) ) + gl.glEnable (GL.GL_ALPHA_TEST); + } + +} |